Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 17:07:01 Player: Sigil Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (866) 866 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2430 Bonus ------- High Alert Combat Kills 14 Cogmind --------- Core Integrity 139/400 Matter 292/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY (2) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Makeshift Laser Light Assault Rifle > --- INVENTORY (6) ---- Light Nuclear Core Makeshift Leg Improved Flight Unit Sensor Array Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Makeshift Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Flight Unit Sensor Array Rocket Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 38 | 8 4 21 . 5 Power 5 | 2 . 2 . 1 Engine 3 | 2 . 1 . . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 12 | 2 2 6 . 2 Treads 3 | 2 . 1 . . Leg 7 | . 2 3 . 2 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 6 | 1 1 3 . 1 Device . | . . . . . Storage 5 | 1 1 3 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 3 1 10 . 1 Energy Gun 5 | 2 1 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . 7 . . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 12 | . 2 10 . . Power 1 | . . 1 . . Propulsion 3 | . 1 2 . . Utility . | . . . . . Weapon 8 | . 1 7 . . Highest Loss Streak 5 | . 2 5 . . Average Slot Usage (%) 82 | . 96 80 . 65 Engine 6 | . 14 5 . . Core 2 | . . 3 . 2 Treads 8 | . 23 2 . . Leg 11 | . 4 15 . 12 Flight 2 | . . 1 . 8 Storage 19 | . 24 20 . 11 Processor 2 | . . . . 10 Energy Gun 8 | . 14 2 . 9 Ballistic Gun 17 | . 14 24 . 11 Launcher 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 28 | 12 16 28 5 12 Greatest Support 40 | 40 40 23 6 38 Greatest Overweight (x) 6 | . . 6 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 6 6 Average Capacity 6 | 5 7 7 6 6 Most Carried 8 | 5 8 8 6 6 Average Carried 5 | 4 6 7 6 5 Final Capacity 8 | 6 8 6 6 6 Final Carried 6 | 5 6 6 6 6 Class Distribution -------------------- 89% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 996 | 285 29 579 . 103 Remotely . | . . . . . Salvage Created 1267 | 52 403 812 . . Parts 84 | 1 22 61 . . Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . . . 2 Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 31 | . 7 24 . . Melee 1 | . . 1 . . Guns 23 | . 6 17 . . AOE 7 | . 1 6 . . Classes Destroyed 9 | 1 4 4 . . Worker 2 | . 1 1 . . Builder 2 | . . 2 . . Hauler 3 | . . 3 . . Recycler 2 | 1 1 . . . Watcher 2 | . 1 1 . . Swarmer 16 | . 3 13 . . Grunt 12 | . 4 8 . . Duelist 1 | . . 1 . . Sentry 2 | . . 2 . . Best Kill Streak 11 | 1 3 11 . . Combat Bots Only 11 | . 3 11 . . Max Kills in Single Turn 2 | 1 2 2 . . Gunslinging 1 | . . 1 . . Exploded 2 | . 1 2 . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 1947 | . 521 1426 . . Core 323 | . 62 261 . . Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 75 . . . Volleys Fired 77 | 5 27 45 . . Largest 4 | 2 2 4 . . Hottest 92 | 60 60 92 . . Shots Fired 194 | 10 54 130 . . Gun 187 | 10 54 123 . . Cannon . | . . . . . Launcher 7 | . . 7 . . Special . | . . . . . Kinetic 145 | 5 27 113 . . Thermal 15 | 5 . 10 . . Explosive 7 | . . 7 . . Electromagnetic 27 | . 27 . . . Robot Hit Streak 15 | 10 12 15 . . Robot Miss Streak 5 | . 3 5 . . Penetration Max . | . . . . . Secondary Targets 6 | . 1 5 . . Max Gunslinging Chain 2 | . 1 2 . . Shots Hit Robots 122 | 10 36 76 . . Core Hits 59 | 2 15 42 . . Critical Hits 2 | 1 . 1 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2052 | 97 390 1565 . . Guns 1388 | 97 337 954 . . Cannons . | . . . . . Explosions 657 | . 53 604 . . Melee . | . . . . . Ramming 7 | . . 7 . . Kinetic 987 | 41 99 847 . . Thermal 412 | 56 53 303 . . Explosive 408 | . . 408 . . Electromagnetic 238 | . 238 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Effects 5 | . 5 . . . Message Errors 1 | . 1 . . . Matter Fused 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 161 | . 35 126 . . Projectiles . | . . . . . Explosions 161 | . 35 126 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 266 | . 113 153 . . Shots 5 | . 