Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.12 @ 00:58:29

Player: szymekc

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (18)       3600
Robots Destroyed (295)     1475
Value Destroyed (9452)     9452
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (-612)               -612
              TOTAL SCORE: 16575

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      144
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1684

 Cogmind 
---------
Core Integrity             697/850
Matter                     72/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (60)
Movement                   Walking (120)
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
         Light Fission Core
>              --- PROPULSION (4) ---
       Armored Leg
       Armored Leg
       Armored Leg
       Armored Leg
>              --- UTILITY (6) ------
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               Core Analyzer
      Hardened Heavy Armor Plating
>              --- WEAPON (4) -------
               Beamcaster
         Heavy Flak Cannon
               Impact Mace
>              --- INVENTORY (15) ---
      Improved Titanium Leg
      Improved Cooling System
      Advanced Sensor Array
               0b10 Decoder Chip [Scout]
      Advanced Transmission Jammer
               Hacking Suite
               Authchip [Propulsion]
               Heart of Steel
               Scatter Rocket Array
               RU-N14's Throwing Claymores (4)
               RU-N14's Throwing Claymores (2)
               RU-N14's Throwing Claymores (4)
               RU-N14's Throwing Claymores (3)

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
       Armored Leg
       Armored Leg
       Armored Leg
       Armored Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               Core Analyzer
      Hardened Heavy Armor Plating
>              --- WEAPON -----------
               Beamcaster
               Gauss Rifle
               RU-N14's Throwing Claymores
               Impact Mace
>              --- INVENTORY --------
      Improved Titanium Leg
      Improved Cooling System
      Advanced Sensor Array
               0b10 Decoder Chip [Scout]
      Advanced Transmission Jammer
               Hacking Suite
               Authchip [Propulsion]
               Heart of Steel
         Heavy Flak Cannon
               Scatter Rocket Array
               RU-N14's Throwing Claymores
               RU-N14's Throwing Claymores
[Rating: 79]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Scatter Rocket Array
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | 8   17  13  21  .   32  20  24  1   9   8   6   .   2   11  6   .   3   .   
  Power                    26   | 1   3   1   2   .   5   2   4   .   2   2   2   .   .   1   .   .   1   .   
    Engine                 12   | 1   1   1   2   .   3   1   2   .   1   .   .   .   .   .   .   .   .   .   
    Core                   14   | .   2   .   .   .   2   1   2   .   1   2   2   .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               52   | 2   5   4   7   .   12  3   10  .   2   .   .   .   .   7   .   .   .   .   
    Treads                 24   | 2   1   2   5   .   12  2   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   2   1   1   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
    Wheel                  3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   10  .   2   .   .   .   .   .   .   .   .   .   
  Utility                  49   | 3   4   3   6   .   6   5   7   1   4   2   .   .   1   2   4   .   1   .   
    Device                 29   | 3   1   1   6   .   3   1   4   1   2   2   .   .   1   1   2   .   1   .   
    Storage                6    | .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              7    | .   .   .   .   .   1   1   2   .   2   .   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   5   5   6   .   9   10  3   .   1   4   4   .   1   1   2   .   1   .   
    Energy Gun             15   | .   3   2   3   .   5   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Energy Cannon          5    | .   .   2   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 2   1   1   2   .   1   8   1   .   .   4   4   .   .   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   1   2   .   4   4   5   .   2   .   .   .   .   .   .   .   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   6   4   2   .   2   2   .   .   .   .   5   .   2   2   2   1   .   1   
  Power                    6    | .   2   1   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Propulsion               7    | .   3   1   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   11   | .   1   1   .   .   .   .   .   .   .   .   4   .   1   .   2   1   .   1   
  Highest Loss Streak      5    | .   5   2   1   .   1   2   .   .   .   .   2   .   2   1   2   1   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Backups            15   | .   7   15  21  24  24  24  5   5   5   4   5   5   5   4   8   10  11  13  
  Power                    .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   1   6   8   10  7   5   .   .   .   .   .   .   .   .   1   1   1   1   
  Utility                  6    | .   3   4   7   8   10  10  3   3   3   3   3   3   3   2   4   5   6   6   
  Weapon                   4    | .   1   4   4   6   7   8   2   2   2   1   2   2   2   2   1   2   2   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             44   | .   1   1   3   1   17  5   5   .   .   .   .   .   .   .   .   .   2   9   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               14   | .   .   .   .   .   11  1   1   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  13   | .   .   .   .   1   4   .   3   .   .   .   .   .   .   .   .   .   1   4   
  Weapon                   15   | .   1   1   3   .   2   4   1   .   .   .   .   .   .   .   .   .   .   3   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   89  97  96  100 96  99  98  100 99  100 96  100 99  98  90  91  91  88  
  Engine                   4    | .   2   11  10  11  5   7   1   .   1   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   11  2   .   .   3   1   5   7   5   7   6   7   7   6   6   6   6   6   
  Treads                   15   | .   10  16  20  33  35  35  .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      8    | .   7   6   8   .   .   .   .   .   .   .   .   .   .   16  26  26  26  26  
  Flight                   5    | .   .   .   .   .   .   .   29  30  29  30  30  30  30  9   .   .   .   .   
