Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.07 @ 02:13:14 Player: Robotson Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (4317) 4317 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 10426 Bonus ------- High Alert Combat Kills 264 Cogmind --------- Core Integrity 0/1150 Matter 172/300 Energy 3/100 System Corruption 3% Temperature Cool (0) Movement Hovering (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Linear Gravjet > --- UTILITY (9) ------ Advanced ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Medium Storage Unit Energy Filter Improved Weapon Cycler Improved Maneuvering Thrusters Point Defense System > --- WEAPON ----------- Lightning Gun Gatling Laser Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Matter Compressor Advanced Weight Redist. System Thermal Shield Improved Integration Mediator Heavy Laser Cooled Particle Cannon Flak Gun Heavy Flak Cannon [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Special Weapon Enhanced Flamer Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . . 1 Utility 7 | . . 1 . 2 . . . 2 2 . Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 160 | 10 4 12 23 15 23 9 1 29 16 18 Power 22 | 1 1 1 1 1 5 3 . 3 4 2 Engine 16 | 1 1 . 1 1 5 3 . 2 . 2 Core 6 | . . 1 . . . . . 1 4 . Reactor . | . . . . . . . . . . . Propulsion 31 | 5 2 2 7 2 4 . 1 3 2 3 Treads 5 | . . . 5 . . . . . . . Leg 22 | 2 2 2 2 2 4 . 1 3 2 2 Wheel 3 | 3 . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 59 | 2 . 4 7 8 7 4 . 14 5 8 Device 38 | . . 2 1 3 6 3 . 11 5 7 Storage 10 | 2 . . 2 2 . . . 3 . 1 Processor 1 | . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 10 | . . 2 4 2 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 48 | 2 1 5 8 4 7 2 . 9 5 5 Energy Gun 18 | 2 . 1 1 1 5 . . 4 3 1 Energy Cannon 3 | . . . . . . . . 2 . 1 Ballistic Gun 13 | . . 2 2 1 2 2 . 2 1 1 Ballistic Cannon 3 | . . . . . . . . . 1 2 Launcher 9 | . 1 1 5 2 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . Parts Lost 57 | . . 2 2 4 5 . . 15 1 28 Power 8 | . . . . 1 1 . . 3 . 3 Propulsion 12 | . . 1 2 . 1 . . 3 . 5 Utility 22 | . . . . 3 2 . . 5 . 12 Weapon 15 | . . 1 . . 1 . . 4 1 8 Highest Loss Streak 28 | . . 1 2 4 3 . . 12 1 28 Average Slot Usage (%) 94 | . 100 96 93 95 91 98 100 92 99 81 Engine 9 | . 14 9 6 8 10 14 15 11 5 4 Core 1 | . . 1 4 . . . . . 5 4 Treads 5 | . . . 18 20 . . . . . . Leg 17 | . 18 31 9 4 20 23 23 19 17 17 Device 19 | . . 18 11 8 15 27 23 29 40 29 Storage 10 | . 28 4 11 18 9 7 7 8 11 9 Protection 5 | . . 9 10 12 7 2 7 2 . . Energy Gun 6 | . 20 5 . 1 6 11 . 6 12 5 Ballistic Gun 8 | . . 1 10 6 10 10 23 8 3 3 Launcher 4 | . 7 10 10 10 5 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 17 18 19 23 34 44 44 42 59 61 66 Greatest Support 72 | 26 26 30 60 60 54 54 45 55 57 72 Greatest Overweight (x) 8 | . . . 5 . 1 . 1 1 1 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 8 8 8 6 10 8 8 8 16 16 12 Average Capacity 7 | 6 8 4 5 6 8 8 8 9 12 11 Most Carried 16 | 7 8 7 6 8 8 8 8 16 15 12 Average Carried 6 | 4 7 4 5 5 6 7 7 7 11 7 Final Capacity 16 | 8 8 4 6 8 8 8 8 16 12 4 Final Carried 16 | 7 8 4 6 7 7 8 8 16 12 . Class Distribution -------------------- 23% | Scavenger-Tank 23% | Scavenger-Mutant 22% | Mutant 11% | Scavenger-Bomber 10% | Scavenger-Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Matter Collected 3383 | 300 40 348 671 269 477 190 124 487 151 326 Remotely . | . . . . . . . . . . . Salvage Created 5415 | 65 206 289 895 543 1389 75 198 628 409 718 Parts 263 | 2 11 14 64 25 62 2 7 26 21 29 Haulers Intercepted 3 | . . 