Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 21:32:09

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (120)     600
Value Destroyed (3850)     3850
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (378)                378
              TOTAL SCORE: 8568

 Bonus
-------
High Alert Combat Kills    368
Follower Combat Kills      45
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             396/850
Matter                     295/300
Energy                     370/370
System Corruption          2%
Temperature                Cool (92)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
            Fission Core
      Light Fission Core
>           --- PROPULSION (4) ---
            Carbon-fiber Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY (7) ------
   Advanced Heat Sink
      Small Storage Unit
   Advanced Visual Processing Unit
   Improved Sensor Array
   Improved Signal Interpreter
            Core Analyzer
            Hacking Suite
>           --- WEAPON (2) -------
   Improved Heavy Laser
>           --- INVENTORY (8) ----
   Improved Deuterium Engine
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Phase Shifter
   Improved Heavy Laser
  Precision Assault Rifle
            Magnetic Acceleration Cannon

 Peak State 
------------
>           --- POWER ------------
            Fission Core
      Light Fission Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
   Advanced Heat Sink
      Small Storage Unit
   Advanced Visual Processing Unit
   Improved Sensor Array
   Improved Signal Interpreter
            Core Analyzer
            Hacking Suite
>           --- WEAPON -----------
   Improved Arc Projector
   Improved Heavy Laser
>           --- INVENTORY --------
   Improved Deuterium Engine
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Phase Shifter
   Improved Heavy Laser
  Precision Assault Rifle
            Magnetic Acceleration Cannon
[Rating: 65]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Phase Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   2   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             193  | 7   8   33  39  50  4   1   51  
  Power                    35   | 2   1   7   2   14  3   .   6   
    Engine                 25   | 2   .   6   2   13  .   .   2   
    Core                   10   | .   1   1   .   1   3   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               69   | 2   3   15  13  11  .   1   24  
    Treads                 5    | .   .   .   2   3   .   .   .   
    Leg                    25   | 2   3   3   1   .   .   .   16  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  29   | .   .   4   8   8   .   1   8   
    Flight                 10   | .   .   8   2   .   .   .   .   
  Utility                  40   | 1   1   3   12  12  .   .   11  
    Device                 23   | .   1   3   3   8   .   .   8   
    Storage                5    | 1   .   .   1   3   .   .   .   
    Processor              5    | .   .   .   2   .   .   .   3   
    Hackware               2    | .   .   .   1   1   .   .   .   
    Protection             5    | .   .   .   5   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   3   8   12  13  1   .   10  
    Energy Gun             15   | 1   .   1   8   3   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          29   | 1   3   6   3   8   1   .   7   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   4   2   .   .   1   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   2   .   .   .   
Parts Lost                 37   | .   1   8   11  7   .   1   9   
  Power                    4    | .   .   2   .   1   .   .   1   
  Propulsion               20   | .   .   5   7   4   .   1   3   
  Utility                  5    | .   .   .   3   .   .   .   2   
  Weapon                   8    | .   1   1   1   2   .   .   3   
  Highest Loss Streak      8    | .   1   4   8   4   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   93  82  92  97  100 92  98  
  Engine                   8    | .   13  7   9   11  7   7   4   
  Core                     3    | .   .   3   .   1   6   7   7   
  Treads                   1    | .   .   .   4   2   .   .   .   
  Leg                      8    | .   28  5   1   .   .   .   19  
  Hover                    16   | .   .   4   23  27  30  27  6   
  Flight                   2    | .   .   19  .   .   .   .   .   
  Device                   7    | .   8   8   8   6   7   2   8   
  Storage                  7    | .   14  11  5   7   7   7   6   
  Processor                12   | .   .   .   6   15  15  15  23  
  Hackware                 4    | .   .   .   2   7   7   7   6   
  Protection               2    | .   .   .   12  .   .   .   .   