  Device                   12   | .   19  8   15  22  16  9   6   7   7   7   7   7   6   13  9   6   6   6   
  Storage                  7    | .   8   14  11  11  9   9   .   .   .   .   .   .   .   .   4   6   6   6   
  Processor                8    | .   .   .   .   .   3   9   22  23  23  23  23  23  23  25  14  13  13  13  
  Protection               3    | .   .   4   3   .   3   8   .   .   .   .   .   .   .   .   4   6   6   6   
  Energy Gun               7    | .   7   6   7   21  12  1   .   .   .   .   .   .   3   6   4   6   6   6   
  Energy Cannon            2    | .   .   20  1   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   17  .   12  .   .   12  28  30  29  29  27  30  23  16  13  11  6   2   
  Impact Weapon            1    | .   .   .   .   .   .   2   .   .   .   1   .   .   2   3   4   6   6   6   
Peak Build Rating          79   | 9   15  17  24  23  39  48  55  54  57  60  61  56  56  71  75  74  79  78  
  Average Rating           41   | 5   10  11  20  22  32  38  48  53  55  59  58  56  54  65  70  72  76  75  
  On Entrance              44   | .   9   14  11  23  23  39  42  53  54  57  60  56  56  54  71  74  70  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 8   49  92  97  96  103 102 22  19  19  22  28  19  19  25  67  62  68  68  
  Greatest Support         86   | 40  40  40  69  66  86  84  23  23  23  23  23  23  23  64  64  64  64  64  
  Greatest Overweight (x)  15   | .   15  5   7   1   1   1   .   .   .   .   4   .   .   1   1   .   1   1   
  Average Overweight (x)   .    | .   1   2   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   20  25  25  25  25  25  25  5   5   5   5   5   5   5   15  15  15  15  
  Average Capacity         16   | 5   12  18  22  25  25  25  5   5   5   5   5   5   5   5   12  15  15  15  
  Most Carried             25   | 2   15  18  25  25  25  25  25  5   5   5   5   5   5   5   14  14  15  15  
  Average Carried          15   | .   7   15  21  24  24  24  5   5   5   4   5   5   5   4   9   13  14  15  
  Final Capacity           25   | 5   15  20  25  25  25  25  5   5   5   5   5   5   5   5   15  15  15  15  
  Final Carried            25   | 2   15  17  25  24  25  24  5   5   5   5   5   5   5   5   13  14  15  15  

 Class Distribution 
--------------------
 59% | Mutant
 16% | Derelict-Skirmisher
 15% | Sprinter
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -8/Storage
             Sprinter | -7/Factory
             Sprinter | -7/Waste
             Sprinter | -7/Factory
             Sprinter | -7/Lower Caves
             Sprinter | -7/Lower Caves
   Scavenger-Sprinter | -7/Data Miner
   Scavenger-Sprinter | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
  Derelict-Skirmisher | -6/Lower Caves
  Derelict-Skirmisher | -6/Lower Caves
  Derelict-Skirmisher | -6/Zion
      Derelict-Mutant | -5/Proximity Caves

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Matter Collected           7615  | 321  364  158  470  193  310  810  1649 74   1087 578  650  .    117  369  378  13   30   44   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12464 | 100  723  195  1102 110  2005 1048 1773 219  1768 750  743  .    117  550  806  145  .    310  
  Parts                    616   | 8    39   11   68   9    98   55   85   4    107  35   40   .    4    26   20   2    .    5    
Haulers Intercepted        26    | .    1    .    5    .    5    3    6    .    6    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5     | .    2    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      77    | .    .    .    .    .    .    .    .    .    .    28   41   .    2    .    6    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro 
Combat Hostiles Destroyed  211  | .   15  3   24  6   30  17  24  1   19  12  19  .   2   6   17  2   .   14  
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     145  | .   13  1   18  1   19  11  24  1   19  12  14  .   2   6   4   .   .   .   
  Cannons                  15   | .   .   1   1   .   7   6   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      43   | .   1   .   4   5   3   .   .   .   .   .   5   .   .   .   12  .   .   13  
Classes Destroyed          18   | 2   4   1   2   1   3   1   1   1   .   .   .   .   .   .   1   .   .   1   
  Worker                   9    | .   .   .   .   1   1   1   2   .   3   .   .   .   .   1   .   .   .   .   
  Builder                  16   | .   .   .   .   .   2   3   3   .   3   .   .   .   .   5   .   .   .   .   
  Tunneler                 6    | 2   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   26   | .   1   .   5   .   5   3   6   .   6   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   1   1   1   .   2   .   2   .   3   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 9    | .   1   .   1   .   3   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  41   | .   3   .   14  4   3   1   .   .   3   3   5   .   .   .   2   .   .   3   
  Grunt                    104  | .   12  .   1   2   17  10  18  .   9   5   9   .   2   5   10  .   .   4   
  Brawler                  10   | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   2   .   .   4   
  Duelist                  12   | .   .   .   1   .   1   2   1   .   1   1   1   .   .   .   2   .   .   2   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   32   | .   .   2   8   .   6   1   3   .   6   2   2   .   .   .   1   .   .   1   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Programmer               4    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   5   2   4   4   4   4   9   1   8   3   4   .   2   5   11  2   .   9   
  Combat Bots Only         11   | .   5   2   4   4   4   3   8   1   5   3   4   .   2   4   11  2   .   9   
Max Kills in Single Turn   6    | 1   1   1   4   3   2   2   2   1   4   2   3   .   1   1   5   1   .   6   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Exploded                 6    | .   1   .   4   2   2   .   .   .   .   .   3   .   .   .   5   .   .   6   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)
  01-MTF (-8/Storage)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        872   | .    88   37   116  10   109  128  51   .    80   29   100  .    11   36   39   21   .    17   
  Missed                   287   | .    18   8    37   4    39   22   19   .    41   8    49   .    5    13   14   4    .    6    
Damage Taken               9330  | .    854  782  840  144  1102 1865 423  .    375  319  899  .    114  392  514  306  .    401  
  Core                     1143  | .    83   143  125  .    160  149  70   .    71   40   149  .    .    19   74   23   .    37   
  Absorbed by Shields      200   | .    .    .    115  .    .    8    .    .    .    .    .    .    .    .    77   .    .    .    
