Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 21:57:53 // Winter2019/RPGLIKE Player: Kiks Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (372) 1860 Value Destroyed (12148) 12148 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (3957) 3957 TOTAL SCORE: 23505 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3086 Follower Combat Kills 601 Met Data Miner 300 Friendly Fire -530 Cogmind --------- Core Integrity 0/1550 Matter 300/300 Energy 309/310 System Corruption 0% Temperature Cool (9) Movement Treading (162) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Cooling System Experimental Targeting Computer Experimental Armor Integrity Analyzer Improved Kinecellerator High-powered Tractor Beam > --- WEAPON (4) ------- Heavy Assault Cannon Gauss Cannon Long-range Missile Launcher > --- INVENTORY (3) ---- Improved Cryofiber Web Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Experimental Targeting Computer Improved Kinecellerator Weapon Cycler Improved Heavy Armor Plating Graphene Brace High-powered Tractor Beam > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Cryofiber Web System Restoration Module Long-range Missile Launcher [Rating: 85] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Utility High-powered Tractor Beam Device High-powered Tractor Beam Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 13 | 3 . . 3 5 2 . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . 2 . . . . . . . . . . . Utility 7 | 1 . . 2 2 2 . . . . . . . . . . Weapon 3 | 1 . . 1 1 . . . . . . . . . . . Parts Attached 96 | 7 8 4 14 7 16 15 . 2 . 4 8 3 . 7 1 Power 4 | 1 1 . . . 1 1 . . . . . . . . . Engine 3 | 1 . . . . 1 1 . . . . . . . . . Core 1 | . 1 . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 12 | 2 . . . 1 4 3 . . . . 2 . . . . Treads 12 | 2 . . . 1 4 3 . . . . 2 . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 31 | . 3 . 4 3 8 4 . 1 . 2 2 1 . 3 . Device 15 | . 1 . 2 . 7 1 . 1 . 1 . 1 . 1 . Storage . | . . . . . . . . . . . . . . . . Processor 9 | . . . . 3 . 3 . . . . 1 . . 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 7 | . 2 . 2 . 1 . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 49 | 4 4 4 10 3 3 7 . 1 . 2 4 2 . 4 1 Energy Gun 2 | 1 . . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 19 | 3 4 2 7 2 1 . . . . . . . . . . Ballistic Cannon 15 | . . . . . 2 5 . 1 . 1 2 1 . 3 . Launcher 13 | . . 2 3 1 . 2 . . . 1 2 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 1 1 . . . 1 1 . . 3 . Parts Lost 1 | . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 100 98 97 94 93 88 88 88 87 88 88 88 86 81 Engine 3 | . 3 . . . 2 5 5 5 5 5 5 5 5 5 5 Core 3 | . 10 14 11 9 3 . . . . . . . . . . Treads 23 | . 28 28 23 19 23 23 23 23 23 23 23 23 23 23 23 Device 25 | . 12 14 16 18 29 31 29 29 29 28 29 29 29 26 17 Processor 3 | . . . . 2 4 3 5 5 5 5 5 5 5 6 11 Protection 8 | . 11 14 17 17 5 5 5 5 5 5 5 5 5 5 4 Ballistic Gun 9 | . 28 25 25 28 15 . . . . . . . . . . Ballistic Cannon 10 | . . . . . 2 17 11 16 17 16 16 16 17 16 16 Launcher 1 | . . 3 3 . 5 3 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 66 | 6 15 15 23 23 56 63 63 66 66 66 66 62 62 62 60 Greatest Support 106 | 40 40 40 40 60 82 104 104 104 104 104 106 106 106 106 106 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | 3 3 3 3 3 3 3 3 3 2 3 3 3 3 3 2 Average Carried 2 | 1 2 3 2 2 2 3 3 2 2 2 2 3 3 2 2 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | 3 3 3 3 2 3 3 3 2 2 3 3 3 3 2 2 Class Distribution -------------------- 61% | Scavenger-Gunner 17% | Mutant 11% | Gunner 6% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 10097 | 270 343 127 1055 826 1502 1555 485 263 . 