  Energy Gun               4    | .   2   6   8   1   .   .   3   
  Ballistic Gun            10   | .   25  11  7   10  15  15  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             42   | 14  17  19  30  42  32  32  39  
  Greatest Support         75   | 20  20  32  42  49  35  35  75  
  Greatest Overweight (x)  7    | 3   .   3   7   3   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  8   8   8   
  Average Capacity         7    | 7   8   8   6   8   8   8   8   
  Most Carried             10   | 5   8   8   8   10  8   8   8   
  Average Carried          7    | 2   6   7   6   8   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 4   8   8   7   8   8   7   8   

 Class Distribution 
--------------------
 66% | Mutant
 20% | Scavenger-Skirmisher
  9% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           3861 | 182  324  465  966  780  217  .    927  
  Remotely                 212  | .    .    .    212  .    .    .    .    
Salvage Created            4901 | .    407  883  1311 1144 208  .    948  
  Parts                    242  | .    19   49   59   45   16   .    54   
Haulers Intercepted        3    | .    .    .    3    .    .    .    .    
Recyclers Shooed           7    | .    1    1    3    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    15   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  89   | .   8   19  23  14  8   .   17  
  Melee                    1    | .   .   1   .   .   .   .   .   
  Guns                     82   | .   8   17  20  12  8   .   17  
  Cannons                  3    | .   .   .   2   1   .   .   .   
  AOE                      2    | .   .   .   1   1   .   .   .   
Classes Destroyed          15   | .   3   4   6   1   .   .   1   
  Worker                   4    | .   .   .   3   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   4   .   .   .   .   
  Recycler                 10   | .   .   2   2   5   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 4    | .   .   1   1   1   .   .   1   
  Watcher                  6    | .   1   .   2   2   .   .   1   
  Swarmer                  25   | .   .   4   4   3   8   .   6   
  Grunt                    43   | .   8   11  12  6   .   .   6   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   
  Sentry                   13   | .   .   4   4   4   .   .   1   
  Hunter                   3    | .   .   .   1   .   .   .   2   
  Programmer               2    | .   .   .   .   1   .   .   1   
Best Kill Streak           6    | .   6   4   4   4   5   .   4   
  Combat Bots Only         5    | .   4   4   4   4   5   .   3   
Max Kills in Single Turn   2    | .   1   2   1   1   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        813  | .    29   111  176  250  42   3    202  
  Missed                   260  | .    9    33   50   81   11   .    76   
Damage Taken               7662 | .    251  896  1842 1680 427  84   2482 
  Core                     1288 | .    10   211  179  310  124  .    454  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   116  | .    .    .    .    116  .    .    .    
Core Remaining (%)         69   | 100  96   47   67   .    .    38   .    
Volleys Fired              352  | .    34   45   124  57   16   .    76   
  Largest                  2    | .    2    2    2    2    2    .    2    
  Hottest                  130  | .    60   81   116  110  56   .    130  
Shots Fired                672  | .    69   78   239  109  32   .    145  
  Gun                      650  | .    69   78   227  103  32   .    141  
  Cannon                   21   | .    .    .    12   5    .    .    4    
  Launcher                 1    | .    .    .    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  473  | .    57   47   159  74   32   .    104  
  Thermal                  90   | .    .    31   31   .    .    .    28   
  Explosive                1    | .    .    .    .    1    .    .    .    
  Electromagnetic          108  | .    12   .    49   34   .    .    13   
  Robot Hit Streak         17   | .    10   10   7    17   7    .    12   
  Robot Miss Streak        17   | .    4    3    7    17   2    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        16   | .    2    4    3    2    3    .    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    .    1    
Shots Hit Robots           460  | .    43   69   148  80   22   .    98   
  Core Hits                268  | .    20   31   76   66   10   .    65   
  Critical Kills           3    | .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 5    | .    .    2    .    .    1    .    2    
  Critical Strikes         13   | .    .    4    2    .    1    .    6    
    Burn                   5    | .    .    2    2    .    .    .    1    
    Destroy                6    | .    .    .    .    .    1    .    5    
    Smash                  2    | .    .    2    .    .    .    .    .    
Melee Attacks              22   | .    .    22   .    .    .    .    .    
  Impact                   22   | .    .    22   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    .    .    
    Combat Hostiles        1    | .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8213 | .    588  1250 2692 1511 408  .    1764 
  Guns                     7400 | .    586  898  2467 1331 408  .    1710 
  Cannons                  286  | .    .    .    182  66   .    .    38   
  Explosions               142  | .    .    .    32   110  .    .    .    