  Ignored by Resistances   6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   360   | .    .    .    70   .    55   .    136  .    99   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54    | 100  .    9    .    68   .    43   .    .    .    .    .    .    52   .    .    .    .    .    
Volleys Fired              613   | 16   83   14   71   11   84   85   75   4    56   32   37   .    5    18   15   2    .    5    
  Largest                  4     | 2    2    2    2    2    2    2    4    4    4    4    4    .    4    4    3    3    .    2    
  Hottest                  144   | 40   100  120  120  112  136  136  100  100  100  124  124  .    139  144  127  127  .    119  
Shots Fired                1598  | 32   130  26   140  17   165  169  289  16   222  122  132  .    20   72   34   6    .    6    
  Gun                      1513  | 32   126  16   130  12   134  154  289  16   222  122  130  .    20   72   31   6    .    1    
  Cannon                   63    | .    .    10   8    .    29   15   .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 18    | .    .    .    2    5    2    .    .    .    .    .    2    .    .    .    3    .    .    4    
  Special                  4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1248  | 32   110  .    82   .    .    139  289  16   222  122  130  .    18   54   29   4    .    1    
  Thermal                  246   | .    4    10   56   12   109  30   .    .    .    .    .    .    2    18   2    2    .    1    
  Explosive                18    | .    .    .    2    5    2    .    .    .    .    .    2    .    .    .    3    .    .    4    
  Electromagnetic          86    | .    16   16   .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | 4    22   7    8    11   28   24   10   7    9    7    8    .    6    7    5    1    .    4    
  Robot Miss Streak        14    | 4    5    1    4    1    6    4    4    3    4    7    10   .    4    5    5    5    .    14   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
  Secondary Targets        31    | .    1    .    3    .    5    2    5    .    4    4    4    .    .    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    1    1    .    1    1    1    .    .    1    1    .    .    .    
Shots Hit Robots           1013  | 16   90   19   87   6    127  135  181  10   111  65   62   .    9    53   30   6    .    6    
  Core Hits                607   | 5    37   7    42   9    73   43   64   5    65   32   40   .    9    25   70   1    .    80   
  Critical Kills           6     | .    .    .    .    .    .    .    1    .    1    .    1    .    .    1    2    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    .    3    1    .    .    2    .    .    .    1    2    .    .    
  Critical Strikes         30    | .    1    1    1    .    8    3    4    1    1    .    3    .    .    2    3    2    .    .    
    Burn                   13    | .    .    .    1    .    8    3    .    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                7     | .    .    .    .    .    .    .    2    1    1    .    3    .    .    .    .    .    .    .    
    Corrupt                2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    3    2    .    .    
Melee Attacks              63    | .    .    .    .    .    .    14   9    .    2    2    .    .    4    13   12   3    2    2    
  Impact                   63    | .    .    .    .    .    .    14   9    .    2    2    .    .    4    13   12   3    2    2    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19    | .    .    .    .    .    .    2    5    .    .    .    .    .    .    5    5    .    .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26652 | 166  1015 284  1718 643  3297 2712 3960 243  2145 1369 1998 .    125  1377 2501 159  .    2940 
  Guns                     16547 | 166  939  142  1356 104  1988 2166 3191 243  2145 1369 1400 .    125  834  348  31   .    .    
  Cannons                  1159  | .    .    139  88   .    582  343  .    .    .    .    .    .    .    .    .    .    .    7    
  Explosions               6281  | .    66   .    218  516  667  .    .    .    .    .    598  .    .    .    1478 .    .    2738 
  Melee                    2480  | .    .    .    .    .    .    185  769  .    .    .    .    .    .    528  675  128  .    195  
  Ramming                  185   | .    10   3    56   23   60   18   .    .    .    .    .    .    .    15   .    .    .    .    
  Kinetic                  13142 | 166  795  .    743  .    .    1935 3191 243  2145 1369 1400 .    125  666  348  9    .    7    
  Thermal                  3964  | .    66   139  701  104  2190 574  .    .    .    .    .    .    .    168  .    22   .    .    
  Explosive                5668  | .    .    .    218  516  120  .    .    .    .    .    598  .    .    .    1478 .    .    2738 
  Electromagnetic          1213  | .    144  142  .    .    927  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2480  | .    .    .    .    .    .    185  769  .    .    .    .    .    .    528  675  128  .    195  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    16   1    8    8    3    3    3    3    .    .    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    10   1    8    5    3    3    3    3    .    .    .    .    .    
  Corruption Purged        6     | .    .    .    .    .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    .    .    2    5    1    29   4    9    1    .    .    .    .    .    .    
    Message Errors         12    | .    .    .    .    .    .    .    1    1    7    .    2    1    .    .    .    .    .    .    
    Matter Fused           11    | .    .    .    .    .    .    1    1    .    7    .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    1    1    .    2    .    1    .    .    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    1    .    4    1    1    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    4    2    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1345  | .    .    15   41   47   42   83   364  .    .    .    .    .    .    341  250  118  .    44   
  Projectiles              30    | .    .    15   .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               139   | .    .    .    41   47   42   .    .    .    .    .    .    .    .    .    .    .    .    9    
  Melee                    1176  | .    .    .    .    .    .    68   364  .    .    .    .    .    .    341  250  118  .    35   
Knockbacks                 8     | .    .    .    .    .    2    1    2    .    .    .    .    .    .    1    .    1    .    1    
  Impact                   7     | .    .    .    .    .    2    1    2    .    .    .    .    .    .    1    .    1    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      486   | .    .    .    30   76   86   .    .    .    .    .    17   .    .    .    80   .    .    197  
  Shots                    19    | .    .    .    1    3    2    .    .    .    .    .    1    .    .    .    4    .    .    8    
  Rammed                   22    | .    3    .    7    1    7    4    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             34    | .    5    2    9    1    8    5    .    .    .    .    .    .    .    4    .    .    .    .    