393 1905 243 239 235 656 Remotely 8929 | . . . 628 825 1502 1555 485 263 . 393 1905 243 239 235 656 Salvage Created 12177 | . 607 . 1359 1202 2443 1640 656 58 . 537 2167 178 332 152 846 Parts 745 | . 54 . 131 101 144 103 33 1 . 17 100 14 18 11 18 Haulers Intercepted 18 | . 2 . 5 3 4 2 . . . . 2 . . . . Recyclers Shooed 7 | . . . 3 1 . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . . 37 1 . 17 . 15 9 . 16 Prevented 3 | . . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 264 | . 10 2 31 23 47 45 19 3 . 9 37 12 9 2 15 Guns 108 | . 10 1 30 23 44 . . . . . . . . . . Cannons 135 | . . . . . . 41 15 3 . 6 34 10 9 2 15 AOE 21 | . . 1 1 . 3 4 4 . . 3 3 2 . . . Classes Destroyed 22 | . 7 1 4 1 2 2 1 2 . . . . . 2 . Worker 18 | . 2 . 3 4 2 4 . . . . 3 . . . . Builder 17 | . 1 . 5 1 2 4 . . . . 4 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 18 | . 2 . 5 3 4 2 . . . . 2 . . . . Recycler 22 | . 2 . 2 5 4 3 . . . . 6 . . . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . Operator 8 | . . . 1 2 1 . . . . . 4 . . . . Watcher 21 | . 3 . 4 2 4 3 . . . . 5 . . . . Swarmer 57 | . 3 . 11 7 3 4 10 . . 4 6 8 . . 1 Grunt 111 | . 7 . 10 6 28 24 3 . . 3 15 2 3 . 10 Brawler 14 | . . . 1 . 2 4 4 . . . . . 1 . 2 Duelist 8 | . . . . . 4 . 1 . . . 1 1 . . 1 Protector 4 | . . . 1 . . 3 . . . . . . . . . Sentry 45 | . . . 9 10 9 6 1 . . 1 7 1 . . 1 Demolisher 1 | . . . . . 1 . . . . . . . . . . Hunter 3 | . . . . . . . . 1 . . 2 . . . . Programmer 7 | . . . . . . 2 . 1 . . 4 . . . . Heavy 3 | . . . . . . 2 . . . . 1 . . . . Behemoth 4 | . . . . . . . . 1 . 1 1 . 1 . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . Zionite 8 | . . . . . . . . . . . . . . 8 . Assembled 2 | . . 2 . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . 3 . . Thug 2 | . . . . . . . . . . . . . 1 1 . Fireman 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 17 | . 6 1 4 5 17 11 4 1 . 5 7 4 4 10 8 Combat Bots Only 13 | . 5 1 4 4 13 8 4 1 . 5 5 4 4 2 8 Max Kills in Single Turn 5 | . 2 1 2 2 2 5 2 1 . 2 2 2 1 1 2 Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . Exploded 2 | . . 1 1 . 2 2 2 . . 2 2 2 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 10476 | . 512 102 841 503 1455 1372 652 488 . 357 1548 38 345 1383 880 Core 6943 | . 349 58 547 372 997 898 454 315 . 215 1007 24 225 866 616 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Core 6136 | . 279 58 468 261 913 742 394 284 . 215 935 24 178 805 580 Core Remaining (%) 98 | 100 . 95 . 100 97 . . . . 100 . . . . . Volleys Fired 659 | . 54 5 125 63 101 79 37 17 . 17 96 11 15 14 25 Largest 4 | . 2 2 3 3 4 4 3 3 . 3 3 3 3 3 3 Hottest 250 | . 46 60 75 75 113 180 141 156 . 156 156 156 156 250 156 Shots Fired 1746 | . 108 10 273 189 303 254 66 46 . 41 271 29 45 39 72 Gun 873 | . 108 7 272 189 295 . . . . . . . . 2 . Cannon 843 | . . . . . 2 248 61 46 . 40 267 28 45 37 69 Launcher 30 | . . 3 1 . 6 6 5 . . 1 4 1 . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 1714 | . 108 7 272 189 297 248 61 46 . 40 267 28 45 37 69 Thermal 2 | . . . . . . . . . . . . . . 2 . Explosive 30 | . . 3 1 . 6 6 5 . . 1 4 1 . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 54 | . 