Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.07 @ 15:22:37 Player: CrossedViper Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (454) 2270 Value Destroyed (21072) 21072 Prototype IDs (61) 1220 Alien Tech Used (3) 600 Bonus (13632) 13632 TOTAL SCORE: 46894 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5804 Follower Combat Kills 546 Entered Garrisons 200 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -218 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 91/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Salvage Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- P1-3CE's Gatling Flakker Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Advanced Salvage Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Quantum Capacitor Centrium Medium Armor Plating Experimental Focal Shield Matter Drive > --- WEAPON ----------- Heavy Tesla Rifle Gamma Rifle Gamma Rifle Cooled Proton Cannon > --- INVENTORY -------- Vortex Chain Reactor Advanced Matter Compressor Advanced Weapon Cycler Experimental Phase Shifter Advanced Thermal Shield EM Dispersion Field Gamma Rifle P1-3CE's Gatling Flakker Sigix Containment Pod [Rating: 184] Favorites ----------- Power Reinforced Fission Core Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Experimental Hacking Suite Protection Layered Heavy Armor Plating Artifact Matter Drive Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon P1-3CE's Gatling Flakker Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Slots Evolved 14 | . . 2 . . . 2 . 2 2 . . . . 2 . . . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Utility 9 | . . 2 . . . 1 . 1 1 . . . . 2 . . . . . . . 2 . Weapon 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . Parts Attached 373 | . 8 9 2 8 12 7 22 21 6 4 9 40 15 34 7 25 5 11 7 4 18 12 87 Power 28 | . 1 1 . . 1 . 5 2 2 . . 2 1 1 . 1 . . . . 1 1 9 Engine 10 | . 1 1 . . 1 . 4 2 1 . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 . . . . . 1 1 . 1 . . . . 1 . . Reactor 13 | . . . . . . . . . 1 . . 2 . . . . . . . . . 1 9 Propulsion 54 | . 2 2 1 2 1 3 5 3 1 . 2 7 1 4 . 3 1 1 . . 4 3 8 Treads 50 | . 2 2 1 2 1 3 5 3 1 . 2 7 1 4 . 3 1 1 . . 2 3 6 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 157 | . 3 4 . 3 6 3 4 9 2 2 5 13 6 19 2 11 4 5 4 4 6 5 37 Device 61 | . . 2 . 1 2 . 1 2 . 2 3 5 3 5 . 2 3 2 2 2 2 2 20 Storage 21 | . 2 1 . 1 3 . . 1 . . 1 3 . 2 . 3 . 1 . 1 1 . 1 Processor 13 | . . . . . . 1 . . . . 1 1 . 5 . 1 . 1 . . 1 2 . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Protection 58 | . 1 1 . 1 1 2 3 6 2 . . 4 3 6 2 5 1 1 2 1 2 1 13 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon 134 | . 2 2 1 3 4 1 8 7 1 2 2 18 7 10 5 10 . 5 3 . 7 3 33 Energy Gun 33 | . . 2 1 1 2 . 5 1 . . . . 1 6 3 . . 1 1 . . 1 8 Energy Cannon 22 | . 1 . . . . . 2 . . 1 . 1 3 1 . 1 . . . . 2 1 9 Ballistic Gun 59 | . 1 . . 1 1 1 1 6 1 1 2 14 1 . 2 7 . 3 1 . 5 1 10 Ballistic Cannon 6 | . . . . . . . . . . . . 2 . 1 . . . . 1 . . . 2 Launcher 5 | . . . . . 1 . . . . . . . 1 1 . . . . . . . . 2 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . 1 1 1 . 2 . 1 . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 1 . . . . 6 . 1 . . 3 . 7 . 1 . 1 3 . . . 13 Parts Lost 117 | . 1 . . 8 . 1 4 5 4 . . 22 6 8 2 6 . . . 5 6 . 39 Power 10 | . 1 . . 1 . . 2 . . . . 2 1 . . . . . . . . . 3 Propulsion 23 | . . . . 2 . . . 2 1 . . 5 1 3 . 1 . . . 1 2 . 5 Utility 42 | . . . . 2 . . 1 3 3 . . 6 . 3 1 2 . . . 4 2 . 15 Weapon 42 | . . . . 3 . 1 1 . . . . 9 4 2 1 3 . . . . 2 . 16 Highest Loss Streak 18 | . 1 . . 8 . 1 2 2 1 . . 16 3 3 1 3 . . . 3 2 . 18 Average Slot Usage (%) 88 | . 98 92 100 86 97 99 98 99 91 100 98 86 88 88 91 80 82 82 82 79 79 79 77 Engine 3 | . 13 11 11 10 10 9 7 7 5 6 6 4 . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 10 8 . Treads 15 | . 21 22 22 21 22 27 26 22 19 20 20 17 18 15 11 8 11 11 11 8 7 8 8 Device 7 | . . 7 11 10 10 9 9 13 6 20 17 7 9 3 5 1 5 5 5 4 8 7 9 Storage 15 | . 23 13 22 12 28 18 18 18 20 20 21 19 13 15 17 11 11 11 11 11 10 9 8 Processor 8 | . . . . . . . . . . . 5 7 6 10 12 16 11 11 16 16 11 17 17 Hackware 2 | . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 4 3 Protection 6 | . 4 14 11 9 4 17 17 13 12 6 . 1 7 12 9 5 5 5 4 4 5 4 3 Energy Gun 4 | . . 7 22 20 20 14 11 9 . . . . . 5 10 1 . . 2 . . 1 4 Energy Cannon 1 | . 12 7 . . . . . . . . . . 11 3 . . . . . . 1 . 1 Ballistic Gun 14 | . 15 7 . . . 3 5 13 25 25 26 23 11 1 6 19 23 22 13 16 16 15 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 9 45 66 66 98 85 67 71 109 111 112 182 182 168 180 134 187 172 174 176 176 200 199 204 Greatest Support 145 | 20 40 40 43 43 43 60 63 60 60 60 70 103 86 93 93 93 93 98 98 98 145 140 145 Greatest Overweight (x) 42 | . 1 1 1 2 1 1 1 2 2 1 2 42 2 3 1 2 1 1 1 2 12 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 52 | . 