Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 21:32:09 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3850) 3850 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 8568 Bonus ------- High Alert Combat Kills 368 Follower Combat Kills 45 Friendly Fire -35 Cogmind --------- Core Integrity 396/850 Matter 295/300 Energy 370/370 System Corruption 2% Temperature Cool (92) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON (2) ------- Improved Heavy Laser > --- INVENTORY (8) ---- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Phase Shifter Improved Heavy Laser Precision Assault Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON ----------- Improved Arc Projector Improved Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Phase Shifter Improved Heavy Laser Precision Assault Rifle Magnetic Acceleration Cannon [Rating: 65] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Arc Projector Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . 2 1 . . 2 Weapon . | . . . . . . . . Parts Attached 193 | 7 8 33 39 50 4 1 51 Power 35 | 2 1 7 2 14 3 . 6 Engine 25 | 2 . 6 2 13 . . 2 Core 10 | . 1 1 . 1 3 . 4 Reactor . | . . . . . . . . Propulsion 69 | 2 3 15 13 11 . 1 24 Treads 5 | . . . 2 3 . . . Leg 25 | 2 3 3 1 . . . 16 Wheel . | . . . . . . . . Hover 29 | . . 4 8 8 . 1 8 Flight 10 | . . 8 2 . . . . Utility 40 | 1 1 3 12 12 . . 11 Device 23 | . 1 3 3 8 . . 8 Storage 5 | 1 . . 1 3 . . . Processor 5 | . . . 2 . . . 3 Hackware 2 | . . . 1 1 . . . Protection 5 | . . . 5 . . . . Artifact . | . . . . . . . . Weapon 49 | 2 3 8 12 13 1 . 10 Energy Gun 15 | 1 . 1 8 3 . . 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 29 | 1 3 6 3 8 1 . 7 Ballistic Cannon 2 | . . . 1 1 . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 4 2 . . 1 Corrupted Parts 1 | . . . . 1 . . . System Corruption 2 | . . . . 2 . . . Parts Lost 37 | . 1 8 11 7 . 1 9 Power 4 | . . 2 . 1 . . 1 Propulsion 20 | . . 5 7 4 . 1 3 Utility 5 | . . . 3 . . . 2 Weapon 8 | . 1 1 1 2 . . 3 Highest Loss Streak 8 | . 1 4 8 4 . 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 93 82 92 97 100 92 98 Engine 8 | . 13 7 9 11 7 7 4 Core 3 | . . 3 . 1 6 7 7 Treads 1 | . . . 4 2 . . . Leg 8 | . 28 5 1 . . . 19 Hover 16 | . . 4 23 27 30 27 6 Flight 2 | . . 19 . . . . . Device 7 | . 8 8 8 6 7 2 8 Storage 7 | . 14 11 5 7 7 7 6 Processor 12 | . . . 6 15 15 15 23 Hackware 4 | . . . 2 7 7 7 6 Protection 2 | . . . 12 . . . . Energy Gun 4 | . 2 6 8 1 . . 3 Ballistic Gun 10 | . 25 11 7 10 15 15 8 Naked Turns . | . . . . . . . . Heaviest Build 42 | 14 17 19 30 42 32 32 39 Greatest Support 75 | 20 20 32 42 49 35 35 75 Greatest Overweight (x) 7 | 3 . 3 7 3 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 8 8 8 Average Capacity 7 | 7 8 8 6 8 8 8 8 Most Carried 10 | 5 8 8 8 10 8 8 8 Average Carried 7 | 2 6 7 6 8 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 8 8 7 8 Class Distribution -------------------- 66% | Mutant 20% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3861 | 182 324 465 966 780 217 . 927 Remotely 212 | . . . 212 . . . . Salvage Created 4901 | . 407 883 1311 1144 208 . 948 Parts 242 | . 19 49 59 45 16 . 54 Haulers Intercepted 3 | . . . 3 . . . . Recyclers Shooed 7 | . 1 1 3 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 89 | . 8 19 23 14 8 . 17 Melee 1 | . . 1 . . . . . Guns 82 | . 8 17 20 12 8 . 17 Cannons 3 | . . . 2 1 . . . AOE 2 | . . . 1 1 . . . Classes Destroyed 15 | . 3 4 6 1 . . 1 Worker 4 | . . . 3 1 . . . Builder 1 | . . . . . . . 1 Tunneler 1 | . 1 . . . . . . Hauler 4 | . . . 4 . . . . Recycler 10 | . . 2 2 5 . . 1 Mechanic 1 | . . . 1 . . . . Operator 4 | . . 1 1 1 . . 1 Watcher 6 | . 1 . 2 2 . . 1 Swarmer 25 | . . 4 4 3 8 . 6 Grunt 43 | . 