11 1 8 11 22 14 18 5 . 11 26 15 42 54 13 Robot Miss Streak 5 | . 4 3 5 3 5 4 5 2 . 3 5 1 . 2 1 Penetration Max 1 | . . . . . . 1 1 . . . 1 . . . 1 Secondary Targets 18 | . 2 . 3 1 12 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . Shots Hit Robots 997 | . 66 2 146 111 200 128 37 29 . 19 149 16 27 23 44 Core Hits 522 | . 35 6 66 46 110 82 24 5 . 18 74 12 11 7 26 Critical Kills 2 | . . . . . 2 . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . 1 . 1 . . . . . . . . . . Critical Strikes 66 | . 1 . 1 . 3 13 5 2 . 6 16 4 4 3 8 Destroy 5 | . 1 . 1 . 3 . . . . . . . . . . Blast 61 | . . . . . . 13 5 2 . 6 16 4 4 3 8 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 39512 | . 904 110 2742 2197 5259 6350 2600 1364 . 1391 9658 1104 1558 1359 2916 Guns 10305 | . 752 33 2634 2197 4689 . . . . . . . . . . Cannons 25263 | . . . . . . 5175 2238 1364 . 1022 9058 751 1558 1359 2738 Explosions 3890 | . 152 77 103 . 567 1152 362 . . 369 577 353 . . 178 Melee . | . . . . . . . . . . . . . . . . Ramming 54 | . . . 5 . 3 23 . . . . 23 . . . . Kinetic 35568 | . 752 33 2634 2197 4689 5175 2238 1364 . 1022 9058 751 1558 1359 2738 Thermal 823 | . . . . . . 436 . . . 226 161 . . . . Explosive 3067 | . 152 77 103 . 567 716 362 . . 143 416 353 . . 178 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . 2 2 . . . . . . . . . . . 5 . Average Corruption 2 | . 2 2 . . . . . . . . . . . 3 . Corruption Purged 5 | . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 12 | . 2 7 . . . . . . . . . . . 3 . Message Errors 3 | . 1 2 . . . . . . . . . . . . . Matter Fused 2 | . 1 1 . . . . . . . . . . . . . Heat Flow Errors 2 | . . 1 . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . 1 . . . . . . . . . . . . . Misfires 2 | . . 1 . . . . . . . . . . . 1 . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1627 | . 44 . 6 . . 421 137 55 . 47 598 70 . 133 116 Projectiles 1201 | . . . . . . 154 137 55 . 32 598 16 . 133 76 Explosions 426 | . 44 . 6 . . 267 . . . 15 . 54 . . 40 Melee . | . . . . . . . . . . . . . . . . Knockbacks 70 | . . . . . . 12 8 3 . 3 25 2 . 8 9 Impact 1 | . . . . . . 1 . . . . . . . . . Kinetic 67 | . . . . . . 10 8 3 . 3 24 2 . 8 9 Secondary 2 | . . . . . . 1 . . . . 1 . . . . Self-Inflicted Damage 267 | . 76 9 . . 92 28 . . . 62 . . . . . Shots 9 | . 2 2 . . 3 1 . . . 1 . . . . . Rammed 5 | . . . 1 . . 3 . . . . 1 . . . . Targets Rammed 8 | . . . 2 . 1 3 . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 . 1 . . . . . 1 . . . . Highest Temperature 414 | . 18 164 138 116 414 349 46 63 . 32 108 . 8 181 37 Average Temperature 65 | . 9 95 35 28 118 94 13 22 . 7 25 . 6 52 7 Received Heat Transfer 2793 | . 186 . 249 141 540 408 126 84 . 57 462 . 60 126 354 Effects 9 | . . . . . 5 4 . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . . Heat Transferred 770 | . . . . . . 300 . . . 320 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 1780 | . 258 129 572 779 1595 1780 . . . . 1029 . . . . Initial 695 | . . 10 . 241 125 695 . . . . 7 . . . . Average 541 | . 83 64 337 372 894 1053 . . . . 508 . . . . Maximum Alert Level 5 | . 1 . 2 3 4 5 . . . . 3 . . . . Low Security (%) 27 | 100 96 100 24 5 7 . . . . . 28 . . . . Level 1 20 | . 3 . 38 68 21 . . . . . 8 . . . . Level 2 18 | . . . 37 19 14 17 . . . . 18 . . . . Level 3 19 | . . . . 6 13 37 . . . . 44 . . . . Level 4 11 | . . . . . 42 36 . . . . . . . . . Level 5 . | . . . . . . 