Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.20 @ 16:27:41 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (1829) 1829 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1306) 1306 TOTAL SCORE: 8040 Bonus ------- Follower Combat Kills 726 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 981/1000 Matter 220/300 Energy 301/500 System Corruption 2% Temperature Cool (0) Movement Treading (165) Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (5) --- Armored Treads Armored Treads Medium Treads Heavy Treads > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON (3) ------- Improved Heavy Machine Gun Magnetic Acceleration Cannon Improved Proton Missile Launcher > --- INVENTORY (16) --- Armored Treads Improved Medium Treads Advanced Terrain Scanner Layered Medium Armor Plating Hacking Drone Bay (1/1) Tesla Rifle Force Rifle Coil Gun Coil Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Gauss Cannon Proton Missile Launcher Impact Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Treads Advanced Terrain Scanner Makeshift Armor Plating Layered Medium Armor Plating Hacking Drone Bay Tesla Rifle Force Rifle Coil Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Gauss Cannon Proton Missile Launcher Improved Proton Missile Launcher Impact Mace [Rating: 75] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Target Analyzer Protection Layered Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Beamcaster Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 . . 1 Utility 5 | . . . 1 . . . 3 . . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 82 | 6 11 7 10 . 4 14 19 4 . 7 Power 11 | 1 2 3 . . 1 1 3 . . . Engine 11 | 1 2 3 . . 1 1 3 . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 2 . 5 . . 4 . 2 . 1 Treads 16 | 2 2 . 5 . . 4 . 2 . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 2 . 3 . 2 2 8 1 . 3 Device 11 | . . . 1 . . 2 6 1 . 1 Storage 4 | 1 2 . . . . . 1 . . . Processor 2 | . . . . . . . . . . 2 Hackware . | . . . . . . . . . . . Protection 5 | . . . 2 . 2 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 33 | 2 5 4 2 . 1 7 8 1 . 3 Energy Gun 3 | 1 . . . . . 1 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 19 | 1 4 4 2 . 1 . 5 1 . 1 Ballistic Cannon 5 | . . . . . . 3 2 . . . Launcher 6 | . 1 . . . . 3 . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 3 . . . Parts Lost 2 | . . 1 . . . 1 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility . | . . . . . . . . . . . Weapon 1 | . . 1 . . . . . . . . Highest Loss Streak 1 | . . 1 . . . 1 . . . . Average Slot Usage (%) 97 | . 99 100 100 100 100 98 91 97 100 94 Engine 12 | . 14 14 11 11 11 11 13 13 13 11 Treads 27 | . 28 28 33 33 33 31 20 23 26 23 Device 11 | . . . 10 11 11 11 22 20 20 17 Storage 14 | . 27 28 11 11 11 11 9 13 13 11 Protection 6 | . . . 11 11 11 11 6 6 6 5 Energy Gun 2 | . 1 . . . . 8 4 5 . . Ballistic Gun 16 | . 26 28 22 22 22 3 8 6 13 10 Ballistic Cannon 2 | . . . . . . 8 6 6 6 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 11 26 31 34 33 36 48 86 86 86 88 Greatest Support 138 | 40 40 40 60 60 60 68 68 98 98 138 Greatest Overweight (x) 2 | 2 . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 12 12 12 10 10 10 16 16 16 16 Average Capacity 11 | 5 8 12 10 10 10 10 13 16 16 16 Most Carried 16 | 4 8 12 11 10 10 10 14 16 16 16 Average Carried 10 | 2 7 10 10 10 10 10 11 15 16 15 Final Capacity 16 | 6 12 12 10 10 10 10 16 16 16 16 Final Carried 16 | 4 8 12 10 10 10 10 14 16 16 16 Class Distribution -------------------- 40% | Mutant 34% | Scavenger-Mutant 22% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 1906 | 227 424 99 300 48 40 226 148 231 . 163 Remotely . | . . . . . . . . . . . Salvage Created 2639 | . 659 75 516 81 . 