8 11 12 6 . . 6 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . 1 . . . 1 Sentry 13 | . . 4 4 4 . . 1 Hunter 3 | . . . 1 . . . 2 Programmer 2 | . . . . 1 . . 1 Best Kill Streak 6 | . 6 4 4 4 5 . 4 Combat Bots Only 5 | . 4 4 4 4 5 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . 1 1 . . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 813 | . 29 111 176 250 42 3 202 Missed 260 | . 9 33 50 81 11 . 76 Damage Taken 7662 | . 251 896 1842 1680 427 84 2482 Core 1288 | . 10 211 179 310 124 . 454 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 116 | . . . . 116 . . . Core Remaining (%) 69 | 100 96 47 67 . . 38 . Volleys Fired 352 | . 34 45 124 57 16 . 76 Largest 2 | . 2 2 2 2 2 . 2 Hottest 130 | . 60 81 116 110 56 . 130 Shots Fired 672 | . 69 78 239 109 32 . 145 Gun 650 | . 69 78 227 103 32 . 141 Cannon 21 | . . . 12 5 . . 4 Launcher 1 | . . . . 1 . . . Special . | . . . . . . . . Kinetic 473 | . 57 47 159 74 32 . 104 Thermal 90 | . . 31 31 . . . 28 Explosive 1 | . . . . 1 . . . Electromagnetic 108 | . 12 . 49 34 . . 13 Robot Hit Streak 17 | . 10 10 7 17 7 . 12 Robot Miss Streak 17 | . 4 3 7 17 2 . 6 Penetration Max . | . . . . . . . . Secondary Targets 16 | . 2 4 3 2 3 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 Shots Hit Robots 460 | . 43 69 148 80 22 . 98 Core Hits 268 | . 20 31 76 66 10 . 65 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 5 | . . 2 . . 1 . 2 Critical Strikes 13 | . . 4 2 . 1 . 6 Burn 5 | . . 2 2 . . . 1 Destroy 6 | . . . . . 1 . 5 Smash 2 | . . 2 . . . . . Melee Attacks 22 | . . 22 . . . . . Impact 22 | . . 22 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8213 | . 588 1250 2692 1511 408 . 1764 Guns 7400 | . 586 898 2467 1331 408 . 1710 Cannons 286 | . . . 182 66 . . 38 Explosions 142 | . . . 32 110 . . . Melee 352 | . . 352 . . . . . Ramming 33 | . 2 . 11 4 . . 16 Kinetic 5829 | . 489 559 2050 1058 408 . 1265 Thermal 1112 | . . 339 319 57 . . 397 Explosive 53 | . . . . 53 . . . Electromagnetic 834 | . 97 . 312 339 . . 86 Impact 352 | . . 352 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 . . 3 . . 2 Average Corruption 2 | . 2 . . 1 . . 1 Corruption Purged 4 | . . . . 4 . . . Corruption Blocked . | . . . . . . . . Effects 29 | . 4 . . 14 . . 11 Message Errors 14 | . 1 . . 10 . . 3 Matter Fused 4 | . . . . 2 . . 2 Energy Discharges 4 | . 1 . . 1 . . 2 Data Loss (minor) 2 | . . . . 1 . . 1 Data Loss (major) 1 | . 1 . . . . . . Misfires 3 | . 1 . . . . . 2 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 90 | . . 90 . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 90 | . . 90 . . . . . Knockbacks 6 | . . 1 4 1 . . . Impact 1 | . . 1 . . . . . Kinetic 5 | . . . 4 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 80 | . . . 41 39 . . . Shots 2 | . . . 1 1 . . . Rammed 2 | . . . 2 . . . . Targets Rammed 7 | . 1 . 2 1 . . 3 Kicked 4 | . 1 . . . . . 3 Crushed 1 | . . . . 1 . . . Highest Temperature 492 | . 39 45 492 318 14 . 129 Average Temperature 95 | . 20 19 144 79 7 . 31 Received Heat Transfer 2226 | . 141 315 864 447 . 12 447 Effects 9 | . . . 9 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . Damage (major) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 2 1 . . . Impact Corruptions 3 | . . 3 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 2 . . . 1 Heat Transferred 2444 | . . 888 877 50 . . 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 673 | . 284 433 591 673 . . 504 Initial 220 | . . 35 172 217 . . 220 Average 360 | . 162 249 428 455 . . 321 Maximum Alert Level 2 | . 1 2 2 2 . . 2 Low Security (%) 8 | 100 45 33 . . . . . Level 1 51 | . 54 58 29 34 . . 85 Level 2 39 | . . 7 69 65 . . 14 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 2 2 8 . . 