Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.03 @ 08:21:32 Player: Olafz Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (14928) 14928 TOTAL SCORE: 23288 Bonus ------- Pacifist 11290 Win 3000 Win Speed 638 Cogmind --------- Core Integrity 1600/1600 Matter 80/300 Energy 147/150 System Corruption 0% Temperature Cool (6) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY (20) ----- Advanced Power Amplifier Advanced Weight Redist. System Advanced Gravity Neutralizer Triangulator Enhanced Optical Array Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Experimental Propulsion Shielding Improved Utility Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Vibroblade > --- INVENTORY (5) ---- Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Q-thruster Vibroblade Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Weight Redist. System Advanced Gravity Neutralizer Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Experimental Propulsion Shielding Improved Utility Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Vibroblade > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Cooled Q-thruster Vibroblade [Rating: 132] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled Nuclear Pulse Thruster Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Hacking Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Experimental Propulsion Shielding Weapon Scythe Energy Gun Medium Laser Ballistic Gun Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 18 | . . 2 . 2 2 2 2 2 . . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 62 | . 5 2 1 7 1 2 13 7 3 . 7 . 6 7 1 Power 8 | . . 1 . . . . 1 1 . . 2 . . 3 . Engine 1 | . . 1 . . . . . . . . . . . . . Core 4 | . . . . . . . 1 1 . . 1 . . 1 . Reactor 3 | . . . . . . . . . . . 1 . . 2 . Propulsion 10 | . 3 . 1 . . . 3 . 1 . 2 . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . . . . . . Flight 7 | . 3 . 1 . . . . . 1 . 2 . . . . Utility 41 | . 2 . . 7 1 2 8 6 2 . 3 . 6 3 1 Device 22 | . 2 . . 1 1 1 3 3 2 . 1 . 4 3 1 Storage 2 | . . . . . . . 2 . . . . . . . . Processor 6 | . . . . 3 . 1 . 1 . . . . 1 . . Hackware 6 | . . . . 1 . . 2 2 . . 1 . . . . Protection 5 | . . . . 2 . . 1 . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 3 | . . 1 . . . . 1 . . . . . . 1 . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . 1 . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 2 1 . . 4 . . 2 . Parts Lost 9 | . 1 . 3 2 1 . 1 . 1 . . . . . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . 1 . 2 1 . . . . . . . . . . . Utility 4 | . . . 1 1 1 . . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 . 2 1 1 . 1 . 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 18 62 49 43 33 33 69 85 76 78 84 94 93 87 88 Core 3 | . . . . . . . 3 5 5 5 5 5 4 3 4 Hover 1 | . . . . . . . 9 7 . . . . . . . Flight 5 | . 11 22 16 5 . . . . 3 5 6 10 9 8 8 Device 24 | . 5 22 19 7 2 9 17 29 25 26 26 26 27 27 32 Processor 14 | . . . . 21 23 23 22 14 15 15 15 15 14 13 12 Hackware 17 | . . . . 1 3 . 5 12 21 21 22 26 23 21 20 Protection 3 | . . . . 7 5 . 3 4 . . 2 5 7 8 8 Slashing Weapon 3 | . . 11 5 . . . . 5 5 5 5 5 4 4 4 Naked Turns 60 | . 60 . . . . . . . . . . . . . . Heaviest Build 29 | 12 5 7 7 3 3 3 28 29 15 11 15 14 17 27 21 Greatest Support 29 | 20 8 8 8 4 3 3 29 29 22 22 22 21 21 28 21 Greatest Overweight (x) 1 | . 1 . 1 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 8 8 5 5 5 5 5 5 5 Average Capacity 5 | . 5 5 5 5 5 5 7 7 5 5 5 5 5 5 5 Most Carried 8 | . 8 5 5 5 5 5 8 8 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 5 5 7 4 4 4 5 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 4 5 5 5 5 5 8 5 4 5 5 5 5 5 5 Class Distribution -------------------- 41% | Wizard-Ninja 38% | Hacker-Ninja 10% | Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Mines Scout | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Wizard-Ninja | -3/Proximity Caves Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 591 | 200 . . 66 . . . . . 315 10 . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 142 | . 28 2 20 29 24 7 4 10 18 . . . . . . Missed 67 | . 17 1 9 11 10 2 3 5 9 . . . . . . Damage Taken 1159 | . 111 14 127 272 288 94 21 80 152 . . . . . . Core 715 | . 