Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.16 @ 23:00:23 Player: Killer 14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1468) 1468 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5079 Bonus ------- Follower Combat Kills 66 Friendly Fire -55 Cogmind --------- Core Integrity 260/850 Matter 243/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Enhanced Optical Array Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Target Analyzer Core Analyzer > --- WEAPON ----------- Heavy Laser Autogun Coil Gun > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Improved Heat Sink Enhanced Optical Array Improved ECM Suite Autogun [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Propulsion Shielding Weapon Gauss Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility 3 | . . . . . 1 2 . Weapon 1 | . . . . . 1 . . Parts Attached 85 | 6 9 5 6 1 4 33 21 Power 12 | 1 2 1 . . . 4 4 Engine 10 | 1 1 1 . . . 4 3 Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 26 | 2 4 1 2 . . 11 6 Treads . | . . . . . . . . Leg 26 | 2 4 1 2 . . 11 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 1 1 2 . 2 10 3 Device 8 | . . 1 . . 1 3 3 Storage 2 | 1 . . 1 . . . . Processor 6 | . 1 . 1 . . 4 . Hackware . | . . . . . . . . Protection 4 | . . . . . 1 3 . Artifact . | . . . . . . . . Weapon 27 | 2 2 2 2 1 2 8 8 Energy Gun 7 | 1 . . . . . 4 2 Energy Cannon 4 | . . . 1 . 1 2 . Ballistic Gun 10 | 1 . 1 . 1 1 . 6 Ballistic Cannon 2 | . . . . . . 2 . Launcher 3 | . 2 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 40 | . 1 . . . . 12 27 Power 9 | . . . . . . 4 5 Propulsion 9 | . . . . . . 1 8 Utility 8 | . . . . . . 3 5 Weapon 14 | . 1 . . . . 4 9 Highest Loss Streak 11 | . 1 . . . . 3 11 Average Slot Usage (%) 93 | . 97 100 100 100 100 94 74 Engine 8 | . 8 11 11 11 9 5 7 Core 1 | . 5 2 . . . . 2 Leg 30 | . 28 28 44 44 36 30 21 Device 2 | . . 12 . . . 2 6 Storage 9 | . 14 14 11 11 9 7 6 Processor 12 | . 12 1 11 11 9 16 13 Protection 4 | . . . . . 9 8 . Energy Gun 3 | . 8 . . . . 3 3 Energy Cannon 4 | . . . 9 11 9 3 . Ballistic Gun 8 | . 14 14 1 2 18 4 11 Ballistic Cannon 3 | . . . . . . 8 . Launcher 3 | . 5 14 11 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 14 24 37 37 40 60 48 Greatest Support 75 | 20 20 25 45 45 45 70 75 Greatest Overweight (x) 13 | . . . . . . 1 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 Average Capacity 8 | 5 6 6 7 10 10 10 10 Most Carried 10 | 2 6 6 8 10 10 10 9 Average Carried 7 | 1 4 5 6 8 7 9 6 Final Capacity 10 | 6 6 6 10 10 10 10 10 Final Carried 10 | 2 4 6 8 9 10 9 3 Class Distribution -------------------- 46% | Mutant 17% | Scavenger-Gunner 16% | Tank 8% | Gunner 6% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 1889 | 247 144 193 50 . 135 790 330 Remotely . | . . . . . . . . Salvage Created 1484 | . 284 12 50 . . 749 389 Parts 69 | . 13 . 5 . . 36 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 1 . . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 29 | . 6 3 1 . . 13 6 Guns 11 | . 3 . . . . 2 6 Cannons 9 | . . . 1 . . 8 . AOE 9 | . 3 3 . . . 3 . Classes Destroyed 11 | . 4 1 1 . . 4 1 Worker 6 | . 1 . . . . 2 3 Builder 2 | . 1 . . . . 1 . Tunneler 2 | . . . . . . 2 . Recycler 4 | . 1 . . . . 3 . Swarmer 2 | . . . . . . . 2 Grunt 19 | . 6 . . . . 10 3 Duelist 1 | . . . . . . 1 . Sentry 2 | . . . 1 . . . 1 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Assembled 3 | . . 3 . . . . . Best Kill Streak 4 | . 3 3 1 . . 4 3 Combat Bots Only 3 | . 2 3 1 . . 3 2 Max Kills in Single Turn 3 | . 2 3 1 . . 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 5677 | . 409 104 31 . 88 2316 2729 Core 999 | . 70 40 . . . 299 590 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 . 