3 . . . . . . . . . High Security . | . . . . . . 4 . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . Squads Dispatched 49 | . 1 . 5 4 12 12 . . . . 14 . . . 1 Investigation 3 | . . . 1 1 1 . . . . . . . . . . Extermination 4 | . . . . . . 1 . . . . 3 . . . . Reinforcement 20 | . 1 . 3 . 6 6 . . . . 4 . . . . Assault 9 | . . . 1 . 2 4 . . . . 1 . . . 1 Garrison 13 | . . . . 3 3 1 . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . Construction Impeded 3 | . . . . . 1 1 . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 14 | . 3 . 3 1 3 3 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 383 | . 22 8 61 31 73 52 22 3 . 10 43 8 5 27 18 Peak Tracking Total 12 | . 6 3 5 4 8 7 5 1 . 3 4 4 4 12 6 Tactical Retreats 12 | . 2 . 1 1 2 . 3 . . . . . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 5 | . 1 . . 2 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 51 | . 3 1 3 3 3 15 1 . . 5 15 . . 1 1 Max in Single Turn 8 | . 2 1 1 1 2 4 1 . . 3 8 . . 1 1 Garrison Access 4 | . . . . . . 2 . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 52 | . 6 . 10 12 3 4 . . 4 1 11 1 . . . Terminals 40 | . 6 . 10 11 2 2 . . . . 9 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 2 . . . . 2 . . . . Total Hacks 157 | . 22 . 31 36 7 6 . . 28 1 25 1 . . . Successful 102 | . 11 . 20 23 2 3 . . 28 1 13 1 . . . Failed 55 | . 11 . 11 13 5 3 . . . . 12 . . . . Catastrophic 5 | . 1 . 2 1 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 92 | . 20 . 20 26 5 2 . . . . 18 . . 1 . Terminals 118 | . 22 . 31 34 5 3 . . . . 23 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 2 2 3 . . . . 2 . . . . Terminal Hacks 63 | . 5 . 10 14 . 1 . . 28 1 3 1 . . . Record 15 | . . . . 3 . . . . 11 1 . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 3 | . . . . 2 . . . . . . . 1 . . . Level Access Points 2 | . 1 . . 1 . . . . . . . . . . . Branch Access Points 5 | . 1 . 2 1 . . . . . . 1 . . . . Alert Level 5 | . . . 3 1 . 1 . . . . . . . . . Unreport Threat 8 | . 1 . 2 4 . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 2 . . . . 2 . . . . Seal Access 4 | . . . . . . 2 . . . . 2 . . . . Unauthorized Hacks 34 | . 6 . 10 9 1 . . . . . 8 . . . . Terminals 34 | . 6 . 10 9 1 . . . . . 8 . . . . Botnet 34 | . 6 . 10 9 1 . . . . . 8 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . . . . . 1 . . . . Used 2 | . . . . 2 . . . . . . . . . . . Hacking Detections 39 | . 5 . 10 9 3 3 . . . . 9 . . . . Full Trace Events 3 | . . . 1 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 14 | . . 3 . 10 . . . . . 1 . . . . . Largest Group 10 | . . 3 2 10 6 . . . . 1 1 . . . . Highest-Rated Group 96 | . . 40 32 88 48 . . . . 96 96 . . . . Highest-Rated Ally 96 | . . 16 16 16 8 . . . . 96 96 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 171 | . . 19 18 25 88 . . . . 9 12 . . . . Total Damage 2052 | . . 124 208 225 740 . . . . 283 472 . . . . Kills 37 | . . 5 9 3 13 . . . . 2 5 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 2 1 . 1 . 2 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 17871 | 74 1178 425 2104 1437 1464 2016 965 1123 128 1006 2704 1066 656 884 641 Spaces Moved 9311 | 39 608 241 971 742 704 952 515 634 80 571 1429 626 369 496 334 Core 1 | 1 . . . . . . . . . . . . . . . Treads 9310 | 38 608 241 971 742 704 952 515 634 80 571 1429 626 369 496 334 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 158 158 162 162 162 162 162 162 162 162 162 Average Speed 161 | 157 160 160 160 160 159 161 162 162 162 162 162 162 162 162 162 Slowest Speed 163 | 160 160 160 160 160 163 162 162 162 162 162 162 162 162 162 162 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 4 89 66 90 94 81 34 61 85 73 81 51 78 57 46 61 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . . . . Known Exits Taken 6 | . 