1 1 . 1 . . . . . Recyclers Shooed 15 | . . 2 2 1 2 . . 1 . 7 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 86 | . 4 7 20 10 12 1 4 12 7 9 Guns 49 | . 4 2 11 4 7 1 4 10 3 3 Cannons 9 | . . . . . . . . 1 2 6 AOE 27 | . . 5 9 6 5 . . 1 1 . Classes Destroyed 10 | 1 2 3 2 . 2 . . . . . Worker 13 | . . . 6 2 2 . . 1 1 1 Builder 9 | . 1 . . . 5 . . . . 3 Hauler 3 | . . 1 1 . 1 . . . . . Recycler 12 | 1 . 1 . 1 6 . . 1 . 2 Watcher 6 | . . 1 2 . 2 . . . 1 . Swarmer 15 | . . . 3 3 . . . 5 2 2 Grunt 42 | . 4 3 11 4 7 . 4 5 . 4 Sentry 19 | . . 4 6 3 1 1 . 2 1 1 Hunter 7 | . . . . . 3 . . . 2 2 Programmer 3 | . . . . . 1 . . . 2 . Best Kill Streak 13 | 1 3 5 6 3 13 1 4 5 3 7 Combat Bots Only 4 | . 1 3 4 3 4 1 4 4 2 4 Max Kills in Single Turn 4 | 1 1 1 2 3 4 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 2 3 1 . . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Damage Taken 9503 | . 258 458 704 653 1035 21 192 1723 444 4015 Core 1841 | . 49 22 89 35 211 7 33 203 34 1158 Absorbed by Shields 529 | . . 1 222 50 60 12 . 184 . . Core Remaining (%) 83 | 100 80 . 72 93 . . 64 76 96 . Volleys Fired 285 | 2 18 25 65 27 43 8 8 44 17 28 Largest 4 | 2 2 2 2 2 3 3 3 3 3 4 Hottest 218 | 90 90 86 79 78 138 138 84 163 190 218 Shots Fired 670 | 4 36 41 111 44 119 25 24 113 50 103 Gun 494 | 4 36 17 75 27 104 25 24 92 44 46 Cannon 81 | . . . . . . . . 18 6 57 Launcher 92 | . . 24 36 17 15 . . . . . Special 3 | . . . . . . . . 3 . . Kinetic 342 | . . . 72 22 57 9 24 70 13 75 Thermal 108 | 2 18 8 3 . . . . 37 16 24 Explosive 37 | . . 24 13 . . . . . . . Electromagnetic 183 | 2 18 9 23 22 62 16 . 6 21 4 Robot Hit Streak 13 | 2 11 8 7 12 13 4 4 12 9 7 Robot Miss Streak 15 | 1 2 2 4 2 15 4 5 11 5 12 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 6 | . . . 1 . 2 . 3 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . . Shots Hit Robots 417 | 2 25 30 64 37 57 11 20 74 32 65 Core Hits 301 | 1 10 27 47 22 45 4 10 44 19 72 Critical Hits 6 | . . . . 1 1 . . . 1 3 Critical Kills 4 | . . . . 1 1 . . . 1 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11661 | 68 375 1202 1907 781 2051 215 289 1913 764 2096 Guns 5657 | 25 330 144 681 307 1026 215 289 1103 612 925 Cannons 1739 | . . . . . . . . 488 92 1159 Explosions 4225 | 43 45 1058 1226 474 1007 . . 312 60 . Melee . | . . . . . . . . . . . Ramming 30 | . . . . . 18 . . . . 12 Kinetic 4515 | . . . 651 245 593 42 289 819 236 1640 Thermal 3116 | 56 195 567 59 76 460 . . 1025 290 388 Explosive 1131 | . . 565 566 . . . . . . . Electromagnetic 2869 | 12 180 70 631 460 980 173 . 69 238 56 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 1 . 2 1 5 5 5 . . 3 Average Corruption 3 | . 1 . 1 1 4 5 5 . . 2 Corruption Purged . | . . . . . . . . . . . Effects 61 | . . . 11 1 22 22 5 . . . Message Errors 19 | . . . 6 . 5 7 1 . . . Matter Fused 8 | . . . . . 4 4 . . . . Heat Flow Errors 9 | . . . 2 . 2 4 1 . . . Energy Discharges 5 | . . . 1 1 . 3 . . . . Parts Rejected 4 | . . . . . 3 . 1 . . . Data Loss (minor) 4 | . . . . . 2 2 . . . . Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 1 | . . . . . . 1 . . . . Targeting Errors 8 | . . . 1 . 6 1 . . . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 444 | . . 150 61 . 49 . . 180 . 4 Projectiles 16 | . . . . . . . . 12 . 