132 86 282 . 808 Parts 141 | . 40 7 41 3 . 6 2 7 . 35 Haulers Intercepted 4 | . 1 . 1 . . . 1 . . 1 Recyclers Shooed 5 | . . . 3 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 12 . 1 6 . Prevented 13 | . . . . . . 11 . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 48 | . 15 4 13 2 . 4 . 2 . 8 Guns 37 | . 15 4 13 2 . . . 2 . 1 Cannons 3 | . . . . . . . . . . 3 AOE 7 | . . . . . . 4 . . . 3 Classes Destroyed 12 | . 6 . 1 . . 1 . 1 . 3 Worker 3 | . . . . . . . . . . 3 Builder 2 | . . . . . . . . . . 2 Hauler 4 | . 1 . 1 . . . 1 . . 1 Recycler 4 | . 1 . 1 . . . . . . 2 Operator 1 | . 1 . . . . . . . . . Watcher 3 | . 2 . . . . . . . . 1 Swarmer 17 | . 5 3 5 . . 2 . . . 2 Grunt 25 | . 10 1 6 2 . 1 . 1 . 4 Duelist 1 | . . . . . . 1 . . . . Sentry 2 | . . . 2 . . . . . . . Programmer 2 | . . . . . . . . . . 2 Packrat 2 | . . . . . . . . 2 . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 11 | . 8 3 3 2 . 2 1 1 . 11 Combat Bots Only 8 | . 8 3 3 2 . 2 . 1 . 4 Max Kills in Single Turn 5 | . 1 1 2 1 . 2 1 1 . 5 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Damage Taken 2609 | . 472 269 460 234 . 218 140 87 . 729 Core 163 | . 29 27 52 36 . . . . . 19 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 . 77 . . . 78 . . 100 . Volleys Fired 187 | . 60 12 44 8 . 11 13 22 . 17 Largest 3 | . 2 2 2 2 . 2 3 3 . 3 Hottest 143 | . 70 40 46 46 . 123 83 143 . 98 Shots Fired 354 | . 120 24 88 16 . 16 21 34 . 35 Gun 313 | . 120 24 88 16 . 5 15 27 . 18 Cannon 26 | . . . . . . 4 6 7 . 9 Launcher 15 | . . . . . . 7 . . . 8 Special . | . . . . . . . . . . . Kinetic 306 | . 119 24 88 16 . 4 14 14 . 27 Thermal 33 | . 1 . . . . 5 7 20 . . Explosive 7 | . . . . . . 7 . . . . Electromagnetic 8 | . . . . . . . . . . 8 Robot Hit Streak 16 | . 16 7 14 14 . 2 7 11 . 13 Robot Miss Streak 5 | . 5 3 2 1 . 2 3 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 231 | . 74 15 62 14 . 5 15 24 . 22 Core Hits 130 | . 35 13 26 4 . 11 2 11 . 28 Critical Hits 6 | . 2 . 1 . . 1 . . . 2 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 5 | . 2 . . . . 1 . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5534 | . 859 161 765 209 . 685 366 526 . 1963 Guns 3055 | . 799 161 765 209 . 61 256 468 . 336 Cannons 429 | . . . . . . 54 110 58 . 207 Explosions 2050 | . 60 . . . . 570 . . . 1420 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2924 | . 787 161 765 209 . 54 237 168 . 543 Thermal 1360 | . 12 . . . . 61 129 358 . 800 Explosive 570 | . . . . . . 570 . . . . Electromagnetic 680 | . 60 . . . . . . . . 620 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 2 Average Corruption 1 | . . . . . . . 1 2 2 1 Corruption Purged . | . . . . . . . . . . . Effects 14 | . . . . . . . 5 7 1 1 Message Errors 6 | . . . . . . . 3 2 . 1 Heat Flow Errors 4 | . . . . . . . 2 2 . . Energy Discharges 3 | . . . . . . . . 3 . . Data Loss (minor) 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 65 | . 6 . . . . 14 43 . . 2 Projectiles 43 | . . . . . . . 43 . . . Explosions 22 | . 6 . . . . 14 . . . 2 Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . 1 2 . . 2 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . 1 2 . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 244 | . . . . . . . . . . 244 Shots 3 | . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 158 | . 12 18 1 1 . 45 158 157 . 52 Average Temperature 25 | . 6 8 1 1 . 19 49 43 . 21 Received Heat Transfer 854 | . 162 117 165 138 . 54 . 47 . 171 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 4 | . 1 . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 1799 | . 37 . . . . 111 222 629 . 800 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Peak Influence 371 | . 357 320 236 129 . . 