Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 14:57:21 Player: Minty Result: Destroyed by Dirty Bomb Trap Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (165) 825 Value Destroyed (6061) 6061 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (903) 903 TOTAL SCORE: 14549 Bonus ------- High Alert Combat Kills 362 Follower Combat Kills 301 Met Data Miner 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/1150 Matter 66/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Tesla Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Leg Wheel Wheel > --- UTILITY ---------- Improved Cryofiber Web Experimental Optical Array Improved Sensor Array Improved Signal Interpreter Improved Weapon Cycler Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Tiamat Missile Launcher > --- INVENTORY -------- Heavy Tesla Rifle Heavy Disruptor Cannon Heavy Missile Launcher Scatter Rocket Array [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Spiked Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 . . . . . . 2 2 2 . . Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . Utility 7 | . . 2 1 . . . . . . . 1 1 2 . . Weapon 2 | . . . . 1 . . . . . . . 1 . . . Parts Attached 219 | 3 10 25 18 7 1 14 7 17 . 7 50 29 9 16 6 Power 25 | . 1 7 2 1 . 1 2 1 . 1 7 1 . 1 . Engine 19 | . . 7 2 1 . 1 1 . . . 7 . . . . Core 6 | . 1 . . . . . 1 1 . 1 . 1 . 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 40 | 3 4 6 6 2 . 2 . 2 . . 5 4 2 3 1 Treads 4 | . . 1 1 . . . . . . . . . 1 1 . Leg 13 | . . . 2 . . 1 . 2 . . 4 1 . 2 1 Wheel 18 | 3 4 3 2 2 . . . . . . 1 3 . . . Hover 4 | . . 2 1 . . . . . . . . . 1 . . Flight 1 | . . . . . . 1 . . . . . . . . . Utility 52 | . 1 4 6 1 1 4 3 6 . 1 10 10 2 3 . Device 22 | . 1 1 2 1 1 2 3 2 . 1 2 4 . 2 . Storage . | . . . . . . . . . . . . . . . . Processor 12 | . . 1 1 . . 2 . 2 . . 3 2 1 . . Hackware 9 | . . 1 . . . . . . . . 4 2 1 1 . Protection 9 | . . 1 3 . . . . 2 . . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 102 | . 4 8 4 3 . 7 2 8 . 5 28 14 5 9 5 Energy Gun 24 | . . 5 . 1 . 1 . 2 . 3 3 3 2 4 . Energy Cannon 22 | . 4 . 1 . . . . 1 . . 12 3 . 1 . Ballistic Gun 16 | . . . . . . 2 1 . . . 8 5 . . . Ballistic Cannon 13 | . . . . 2 . 3 1 3 . . 1 . . 1 2 Launcher 21 | . . 3 3 . . . . . . . 4 2 3 3 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . 2 . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 13 | . . 3 2 . . . 1 . . . 3 1 3 . . Corrupted Parts 3 | . . . 1 . . . . . . 1 1 . . . . System Corruption 16 | . . . 8 . . . . . . 1 7 . . . . Parts Lost 90 | . . 6 16 . 3 6 . 8 . 2 8 11 13 7 10 Power 14 | . . 2 1 . 1 1 . 2 . . 1 3 1 1 1 Propulsion 22 | . . 2 6 . 1 1 . . . 1 3 1 4 1 2 Utility 28 | . . . 6 . 1 2 . 2 . . 1 6 5 3 2 Weapon 26 | . . 2 3 . . 2 . 4 . 1 3 1 3 2 5 Highest Loss Streak 19 | . . 4 7 . 3 5 . 8 . 2 2 6 13 19 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 72 | . 99 88 74 28 35 45 68 73 85 87 89 92 77 37 38 Engine 5 | . 2 4 8 1 5 4 6 5 . . 13 10 . . . Core 4 | . 11 1 . . . . 2 5 7 13 4 . 4 3 . Treads 1 | . . 2 3 . . . . . . . . . 3 4 5 Leg 8 | . . . 5 . . 1 7 9 21 17 15 17 4 4 4 Wheel 3 | . 28 10 2 3 12 . . . . . . 3 8 . . Device 13 | . 13 10 6 7 5 9 23 21 14 14 9 14 12 4 4 Storage 1 | . 14 11 8 . . . . . . . . . . . . Processor 5 | . . . 5 . . 12 7 7 14 14 5 4 7 . . Hackware 5 | . . 11 5 . . . . . . . 