4 Explosions 428 | . . 150 61 . 49 . . 168 . . Melee . | . . . . . . . . . . . Knockbacks 26 | . . . . . . . . . 1 25 Impact . | . . . . . . . . . . . Kinetic 24 | . . . . . . . . . 1 23 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 697 | . 38 82 277 43 100 . . 151 . 6 Shots 30 | . 1 4 11 5 7 . . 2 . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 3 | . . . . . 1 . . . . 2 Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 566 | 60 249 109 224 72 566 246 242 198 . 62 Average Temperature 86 | 33 112 44 25 25 155 74 54 61 . 20 Received Heat Transfer 1986 | . 123 126 162 123 321 . 108 462 18 543 Effects 19 | . 3 . . . 16 . . . . . Shutdowns 6 | . . . . . 6 . . . . . Energy Bleed 3 | . 1 . . . 2 . . . . . Interference 4 | . 2 . . . 2 . . . . . Matter Decay 3 | . . . . . 3 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 8 | . . . 1 2 3 1 . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . . . 1 . . 1 2 3 Heat Transferred 4509 | 87 544 485 174 100 500 . . 1338 575 706 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 15 | 1 1 . 1 4 7 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Peak Influence 673 | 5 144 389 673 535 620 . . 231 298 279 Initial 242 | . 3 60 163 236 242 . . 133 39 70 Average 296 | 2 91 255 491 366 411 . . 144 133 154 Maximum Alert Level 2 | . . 1 2 2 2 . . 1 1 1 Low Security (%) 38 | 100 100 20 2 . . . . 90 74 70 Level 1 33 | . . 79 26 60 55 . . 9 25 29 Level 2 28 | . . . 70 39 44 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . 2 2 4 4 . . 4 1 1 Investigation 3 | . . 1 1 1 . . . . . . Extermination 3 | . . . . . 1 . . 1 1 . Reinforcement 8 | . . 1 1 . 2 . . 3 . 1 Assault 1 | . . . . . 1 . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Distress Signals 5 | . . . 1 . 1 . . 1 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 181 | . 8 13 28 13 34 3 4 30 12 36 Peak Tracking Total 17 | . 3 3 4 3 8 2 4 4 4 17 Tactical Retreats 15 | . 2 1 2 . 3 . . 4 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Traps Triggered 11 | . 1 . . 5 3 . . 1 1 . Indirectly 5 | . . . . 5 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Disabled 30 | . 1 4 12 1 4 2 . 4 1 1 Max in Single Turn 4 | . 1 4 2 1 2 1 . 3 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Accessed 28 | . 3 2 6 3 3 4 . 4 2 1 Terminals 17 | . 3 1 4 3 2 . . 2 2 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . . . 2 . 1 . . . . . Recycling Units 2 | . . 1 . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 81 | . 12 5 26 9 8 5 . 9 5 2 Successful 45 | . 6 4 15 3 2 5 . 6 2 2 Failed 36 | . 6 1 11 6 6 . . 3 3 . Catastrophic 2 | . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 57 | . 12 2 20 9 6 . . 3 5 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 8 | . . . 6 . 2 . . . . . Recycling Units 7 | . . 3 . . . . . 4 . . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . 6 1 11 3 2 5 . 2 2 . Record 11 | . 1 . 2 3 2 2 . 1 . . Part Schematic 1 | . . . 1 . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 1 . . . . . . 1 . Open Door 5 | . . . 2 . . 3 . . . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Locate Traps 3 | . 1 . . . . . . 1 1 . Dispatch Records 2 | . 1 . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 5 | . . 3 . . . . . 2 . . Process 1 | . . 1 . . . . . . . . Report Inventory 2 | . . 1 . . . . . 1 . . Retrieve Matter 1 | . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 3 2 6 3 3 . . 