14 18 18 38 38 18 18 26 26 26 46 46 32 40 26 52 32 32 32 32 52 32 32 Average Capacity 28 | . 9 13 18 23 18 18 18 21 26 26 29 39 32 28 26 31 32 32 32 31 32 32 28 Most Carried 41 | . 8 14 18 24 15 18 18 23 25 25 31 41 32 30 26 32 32 32 32 32 32 32 32 Average Carried 25 | . 7 11 17 20 11 16 17 18 18 24 26 32 30 23 24 30 31 31 31 28 28 31 25 Final Capacity 46 | 6 12 18 18 24 18 18 18 26 26 26 46 32 32 26 26 32 32 32 32 32 32 32 4 Final Carried 32 | 6 8 14 17 16 13 17 18 18 25 25 31 32 27 25 25 32 30 31 32 26 32 32 4 Class Distribution -------------------- 36% | Scavenger-Gunner 14% | Scavenger-Mutant 12% | Mutant 10% | Hauler-Gunner 7% | Hauler-Mutant 6% | Hauler-Tank 4% | Hauler-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Gunner | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Matter Collected 14070 | 200 120 131 30 30 196 48 343 529 739 52 366 525 795 1606 693 1052 315 527 98 707 955 592 3421 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24576 | . 474 320 506 2 276 215 1117 1190 975 50 280 413 529 3026 1404 2277 481 505 . 605 1245 950 7736 Parts 1260 | . 28 22 45 . 18 6 45 65 45 3 26 39 24 130 53 128 29 18 . 26 58 63 389 Haulers Intercepted 10 | . 2 1 . . . . 3 . . . . . . 1 . 2 . . . . . . 1 Recyclers Shooed 9 | . . 1 . . . . 1 . 1 . . . . 1 . 2 . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 188 | . . . . . . . . . . 3 26 . 22 . . . 28 18 65 26 . . . Prevented 9 | . . . . . . . . . . . . . 2 . . . . . 7 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Combat Hostiles Destroyed 349 | . 10 4 17 . 6 2 11 21 15 1 4 3 11 47 25 32 9 7 . 14 15 10 85 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Guns 208 | . 2 . 17 . 4 2 9 18 15 1 4 1 2 3 1 32 9 7 . 12 12 10 47 Cannons 93 | . 8 4 . . . . . . . . . . 3 44 24 . . . . 2 . . 8 AOE 22 | . . . . . 2 . . 2 . . . . 5 . . . . . . . 3 . 10 Classes Destroyed 25 | . 4 3 1 1 1 1 1 2 1 . . 2 2 . . 1 . . . . . . 5 Worker 24 | . . . . . . 1 . 5 3 . . . . 3 . 2 . . . . 1 2 7 Builder 22 | . . 1 . . . . 1 2 . . . . . 2 . 4 . . . . . 1 11 Tunneler 5 | . . . 3 . 1 . . 1 . . . . . . . . . . . . . . . Hauler 10 | . 2 1 . . . . 3 . . . . . . 1 . 2 . . . . . . 1 Recycler 16 | . 1 1 . . . 1 4 1 1 . . . . 4 . . . . . . 1 . 2 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 4 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . 1 Operator 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 3 Watcher 8 | . . 1 . . . . 1 . . . . . . . . . . . . . 1 4 1 Swarmer 61 | . 3 . 9 . . . . 6 5 . . . . 12 4 4 3 . . 9 . 3 3 Grunt 139 | . 7 2 8 . 5 . 6 2 4 . 2 . 6 23 11 10 1 5 . 3 8 2 34 Brawler 16 | . . . . . 1 . . . 1 . . . . 2 5 2 . . . 1 . . 4 Duelist 11 | . . . . . . . . . . . . . 1 . 1 2 . . . . 1 . 6 Protector 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 3 Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Sentry 34 | . . 2 . . . 2 4 9 3 . . . 1 5 2 1 2 . . . . 1 2 Hunter 40 | . . . . . . . 1 2 2 1 2 . 2 1 1 7 1 . . . 2 2 16 Programmer 30 | . . . . . . . . 2 . . . . . 4 . 5 2 2 . . 3 2 10 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 4 | . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite 5 | . . . . 1 . . . . . . . 4 . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Marauder 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 20 | . 4 2 6 1 3 3 5 9 9 1 2 2 5 20 10 7 3 4 . 4 6 5 15 Combat Bots Only 20 | . 3 2 4 . 3 1 3 5 3 1 2 1 5 20 10 6 3 4 . 4 5 3 9 Max Kills in Single Turn 3 | . 1 1 2 1 1 1 2 3 2 1 1 1 2 2 1 2 2 1 . 1 3 2 3 Gunslinging 1 | . . . . . . . . 1 1 . . . . . . 1 1 . . . . . 1 Exploded 3 | . . . . . 1 . . 2 . . . . 2 . . . . . . . 3 . 2 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . 8R-AWN (-9/Exiles) P1-3CE (-6/Zion) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Damage Taken 37973 | . 487 316 378 1186 343 207 992 2199 1231 . 476 3871 1565 2170 1060 3122 341 865 39 1914 2164 799 12248 Core 3239 | . 118 60 48 262 24 14 110 128 71 . 20 601 76 167 33 20 42 16 . 58 67 27 1277 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1295 | . . . . . . . . . . . . 57 . . 28 57 . 45 . 75 100 14 919 Core Remaining (%) 60 | 100 52 . . . 1 . 77 81 . . . . 9 . . . . . . 66 94 . . Volleys Fired 1132 | . 52 52 33 12 21 8 64 57 48 3 22 37 38 102 53 63 13 26 1 31 52 34 310 Largest 4 | . 2 2 2 2 2 2 2 3 4 4 4 4 4 3 4 4 4 4 1 4 4 4 4 Hottest 260 | . 80 112 112 112 112 112 122 183 100 100 103 143 224 151 226 207 117 112 40 141 141 183 260 Shots Fired 2747 | . 100 104 66 19 38 15 121 171 183 6 88 90 85 136 73 212 54 100 1 124 186 127 648 Gun 2286 | . 52 53 66 14 34 15 118 171 183 4 88 86 47 37 26 212 54 100 1 93 167 124 541 Cannon 437 | . 48 51 . . . . 3 . . 2 . 4 31 99 47 . . . . 31 19 3 99 Launcher 19 | . . . . . 4 . . . . . . . 7 . . . . . . . . . 8 Special 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . Kinetic 1924 | . 52 51 . . 4 1 41 104 183 4 88 89 44 105 59 202 54 100 . 124 181 114 324 Thermal 517 | . 