  Melee                    352  | .    .    352  .    .    .    .    .    
  Ramming                  33   | .    2    .    11   4    .    .    16   
  Kinetic                  5829 | .    489  559  2050 1058 408  .    1265 
  Thermal                  1112 | .    .    339  319  57   .    .    397  
  Explosive                53   | .    .    .    .    53   .    .    .    
  Electromagnetic          834  | .    97   .    312  339  .    .    86   
  Impact                   352  | .    .    352  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    3    .    .    2    
  Average Corruption       2    | .    2    .    .    1    .    .    1    
  Corruption Purged        4    | .    .    .    .    4    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  29   | .    4    .    .    14   .    .    11   
    Message Errors         14   | .    1    .    .    10   .    .    3    
    Matter Fused           4    | .    .    .    .    2    .    .    2    
    Energy Discharges      4    | .    1    .    .    1    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    1    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    
    Misfires               3    | .    1    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            90   | .    .    90   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    90   | .    .    90   .    .    .    .    .    
Knockbacks                 6    | .    .    1    4    1    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    
  Kinetic                  5    | .    .    .    4    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      80   | .    .    .    41   39   .    .    .    
  Shots                    2    | .    .    .    1    1    .    .    .    
  Rammed                   2    | .    .    .    2    .    .    .    .    
Targets Rammed             7    | .    1    .    2    1    .    .    3    
  Kicked                   4    | .    1    .    .    .    .    .    3    
  Crushed                  1    | .    .    .    .    1    .    .    .    
Highest Temperature        492  | .    39   45   492  318  14   .    129  
  Average Temperature      95   | .    20   19   144  79   7    .    31   
  Received Heat Transfer   2226 | .    141  315  864  447  .    12   447  
  Effects                  9    | .    .    .    9    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    
    Damage (major)         4    | .    .    .    4    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    1    .    .    .    
  Impact Corruptions       3    | .    .    3    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    .    .    .    1    
  Heat Transferred         2444 | .    .    888  877  50   .    .    629  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Peak Influence             673  | .   284 433 591 673 .   .   504 
  Initial                  220  | .   .   35  172 217 .   .   220 
  Average                  360  | .   162 249 428 455 .   .   321 
Maximum Alert Level        2    | .   1   2   2   2   .   .   2   
  Low Security (%)         8    | 100 45  33  .   .   .   .   .   
  Level 1                  51   | .   54  58  29  34  .   .   85  
  Level 2                  39   | .   .   7   69  65  .   .   14  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   2   2   8   .   .   4   
  Investigation            7    | .   .   1   2   3   .   .   1   
  Extermination            3    | .   .   .   .   1   .   .   2   
  Reinforcement            7    | .   2   1   .   3   .   .   1   
  Assault                  1    | .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Distress Signals           6    | .   2   .   2   2   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   1   
Times Spotted              158  | .   14  23  39  37  16  1   28  
  Peak Tracking Total      7    | .   2   5   7   5   5   1   5   
  Tactical Retreats        13   | .   .   3   2   4   4   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Traps Triggered            7    | .   3   1   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Disabled          8    | .   2   1   3   1   .   .   1   
  Max in Single Turn       1    | .   1   1   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Accessed          33   | .   3   2   9   12  .   .   7   
  Terminals                21   | .   2   2   7   6   .   .   4   
  Fabricators              4    | .   .   .   .   2   .   .   2   
  Repair Stations          5    | .   .   .   .   4   .   .   1   
  Recycling Units          3    | .   1   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                82   | .   8   5   22  31  .   .   16  
  Successful               37   | .   5   1   8   15  .   .   8   
  Failed                   45   | .   3   4   14  16  .   .   8   
    Catastrophic           11   | .   .   3   4   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                56   | .   6   5   17  17  .   .   11  
  Fabricators              6    | .   .   .   .   4   .   .   2   
  Repair Stations          13   | .   .   .   .   10  .   .   3   
  Recycling Units          7    | .   2   .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   3   1   7   5   .   .   6   
  Part Schematic           3    | .   .   .   .   2   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   
  Prototype ID Bank        5    | .   1   .   2   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   .   .   3   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   
  Zone Layout              3    | .   1   1   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   2   .   .   2   
  Network Status           2    | .   .   .   .   1   .   .   1   
  Build                    2    | .   .   .   .   1   .   .   1   
Repair Station Hacks       8    | .   .   .   .   8   .   .   .   
