Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 00:22:48 Player: Stavbearer Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (2149) 2149 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4158 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 38/100 System Corruption 1% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Reinforced Ion Engine Light Treads VSS Leg Cooling System Cooling System Improved Targeting Computer Reaction Control System Improved Light Armor Plating Improved Shield Generator System Restoration Module EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg VSS Leg Cooling System Cooling System Improved Sensor Array Improved Targeting Computer Reaction Control System Hardened Light Armor Plating Improved Shield Generator System Restoration Module Light EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 82 | 7 17 30 28 Power 13 | 1 2 5 5 Engine 10 | 1 2 5 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 28 | 2 5 13 8 Treads 4 | . . . 4 Leg 9 | . 1 4 4 Wheel 4 | 2 2 . . Hover 4 | . 2 2 . Flight 7 | . . 7 . Utility 19 | 1 4 5 9 Device 10 | . 3 2 5 Storage 2 | 1 . . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 5 | . 1 2 2 Artifact . | . . . . Weapon 22 | 3 6 7 6 Energy Gun 10 | 1 4 4 1 Energy Cannon 2 | . . . 2 Ballistic Gun 6 | 2 . 3 1 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . 2 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 4 | . . 3 1 System Corruption 15 | . . 14 1 Parts Lost 31 | . 1 20 10 Power 7 | . . 4 3 Propulsion 14 | . 1 9 4 Utility 4 | . . 3 1 Weapon 6 | . . 4 2 Highest Loss Streak 8 | . 1 8 8 To Critical Strikes . | . . . . Average Backups 7 | . 5 3 9 Power . | . 1 . . Propulsion 1 | . 1 . 1 Utility 4 | . 1 2 5 Weapon 1 | . 1 . 2 Tool/Special . | . . . . Unused Backups 16 | . 5 1 10 Power 3 | . 2 . 1 Propulsion 2 | . 1 . 1 Utility 6 | . 1 . 5 Weapon 5 | . 1 1 3 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 98 76 99 Engine 9 | . 14 11 6 Core 6 | . . . 10 Treads 7 | . . . 12 Leg 11 | . 2 8 14 Wheel 3 | . 20 . . Hover 3 | . 4 11 . Flight 1 | . . 9 . Device 11 | . 11 6 12 Storage 5 | . 12 . 5 Processor 6 | . . 5 9 Protection 7 | . 3 5 8 Energy Gun 5 | . 17 3 2 Energy Cannon 3 | . . . 5 Ballistic Gun 3 | . 6 9 . Ballistic Cannon 6 | . . . 10 Impact Weapon 1 | . 3 5 . Peak Build Rating 33 | 6 12 14 33 Average Rating 19 | 4 7 9 27 On Entrance 8 | . 6 12 14 Avg Prop Armor Cover (%) 5 | . 9 8 4 Naked Turns . | . . . . Heaviest Build 52 | 10 15 23 52 Greatest Support 62 | 20 20 33 62 Greatest Overweight (x) 8 | . 4 1 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 5 15 Average Capacity 9 | 6 7 5 10 Most Carried 15 | 3 8 5 15 Average Carried 7 | . 5 3 9 Final Capacity 15 | 8 5 5 15 Final Carried 13 | 3 5 5 13 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1535 | 209 273 365 688 Remotely . | . . . . Salvage Created 2484 | . 411 811 1262 Parts 123 | . 21 38 64 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 60 | . 9 22 29 Melee 4 | . . 4 . Guns 25 | . 9 13 3 Cannons 23 | . . . 23 Classes Destroyed 11 | . 3 3 5 Worker 1 | . 1 . . Builder 1 | . . . 1 Tunneler 1 | . 1 . . Recycler 3 | . . . 3 Operator 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 16 | . . 6 10 Grunt 26 | . 9 7 10 Brawler 1 | . . . 1 Duelist 2 | . . 2 . Sentry 15 | . . 7 8 Best Kill Streak 6 | . 3 6 5 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 428 | . 49 175 204 Missed 132 | . 16 64 52 Hits 296 | . 33 111 152 Melee 7 | . . 6 1 Projectile 289 | . 33 105 151 AOE 1 | . . . 1 Critical Strikes 11 | . . 6 5 Damage Taken 4281 | . 361 1512 2408 Core 1020 | . 