40 14 34 210 216 94 . 15 92 . . . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 110 | . . . . 29 47 . 13 21 . . . . . . . Ignored by Resistances 16 | . . . . . . . . 16 . . . . . . . Regen/Repaired (Parts) 18 | . . . . . . . . . . . . . 18 . . Core Remaining (%) 89 | 100 84 . 88 61 69 88 100 . . . . 90 100 100 100 Volleys Fired . | . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 42 | . . . . . . . . 13 15 . . 3 8 . 3 Impact . | . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . 13 15 . . 3 8 . 3 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . Received Heat Transfer 396 | . 45 9 69 135 63 45 12 9 9 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 278 | . 80 93 141 214 97 79 278 192 . . . . 81 19 146 Initial 97 | . . 33 36 54 97 42 38 37 . . . . . . 11 Average 68 | . 22 59 76 113 91 56 156 65 . . . . 32 5 83 Maximum Alert Level 1 | . . . . 1 . . 1 . . . . . . . . Low Security (%) 93 | . 100 100 100 92 100 100 56 100 . . . . 100 100 100 Level 1 6 | . . . . 7 . . 43 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 1 1 . 2 1 2 . . . . 3 . . Investigation 4 | . 1 . 1 . . 1 1 . . . . . . . . Extermination 3 | . . . . . . . . 1 . . . . 2 . . Reinforcement 5 | . . 1 . 1 . 1 . 1 . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 2 | . . 1 . . . . . . . . . . 1 . . Communications Jammed 17 | . . . . . . . 4 12 . . . . . . 1 Distress Signals 17 | . . . . . . . 4 12 . . . . . . 1 Times Spotted 83 | . 10 7 11 12 6 3 9 10 6 . . . 3 1 5 Peak Tracking Total 10 | . 10 6 8 10 6 3 5 6 5 . . . 2 1 5 Tactical Retreats 15 | . 2 . 3 1 . . 2 4 . . . . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 5 | . 1 . . . 1 . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 29 | . . . 1 . . 2 4 1 . . 4 . 7 2 8 Terminals 20 | . . . . . . 2 4 1 . . . . 6 2 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . 2 Total Hacks 77 | . . . 1 . . 6 8 8 . . 17 . 16 6 15 Successful 58 | . . . 1 . . 4 2 3 . . 17 . 13 4 14 Failed 19 | . . . . . . 2 6 5 . . . . 3 2 1 Catastrophic 2 | . . . . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . . . . . . 5 7 8 . . . . 3 3 6 Terminals 52 | . . . . . . 6 8 8 . . . . 14 6 10 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . 3 Garrison Access 2 | . . . . . . . . . . . . . . . 2 Terminal Hacks 43 | . . . 1 . . 2 2 2 . . 17 . 9 3 7 Record 16 | . . . . . . 1 1 . . . 5 . 4 2 3 Part Schematic 5 | . . . . . . . . . . . 4 . 1 . . Robot Analysis 5 | . . . . . . . . . . . 4 . 1 . . Prototype ID Bank 8 | . . . . . . . . . . . 4 . 1 1 2 Open Door 2 | . . . 1 . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . 1 . 1 Alert Level 2 | . . . . . . 1 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . . . . . 2 Unauthorized Hacks 9 | . . . . . . 2 . 1 . . . . 2 1 3 Terminals 9 | . . . . . . 2 . 1 . . . . 2 1 3 Assimilate 1 | . . . . . . . . . . . . . 1 . . Botnet 8 | . . . . . . 2 . 1 . . . . 1 1 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . . . . 2 4 1 . . . . 6 2 5 Full Trace Events 2 | . . . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . 4 . 1 . 1 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . Time 12 | . . . . . . . . . . . . . 12 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 4 | . . . . . . . . . . . . . 4 . . Largest Group 3 | . . . . . . . . . . . . . 3 . . Highest-Rated Group 138 | . . . . . . . . . . . . . 138 . . Highest-Rated Ally 46 | . . . . . . . . . . . . . 46 . . Total Orders 1 | . . . . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . . . . . . . . . . . 4 . 1 . . Derelict Logs Recovered 4 | . . . 2 . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 5320 | . 123 34 126 138 71 147 429 485 1414 106 74 823 834 196 320 Spaces Moved 6584 | 1 235 91 343 303 131 271 801 694 473 261 159 427 1516 301 577 Core 898 | . 120 . . 92 131 271 32 170 82 . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1293 | . . . . . . . 769 524 . . . . . . . Flight 4392 | . 115 91 343 211 . . . . 391 261 159 427 1516 301 577 Fastest Speed 32 | 120 32 32 32 35 50 50 41 46 40 40 32 32 32 32 32 Average Speed 38 | 120 43 32 36 39 50 50 46 46 41 40 36 32 32 32 32 Slowest Speed 120 | 120 100 32 115 50 50 50 60 50 50 40 40 32 32 32 32 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 27 | . 