Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.07 @ 15:22:37

Player: CrossedViper

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (23)       4600
Robots Destroyed (454)     2270
Value Destroyed (21072)    21072
Prototype IDs (61)         1220
Alien Tech Used (3)        600
Bonus (13632)              13632
              TOTAL SCORE: 46894

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5804
Follower Combat Kills      546
Entered Garrisons          200
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Friendly Fire              -218

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     91/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Salvage Targeting Computer
  Advanced Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           P1-3CE's Gatling Flakker
           Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Salvage Targeting Computer
   Experimental Targeting Computer
       Advanced Target Analyzer
   Experimental Core Analyzer
                Quantum Capacitor
                Centrium Medium Armor Plating
   Experimental Focal Shield
                Matter Drive
>               --- WEAPON -----------
          Heavy Tesla Rifle
                Gamma Rifle
                Gamma Rifle
         Cooled Proton Cannon
>               --- INVENTORY --------
                Vortex Chain Reactor
       Advanced Matter Compressor
       Advanced Weapon Cycler
   Experimental Phase Shifter
       Advanced Thermal Shield
                EM Dispersion Field
                Gamma Rifle
                P1-3CE's Gatling Flakker
                Sigix Containment Pod
[Rating: 184]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Layered Heavy Armor Plating
  Artifact                 Matter Drive
Weapon                     Gauss Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         P1-3CE's Gatling Flakker
  Launcher                 Rocket Launcher
  Special Weapon           Field Lobotomy Kit
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua 
Slots Evolved              14   | .   .   2   .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   2   .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             373  | .   8   9   2   8   12  7   22  21  6   4   9   40  15  34  7   25  5   11  7   4   18  12  87  
  Power                    28   | .   1   1   .   .   1   .   5   2   2   .   .   2   1   1   .   1   .   .   .   .   1   1   9   
    Engine                 10   | .   1   1   .   .   1   .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   9   
  Propulsion               54   | .   2   2   1   2   1   3   5   3   1   .   2   7   1   4   .   3   1   1   .   .   4   3   8   
    Treads                 50   | .   2   2   1   2   1   3   5   3   1   .   2   7   1   4   .   3   1   1   .   .   2   3   6   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  157  | .   3   4   .   3   6   3   4   9   2   2   5   13  6   19  2   11  4   5   4   4   6   5   37  
    Device                 61   | .   .   2   .   1   2   .   1   2   .   2   3   5   3   5   .   2   3   2   2   2   2   2   20  
    Storage                21   | .   2   1   .   1   3   .   .   1   .   .   1   3   .   2   .   3   .   1   .   1   1   .   1   
    Processor              13   | .   .   .   .   .   .   1   .   .   .   .   1   1   .   5   .   1   .   1   .   .   1   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             58   | .   1   1   .   1   1   2   3   6   2   .   .   4   3   6   2   5   1   1   2   1   2   1   13  
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   134  | .   2   2   1   3   4   1   8   7   1   2   2   18  7   10  5   10  .   5   3   .   7   3   33  
    Energy Gun             33   | .   .   2   1   1   2   .   5   1   .   .   .   .   1   6   3   .   .   1   1   .   .   1   8   
    Energy Cannon          22   | .   1   .   .   .   .   .   2   .   .   1   .   1   3   1   .   1   .   .   .   .   2   1   9   
    Ballistic Gun          59   | .   1   .   .   1   1   1   1   6   1   1   2   14  1   .   2   7   .   3   1   .   5   1   10  
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   2   
    Launcher               5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   .   1   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   1   .   .   .   .   6   .   1   .   .   3   .   7   .   1   .   1   3   .   .   .   13  
Parts Lost                 117  | .   1   .   .   8   .   1   4   5   4   .   .   22  6   8   2   6   .   .   .   5   6   .   39  
  Power                    10   | .   1   .   .   1   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   3   
  Propulsion               23   | .   .   .   .   2   .   .   .   2   1   .   .   5   1   3   .   1   .   .   .   1   2   .   5   
  Utility                  42   | .   .   .   .   2   .   .   1   3   3   .   .   6   .   3   1   2   .   .   .   4   2   .   15  
  Weapon                   42   | .   .   .   .   3   .   1   1   .   .   .   .   9   4   2   1   3   .   .   .   .   2   .   16  
  Highest Loss Streak      18   | .   1   .   .   8   .   1   2   2   1   .   .   16  3   3   1   3   .   .   .   3   2   .   18  
Average Slot Usage (%)     88   | .   98  92  100 86  97  99  98  99  91  100 98  86  88  88  91  80  82  82  82  79  79  79  77  
  Engine                   3    | .   13  11  11  10  10  9   7   7   5   6   6   4   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   10  8   .   