81 380 559 Absorbed by Shields 203 | . . . 203 Redirected to Shielding 50 | . 18 32 . Core Remaining (%) 57 | 100 67 5 . Volleys Fired 170 | . 38 54 78 Largest 2 | . 2 2 2 Hottest 119 | . 95 110 119 Shots Fired 312 | . 76 80 156 Gun 190 | . 76 80 34 Cannon 122 | . . . 122 Launcher . | . . . . Special . | . . . . Kinetic 160 | . 22 57 81 Thermal 104 | . 54 16 34 Explosive . | . . . . Electromagnetic 48 | . . 7 41 Robot Hit Streak 12 | . 12 10 10 Robot Miss Streak 4 | . 3 2 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 237 | . 56 83 98 Core Hits 102 | . 21 32 49 Critical Kills 2 | . . 2 . Critical Parts Destroyed 4 | . . 4 . Critical Strikes 13 | . 1 8 4 Burn 4 | . 1 1 2 Destroy 1 | . . 1 . Corrupt 2 | . . . 2 Smash 6 | . . 6 . Melee Attacks 30 | . 1 29 . Impact 30 | . 1 29 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4229 | . 660 1280 2289 Guns 1498 | . 568 603 327 Cannons 1890 | . . . 1890 Explosions 72 | . . . 72 Melee 769 | . 92 677 . Ramming . | . . . . Kinetic 1686 | . 103 345 1238 Thermal 1038 | . 465 174 399 Explosive . | . . . . Electromagnetic 736 | . . 84 652 Impact 769 | . 92 677 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . . 14 1 Average Corruption 2 | . . 5 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . . 12 12 Message Errors 6 | . . 3 3 Matter Fused 4 | . . 3 1 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . 1 2 Data Loss (minor) 3 | . . 2 1 Data Loss (major) 1 | . . . 1 Misfires 2 | . . 1 1 Misdirections 1 | . . 1 . Weapon Failures 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 265 | . 77 151 37 Projectiles 19 | . . . 19 Explosions 18 | . . . 18 Melee 228 | . 77 151 . Knockbacks 13 | . 1 3 9 Impact 4 | . 1 3 . Kinetic 9 | . . . 9 Secondary . | . . . . Self-Inflicted Damage 76 | . . . 76 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 267 | . 90 208 267 Average Temperature 63 | . 18 56 72 Received Heat Transfer 1517 | . 201 561 755 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 8 | . 1 5 2 Combat Hostiles 7 | . . 5 2 Parts Fried 10 | . . 5 5 Impact Corruptions 11 | . 2 9 . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 9 | . 4 . 5 Heat Transferred 2707 | . 1185 481 1041 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 88 | 100 100 77 87 Level 1 8 | . . 22 6 Level 2 3 | . . . 5 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 477 | . 67 254 477 Initial 100 | . . 16 100 Average 97 | . 34 140 106 Influence Increases 2093 | . 287 831 975 Destroy 0b10 Robot/C 1200 | . 180 440 580 Destroy 0b10 Robot/NC 45 | . 10 . 35 Destroy Leader 284 | . 30 130 124 Successful Hack 42 | . 22 20 . Disable Machine 90 | . . . 90 Destroy Structure 27 | . . 1 26 Partial Spotted 45 | . 15 30 . Lose Combat Pursuer 360 | . 30 210 120 Influence Decreases 1705 | . 248 632 825 Entered New Map 161 | . . 23 138 Time Decay 1078 | . 238 253 587 Lost Part 300 | . 10 190 100 Purge Threat 166 | . . 166 . Squads Dispatched 13 | . 5 3 5 Investigation 5 | . 4 1 . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 1 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 102 | . 13 40 49 Peak Tracking Total 14 | . 3 14 5 Tactical Retreats 14 | . 2 7 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . . 6 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 4 5 5 Terminals 13 | . 4 5 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 36 | . 10 16 10 Successful 19 | . 7 9 3 Failed 17 | . 3 7 7 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual 8 | . 4 2 2 Terminals 34 | . 10 16 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 17 | . 7 9 1 Record 2 | . 1 1 . Terminal Index 1 | . . 