Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.20 @ 20:25:34 Player: 3.14 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (221) 1105 Value Destroyed (11017) 11017 Prototype IDs (18) 360 Alien Tech Used (4) 800 Bonus (13942) 13942 TOTAL SCORE: 35924 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4700 Follower Combat Kills 1735 Entered Garrisons 200 Used RIF Installer 500 Built Enhanced Grunts 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -493 Cogmind --------- Core Integrity 1441/1600 Matter 263/300 Energy 46/440 System Corruption 10% Temperature Cool (12) Movement Flying (18) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY (11) ----- Advanced Heat Sink Medium Storage Unit Experimental Optical Array Experimental ECM Suite Improved Propulsion Shielding Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental Thermal Shield Advanced Hacking Suite System Shield Experimental System Shield > --- WEAPON (4) ------- Advanced Datajack Power Sword Heavy Pick > --- INVENTORY (8) ---- Light Particle Reactor Field Propulsion Array Stasis Canceller Improved Utility Shielding Centrium Medium Armor Plating Matter Drive Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Advanced Melee Analysis Suite Stasis Canceller Advanced ECM Suite Improved Utility Shielding Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental Thermal Shield System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Advanced Datajack Power Sword Heavy Pick > --- INVENTORY -------- Light Particle Reactor Nuclear Pulse Array Field Propulsion Array Integrity Redistributor Matter Drive [Rating: 189] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Centrium Heavy Treads Treads Centrium Heavy Treads Leg Biometal Leg Hover Unit Airjet Flight Unit Improved Diametric Drive Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Centrium Medium Armor Plating Artifact Matter Drive Weapon KE Penetrator Energy Gun Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Slots Evolved 18 | . . . 2 2 . . . 4 2 2 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . . . . 2 . 1 . . . . 1 . . 1 . . 1 Utility 9 | . . . 1 1 . . . 2 2 1 . . . . 1 . . . . . 1 Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Parts Attached 308 | 7 3 . 8 2 12 12 12 21 20 10 28 15 6 2 24 58 . 25 11 10 22 Power 40 | 1 1 . . . 1 1 1 2 2 1 1 1 . . 2 10 . 6 5 1 4 Engine 6 | 1 1 . . . 1 1 1 . . . . . . . . . . 1 . . . Core 5 | . . . . . . . . 2 2 1 . . . . . . . . . . . Reactor 29 | . . . . . . . . . . . 1 1 . . 2 10 . 5 5 1 4 Propulsion 83 | 2 . . 2 . 1 2 2 9 8 5 11 3 1 . 2 20 . 7 1 2 5 Treads 16 | 2 . . 2 . 1 2 2 . . . . 2 1 . 2 2 . . . . . Leg 26 | . . . . . . . . . . . 11 1 . . . 14 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . 9 5 3 . . . . . . . 3 . . . Flight 21 | . . . . . . . . . 3 2 . . . . . 4 . 4 1 2 5 Utility 111 | 2 1 . 2 1 3 5 3 10 8 3 12 5 3 . 14 9 . 7 5 6 12 Device 28 | . . . . . . 2 . . 1 1 2 2 2 . 3 1 . 5 1 2 6 Storage 11 | 2 1 . . . . . 3 1 . . 2 . . . 1 . . 1 . . . Processor 18 | . . . . . . . . 4 2 1 1 . . . 4 2 . 1 1 2 . Hackware 4 | . . . . . . . . . . . . . . . 1 . . . . . 3 Protection 49 | . . . 2 1 3 3 . 5 5 1 7 3 1 . 5 6 . . 2 2 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Weapon 74 | 2 1 . 4 1 7 4 6 . 2 1 4 6 2 2 6 19 . 5 . 1 1 Energy Gun 4 | . . . . . . 1 . . . . . 2 . . . . . . . 1 . Energy Cannon 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . Ballistic Gun 49 | 2 1 . 4 1 7 2 . . . . 4 4 2 2 5 15 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 5 . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . . 1 . . . . 1 2 . . . . . Piercing Weapon 4 | . . . . . . . . . 2 . . . . . . . . 2 . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Unidentified Prototypes 21 | . . . . . 1 . . . 2 . . 4 . . 2 2 . 1 2 3 4 Parts Lost 47 | . . . 2 . 3 11 . 3 7 2 . . . . 1 10 . 5 2 . 1 Power 5 | . . . . . . 1 . 1 . . . . . . . 1 . 2 . . . Propulsion 16 | . . . . . . 1 . 2 5 2 . . . . . 3 . 3 . . . Utility 11 | . . . . . 1 3 . . 1 . . . . . 1 2 . . 2 . 1 Weapon 15 | . . . 2 . 2 6 . . 1 . . . . . . 4 . . . . . Highest Loss Streak 5 | . . . 2 . 2 5 . 2 4 2 . . . . 1 3 . 3 2 . 1 Average Slot Usage (%) 86 | . 100 100 99 100 97 76 95 92 82 84 93 85 84 83 82 86 33 53 60 77 87 Engine 2 | . 