1 1 1 1 . . . . . 1 1 . . . . Unknown Exits Taken 9 | 1 . . . . 1 1 1 1 1 . . 1 1 1 . Scrap Searched 17 | . . . . . . . 4 3 . 3 . 6 . 1 . Spaces Dug 15 | . . . . . 6 3 . . . . 2 . 4 . . Terrain Destroyed 764 | . 19 25 11 12 74 248 54 22 . 44 137 26 22 . 70 Melee . | . . . . . . . . . . . . . . . . Projectile 371 | . . . 4 12 30 93 29 22 . 24 92 11 22 . 32 AOE 393 | . 19 25 7 . 44 155 25 . . 20 45 15 . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 11066 | 50 720 270 1309 924 957 1287 584 695 79 620 1616 655 394 539 367 Wait 536 | . 23 10 124 75 51 154 4 32 . . 42 2 3 16 . Move 9296 | 38 607 240 970 741 703 951 514 633 79 570 1428 625 368 495 334 Hop . | . . . . . . . . . . . . . . . . Pick Up 24 | 3 3 . 10 . 1 1 . 1 . 3 2 . . . . Fast Attach 54 | 6 7 . 6 6 13 7 . . . 1 2 . . 6 . Attach 4 | . . . 1 1 . . . . . 1 . . . 1 . Detach 1 | . . . . . . 1 . . . . . . . . . Swap 39 | 1 1 4 7 . 3 8 . 2 . 3 6 3 . . 1 Drop 76 | 2 9 . 16 3 13 14 . 3 . 2 6 1 . 7 . Fire 659 | . 54 5 125 63 101 79 37 17 . 17 96 11 15 14 25 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 8 | . . . 2 . 1 3 . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 369 | . 16 11 48 35 71 69 29 7 . 23 32 13 8 . 7 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: [*Fac x3] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 40 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 9) 440 | -10/Materials | Discovered new exit (range 14) 474 | -10/Materials | Identified exit to Materials 789 | -10/Materials | Reached level 2 828 | -10/Materials | Discovered new exit (range 15) 905 | -10/Materials | Identified exit to Mines 1253 | -10/Materials | Entered Mines 1301 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1442 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1470 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1578 | -10/Mines | Assembled infested the area 1617 | -10/Mines | Discovered exit to Materials (range 5) 1678 | -10/Mines | Entered Materials 1678 | -9/Materials | Accompanied by 2 allies 1679 | -9/Materials | Identified exit to Storage 1680 | -9/Materials | Reached level 3 1705 | -9/Materials | Reached level 4 1879 | -9/Materials | Discovered new exit (range 5) 2080 | -9/Materials | Identified exit to Mines 2205 | -9/Materials | Reached level 5 2484 | -9/Materials | Upgraded with Utility slot (x2) 2484 | -9/Materials | Upgraded with Weapon slot (x1) 2831 | -9/Materials | Reached level 6 2988 | -9/Materials | Discovered new exit (range 13) 3461 | -9/Materials | Discovered new exit (range 16) 3470 | -9/Materials | Reached level 7 3471 | -9/Materials | Build established: Gunner 3678 | -9/Materials | First assault squad dispatched 3782 | -9/Materials | Entered Storage 3784 | -9/Storage | Reached level 8 3939 | -9/Storage | Identified exit to Recycling 3939 | -9/Storage | Identified exit to Materials 3985 | -9/Storage | Garrison activated, responded to threat 4040 | -9/Storage | Reached level 9 4390 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4687 | -9/Storage | Build established: Commander-Gunner 5008 | -9/Storage | Upgraded with Propulsion slot (x2) 5008 | -9/Storage | Upgraded with Utility slot (x2) 5008 | -9/Storage | Upgraded with Weapon slot (x1) 5219 | -9/Storage | Entered Materials 5219 | -8/Materials | Accompanied by 6 allies 5221 | -8/Materials | Reached level 10 5242 | -8/Materials | Reached level 11 5355 | -8/Materials | Upgraded with Utility slot (x1) 5445 | -8/Materials | Discovered new exit (range 15) 5574 | -8/Materials | Found Prototype Device 5574 | -8/Materials | Identified Active Sensor Suite 5595 | -8/Materials | Reached level 12 5596 | -8/Materials | Upgraded with Utility slot (x1) 5769 | -8/Materials | Discovered new exit (range 5) 5882 | -8/Materials | Build established: Scavenger-Gunner 5928 | -8/Materials | Destroyed 10 combat bots 6012 | -8/Materials | Discovered new exit (range 12) 6019 | -8/Materials | First assault squad dispatched 6027 | -8/Materials | Reached level 13 6029 | -8/Materials | Garrison activated, responded to threat 6043 | -8/Materials | Core integrity fell below 50% 6097 | -8/Materials | Destroyed 13 combat bots 6298 | -8/Materials | Sterilization system engaged 6298 | -8/Materials | Non-combat units ordered to evacuate 6398 | -8/Materials | Combat units ordered to evacuate 6598 | -8/Materials | Ambient heat levels rising (+10) 6683 | -8/Materials | Entered Factory 6685 | -7/Factory | Reached level 14 7083 | -7/Factory | First assault squad dispatched 7262 | -7/Factory | Reached level 15 7271 | -7/Factory | Garrison activated, responded to threat 7289 | -7/Factory | Core integrity fell below 50% 7328 | -7/Factory | Destroyed 8 combat bots 7428 | -7/Factory | Discovered new exit (range 5) 7683 | -7/Factory | Discovered new exit (range 19) 7830 | -7/Factory | Reached level 16 7911 | -7/Factory | Discovered new exit (range 10) 8196 | -7/Factory | Cargo convoy interrupted 8218 | -7/Factory | Identified exit to Factory 8617 | -7/Factory | High security lockdown imminent 8697 | -7/Factory | High security lockdown engaged 8699 | -7/Factory | Entered Lower Caves 8737 | -7/Lower Caves | Reached level 17 8855 | -7/Lower Caves | Learned Factory stockpile data 9503 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9595 | -7/Lower Caves | Discovered new exit (range 7) 9664 | -7/Lower Caves | Entered another Lower Caves area 9740 | -7/Lower Caves | Discovered exit to Factory (range 17) 10249 | -7/Lower Caves | Spotted B-75 Beast 10282 | -7/Lower Caves | Destroyed B-75 Beast 10499 | -7/Lower Caves | Discovered new exit (range 13) 10787 | -7/Lower Caves | Entered Data Miner 10787 | -7/Data Miner | Discovered new exit (range 6) 10810 | -7/Data Miner | Met Data Miner 10849 | -7/Data Miner | Learned location of Section 7 (-3) 10849 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10875 | -7/Data Miner | Received God Mode back door access code from Data Miner 10915 | -7/Data Miner | Entered Proximity Caves 10940 | -6/Proximity Caves | Escorted by Enhanced Grunt 10940 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10940 | -6/Proximity Caves | Reached level 18 11116 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11398 | -6/Proximity Caves | Spotted B-75 Beast 11407 | -6/Proximity Caves | Destroyed B-75 Beast 11632 | -6/Proximity Caves | Learned Factory trap positions 11829 | -6/Proximity Caves | Discovered exit to Factory (range 18) 11847 | -6/Proximity Caves | Found Alien Artifact 11848 | -6/Proximity