  Scan Component           4    | .   .   .   .   4   .   .   .   
  Repair                   4    | .   .   .   .   4   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         26   | .   2   2   6   11  .   .   5   
  Full Trace Events        10   | .   2   1   3   3   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   116 .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   3   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   2   .   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   53  
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   
Parts Repaired             4    | .   .   .   .   4   .   .   .   
  Time                     176  | .   .   .   .   176 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   1   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total Allies               3    | .   .   .   1   1   .   .   1   
  Largest Group            1    | .   .   .   1   1   .   .   1   
  Highest-Rated Group      29   | .   .   .   11  15  .   .   29  
  Highest-Rated Ally       29   | .   .   .   11  15  .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   5   
  Total Damage             85   | .   .   .   .   .   .   .   85  
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               5951 | 62   438  606  1323 1544 370  33   1575 
Spaces Moved               4715 | 36   253  431  1031 1242 514  69   1139 
  Core                     35   | 10   .    .    25   .    .    .    .    
  Treads                   157  | .    .    .    129  28   .    .    .    
  Legs                     1169 | 26   253  98   .    .    .    .    792  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    3096 | .    .    75   877  1214 514  69   347  
  Flight                   258  | .    .    258  .    .    .    .    .    
  Fastest Speed            26   | 50   120  26   48   45   45   45   45   
  Average Speed            77   | 136  120  75   77   62   45   46   98   
  Slowest Speed            400  | 200  120  290  400  260  45   108  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    46   34   54   33   69   15   25   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    
Spaces Dug                 4    | .    .    4    .    .    .    .    .    
Terrain Destroyed          23   | .    .    4    2    14   .    .    3    
  Melee                    4    | .    .    4    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    .    .    3    
  AOE                      15   | .    .    .    2    13   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total                      6327 | 46   321  596  1319 1894 621  69   1461 
  Wait                     783  | .    7    25   68   479  84   .    120  
  Move                     4708 | 35   252  430  1030 1241 513  68   1139 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  109  | 4    9    17   24   28   .    .    27   
  Fast Attach              72   | 5    2    12   19   19   1    .    14   
  Attach                   30   | 1    1    6    10   7    .    1    4    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     91   | 1    5    15   10   24   3    .    33   
  Drop                     150  | .    10   24   31   38   4    .    43   
  Fire                     352  | .    34   45   124  57   16   .    76   
  Melee                    22   | .    .    22   .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    .    .    .    
  Kick                     4    | .    1    .    .    .    .    .    3    
  Crush                    2    | .    .    .    1    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    1    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 15)
   63 | -11/Scrapyard  | Entered Materials
  306 | -10/Materials  | Build established: Mutant
  463 | -10/Materials  | Discovered new exit (range 13)
  501 | -10/Materials  | Entered another Materials area
  501 | -9/Materials   | Evolved 2 slots: Propulsion x2
  934 | -9/Materials   | Lost 4 parts (1p3n)
  988 | -9/Materials   | Core integrity fell below 50%
 1102 | -9/Materials   | Discovered new exit (range 5)
 1107 | -9/Materials   | Entered another Materials area
 1107 | -8/Materials   | Evolved 2 slots: Utility x2
 1871 | -8/Materials   | Lost 8 parts (5n2u1w)
 2017 | -8/Materials   | Found Powered Armor
 2402 | -8/Materials   | Discovered new exit (range 20)
 2430 | -8/Materials   | Entered Factory
 2430 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2451 | -7/Factory     | Identified exit to Lower Caves
 2634 | -7/Factory     | Lost 4 parts (3n1w)
 2830 | -7/Factory     | First assault squad dispatched
 2891 | -7/Factory     | Fabricated M-14 Sweeper?