14 14 11 9 9 8 9 . . . . . . . . . . 2 . . . Reactor 2 | . . . . . . . . . . . 3 5 5 5 4 3 4 4 7 8 8 Treads 9 | . 28 28 22 18 18 18 18 . . . . 8 14 15 14 6 . . . . . Leg 4 | . . . . . . . . . . . 21 7 . . . 12 . . . . . Hover 1 | . . . . . . . . 20 13 6 . . . . . . . 1 . . . Flight 2 | . . . . . . . . . 1 13 1 . . . . . 14 11 13 16 23 Device 5 | . . . . . . 8 9 1 2 . 5 5 5 5 7 5 . 7 12 13 16 Storage 10 | . 28 28 22 18 18 18 21 11 2 . 4 10 10 10 9 8 . 3 4 4 4 Processor 14 | . . . . . . . . 13 25 30 26 21 21 21 21 24 . 3 5 8 7 Protection 7 | . . . 11 18 16 9 5 11 10 12 6 5 5 5 4 3 9 4 6 12 13 Ballistic Gun 13 | . 28 28 32 36 35 9 . . . . 9 20 21 20 17 17 . . . . . Impact Weapon 2 | . . . . . . . 27 20 6 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 4 6 3 2 2 . . . . . 4 4 4 4 4 Piercing Weapon 1 | . . . . . . . . . 5 10 6 . . . . . . 2 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 16 42 42 47 51 60 60 64 55 41 25 125 118 119 119 120 122 19 57 63 79 84 Greatest Support 240 | 40 40 40 40 40 40 40 40 56 56 31 120 160 188 188 240 230 21 60 63 84 97 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 1 2 . 1 . . . . 3 . . . . . Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 14 14 14 14 14 14 16 16 10 4 20 20 20 20 20 20 4 8 8 8 8 Average Capacity 14 | 5 8 14 14 14 14 14 14 11 7 4 11 20 20 20 20 19 4 7 8 8 8 Most Carried 20 | 4 9 12 14 13 14 14 14 14 10 4 20 20 20 20 20 20 2 8 8 8 8 Average Carried 13 | 2 6 10 12 12 13 13 13 10 6 3 10 19 19 19 18 18 2 7 6 7 7 Final Capacity 20 | 8 14 14 14 14 14 14 16 10 4 4 20 20 20 20 20 4 4 8 8 8 8 Final Carried 20 | 4 9 11 14 12 14 13 14 10 4 4 20 20 20 20 20 2 2 6 8 8 8 Class Distribution -------------------- 28% | Scavenger-Gunner 27% | Mutant 11% | Scavenger-Mutant 8% | Scavenger-Tank 5% | Sprinter 5% | Scavenger-Skirmisher 3% | Hauler-Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Mutant | -8/Garrison Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Tank | -4/Extension Scavenger-Gunner | -4/Cetus Scavenger-Gunner | -4/Archives Scavenger-Gunner | -4/Hub_04(d) Scavenger-Skirmisher | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Gunner | -3/Lab Scavenger-Mutant | -2/Research Mutant | -2/Quarantine Sprinter | -2/Section 7 Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Matter Collected 10473 | 293 102 . 371 . 259 474 127 200 118 147 412 598 104 148 1125 5300 . 220 112 22 341 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12982 | 78 159 . 399 . 434 587 225 392 129 455 621 571 93 214 2094 5998 . 291 . 22 220 Parts 631 | 4 16 . 32 . 34 23 6 15 8 19 34 17 4 9 111 260 . 14 . 5 20 Haulers Intercepted 6 | . . . 1 . 1 . . 2 . . 1 . . . . . . 1 . . . Recyclers Shooed 3 | . . 1 1 . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Combat Hostiles Destroyed 178 | . 8 . 10 . 10 14 . 5 1 4 4 6 1 3 33 75 . 2 . . 2 Melee 20 | . . . . . . 2 . 5 1 4 3 . . . . 1 . 2 . . 2 Guns 153 | . 8 . 10 . 10 7 . . . . 1 6 1 3 33 74 . . . . . AOE 5 | . . . . . . 5 . . . . . . . . . . . . . . . Classes Destroyed 20 | 2 2 . 2 . . 1 . . 2 1 . 1 . . 2 7 . . . . . Worker 10 | . . . . . . . . . . 2 . . . . 2 . . 3 . . 3 Builder 4 | . . . . . . . . . . . . . . . 4 . . . . . . Tunneler 2 | 1 . . . . . . . 1 . . . . . . . . . . . . . Hauler 6 | . . . 1 . 1 . . 2 . . 1 . . . . . . 1 . . . Recycler 9 | 1 . . 1 . . . 3 . . 2 2 . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 2 . . . . . Operator 5 | . . . . . . . . . 1 . 1 . . . . 1 . . . 1 1 Watcher 4 | . . . . . . . . . 1 1 . 1 . . . . . 1 . . . Swarmer 46 | . 6 . 6 . 4 . . 4 . 4 . . . . 11 9 . 2 . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . . Grunt 53 | . 2 . . . 3 11 . 1 . . 4 1 . 2 10 19 . . . . . Brawler 7 | . . . . . . 1 . . . . . . . 1 3 2 . . . . . Duelist 10 | . . . . . . . . . . . . . . . . 10 . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . . Sentry 19 | . . . 4 . 3 2 . . 1 . . . 1 . 3 5 . . . . . Demolisher 2 | . . . . . . . . . . . . . . . . 2 . . . . . Specialist 9 | . . . . . . . . . . . . . . . . 9 . . . . . Hunter 6 | . . . . . . . . . . . . . . . . 6 . . . . . Programmer 19 | . . . . . . . . . . . . . . . 6 11 . . . . 2 Cetus Guard 5 | . . . . . . . . . . . . 