Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 15:51:37 Player: Luigi Panache Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1107) 1107 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 2777 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Treading (240) Ox4 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (28) --- Light Treads Light Treads Light Treads Light Treads Light Treads Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Signal Interpreter Salvage Targeting Computer Armor Integrity Analyzer Light Armor Plating Medium Armor Plating Hacking Suite Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Beam Cannon Heavy Assault Rifle Shotgun Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Compact Wheel High-capacity Storage Unit Improved Signal Interpreter Salvage Targeting Computer Armor Integrity Analyzer Light Armor Plating Medium Armor Plating Hacking Suite Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Beam Cannon Grenade Launcher Datajack [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Storage High-capacity Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 42 | 2 9 3 13 15 Power 3 | . . 1 . 2 Engine 3 | . . 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 2 . 6 3 Treads 12 | 2 2 . 6 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 7 | . 2 . 3 2 Device . | . . . . . Storage 3 | . 1 . 1 1 Processor . | . . . . . Hackware 1 | . 1 . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 19 | . 5 2 4 8 Energy Gun 11 | . 4 1 1 5 Energy Cannon . | . . . . . Ballistic Gun 7 | . 1 1 2 3 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 14 | . . 2 9 3 Power 3 | . . 1 1 1 Propulsion 3 | . . . 3 . Utility 2 | . . . 1 1 Weapon 6 | . . 1 4 1 Highest Loss Streak 9 | . . 2 9 1 Average Slot Usage (%) 91 | . 98 98 72 94 Engine 10 | . 14 12 2 9 Treads 24 | . 28 28 20 22 Storage 18 | . 14 14 21 24 Hackware 11 | . 12 14 11 8 Protection 4 | . . . 4 11 Energy Gun 10 | . 13 14 2 10 Ballistic Gun 11 | . 14 14 10 7 Naked Turns . | . . . . . Heaviest Build 112 | 10 39 39 73 112 Greatest Support 43 | 40 40 40 43 43 Greatest Overweight (x) 4 | . . . 3 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 28 | 6 12 12 20 28 Average Capacity 15 | 6 9 12 19 21 Most Carried 26 | 6 12 12 14 26 Average Carried 12 | 6 9 11 11 18 Final Capacity 28 | 6 12 12 20 28 Final Carried 26 | 6 12 12 14 26 Class Distribution -------------------- 47% | Mutant 47% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 991 | 220 218 58 193 302 Remotely . | . . . . . Salvage Created 1921 | . 667 101 223 930 Parts 118 | . 40 14 16 48 Haulers Intercepted 5 | . 2 . . 3 Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 34 | . 10 5 7 12 Guns 28 | . 9 5 3 11 AOE 6 | . 1 . 4 1 Classes Destroyed 10 | . 5 2 2 1 Worker 2 | . . 1 . 1 Builder 1 | . . . . 1 Hauler 5 | . 2 . . 3 Recycler 4 | . 1 . . 3 Operator 3 | . 2 . . 1 Watcher 2 | . 1 . 1 . Swarmer 11 | . . 5 3 3 Grunt 17 | . 10 . 2 5 Brawler 2 | . . . 1 1 Sentry 4 | . . . 1 3 Best Kill Streak 5 | . 5 3 5 5 Combat Bots Only 5 | . 4 3 5 4 Max Kills in Single Turn 3 | . 1 2 3 2 Gunslinging 1 | . . 1 . . Exploded 3 | . 1 . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2440 | . 515 95 992 838 Core 526 | . 102 15 259 150 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 53 . . Volleys Fired 151 | . 50 6 53 42 Largest 2 | . 2 2 2 2 Hottest 90 | . 70 70 70 90 Shots Fired 251 | . 100 12 62 77 Gun 249 | . 100 12 60 77 Cannon . | . . . . . Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 142 | . 50 6 51 35 Thermal 24 | . 11 4 9 . Explosive 2 | . . . 2 . Electromagnetic 83 | . 39 2 . 42 Robot Hit Streak 23 | . 23 2 13 10 Robot Miss Streak 4 | . 2 3 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 188 | . 72 6 47 63 Core Hits 89 | . 27 6 16 40 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2975 | . 971 75 780 1149 Guns 2363 | . 924 60 471 908 Cannons . | . . . . . Explosions 530 | . 28 . 306 196 Melee . | . . . . . Ramming 82 | . 19 15 3 45 Kinetic 1125 | . 385 25 373 342 Thermal 435 | . 129 12 98 196 Explosive 306 | . . . 306 . Electromagnetic 1027 | . 438 23 . 566 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 2 . 3 Average Corruption 2 | . 2 2 . 3 Corruption Purged . | . . . . . Effects 17 | . 10 1 . 6 Message Errors 4 | . 2 1 . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . 1 . . 1 Energy Discharges 1 | . 1 . . . Data Loss (minor) 3 | . 2 . . 1 Targeting Errors 5 | . 4 . . 1 Overload Shots . | . . . . . Overflow Damage 38 | . . . 