4 Investigation 7 | . . 1 2 3 . . 1 Extermination 3 | . . . . 1 . . 2 Reinforcement 7 | . 2 1 . 3 . . 1 Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . 2 . 2 2 . . . Communications Jammed 1 | . . . . . . . 1 Distress Signals 1 | . . . . . . . 1 Times Spotted 158 | . 14 23 39 37 16 1 28 Peak Tracking Total 7 | . 2 5 7 5 5 1 5 Tactical Retreats 13 | . . 3 2 4 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 7 | . 3 1 . 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . 1 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 8 | . 2 1 3 1 . . 1 Max in Single Turn 1 | . 1 1 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 33 | . 3 2 9 12 . . 7 Terminals 21 | . 2 2 7 6 . . 4 Fabricators 4 | . . . . 2 . . 2 Repair Stations 5 | . . . . 4 . . 1 Recycling Units 3 | . 1 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 82 | . 8 5 22 31 . . 16 Successful 37 | . 5 1 8 15 . . 8 Failed 45 | . 3 4 14 16 . . 8 Catastrophic 11 | . . 3 4 2 . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 56 | . 6 5 17 17 . . 11 Fabricators 6 | . . . . 4 . . 2 Repair Stations 13 | . . . . 10 . . 3 Recycling Units 7 | . 2 . 5 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 3 1 7 5 . . 6 Part Schematic 3 | . . . . 2 . . 1 Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 5 | . 1 . 2 1 . . 1 Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Repair Station Index 1 | . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . 1 Locate Traps 3 | . . . 3 . . . . Reprogram Traps 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . . . . . 1 Zone Layout 3 | . 1 1 . . . . 1 Fabricator Hacks 4 | . . . . 2 . . 2 Network Status 2 | . . . . 1 . . 1 Build 2 | . . . . 1 . . 1 Repair Station Hacks 8 | . . . . 8 . . . Scan Component 4 | . . . . 4 . . . Repair 4 | . . . . 4 . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used 1 | . . . 1 . . . . Hacking Detections 26 | . 2 2 6 11 . . 5 Full Trace Events 10 | . 2 1 3 3 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 116 | . . . . 116 . . . Total Robot Build Rating 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 2 . . 1 Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 53 | . . . . . . . 53 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 4 | . . . . 4 . . . Time 176 | . . . . 176 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 5 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . 1 . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 3 | . . . 1 1 . . 1 Largest Group 1 | . . . 1 1 . . 1 Highest-Rated Group 29 | . . . 11 15 . . 29 Highest-Rated Ally 29 | . . . 11 15 . . 29 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 85 | . . . . . . . 85 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5951 | 62 438 606 1323 1544 370 33 1575 Spaces Moved 4715 | 36 253 431 1031 1242 514 69 1139 Core 35 | 10 . . 25 . . . . Treads 157 | . . . 129 28 . . . Legs 1169 | 26 253 98 . . . . 792 Wheels . | . . . . . . . . Hover 3096 | . . 75 877 1214 514 69 347 Flight 258 | . . 258 . . . . . Fastest Speed 26 | 50 120 26 48 45 45 45 45 Average Speed 77 | 136 120 75 77 62 45 46 98 Slowest Speed 400 | 200 120 290 400 260 45 108 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 46 34 54 33 69 15 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug 4 | . . 4 . . . . . Terrain Destroyed 23 | . . 4 2 14 . . 3 Melee 4 | . . 4 . . . . . Projectile 4 | . . . . 1 . . 3 AOE 15 | . . . 2 13 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 6327 | 46 321 596 1319 1894 621 69 1461 Wait 783 | . 7 25 68 479 84 . 120 Move 4708 | 35 252 430 1030 1241 513 68 1139 Hop . | . . . . . . . . Pick Up 109 | 4 9 17 24 28 . . 27 Fast Attach 72 | 5 2 12 19 19 1 . 