  Treads                   15   | .   21  22  22  21  22  27  26  22  19  20  20  17  18  15  11  8   11  11  11  8   7   8   8   
  Device                   7    | .   .   7   11  10  10  9   9   13  6   20  17  7   9   3   5   1   5   5   5   4   8   7   9   
  Storage                  15   | .   23  13  22  12  28  18  18  18  20  20  21  19  13  15  17  11  11  11  11  11  10  9   8   
  Processor                8    | .   .   .   .   .   .   .   .   .   .   .   5   7   6   10  12  16  11  11  16  16  11  17  17  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   4   3   
  Protection               6    | .   4   14  11  9   4   17  17  13  12  6   .   1   7   12  9   5   5   5   4   4   5   4   3   
  Energy Gun               4    | .   .   7   22  20  20  14  11  9   .   .   .   .   .   5   10  1   .   .   2   .   .   1   4   
  Energy Cannon            1    | .   12  7   .   .   .   .   .   .   .   .   .   .   11  3   .   .   .   .   .   .   1   .   1   
  Ballistic Gun            14   | .   15  7   .   .   .   3   5   13  25  25  26  23  11  1   6   19  23  22  13  16  16  15  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             204  | 9   45  66  66  98  85  67  71  109 111 112 182 182 168 180 134 187 172 174 176 176 200 199 204 
  Greatest Support         145  | 20  40  40  43  43  43  60  63  60  60  60  70  103 86  93  93  93  93  98  98  98  145 140 145 
  Greatest Overweight (x)  42   | .   1   1   1   2   1   1   1   2   2   1   2   42  2   3   1   2   1   1   1   2   12  2   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 52   | .   14  18  18  38  38  18  18  26  26  26  46  46  32  40  26  52  32  32  32  32  52  32  32  
  Average Capacity         28   | .   9   13  18  23  18  18  18  21  26  26  29  39  32  28  26  31  32  32  32  31  32  32  28  
  Most Carried             41   | .   8   14  18  24  15  18  18  23  25  25  31  41  32  30  26  32  32  32  32  32  32  32  32  
  Average Carried          25   | .   7   11  17  20  11  16  17  18  18  24  26  32  30  23  24  30  31  31  31  28  28  31  25  
  Final Capacity           46   | 6   12  18  18  24  18  18  18  26  26  26  46  32  32  26  26  32  32  32  32  32  32  32  4   
  Final Carried            32   | 6   8   14  17  16  13  17  18  18  25  25  31  32  27  25  25  32  30  31  32  26  32  32  4   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 14% | Scavenger-Mutant
 12% | Mutant
 10% | Hauler-Gunner
  7% | Hauler-Mutant
  6% | Hauler-Tank
  4% | Hauler-Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
            Mutant | -8/Mines
  Scavenger-Mutant | -8/Materials
  Scavenger-Mutant | -8/Storage
    Scavenger-Tank | -7/Factory
       Hauler-Tank | -6/Factory
     Hauler-Mutant | -6/Lower Caves
 Hauler-Skirmisher | -6/Lower Caves
     Hauler-Gunner | -6/Zion
   Derelict-Mutant | -5/Proximity Caves
  Scavenger-Mutant | -5/Factory
  Scavenger-Gunner | -5/Garrison
  Scavenger-Gunner | -5/Factory
  Scavenger-Gunner | -5/Upper Caves
  Scavenger-Gunner | -5/Upper Caves
  Scavenger-Gunner | -5/Warlord
  Scavenger-Gunner | -4/Proximity Caves
  Scavenger-Gunner | -4/Factory
  Scavenger-Gunner | -3/Research
  Scavenger-Gunner | -3/Quarantine

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  
Matter Collected           14070 | 200  120  131  30   30   196  48   343  529  739  52   366  525  795  1606 693  1052 315  527  98   707  955  592  3421 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            24576 | .    474  320  506  2    276  215  1117 1190 975  50   280  413  529  3026 1404 2277 481  505  .    605  1245 950  7736 
  Parts                    1260  | .    28   22   45   .    18   6    45   65   45   3    26   39   24   130  53   128  29   18   .    26   58   63   389  
Haulers Intercepted        10    | .    2    1    .    .    .    .    3    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    
Recyclers Shooed           9     | .    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    2    .    .    .    .    1    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      188   | .    .    .    .    .    .    .    .    .    .    3    26   .    22   .    .    .    28   18   65   26   .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    7    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua 
Combat Hostiles Destroyed  349  | .   10  4   17  .   6   2   11  21  15  1   4   3   11  47  25  32  9   7   .   14  15  10  85  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     208  | .   2   .   17  .   4   2   9   18  15  1   4   1   2   3   1   32  9   7   .   12  12  10  47  
  Cannons                  93   | .   8   4   .   .   .   .   .   .   .   .   .   .   3   44  24  .   .   .   .   2   .   .   8   
  AOE                      22   | .   .   .   .   .   2   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   3   .   10  
Classes Destroyed          25   | .   4   3   1   1   1   1   1   2   1   .   .   2   2   .   .   1   .   .   .   .   .   .   5   
  Worker                   24   | .   .   .   .   .   .   1   .   5   3   .   .   .   .   3   .   2   .   .   .   .   1   2   7   
  Builder                  22   | .   .   1   .   .   .   .   1   2   .   .   .   .   .   2   .   4   .   .   .   .   .   1   11  
  Tunneler                 5    | .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   1   .   .   .   .   3   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   
  Recycler                 16   | .   1   1   .   .   .   1   4   1   1   .   .   .   .   4   .   .   .   .   .   .   1   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Watcher                  8    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   
  Swarmer                  61   | .   3   .   9   .   .   .   .   6   5   .   .   .   .   12  4   4   3   .   .   9   .   3   3   
  Grunt                    139  | .   7   2   8   .   5   .   6   2   4   .   2   .   6   23  11  10  1   5   .   3   8   2   34  
  Brawler                  16   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   5   2   .   .   .   1   .   .   4   
  Duelist                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   1   .   6   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Sentry                   34   | .   .   2   .   .   .   2   4   9   3   .   .   .   1   5   2   1   2   .   .   .   .   1   2   
  Hunter                   40   | .   .   .   .   .   .   .   1   2   2   1   2   .   2   1   1   7   1   .   .   .   2   2   16  
  Programmer               30   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   5   2   2   .   .   3   2   10  
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zionite                  5    | .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | .   4   2   6   1   3   3   5   9   9   1   2   2   5   20  10  7   3   4   .   4   6   5   15  
  Combat Bots Only         20   | .   3   2   4   .   3   1   3   5   3   1   2   1   5   20  10  6   3   4   .   4   5   3   9   
Max Kills in Single Turn   3    | .   1   1   2   1   1   1   2   3   2   1   1   1   2   2   1   2   2   1   .   1   3   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   3   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  P1-3CE (-6/Zion)

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -8    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Mat   Min   Exi   Min   Mat   Sto   Fac   Fac   Low   Low   Zio   Pro   Fac   Gar   Fac   Upp   Upp   War   Pro   Fac   Res   Qua   
Damage Taken               37973 | .     487   316   378   1186  343   207   992   2199  1231  .     476   3871  1565  2170  1060  3122  341   865   39    1914  2164  799   12248 
  Core                     3239  | .     118   60    48    262   24    14    110   128   71    .     20    601   76    167   33    20    42    16    .     58    67    27    1277  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    1295  | .     .     .     .     .     .     .     .     .     .     .     .     57    .     .     28    57    .     45    .     75    100   14    919   
Core Remaining (%)         60    | 100   52    .     .     .     1     .     77    81    .     .     .     .     9     .     .     .     .     .     .     66    94    .     .     
