Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.20 @ 14:20:34 Player: RHAHI Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (3) 15 Value Destroyed (87) 87 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1002 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 250/250 Matter 270/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (170) Ox10 Location -7/Scraptown Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Overtuned Huge Scrapsphere > --- UTILITY (2) ------ Humpback > --- WEAPON (2) ------- Light Assault Rifle Mining Laser > --- INVENTORY (35) --- Light Ion Engine Light Deuterium Engine Light Fission Core Overtuned Treads Subdweller Monowheel Overtuned Scrapsphere Overtuned Scrapsphere Cooling System Large Storage Unit Compact Battery (200) High-capacity Matter Pod (190) Visual Processing Unit Subdweller Optics Improved Terrain Scanner Target Analyzer Medium Armor Plating Makeshift Light Armor Plating Medium Reactive Plating Reflective Plating Improved System Restoration Module Improved EM Pulse Cannon Flak Gun Flak Cannon Advanced Assault Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Grenade Launcher Improved Datajack CPS Tube (2) CPS Tube (2) Multitool Power Maul Shrapnel Trap Large Botcube Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Overtuned Huge Scrapsphere > --- UTILITY ---------- Humpback > --- WEAPON ----------- Light Assault Rifle Mining Laser > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Fission Core Overtuned Treads Subdweller Monowheel Overtuned Scrapsphere Overtuned Scrapsphere Cooling System Large Storage Unit Compact Battery High-capacity Matter Pod Visual Processing Unit Subdweller Optics Improved Terrain Scanner Target Analyzer Medium Armor Plating Makeshift Light Armor Plating Medium Reactive Plating Reflective Plating Improved System Restoration Module Improved EM Pulse Cannon Flak Gun Flak Cannon Advanced Assault Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Grenade Launcher Improved Datajack CPS Tube CPS Tube Multitool Power Maul Shrapnel Trap Large Botcube [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Spiked Treads Wheel Compact Wheel Utility Humpback Device Seismic Detector Storage Humpback Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 14 | 7 . 5 2 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 4 2 Treads 2 | . . 2 . Leg . | . . . . Wheel 6 | 2 . 2 2 Hover . | . . . . Flight . | . . . . Utility 3 | 2 . 1 . Device 1 | 1 . . . Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | 1 . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 15 | 3 6 6 16 Power 1 | . 1 1 1 Propulsion 2 | 1 2 1 2 Utility 6 | . 1 1 7 Weapon 3 | 1 2 1 3 Tool/Special . | . . . . Unused Backups 71 | . . 2 69 Power 6 | . . . 6 Propulsion 7 | . . 2 5 Utility 34 | . . . 34 Weapon 18 | . . . 18 Tool/Special 6 | . . . 6 Average Slot Usage (%) 85 | . 100 88 84 Engine 14 | . 14 14 14 Treads 2 | . . 15 . Wheel 25 | . 28 11 27 Storage 14 | . 14 14 14 Ballistic Gun 14 | . 14 14 14 Special Weapon 14 | . 14 14 14 Peak Build Rating 29 | 7 7 12 29 Average Rating 11 | 4 7 8 11 On Entrance 6 | . 7 7 12 Naked Turns . | . . . . Heaviest Build 205 | 11 11 205 205 Greatest Support 40 | 26 26 40 36 Greatest Overweight (x) 10 | . . 10 10 Average Overweight (x) 6 | . . 2 6 Largest Inventory Capacity 35 | 8 8 35 35 Average Capacity 33 | 7 8 25 34 Most Carried 35 | 6 7 24 35 Average Carried 15 | 3 6 7 17 Final Capacity 35 | 8 8 35 35 Final Carried 35 | 6 7 24 35 Class Distribution -------------------- 94% | Hauler-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Subcaves Hauler-Mutant | -7/Scraptown Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Scr Matter Collected 555 | 259 13 63 220 Remotely . | . . . . Salvage Created 88 | 18 . 70 . Parts 10 | 5 . 5 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 15 | . . 15 . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 2 | . . 2 . Guns 1 | . . 1 . Cannons 1 | . . 1 . Classes Destroyed 2 | 1 . 1 . Tunneler 1 | 1 . . . Subdweller 2 | . . 2 . Best Kill Streak 1 | 1 . 1 . Combat Bots Only 1 | . . 1 . Max Kills in Single Turn 1 | 1 . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 3 | . . 3 . Missed 1 | . . 1 . Hits 2 | . . 2 . Projectile 2 | . . 2 . Damage Taken 36 | . . 36 . Core . | . . . . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 5 | 1 1 3 . Largest 2 | 1 1 2 . Hottest 120 | 20 20 120 . Shots Fired 8 | 1 1 6 . Gun 5 | 1 1 3 . Cannon . | . . . . Launcher . | . . . . Special 3 | . . 3 . Kinetic 5 | 1 1 3 . Thermal 3 | . . 3 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 3 | 1 . 3 . Robot Miss Streak 1 | . 1 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 4 | 1 . 3 . Core Hits 4 | 1 . 3 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 47 | 10 . 37 . Guns 23 | 10 . 13 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 23 | 10 . 