48 53 66 14 30 14 80 67 . 2 . 1 26 15 7 5 . . . . 5 13 71 Explosive 19 | . . . . . 4 . . . . . . . 7 . . . . . . . . . 8 Electromagnetic 281 | . . . . . . . . . . . . . 8 16 7 5 . . . . . . 245 Entropic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hit Streak 55 | . 11 10 12 5 7 5 35 43 19 5 7 26 9 28 21 30 18 55 . 28 21 16 44 Robot Miss Streak 8 | . 5 7 2 2 2 2 4 8 5 . 5 7 7 5 3 3 2 1 . 4 2 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 2 Secondary Targets 46 | . . . 3 . 1 . 1 2 3 . 1 . . . . 13 2 3 . . 5 . 12 Max Gunslinging Chain 2 | . . . 1 . 1 . 1 1 1 . 1 . . . . 2 1 1 . . 1 . 1 Capacitor 139 | . . . . . . . . . . . . . . . . . . . . . . . 139 Shots Hit Robots 2034 | . 60 57 36 14 26 9 90 135 110 1 58 86 60 119 59 176 34 81 . 79 143 83 518 Core Hits 1128 | . 20 15 20 2 16 5 32 99 43 1 16 37 38 127 74 106 21 26 . 26 65 40 299 Critical Hits 140 | . 1 3 . . . . 1 . 5 . . . 3 3 . 15 2 3 . 12 6 6 80 Critical Kills 46 | . . 1 . . . . 1 . 4 . . . . 1 . 7 2 1 . 3 1 3 22 Critical Parts Destroyed 66 | . 1 1 . . . . . . 1 . . . 3 2 . 7 . 2 . 2 3 1 43 Melee Attacks 24 | . . . . . . . . . . . . 12 1 2 . 7 . 1 . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . 12 1 2 . 7 . 1 . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55169 | . 824 735 639 171 612 155 1549 3344 1789 11 582 1557 2031 6477 3290 4454 715 1909 . 1638 3711 1876 17100 Guns 34837 | . 224 204 639 171 373 155 1549 2293 1742 11 582 1189 392 578 227 4434 715 1909 . 1296 3379 1847 10928 Cannons 13977 | . 595 531 . . . . . . . . . 74 613 5891 3063 . . . . 342 146 . 2722 Explosions 5875 | . . . . . 235 . . 1051 . . . . 1026 . . . . . . . 186 . 3377 Melee 331 | . . . . . . . . . . . . 294 . . . . . . . . . . 37 Ramming 149 | . 5 . . . 4 . . . 47 . . . . 8 . 20 . . . . . 29 36 Kinetic 35283 | . 224 186 . . 40 16 473 1327 1742 11 582 1232 392 5961 3126 4273 715 1909 . 1638 3525 1678 6233 Thermal 7960 | . 595 549 639 171 333 139 1076 1333 . . . 31 491 245 47 71 . . . . . 169 2071 Explosive 4641 | . . . . . 235 . . 684 . . . . 1026 . . . . . . . . . 2696 Electromagnetic 6805 | . . . . . . . . . . . . . 122 263 117 90 . . . . 186 . 6027 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 331 | . . . . . . . . . . . . 294 . . . . . . . . . . 37 Highest Corruption 15 | . . . . . . . 1 3 . . . . . . . 5 5 9 9 . 5 1 15 Average Corruption 3 | . . . . . . . 1 2 . . . . . . . 2 5 6 9 . 4 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 186 | . . . . . . . 2 8 . . . . . . . 20 32 32 2 . 22 1 67 Message Errors 34 | . . . . . . . 1 . . . . . . . . 7 5 8 1 . 3 . 9 Matter Fused 39 | . . . . . . . . 4 . . . . . . . 4 6 8 . . 3 . 14 Heat Flow Errors 12 | . . . . . . . . 1 . . . . . . . 2 5 2 . . 1 . 1 Energy Discharges 15 | . . . . . . . 1 1 . . . . . . . 2 5 . 1 . 1 1 3 Data Loss (minor) 13 | . . . . . . . . 1 . . . . . . . 4 4 2 . . 1 . 1 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . 1 2 . . 2 . . Misfires 5 | . . . . . . . . . . . . . . . . . 2 2 . . 1 . . Targeting Errors 47 | . . . . . . . . 1 . . . . . . . 1 4 5 . . 8 . 28 Weapon Failures 16 | . . . . . . . . . . . . . . . . . . 3 . . 2 . 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 391 | . . 2 . . . . . 74 . . . . 81 42 4 . . . . . . . 188 Projectiles 113 | . . 2 . . . . . . . . . . 29 42 4 . . . . . . . 36 Explosions 278 | . . . . . . . . 74 . . . . 52 . . . . . . . . . 152 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 112 | . . . . . . . . . 1 . . . . 68 20 . . . . 1 1 . 21 Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 108 | . . . . . . . . . . . . . . 65 20 . . . . 1 1 . 21 Secondary 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Self-Inflicted Damage 636 | . . . . . 129 . . 263 . . . . 7 . . . . . . . . . 237 Shots 10 | . . . . . 3 . . 3 . . . . 1 . . . . . . . . . 3 Rammed 16 | . 2 . . . 1 . . . 4 . . . . 1 . 2 . . . . . 3 3 Targets Rammed 19 | . 2 . . . 1 1 . . 6 . . . . 1 . 2 . . . . . 3 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . Highest Temperature 366 | . 343 229 2 . 183 30 174 254 160 58 350 46 366 365 139 312 267 324 217 328 199 111 239 Average Temperature 91 | . 116 54 2 . 74 15 40 86 61 17 149 34 162 127 65 79 91 122 103 106 105 31 65 Received Heat Transfer 5028 | . 168 111 42 90 108 63 342 351 234 . 27 . 315 471 201 321 9 231 . 177 390 30 1347 Effects 7 | . 4 . . . . . . . . . 1 . 2 . . . . . . . . . . Shutdowns 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . 2 . . . . . . . . . . . 2 . . . . . . . . . . Siege Activations 49 | . . . . . . . . . . . . 2 . 1 4 8 4 3 . 3 5 2 17 Total Turns 1149 | . . . . . . . . . . . . 32 . 35 112 126 39 71 . 69 154 25 486 Longest Duration 106 | . . . . . . . . . . . . 29 . 35 63 46 16 39 . 37 48 17 106 Robots Corrupted 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 Combat Hostiles 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 Parts Fried 77 | . . . . . . . . . . . . . . 