13 13 14 9 9 Protection 3 | . . 10 8 . . . . 4 7 7 7 3 3 . . Energy Gun 3 | . . 11 2 5 5 3 . 4 . 3 3 1 2 5 4 Energy Cannon 5 | . 27 5 1 . . . . 1 7 7 9 9 . 2 4 Ballistic Gun 3 | . . . . . . 2 6 5 . . 2 6 12 . . Ballistic Cannon 4 | . . . . 8 6 3 14 6 7 3 . . . 1 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 73 | 11 17 18 28 25 25 22 38 39 29 38 67 73 37 37 35 Greatest Support 75 | 26 20 20 30 20 20 16 10 35 35 35 67 72 20 75 75 Greatest Overweight (x) 4 | 1 1 2 2 3 1 2 3 3 . 1 4 4 3 2 . Average Overweight (x) . | . . . . 1 . . 2 . . . 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 7 7 7 7 4 4 4 4 4 5 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 8 8 5 5 5 4 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 23% | Mutant 20% | Skirmisher 12% | Derelict-Mutant 9% | Scavenger-Gunner 9% | Derelict-Gunner 6% | Hacker-Tank 4% | Hacker-Gunner 3% | Scavenger-Mutant 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Skirmisher | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Skirmisher | -4/Factory Derelict-Gunner | -4/Upper Caves Derelict-Gunner | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Matter Collected 4259 | 302 151 285 323 86 . 253 236 374 . 120 694 625 148 580 82 Remotely 368 | . . . . . . . 187 181 . . . . . . . Salvage Created 6520 | 139 845 394 564 64 . 219 65 222 . 191 1920 731 218 548 400 Parts 320 | 9 43 23 41 9 . 12 2 10 . 11 81 47 8 10 14 Haulers Intercepted 4 | . 2 . 1 . . . . . . . . . 1 . . Recyclers Shooed 10 | . 1 1 3 . . . . . . . 4 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 2 16 . 21 . . . 5 5 Prevented 4 | . . . . . . . . 1 . 1 . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Combat Hostiles Destroyed 111 | . 9 10 15 . . 6 1 3 . 4 24 16 2 12 9 Melee 1 | . . . . . . 1 . . . . . . . . . Guns 15 | . . 4 . . . 4 . . . . 3 2 . 2 . Cannons 41 | . 7 2 3 . . 1 1 3 . 4 9 6 . 2 3 AOE 46 | . . 4 12 . . . . . . . 7 8 2 7 6 Classes Destroyed 17 | 2 7 2 2 . . 1 1 1 . . 1 . . . . Worker 12 | . 4 1 2 2 . 1 . . . . 1 1 . . . Builder 7 | . 1 1 2 1 . . . . . . 1 1 . . . Tunneler 5 | 3 . . 1 . . . . . . . 1 . . . . Hauler 4 | . 2 . 1 . . . . . . . . . 1 . . Recycler 9 | 1 3 1 1 . . . . . . . 3 . . . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . Mechanic 3 | . . 1 . . . . . 1 . . . 1 . . . Operator 5 | . 1 . . . . . . . . . 3 1 . . . Watcher 8 | . 2 . 2 . . . . . . . 3 1 . . . Swarmer 25 | . 3 4 4 . . . . . . 2 . 8 . 4 . Grunt 52 | . 6 4 8 . . 3 . . . . 17 4 . 7 3 Brawler 4 | . . . . . . . . . . . 2 . . . 2 Duelist 4 | . . . 1 . . . . 1 . . . . . . 2 Sentry 11 | . . 2 1 . . 1 1 1 . 1 3 . . 1 . Hunter 8 | . . . . . . 2 . . . . 1 3 2 . . Programmer 6 | . . . . . . . . 1 . 1 1 1 . . 2 Heavy 1 | . . . 1 . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . 2 . . . . . Best Kill Streak 20 | 1 4 7 20 1 . 4 1 2 . 1 8 6 2 4 7 Combat Bots Only 7 | . 2 5 4 . . 3 1 2 . 1 4 5 2 4 7 Max Kills in Single Turn 4 | 1 1 2 3 1 . 1 1 1 . 1 2 3 2 4 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 1 3 . . . . . . . 2 3 2 4 3 Melee 1 | . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Hostile Shots Fired 809 | . 41 54 109 . 2 84 18 57 . 30 123 95 76 82 38 Missed 241 | . 8 12 41 . . 27 7 16 . 8 39 25 23 24 11 Damage Taken 11553 | . 331 568 1625 . 70 765 61 855 . 388 1614 1355 1509 1179 1233 Core 2512 | . 