Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 12:15:24 Player: Zaz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (629) 629 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1974 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 241/300 Energy 100/100 System Corruption 4% Temperature Cool (15) Movement Core (400) Ox7 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Tractor Beam > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Heat Sink Small Storage Unit Medium Storage Unit Medium Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Small Storage Unit Medium Storage Unit Light Assault Rifle Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 44 | 6 24 4 10 Power 8 | 1 3 2 2 Engine 7 | 1 3 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 6 . 2 Treads 2 | . 2 . . Leg 8 | 2 4 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 8 . 2 Device 4 | . 3 . 1 Storage 5 | 1 3 . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 15 | 2 7 2 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 12 | 2 6 1 3 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . . 11 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 10 | . . . 10 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 97 100 69 Engine 12 | . 14 14 4 Treads 2 | . 4 . . Leg 23 | . 23 28 18 Device 3 | . 4 . 4 Storage 20 | . 18 28 16 Protection 1 | . 3 . . Ballistic Gun 24 | . 26 22 19 Launcher 1 | . . 5 1 Naked Turns . | . . . . Heaviest Build 33 | 14 22 23 33 Greatest Support 40 | 20 40 20 40 Greatest Overweight (x) 9 | . 3 1 9 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 10 | 6 9 10 14 Most Carried 10 | 6 10 10 9 Average Carried 8 | 2 8 9 7 Final Capacity 15 | 8 10 10 15 Final Carried 10 | 3 10 10 7 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1061 | 197 399 137 328 Remotely 256 | . . . 256 Salvage Created 840 | . 423 87 330 Parts 76 | . 40 12 24 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 25 | . 11 6 8 Guns 20 | . 11 6 3 AOE 5 | . . . 5 Classes Destroyed 7 | . 4 . 3 Builder 1 | . . . 1 Hauler 2 | . 1 . 1 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 3 | . 2 . 1 Swarmer 14 | . 5 6 3 Grunt 11 | . 6 . 5 Best Kill Streak 4 | . 3 3 4 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 210 | . 62 18 130 Missed 61 | . 19 3 39 Damage Taken 1779 | . 437 143 1199 Core 491 | . 72 10 409 Absorbed by Shields . | . . . . Redirected to Shielding 12 | . 12 . . Regen/Repaired (Parts) 125 | . 125 . . Core Remaining (%) 83 | 100 . 67 . Volleys Fired 113 | . 53 8 52 Largest 2 | . 2 2 2 Hottest 50 | . 40 40 50 Shots Fired 209 | . 95 19 95 Gun 202 | . 95 18 89 Cannon . | . . . . Launcher 7 | . . 1 6 Special . | . . . . Kinetic 202 | . 95 18 89 Thermal . | . . . . Explosive 7 | . . 1 6 Electromagnetic . | . . . . Robot Hit Streak 15 | . 5 3 15 Robot Miss Streak 7 | . 5 2 7 Penetration Max . | . . . . Secondary Targets 5 | . 1 3 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 111 | . 51 8 52 Core Hits 53 | . 21 6 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 5 | . 5 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . 3 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1731 | . 611 109 1011 Guns 1159 | . 611 102 446 Cannons . | . . . . Explosions 555 | . . . 555 Melee . | . . . . Ramming 17 | . . 7 10 Kinetic 1159 | . 611 102 446 Thermal . | . . . . Explosive 555 | . . . 555 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 10 10 4 Average Corruption 8 | . 8 10 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 69 | . 40 26 3 Message Errors 19 | . 9 9 1 Matter Fused 13 | . 7 5 1 Heat Flow Errors 5 | . 4 1 . Energy Discharges 6 | . 5 1 . Parts Rejected 2 | . 2 . . Parts Fused 1 | . . 1 . Data Loss (minor) 10 | . 8 2 . Data Loss (major) 5 | . 4 1 . Misfires 5 | . 1 4 . Alerts 1 | . . 1 . Weapon Failures 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles . | . . . . Explosions 11 | . . . 11 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 33 | . . 23 10 Shots 2 | . . 1 1 Rammed 1 | . . . 1 Targets Rammed 6 | . . 2 4 Kicked 5 | . . 2 3 Crushed . | . . . . Highest Temperature 245 | . 245 98 14 Average Temperature 78 | . 96 50 6 Received Heat Transfer 774 | . 192 . 582 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 221 | . 163 95 221 Initial 29 | . . 25 29 Average 68 | . 62 44 137 Maximum Alert Level 1 | . . . 1 Low Security (%) 94 | 100 100 100 65 Level 1 5 | . . . 34 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 19 6 19 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 9 | . 9 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 11 | . 9 1 1 Terminals 8 | . 6 1 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 22 2 2 Successful 18 | . 16 . 2 Failed 8 | . 6 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 13 2 2 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 7 . 