2 1 . . . . . . . 74 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . Parts Melted 28 | . 2 2 4 . . 1 7 6 . . . 1 . 1 . . . . . 1 . . 3 Heat Transferred 12914 | . 1221 1147 1369 286 740 296 2257 2124 . . . 37 666 444 74 111 . . . . . 222 1920 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Peak Influence 1964 | . 259 245 175 . 170 57 174 759 614 . . . . 949 1418 1030 . . . . 258 312 1964 Initial 744 | . . 53 19 . . . 18 51 371 . . . . 44 673 744 . . . . . 18 132 Average 429 | . 146 113 91 . 94 46 72 325 494 . . . . 437 1168 718 . . . . 93 154 888 Maximum Alert Level 5 | . 1 1 . . . . . 3 2 . . . . 3 4 3 . . . . 1 1 5 Low Security (%) 45 | . 66 83 100 . 100 100 100 53 . . . . . 23 . . . . . . 94 64 2 Level 1 12 | . 33 16 . . . . . 10 16 . . . . 33 . . . . . . 5 35 28 Level 2 16 | . . . . . . . . 12 83 . . . . 15 8 47 . . . . . . 7 Level 3 15 | . . . . . . . . 23 . . . . . 27 21 52 . . . . . . 17 Level 4 8 | . . . . . . . . . . . . . . . 70 . . . . . . . 35 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 2 2 . . . . 3 7 7 . . . . 9 . 5 . . . . 2 1 27 Investigation 9 | . 2 2 . . . . . 1 . . . . . 1 . 1 . . . . . . 2 Extermination 13 | . . . . . . . . 1 1 . . . . 3 . 2 . . . . 1 1 4 Reinforcement 20 | . . . . . . . 1 2 . . . . . 2 . 1 . . . . 1 . 13 Assault 13 | . . . . . . . 2 . . . . . . 2 . 1 . . . . . . 8 Garrison 10 | . . . . . . . . 3 6 . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 3 Haulers Reinforced 4 | . . . . . . . . 1 . . . . . 1 . 1 . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Distress Signals 17 | . 1 1 . . . . 1 . 1 . . . . 1 . 1 . . 2 . 2 1 6 Communications Jammed 15 | . . . . . . . . . . . . . . . . . . . . . . 14 1 Distress Signals 15 | . . . . . . . . . . . . . . . . . . . . . . 14 1 Times Spotted 531 | . 13 10 17 32 6 3 26 22 20 . 6 21 17 59 24 39 7 8 . 16 21 18 146 Peak Tracking Total 14 | . 4 3 4 14 3 3 5 4 3 . 4 4 5 7 6 7 3 5 . 5 5 5 14 Tactical Retreats 32 | . . . . 3 . . . 1 3 . 1 15 4 2 . . . 1 . 1 . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Traps Triggered 12 | . 1 1 . . . . 2 1 . . . . . . 3 2 . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . 1 . . . . . 12 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Machines Disabled 53 | . 1 . . 1 . . 2 19 . . . 2 . 4 1 2 . . 1 . 6 . 14 Max in Single Turn 12 | . 1 . . . . . 1 12 . . . 1 . 1 1 1 . . 1 . 2 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Machines Accessed 57 | . 3 2 . 2 . 4 8 2 1 1 1 1 . 5 . 6 2 1 5 . 5 2 6 Terminals 33 | . 2 1 . . . 3 8 1 1 . . . . 2 . 4 . . . . 3 2 6 Fabricators 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . 1 . 1 . . . . 1 . . Total Hacks 131 | . 6 3 . 2 . 16 21 4 3 1 1 4 . 12 . 22 4 1 9 . 9 2 11 Successful 78 | . 2 1 . 2 . 6 12 . 2 1 1 4 . 8 . 12 4 1 9 . 7 1 5 Failed 52 | . 3 2 . . . 10 9 4 1 . . . . 4 . 10 . . . . 2 1 6 Catastrophic 9 | . 1 1 . . . . . 1 1 . . . . 1 . 1 . . . . 1 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 6 3 . 1 . 15 12 . 3 . . . . 5 . 10 . . . . 3 1 1 Terminals 90 | . 5 2 . . . 14 21 3 3 . . . . 6 . 17 . . . . 6 2 11 Fabricators 7 | . . . . . . . . . . . . . . 2 . 3 . . . . 2 . . Repair Stations 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . 1 . 2 . . . . 1 . . Terminal Hacks 55 | . 1 . . 2 . 2 9 . 1 1 1 4 . 3 . 7 4 1 9 . 4 1 5 Record 14 | . . . . 1 . . . . . . . . . . . . 3 . 7 . 1 . 2 Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . Prototype ID Bank 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Open Door 9 | . . . . . . . 1 . . 1 1 . . . . . 1 1 2 . . 1 1 Branch Access Points 3 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Index 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Alert Level 3 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 Unreport Threat 6 | . . . . . . . 1 . . . . . . . . 3 . . . . 2 . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . 2 . 3 . . . . 2 . . Load Schematic 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . Build 4 | . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 9 | . 1 1 . . . 2 3 . 1 . . . . . . 1 . . . . . . . Terminals 7 | . . . . . . 2 3 . 1 . . . . . . 1 . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 6 | . . . . . . 2 2 . 1 . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 37 | . 2 1 . . . 3 8 2 1 . . . . 5 . 6 . . . . 4 1 4 Full Trace Events 7 | . 1 . . . . 1 . 1 . . . . . 1 . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . . . 4 . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . Matter 408 | . . . . . . . . . . . . . . 102 . 204 . . . . 102 . . Time 178 | . . . . . . . . . . . . . . 25 . 102 . . . . 51 . . Total Part Build Rating 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Time 39 | . . . . . . . . . . . . . . 39 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . 3 . . . . . . . 3 . Programmers 6 | . . . . . . . . . . . . . . 3 . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Total Allies 9 | . . . 3 4 . . 2 . . . . . . . . . . . . . . . . Largest Group 3 | . . . 3 3 . . 2 . . . . . . . . . . . . . . . . Highest-Rated Group 62 | . . . 40 40 . . 62 . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 16 21 . . 31 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 104 | . . . . 83 . . 21 . . . . . . . . . . . . . . . . Total Damage 3510 | . . . . 3169 . . 341 . . . . . . . . . . . . . . . . Kills 22 | . . . . 19 . . 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Turrets Deployed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Robot Analysis Total 5 | . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . . . . . . 2 1 2 . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 26 | . . . . . . . . . . . . . . 22 4 . . . . . . . . Traps 26 | . . . . . . . . . . . . . . 22 4 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Turns Passed 25148 | . 493 573 1213 852 490 619 966 1168 902 765 1200 2749 959 1313 791 2201 1088 889 1037 971 1189 742 1978 Spaces Moved 10850 | 1 208 221 477 408 229 316 391 500 407 396 609 1216 398 461 325 989 553 408 535 388 482 327 605 Core 10 | . . . . . . . . . . . . 1 . . . . . . . . . . 9 Treads 10758 | . 144 221 477 408 229 316 391 500 407 396 609 1215 398 461 325 989 553 408 535 388 465 327 596 Legs 65 | 1 64 . . . . . . . . . . . . . . . . . . . . . . Wheels 17 | . . . . . . . . . . . . . . . . . . . . . 17 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 180 180 180 180 180 160 186 190 190 183 183 193 180 180 180 180 180 190 190 160 165 50 Average Speed 188 | 120 154 180 180 195 180 180 179 189 190 190 186 202 206 200 180 186 180 182 190 211 193 177 171 Slowest Speed 2150 | 120 180 180 180 200 180 180 186 210 210 190 203 2150 240 250 180 200 180 190 190 240 220 185 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 40 21 80 69 50 25 48 19 16 50 81 80 61 16 58 25 70 55 88 64 17 12 58 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 10 | . 1 1 1 1 . . . . . . 1 1 1 . . . 1 1 1 . . . . Known Exits Taken 8 | . . . . . . 1 . . 1 . . . . 1 . 1 . 1 1 1 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 . 1 1 1 1 . . . 1 . . . . 1 . Scrap Searched 27 | . . . 1 . 1 . . . . 1 7 3 5 . . . 2 4 . 3 . . . Spaces Dug 19 | . . . . . . . . . . 2 . . . 1 . 4 . 2 . . 2 3 5 Terrain Destroyed 352 | . . . . . 34 . . 106 . 2 . . 47 1 2 11 4 9 . 23 18 11 84 Melee 6 | . . . . . . . . . . . . . . 1 . 4 . 1 . . . . . Projectile 109 | . . . . . . . . . . 2 . . 4 . 2 7 4 8 . 23 18 11 30 AOE 237 | . . . . . 34 . . 106 . . . . 43 . . . . . . . . . 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Res Qua Total 13742 | . 291 304 768 440 269 356 541 608 485 406 658 1428 466 717 472 1195 613 485 557 462 617 409 1195 Wait 814 | . 5 . 249 1 . . 27 7 7 . 2 46 12 75 75 60 41 28 . 23 45 13 98 Move 10827 | . 207 220 476 407 228 315 390 499 406 395 608 1215 397 461 322 989 552 407 534 387 481 326 605 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 294 | . 10 14 5 5 2 16 19 12 11 3 10 52 1 25 7 24 . 5 4 16 17 8 28 Fast Attach 105 | . 1 2 . 3 1 . 4 6 1 . 1 13 2 9 1 5 . 4 5 . 3 3 41 Attach 167 | . 5 3 . 5 9 4 11 12 4 2 1 21 6 14 3 13 1 2 . 4 8 6 33 Detach 25 | . . . . 2 2 . . . . . . 5 . . . 3 . . 1 . 1 1 10 Swap 103 | . 2 4 2 . 2 3 7 3 1 2 7 6 7 11 3 7 4 6 2 . 7 3 14 Drop 229 | . 7 9 3 5 3 9 19 12 1 1 7 21 2 17 4 23 2 6 10 1 3 12 52 Fire 1132 | . 52 52 33 12 21 8 64 57 48 3 22 37 38 102 53 63 13 26 1 31 52 34 310 Melee 24 | . . . . . . . . . . . . 12 1 2 . 7 . 1 . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 18 | . 2 . . . 1 1 . . 6 . . . . 1 . 1 . . . . . 3 3 Escape Stasis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Central database locked down 237 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 16) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Utility x2 794 | -9/Materials | Discovered new exit (range 16) 1067 | -9/Materials | Entered Mines 1332 | -9/Mines | Excavation squad dispatched 1332 | -9/Mines | A large section of the Mines collapsed 1582 | -9/Mines | Excavation squad dispatched 1707 | -9/Mines | Discovered new exit (range 4) 2050 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2268 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2268 | -9/Mines | Discovered new exit (range 5) 2280 | -9/Mines | Entered Exiles 2280 | -9/Exiles | Accompanied by 3 allies 2324 | -9/Exiles | Met 8R-AWN 2354 | -9/Exiles | Met EX-HEX 2485 | -9/Exiles | Met EX-DEC 2626 | -9/Exiles | Learned location of Zion (-6) 2662 | -9/Exiles | Met EX-BIN 2690 | -9/Exiles | Aligned with FarCom system 2692 | -9/Exiles | Given EX-Vault access code 2721 | -9/Exiles | Build established: Hauler-Mutant 2738 | -9/Exiles | Opened EX-Vault 2750 | -9/Exiles | Found Deploy-a-Sentry 2753 | -9/Exiles | Found Deploy-a-Sentry 2756 | -9/Exiles | Found Deploy-a-Sentry 2767 | -9/Exiles | Found Field Lobotomy Kit 2814 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2823 | -9/Exiles | Exiles lab attacked by MAIN.C 2898 | -9/Exiles | DAS Turret deployed 2903 | -9/Exiles | DAS Turret deployed 2905 | -9/Exiles | DAS Turret deployed 2909 | -9/Exiles | Attacked by the Exiles 2927 | -9/Exiles | Allies destroyed 8R-AWN 2976 | -9/Exiles | Discovered new exit (range 11) 3073 | -9/Exiles | Assimilated D-53 Grenadier with FLK Orb 3076 | -9/Exiles | Assimilated B-36 Bruiser with FLK Orb 3082 | -9/Exiles | Assimilated H-55 Commando with FLK Orb 3084 | -9/Exiles | Core integrity fell below 50% 3085 | -9/Exiles | Assimilated G-34 Mercenary with FLK Orb 3096 | -9/Exiles | Core integrity fell below 20% 3132 | -9/Exiles | Entered Mines 3162 | -8/Mines | Lost 8 parts (1p2n2u3w) 3421 | -8/Mines | Build established: Mutant 3613 | -8/Mines | Discovered new exit (range 6) 3622 | -8/Mines | Entered Materials 3622 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4021 | -8/Materials | Discovered new exit (range 15) 4128 | -8/Materials | Build established: Scavenger-Mutant 4237 | -8/Materials | Identified exit to Storage 4241 | -8/Materials | Entered Storage 5084 | -8/Storage | Discovered new exit (range 16) 5125 | -8/Storage | Met a pair of Derelict thieves 5207 | -8/Storage | Entered Factory 5207 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5522 | -7/Factory | Build established: Tank 5818 | -7/Factory | Garrison activated, responded to threat 5942 | -7/Factory | Build established: Scavenger-Tank 6275 | -7/Factory | Discovered new exit (range 11) 6375 | -7/Factory | Entered another Factory area 6375 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6490 | -6/Factory | Garrison activated, responded to threat 6493 | -6/Factory | Build established: Hauler-Tank 6588 | -6/Factory | Identified exit to Lower Caves 6588 | -6/Factory | Identified exit to Extension 6808 | -6/Factory | Garrison activated, responded to threat 7277 | -6/Factory | Entered Lower Caves 7589 | -6/Lower Caves | Build established: Hauler-Skirmisher 7936 | -6/Lower Caves | Build established: Hauler-Mutant 8027 | -6/Lower Caves | Discovered new exit (range 7) 8042 | -6/Lower Caves | Entered another Lower Caves area 8519 | -6/Lower Caves | Build established: Hauler-Skirmisher 8596 | -6/Lower Caves | Discovered new exit (range 13) 9236 | -6/Lower Caves | Discovered new exit (range 3) 9242 | -6/Lower Caves | Entered Zion 9279 | -6/Zion | Given A8's code to call for help 9314 | -6/Zion | Given the Hacking Drone Bay 9314 | -6/Zion | Found Prototype Device 9325 | -6/Zion | Build established: Hauler-Gunner 9339 | -6/Zion | Discovered new exit (range 16) 9428 | -6/Zion | Found Prototype Device 9864 | -6/Zion | Found CR-A16's Pointy Stick 10976 | -6/Zion | Identified Bomb Factory No. 2 11153 | -6/Zion | Attacked by Zionites 11240 | -6/Zion | P1-3CE came to Zion's defense 11267 | -6/Zion | Core integrity fell below 50% 11295 | -6/Zion | Destroyed P1-3CE 11324 | -6/Zion | Lost 16 parts (1p4n4u7w) 11356 | -6/Zion | Found Prototype Ballistic Cannon 11356 | -6/Zion | Identified P1-3CE's Gatling Flakker 11369 | -6/Zion | Found Prototype Processor 11372 | -6/Zion | Found Prototype Processor 11375 | -6/Zion | Found Prototype Hackware 11727 | -6/Zion | Spotted 56-18M(B) 11761 | -6/Zion | Revealed the true nature of CR-A16's Pointy Stick 11761 | -6/Zion | Destroyed 56-18M(B) 11772 | -6/Zion | Spotted MT-5F9(B) 11797 | -6/Zion | Lost 5 parts (1p1n2u1w) 11820 | -6/Zion | Core integrity fell below 20% 11825 | -6/Zion | Destroyed MT-5F9(B) 11991 | -6/Zion | Entered Proximity Caves 12259 | -5/Proximity Caves | Spotted B-75 Beast 12295 | -5/Proximity Caves | Destroyed B-75 Beast 12553 | -5/Proximity Caves | Learned Factory emergency access door positions 12843 | -5/Proximity Caves | Discovered new exit (range 15) 12886 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12927 | -5/Proximity Caves | Lost 3 parts (3w) 12950 | -5/Proximity Caves | Entered Factory 12950 | -5/Factory | Evolved 2 slots: Utility x2 13182 | -5/Factory | Identified Exp. Hacking Suite 13347 | -5/Factory | Lost 3 parts (1n1u1w) 13380 | -5/Factory | Identified Hacking Drone Bay 13537 | -5/Factory | Found Prototype Processor 13538 | -5/Factory | Identified Exp. Terrain Scan Processor 13542 | -5/Factory | Found Exp. Terrain Scan Processor 13553 | -5/Factory | Found Exp. Terrain Scan Processor 13558 | -5/Factory | Found Prototype Launcher 13558 | -5/Factory | Identified Mni. Smartbomb Launcher 13595 | -5/Factory | Identified exit to Upper Caves 13733 | -5/Factory | Repaired Broken Adv. Cooling System 13850 | -5/Factory | First assault squad dispatched 13903 | -5/Factory | Build established: Scavenger-Mutant 13955 | -5/Factory | Lost 3 parts (1n1u1w) 13971 | -5/Factory | Destroyed 20 combat bots 14057 | -5/Factory | Fabricated Humpback (x1) 14225 | -5/Factory | Garrison activated, responded to threat 14239 | -5/Factory | Identified Exp. Core Analyzer 14263 | -5/Factory | Identified exit to Garrison 14263 | -5/Factory | Entered Garrison 14368 | -5/Garrison | Triggered checkpoint 14371 | -5/Garrison | Spotted B-75 Beast 14376 | -5/Garrison | Destroyed 10 combat bots 14399 | -5/Garrison | Destroyed B-75 Beast 14399 | -5/Garrison | Triggered checkpoint 14514 | -5/Garrison | Triggered checkpoint 14588 | -5/Garrison | Triggered checkpoint 14678 | -5/Garrison | Discovered new exit (range 10) 14696 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14888 | -5/Garrison | Discovered new exit (range 13) 14898 | -5/Garrison | Build established: Scavenger-Gunner 14912 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15034 | -5/Garrison | Discovered new exit (range 12) 15054 | -5/Garrison | Entered Factory 15176 | -5/Factory | Fabricated Humpback (x1) 15191 | -5/Factory | Identified Exp. Targeting Computer 15354 | -5/Factory | First assault squad dispatched 15492 | -5/Factory | Lost 3 parts (1n2w) 16721 | -5/Factory | Fabricated Humpback? 17255 | -5/Factory | Entered Upper Caves 17406 | -5/Upper Caves | Learned location of 1 exit from Factory 17406 | -5/Upper Caves | Learned 8 Factory zone layouts 17903 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18037 | -5/Upper Caves | Learned Factory terminal intel 18179 | -5/Upper Caves | Discovered new exit (range 14) 18343 | -5/Upper Caves | Entered another Upper Caves area 18805 | -5/Upper Caves | Learned location of Armory (-3) 19087 | -5/Upper Caves | Discovered new exit (range 8) 19136 | -5/Upper Caves | Found Alien Artifact 19136 | -5/Upper Caves | Identified Core Expander 19136 | -5/Upper Caves | Installed Core Expander, added new Utility slot 19214 | -5/Upper Caves | Identified exit to Warlord 19232 | -5/Upper Caves | Entered Warlord 19295 | -5/Warlord | System corruption cleaned by Quarantine Array 19365 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 19432 | -5/Warlord | Learned Quarantine emergency access door positions 19438 | -5/Warlord | Learned Factory terminal intel 19438 | -5/Warlord | Learned Factory repair station intel 19438 | -5/Warlord | Learned Armory terminal intel 19438 | -5/Warlord | Learned Armory fabricator intel 19727 | -5/Warlord | Visited the Vortex Lab 19734 | -5/Warlord | Warlord's base attacked by MAIN.C 19742 | -5/Warlord | Found Prototype Energy Gun 19742 | -5/Warlord | Identified Vortex Rifle 19747 | -5/Warlord | Found Vortex Rifle 20066 | -5/Warlord | Met Warlord 20084 | -5/Warlord | Warlord forces counterattacked 20088 | -5/Warlord | Found Prototype Device 20088 | -5/Warlord | Identified Exp. Focal Shield 20097 | -5/Warlord | Found Prototype Device 20097 | -5/Warlord | Identified Exp. Cloaking Device 20117 | -5/Warlord | Found Prototype Reactor 20215 | -5/Warlord | Opened side exit 20251 | -5/Warlord | Discovered new exit (range 10) 20264 | -5/Warlord | Identified exit to Proximity Caves 20269 | -5/Warlord | Entered Proximity Caves 20382 | -4/Proximity Caves | Learned Research machine intel 20522 | -4/Proximity Caves | Learned 4 Research zone layouts 20848 | -4/Proximity Caves | Spotted B-86 Titan 20888 | -4/Proximity Caves | Destroyed B-86 Titan 20909 | -4/Proximity Caves | Lost 3 parts (3u) 21214 | -4/Proximity Caves | Discovered new exit (range 10) 21238 | -4/Proximity Caves | Identified exit to Factory 21240 | -4/Proximity Caves | Entered Factory 21240 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 21241 | -4/Factory | Identified exit to Research 21242 | -4/Factory | Identified exit to Upper Caves 21243 | -4/Factory | Loaded intel: 20 terminal locations 21244 | -4/Factory | Loaded intel: 6 repair station locations 22276 | -4/Factory | Spotted B-86 Titan 22317 | -4/Factory | Destroyed B-86 Titan 22429 | -4/Factory | Entered Research 22429 | -3/Research | Evolved 2 slots: Utility x2 22430 | -3/Research | Identified exit to Armory 22432 | -3/Research | Loaded intel: 124 machine locations 22730 | -3/Research | Found Quantum Capacitor 23026 | -3/Research | Spotted B-86 Titan 23162 | -3/Research | Discovered new exit (range 7) 23171 | -3/Research | Entered Quarantine 23276 | -3/Quarantine | Found Alien Artifact 23276 | -3/Quarantine | Identified Matter Drive 23469 | -3/Quarantine | Found Alien Artifact 23469 | -3/Quarantine | Identified Core Reset Matrix 23469 | -3/Quarantine | Used Core Reset Matrix 23473 | -3/Quarantine | Detected hypermatrix surge 23473 | -3/Quarantine | Sensed 12 artifacts in vicinity 23777 | -3/Quarantine | Scanned by Researcher 23828 | -3/Quarantine | Identified Vortex Chain Reactor 23909 | -3/Quarantine | Lost 3 parts (3w) 23967 | -3/Quarantine | First assault squad dispatched 24111 | -3/Quarantine | Found Exp. Focal Shield 24216 | -3/Quarantine | Met incapacitated Sigix Warrior 24216 | -3/Quarantine | Lockdown squad dispatched 24226 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 24229 | -3/Quarantine | Unlocked Sigix quarantine chamber 24328 | -3/Quarantine | Lost 4 parts (1n2u1w) 24339 | -3/Quarantine | Spotted Lightning 24347 | -3/Quarantine | Destroyed Lightning 24351 | -3/Quarantine | Spotted Lightning 24357 | -3/Quarantine | Destroyed Lightning 24373 | -3/Quarantine | Destroyed Lightning 24387 | -3/Quarantine | Found Prototype Device 24388 | -3/Quarantine | Identified Exp. Phase Shifter 24394 | -3/Quarantine | Found Prototype Device 24394 | -3/Quarantine | Identified EM Dispersion Field 24398 | -3/Quarantine | Found Prototype Energy Cannon 24688 | -3/Quarantine | Identified EMDS 24722 | -3/Quarantine | Spotted Alpha 7 24816 | -3/Quarantine | Destroyed 9 combat bots 24820 | -3/Quarantine | System corruption reached 10% 24831 | -3/Quarantine | Lost 6 parts (4u2w) 24835 | -3/Quarantine | Destroyed Alpha 7 25025 | -3/Quarantine | Destroyed 9 combat bots 25078 | -3/Quarantine | High security lockdown imminent 25081 | -3/Quarantine | Build established: Scavenger-Mutant 25096 | -3/Quarantine | Spotted Executioner 25097 | -3/Quarantine | Destroyed Executioner 25100 | -3/Quarantine | Spotted Striker 25129 | -3/Quarantine | Destroyed Striker 25141 | -3/Quarantine | Core integrity fell below 50% 25145 | -3/Quarantine | Emitted hypermatrix ping 25149 | -3/Quarantine | Core integrity fell below 20% 25149 | -3/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 25135_ System corrupted: Hvy. Tesla Rifle targeting data glitched. 25137_ P-80 Master resets G-67 Veteran, system corruption cleaned. 25139_ Dropped Vortex Chain Reactor. 25139_ Dropped Gamma Rifle. 25139_ Lgt. Quantum Reactor destroyed. 25140_ Dropped Adv. Thermal Shield. 25140_ Hvy. Tesla Rifle destroyed. 25140_ Dropped Adv. Matter Compressor. 25142_ Dropped EM Dispersion Field. 25142_ Dropped Hcp. Storage Unit. 25143_ ALERT: Performing unscheduled system reset. 25145_ Emitted hypermatrix ping. 25145_ Acquired 10 matter. 25146_ Exp. Targeting Computer destroyed. 25148_ Slug penetrates Reaction Chamber. 25148_ Penetrated by Slug. 25148_ Slug penetrates Wall. 25148_ Plasma Lance destroyed. 25148_ Penetrated by Slug. 25148_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | !#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ""??????????????????????????????????????????? | | """??????????????????????????????????????????? | | ?????????????????????????? ????????????? | | ????????????????????????? +???????????? | | ?????????#########+###### #???????????? | | ################### = #???????????? | | =% % [ #???????????? | | = = [* #???????????? | | % = %%* +???????????? | | """ ! """%= !! % #???????????? | | """ ///"" "/! ==% #???????????? | | """ "" =/%/ !m i =[= %*%[% #???????????? | | """ "" ! |g %=% @[*[= [T"" ?????????????? | | "" """ """ ] i g /= [=%!="""""k?????????????? | | "" """[""" g h# #######???????????????? | | !*= [ pggg #h #?????????????????????? | | "" """%"""%[= g!g #???????????????? | | "" """!"""%[### !%## ###""" + ??????????????? | | "" """ """!*"##![*#####??""" ! #???????????????? | | "" """ """=%### !!#??????""" ? #???????????????? | | "" """ ""%[*#?#####?????? ????????????????? | | "" """%==%=!#????????????"?? k !#???????????????? | | ==*%!=%%#???????????????? ? #???????????????? | | ""%"""![="==#????????????????? ? #???????????????? | | ""="" %=!"=%#????????????????????#???????????????? | | ""=""=[%""* #????????????????????????????????????? | | ""%%!==%"" #?????????????????????????????!!?????? | | "!*=!=!%"" #??????????????????????????????!?????? | | "!% ="/""" #????????????????????????????!???????? | | !=!*=!%* #????????????????????????????????????? | | %*[![ #????????????????????????????????????? | | #+###########??????????????????????????????!?????? | | =!!#??????????????????????????????????????!!?????? | | ![#??????????????????????!??????????????????????? | | ! #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 55 Energy Capacity 700 Matter Stores 376 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 EM Shielding 4 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 75 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Humpback | x1 | -5/Factory Humpback | x1 | -5/Factory Humpback | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Matter Drive Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed SignalFortressAutogun Manual? 0 Play Time 02:44:01 Cumulative 301.2 hours Start 2021.02.07 @ 12:10:07 End 2021.02.07 @ 15:22:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 244 Adventurer 0 Explorer 7 Win Type - Total 9 Types 3/0/6/0/0/0/0/0/0 Lore% 75 Gallery% 91 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18433b16-75ca-4970-9e1b-abab6d3c8218