66 129 288 . 39 243 6 220 . 95 157 107 505 321 336 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 521 | . . 7 156 . . . . 27 . . 56 161 114 . . Ignored by Resistances 20 | . . . 20 . . . . . . . . . . . . Regen/Repaired (Parts) 47 | . 9 38 . . . . . . . . . . . . . Core Remaining (%) 67 | 100 73 67 47 . . . . . . 13 81 89 . . . Volleys Fired 372 | 18 61 32 36 7 . 30 6 9 . 12 64 36 20 26 15 Largest 4 | 2 2 2 2 1 . 3 3 3 . 3 3 4 4 3 2 Hottest 230 | 40 120 126 138 69 . 176 124 124 . 186 213 229 165 230 150 Shots Fired 774 | 36 122 54 62 7 . 52 18 17 . 28 165 110 53 33 17 Gun 339 | 36 . 31 11 7 . 32 6 7 . 6 65 66 51 19 2 Cannon 367 | . 122 13 14 . . 20 12 10 . 22 94 41 . 11 8 Launcher 68 | . . 10 37 . . . . . . . 6 3 2 3 7 Special . | . . . . . . . . . . . . . . . . Kinetic 281 | 36 . . . . . 33 18 16 . 10 49 64 38 9 8 Thermal 294 | . 122 44 25 7 . 19 . . . 6 27 23 8 11 2 Explosive 56 | . . 10 25 . . . . . . . 6 3 2 3 7 Electromagnetic 143 | . . . 12 . . . . 1 . 12 83 20 5 10 . Robot Hit Streak 16 | 5 11 9 10 3 . 11 7 10 . 5 16 5 7 9 12 Robot Miss Streak 11 | 6 5 3 4 1 . 3 5 1 . 2 4 7 4 3 11 Penetration Max 2 | . . . . . . . . . . . . 1 2 1 1 Secondary Targets 1 | . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . Shots Hit Robots 490 | 19 66 34 39 5 . 44 9 16 . 21 121 53 29 20 14 Core Hits 352 | 8 22 23 52 3 . 17 2 8 . 10 66 41 22 40 38 Critical Kills 8 | . . . . . . . . . . . 1 3 . 2 2 Critical Parts Destroyed 17 | . . . . . . . . . . . . 9 6 . 2 Critical Strikes 37 | . . 2 . 1 . 3 1 1 . . 3 12 6 2 6 Burn 5 | . . 2 . 1 . . . . . . 1 . . . 1 Destroy 26 | . . . . . . . . . . . 1 12 6 2 5 Blast 3 | . . . . . . 2 1 . . . . . . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . 1 . . . . . . . . . Impale 1 | . . . . . . . . 1 . . . . . . . Melee Attacks 16 | . . . . . . 5 . 3 . 4 . 4 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . 5 . . . 4 . 4 . . . Piercing 3 | . . . . . . . . 3 . . . . . . . Sneak Attacks 7 | . . . . . . . . 2 . 2 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 17985 | 181 1243 1011 2657 99 . 926 219 516 . 649 4610 2012 725 1410 1727 Guns 3357 | 181 . 267 105 99 . 480 53 90 . 76 1017 270 373 294 52 Cannons 5822 | . 1243 173 250 . . 251 166 240 . 426 2122 614 . 146 191 Explosions 7936 | . . 571 2293 . . . . . . . 1448 869 333 956 1466 Melee 786 | . . . . . . 194 . 186 . 147 . 259 . . . Ramming 84 | . . . 9 . . 1 . . . . 23 . 19 14 18 Kinetic 2982 | 181 . . . . . 373 219 320 . 230 864 250 239 115 191 Thermal 3992 | . 1243 440 355 99 . 358 . . . 76 700 332 223 114 52 Explosive 6710 | . . 571 1506 . . . . . . . 1143 869 199 956 1466 Electromagnetic 3431 | . . . 787 . . . . 10 . 196 1880 302 45 211 . Impact . | . . . . . . . . . . . . . . . . Slashing 600 | . . . . . . 194 . . . 147 . 259 . . . Piercing 186 | . . . . . . . . 186 . . . . . . . Highest Corruption 14 | . 2 . 8 . . . . . . 1 8 3 4 4 14 Average Corruption 4 | . 2 . 8 . . . . . . 1 5 2 4 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 80 | . 2 . 3 . . . . . . 1 31 3 1 28 11 Message Errors 13 | . 1 . . . . . . . . . 10 . . 2 . Matter Fused 21 | . . . 1 . . . . . . . 6 . . 9 5 Heat Flow Errors 9 | . 1 . . . . . . . . . 3 1 . 3 1 Energy Discharges 7 | . . . 1 . . . . . . . 2 . . 3 1 Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 13 | . . . 1 . . . . . . 1 4 . 