13 . Thermal 24 | . . 24 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 12 | . . 12 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 5 | 5 . . . Initial . | . . . . Average . | . . . . Influence Increases 5 | 5 . . . Destroy 0b10 Robot/NC 5 | 5 . . . Influence Decreases 5 | 5 . . . Time Decay 5 | 5 . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 6 | . 1 5 . Peak Tracking Total 3 | . 1 3 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 1 | . . 1 1 Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Machines Accessed 2 | . . . 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . . . 13 Successful 13 | . . . 13 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . . . 13 Record 13 | . . . 13 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 269 | 16 30 223 . Seismic 269 | 16 30 223 . Robot Analysis Total . | . . . . Derelict Logs Recovered 4 | . . . 4 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Scr Turns Passed 5852 | 57 30 785 4980 Spaces Moved 2921 | 46 29 361 2485 Core 1 | 1 . . . Treads 139 | . . 139 . Legs . | . . . . Wheels 2781 | 45 29 222 2485 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 190 | 85 90 201 192 Slowest Speed 610 | 90 90 610 195 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 6 13 70 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 13 | . . 4 9 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Total 3259 | 59 31 415 2754 Wait 7 | . 1 6 . Move 2918 | 45 28 360 2485 Hop . | . . . . Pick Up 165 | 6 1 24 134 Fast Attach 13 | 7 . 4 2 Attach 4 | . . 2 2 Detach 8 | . . 4 4 Swap 1 | . . . 1 Drop 138 | . . 12 126 Fire 5 | 1 1 3 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 13) 58 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Met a group of wandering Federalists 85 | -10/Materials | Discovered new exit (range 5) 88 | -10/Materials | Entered Subcaves 88 | -10/Subcaves | Accompanied by 4 allies 89 | -10/Subcaves | Continued accompanying wandering Federalists (6) 89 | -10/Subcaves | Approached by a straggling Scientist 189 | -10/Subcaves | Disturbed a concealed Subdweller 287 | -10/Subcaves | Disturbed a concealed Subdweller 304 | -10/Subcaves | Build established: Mutant 330 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 652 | -10/Subcaves | Build established: Hauler-Mutant 873 | -10/Subcaves | Entered Scraptown 1365 | -7/Scraptown | Discovered new exit (range 5) 1500 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1506 | -7/Scraptown | Learned Factory emergency access door positions 1508 | -7/Scraptown | Learned location of 1 exit from Research 1510 | -7/Scraptown | Learned location of Warlord (-4) 1513 | -7/Scraptown | Learned 8 Factory zone layouts 1558 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1582 | -7/Scraptown | Visited Bundlers 2078 | -7/Scraptown | Visited UFD Registry 2945 | -7/Scraptown | Visited Comm Corps 3012 | -7/Scraptown | Visited The Evicted 3113 | -7/Scraptown | Registered with UFD as "Autochaser" 3144 | -7/Scraptown | Visited Science Testing Area 3168 | -7/Scraptown | Visited Assassins FH 3474 | -7/Scraptown | Visited Red Mages 3530 | -7/Scraptown | Found Relay Coupler [Proto] 3574 | -7/Scraptown | Visited Spacefarers 4694 | -7/Scraptown | Guru changed UFD alias to "Flakforce" 5718 | -7/Scraptown | Visited Modified Component R&D 5829 | -7/Scraptown | Visited Botcube Research 5852 | -7/Scraptown | Found Lrg. Botcube 5853 | -7/Scraptown | Self-destructed Last Messages --------------- of useful parts and activate this to create a brand new autonomous bot that obeys simple commands. We can give them weapons and everything. Why risk our own bolts when they can do the fighting for us? They're like Scrapoids but better! Imagine sneaking into 0b10, finding a prototype cache, and assembling an army on the spot! Now I just need to figure out how to make more of them. No one else here wants to help, they're all afraid of these things. Take one if you like, and let me know if you figure out how we can build more. They seem... rather complex. Now if you'll excuse me, my next report is due soon. I need to fabricate some progress data. 05841_ Dropped Wheel. 05851_ Dropped Lgt. Ion Engine. 05852_ Acquired Lrg. Botcube. 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"" ?????????????????????????? | | ""#"""" ""# " ??????????????????????????? | | #######" "" "???????????????????????????? | | #?????#" "" "???????????????????????????? | | #######" ""# " ????????????????????????????? | | ""# ""?????????????????????????????? | | ""#?? ??????????????????????????????? | | ""#?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed GaussWeaponTrident Manual? 0 Play Time 00:41:02 Cumulative 37.5 hours Start 2025.05.23 @ 22:11:30 End 2025.06.20 @ 14:20:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50b3b13e-7e36-4e80-b464-246c47f2070f