4 2 . Full Trace Events 2 | . . . 1 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . Matter 186 | . . . . . . . . 186 . . Time 49 | . . . . . . . . 49 . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . 1 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 45 | . . . 45 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 7 | . . 7 . . . . . . . . Retrieved Matter 7 | . . 7 . . . . . . . . Retrieved Components 8 | . . . . . . . . 8 . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Turns Passed 5882 | 95 380 390 1215 368 890 775 163 850 456 300 Spaces Moved 3581 | 74 267 239 615 177 557 586 115 475 292 184 Core 68 | 10 . . 1 . . . . . . 57 Treads 542 | . . . 410 132 . . . . . . Legs 2844 | 9 195 239 204 45 557 586 115 475 292 127 Wheels 127 | 55 72 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 120 120 120 120 50 Average Speed 127 | 88 111 120 154 149 121 120 120 137 121 104 Slowest Speed 450 | 120 120 120 300 160 150 120 150 150 150 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 38 28 85 20 15 71 14 11 10 7 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 4 3 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 426 | . 4 148 146 18 65 . . 24 13 8 Melee . | . . . . . . . . . . . Projectile 19 | . . . . . 6 . . 3 2 8 AOE 407 | . 4 148 146 18 59 . . 21 11 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total 4352 | 97 314 304 771 238 686 640 125 583 350 244 Wait 129 | . 9 8 35 1 27 26 . 8 10 5 Move 3572 | 73 266 238 614 176 557 585 114 474 291 184 Hop . | . . . . . . . . . . . Pick Up 119 | 12 9 9 13 12 21 5 1 27 6 4 Fast Attach 32 | 2 . 3 14 . 4 4 1 . 4 . Attach 84 | 5 . 6 5 12 16 2 . 18 4 16 Detach 4 | . . . . 1 1 1 . . 1 . Swap 44 | 3 4 3 4 3 3 3 . 11 8 2 Drop 81 | . 8 12 21 6 14 6 1 1 9 3 Fire 285 | 2 18 25 65 27 43 8 8 44 17 28 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 7) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 791 | -9/Materials | Discovered new exit (range 14) 866 | -9/Materials | Entered Storage 1283 | -9/Storage | Repaired Lgt. Armor Plating 1292 | -9/Storage | Repaired Shield Generator 1429 | -9/Storage | Build established: Scavenger-Mutant 1631 | -9/Storage | Discovered new exit (range 7) 2050 | -9/Storage | Identified exit to Recycling 2081 | -9/Storage | Entered Materials 2081 | -8/Materials | Evolved 2 slots: Utility x2 2168 | -8/Materials | Garrison activated, responded to threat 2256 | -8/Materials | Lost 4 parts (1p3u) 2440 | -8/Materials | Discovered new exit (range 8) 2449 | -8/Materials | Entered Factory 2449 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2806 | -7/Factory | Lost 3 parts (1p2u) 3114 | -7/Factory | Build established: Scavenger-Bomber 3249 | -7/Factory | First assault squad dispatched 3333 | -7/Factory | Discovered new exit (range 7) 3339 | -7/Factory | Entered Lower Caves 3350 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3386 | -7/Lower Caves | Learned Extension garrison access intel 3630 | -7/Lower Caves | Build established: Scavenger-Tank 3644 | -7/Lower Caves | Learned Factory stockpile data 3802 | -7/Lower Caves | Learned Factory emergency access door positions 3804 | -7/Lower Caves | Hvy. Ion Engine stolen by Master Thief 3805 | -7/Lower Caves | Imp. Deuterium Engine stolen by Master Thief 4087 | -7/Lower Caves | Discovered new exit (range 11) 4114 | -7/Lower Caves | Entered another Lower Caves area 4148 | -7/Lower Caves | Build established: Scavenger-Gunner 4219 | -7/Lower Caves | Discovered new exit (range 16) 4277 | -7/Lower Caves | Entered Factory 4277 | -6/Factory | Evolved 2 slots: Utility x2 4381 | -6/Factory | Spotted B-75 Beast 4575 | -6/Factory | Build established: Scavenger-Tank 4813 | -6/Factory | Lost 12 parts (3p2n4u3w) 4992 | -6/Factory | Discovered new exit (range 2) 5127 | -6/Factory | Entered another Factory area 5127 | -5/Factory | Evolved 2 slots: Utility x2 5447 | -5/Factory | Build established: Tank 5552 | -5/Factory | Discovered new exit (range 13) 5583 | -5/Factory | Entered another Factory area 5583 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5759 | -4/Factory | Discovered new exit (range 16) 5850 | -4/Factory | Core integrity fell below 50% 5862 | -4/Factory | Core integrity fell below 20% 5883 | -4/Factory | Lost 28 parts (3p5n12u8w) 5883 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05831_ Carbon-fiber Leg destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 05832_ Arm. Leg destroyed. 05838_ Imp. Integration Mediator destroyed. 05842_ Arm. Leg destroyed. 05844_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05846_ Chain reaction triggered in Lgt. Nuclear Core. 05847_ Dropped Matter Compressor. 05851_ Med. Storage Unit destroyed. 05851_ Dropped Med. Storage Unit. 05852_ Dropped Adv. Heat Sink. 05852_ Thermal Shield destroyed. 05855_ P-70 Sage resets S-27 Virus, system corruption cleaned. 05855_ U-05 Engineer lays Concrete. 05865_ Slammed into W-44 Eye. 05873_ K-01 Serf cleans the Assembly Bed. 05874_ Assembly Bed disabled. 05876_ K-01 Serf cleans the Terminal. 05882_ Acquired Imp. Linear Gravjet. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????##############????# | | ?????????????????????????????# ###### | | ?????????????????????????????# / | | ?????????????????????????????# """""" ###### | | ?????????????????????????????# """""" #????# | | ?????????????????????????##### """""" #????# | | ?????????????????????????# # """ " #????## | | ?????????????????????????# / #?????# | | ?????????????????????????# # #?????# | | ?????????????????????????# # #?????# | | ?????????????????????????# # ""T"" #?????+ | | ?????????????????????????# # """"" #?????# | | ?????????????????????????# # #?????# | | ?????????????????????##### ###########+##?????# | | ?????????????????????+ s#??????????????????? | | ?????????????????????##### #???????????????????# | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #######?????????????? | | ?????????????????????????# R #???????? | | ????????????????????????## #######?????????????? | | ????????????????????????#@ #??????????????????? | | ??????????????????????? k #??????????????????? | | ????????????????????? ! T #??????????????????? | | ???????????????????u #??????????????????? | | ??????????????????####### #??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 31 Energy Capacity 590 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 20 Core Shielding 20 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Maneuvering Thrusters | -9/Storage | Hacked Cld. Particle Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Power Corrupts Tourist Challenges ------------ None Game ------ Seed FortressMetafiberReactor Manual? 0 Play Time 02:38:25 Cumulative 11.3 hours Start 2020.10.06 @ 23:21:28 End 2020.10.07 @ 02:13:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1478d4f5-7acf-4eb3-b0ee-0a079fb2d300