Volleys Fired              1132  | .     52    52    33    12    21    8     64    57    48    3     22    37    38    102   53    63    13    26    1     31    52    34    310   
  Largest                  4     | .     2     2     2     2     2     2     2     3     4     4     4     4     4     3     4     4     4     4     1     4     4     4     4     
  Hottest                  260   | .     80    112   112   112   112   112   122   183   100   100   103   143   224   151   226   207   117   112   40    141   141   183   260   
Shots Fired                2747  | .     100   104   66    19    38    15    121   171   183   6     88    90    85    136   73    212   54    100   1     124   186   127   648   
  Gun                      2286  | .     52    53    66    14    34    15    118   171   183   4     88    86    47    37    26    212   54    100   1     93    167   124   541   
  Cannon                   437   | .     48    51    .     .     .     .     3     .     .     2     .     4     31    99    47    .     .     .     .     31    19    3     99    
  Launcher                 19    | .     .     .     .     .     4     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     8     
  Special                  5     | .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1924  | .     52    51    .     .     4     1     41    104   183   4     88    89    44    105   59    202   54    100   .     124   181   114   324   
  Thermal                  517   | .     48    53    66    14    30    14    80    67    .     2     .     1     26    15    7     5     .     .     .     .     5     13    71    
  Explosive                19    | .     .     .     .     .     4     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     8     
  Electromagnetic          281   | .     .     .     .     .     .     .     .     .     .     .     .     .     8     16    7     5     .     .     .     .     .     .     245   
  Entropic                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Robot Hit Streak         55    | .     11    10    12    5     7     5     35    43    19    5     7     26    9     28    21    30    18    55    .     28    21    16    44    
  Robot Miss Streak        8     | .     5     7     2     2     2     2     4     8     5     .     5     7     7     5     3     3     2     1     .     4     2     3     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     1     2     
  Secondary Targets        46    | .     .     .     3     .     1     .     1     2     3     .     1     .     .     .     .     13    2     3     .     .     5     .     12    
    Max Gunslinging Chain  2     | .     .     .     1     .     1     .     1     1     1     .     1     .     .     .     .     2     1     1     .     .     1     .     1     
  Capacitor                139   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     139   
Shots Hit Robots           2034  | .     60    57    36    14    26    9     90    135   110   1     58    86    60    119   59    176   34    81    .     79    143   83    518   
  Core Hits                1128  | .     20    15    20    2     16    5     32    99    43    1     16    37    38    127   74    106   21    26    .     26    65    40    299   
  Critical Hits            140   | .     1     3     .     .     .     .     1     .     5     .     .     .     3     3     .     15    2     3     .     12    6     6     80    
  Critical Kills           46    | .     .     1     .     .     .     .     1     .     4     .     .     .     .     1     .     7     2     1     .     3     1     3     22    
  Critical Parts Destroyed 66    | .     1     1     .     .     .     .     .     .     1     .     .     .     3     2     .     7     .     2     .     2     3     1     43    
Melee Attacks              24    | .     .     .     .     .     .     .     .     .     .     .     .     12    1     2     .     7     .     1     .     .     .     .     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 24    | .     .     .     .     .     .     .     .     .     .     .     .     12    1     2     .     7     .     1     .     .     .     .     1     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           55169 | .     824   735   639   171   612   155   1549  3344  1789  11    582   1557  2031  6477  3290  4454  715   1909  .     1638  3711  1876  17100 
  Guns                     34837 | .     224   204   639   171   373   155   1549  2293  1742  11    582   1189  392   578   227   4434  715   1909  .     1296  3379  1847  10928 
  Cannons                  13977 | .     595   531   .     .     .     .     .     .     .     .     .     74    613   5891  3063  .     .     .     .     342   146   .     2722  
  Explosions               5875  | .     .     .     .     .     235   .     .     1051  .     .     .     .     1026  .     .     .     .     .     .     .     186   .     3377  
  Melee                    331   | .     .     .     .     .     .     .     .     .     .     .     .     294   .     .     .     .     .     .     .     .     .     .     37    
  Ramming                  149   | .     5     .     .     .     4     .     .     .     47    .     .     .     .     8     .     20    .     .     .     .     .     29    36    
  Kinetic                  35283 | .     224   186   .     .     40    16    473   1327  1742  11    582   1232  392   5961  3126  4273  715   1909  .     1638  3525  1678  6233  
  Thermal                  7960  | .     595   549   639   171   333   139   1076  1333  .     .     .     31    491   245   47    71    .     .     .     .     .     169   2071  
  Explosive                4641  | .     .     .     .     .     235   .     .     684   .     .     .     .     1026  .     .     .     .     .     .     .     .     .     2696  
  Electromagnetic          6805  | .     .     .     .     .     .     .     .     .     .     .     .     .     122   263   117   90    .     .     .     .     186   .     6027  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 331   | .     .     .     .     .     .     .     .     .     .     .     .     294   .     .     .     .     .     .     .     .     .     .     37    
Highest Corruption         15    | .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     5     5     9     9     .     5     1     15    
  Average Corruption       3     | .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     2     5     6     9     .     4     1     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  186   | .     .     .     .     .     .     .     2     8     .     .     .     .     .     .     .     20    32    32    2     .     22    1     67    
    Message Errors         34    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     7     5     8     1     .     3     .     9     
    Matter Fused           39    | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     4     6     8     .     .     3     .     14    
    Heat Flow Errors       12    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     5     2     .     .     1     .     1     
    Energy Discharges      15    | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     2     5     .     1     .     1     1     3     
    Data Loss (minor)      13    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     4     2     .     .     1     .     1     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     2     .     .     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     1     .     .     