Caves | Identified Dimensional Node Initializer 11848 | -6/Proximity Caves | Initialized slip node 11921 | -6/Proximity Caves | Entered Factory 11921 | -6/Factory | Accompanied by 1 ally 11922 | -6/Factory | Loaded intel: 91 trap records 11930 | -6/Factory | Reached level 19 11996 | -6/Factory | Discovered new exit (range 5) 12119 | -6/Factory | Discovered new exit (range 14) 12203 | -6/Factory | Discovered new exit (range 6) 12246 | -6/Factory | Identified exit to Lower Caves 12526 | -6/Factory | Spotted B-75 Beast 12546 | -6/Factory | Destroyed B-75 Beast 12575 | -6/Factory | Garrison activated, responded to threat 12784 | -6/Factory | Core integrity fell below 50% 12840 | -6/Factory | Core integrity fell below 20% 13049 | -6/Factory | Found Prototype Processor 13049 | -6/Factory | Identified Exp. Targeting Computer 13321 | -6/Factory | First assault squad dispatched 13343 | -6/Factory | Incoming assault squad redirected 13343 | -6/Factory | Reached level 20 13965 | -6/Factory | Discovered new exit (range 8) 14290 | -6/Factory | Garrison activated, responded to threat 14625 | -6/Factory | Entered Lower Caves 14695 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15037 | -6/Lower Caves | Learned 4 Factory zone layouts 15367 | -6/Lower Caves | Encountered a Warlord checkpoint 15467 | -6/Lower Caves | Discovered new exit (range 17) 15608 | -6/Lower Caves | Learned Factory stockpile data 15691 | -6/Lower Caves | Entered another Lower Caves area 15714 | -6/Lower Caves | Discovered new exit (range 7) 15985 | -6/Lower Caves | Encountered a Warlord checkpoint 16119 | -6/Lower Caves | Spotted B-75 Beast 16140 | -6/Lower Caves | Destroyed B-75 Beast 16191 | -6/Lower Caves | Discovered new exit (range 10) 16347 | -6/Lower Caves | Entered Zion 16464 | -6/Zion | Found Prototype Energy Gun 16464 | -6/Zion | Identified Storm Laser 16534 | -6/Zion | Discovered new exit (range 7) 16691 | -6/Zion | Received a visual enhancement algorithm 16822 | -6/Zion | Given the Hacking Drone Bay 16985 | -6/Zion | Found Prototype Processor 16985 | -6/Zion | Identified Exp. Armor Integrity Analyzer 16989 | -6/Zion | Found Prototype Processor 16989 | -6/Zion | Identified Exp. Core Analyzer 17077 | -6/Zion | Attacked by Zionites 17151 | -6/Zion | Spotted XU-TRI(B) 17155 | -6/Zion | Spotted 5C-QVJ(B) 17231 | -6/Zion | Entered Proximity Caves 17233 | -5/Proximity Caves | Reached level 21 17278 | -5/Proximity Caves | Build established: Gunner 17768 | -5/Proximity Caves | Learned location of 1 exit from Factory 17828 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 17872 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 17860_ L-41 Fighter knocked back. 17860_ G-50 Soldier suffers critical hit (Blast). 17860_ G-50 Soldier destroyed. 17861_ Acquired 5 matter. 17863_ Lgt. Antimatter Reactor fries itself beyond repair. 17864_ VTOL Module fries itself beyond repair. 17864_ Imp. Heavy Armor Plating destroyed. 17864_ L-41 Fighter destroyed. 17865_ Acquired 58 matter. 17868_ G-50 Soldier knocked back. 17868_ G-50 Soldier suffers critical hit (Blast). 17868_ Destroyed Carbon-fiber Leg. 17868_ G-50 Soldier knocked back. 17869_ Acquired 1 matter. 17869_ Acquired 5 matter. 17869_ Acquired 6 matter. 17870_ Carbon-fiber Leg fries itself beyond repair. 17871_ G-50 Soldier destroyed. 