  Kicked                   9     | .    1    2    2    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Crushed                  3     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354   | .    156  250  120  .    99   170  354  166  240  84   138  .    159  133  138  108  .    60   
  Average Temperature      54    | .    27   104  38   .    20   29   98   87   61   21   32   .    60   58   63   56   .    19   
  Received Heat Transfer   2700  | .    447  81   167  18   522  444  195  .    144  81   177  .    54   189  142  .    .    39   
  Effects                  2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           13    | .    .    1    .    .    1    1    2    .    .    .    .    .    .    3    1    3    .    1    
  Combat Hostiles          4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Parts Fried              17    | .    .    1    .    .    3    2    6    .    .    .    .    .    .    1    .    4    .    .    
  Impact Corruptions       39    | .    .    .    .    .    .    3    9    .    .    .    .    .    .    10   8    7    .    2    
Robots Melted              2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             28    | .    .    .    12   .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         8285  | .    50   296  1591 222  4498 1184 .    .    .    .    .    .    .    407  .    37   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    1    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro 
Maximum Alert Level        2    | .   .   .   1   .   1   1   1   .   2   .   .   .   .   .   .   .   .   .   
  Low Security (%)         80   | 100 100 100 84  100 68  86  57  100 30  .   .   .   .   100 .   .   .   .   
  Level 1                  17   | .   .   .   15  .   31  13  42  .   47  .   .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             507  | 5   152 37  251 125 267 240 377 123 507 .   .   .   .   117 .   .   .   .   
  Initial                  123  | .   .   37  .   39  .   102 52  123 79  .   .   .   .   .   .   .   .   .   
  Average                  114  | .   36  3   91  24  165 145 187 118 283 .   .   .   .   67  .   .   .   .   
Influence Increases        6618 | 15  473 45  761 230 994 576 911 .   804 260 410 .   40  220 360 50  .   469 
  Destroy 0b10 Robot/C     4220 | .   300 40  480 140 620 300 480 .   380 240 380 .   40  120 340 40  .   320 
  Destroy 0b10 Robot/NC    420  | 15  20  5   45  15  70  40  80  .   90  .   .   .   .   35  .   .   .   5   
  Destroy Leader           792  | .   72  .   142 20  152 66  104 .   114 20  30  .   .   32  20  10  .   10  
  Allied During Kill       151  | .   .   .   .   11  6   .   .   .   .   .   .   .   .   .   .   .   .   134 
  Successful Hack          293  | .   12  .   49  .   39  41  107 .   36  .   .   .   .   9   .   .   .   .   
  Select Force Hacks       60   | .   60  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disable Machine          180  | .   .   .   15  .   75  75  15  .   .   .   .   .   .   .   .   .   .   .   
  Destroy Structure        127  | .   9   .   15  44  32  9   5   .   4   .   .   .   .   9   .   .   .   .   
  Partial Spotted          60   | .   .   .   .   .   .   .   15  .   30  .   .   .   .   15  .   .   .   .   
  Lose Combat Pursuer      315  | .   .   .   15  .   .   45  105 .   150 .   .   .   .   .   .   .   .   .   
Influence Decreases        4851 | 15  375 82  659 269 750 562 610 10  380 170 248 .   40  170 391 50  .   70  
  Time Decay               4135 | 15  320 72  428 269 670 542 410 10  380 170 198 .   20  150 371 50  .   60  
  Lost Part                235  | .   55  10  10  .   20  20  .   .   .   .   50  .   20  20  20  .   .   10  
  Lost Ally                60   | .   .   .   .   .   60  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Purge Threat             421  | .   .   .   221 .   .   .   200 .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   5   .   .   .   3   10  8   .   3   .   1   .   .   6   .   .   .   1   
  Investigation            9    | .   4   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            16   | .   1   .   .   .   3   2   3   .   3   .   .   .   .   4   .   .   .   .   
  Assault                  4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison                 7    | .   .   .   .   .   .   2   4   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro 
Distress Signals           12   | .   2   .   1   .   5   .   1   .   3   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              342  | .   28  5   37  7   58  40  42  4   45  10  23  .   2   8   15  2   .   16  
  Peak Tracking Total      9    | .   5   2   6   4   6   9   5   4   8   2   5   .   2   3   9   2   .   9   
  Tactical Retreats        12   | .   .   .   1   .   .   3   3   .   5   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro 
Traps Triggered            6    | .   2   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Disabled          13   | .   .   .   1   .   5   5   1   .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Accessed          87   | .   8   1   9   1   11  10  20  .   14  2   2   4   1   3   1   .   .   .   
  Terminals                52   | .   6   .   8   1   8   8   11  .   7   1   .   .   1   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   .   .   1   .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   2   .   .   .   2   2   5   .   2   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
Total Hacks                261  | .   34  1   36  1   33  26  47  .   26  6   7   32  3   8   1   .   .   .   
  Successful               160  | .   17  1   22  1   19  13  23  .   10  6   7   32  3   5   1   .   .   .   
  Failed                   101  | .   17  .   14  .   14  13  24  .   16  .   .   .   .   3   .   .   .   .   