    Targeting Errors       47    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     4     5     .     .     8     .     28    
    Weapon Failures        16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     2     .     11    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            391   | .     .     2     .     .     .     .     .     74    .     .     .     .     81    42    4     .     .     .     .     .     .     .     188   
  Projectiles              113   | .     .     2     .     .     .     .     .     .     .     .     .     .     29    42    4     .     .     .     .     .     .     .     36    
  Explosions               278   | .     .     .     .     .     .     .     .     74    .     .     .     .     52    .     .     .     .     .     .     .     .     .     152   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 112   | .     .     .     .     .     .     .     .     .     1     .     .     .     .     68    20    .     .     .     .     1     1     .     21    
  Impact                   1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  108   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     65    20    .     .     .     .     1     1     .     21    
  Secondary                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      636   | .     .     .     .     .     129   .     .     263   .     .     .     .     7     .     .     .     .     .     .     .     .     .     237   
  Shots                    10    | .     .     .     .     .     3     .     .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     
  Rammed                   16    | .     2     .     .     .     1     .     .     .     4     .     .     .     .     1     .     2     .     .     .     .     .     3     3     
Targets Rammed             19    | .     2     .     .     .     1     1     .     .     6     .     .     .     .     1     .     2     .     .     .     .     .     3     3     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        366   | .     343   229   2     .     183   30    174   254   160   58    350   46    366   365   139   312   267   324   217   328   199   111   239   
  Average Temperature      91    | .     116   54    2     .     74    15    40    86    61    17    149   34    162   127   65    79    91    122   103   106   105   31    65    
  Received Heat Transfer   5028  | .     168   111   42    90    108   63    342   351   234   .     27    .     315   471   201   321   9     231   .     177   390   30    1347  
  Effects                  7     | .     4     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              2     | .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     2     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Siege Activations          49    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     4     8     4     3     .     3     5     2     17    
  Total Turns              1149  | .     .     .     .     .     .     .     .     .     .     .     .     32    .     35    112   126   39    71    .     69    154   25    486   
  Longest Duration         106   | .     .     .     .     .     .     .     .     .     .     .     .     29    .     35    63    46    16    39    .     37    48    17    106   
Robots Corrupted           21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    
  Combat Hostiles          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
  Parts Fried              77    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     74    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             28    | .     2     2     4     .     .     1     7     6     .     .     .     1     .     1     .     .     .     .     .     1     .     .     3     
  Heat Transferred         12914 | .     1221  1147  1369  286   740   296   2257  2124  .     .     .     37    666   444   74    111   .     .     .     .     .     222   1920  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  
Peak Influence             1964 | .    259  245  175  .    170  57   174  759  614  .    .    .    .    949  1418 1030 .    .    .    .    258  312  1964 
  Initial                  744  | .    .    53   19   .    .    .    18   51   371  .    .    .    .    44   673  744  .    .    .    .    .    18   132  
  Average                  429  | .    146  113  91   .    94   46   72   325  494  .    .    .    .    437  1168 718  .    .    .    .    93   154  888  
Maximum Alert Level        5    | .    1    1    .    .    .    .    .    3    2    .    .    .    .    3    4    3    .    .    .    .    1    1    5    
  Low Security (%)         45   | .    66   83   100  .    100  100  100  53   .    .    .    .    .    23   .    .    .    .    .    .    94   64   2    
  Level 1                  12   | .    33   16   .    .    .    .    .    10   16   .    .    .    .    33   .    .    .    .    .    .    5    35   28   
  Level 2                  16   | .    .    .    .    .    .    .    .    12   83   .    .    .    .    15   8    47   .    .    .    .    .    .    7    
  Level 3                  15   | .    .    .    .    .    .    .    .    23   .    .    .    .    .    27   21   52   .    .    .    .    .    .    17   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    35   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          65   | .    2    2    .    .    .    .    3    7    7    .    .    .    .    9    .    5    .    .    .    .    2    1    27   
  Investigation            9    | .    2    2    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    
  Extermination            13   | .    .    .    .    .    .    .    .    1    1    .    .    .    .    3    .    2    .    .    .    .    1    1    4    
  Reinforcement            20   | .    .    .    .    .    .    .    1    2    .    .    .    .    .    2    .    1    .    .    .    .    1    .    13   
  Assault                  13   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    8    
  Garrison                 10   | .    .    .    .    .    .    .    .    3    6    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua 
Distress Signals           17   | .   1   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   2   .   2   1   6   
Communications Jammed      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  1   
  Distress Signals         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  1   
Times Spotted              531  | .   13  10  17  32  6   3   26  22  20  .   6   21  17  59  24  39  7   8   .   16  21  18  146 
  Peak Tracking Total      14   | .   4   3   4   14  3   3   5   4   3   .   4   4   5   7   6   7   3   5   .   5   5   5   14  
  Tactical Retreats        32   | .   .   .   .   3   .   .   .   1   3   .   1   15  4   2   .   .   .   1   .   1   .   1   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua 
Traps Triggered            12   | .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   3   2   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   12  .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua 
Machines Disabled          53   | .   1   .   .   1   .   .   2   19  .   .   .   2   .   4   1   2   .   .   1   .   6   .   14  
  Max in Single Turn       12   | .   1   .   .   .   .   .   1   12  .   .   .   1   .   1   1   1   .   .   1   .   2   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua 
Machines Accessed          57   | .   3   2   .   2   .   4   8   2   1   1   1   1   .   5   .   6   2   1   5   .   5   2   6   
  Terminals                33   | .   2   1   .   .   .   3   8   1   1   .   .   .   .   2   .   4   .   .   .   .   3   2   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
Total Hacks                131  | .   6   3   .   2   .   16  21  4   3   1   1   4   .   12  .   22  4   1   9   .   9   2   11  
  Successful               78   | .   2   1   .   2   .   6   12  .   2   1   1   4   .   8   .   12  4   1   9   .   7   1   5   
  Failed                   52   | .   3   2   .   .   .   10  9   4   1   .   .   .   .   4   .   10  .   .   .   .   2   1   6   
    Catastrophic           9    | .   1   1   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   1   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   60   | .   6   3   .   1   .   15  12  .   3   .   .   .   .   5   .   10  .   .   .   .   3   1   1   
  Terminals                90   | .   5   2   .   .   .   14  21  3   3   .   .   .   .   6   .   17  .   .   .   .   6   2   11  
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
Terminal Hacks             55   | .   1   .   .   2   .   2   9   .   1   1   1   4   .   3   .   7   4   1   9   .   4   1   5   
  Record                   14   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   7   .   1   .   2   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   1   1   2   .   .   1   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   1   1   .   .   .   2   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   .   .   2   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   2   1   .   .   .   3   8   2   1   .   .   .   .   5   .   6   .   .   .   .   4   1   4   
  Full Trace Events        7    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Matter                 408  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   204 .   .   .   .   102 .   .   