5 . . . . . . . . . Best Kill Streak 17 | 2 5 . 5 . 8 6 3 4 1 6 3 3 1 3 17 11 . 2 . 1 2 Combat Bots Only 14 | . 5 . 5 . 8 6 . 4 1 4 2 3 1 3 14 11 . 2 . . 2 Max Kills in Single Turn 4 | 2 1 . 2 . 3 2 1 1 1 1 1 1 1 2 4 3 . 1 . 1 1 Gunslinging 2 | . . . 1 . 2 . . . . . . . . 1 2 1 . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 1 1 1 . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Damage Taken 16720 | . 310 43 379 . 503 1499 . 416 1244 548 122 649 50 216 2487 5420 . 1036 328 126 1344 Core 1718 | . 21 9 10 . 38 137 . 91 393 117 13 27 . 16 290 311 . 165 28 . 52 Absorbed by Shields 422 | . . . . . . . . . . . 118 304 . . . . . . . . . Reduced by Siege Mode 176 | . . . . . . . . . . . . 12 . . 55 109 . . . . . Core Remaining (%) 81 | 100 . 88 97 . . . 68 89 60 . . . . 84 . . 53 . . 86 90 Volleys Fired 357 | 8 20 . 30 . 19 32 . . . . 11 28 4 6 52 147 . . . . . Largest 4 | 2 2 . 3 . 4 4 . . . . 4 4 4 4 4 4 . . . . . Hottest 160 | 40 40 . 63 . 86 89 . . . . 129 129 123 133 138 160 . . . . . Shots Fired 1266 | 16 40 . 90 . 75 77 . . . . 22 112 16 24 207 587 . . . . . Gun 1258 | 16 40 . 90 . 75 69 . . . . 22 112 16 24 207 587 . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . 8 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1250 | 16 40 . 90 . 75 61 . . . . 22 112 16 24 207 587 . . . . . Thermal 8 | . . . . . . 8 . . . . . . . . . . . . . . . Explosive 8 | . . . . . . 8 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 36 | 7 5 . 13 . 8 11 . . . . 3 26 11 33 35 36 . . . . . Robot Miss Streak 5 | 1 3 . 5 . 3 2 . . . . 3 2 1 . 3 3 . . . . . Penetration Max 3 | . . . . . . . . . . . 1 1 . 2 1 3 . . . . . Secondary Targets 47 | . . . 3 . 4 5 . . . . . 4 . 2 11 18 . . . . . Max Gunslinging Chain 2 | . . . 1 . 2 1 . . . . . 1 . 1 2 2 . . . . . Shots Hit Robots 1073 | 14 20 . 58 . 50 57 5 28 37 13 22 88 12 23 140 466 . 14 . 5 21 Core Hits 588 | 3 12 . 23 . 24 38 3 9 5 9 16 40 8 12 92 279 . 7 . 1 7 Critical Hits 240 | . . . . . . 1 . 1 3 1 4 6 . . 21 200 . 1 . . 2 Critical Kills 73 | . . . . . . 1 . . . 1 2 1 . . 9 58 . 1 . . . Critical Parts Destroyed 146 | . . . . . . . . 1 3 . 2 3 . . 11 124 . . . . 2 Melee Attacks 292 | . . . . . . . 6 52 52 21 26 . . . 5 8 1 45 3 21 52 Impact 30 | . . . . . . . 1 12 17 . . . . . . . . . . . . Slashing 187 | . . . . . . . 5 40 26 2 3 . . . 5 8 1 41 3 7 46 Piercing 75 | . . . . . . . . . 9 19 23 . . . . . . 4 . 14 6 Sneak Attacks 28 | . . . . . . . 3 5 . 5 5 . . . . . . 5 . 1 4 Combat Hostiles 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 Follow-up Attacks 24 | . . . . . . . . 6 13 1 . . . . . . . . . 1 3 Damage Inflicted 24256 | 140 205 1 484 . 459 1199 337 1264 1291 1034 1369 2056 253 593 4027 6960 . 990 . 297 1297 Guns 16191 | 139 205 . 480 . 442 635 . . . . 480 2056 253 593 3981 6927 . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 514 | . . . . . . 514 . . . . . . . . . . . . . . . Melee 7399 | . . . . . . . 337 1264 1291 1034 889 . . . . . . 990 . 297 1297 Ramming 152 | 1 . 1 4 . 17 50 . . . . . . . . 46 33 . . . . . Kinetic 16096 | 139 205 . 480 . 442 540 . . . . 480 2056 253 593 3981 6927 . . . . . Thermal 95 | . . . . . . 95 . . . . . . . . . . . . . . . Explosive 514 | . . . . . . 514 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 653 | . . . . . . . . 266 387 . . . . . . . . . . . . Slashing 4428 | . . . . . . . 337 998 654 96 . . . . . . . 990 . 165 1188 Piercing 2318 | . . . . . . . . . 250 938 889 . . . . . . . . 132 109 Highest Corruption 11 | . . . . . . . . 1 2 3 3 1 1 . 7 11 11 8 8 8 10 Average Corruption 4 | . . . . . . . . 1 1 2 2 1 1 . 3 7 11 2 8 8 8 Corruption Purged 7 | . . . . . . . . . . . 3 . 1 . 3 . . . . . . Effects 161 | . . . . . . . . . 3 1 10 2 1 . 21 93 2 1 8 . 19 Message Errors 23 | . . . . . . . . . 1 . 2 . 1 . 4 13 . . 1 . 1 Matter Fused 23 | . . . . . . . . . . . 4 . . . 4 10 . 1 1 . 3 Heat Flow Errors 11 | . . . . . . . . . . . . . . . . 4 . . 4 . 3 Energy Discharges 14 | . . . . . . . . . 2 . 2 1 . . 1 6 . . 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 12 | . . . . . . . . . . 1 1 1 . . 1 7 . . . . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . 2 1 . . . . . Misfires 6 | . . . . . . . . . . . . . . . 