35 3 Projectiles . | . . . . . Explosions 35 | . . . 35 . Melee 3 | . . . . 3 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 110 | . . . 72 38 Shots 5 | . . . 2 3 Rammed 10 | . 3 2 1 4 Targets Rammed 12 | . 4 2 1 5 Kicked . | . . . . . Crushed 2 | . 1 . . 1 Highest Temperature 372 | . 250 . 91 372 Average Temperature 79 | . 55 . 39 117 Received Heat Transfer 804 | . 282 . 285 237 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . 2 . . 3 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 979 | . 346 37 296 300 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 1 . . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 302 | . 232 116 196 302 Initial 11 | . . 11 . . Average 92 | . 92 78 76 115 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 88 | 100 89 100 100 72 Level 1 11 | . 10 . . 27 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 . 1 3 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 5 | . 3 . 1 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 29 5 16 28 Peak Tracking Total 10 | . 5 3 7 10 Tactical Retreats 7 | . 1 . 5 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 9 | . 4 . 2 3 Terminals 7 | . 3 . 2 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 13 . 4 7 Successful 14 | . 8 . 3 3 Failed 10 | . 5 . 1 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 19 | . 11 . 3 5 Terminals 20 | . 11 . 4 5 Fabricators . | . . . . . Repair Stations 4 | . 2 . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 2 . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . . 2 Scan Component 2 | . 1 . . 1 Repair 2 | . 1 . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 . 1 1 Terminals 5 | . 3 . 1 1 Botnet 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 9 | . 4 . 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 52 | . 26 . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 14 | . . . . 14 Total Damage 241 | . . . . 241 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2541 | 12 845 448 553 683 Spaces Moved 1120 | 7 374 265 231 243 Core . | . . . . . Treads 1117 | 4 374 265 231 243 Legs 3 | 3 . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 160 160 160 180 Average Speed 169 | 142 160 160 179 187 Slowest Speed 240 | 160 160 160 220 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 69 54 19 46 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . 2 . 14 11 Melee . | . . . . . Projectile . | . . . . . AOE 27 | . 2 . 14 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1506 | 8 520 275 311 392 Wait 122 | . 66 . 3 53 Move 1116 | 6 373 264 230 243 Hop . | . . . . . Pick Up 38 | . 9 . 8 21 Fast Attach 11 | . 3 1 3 4 Attach 10 | . . 1 6 3 Detach . | . . . . . Swap 21 | 2 6 1 4 8 Drop 25 | . 9 . 3 13 Fire 151 | . 50 6 53 42 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 12 | . 4 2 1 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 471 | -10/Materials | Repaired Assault Rifle 583 | -10/Materials | Discovered new exit (range 10) 791 | -10/Materials | Identified exit to Mines 858 | -10/Materials | Entered Mines 1295 | -10/Mines | Discovered new exit (range 6) 1306 | -10/Mines | Entered Materials 1306 | -9/Materials | Evolved 2 slots: Utility x2 1307 | -9/Materials | Identified exit to Storage 1479 | -9/Materials | Core integrity fell below 50% 1530 | -9/Materials | Lost 9 parts (1p3n1u4w) 1647 | -9/Materials | Build established: Hauler-Mutant 1763 | -9/Materials | Discovered new exit (range 15) 1859 | -9/Materials | Entered Storage 1920 | -9/Storage | Repaired Assault Rifle 2431 | -9/Storage | Core integrity fell below 20% 2485 | -9/Storage | Discovered new exit (range 5) 2502 | -9/Storage | Met a pair of Derelict thieves 2542 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02520_ Acquired Imp. EM Shotgun. 02523_ C-30 ARC bursts open, deploying its payload. 02523_ G-47 Trooper unfolds itself. 02523_ G-34 Mercenary unfolds itself. 02523_ I-25 Savior unfolds itself. 02525_ C-30 ARC bursts open, deploying its payload. 02525_ G-47 Trooper unfolds itself. 02525_ L-31 Rogue unfolds itself. 02525_ G-34 Mercenary unfolds itself. 02525_ I-25 Savior unfolds itself. 02525_ Acquired Imp. EM Shotgun. 02525_ G-34 Mercenary destroyed. 02530_ NX-SFX(g) heat damages Carbon-fiber Leg. 02530_ 3T-ZBG(g) destroyed. 02532_ System corrupted: Component data lost. 02537_ Slammed into G-34 Mercenary. 02538_ Acquired 38 matter. 02540_ NX-SFX(g) Carbon-fiber Leg severed. 02540_ Slammed into G-34 Mercenary. 02541_ Imp. Ion Engine destroyed. 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