    Time                   178  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   102 .   .   .   .   51  .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  
Total Allies               9    | .    .    .    3    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            3    | .    .    .    3    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      62   | .    .    .    40   40   .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    16   21   .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               104  | .    .    .    .    83   .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             3510 | .    .    .    .    3169 .    .    341  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    22   | .    .    .    .    19   .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua 
Robot Analysis Total       5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   1   .   .   .   .   .   .   .   2   1   2   .   .   .   1   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  4   .   .   .   .   .   .   .   .   
  Traps                    26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  4   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  
Turns Passed               25148 | .    493  573  1213 852  490  619  966  1168 902  765  1200 2749 959  1313 791  2201 1088 889  1037 971  1189 742  1978 
Spaces Moved               10850 | 1    208  221  477  408  229  316  391  500  407  396  609  1216 398  461  325  989  553  408  535  388  482  327  605  
  Core                     10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   10758 | .    144  221  477  408  229  316  391  500  407  396  609  1215 398  461  325  989  553  408  535  388  465  327  596  
  Legs                     65    | 1    64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  180  180  180  180  180  160  186  190  190  183  183  193  180  180  180  180  180  190  190  160  165  50   
  Average Speed            188   | 120  154  180  180  195  180  180  179  189  190  190  186  202  206  200  180  186  180  182  190  211  193  177  171  
  Slowest Speed            2150  | 120  180  180  180  200  180  180  186  210  210  190  203  2150 240  250  180  200  180  190  190  240  220  185  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 2    40   21   80   69   50   25   48   19   16   50   81   80   61   16   58   25   70   55   88   64   17   12   58   
  Regions Visited          23
    Branch Regions         13
  Pre-discovered Areas     10    | .    1    1    1    1    .    .    .    .    .    .    1    1    1    .    .    .    1    1    1    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    1    .    1    1    1    1    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    .    1    1    .    1    1    1    1    .    .    .    1    .    .    .    .    1    .    
Scrap Searched             27    | .    .    .    1    .    1    .    .    .    .    1    7    3    5    .    .    .    2    4    .    3    .    .    .    
Spaces Dug                 19    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    4    .    2    .    .    2    3    5    
Terrain Destroyed          352   | .    .    .    .    .    34   .    .    106  .    2    .    .    47   1    2    11   4    9    .    23   18   11   84   
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    1    .    .    .    .    .    
  Projectile               109   | .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    2    7    4    8    .    23   18   11   30   
  AOE                      237   | .    .    .    .    .    34   .    .    106  .    .    .    .    43   .    .    .    .    .    .    .    .    .    54   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  
Total                      13742 | .    291  304  768  440  269  356  541  608  485  406  658  1428 466  717  472  1195 613  485  557  462  617  409  1195 
  Wait                     814   | .    5    .    249  1    .    .    27   7    7    .    2    46   12   75   75   60   41   28   .    23   45   13   98   
  Move                     10827 | .    207  220  476  407  228  315  390  499  406  395  608  1215 397  461  322  989  552  407  534  387  481  326  605  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  294   | .    10   14   5    5    2    16   19   12   11   3    10   52   1    25   7    24   .    5    4    16   17   8    28   
  Fast Attach              105   | .    1    2    .    3    1    .    4    6    1    .    1    13   2    9    1    5    .    4    5    .    3    3    41   
  Attach                   167   | .    5    3    .    5    9    4    11   12   4    2    1    21   6    14   3    13   1    2    .    4    8    6    33   
  Detach                   25    | .    .    .    .    2    2    .    .    .    .    .    .    5    .    .    .    3    .    .    1    .    1    1    10   
  Swap                     103   | .    2    4    2    .    2    3    7    3    1    2    7    6    7    11   3    7    4    6    2    .    7    3    14   
  Drop                     229   | .    7    9    3    5    3    9    19   12   1    1    7    21   2    17   4    23   2    6    10   1    3    12   52   
  Fire                     1132  | .    52   52   33   12   21   8    64   57   48   3    22   37   38   102  53   63   13   26   1    31   52   34   310  
  Melee                    24    | .    .    .    .    .    .    .    .    .    .    .    .    12   1    2    .    7    .    1    .    .    .    .    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    2    .    .    .    1    1    .    .    6    .    .    .    .    1    .    1    .    .    .    .    .    3    3    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Upp x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-3/Research (discovered 2 exits: Arm / *Qua)
-3/Quarantine

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    52 | -10/Materials      | Central database locked down
   237 | -10/Materials      | Discovered new exit (range 13)
   302 | -10/Materials      | Build established: Mutant