1 5 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 9 | . . . . . . . . . . . . . . . . 1 1 . . . 7 Targeting Errors 48 | . . . . . . . . . . . . . . . 6 39 1 . . . 2 Weapon Failures 9 | . . . . . . . . . . . 1 . . . 2 6 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1172 | . . . . . . 15 58 227 117 114 47 . . . . . . 314 . 38 242 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 15 | . . . . . . 15 . . . . . . . . . . . . . . . Melee 1157 | . . . . . . . 58 227 117 114 47 . . . . . . 314 . 38 242 Knockbacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . Impact 2 | . . . . . . . . . 2 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . 40 . . . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . . Rammed 26 | 2 1 2 1 . 4 12 1 . . . . . . . 2 1 . . . . . Targets Rammed 29 | 2 1 2 1 . 4 14 1 . . . . . . . 2 2 . . . . . Kicked 1 | . . . . . . . . . . . . . . . . 1 . . . . . Crushed 2 | . . . . . . 2 . . . . . . . . . . . . . . . Highest Temperature 488 | . 12 . 58 . 145 488 . . 1 . 72 2 . 30 147 236 . . 217 3 303 Average Temperature 76 | . 9 . 27 . 54 253 . . 1 . 26 2 . 7 41 45 . . 102 3 129 Received Heat Transfer 2091 | . 60 . 108 . 126 819 . 27 84 9 16 8 . 24 66 555 . 90 9 . 90 Effects 9 | . . . . . . 9 . . . . . . . . . . . . . . . Shutdowns 3 | . . . . . . 3 . . . . . . . . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . . Damage (major) 4 | . . . . . . 4 . . . . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . 1 . . 2 1 . . . . . Total Turns 91 | . . . . . . . . . . . . 31 . . 33 27 . . . . . Longest Duration 31 | . . . . . . . . . . . . 31 . . 22 27 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . 4 . . . . . . . . . Impact Corruptions 7 | . . . . . . . . 4 3 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Heat Transferred 222 | . . . . . . 222 . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Peak Influence 1907 | 10 211 10 285 120 329 552 278 979 506 396 379 641 431 386 1034 1907 . 282 107 379 653 Average Influence 479 | 2 93 8 150 120 232 458 218 906 453 256 215 443 314 347 630 1228 . 126 84 213 429 Maximum Alert Level 5 | . 1 . 1 . 1 2 1 3 2 1 1 2 2 1 3 5 . 1 . 1 2 Low Security (%) 22 | 100 76 100 78 100 29 . 22 . . 36 42 . 3 11 . . . 77 100 45 . Level 1 31 | . 23 . 21 . 70 28 77 . 1 63 57 33 54 88 34 . . 22 . 54 32 Level 2 24 | . . . . . . 71 . . 98 . . 66 42 . 20 16 . . . . 67 Level 3 13 | . . . . . . . . 100 . . . . . . 45 25 . . . . . Level 4 4 | . . . . . . . . . . . . . . . . 34 . . . . . Level 5 1 | . . . . . . . . . . . . . . . . 8 . . . . . High Security 2 | . . . . . . . . . . . . . . . . 15 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 2 . . . 1 . . 3 2 2 3 . . 1 11 16 . 2 2 3 5 Investigation 6 | . . . . . . . . . 1 . 1 . . . 2 . . . . 1 1 Extermination 11 | . . . . . . . . 2 . . . . . 1 2 4 . 1 . . 1 Reinforcement 20 | . 2 . . . 1 . . 1 1 2 2 . . . 3 . . 1 2 2 3 Assault 13 | . . . . . . . . . . . . . . . 1 12 . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Distress Signals 20 | . 1 . . . 1 . . . . 4 1 2 . . 3 3 . 1 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 478 | . 12 3 12 . 19 19 5 7 19 28 17 13 3 7 51 143 . 34 18 14 54 Peak Tracking Total 28 | . 5 3 4 . 8 6 2 4 6 16 4 5 1 7 9 28 . 12 10 9 13 Tactical Retreats 68 | . 1 . 1 . 3 6 . 1 4 4 . . . 1 1 23 . 6 3 1 13 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Traps Triggered 19 | . . . . . . 7 . 1 1 . 2 . . . 3 1 . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Machines Disabled 15 | . . . . . . . . 1 . . 4 . 1 . 2 2 . . 2 2 1 Max in Single Turn 1 | . . . . . . . . 1 . . 1 . 1 . . 1 . . 1 1 1 Garrison Access 7 | . . . . . . . . 1 2 . . . . . . . . 2 1 1 . Energy Cycler 1 | . . . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Machines Accessed 36 | . 1 1 . . 2 . . 2 3 3 7 1 . . 1 1 . 3 1 2 8 Terminals 22 | . 1 1 . . . . . 1 1 1 7 1 . . . . . 1 . 1 7 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . 1 2 . . . . . . . . 2 1 1 1 Total Hacks 95 | . 3 6 . . 8 . . 3 4 13 24 2 . . 2 2 . 4 1 6 17 Successful 52 | . 1 3 . . 5 . . 1 3 10 10 . . . 2 2 . 4 1 4 6 Failed 43 | . 2 3 . . 3 . . 2 1 3 14 2 . . . . . . . 2 11 Catastrophic 10 | . . . . . . . . 1 . . 3 1 . . . . . . . . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . . 6 . . . . . 2 . . 11 1 . . . . . 1 . 4 10 Terminals 64 | . 3 6 . . . . . 2 2 2 24 2 . . . . . 2 . 5 16 Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . Repair Stations 6 | . . . . . 4 . . . . . . . . . 2 . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . 9 . . . . . . . . . . . Garrison Access 12 | . . . . . 4 . . 1 2 . . . . . . . . 2 1 1 1 Terminal Hacks 16 | . 1 2 . . . . . . 1 1 5 . . . . . . 2 . 1 3 Part Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 1 . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . 4 . . . . . . . . . 2 . . . . . . Scan Component 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . Repair 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . 8 . . . . . . . . . . . Insert Component 4 | . . . . . . . . . . 4 . . . . . . . . . . . Analyze 4 | . . . . . . . . . . 4 . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . . 1 2 . . . . . . . . 2 1 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . 1 2 . . . . . . . . 2 1 . . Unauthorized Hacks 33 | . . 2 . . . . . . . . 11 . . . . . . . . 7 13 Terminals 11 | . . 1 . . . . . . . . 5 . . . . . . . . 2 3 Track 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Botnet 9 | . . 1 . . . . . . . . 5 . . . . . . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 27 | . 1 1 . . 2 . . 1 1 2 7 2 . . 1 . . . . 1 8 Full Trace Events 4 | . . . . . 2 . . . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 4 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . Matter 256 | . . . . . . . . . . . . . . . . 256 . . . . . Time 128 | . . . . . . . . . . . . . . . . 128 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . 16 . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . . . . . . Time 178 | . . . . . 70 . . . . . . . . . 108 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . 4 . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . 9 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Total Allies 16 | . . . . . . . . . . . 11 5 . . . . . . . . . Largest Group 6 | . . . . . . . . . . . 6 6 6 5 4 . . . . . . Highest-Rated Group 620 | . . . . . . . . . . . 341 620 598 470 370 . . . . . . Highest-Rated Ally 156 | . . . . . . . . . . . 156 150 128 94 94 . . . . . . Total Orders 2 | . . . . . . . . . . . 1 1 . . . . . . . . . GOTO 2 | . . . . . . . . . . . 1 1 . . . . . . . . . Ally Attacks 139 | . . . . . . . . . . . 39 45 11 29 15 . . . . . . Total Damage 6527 | . . . . . . . . . . . 1924 1534 515 969 1585 . . . . . . Kills 41 | . . . . . . . . . . . 15 10 3 4 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Turns Passed 11102 | 118 426 231 377 26 381 868 517 657 406 260 1053 685 831 276 978 1523 10 432 219 182 646 Spaces Moved 9004 | 52 220 125 152 14 117 404 266 869 548 546 634 254 77 58 416 745 22 757 535 361 1832 Core 103 | 4 . . . . . . . . . . . . . . . 99 . . . . . Treads 2414 | 48 220 125 152 14 117 404 266 4 . . . 228 77 58 416 285 . . . . . Legs 942 | . . . . . . . . . . . 584 26 . . . 332 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 1336 | . . . . . . . . 865 409 1 . . . . . . . 61 . . . Flight 4209 | . . . . . . . . . 139 545 50 . . . . 29 22 696 535 361 1832 Fastest Speed 18 | 50 160 180 180 180 180 180 180 48 37 31 37 120 160 160 155 31 34 34 34 28 18 Average Speed 78 | 151 162 180 180 180 180 180 180 52 49 35 115 155 160 160 158 115 34 35 34 30 19 Slowest Speed 200 | 160 180 180 180 180 180 180 180 180 180 60 150 160 160 160 160 200 34 60 34 34 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . . . . . 4 . . . . . . . 1 9 3 24 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 31 31 17 3 23 66 46 26 24 18 68 59 78 10 14 58 5 26 57 27 50 Regions Visited 21 Branch Regions 11 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . . . . . 1 . . 1 . . . Unknown Exits Taken 17 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 106 | . . . . . . 8 . 11 8 3 10 . . . 4 6 . 22 1 10 23 Terrain Destroyed 166 | . . . . . . 29 . 11 8 3 31 1 . 1 19 7 . 22 1 10 23 Melee 98 | . . . . . . . . 11 8 3 10 . . . 4 6 . 22 1 10 23 Projectile 20 | . . . . . . . . . . . 2 1 . 1 15 1 . . . . . AOE 48 | . . . . . . 29 . . . . 19 . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Total 11834 | 72 254 130 205 15 252 482 296 1021 636 584 915 486 776 229 595 1032 22 849 558 395 2030 Wait 1369 | . 1 . . . 80 1 . 24 11 . 24 150 683 158 75 17 . 7 5 1 132 Move 8906 | 51 219 124 151 13 117 403 265 868 547 537 633 253 76 57 415 744 21 754 518 354 1786 Hop 36 | . . . . . . . . . . 4 . . . . . . . 1 7 3 21 Pick Up 178 | 4 6 3 9 . 9 3 4 32 6 4 30 17 2 2 9 19 . 6 4 3 6 Fast Attach 136 | 7 . . . . 3 2 8 5 10 6 13 2 1 1 5 27 . 20 6 9 11 Attach 84 | . . . 4 2 3 6 2 12 9 3 5 5 1 . 5 11 . 4 4 2 6 Detach 19 | . . . . . . 1 . . 2 3 5 . . . 1 . . 3 3 . 1 Swap 93 | . 3 . 4 . 6 4 2 4 1 1 10 8 4 1 14 20 . 1 2 1 7 Drop 241 | . 4 1 6 . 11 2 9 36 15 8 30 23 5 4 12 37 . 12 6 6 14 Fire 357 | 8 20 . 30 . 19 32 . . . . 11 28 4 6 52 147 . . . . . Melee 239 | . . . . . . . 5 40 35 18 21 . . . 5 8 1 41 3 16 46 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . 1 . . . . . Crush 28 | 2 1 2 1 . 4 14 1 . . . . . . . 2 1 . . . . . Escape Stasis 50 | . . . . . . 14 . . . . 36 . . . . . . . . . . Rewire 97 | . . . . . . . . . . . 97 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: [*Rec x3]) -8/Recycling -6/Factory -5/Factory -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -4/Archives (discovered 3 exits: *Res / [*Hub x2]) -4/Hub_04(d) (discovered 2 exits: *Res x2) -3/Research -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 545 | -10/Materials | Entered Mines 590 | -10/Mines | Met a Derelict bent on vengeance 752 | -10/Mines | Discovered new exit (range 15) 776 | -10/Mines | Entered Materials 776 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1107 | -9/Materials | Discovered new exit (range 16) 1153 | -9/Materials | Entered another Materials area 1153 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1154 | -8/Materials | Discovered new exit (range 8) 1179 | -8/Materials | Entered Storage 1317 | -8/Storage | Destroyed 8 combat bots 1363 | -8/Storage | Build established: Scavenger-Tank 1469 | -8/Storage | Repaired Rocket Launcher 1508 | -8/Storage | Repaired Arm. Treads 1560 | -8/Storage | Identified exit to Garrison 1560 | -8/Storage | Entered Garrison 1598 | -8/Garrison | Triggered checkpoint 1689 | -8/Garrison | Lost 5 parts (2u3w) 1808 | -8/Garrison | Triggered checkpoint 1858 | -8/Garrison | Triggered checkpoint 1861 | -8/Garrison | Lost 3 parts (1n1u1w) 1894 | -8/Garrison | Triggered checkpoint 1949 | -8/Garrison | Discovered new exit (range 10) 1962 | -8/Garrison | Build established: Scavenger-Mutant 2004 | -8/Garrison | Triggered checkpoint 2148 | -8/Garrison | Discovered new exit (range 9) 2192 | -8/Garrison | Triggered checkpoint 2229 | -8/Garrison | Lost 3 parts (1p2w) 2381 | -8/Garrison | Discovered new exit (range 15) 2421 | -8/Garrison | Installed Relay Interface Framework 2428 | -8/Garrison | Entered Recycling 2429 | -8/Recycling | Joined Derelict attack on 0b10 via Recycling 2444 | -8/Recycling | Spotter reported a threat 2444 | -8/Recycling | Spotter reported a threat 2445 | -8/Recycling | Spotter reported a threat 2446 | -8/Recycling | Spotter reported a threat 2446 | -8/Recycling | Spotter reported a threat 2458 | -8/Recycling | Spotter reported a threat 2507 | -8/Recycling | Spotter reported a threat 2509 | -8/Recycling | Spotter reported a threat 2509 | -8/Recycling | Spotter reported a threat 2509 | -8/Recycling | Spotter reported a threat 2519 | -8/Recycling | Build established: Mutant 2551 | -8/Recycling | Spotter reported a threat 2551 | -8/Recycling | Spotter reported a threat 2562 | -8/Recycling | Spotter reported a threat 2583 | -8/Recycling | Spotter reported a threat 2615 | -8/Recycling | Spotter reported a threat 2713 | -8/Recycling | Spotter reported a threat 2877 | -8/Recycling | Discovered new exit (range 16) 2945 | -8/Recycling | Entered Factory 2945 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3027 | -6/Factory | Build established: Scavenger-Mutant 3333 | -6/Factory | Build established: Mutant 3543 | -6/Factory | Found Prototype Processor 3581 | -6/Factory | Discovered new exit (range 9) 3602 | -6/Factory | Entered another Factory area 3602 | -5/Factory | Evolved 2 slots: Utility x2 3602 | -5/Factory | Identified Exp. Terrain Scan Processor 3668 | -5/Factory | Spotted B-75 Beast 3777 | -5/Factory | Lost 4 parts (3n1w) 4004 | -5/Factory | Discovered new exit (range 11) 4008 | -5/Factory | Entered another Factory area 4008 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4267 | -4/Factory | Discovered new exit (range 7) 4268 | -4/Factory | Entered Extension 4318 | -4/Extension | Rescued a captive Derelict 4705 | -4/Extension | Energy Cycler disabled 4705 | -4/Extension | Rescued a captive Derelict 4710 | -4/Extension | Rescued A7 4717 | -4/Extension | Rescued a captive Derelict 5199 | -4/Extension | Discovered new exit (range 13) 5199 | -4/Extension | Discovered new exit (range 9) 5231 | -4/Extension | Build established: Scavenger-Tank 5296 | -4/Extension | Disrupted transfer network 5321 | -4/Extension | Entered Cetus 5321 | -4/Cetus | Accompanied by 1 ally 5326 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 5335 | -4/Cetus | Spotted Cetus Guard 5335 | -4/Cetus | Spotted Cetus Guard 5338 | -4/Cetus | Spotted Cetus Guard 5339 | -4/Cetus | Spotted Cetus Guard 5350 | -4/Cetus | Allies destroyed Cetus Guard 5352 | -4/Cetus | Destroyed Cetus Guard 5359 | -4/Cetus | Destroyed Cetus Guard 5368 | -4/Cetus | Allies destroyed Cetus Guard 5486 | -4/Cetus | Started Cetus Manufacturing Module 5511 | -4/Cetus | Manufactured an Enhanced Grunt 5536 | -4/Cetus | Manufactured an Enhanced Grunt 5561 | -4/Cetus | Manufactured an Enhanced Grunt 5577 | -4/Cetus | Build established: Scavenger-Gunner 5586 | -4/Cetus | Manufactured an Enhanced Grunt 5611 | -4/Cetus | Manufactured an Enhanced Grunt 5672 | -4/Cetus | Discovered new exit (range 19) 5856 | -4/Cetus | Spotted Cetus Guard 5856 | -4/Cetus | Spotted Cetus Guard 5864 | -4/Cetus | Spotted Cetus Guard 5867 | -4/Cetus | Destroyed Cetus Guard 5873 | -4/Cetus | Allies destroyed Cetus Guard 5881 | -4/Cetus | Destroyed Cetus Guard 5881 | -4/Cetus | Spotted Cetus Guard 5896 | -4/Cetus | Destroyed Cetus Guard 5907 | -4/Cetus | Discovered new exit (range 19) 5924 | -4/Cetus | Met Revision 17 6006 | -4/Cetus | Entered Archives 6006 | -4/Archives | Accompanied by 6 allies 6070 | -4/Archives | Discovered new exit (range 15) 6099 | -4/Archives | Discovered new exit (range 16) 6113 | -4/Archives | Discovered new exit (range 16) 6837 | -4/Archives | Entered Hub_04(d) 6837 | -4/Hub_04(d) | Accompanied by 5 allies 6839 | -4/Hub_04(d) | Discovered new exit (range 20) 6926 | -4/Hub_04(d) | Discovered new exit (range 5) 7113 | -4/Hub_04(d) | Entered Research 7113 | -3/Research | Accompanied by 4 allies 7113 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7420 | -3/Research | Build established: Scavenger-Skirmisher 7460 | -3/Research | Garrison activated, responded to threat 7531 | -3/Research | Destroyed 14 combat bots 7531 | -3/Research | Found Exp. Terrain Scan Processor 7622 | -3/Research | Found Prototype Processor 7622 | -3/Research | Identified Exp. Signal Interpreter 7645 | -3/Research | First assault squad dispatched 7787 | -3/Research | Destroyed 13 combat bots 8013 | -3/Research | Found Gamma Bomb Array 8039 | -3/Research | Discovered new exit (range 18) 8078 | -3/Research | Identified exit to Armory 8091 | -3/Research | Entered Armory 8365 | -3/Armory | Build established: Scavenger-Gunner 8940 | -3/Armory | Destroyed 11 combat bots 8982 | -3/Armory | Lost 3 parts (1p2w) 9022 | -3/Armory | Discovered new exit (range 4) 9121 | -3/Armory | Build established: Hauler-Gunner 9129 | -3/Armory | System corruption reached 10% 9132 | -3/Armory | First assault squad dispatched 9196 | -3/Armory | Fabricated Biometal Leg? 9378 | -3/Armory | Destroyed 7 combat bots 9381 | -3/Armory | High security lockdown imminent 9461 | -3/Armory | High security lockdown engaged 9496 | -3/Armory | Build established: Scavenger-Gunner 9525 | -3/Armory | Released all parts (19) 9574 | -3/Armory | Spotted B-86 Titan 9576 | -3/Armory | Spotted Striker 9611 | -3/Armory | Discovered new exit (range 4) 9614 | -3/Armory | Entered Lab 9614 | -3/Lab | Discovered new exit (range 9) 9622 | -3/Lab | Unable to decrypt terminal 9624 | -3/Lab | Entered Research 9624 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9637 | -2/Research | Spotted B-90 Cyclops 9846 | -2/Research | Identified exit to Quarantine 9942 | -2/Research | Found Prototype Device 9944 | -2/Research | Identified Exp. Thermal Shield 9957 | -2/Research | Spotted B-90 Cyclops 10035 | -2/Research | Spotted B-90 Cyclops 10055 | -2/Research | Spotted B-90 Cyclops 10056 | -2/Research | Entered Quarantine 10086 | -2/Quarantine | Lost 3 parts (1p2n) 10114 | -2/Quarantine | Found Alien Artifact 10114 | -2/Quarantine | Identified Matter Drive 10123 | -2/Quarantine | Found Alien Artifact 10123 | -2/Quarantine | Identified Subatomic Replicator 10249 | -2/Quarantine | Spotted Fortress 10273 | -2/Quarantine | Discovered new exit (range 5) 10275 | -2/Quarantine | Entered Section 7 10277 | -2/Section 7 | Build established: Mutant 10303 | -2/Section 7 | Spotted B-90 Cyclops 10321 | -2/Section 7 | Found Alien Artifact 10321 | -2/Section 7 | Identified Core Reset Matrix 10321 | -2/Section 7 | Used Core Reset Matrix 10325 | -2/Section 7 | Sensed 19 artifacts in vicinity 10382 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 10383 | -2/Section 7 | Found Integrity Redistributor 10446 | -2/Section 7 | Discovered new exit (range 23) 10457 | -2/Section 7 | Entered Access 10457 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10461 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-56) 10659 | -1/Access | Build established: Sprinter 10741 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-51) 10743 | -1/Access | Found Prototype Hackware 10777 | -1/Access | Found Prototype Device 10777 | -1/Access | Identified Exp. ECM Suite 10916 | -1/Access | Spotted B-99 Colossus 10984 | -1/Access | System corruption reached 10% 10995 | -1/Access | Identified Exp. System Shield 11101 | -1/Access | Discovered new exit (range 6) 11103 | *** | Heading to fleet! Last Messages --------------- Terminal linked with 1 system. Awaiting botnet instructions. 11038_ System corrupted: IFF burst signal emitted. 11048_ Discarded Adv. Melee Analysis Suite. 11048_ Acquired Unknown Hackware. 11048_ Identified Adv. Hacking Suite. 11059_ System corrupted: Matter fused (-8). 11061_ W-44 Eye sends out distress signal. 11076_ C-30 ARC bursts open, deploying its payload. 11076_ S-43 Plague unfolds itself. 11076_ U-05 Engineer destroyed. 11078_ Slug penetrates Wall. 11095_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11099_ Connecting with Terminal... >>Open Sealed Barrier opened. 11100_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 11101_ The Access Shell folds into the floor. 11101_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# k####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | #########?# #???????????????????????????????????? | | """ # #???????????????????????????????????? | | # ""T"" # #???????????????????????????????????? | | # "" "" + #???????????????????????????######### | | # # ########?????????##########?# """"" | | # / #??######## #?#! ""T"" | | # |[ ?# #? # ### | | # |[ ?## ##### #? # + | | # [= ???# #???# # # # ==! | | ############+##### # # [ + ==! | | ????????# + + # # =!! | | ????????# # # # # | | ????????# !! ??# # # ##+###### | | ????????# !! ????# #? ! # #????? | | ????????# !??????# #?######### #????? | | ????????#????????# #?????????# ####### #????? | | ?????????????????# #?????????### #########/#####? | | ?????????????????# #???????????# ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 49 Energy Capacity 440 Matter Stores 300 Matter Capacity 700 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 5 Corruption Prevention 12 Armor Coverage 1200 Resistance: TH 30 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 77 Targeting Accuracy 16 Melee Accuracy 24 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Stasis Canceling 1 Offensive Hacking 14 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -3/Armory Alien Tech Used ----------------- Matter Drive Subatomic Replicator Core Reset Matrix Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed RefinerySubatomicCanceller Manual? 0 Play Time 01:49:06 Cumulative 440.4 hours Start 2020.01.20 @ 18:20:19 End 2020.01.20 @ 20:25:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 761 Rogue 761 Adventurer 0 Explorer 0 Win Type 2 Total 33 Types 24/0/4/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a3b2164-a108-45d1-9378-bddc2c37a164