    Catastrophic           20   | .   2   .   3   .   4   2   2   .   6   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   101  | .   16  .   18  .   21  13  12  .   15  .   .   .   .   6   .   .   .   .   
  Terminals                163  | .   27  .   34  1   26  22  29  .   15  5   .   .   3   1   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          13   | .   .   .   2   .   2   .   2   .   7   .   .   .   .   .   .   .   .   .   
  Recycling Units          30   | .   7   .   .   .   5   4   9   .   2   .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             88   | .   6   1   12  1   5   6   8   .   .   6   7   32  3   .   1   .   .   .   
  Record                   25   | .   .   .   .   .   .   .   .   .   .   5   6   11  3   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   3   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   2   .   .   .   1   1   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   2   .   2   .   2   .   3   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   1   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   2   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      6    | .   1   .   .   .   2   1   1   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         53   | .   10  .   8   .   10  6   10  .   6   .   .   .   .   3   .   .   .   .   
  Terminals                46   | .   8   .   8   .   10  6   8   .   6   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   2   .   2   .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   32   | .   5   .   5   .   6   6   5   .   5   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   7   .   9   1   10  9   18  .   13  1   .   .   1   2   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   15  .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Time                     205  | .   .   .   32  .   53  .   60  .   60  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     37   | .   10  .   .   .   13  3   10  .   .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro 
Total Allies               7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Highest-Rated Group      151  | .   .   .   .   40  40  .   .   .   .   .   .   .   .   .   .   .   151 151 
  Highest-Rated Ally       39   | .   .   .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   9   22  .   .   .   .   .   .   .   .   .   .   .   .   11  
  Total Damage             417  | .   .   .   .   66  169 .   .   .   .   .   .   .   .   .   .   .   .   182 
  Kills                    4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Active Infowar (turns)     14425 | 38   1579 535  1133 1290 1693 1214 981  38   899  343  409  32   123  314  1094 917  1600 193  
  Optics                   3083  | .    .    .    .    .    .    .    962  38   899  343  409  32   123  277  .    .    .    .    
  Sensors                  4119  | .    .    1    .    .    .    .    .    .    .    .    .    .    .    314  1094 917  1600 193  
  Terrain                  504   | 14   490  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Seismic                  7509  | 38   1579 534  1133 1290 1693 1214 28   .    .    .    .    .    .    .    .    .    .    .    
  T.N.C.                   757   | .    .    .    .    .    .    2    755  .    .    .    .    .    .    .    .    .    .    .    
  Jamming                  8     | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
Robot Analysis Total       6     | .    2    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    10    | .    .    .    .    1    .    .    .    .    .    1    2    .    1    .    1    2    1    1    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Turns Passed               16856 | 126  1579 850  1837 1290 2690 1541 981  38   899  343  409  32   123  314  1094 917  1600 193  
Spaces Moved               13305 | 47   648  404  826  520  915  510  2438 107  2022 762  803  124  337  202  822  751  951  116  
  Core                     63    | 6    48   .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Treads                   2693  | 41   254  192  261  520  915  510  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3385  | .    200  77   334  .    .    .    .    .    .    .    .    .    .    134  822  751  951  116  
  Wheels                   444   | .    78   135  231  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    68    | .    68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6652  | .    .    .    .    .    .    .    2438 107  2022 762  794  124  337  68   .    .    .    .    
  Fastest Speed            26    | 50   100  155  120  240  237  237  26   27   26   26   26   26   26   26   120  120  120  120  
  Average Speed            104   | 145  198  190  178  240  242  237  26   27   26   26   32   26   26   93   120  120  166  141  
  Slowest Speed            800   | 160  800  320  240  240  245  250  29   27   27   26   250  26   26   190  190  120  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            39    | .    .    .    .    .    .    .    25   .    14   .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 5    95   88   82   98   80   66   54   81   48   92   94   76   50   8    90   91   89   15   
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     17    | .    3    .    1    .    2    2    2    .    .    1    1    1    .    .    .    2    1    1    
  Known Exits Taken        13    | .    .    1    1    1    1    1    .    .    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Scrap Searched             21    | .    .    2    .    2    .    .    .    .    .    3    4    .    .    .    4    4    2    .    
Spaces Dug                 73    | .    3    .    .    41   .    8    .    .    2    1    .    .    4    8    5    .    1    .    
Terrain Destroyed          409   | .    7    .    12   49   30   8    .    .    2    5    76   .    5    8    91   .    1    115  
  Melee                    29    | .    .    .    .    .    .    8    .    .    2    1    .    .    4    8    5    .    1    .    
  Projectile               18    | .    4    .    .    .    .    .    .    .    .    4    8    .    1    .    .    .    .    1    
  AOE                      361   | .    3    .    12   49   30   .    .    .    .    .    67   .    .    .    86   .    .    114  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Total                      15141 | 73   817  457  1043 544  1233 687  2676 112  2318 849  866  123  351  263  875  757  970  127  
  Wait                     601   | .    29   2    52   3    118  15   98   .    228  36   16   .    .    .    3    1    .    .    
  Move                     13213 | 46   647  403  825  519  914  509  2389 106  1995 761  802  123  336  201  821  750  950  116  
  Hop                      36    | .    .    .    .    .    .    .    24   .    12   .    .    .    .    .    .    .    .    .    
  Pick Up                  116   | 2    21   8    25   2    26   8    8    .    .    1    .    .    .    4    5    1    5    .    
  Fast Attach              99    | 7    8    7    9    .    10   10   19   .    7    2    6    .    2    4    4    .    4    .    
  Attach                   33    | 1    4    5    9    .    3    .    5    .    .    .    .    .    .    2    4    .    .    .    