56 . 100 100 57 . Volleys Fired 151 | . 32 2 1 . 6 70 40 Largest 3 | . 2 2 1 . 3 3 3 Hottest 185 | . 70 56 60 . 116 185 185 Shots Fired 339 | . 62 4 1 . 18 168 86 Gun 205 | . 52 2 . . 12 56 83 Cannon 122 | . . . 1 . 6 112 3 Launcher 12 | . 10 2 . . . . . Special . | . . . . . . . . Kinetic 211 | . 32 2 . . 12 112 53 Thermal 85 | . 20 . 1 . 6 35 23 Explosive 12 | . 10 2 . . . . . Electromagnetic 31 | . . . . . . 21 10 Robot Hit Streak 9 | . 9 3 4 . 4 5 5 Robot Miss Streak 7 | . 4 1 . . 3 7 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 157 | . 29 3 1 . 9 70 45 Core Hits 83 | . 20 7 1 . 2 31 22 Critical Hits 10 | . . . . . . 7 3 Critical Kills 4 | . . . . . . 2 2 Critical Parts Destroyed 6 | . . . . . . 5 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5013 | . 955 178 22 . 210 2749 899 Guns 1866 | . 409 10 . . 141 501 805 Cannons 1362 | . . . 22 . 69 1221 50 Explosions 1768 | . 546 168 . . . 1010 44 Melee . | . . . . . . . . Ramming 17 | . . . . . . 17 . Kinetic 2066 | . 210 10 . . 141 1144 561 Thermal 1817 | . 199 . 22 . 69 1247 280 Explosive 946 | . 546 168 . . . 232 . Electromagnetic 167 | . . . . . . 109 58 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 2 11 Average Corruption 4 | . . . . . . 1 7 Corruption Purged . | . . . . . . . . Effects 16 | . . . . . . 5 11 Message Errors 2 | . . . . . . 1 1 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 2 | . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 501 | . 15 15 . . . 467 4 Projectiles 50 | . . . . . . 50 . Explosions 451 | . 15 15 . . . 417 4 Melee . | . . . . . . . . Knockbacks 9 | . . . . . . 9 . Impact . | . . . . . . . . Kinetic 9 | . . . . . . 9 . Secondary . | . . . . . . . . Self-Inflicted Damage 489 | . 20 . . . . 469 . Shots 7 | . 1 . . . . 6 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 476 | . 165 . 25 . 78 476 186 Average Temperature 119 | . 66 . 16 . 38 152 56 Received Heat Transfer 1731 | . 225 . 9 . 36 774 687 Effects 14 | . . . . . . 14 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 3 | . . . . . . 3 . Interference 6 | . . . . . . 6 . Matter Decay 2 | . . . . . . 2 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . Heat Transferred 2428 | . 592 . 37 . 111 1194 494 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 402 | . 200 . 49 18 126 402 226 Initial 87 | . . . . 18 6 56 87 Average 114 | . 61 . 25 18 55 224 93 Maximum Alert Level 2 | . 1 . . . . 2 1 Low Security (%) 68 | 100 93 100 100 100 100 26 80 Level 1 31 | . 6 . . . . 73 19 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 . . 1 3 1 Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . . . . . 1 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . 3 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 10 12 1 . 3 18 14 Peak Tracking Total 8 | . 4 8 . . 1 6 4 Tactical Retreats 4 | . . . . . . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . . 1 . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 23 | . 2 . . . 1 15 5 Max in Single Turn 5 | . 1 . . . 1 5 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 2 | . . 1 . . . . 1 Terminals . | . . . . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . . 1 . . . . 1 Successful 1 | . . 1 . . . . . Failed 1 | . . . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 2 2 2 . Highest-Rated Group 54 | . . 54 54 54 54 54 . Highest-Rated Ally 31 | . . 31 31 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 19 | . . 1 . . 12 6 . Total Damage 277 | . . . . . 190 87 . Kills 3 | . . . . . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 3478 | 71 430 268 205 335 297 1294 578 Spaces Moved 2218 | 54 262 208 158 276 222 743 295 Core 20 | 6 . . . . . . 