   467 | -10/Materials      | Discovered new exit (range 16)
   494 | -10/Materials      | Entered another Materials area
   494 | -9/Materials       | Evolved 2 slots: Utility x2
   794 | -9/Materials       | Discovered new exit (range 16)
  1067 | -9/Materials       | Entered Mines
  1332 | -9/Mines           | Excavation squad dispatched
  1332 | -9/Mines           | A large section of the Mines collapsed
  1582 | -9/Mines           | Excavation squad dispatched
  1707 | -9/Mines           | Discovered new exit (range 4)
  2050 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2268 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2268 | -9/Mines           | Discovered new exit (range 5)
  2280 | -9/Mines           | Entered Exiles
  2280 | -9/Exiles          | Accompanied by 3 allies
  2324 | -9/Exiles          | Met 8R-AWN
  2354 | -9/Exiles          | Met EX-HEX
  2485 | -9/Exiles          | Met EX-DEC
  2626 | -9/Exiles          | Learned location of Zion (-6)
  2662 | -9/Exiles          | Met EX-BIN
  2690 | -9/Exiles          | Aligned with FarCom system
  2692 | -9/Exiles          | Given EX-Vault access code
  2721 | -9/Exiles          | Build established: Hauler-Mutant
  2738 | -9/Exiles          | Opened EX-Vault
  2750 | -9/Exiles          | Found Deploy-a-Sentry
  2753 | -9/Exiles          | Found Deploy-a-Sentry
  2756 | -9/Exiles          | Found Deploy-a-Sentry
  2767 | -9/Exiles          | Found Field Lobotomy Kit
  2814 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2823 | -9/Exiles          | Exiles lab attacked by MAIN.C
  2898 | -9/Exiles          | DAS Turret deployed
  2903 | -9/Exiles          | DAS Turret deployed
  2905 | -9/Exiles          | DAS Turret deployed
  2909 | -9/Exiles          | Attacked by the Exiles
  2927 | -9/Exiles          | Allies destroyed 8R-AWN
  2976 | -9/Exiles          | Discovered new exit (range 11)
  3073 | -9/Exiles          | Assimilated D-53 Grenadier with FLK Orb
  3076 | -9/Exiles          | Assimilated B-36 Bruiser with FLK Orb
  3082 | -9/Exiles          | Assimilated H-55 Commando with FLK Orb
  3084 | -9/Exiles          | Core integrity fell below 50%
  3085 | -9/Exiles          | Assimilated G-34 Mercenary with FLK Orb
  3096 | -9/Exiles          | Core integrity fell below 20%
  3132 | -9/Exiles          | Entered Mines
  3162 | -8/Mines           | Lost 8 parts (1p2n2u3w)
  3421 | -8/Mines           | Build established: Mutant
  3613 | -8/Mines           | Discovered new exit (range 6)
  3622 | -8/Mines           | Entered Materials
  3622 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4021 | -8/Materials       | Discovered new exit (range 15)
  4128 | -8/Materials       | Build established: Scavenger-Mutant
  4237 | -8/Materials       | Identified exit to Storage
  4241 | -8/Materials       | Entered Storage
  5084 | -8/Storage         | Discovered new exit (range 16)
  5125 | -8/Storage         | Met a pair of Derelict thieves
  5207 | -8/Storage         | Entered Factory
  5207 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5522 | -7/Factory         | Build established: Tank
  5818 | -7/Factory         | Garrison activated, responded to threat
  5942 | -7/Factory         | Build established: Scavenger-Tank
  6275 | -7/Factory         | Discovered new exit (range 11)
  6375 | -7/Factory         | Entered another Factory area
  6375 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6490 | -6/Factory         | Garrison activated, responded to threat
  6493 | -6/Factory         | Build established: Hauler-Tank
  6588 | -6/Factory         | Identified exit to Lower Caves
  6588 | -6/Factory         | Identified exit to Extension
  6808 | -6/Factory         | Garrison activated, responded to threat
  7277 | -6/Factory         | Entered Lower Caves
  7589 | -6/Lower Caves     | Build established: Hauler-Skirmisher
  7936 | -6/Lower Caves     | Build established: Hauler-Mutant
  8027 | -6/Lower Caves     | Discovered new exit (range 7)
  8042 | -6/Lower Caves     | Entered another Lower Caves area
  8519 | -6/Lower Caves     | Build established: Hauler-Skirmisher
  8596 | -6/Lower Caves     | Discovered new exit (range 13)
  9236 | -6/Lower Caves     | Discovered new exit (range 3)
  9242 | -6/Lower Caves     | Entered Zion
  9279 | -6/Zion            | Given A8's code to call for help
  9314 | -6/Zion            | Given the Hacking Drone Bay
  9314 | -6/Zion            | Found Prototype Device
  9325 | -6/Zion            | Build established: Hauler-Gunner
  9339 | -6/Zion            | Discovered new exit (range 16)
  9428 | -6/Zion            | Found Prototype Device
  9864 | -6/Zion            | Found CR-A16's Pointy Stick
 10976 | -6/Zion            | Identified Bomb Factory No. 2
 11153 | -6/Zion            | Attacked by Zionites
 11240 | -6/Zion            | P1-3CE came to Zion's defense
 11267 | -6/Zion            | Core integrity fell below 50%
 11295 | -6/Zion            | Destroyed P1-3CE
 11324 | -6/Zion            | Lost 16 parts (1p4n4u7w)
 11356 | -6/Zion            | Found Prototype Ballistic Cannon
 11356 | -6/Zion            | Identified P1-3CE's Gatling Flakker
 11369 | -6/Zion            | Found Prototype Processor
 11372 | -6/Zion            | Found Prototype Processor
 11375 | -6/Zion            | Found Prototype Hackware
 11727 | -6/Zion            | Spotted 56-18M(B)
 11761 | -6/Zion            | Revealed the true nature of CR-A16's Pointy Stick
 11761 | -6/Zion            | Destroyed 56-18M(B)
 11772 | -6/Zion            | Spotted MT-5F9(B)
 11797 | -6/Zion            | Lost 5 parts (1p1n2u1w)
 11820 | -6/Zion            | Core integrity fell below 20%
 11825 | -6/Zion            | Destroyed MT-5F9(B)
 11991 | -6/Zion            | Entered Proximity Caves
 12259 | -5/Proximity Caves | Spotted B-75 Beast
 12295 | -5/Proximity Caves | Destroyed B-75 Beast
 12553 | -5/Proximity Caves | Learned Factory emergency access door positions
 12843 | -5/Proximity Caves | Discovered new exit (range 15)
 12886 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12927 | -5/Proximity Caves | Lost 3 parts (3w)