37 . . 371 Initial 102 | . . 102 46 79 . . . . . 9 Average 103 | . 190 173 159 115 . . 11 . . 28 Maximum Alert Level 1 | . 1 1 1 . . . . . . 1 Low Security (%) 77 | 100 39 71 62 100 . . 100 . . 97 Level 1 22 | . 60 28 37 . . . . . . 2 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 5 2 1 . . 1 2 . . 4 Investigation 1 | . 1 . . . . . . . . . Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 9 | . 4 . 1 . . . 1 . . 3 Assault 3 | . . 2 . . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 2 | . . . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 39 17 17 2 . 15 2 2 . 18 Peak Tracking Total 7 | . 7 4 5 2 . 5 1 1 . 6 Tactical Retreats 14 | . 11 . . . . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered 5 | . 2 . . . . . 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 13 | . 3 . . . . 1 1 1 . 7 Max in Single Turn 7 | . 3 . . . . 1 1 1 . 7 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 9 | . 3 . 1 . . . 3 . . 2 Terminals 4 | . 3 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units 3 | . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . 6 . 5 . . . 5 . . 2 Successful 8 | . 2 . 3 . . . 3 . . . Failed 10 | . 4 . 2 . . . 2 . . 2 Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 6 . 4 . . . . . . 5 Terminals 11 | . 6 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units 5 | . . . . . . . 5 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . Retrieve Matter 3 | . . . . . . . 3 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 . 1 . . . 3 . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 13 | . . 1 . 3 4 . . . . 5 Largest Group 7 | . . 1 1 3 7 7 1 . . 4 Highest-Rated Group 232 | . . 31 31 40 191 191 40 . . 232 Highest-Rated Ally 85 | . . 31 31 16 40 40 40 . . 85 Zionite Dispatches 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 117 | . . 15 2 . . 82 2 . . 16 Total Damage 2163 | . . 293 41 . . 1522 28 . . 279 Kills 24 | . . 6 1 . . 12 . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 8829 | 80 1284 706 687 436 1488 965 1372 732 114 965 Spaces Moved 4914 | 47 646 412 324 258 924 563 740 393 70 537 Core 9 | 9 . . . . . . . . . . Treads 4905 | 38 646 412 324 258 924 563 740 393 70 537 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 163 165 165 165 Average Speed 163 | 145 160 160 160 160 160 162 172 171 165 165 Slowest Speed 183 | 160 160 160 160 160 160 163 183 183 165 165 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 76 92 27 60 88 66 13 57 11 15 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 3 . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 11 | . . 2 . . 2 4 . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 73 | . . . . . . 24 1 2 . 46 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . . 1 2 . 1 AOE 69 | . . . . . . 24 . . . 45 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Total 5406 | 56 787 438 421 265 938 598 822 424 69 588 Wait 124 | . 52 1 28 . . 4 21 . . 18 Move 4904 | 46 645 411 323 257 923 562 739 392 69 537 Hop . | . . . . . . . . . . . Pick Up 44 | 4 8 3 4 . 3 1 15 3 . 3 Fast Attach 22 | 6 1 . 2 . . 1 8 2 . 2 Attach 8 | . . 1 2 . . . 4 . . 1 Detach 1 | . . . . . . . . . . 1 Swap 52 | . 10 6 6 . 4 13 7 2 . 4 Drop 62 | . 11 4 12 . 7 6 15 3 . 4 Fire 187 | . 60 12 44 8 . 11 13 22 . 17 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . 1 . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 662 | -10/Materials | Destroyed 8 combat bots 889 | -10/Materials | Discovered new exit (range 14) 959 | -10/Materials | Discovered new exit (range 4) 1357 | -10/Materials | Discovered new exit (range 6) 1365 | -10/Materials | Entered Mines 1384 | -10/Mines | Met a Derelict bent on vengeance 1498 | -10/Mines | Discovered new exit (range 8) 1551 | -10/Mines | Met a Derelict testing a Signal Generator 1726 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1726 | -10/Mines | Discovered new exit (range 5) 2006 | -10/Mines | Discovered new exit (range 5) 2017 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2071 | -10/Mines | Entered Materials 2071 | -9/Materials | Accompanied by 1 ally 2071 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2203 | -9/Materials | Identified exit to Mines 2369 | -9/Materials | Build established: Scavenger-Mutant 2758 | -9/Materials | Entered Mines 2803 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2849 | -9/Mines | Assembled infested the area 2850 | -9/Mines | Found a hidden stash of uninstalled traps 2854 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2904 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3171 | -9/Mines | Discovered new exit (range 16) 3191 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3194 | -9/Mines | Entered Zion 3194 | -7/Zion | Accompanied by 3 allies 3390 | -7/Zion | Learned location of Quarantine (-3) 3395 | -7/Zion | Learned location of Recycling (-7) 3476 | -7/Zion | Received a hallucinogenic algorithm 3744 | -7/Zion | Build established: Mutant 4327 | -7/Zion | Imprinted 4330 | -7/Zion | Declared Zion's savior 4643 | -7/Zion | Given the Hacking Drone Bay 4647 | -7/Zion | Found Prototype Device 4659 | -7/Zion | Discovered new exit (range 10) 4682 | -7/Zion | Entered Proximity Caves 4682 | -6/Proximity Caves | Accompanied by 7 allies 4850 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5282 | -6/Proximity Caves | Build established: Scavenger-Mutant 5625 | -6/Proximity Caves | Discovered new exit (range 11) 5647 | -6/Proximity Caves | Entered Factory 5647 | -6/Factory | Accompanied by 1 ally 5647 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5648 | -6/Factory | Identified Hacking Drone Bay 5732 | -6/Factory | Discovered new exit (range 16) 6145 | -6/Factory | Build established: Scavenger-Skirmisher 6603 | -6/Factory | Build established: Scavenger-Mutant 6996 | -6/Factory | Terminal network hard line cut 7019 | -6/Factory | Entered Lower Caves 7304 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7377 | -6/Lower Caves | Identified exit to Lower Caves 7561 | -6/Lower Caves | Encountered a Warlord checkpoint 7590 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7751 | -6/Lower Caves | Entered another Lower Caves area 7844 | -6/Lower Caves | Discovered new exit (range 15) 7865 | -6/Lower Caves | Entered Factory 7865 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8053 | -5/Factory | Allied Derelicts emerged from ambush trap array 8220 | -5/Factory | P-70 Sage assimilated allied XI-UMS(g) 8319 | -5/Factory | Zion Heavy squad teleported in 8830 | -5/Factory | Self-destructed Last Messages --------------- Chain reaction triggered in Lgt. Angular Momentum Engine. Com. Wheel fried. R-10 Processor destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. R-10 Processor collects Com. Wheel. U-05 Engineer lays Concrete. Wheel fried. U-05 Engineer destroyed. Chain reaction triggered in Lgt. Ion Engine. K-01 Serf destroyed. U-05 Engineer lays Concrete. |KC7 FMBY3JAM1VC8KV L%&JD1SX U-05 Engineer lays Concrete. R-10 Processor collects Com. Wheel. U-05 Engineer lays Concrete. G-50 Soldier misfires. U-05 Engineer lays Concrete. 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""?"#?### | | ????????????????????????#?# ### """"????# ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed EnergyTractorWeb Manual? 0 Play Time 01:01:53 Cumulative 11.0 hours Start 2021.02.20 @ 14:28:35 End 2021.02.20 @ 16:27:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3ed2cf9e-f91e-4f3c-b202-3bb038a8480b