14 Treads . | . . . . . . . . Legs 2198 | 48 262 208 158 276 222 743 281 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 Average Speed 126 | 112 120 120 120 120 120 131 141 Slowest Speed 700 | 120 120 120 120 120 120 153 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 28 | 4 50 52 17 57 19 21 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 7 | . 7 . . . . . . Terrain Destroyed 216 | . 45 7 . . . 131 33 Melee . | . . . . . . . . Projectile 26 | . . . . . . 26 . AOE 190 | . 45 7 . . . 105 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 2598 | 61 316 223 173 280 240 922 383 Wait 81 | . 1 1 1 1 . 52 25 Move 2211 | 53 261 207 157 275 221 742 295 Hop . | . . . . . . . . Pick Up 36 | 2 6 4 5 2 5 10 2 Fast Attach 24 | 6 1 . . . . 8 9 Attach 32 | . 1 2 3 1 2 14 9 Detach 4 | . . . 1 . . 3 . Swap 29 | . 7 3 3 . 2 11 3 Drop 29 | . 7 4 2 1 4 11 . Fire 151 | . 32 2 1 . 6 70 40 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 5) 502 | -10/Materials | Entered Mines 506 | -10/Mines | Met a Derelict bent on vengeance 514 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 648 | -10/Mines | Assembled infested the area 653 | -10/Mines | Assisted by a Guerilla fighting off Assembled 660 | -10/Mines | Met a Derelict shopkeep closing up shop 753 | -10/Mines | Discovered new exit (range 7) 770 | -10/Mines | Entered Materials 770 | -9/Materials | Accompanied by 2 allies 770 | -9/Materials | Evolved 2 slots: Propulsion x2 775 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 861 | -9/Materials | Discovered new exit (range 6) 975 | -9/Materials | Entered Mines 975 | -9/Mines | Accompanied by 2 allies 982 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 999 | -9/Mines | Learned location of Storage (-8) 1000 | -9/Mines | Learned location of Zion (-6) 1205 | -9/Mines | Learned location of 1 exit from Lower Caves 1237 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1290 | -9/Mines | Discovered new exit (range 12) 1310 | -9/Mines | Entered Materials 1310 | -8/Materials | Accompanied by 2 allies 1310 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1578 | -8/Materials | Discovered new exit (range 5) 1607 | -8/Materials | Entered Factory 1607 | -7/Factory | Accompanied by 2 allies 1607 | -7/Factory | Evolved 2 slots: Utility x2 1628 | -7/Factory | Build established: Tank 2241 | -7/Factory | Lost 3 parts (2p1u) 2724 | -7/Factory | Lost 3 parts (1p2w) 2866 | -7/Factory | Discovered new exit (range 8) 2901 | -7/Factory | Entered another Factory area 2901 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2987 | -6/Factory | Lost 6 parts (1p1n1u3w) 3195 | -6/Factory | Crushed by falling debris 3226 | -6/Factory | Lost 7 parts (1p2n3u1w) 3343 | -6/Factory | System corruption reached 10% 3446 | -6/Factory | Core integrity fell below 50% 3479 | -6/Factory | Self-destructed Last Messages --------------- 03389_ Triggered Blade Trap. 03389_ Massive razor-sharp blades shoot up from within the floor. 03389_ Carbon-fiber Leg severed. 03394_ System corrupted: Substantial component data lost. 03394_ Coil Gun destroyed. 03398_ Aluminum Leg destroyed. 03415_ Carbon-fiber Leg destroyed. 03416_ System corrupted: Flak Gun targeting data glitched. 03417_ Autogun destroyed. 03424_ System corrupted: Heat flow error (+132). 03426_ Flak Gun destroyed. 03429_ Lgt. Angular Momentum Engine destroyed. 03431_ Autogun destroyed. 03437_ System corrupted: Hvy. Laser targeting data glitched. 03437_ Hvy. Laser destroyed. 03441_ Lgt. Angular Momentum Engine destroyed. 03442_ System corrupted: Matter fused (-7). 03455_ Adv. Heat Sink destroyed. 03475_ System corrupted: Heat flow error (+174). 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