 12950 | -5/Proximity Caves | Entered Factory
 12950 | -5/Factory         | Evolved 2 slots: Utility x2
 13182 | -5/Factory         | Identified Exp. Hacking Suite
 13347 | -5/Factory         | Lost 3 parts (1n1u1w)
 13380 | -5/Factory         | Identified Hacking Drone Bay
 13537 | -5/Factory         | Found Prototype Processor
 13538 | -5/Factory         | Identified Exp. Terrain Scan Processor
 13542 | -5/Factory         | Found Exp. Terrain Scan Processor
 13553 | -5/Factory         | Found Exp. Terrain Scan Processor
 13558 | -5/Factory         | Found Prototype Launcher
 13558 | -5/Factory         | Identified Mni. Smartbomb Launcher
 13595 | -5/Factory         | Identified exit to Upper Caves
 13733 | -5/Factory         | Repaired Broken Adv. Cooling System
 13850 | -5/Factory         | First assault squad dispatched
 13903 | -5/Factory         | Build established: Scavenger-Mutant
 13955 | -5/Factory         | Lost 3 parts (1n1u1w)
 13971 | -5/Factory         | Destroyed 20 combat bots
 14057 | -5/Factory         | Fabricated Humpback (x1)
 14225 | -5/Factory         | Garrison activated, responded to threat
 14239 | -5/Factory         | Identified Exp. Core Analyzer
 14263 | -5/Factory         | Identified exit to Garrison
 14263 | -5/Factory         | Entered Garrison
 14368 | -5/Garrison        | Triggered checkpoint
 14371 | -5/Garrison        | Spotted B-75 Beast
 14376 | -5/Garrison        | Destroyed 10 combat bots
 14399 | -5/Garrison        | Destroyed B-75 Beast
 14399 | -5/Garrison        | Triggered checkpoint
 14514 | -5/Garrison        | Triggered checkpoint
 14588 | -5/Garrison        | Triggered checkpoint
 14678 | -5/Garrison        | Discovered new exit (range 10)
 14696 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 14888 | -5/Garrison        | Discovered new exit (range 13)
 14898 | -5/Garrison        | Build established: Scavenger-Gunner
 14912 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 15034 | -5/Garrison        | Discovered new exit (range 12)
 15054 | -5/Garrison        | Entered Factory
 15176 | -5/Factory         | Fabricated Humpback (x1)
 15191 | -5/Factory         | Identified Exp. Targeting Computer
 15354 | -5/Factory         | First assault squad dispatched
 15492 | -5/Factory         | Lost 3 parts (1n2w)
 16721 | -5/Factory         | Fabricated Humpback?
 17255 | -5/Factory         | Entered Upper Caves
 17406 | -5/Upper Caves     | Learned location of 1 exit from Factory
 17406 | -5/Upper Caves     | Learned 8 Factory zone layouts
 17903 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18037 | -5/Upper Caves     | Learned Factory terminal intel
 18179 | -5/Upper Caves     | Discovered new exit (range 14)
 18343 | -5/Upper Caves     | Entered another Upper Caves area
 18805 | -5/Upper Caves     | Learned location of Armory (-3)
 19087 | -5/Upper Caves     | Discovered new exit (range 8)
 19136 | -5/Upper Caves     | Found Alien Artifact
 19136 | -5/Upper Caves     | Identified Core Expander
 19136 | -5/Upper Caves     | Installed Core Expander, added new Utility slot
 19214 | -5/Upper Caves     | Identified exit to Warlord
 19232 | -5/Upper Caves     | Entered Warlord
 19295 | -5/Warlord         | System corruption cleaned by Quarantine Array
 19365 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 19432 | -5/Warlord         | Learned Quarantine emergency access door positions
 19438 | -5/Warlord         | Learned Factory terminal intel
 19438 | -5/Warlord         | Learned Factory repair station intel
 19438 | -5/Warlord         | Learned Armory terminal intel
 19438 | -5/Warlord         | Learned Armory fabricator intel
 19727 | -5/Warlord         | Visited the Vortex Lab
 19734 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19742 | -5/Warlord         | Found Prototype Energy Gun
 19742 | -5/Warlord         | Identified Vortex Rifle
 19747 | -5/Warlord         | Found Vortex Rifle
 20066 | -5/Warlord         | Met Warlord
 20084 | -5/Warlord         | Warlord forces counterattacked
 20088 | -5/Warlord         | Found Prototype Device
 20088 | -5/Warlord         | Identified Exp. Focal Shield
 20097 | -5/Warlord         | Found Prototype Device
 20097 | -5/Warlord         | Identified Exp. Cloaking Device
 20117 | -5/Warlord         | Found Prototype Reactor
 20215 | -5/Warlord         | Opened side exit
 20251 | -5/Warlord         | Discovered new exit (range 10)
 20264 | -5/Warlord         | Identified exit to Proximity Caves
 20269 | -5/Warlord         | Entered Proximity Caves
 20382 | -4/Proximity Caves | Learned Research machine intel
 20522 | -4/Proximity Caves | Learned 4 Research zone layouts
 20848 | -4/Proximity Caves | Spotted B-86 Titan
 20888 | -4/Proximity Caves | Destroyed B-86 Titan
 20909 | -4/Proximity Caves | Lost 3 parts (3u)
 21214 | -4/Proximity Caves | Discovered new exit (range 10)
 21238 | -4/Proximity Caves | Identified exit to Factory
 21240 | -4/Proximity Caves | Entered Factory
 21240 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 21241 | -4/Factory         | Identified exit to Research
 21242 | -4/Factory         | Identified exit to Upper Caves
 21243 | -4/Factory         | Loaded intel: 20 terminal locations
 21244 | -4/Factory         | Loaded intel: 6 repair station locations
 22276 | -4/Factory         | Spotted B-86 Titan
 22317 | -4/Factory         | Destroyed B-86 Titan
 22429 | -4/Factory         | Entered Research
 22429 | -3/Research        | Evolved 2 slots: Utility x2
 22430 | -3/Research        | Identified exit to Armory
 22432 | -3/Research        | Loaded intel: 124 machine locations
 22730 | -3/Research        | Found Quantum Capacitor
 23026 | -3/Research        | Spotted B-86 Titan
 23162 | -3/Research        | Discovered new exit (range 7)
 23171 | -3/Research        | Entered Quarantine
 23276 | -3/Quarantine      | Found Alien Artifact
 23276 | -3/Quarantine      | Identified Matter Drive
 23469 | -3/Quarantine      | Found Alien Artifact
 23469 | -3/Quarantine      | Identified Core Reset Matrix