2 Prototype ID Bank 2 | . 2 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Alert Level 1 | . 1 . . Investigation Status 1 | . 1 . . Reinforcement Status 1 | . . . 1 Registered Components 1 | . 1 . . Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks 5 | . 5 . . Process 1 | . 1 . . Report Inventory 2 | . 2 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 6 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter 77 | . 77 . . Retrieved Matter 77 | . 77 . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 2 | . 2 . . Non-combat 2 | . 2 . . Combat . | . . . . Robot Hacks Applied 3 | . 3 . . parse_system 2 | . 2 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2589 | 78 1440 636 435 Spaces Moved 1314 | 57 792 317 148 Core 32 | 7 1 . 24 Treads 108 | . 108 . . Legs 1174 | 50 683 317 124 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 120 Average Speed 159 | 111 146 190 185 Slowest Speed 500 | 120 200 190 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 41 | 3 90 59 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 37 | . . 5 32 Melee . | . . . . Projectile . | . . . . AOE 37 | . . 5 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1605 | 71 981 332 221 Wait 72 | . 70 . 2 Move 1311 | 56 791 316 148 Hop . | . . . . Pick Up 42 | 9 27 1 5 Fast Attach 3 | . 3 . . Attach 24 | 6 10 . 8 Detach . | . . . . Swap 17 | . 11 4 2 Drop 12 | . 11 1 . Fire 113 | . 53 8 52 Melee 5 | . 5 . . Ram 1 | . . . 1 Kick 5 | . . 2 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Mines 205 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 702 | -10/Materials | System corruption reached 10% 739 | -10/Materials | Repaired Assault Rifle 765 | -10/Materials | Repaired Ion Engine 891 | -10/Materials | Discovered new exit (range 15) 1106 | -10/Materials | Discovered new exit (range 4) 1519 | -10/Materials | Entered Mines 1651 | -10/Mines | Learned Materials security intel 1796 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2086 | -10/Mines | Learned location of Zion (-7) 2138 | -10/Mines | Discovered new exit (range 10) 2155 | -10/Mines | Entered Materials 2155 | -9/Materials | Evolved 2 slots: Propulsion x2 2360 | -9/Materials | Core integrity fell below 50% 2388 | -9/Materials | Crushed by falling debris 2388 | -9/Materials | Core integrity fell below 20% 2419 | -9/Materials | Lost 10 parts (2p4n1u3w) 2590 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02472_ Acquired 23 matter. 02473_ M-13 Machinist repairs A-02 Transporter. 02477_ M-13 Machinist repairs Ion Engine. 02479_ Acquired Hvy. Ion Engine. 02492_ K-01 Serf collects debris. 02503_ System corrupted: Matter fused (-6). 02505_ K-01 Serf collects debris. 02512_ Slammed into K-01 Serf. 02512_ K-01 Serf collects debris. 02520_ 8D|PY%CYR P7N90CJU0U 02522_ U-05 Engineer destroyed. 02523_ Acquired 18 matter. 02564_ R-06 Scavenger collects Hvy. Ion Engine. 02568_ R-06 Scavenger collects Faulty Hvy. Ion Engine. 02572_ R-06 Scavenger collects Weight Redist. System. 02575_ R-06 Scavenger collects Hvy. Ion Engine. 02582_ R-06 Scavenger collects Structural Scanner. 02586_ R-06 Scavenger collects Welding Torch. 02588_ Lgt. Nuclear Core destroyed. 02589_ R-06 Scavenger collects Heat Sink. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????##############??????????? | | ???????????# #??????????? | | ??????? ?# """"" #??????????? | | ??????# ?# """"""""" #??????????? | | ??????# ?# """ """ #??????????? | | ????#?# ## !#??????????? | | ??? ?# ## * ###????????? | | ???" # ###+########/############# | | ? "" # gw | | # "" # @ g r | | # """ # !g* | | # "" + ##### #################### | | # " # # #?# #??????####????????? | | # " # # ###+##?????????????????? | | # "" # # #?????????????????? | | # # #?????????????????? | | #* #?????????????????? | | # // #?????????????????? | | ?## / #?????????????????? | | ###### #?????????????????? | | # # #########??????????????? | | # # #??????????????? | | # ! # # """"""" #??????????????? | | # # ^ # """"""" #??????????????? | | # """ #^^ # """"""" #??????????????? | | # """ + + """"""" #??????????????? | | # """ # # """"""" #??????????????? | | # # # #??????????????? | | # """ # # #??????????????? | | # """ # ###+#######??????????????? | | # """ # "## #????????????????????? | | # # T## #????????????????????? | | ####+## "## #????????????????????? | | # # ### #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher System Compromised Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed SalvageProcessingExpander Manual? 0 Play Time 00:28:35 Cumulative 5.6 hours Start 2024.04.01 @ 11:48:22 End 2024.04.01 @ 12:15:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 140x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15d67604-20ad-40d0-9ec6-c5b42c936292