  Detach                   26    | 1    2    3    5    .    2    2    4    .    1    .    .    .    .    1    5    .    .    .    
  Swap                     134   | .    7    4    14   5    25   21   13   1    9    9    4    .    4    9    3    .    2    4    
  Drop                     172   | .    11   9    24   3    43   17   32   1    8    6    1    .    .    7    3    .    7    .    
  Fire                     613   | 16   83   14   71   11   84   85   75   4    56   32   37   .    5    18   15   2    .    5    
  Melee                    63    | .    .    .    .    .    .    14   9    .    2    2    .    .    4    13   12   3    2    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    1    2    2    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Crush                    25    | .    4    .    7    1    8    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / Exi / Sub)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 14)
   127 | -11/Scrapyard      | Entered Materials
   150 | -10/Materials      | Discovered new exit (range 15)
   239 | -10/Materials      | Discovered new exit (range 6)
   310 | -10/Materials      | Build established: Mutant
   578 | -10/Materials      | Discovered new exit (range 11)
   768 | -10/Materials      | Lost 5 parts (1p3n1w)
  1186 | -10/Materials      | Learned 2 Mines zone layouts
  1244 | -10/Materials      | Identified exit to Materials
  1244 | -10/Materials      | Identified exit to Subcaves
  1244 | -10/Materials      | Learned location of 1 exit from Materials
  1257 | -10/Materials      | Learned location of 1 exit from Storage
  1258 | -10/Materials      | Learned location of 1 exit from Storage
  1259 | -10/Materials      | Learned Storage security intel
  1260 | -10/Materials      | Learned 4 Subcaves zone layouts
  1279 | -10/Materials      | Loaded intel: 11 trap records
  1706 | -10/Materials      | Entered Mines
  1708 | -10/Mines          | Identified exit to Exiles
  1738 | -10/Mines          | Met a Derelict bent on vengeance
  1873 | -10/Mines          | Core integrity fell below 50%
  2101 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2105 | -10/Mines          | Found Prototype Device
  2105 | -10/Mines          | Identified Exp. Sensor Array
  2166 | -10/Mines          | Found the Drone Emporium
  2178 | -10/Mines          | Found Prototype Device
  2191 | -10/Mines          | Build established: Scavenger-Mutant
  2259 | -10/Mines          | Destroyed YI-UF0
  2518 | -10/Mines          | Discovered exit to Materials (range 13)
  2535 | -10/Mines          | Build established: Mutant
  2537 | -10/Mines          | Discovered exit to Materials (range 9)
  2544 | -10/Mines          | Assembled infested the area
  2555 | -10/Mines          | Core integrity fell below 20%
  2556 | -10/Mines          | Entered Materials
  2556 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2557 | -9/Materials       | Identified exit to Materials
  2563 | -9/Materials       | Identified Splice Drone Bay
  3140 | -9/Materials       | Discovered exit to Materials (range 15)
  3493 | -9/Materials       | Repaired Imp. Treads
  3685 | -9/Materials       | Discovered exit to Materials (range 5)
  3812 | -9/Materials       | Loaded intel: 2 recycling unit locations
  3870 | -9/Materials       | Loaded intel: 12 terminal locations
  3917 | -9/Materials       | Identified exit to Mines
  3956 | -9/Materials       | Learned Materials terminal intel
  3986 | -9/Materials       | Learned location of Zion (-6)
  4028 | -9/Materials       | Learned Storage terminal intel
  4393 | -9/Materials       | Entered Mines
  4444 | -9/Mines           | Learned location of 1 exit from Materials
  4620 | -9/Mines           | Discovered exit to Materials (range 9)
  4894 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5266 | -9/Mines           | Discovered exit to Materials (range 13)
  5683 | -9/Mines           | Entered Materials
  5683 | -8/Materials       | Accompanied by 3 allies
  5683 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5684 | -8/Materials       | Identified exit to Factory
  5685 | -8/Materials       | Loaded intel: 12 terminal locations
  5758 | -8/Materials       | Lost 3 allies
  6885 | -8/Materials       | Discovered exit to Factory (range 8)
  7242 | -8/Materials       | Repaired Broken Arm. Treads
  7285 | -8/Materials       | Identified exit to Storage
  7955 | -8/Materials       | Learned location of 2 exits from Lower Caves
  8108 | -8/Materials       | Learned Factory trap positions
  8167 | -8/Materials       | Learned Storage stockpile data
  8218 | -8/Materials       | Learned location of Extension (-4)
  8278 | -8/Materials       | Learned 4 Recycling zone layouts
  8347 | -8/Materials       | Learned Storage trap positions
  8373 | -8/Materials       | Entered Storage
  8374 | -8/Storage         | Identified exit to Recycling
  8375 | -8/Storage         | Loaded intel: 24 trap records
  8378 | -8/Storage         | Loaded intel: 16 terminal locations
  8639 | -8/Storage         | Garrison activated, responded to threat
  8675 | -8/Storage         | Met 01-MTF
  8755 | -8/Storage         | Found Prototype Launcher
  8755 | -8/Storage         | Identified Scatter Rocket Array
  9561 | -8/Storage         | Learned Factory trap positions
  9638 | -8/Storage         | Learned location of 2 exits from Lower Caves
  9850 | -8/Storage         | Learned location of Lower Caves (-7)
  9869 | -8/Storage         | Core integrity fell below 50%
  9869 | -8/Storage         | System corruption reached 10%
  9875 | -8/Storage         | Learned Factory stockpile data
  9884 | -8/Storage         | Destroyed 01-MTF
  9891 | -8/Storage         | Found Prototype Device
  9891 | -8/Storage         | Identified 01-MTF's Autohacker
  9908 | -8/Storage         | Learned Factory trap positions
  9914 | -8/Storage         | Entered Factory
  9914 | -7/Factory         | Evolved 2 slots: Weapon x2
  9915 | -7/Factory         | Loaded intel: 104 trap records
 10128 | -7/Factory         | Build established: Sprinter
 10234 | -7/Factory         | Destroyed 8 combat bots