17871_ Slug penetrates Wall. 17872_ Acquired 16 matter. Map ----- +----------------------------------------------------+ | " #????????????????????????????????????????? | | ######????????????????????????????????????????? | | % ##????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????######???###????????????????????????? | | #????????????? ?? #????????????????????????? | | #??????????#???#;; ### #????????????????????????? | | ???????????# ; # # #????????????????????????? | | ?????????????# ; # ;###?????????????????????? | | ??????#####????#" ; % ;#?????????????????????? | | ??????# ????#" ;; % #?????????????????????? | | ??????# ?????#"g % ; @ #?????????????????????? | | ??????# #?????#""""""# ! ;#????????????????????? | | #?????# #???# ######## ! ##????????????????????? | | #?????# #???# ##????????????????????? | | ##?#### ###?####### #????????????????????? | | ### # ###?????# ###; g#????????????????????? | | #?????# #?# ????????????????????? | | #?????# #? ????????????????????? | | """ #?????# #?# %% ???????????????????? | | "" #?##### #? ???????????????????? | | """ ### ## ??????????????????? | | "" ## ## ??????????????????? | | """ """ # ?????????????????? | | "" "" #### # #?????????????????? | | ## " """ ##??# ## ### ##?????????????????? | | ?#% "" ##??# ### #?????????????????? | | ?# % """ #???# ##?## #?????????????????? | | ?# "#% "" #???##????# #???###???????????? | | %#"% " #?????##??# ##?# ##??????????? | | % %#% #????## #?## ## ##?????????? | | %% #???## #?###### #?????????? | | # ######??## ##????## #####?????????? | | ####% ##???????# #???### ##?????????????? | | ???#" ##????????# ##??# #??????????????? | | ???## ?????????# #### #### ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 10 Resistance: TH 5 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 18 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Gun Specialist Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Levels Raised 20 | . 1 . 5 2 4 3 1 . . 1 2 . . . 1 XP Earned 34387 | 3000 1675 904 7156 3605 5803 4583 676 220 152 1454 2868 427 255 118 1491 XP Spent 31445 | 3000 . . 5300 6500 4300 3360 . . . . 7500 . . 1485 . Upgrades 59 | 6 . . 7 6 2 11 . . . . 18 . . 9 . Propulsion Slot 3 | 1 . . . 2 . . . . . . . . . . . Utility Slot 7 | 1 . . 2 2 2 . . . . . . . . . . Weapon Slot 3 | 1 . . 1 1 . . . . . . . . . . . Core Integrity 19 | . . . . . . . . . . . 10 . . 9 . Heat Dissipation 3 | . . . . . . 3 . . . . . . . . . Inventory Capacity 3 | 3 . . . . . . . . . . . . . . . Sight Range 5 | . . . . . . 5 . . . . . . . . . Ranged Accuracy 9 | . . . . 1 . . . . . . 8 . . . . KI Resistance % 2 | . . . . . . 2 . . . . . . . . . TH Resistance % 1 | . . . . . . 1 . . . . . . . . . KI Damage % 4 | . . . 4 . . . . . . . . . . . . Protomatter Created 3420 | . 104 9 573 528 761 542 218 . . 104 255 96 53 . 177 Integrity Restored 7177 | . 311 181 862 503 1453 1399 622 153 . 478 633 273 159 . 150 Core 5382 | . 278 104 572 372 980 869 500 153 . 377 595 273 159 . 150 Parts 1795 | . 33 77 290 131 473 530 122 . . 101 38 . . . . Protomatter Decayed 1451 | . . 15 206 330 377 335 138 . . . 45 5 . . . Game ------ Seed StructuralNeutrinoCoupler Manual? 0 Play Time 01:52:28 Cumulative 100.1 hours Start 2022.04.16 @ 18:27:13 End 2022.04.16 @ 21:57:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 58 Rogue 19 Adventurer 5 Explorer 34 Win Type - Total 18 Types 10/0/3/4/1/0/0/0/0 Lore% 68 Gallery% 65 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc42ac9d-e51c-4b76-aaa7-23f8478a7af1