1 3 3 Data Loss (major) 5 | . . . . . . . . . . . . 2 . 3 . Misfires 7 | . . . . . . . . . . . 4 . . 3 . Weapon Failures 2 | . . . . . . . . . . . 2 . . . . Overload Shots 3 | . . . . . . . . . . . . . . 2 1 Effects 2 | . . . . . . . . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . 1 Overflow Damage 683 | . 41 6 140 . . . 20 . . 18 212 108 119 . 19 Projectiles 131 | . 41 . . . . . 20 . . 18 48 4 . . . Explosions 477 | . . 6 140 . . . . . . . 164 29 119 . 19 Melee 75 | . . . . . . . . . . . . 75 . . . Knockbacks 10 | . . . . . . 4 . 1 . 2 . . . . 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . 3 . 1 . 2 . . . . 2 Secondary 2 | . . . . . . 1 . . . . . . . . 1 Self-Inflicted Damage 1684 | . . 71 511 . . . . . . . 296 . 343 20 443 Shots 35 | . . 3 12 . . . . . . . 5 . 4 1 10 Rammed 14 | . . . 3 . . 1 . . . . . . 3 . 7 Targets Rammed 21 | . . . 3 . . 2 . . . . 1 . 3 5 7 Kicked 7 | . . . . . . 1 . . . . 1 . . 5 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 541 | . 506 240 541 24 . 362 99 346 . 371 405 516 180 238 225 Average Temperature 137 | . 182 55 189 13 . 107 36 152 . 106 88 219 53 62 80 Received Heat Transfer 2307 | . 108 153 495 . . 327 . 180 . 144 465 48 111 240 36 Effects 37 | . 13 2 7 . . 1 . 1 . 1 2 7 . . 3 Shutdowns 11 | . 5 . 2 . . 1 . . . 1 2 . . . . Energy Bleed 5 | . 3 . 1 . . . . 1 . . . . . . . Interference 8 | . 3 2 . . . . . . . . . . . . 3 Matter Decay 1 | . 1 . . . . . . . . . . . . . . Short Circuit 4 | . 1 . 1 . . . . . . . . 2 . . . Damage (major) 8 | . . . 3 . . . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . 5 . . 1 . Combat Hostiles 6 | . . . . . . . . . . . 5 . . 1 . Parts Fried 17 | . . . . . . . . . . . 15 2 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted 2 | . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . . . . Parts Melted 7 | . 4 1 . . . . . . . . 1 . . . 1 Heat Transferred 7913 | . 2627 1184 592 259 . 825 . . . 148 1053 407 359 272 187 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Peak Influence 820 | 20 357 466 683 265 107 243 . . . . 820 487 425 . . Initial 245 | . 13 110 124 245 92 53 . . . . 25 107 173 . . Average 242 | 10 205 321 341 252 93 128 . . . . 213 324 235 . . Maximum Alert Level 3 | . 1 2 2 1 . 1 . . . . 3 2 2 . . Low Security (%) 43 | 100 43 23 19 . 100 88 . . . . 59 10 65 . . Level 1 36 | . 56 34 41 100 . 11 . . . . 21 62 13 . . Level 2 17 | . . 41 38 . . . . . . . 14 27 20 . . Level 3 1 | . . . . . . . . . . . 5 . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 2 3 . . 2 . 1 . . 10 2 3 . 1 Investigation 7 | . 1 . . . . 2 . . . . 3 . 1 . . Extermination 2 | . . . . . . . . . . . 1 1 . . . Reinforcement 11 | . 1 2 3 . . . . . . . 2 1 2 . . Assault 2 | . . . . . . . . 1 . . . . . . 1 Garrison 4 | . . . . . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 1 . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Distress Signals 6 | . 2 . 2 . . . . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 203 | . 15 16 33 . 5 15 1 18 . 12 36 18 11 12 11 Peak Tracking Total 11 | . 4 6 9 . 5 7 1 8 . 5 4 5 8 4 11 Tactical Retreats 12 | . 1 2 1 . . 1 . 1 . . 4 . 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Traps Triggered 6 | . 1 . . 1 . . . . . . . 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . 2 . . 1 . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . 3 . . 2 . . . 2 Triggered 7 | . . . . . . . . 2 . . 1 . . 3 1 Most Traps Carried 4 | . . . . . . . 4 4 1 2 2 . . 2 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Machines Disabled 40 | . 3 1 7 . . . 1 . . . 19 2 7 . . Max in Single Turn 7 | . 1 1 3 . . . 1 . . . 5 1 7 . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Machines Accessed 42 | . 5 6 9 1 . 2 1 2 4 . 8 3 1 . . Terminals 24 | . 4 3 8 1 . . 1 . . . 5 2 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 3 | . 1 1 . . . . . . . . . . 1 . . Recycling Units 3 | . . 1 1 . . 1 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 2 1 . . . Total Hacks 139 | . 13 17 26 1 . 9 1 2 29 . 34 4 3 . . Successful 88 | . 7 14 16 1 . 4 1 2 29 . 10 3 1 . . Failed 51 | . 6 3 10 . . 5 . . . . 24 1 2 . . Catastrophic 12 | . 2 . 3 . . . . . . . 5 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 45 | . 4 6 16 . . 2 . . . . 15 2 . . . Terminals 74 | . 11 10 24 1 . . 1 . . . 24 3 . . . Fabricators 4 | . . . . . . . . . . . 4 . . . . Repair Stations 9 | . 2 4 . . . . . . . . . . 3 . . Recycling Units 8 | . . 1 2 . . 5 . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . Garrison Access 11 | . . . . . . 4 . . . . 6 1 . . . Terminal Hacks 62 | . 5 4 11 1 . . 1 2 29 . 7 2 . . . Record 13 | . . . . . . . 1 1 11 . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Prototype ID Bank 6 | . 1 1 1 . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Open DSF 2 | . . . . 1 . . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 6 | . 1 . 3 . . . . . . . 1 1 . . . Unreport Threat 5 | . . . 1 . . . . . . . 4 . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . Patrol Status 2 | . . . 1 . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . 2 4 . . . . . . . . . . 1 . . Scan Component 3 | . 1 2 . . . . . . . . . . . . . Repair 2 | . 1 1 . . . . . . . . . . . . . Refit 2 | . . 1 . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . . 1 1 . . 4 . . . . . . . . . Recycle Component 1 | . . . . . . 1 . . . . . . . . . Process 2 | . . . . . . 2 . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 8 | . . 3 4 . . . . . . . 1 . . . . Terminals 8 | . . 3 4 . . . . . . . 1 . . . . Track 1 | . . 1 . . . . . . . . . . . . . Botnet 6 | . . 2 3 . . . . . . . 1 . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 2 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 4 8 . . 2 . . . . 7 1 1 . . Full Trace Events 8 | . 2 . . . . 2 . . . . 3 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . . . . . Time 62 | . 36 26 . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . . . . Recycled Matter 22 | . . . . . . 22 . . . . . . . . . Retrieved Matter 22 | . . . . . . 22 . . . . . . . . . Retrieved Components 16 | . . 9 7 . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Total Allies 1 | . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 1 . . . . Highest-Rated Group 96 | . . . . . . . . . . 96 96 . . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 96 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . 21 10 . . . . Total Damage 987 | . . . . . . . . . . 604 383 . . . . Kills 11 | . . . . . . . . . . 8 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 2 . . . . . 3 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Turns Passed 10394 | 120 673 473 600 215 71 368 1793 1023 92 833 1676 717 234 1088 418 Spaces Moved 5798 | 66 437 395 459 171 91 432 643 519 77 339 682 428 185 650 224 Core 393 | . . . 