 10388 | -7/Factory         | Garrison activated, responded to threat
 10452 | -7/Factory         | Learned location of 2 exits from Archives
 10488 | -7/Factory         | Learned Factory stockpile data
 10499 | -7/Factory         | Repaired Enh. Autogun
 10515 | -7/Factory         | Identified exit to Lower Caves
 10528 | -7/Factory         | Garrison activated, responded to threat
 10533 | -7/Factory         | Learned location of 2 exits from Proximity Caves
 10540 | -7/Factory         | Learned location of 1 exit from Lower Caves
 10542 | -7/Factory         | Identified exit to Factory
 10543 | -7/Factory         | Learned location of 1 exit from Upper Caves
 10550 | -7/Factory         | Learned location of 2 exits from Archives
 10553 | -7/Factory         | Destroyed 7 combat bots
 10631 | -7/Factory         | Discovered exit to Factory (range 13)
 10674 | -7/Factory         | Discovered exit to Factory (range 16)
 10793 | -7/Factory         | Fabricated Adv. Transmission Jammer (x2)
 10895 | -7/Factory         | Manually triggered Chute Trap
 10895 | -7/Factory         | Sucked down chute
 10895 | -7/Factory         | Entered Waste
 10898 | -7/Waste           | Spotted C-40 Crusher
 10898 | -7/Waste           | Spotted C-40 Crusher
 10899 | -7/Waste           | Spotted C-40 Crusher
 10905 | -7/Waste           | Spotted C-40 Crusher
 10910 | -7/Waste           | EMP discharged
 10910 | -7/Waste           | Spotted C-40 Crusher
 10911 | -7/Waste           | Discovered new exit (range 10)
 10920 | -7/Waste           | Destroyed C-40 Crusher
 10933 | -7/Waste           | Entered Factory
 10934 | -7/Factory         | Loaded intel: 81 trap records
 10950 | -7/Factory         | Discovered exit to Lower Caves (range 5)
 11300 | -7/Factory         | Discovered exit to Factory (range 10)
 11679 | -7/Factory         | Learned Hub_04(d) garrison access intel
 11727 | -7/Factory         | Repaired Enh. Autogun
 11755 | -7/Factory         | Learned location of 1 exit from Hub_04(d)
 11823 | -7/Factory         | Learned Extension security intel
 11832 | -7/Factory         | Entered Lower Caves
 11833 | -7/Lower Caves     | Identified exit to Lower Caves
 11880 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 11881 | -7/Lower Caves     | Learned 8 Research zone layouts
 12040 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12175 | -7/Lower Caves     | Entered another Lower Caves area
 12176 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12176 | -7/Lower Caves     | Identified exit to Data Miner
 12201 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12361 | -7/Lower Caves     | Learned Factory garrison access intel
 12430 | -7/Lower Caves     | Learned Research garrison access intel
 12430 | -7/Lower Caves     | Learned Factory terminal intel
 12430 | -7/Lower Caves     | Learned Research emergency access door positions
 12579 | -7/Lower Caves     | Learned 8 Factory zone layouts
 12580 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 12584 | -7/Lower Caves     | Entered Data Miner
 12584 | -7/Data Miner      | Discovered new exit (range 6)
 12588 | -7/Data Miner      | Met Data Miner
 12596 | -7/Data Miner      | Learned location of Section 7 (-2)
 12596 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12601 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12616 | -7/Data Miner      | Entered Proximity Caves
 12698 | -6/Proximity Caves | Learned Factory stockpile data
 12698 | -6/Proximity Caves | Learned 8 Factory zone layouts
 12730 | -6/Proximity Caves | Learned location of 1 exit from Factory
 12739 | -6/Proximity Caves | Entered Factory
 12739 | -6/Factory         | Evolved 2 slots: Utility x2
 12740 | -6/Factory         | Identified exit to Factory
 12741 | -6/Factory         | Identified exit to Lower Caves
 12743 | -6/Factory         | Loaded intel: 101 trap records
 12745 | -6/Factory         | Loaded intel: 26 terminal locations
 12746 | -6/Factory         | Loaded intel: 4 garrison access locations
 12877 | -6/Factory         | Garrison activated, responded to threat
 12945 | -6/Factory         | Discovered exit to Lower Caves (range 13)
 13053 | -6/Factory         | Entered Lower Caves
 13054 | -6/Lower Caves     | Identified exit to Lower Caves
 13106 | -6/Lower Caves     | Learned Factory security intel
 13331 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 13364 | -6/Lower Caves     | Destroyed 11 combat bots
 13594 | -6/Lower Caves     | Found Prototype Device
 13625 | -6/Lower Caves     | Build established: Derelict-Skirmisher
 13625 | -6/Lower Caves     | Murdered Warlord Statue
 14147 | -6/Lower Caves     | Entered another Lower Caves area
 14957 | -6/Lower Caves     | Discovered new exit (range 16)
 15063 | -6/Lower Caves     | Identified exit to Zion
 15064 | -6/Lower Caves     | Entered Zion
 15065 | -6/Zion            | Identified exit to Proximity Caves
 15111 | -6/Zion            | Build established: Mutant
 15133 | -6/Zion            | Found Prototype Device
 15133 | -6/Zion            | Identified Bomb Factory No. 2
 15440 | -6/Zion            | Learned Factory terminal intel
 15464 | -6/Zion            | Found Prototype Special Weapon
 15464 | -6/Zion            | Identified RU-N14's Throwing Claymores
 15602 | -6/Zion            | Learned Factory emergency access door positions
 15758 | -6/Zion            | Build established: Derelict-Skirmisher
 15880 | -6/Zion            | Met Imprinter
 15913 | -6/Zion            | Imprinted
 15915 | -6/Zion            | Declared Zion's savior
 16460 | -6/Zion            | Found RU-N14's Throwing Claymores
 16463 | -6/Zion            | Found RU-N14's Throwing Claymores
 16466 | -6/Zion            | Found RU-N14's Throwing Claymores
 16664 | -6/Zion            | Entered Proximity Caves
 16664 | -5/Proximity Caves | Accompanied by 4 allies
 16691 | -5/Proximity Caves | Learned location of Warlord (-5)
 16733 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16760 | -5/Proximity Caves | Destroyed 9 combat bots
 16857 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
16780_ Destroyed Neutrino Core.