1 . Unreport Threat 2 | . . 2 . Locate Traps 2 | . 1 . 1 Maintenance Status 1 | . . 1 . Surveillance Status 1 | . . 1 . Patrol Status 2 | . 1 1 . Reinforcement Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 4 5 4 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1444 | . . 105 1339 Sensors 1444 | . . 105 1339 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3113 | 61 567 604 1881 Spaces Moved 1869 | 63 501 490 815 Core 14 | 9 4 . 1 Treads 452 | . . . 452 Legs 452 | . . 90 362 Wheels 434 | 54 380 . . Hover 331 | . 117 214 . Flight 186 | . . 186 . Fastest Speed 34 | 50 56 34 120 Average Speed 114 | 75 79 60 171 Slowest Speed 450 | 80 250 120 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 6 | . . 6 . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 64 46 50 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . . . 21 Melee . | . . . . Projectile 15 | . . . 15 AOE 6 | . . . 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2489 | 72 606 664 1147 Wait 232 | . 19 46 167 Move 1855 | 62 500 478 815 Hop 5 | . . 5 . Pick Up 43 | 3 9 7 24 Fast Attach 28 | 6 5 15 2 Attach 19 | . 2 13 4 Detach 6 | . 3 3 . Swap 55 | 1 12 11 31 Drop 46 | . 17 3 26 Fire 170 | . 38 54 78 Melee 30 | . 1 29 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Met a group of wandering Federalists 283 | -10/Materials | Discovered new exit (range 14) 512 | -10/Materials | Build established: Scavenger-Mutant 584 | -10/Materials | Discovered new exit (range 10) 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 812 | -9/Materials | Build established: Mutant 861 | -9/Materials | Lost 5 parts (1p3n1u) 948 | -9/Materials | Lost 4 parts (1p2n1w) 990 | -9/Materials | Core integrity fell below 50% 1040 | -9/Materials | Core integrity fell below 20% 1073 | -9/Materials | Lost 8 parts (2p4n1u1w) 1094 | -9/Materials | System corruption reached 10% 1161 | -9/Materials | Discovered new exit (range 8) 1232 | -9/Materials | Identified exit to Materials 1233 | -9/Materials | Entered another Materials area 1233 | -8/Materials | Evolved 2 slots: Utility x2 1334 | -8/Materials | Build established: Scavenger-Mutant 2229 | -8/Materials | Build established: Mutant 2803 | -8/Materials | Garrison activated, responded to threat 3088 | -8/Materials | Discovered new exit (range 14) 3093 | -8/Materials | Core integrity fell below 50% 3110 | -8/Materials | Core integrity fell below 20% 3114 | -8/Materials | Identified exit to Factory 3114 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03071_ Y-45 Defender destroyed. 03074_ Acquired 22 matter. 03084_ Fusion Modulator explodes. 03084_ Pressure Siphon disabled. 03087_ Critical hit (Burn: +37). 03088_ Assault Cannon destroyed. 03088_ EXIT=FOUND 03090_ G-47 Trooper knocked back. 03093_ Overheating: Energy bleed (-26). 03094_ Lgt. Nuclear Core destroyed. 03096_ Penetrated by Slug. 03099_ Hrd. Light Armor Plating destroyed. 03101_ Adv. Treads destroyed. 03101_ Assault Cannon destroyed. 03102_ Lgt. Nuclear Core destroyed. 03104_ Critical hit (Burn: +37). 03111_ Penetrated by Slug. 03111_ Lgt. Treads destroyed. 03114_ EXIT=IDENTIFIED: FACTORY 03114_ Penetrated by Slug. 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"" *# # # | | # """ #?#%=# # # """ # # / # | | # #?#*## T # # """ # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Overwhelming Challenges ------------ None Game ------ Seed SpectralMachineSubcomponent Manual? 0 Play Time 01:00:40 Cumulative 28.4 hours Start 2025.12.05 @ 19:20:43 End 2025.12.06 @ 00:22:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6aa95c2b-190c-4f76-8b45-0cb359213763