100 99 21 53 . 85 . . . . 15 20 . Treads 333 | . . . 71 . . . . . . . . . . 38 224 Legs 3042 | 21 . . 62 . . 37 643 434 77 339 650 187 . 592 . Wheels 1371 | 45 437 242 94 72 70 . . . . . 32 241 138 . . Hover 317 | . . 153 132 . . . . . . . . . 32 . . Flight 342 | . . . . . . 342 . . . . . . . . . Fastest Speed 40 | 80 80 56 48 50 50 40 120 50 120 120 120 95 40 50 160 Average Speed 144 | 95 80 73 95 110 74 57 273 173 120 179 198 127 86 148 160 Slowest Speed 330 | 120 95 180 240 200 95 150 330 330 120 190 330 160 150 190 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 75 25 59 3 70 12 87 69 69 56 23 12 7 77 44 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . . 1 . Known Exits Taken 3 | . . . 1 . . . . . . . . 1 1 . . Unknown Exits Taken 10 | 1 1 1 . . . 1 1 1 1 1 1 . . 1 . Scrap Searched 13 | . . . . . . . 2 4 . 1 . . . 5 1 Spaces Dug 67 | . . . 64 . . . . . . 2 . 1 . . . Terrain Destroyed 755 | . . 102 175 . . 4 2 4 . 4 157 48 70 85 104 Melee 3 | . . . . . . . . . . 2 . 1 . . . Projectile 25 | . . . 4 . . 4 2 4 . 2 1 4 . 4 . AOE 727 | . . 102 171 . . . . . . . 156 43 70 81 104 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Total 7071 | 90 643 519 549 187 93 488 662 627 76 534 865 515 227 737 259 Wait 455 | . 114 46 20 . . . 2 49 . 169 20 . . 34 1 Move 5781 | 65 436 394 458 171 90 427 642 518 76 338 681 427 185 649 224 Hop 2 | . . . . . . 2 . . . . . . . . . Pick Up 61 | 1 8 5 3 1 . 2 4 13 . 2 14 4 1 3 . Fast Attach 128 | 3 3 13 14 6 1 10 5 8 . 2 26 21 6 9 1 Attach 33 | . . 5 1 1 . 3 3 5 . 1 4 2 1 5 2 Detach 25 | 1 . 2 3 . 1 2 . 2 . . 6 4 1 3 . Swap 61 | . 7 8 3 . . 1 . 4 . 4 21 6 2 2 3 Drop 108 | 2 14 14 8 1 1 4 . 12 . 2 26 11 9 1 3 Fire 372 | 18 61 32 36 7 . 30 6 9 . 12 64 36 20 26 15 Melee 16 | . . . . . . 5 . 3 . 4 . 4 . . . Ram 5 | . . . 3 . . 1 . . . . . . 1 . . Kick 7 | . . . . . . 1 . . . . 1 . . 5 . Crush 8 | . . . . . . . . . . . . . 1 . 7 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 1 . . . . . . 1 Trap 7 | . . . . . . . . 3 . . 2 . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 121 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 351 | -10/Materials | Repaired Broken Wheel 771 | -10/Materials | Discovered new exit (range 12) 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Utility x2 963 | -9/Materials | Discovered new exit (range 11) 1032 | -9/Materials | Lost 4 parts (2n2w) 1073 | -9/Materials | Repaired Wheel 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1322 | -8/Materials | Identified exit to Factory 1420 | -8/Materials | Lost 3 parts (2n1w) 1697 | -8/Materials | Lost 6 parts (1n3u2w) 1842 | -8/Materials | Lost 7 parts (1p3n3u) 1862 | -8/Materials | Core integrity fell below 50% 1867 | -8/Materials | Entered Factory 1867 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1875 | -7/Factory | Identified exit to DSF 2082 | -7/Factory | Sucked down chute 2082 | -7/Factory | Entered Waste 2112 | -7/Waste | Spotted C-40 Crusher 2124 | -7/Waste | Spotted C-40 Crusher 2130 | -7/Waste | Spotted C-40 Crusher 2130 | -7/Waste | Spotted C-40 Crusher 2136 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2138 | -7/Waste | Spotted C-40 Crusher 2139 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2140 | -7/Waste | Discovered new exit (range 13) 2153 | -7/Waste | Entered Factory 2170 | -7/Factory | Lost 3 parts (1p1n1u) 2475 | -7/Factory | Lost 5 parts (1p1n1u2w) 2512 | -7/Factory | Discovered new exit (range 14) 2521 | -7/Factory | Entered Lower Caves 2840 | -7/Lower Caves | Build established: Skirmisher 2851 | -7/Lower Caves | Found Alien Artifact 2851 | -7/Lower Caves | Identified Core Expander 2851 | -7/Lower Caves | Installed Core Expander, added new Power slot 3288 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4072 | -7/Lower Caves | Discovered new exit (range 13) 4314 | -7/Lower Caves | Entered another Lower Caves area 4420 | -7/Lower Caves | Discovered new exit (range 14) 4533 | -7/Lower Caves | Learned Factory emergency access door positions 4623 | -7/Lower Caves | Encountered a Warlord checkpoint 5012 | -7/Lower Caves | Build established: Derelict-Tank 5031 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5035 | -7/Lower Caves | Core integrity fell below 50% 5100 | -7/Lower Caves | Lost 8 parts (2p2u4w) 5176 | -7/Lower Caves | Lost 3 allies 5275 | -7/Lower Caves | Discovered new exit (range 11) 5337 | -7/Lower Caves | Entered Data Miner 5337 | -7/Data Miner | Discovered new exit (range 6) 5360 | -7/Data Miner | Met Data Miner 5387 | -7/Data Miner | Learned location of Section 7 (-3) 5387 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5402 | -7/Data Miner | Received God Mode back door access code from Data Miner 5429 | -7/Data Miner | Entered Proximity Caves 5471 | -6/Proximity Caves | Escorted by Enhanced Grunt 5499 | -6/Proximity Caves | Core integrity fell below 20% 5841 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5882 | -6/Proximity Caves | Build established: Derelict-Mutant 6072 | -6/Proximity Caves | Discovered new exit (range 8) 6231 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6262 | -6/Proximity Caves | Entered Factory 6262 | -6/Factory | Accompanied by 1 ally 6262 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6263 | -6/Factory | Identified exit to Lower Caves 6475 | -6/Factory | Garrison activated, responded to threat 6596 | -6/Factory | Build established: Scavenger-Gunner 7306 | -6/Factory | Build established: Hacker-Tank 7351 | -6/Factory | Found Prototype Launcher 7351 | -6/Factory | Identified Scatter Rocket Array 7729 | -6/Factory | Garrison activated, responded to threat 7760 | -6/Factory | Build established: Scavenger-Gunner 7785 | -6/Factory | Discovered new exit (range 13) 7938 | -6/Factory | Entered another Factory area 7938 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7946 | -5/Factory | Identified exit to DSF 8220 | -5/Factory | Build established: Hacker-Gunner 8266 | -5/Factory | Lost 3 parts (2u1w) 8483 | -5/Factory | Discovered new exit (range 15) 8504 | -5/Factory | Lost 6 parts (2p1n3u) 8531 | -5/Factory | Identified exit to Factory 8655 | -5/Factory | Entered another Factory area 8655 | -4/Factory | Evolved 2 slots: Utility x2 8656 | -4/Factory | Identified exit to Extension 8876 | -4/Factory | Discovered new exit (range 5) 8888 | -4/Factory | Identified exit to Upper Caves 8889 | -4/Factory | Entered Upper Caves 8893 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8903 | -4/Upper Caves | Core integrity fell below 50% 8946 | -4/Upper Caves | Lost 19 parts (2p4n8u5w) 