16780_ Y-64 Sentinel system corrupted by crushing effect.
16783_ Sneak attack on Y-64 Sentinel.
16783_ Destroyed Wave Gun.
16783_ Y-64 Sentinel system corrupted by crushing effect.
16784_ Y-64 Sentinel system terminally corrupted.
16784_ The unstable cave ceiling collapses.
16786_ Acquired 22 matter.
16788_ The unstable cave ceiling collapses.
16830_ Destroyed Wheel.
16830_ M-28 Smith destroyed.
16834_ L-41 Fighter destroyed.
16834_ B-60 Warrior destroyed.
16834_ G-67 Veteran destroyed.
16834_ B-60 Warrior destroyed.
16835_ The unstable cave ceiling collapses. <x5>
16846_ Acquired 13 matter.
16847_ The unstable cave ceiling collapses. <x3>
16854_ S-27 Virus knocked back.
16857_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????#######??????????????????????????????? |
| ????????#####     #####??????????????????????????? |
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| ??????##        ##       #???????????????????????? |
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| ?????#   ####           MM ###???????????????????? |
| ?????#    ####          M@ # #???????????????????? |
| ?????#     ########          ###           ??????? |
| ##???##     ##???##           s    #?????????????? |
| # #???##     #???#   ##      =p=   #?????????????? |
| #  #####    ##??##        #       ##?????????????? |
| #          ######    #         ####??????????????? |
| #                               #????????????????? |
| #                              # #???????????????? |
|         #####              # # ###???????????????? |
|        ##??######  ""  ""  #####?????????????????? |
|       ##??##  ###  "    "   ##???????????????????? |
| #    ##???#        "    "#   #???????????????????? |
| ##   ##???#        "    "    #???????????????????? |
| ?##   #???##      ##   ###  ##???????????????????? |
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| ??#  #??????##               #???????????????????? |
| ??#  #???????##             ##???????????????????? |
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| ##      ### #      ###     ##????????????????????? |
| #                 ##?##     ##???????????????????? |
|                   #???##     #???????????????????? |
|       ######  #   #????####   #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             600
Resistance: TH             10
Resistance: EM             15
Evasion (%)                64
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Salvage Targeting          2
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
        Imp. Heavy Machine Gun | -7/Data Miner | Free
           Nuclear Pulse Array | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
                      Wave Gun | -7/Data Miner | Free
                 Neutrino Core | -7/Data Miner | Free
             Imp. System Guard | -7/Data Miner | Free
         Hvy. Disruptor Cannon | -7/Data Miner | Free
      Imp. Heavy Armor Plating | -6/Zion       | Archive
        Imp. Corruption Screen | -6/Zion       | Archive
             Lgt. Fission Core | -6/Zion       | Archive
              Disruptor Cannon | -6/Zion       | Archive
             Matter Compressor | -6/Zion       | Archive
             Hyp. Gauss Cannon | -6/Zion       | Archive
         Imp. Particle Charger | -6/Zion       | Archive
            Antimatter Reactor | -6/Zion       | Archive
          Imp. Antigrav System | -6/Zion       | Archive
                      Coil Gun | -6/Zion       | Archive
          Adv. Terrain Scanner | -6/Zion       | Archive
  Imp. Shock Absorption System | -6/Zion       | Archive
              Hvy. Flak Cannon | -6/Zion       | Archive
             Enh. Gauss Cannon | -6/Zion       | Archive
                   HERF Cannon | -6/Zion       | Archive

 Robot Schematics 
------------------
     M-28 Smith | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     S-27 Virus | -6/Zion       | Archive
    P-60 Hacker | -6/Zion       | Archive
   G-47 Trooper | -6/Zion       | Archive

 Fabricated
------------
 Adv. Transmission Jammer | x2 | -7/Factory | Preloaded

 Repaired
----------
  Imp. Treads | 54% | -9/Materials 
  Arm. Treads | 81% | -8/Materials | Broken
 Enh. Autogun | 15% | -7/Factory   
 Enh. Autogun | 38% | -7/Factory   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayWeldingBeamcaster
  Manual?         0
Play Time         02:10:31
  Cumulative      641.7 hours
  Start           2025.04.11 @ 22:21:47
  End             2025.04.12 @ 00:58:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          219
  Rogue           217
  Adventurer      2
  Explorer        0
Win Type          -
  Total           34
  Types           13/2/11/1/1/0/5/1/0/0
Lore%             93
Gallery%          90
Achievement%      81
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fdaa927-89bb-4d51-b50f-60e42cc0a5e3