 23469 | -3/Quarantine      | Used Core Reset Matrix
 23473 | -3/Quarantine      | Detected hypermatrix surge
 23473 | -3/Quarantine      | Sensed 12 artifacts in vicinity
 23777 | -3/Quarantine      | Scanned by Researcher
 23828 | -3/Quarantine      | Identified Vortex Chain Reactor
 23909 | -3/Quarantine      | Lost 3 parts (3w)
 23967 | -3/Quarantine      | First assault squad dispatched
 24111 | -3/Quarantine      | Found Exp. Focal Shield
 24216 | -3/Quarantine      | Met incapacitated Sigix Warrior
 24216 | -3/Quarantine      | Lockdown squad dispatched
 24226 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 24229 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 24328 | -3/Quarantine      | Lost 4 parts (1n2u1w)
 24339 | -3/Quarantine      | Spotted Lightning
 24347 | -3/Quarantine      | Destroyed Lightning
 24351 | -3/Quarantine      | Spotted Lightning
 24357 | -3/Quarantine      | Destroyed Lightning
 24373 | -3/Quarantine      | Destroyed Lightning
 24387 | -3/Quarantine      | Found Prototype Device
 24388 | -3/Quarantine      | Identified Exp. Phase Shifter
 24394 | -3/Quarantine      | Found Prototype Device
 24394 | -3/Quarantine      | Identified EM Dispersion Field
 24398 | -3/Quarantine      | Found Prototype Energy Cannon
 24688 | -3/Quarantine      | Identified EMDS
 24722 | -3/Quarantine      | Spotted Alpha 7
 24816 | -3/Quarantine      | Destroyed 9 combat bots
 24820 | -3/Quarantine      | System corruption reached 10%
 24831 | -3/Quarantine      | Lost 6 parts (4u2w)
 24835 | -3/Quarantine      | Destroyed Alpha 7
 25025 | -3/Quarantine      | Destroyed 9 combat bots
 25078 | -3/Quarantine      | High security lockdown imminent
 25081 | -3/Quarantine      | Build established: Scavenger-Mutant
 25096 | -3/Quarantine      | Spotted Executioner
 25097 | -3/Quarantine      | Destroyed Executioner
 25100 | -3/Quarantine      | Spotted Striker
 25129 | -3/Quarantine      | Destroyed Striker
 25141 | -3/Quarantine      | Core integrity fell below 50%
 25145 | -3/Quarantine      | Emitted hypermatrix ping
 25149 | -3/Quarantine      | Core integrity fell below 20%
 25149 | -3/Quarantine      | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
25135_ System corrupted: Hvy. Tesla Rifle targeting data glitched.
25137_ P-80 Master resets G-67 Veteran, system corruption cleaned.
25139_ Dropped Vortex Chain Reactor.
25139_ Dropped Gamma Rifle.
25139_ Lgt. Quantum Reactor destroyed.
25140_ Dropped Adv. Thermal Shield.
25140_ Hvy. Tesla Rifle destroyed.
25140_ Dropped Adv. Matter Compressor.
25142_ Dropped EM Dispersion Field.
25142_ Dropped Hcp. Storage Unit.
25143_ ALERT: Performing unscheduled system reset.
25145_ Emitted hypermatrix ping.
25145_ Acquired 10 matter.
25146_ Exp. Targeting Computer destroyed.
25148_ Slug penetrates Reaction Chamber.
25148_ Penetrated by Slug.
25148_ Slug penetrates Wall.
25148_ Plasma Lance destroyed.
25148_ Penetrated by Slug. <x2>
25148_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
| !#???????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #########????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|      ""??????????????????????????????????????????? |
|     """??????????????????????????????????????????? |
|           ?????????????????????????? ????????????? |
|           ?????????????????????????  +???????????? |
|          ?????????#########+######   #???????????? |
| ################### =                #???????????? |
|    =%               %   [            #???????????? |
|     =               =   [*           #???????????? |
|    %              =     %%*          +???????????? |
|        """   ! """%=    !!   %       #???????????? |
|        """  ///""        "/!   ==%   #???????????? |
|    """ ""  =/%/ !m  i     =[= %*%[%  #???????????? |
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| "" """ """  ]   i g /=   [=%!="""""k?????????????? |
| "" """["""      g       h# #######???????????????? |
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| "" """%"""%[=   g!g              #???????????????? |
| "" """!"""%[### !%##  ###"""     + ??????????????? |
| "" """ """!*"##![*#####??""" !   #???????????????? |
| "" """ """=%### !!#??????"""   ? #???????????????? |
| "" """ ""%[*#?#####??????        ????????????????? |
| "" """%==%=!#????????????"?? k  !#???????????????? |
|     ==*%!=%%#????????????????  ? #???????????????? |
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|  !=!*=!%*   #????????????????????????????????????? |
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| =!!#??????????????????????????????????????!!?????? |
|  ![#??????????????????????!??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          80
Energy Generation          55
Energy Capacity            700
Matter Stores              376
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       1010
Jamming Range              16
EM Shielding               4
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EM             75
Propulsion Shielding       66
Weapon Shielding           66
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                40
Targeting Accuracy         12
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   50
Recoil Reduction           4
Salvage Targeting          4
Offensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Humpback | x1 | -5/Factory 
 Humpback | x1 | -5/Factory 
 Humpback | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander
Matter Drive
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalFortressAutogun
  Manual?         0
Play Time         02:44:01
  Cumulative      301.2 hours
  Start           2021.02.07 @ 12:10:07
  End             2021.02.07 @ 15:22:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          251
  Rogue           244
  Adventurer      0
  Explorer        7
Win Type          -
  Total           9
  Types           3/0/6/0/0/0/0/0/0
Lore%             75
Gallery%          91
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18433b16-75ca-4970-9e1b-abab6d3c8218