9061 | -4/Upper Caves | Learned location of Armory (-3) 9092 | -4/Upper Caves | Encountered a Warlord checkpoint 9321 | -4/Upper Caves | Build established: Derelict-Mutant 9503 | -4/Upper Caves | Learned location of 1 exit from Research 9619 | -4/Upper Caves | Learned Research security intel 9719 | -4/Upper Caves | Build established: Derelict-Gunner 9960 | -4/Upper Caves | Discovered new exit (range 10) 9977 | -4/Upper Caves | Entered another Upper Caves area 9988 | -4/Upper Caves | Discovered new exit (range 9) 10350 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10370 | -4/Upper Caves | System corruption reached 10% 10382 | -4/Upper Caves | Core integrity fell below 20% 10395 | -4/Upper Caves | Destroyed by Dirty Bomb Trap Last Messages --------------- 10383_ Scatter Rocket Array destroyed. 10385_ The unstable cave ceiling collapses. 10386_ Myomer Leg destroyed. 10387_ G-67 Veteran destroyed. 10389_ Penetrated by Slug. 10389_ Slug penetrates Wall. 10391_ The unstable cave ceiling collapses. 10391_ Tiamat Missile Launcher destroyed. 10391_ Destroyed Tiamat Missile Launcher. 10392_ System corrupted: Component data lost. 10392_ The unstable cave ceiling collapses. 10392_ Slug penetrates Earth. 10393_ Dropped Dirty Bomb Trap. 10394_ Installed Dirty Bomb Trap. 10395_ The unstable cave ceiling collapses. 10395_ Critical hit (Smash). 10395_ Broken Spk. Heavy Treads destroyed. 10395_ System corrupted by crushing effect (+5). 10395_ Triggered Dirty Bomb Trap. 10395_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????###?????????? | | ????????????????????????????????????? ##????????? | | ??????????????????????##????????????# #????????? | | ??????????????#?##???## #######????## #???###??? | | ????????????# # # ??# # #?#### #?#### #### | | ???????????? ?## ### ### | | ?????????????? ? ## ## | | ???????????????? # ## ### ### | | ??????????????????? # #?? | | ??????????????? # b ###### #?? | | ????????????????????# @Y ""gb"?# ## ##?? | | ????????????????????# # " "# ## #?## | | ????????????????????## " "# ### | | ?????????????????????# " "# ### ## | | ?????????????????????# # ## ### ###?# ## | | ?????????????????????"# ?## # # ##???# | | ????????????????????## ???# #????#### | | ??????????????????????# ???# #???????# | | ??????????????????????# ???######## #??????# | | ?????????????????????? ?????????? #??????# | | ?????????????????????? ????????? ???????# | | ??????????????????????## ???????? ???????# | | ???????????????????????#????????? ???????# | | ???????????????????????????????? ???????# | | ??????????????????????????????? ??????# | | ??????????????????????????????? ### #??????# | | ???????????????????????????????? #??# ##??????### | | ???????????????????????????????? ????# ??????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 42 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 9 Recoil Reduction 2 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 22 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed DamperHardlightAutogun Manual? 0 Play Time 00:56:05 Cumulative 749.0 hours Start 2024.06.05 @ 14:03:20 End 2024.06.05 @ 14:57:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 826 Rogue 551 Adventurer 123 Explorer 152 Win Type - Total 27 Types 21/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72a19ed4-05ab-493e-9be6-5109c5b77211