 2935 | -7/Factory     | Repaired Lightning Gun
 3623 | -7/Factory     | Repaired Imp. Deuterium Engine
 3846 | -7/Factory     | Repaired Gravmag System
 3891 | -7/Factory     | Repaired Gravmag System
 3974 | -7/Factory     | Entered Lower Caves
 3981 | -7/Lower Caves | Core integrity fell below 50%
 3995 | -7/Lower Caves | Learned Factory stockpile data
 4009 | -7/Lower Caves | Encountered a Warlord checkpoint
 4027 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 4331 | -7/Lower Caves | Discovered new exit (range 12)
 4344 | -7/Lower Caves | Entered another Lower Caves area
 4358 | -7/Lower Caves | Spotted B-75 Beast
 4372 | -7/Lower Caves | Discovered new exit (range 13)
 4377 | -7/Lower Caves | Entered Factory
 4377 | -6/Factory     | Evolved 2 slots: Utility x2
 4701 | -6/Factory     | Lost 5 parts (1p1n1u2w)
 5033 | -6/Factory     | Build established: Scavenger-Skirmisher
 5222 | -6/Factory     | Spotted B-75 Beast
 5687 | -6/Factory     | Fabricated Imp. Arc Projector (x1)
 5942 | -6/Factory     | Core integrity fell below 50%
 5952 | -6/Factory     | Self-destructed

 Last Messages 
---------------
05909_ C-30 ARC bursts open, deploying its
  payload.
05909_ B-48 Gladiator unfolds itself.
05909_ G-50 Soldier unfolds itself. <x2>
05913_ K-01 Serf collects debris. <x2>
05918_ B-48 Gladiator destroyed.
05921_ K-01 Serf collects debris.
05922_ U-05 Engineer builds a Door.
05924_ K-01 Serf collects debris.
05926_ R-10 Processor collects Imp. Light Armor
  Plating.
05929_ K-01 Serf collects debris.
05931_ R-10 Processor collects Lgt. Treads.
05934_ K-01 Serf collects debris.
05938_ G-50 Soldier suffers critical hit (Burn).
05944_ U-05 Engineer builds a Door.
05946_ M-28 Smith repairs G-50 Soldier.
05947_ Imp. Arc Projector destroyed.
05949_ G-50 Soldier IFF system glitched.
05949_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
|                     ^                ##??????????? |
|                                      #???????????? |
|  ######################  ## ####   ###???????????? |
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|  #           #??          ##    #????????????????? |
|  #############?    ?      ##    #????????????????? |
|            #?#?""  ""     ##    #????????????????? |
|            #?# ""  ""     ##!   #????????????????? |
| """ """"   #?# """ """    ##    #????????????????? |
| """ """"   #?# """ """    ##    #????????????????? |
| """ """"   #?# """ """    ##    ######???????????? |
|            #?#            ##    #    #???????????? |
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| """ """"               !%!      +  Y"#?""R"??????? |
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|         !                 ##?#########?"?"???????? |
|                      gg#   ##        #?"?"???????? |
|                       m#    /    """ #?"?"???????? |
| ##                uk   #   ##    """ #?"?"???????? |
|  #################     #####?    """ #?"?"???????? |
|  #???????????????#     #??????       #?"?"???????? |
|  #???????????????#   % #??????   """ #?"?"??????!? |
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|  #???#?# """"""" #  *!        #??????????????????? |
| ######## """"""" +            #??????????????????? |
| *     ## """"""" #            #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Additional Mass Support    9
Armor Coverage             300
Phase Shifting             5
Evasion (%)                68
Core Analysis              9
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Reaction Control System | -7/Factory | Hacked
              Remote Datajack | -7/Factory | Hacked
           Imp. Cryofiber Web | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
       M-14 Sweeper | x1 | -7/Factory | Preloaded
 Imp. Arc Projector | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterPiercingDesublimator
  Manual?         0
Play Time         01:14:17
  Cumulative      58.0 hours
  Start           2024.04.29 @ 19:58:30
  End             2024.04.29 @ 21:32:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           81
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          37
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d8b5123-51f8-415e-b3bd-675477cd78aa