14 Attach 30 | 1 1 6 10 7 . 1 4 Detach . | . . . . . . . . Swap 91 | 1 5 15 10 24 3 . 33 Drop 150 | . 10 24 31 38 4 . 43 Fire 352 | . 34 45 124 57 16 . 76 Melee 22 | . . 22 . . . . . Ram 1 | . . . 1 . . . . Kick 4 | . 1 . . . . . 3 Crush 2 | . . . 1 1 . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . 1 . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 13) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x2 934 | -9/Materials | Lost 4 parts (1p3n) 988 | -9/Materials | Core integrity fell below 50% 1102 | -9/Materials | Discovered new exit (range 5) 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Utility x2 1871 | -8/Materials | Lost 8 parts (5n2u1w) 2017 | -8/Materials | Found Powered Armor 2402 | -8/Materials | Discovered new exit (range 20) 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2451 | -7/Factory | Identified exit to Lower Caves 2634 | -7/Factory | Lost 4 parts (3n1w) 2830 | -7/Factory | First assault squad dispatched 2891 | -7/Factory | Fabricated M-14 Sweeper? 2935 | -7/Factory | Repaired Lightning Gun 3623 | -7/Factory | Repaired Imp. Deuterium Engine 3846 | -7/Factory | Repaired Gravmag System 3891 | -7/Factory | Repaired Gravmag System 3974 | -7/Factory | Entered Lower Caves 3981 | -7/Lower Caves | Core integrity fell below 50% 3995 | -7/Lower Caves | Learned Factory stockpile data 4009 | -7/Lower Caves | Encountered a Warlord checkpoint 4027 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4331 | -7/Lower Caves | Discovered new exit (range 12) 4344 | -7/Lower Caves | Entered another Lower Caves area 4358 | -7/Lower Caves | Spotted B-75 Beast 4372 | -7/Lower Caves | Discovered new exit (range 13) 4377 | -7/Lower Caves | Entered Factory 4377 | -6/Factory | Evolved 2 slots: Utility x2 4701 | -6/Factory | Lost 5 parts (1p1n1u2w) 5033 | -6/Factory | Build established: Scavenger-Skirmisher 5222 | -6/Factory | Spotted B-75 Beast 5687 | -6/Factory | Fabricated Imp. Arc Projector (x1) 5942 | -6/Factory | Core integrity fell below 50% 5952 | -6/Factory | Self-destructed Last Messages --------------- 05909_ C-30 ARC bursts open, deploying its payload. 05909_ B-48 Gladiator unfolds itself. 05909_ G-50 Soldier unfolds itself. 05913_ K-01 Serf collects debris. 05918_ B-48 Gladiator destroyed. 05921_ K-01 Serf collects debris. 05922_ U-05 Engineer builds a Door. 05924_ K-01 Serf collects debris. 05926_ R-10 Processor collects Imp. Light Armor Plating. 05929_ K-01 Serf collects debris. 05931_ R-10 Processor collects Lgt. Treads. 05934_ K-01 Serf collects debris. 05938_ G-50 Soldier suffers critical hit (Burn). 05944_ U-05 Engineer builds a Door. 05946_ M-28 Smith repairs G-50 Soldier. 05947_ Imp. Arc Projector destroyed. 05949_ G-50 Soldier IFF system glitched. 05949_ U-05 Engineer destroyed. 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""""" ###+#######????????? | | #?????########### ^ #??????????????????? | | #?????# # **! #??????????????????? | | #????## # *!| #??????????????????? | | #???#?# """"""" # *! #??????????????????? | | ######## """"""" + #??????????????????? | | * ## """"""" # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Phase Shifting 5 Evasion (%) 68 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Reaction Control System | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Imp. Cryofiber Web | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Imp. Arc Projector | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterPiercingDesublimator Manual? 0 Play Time 01:14:17 Cumulative 58.0 hours Start 2024.04.29 @ 19:58:30 End 2024.04.29 @ 21:32:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 81 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d8b5123-51f8-415e-b3bd-675477cd78aa