2 3 5 7 . . . . 1 . . . 3 1 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 45 12 79 39 5 8 24 22 56 47 63 65 34 6 22 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . . . . Known Exits Taken 7 | . . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 7 | . . . 2 . . . . . 2 2 . 1 . . . Spaces Dug 41 | . . . . . . . . 12 15 . . 3 8 . 3 Terrain Destroyed 41 | . . . . . . . . 12 15 . . 3 8 . 3 Melee 41 | . . . . . . . . 12 15 . . 3 8 . 3 Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 9260 | . 257 91 340 311 136 280 853 836 1665 261 172 1108 1848 397 705 Wait 2514 | . 6 . . 6 1 8 29 106 1173 . . 679 299 86 121 Move 6514 | . 230 84 332 288 130 270 800 693 470 260 158 426 1509 298 566 Hop 27 | . 2 3 5 7 . . . . 1 . . . 3 1 5 Pick Up 30 | . 2 2 . 1 2 . 7 4 2 1 1 . 2 2 4 Fast Attach 42 | . 4 1 . 6 . 2 8 4 . . 8 . 4 4 1 Attach 14 | . 1 1 1 . 1 . 5 1 3 . . . . 1 . Detach 9 | . 3 . 1 . . . 2 2 1 . . . . . . Swap 8 | . . . . 1 . . 1 2 . . . . 2 2 . Drop 42 | . 9 . 1 2 2 . 1 11 . . 5 . 3 3 5 Fire . | . . . . . . . . . . . . . . . . Melee 42 | . . . . . . . . 13 15 . . 3 8 . 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 14) 110 | -10/Materials | Discovered new exit (range 14) 124 | -10/Materials | Entered another Materials area 124 | -9/Materials | Evolved 2 slots: Utility x2 157 | -9/Materials | Discovered new exit (range 5) 158 | -9/Materials | Entered Mines 172 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 196 | -9/Mines | Learned Materials terminal intel 208 | -9/Mines | Learned 4 Materials zone layouts 273 | -9/Mines | Met a Derelict shopkeep closing up shop 278 | -9/Mines | Discovered new exit (range 16) 284 | -9/Mines | Entered Materials 284 | -8/Materials | Evolved 2 slots: Utility x2 286 | -8/Materials | Loaded intel: 12 terminal locations 421 | -8/Materials | Discovered new exit (range 3) 422 | -8/Materials | Entered Factory 422 | -7/Factory | Evolved 2 slots: Utility x2 490 | -7/Factory | Discovered new exit (range 3) 493 | -7/Factory | Entered another Factory area 493 | -6/Factory | Evolved 2 slots: Utility x2 619 | -6/Factory | Discovered new exit (range 12) 640 | -6/Factory | Entered another Factory area 640 | -5/Factory | Evolved 2 slots: Utility x2 697 | -5/Factory | Build established: Mutant 986 | -5/Factory | Discovered new exit (range 14) 1069 | -5/Factory | Entered another Factory area 1069 | -4/Factory | Evolved 2 slots: Utility x2 1376 | -4/Factory | Build established: Hacker-Ninja 1548 | -4/Factory | Discovered new exit (range 11) 1553 | -4/Factory | Identified exit to Upper Caves 1554 | -4/Factory | Entered Upper Caves 2871 | -4/Upper Caves | Encountered a Warlord checkpoint 2876 | -4/Upper Caves | Identified exit to Upper Caves 2965 | -4/Upper Caves | Learned Research terminal intel 2968 | -4/Upper Caves | Entered another Upper Caves area 3066 | -4/Upper Caves | Discovered new exit (range 9) 3073 | -4/Upper Caves | Identified exit to Zhirov 3074 | -4/Upper Caves | Entered Zhirov 3074 | -4/Zhirov | Discovered new exit (range 3) 3075 | -4/Zhirov | Identified exit to Proximity Caves 3091 | -4/Zhirov | Learned location of Quarantine (-2) 3091 | -4/Zhirov | Learned location of Testing (-3) 3091 | -4/Zhirov | Learned location of Command (-1) 3104 | -4/Zhirov | Found Alien Artifact 3104 | -4/Zhirov | Identified Integrated Reactor 3104 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3148 | -4/Zhirov | Entered Proximity Caves 3416 | -3/Proximity Caves | Build established: Wizard-Ninja 3965 | -3/Proximity Caves | Discovered new exit (range 13) 3971 | -3/Proximity Caves | Identified exit to Research 3971 | -3/Proximity Caves | Entered Research 3971 | -3/Research | Evolved 2 slots: Utility x2 3972 | -3/Research | Loaded intel: 22 terminal locations 4030 | -3/Research | Repaired Imp. Terrain Scanner 4163 | -3/Research | Discovered new exit (range 19) 4172 | -3/Research | Identified exit to Testing 4234 | -3/Research | Identified exit to Research 4752 | -3/Research | Allied Derelicts emerged from ambush trap array 4805 | -3/Research | Spotted B-86 Titan 4805 | -3/Research | Entered another Research area 4805 | -2/Research | Evolved 2 slots: Utility x2 4989 | -2/Research | Discovered new exit (range 11) 4990 | -2/Research | Found Prototype Slashing Weapon 4990 | -2/Research | Identified Vibroblade 4995 | -2/Research | Found Vibroblade 5000 | -2/Research | Identified exit to Access 5001 | -2/Research | Entered Access 5001 | -1/Access | Evolved 2 slots: Utility x2 5087 | -1/Access | Identified exit to Surface 5308 | -1/Access | Spotted B-99 Colossus 5321 | *** | Escaped! Last Messages --------------- >>Query(Cogmind) I've made an interesting discovery: The "[Derelict]" recently causing mayhem in the lower levels of [Complex 0b10] is actually the missing [LRC-V3]. Its behavior is quite unpredictable, no doubt a contributing factor in my misclassification since it resembles some of the actual Derelicts lurking in the depths. It won't be much use to capture it now, as it has clearly been tainted from its "experiences," but I should allow it to continue on its own for a time, as this is the perfect opportunity to collect data for further analysis before destroying it. Somewhat vexing is the backdoor I installed into every [Leopard] FTL Device prototype has been completely non-responsive. In any case, I've thought of a fitting name for this most wonderful of devices. I call it the Cogmind. W-44 Eye distress signal jammed. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. [Achievement: Inspector Gadget] [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | #???? ? ## ## ???? ?? ?????????????????? | | ?? ?? ? ?## #? ?? ???????? ?? ?????????? | | ?????? ??? ???# ##???????#???+???????????????? | | ??#??#?#??##/##### #?? ??????? ??? ???#???????? | | ???##?????# w #? ?? ?????? ?? ???????????? | | ?#####????# #??????? ??#??? ?????????????? | | ?????###??# #????? ?????? ?? ??????????? | | ??#???????# """ +? ??????+ ? ?? ????????????? | | ?? ?? ? # "T" #??????????? ???????????????? | | ??????? ??# " " #?? ?? ? ????????????????????? | | ??????? ??# #?????? ?? ????????????????? | | ??????????+ # ? ????????#+???????????????? | | #??????? # #?#???#??#???????????????????? | | ? ??"????# #########??#????????????????????????? | | ?????? ???# ###???????#?????????????????????????? | | #?????????# ###?#????????#????? ????????????????? | | ???#?##???#k ##?????#????????????? ??????????????? | | ????##??#?#u #?#???##??#?????#???????????????????? | | ?????????## #??#??####??##??????????????????????? | | ?#??#?????# ####### ###########?????????????????? | | #?#????##?# """T""" "???????? ?????????? | | ?????????## """ """ "????BB????????????? | | #?????????# "????BB????????????? | | ???????##?# "??????????????????? | | #????#????# "" "????????? ????????? | | ?????????## @" "??????????????????? | | ??????????# "???????? ????????? | | ???##?????# ""???BB????????????? | | ??????????# "????BB????????????? | | ????#?????# "??????????????????? | | ?????????## A####### ##########??????????????????? | | ??????????# #???#?###??#????????????????????????? | | ??????????# ##??????#??????????????#??#?????????? | | ???????? ?# ??#?????????????????????????????????? | | ?????"????# u??#?????????????#???????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????#???????????????????????????? | | ??????????# ?????????????#?#???#????????????????? | | ??????????# ?#??????????????????????????????????? | | ????? ????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ??????????? ?????????????????????????? | | ???????????????????"??????#??????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Power Amplification 50 Additional Mass Support 16 Resistance: EM 25 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 63 Offensive Hacking 56 Defensive Hacking 12 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Mic. Antimatter Reactor | -3/Research | Hacked Cld. Q-thruster | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Inspector Gadget Pacifist Challenges ------------ None Game ------ Seed ThermicNodeVibroblade Manual? 0 Play Time 01:53:45 Cumulative 162.0 hours Start 2024.08.02 @ 23:35:54 End 2024.08.03 @ 08:21:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 254 Adventurer 2 Explorer 0 Win Type 0 Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1928b6dd-a921-441f-9134-5d5f105b883c