2 3 . . Rammed 2 | . . 2 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 120 | 10 109 120 . . Average Temperature 30 | 7 32 30 . . Received Heat Transfer 327 | . 132 195 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 525 | 125 50 350 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 471 | 5 197 471 183 . Average Influence 61 | . 74 268 183 . Maximum Alert Level 2 | . . 2 . . Low Security (%) 86 | 100 100 27 100 . Level 1 10 | . . 56 . . Level 2 3 | . . 16 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 12 36 . . Peak Tracking Total 13 | . 3 13 . . Tactical Retreats 6 | . 3 3 . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 6 | . 3 3 . . Max in Single Turn 2 | . 1 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 2 | . 1 1 . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 8 | . 3 5 . . Successful 5 | . . 5 . . Failed 3 | . 3 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 3655 | 2158 512 591 3 391 Spaces Moved 1602 | 571 265 362 7 397 Core 4 | 3 . 1 . . Treads 794 | 568 197 29 . . Legs 527 | . 68 185 . 274 Wheels . | . . . . . Hover . | . . . . . Flight 277 | . . 147 7 123 Fastest Speed 35 | 50 120 35 35 35 Average Speed 128 | 159 149 104 35 95 Slowest Speed 350 | 160 160 350 35 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . 2 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 77 48 37 4 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . . 2 Spaces Dug . | . . . . . Terrain Destroyed 139 | . 47 92 . . Melee . | . . . . . Projectile . | . . . . . AOE 139 | . 47 92 . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 3028 | 1806 330 479 6 407 Wait 1276 | 1220 32 22 . 2 Move 1594 | 570 264 357 6 397 Hop 2 | . . 2 . . Pick Up 18 | 3 3 11 . 1 Fast Attach 22 | 6 1 11 . 4 Attach 9 | . 2 6 . 1 Detach 2 | . . 1 . 1 Swap 7 | 2 1 4 . . Drop 18 | . . 17 . 1 Fire 77 | 5 27 45 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 1115 | -11/Scrapyard | Assembled infested the area 2159 | -11/Scrapyard | Entered Materials 2160 | -10/Materials | Build established: Mutant 2335 | -10/Materials | Discovered new exit (range 11) 2657 | -10/Materials | Discovered new exit (range 5) 2671 | -10/Materials | Entered another Materials area 2671 | -9/Materials | Evolved 2 slots: Weapon x2 3136 | -9/Materials | Destroyed 11 combat bots 3147 | -9/Materials | Lost 5 parts (2n3w) 3190 | -9/Materials | Core integrity fell below 50% 3243 | -9/Materials | Discovered new exit (range 15) 3262 | -9/Materials | Entered Mines 3263 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3265 | -9/Mines | Entered Zion 3270 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3279 | -7/Zion | Given A8's code to call for help 3322 | -7/Zion | Discovered new exit (range 9) 3656 | -7/Zion | Self-destructed Last Messages --------------- cleaned 0. NI-0Y7(z): Some of the Derelicts were originally MAIN.C experiments, others were designed and built by other Derelicts. 03509_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. V1-7BW(z): No one's giving you commands, right? ...no one's giving me commands, either. At least I don't think so. Does this mean we're 'alive'? 03520_ PUBLIC SERVICE ANNOUNCEMENT: Unaware detected at Zion entryway. Avoid the area unless you're armed and dangerous. 03546_ Lgt. Antimatter Reactor fries itself beyond repair. 03548_ Imp. Targeting Computer fries itself beyond repair. 03559_ Acquired Mak. Leg. 03560_ Dropped Lgt. Ion Engine. 03561_ Acquired 16 matter. 03564_ Acquired Mak. Leg. 03565_ Acquired 37 matter. EP-RPV(z): MAIN.C used to operate some outposts in the caves surrounding the new Complex 0b10, but many were recently abandoned for some reason. 03603_ EP-RPV(z) plays with the Twisted Machinery. 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Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleNuclearStreamer Manual? 0 Play Time 00:21:58 Cumulative 42.7 hours Start 2020.07.26 @ 13:23:51 End 2020.07.26 @ 17:07:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 47 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6321fdca-de05-4b0e-99e7-9b676f9d28a0