Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 03:41:13 Player: tengiz Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1871) 1871 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-138) -138 TOTAL SCORE: 4578 Bonus ------- Friendly Fire -138 Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cryofiber Web Improved Heat Sink Advanced Targeting Computer Medium Armor Plating Medium Armor Plating Improved Shield Generator Hacking Suite Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Visual Processing Unit Transmission Jammer ECM Suite Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Cryofiber Web Improved Heat Sink Improved Terrain Scanner Advanced Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator High-powered Shotgun Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher [Rating: 32] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Armor Plating Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 . 2 2 Weapon . | . . . . . . Parts Attached 58 | 7 4 7 . 19 21 Power 6 | 1 . . . 3 2 Engine 4 | 1 . . . 2 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 10 | 2 . 2 . 4 2 Treads 4 | . . . . 4 . Leg 6 | 2 . 2 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 3 3 . 8 11 Device 8 | . 1 . . 2 5 Storage 3 | 1 1 1 . . . Processor 2 | . . 1 . . 1 Hackware 1 | . . . . . 1 Protection 12 | . 1 1 . 6 4 Artifact . | . . . . . . Weapon 16 | 3 1 2 . 4 6 Energy Gun 4 | 1 . 2 . 1 . Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon 6 | . 1 . . 2 3 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 31 | . . 1 1 12 17 Power 5 | . . . . 2 3 Propulsion 7 | . . . . 3 4 Utility 14 | . . 1 1 4 8 Weapon 5 | . . . . 3 2 Highest Loss Streak 8 | . . 1 1 3 8 To Critical Strikes . | . . . . . . Average Backups 11 | 1 4 9 11 10 13 Power . | . 1 1 1 . . Propulsion . | . . . . . . Utility 6 | . 2 5 7 6 7 Weapon 3 | . 1 2 3 4 4 Tool/Special . | . . . . . . Unused Backups 10 | . . 1 . 2 7 Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 7 | . . . . . 7 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 100 87 99 84 87 Engine 5 | . 14 11 11 7 1 Core 2 | . . . . . 5 Treads 7 | . . . . 4 14 Leg 13 | . 28 26 33 18 2 Device 11 | . 5 . . 9 18 Storage 8 | . 14 11 11 9 7 Processor 8 | . . 5 11 9 9 Hackware 1 | . . . . . 3 Protection 8 | . 8 11 10 8 7 Energy Gun 4 | . . 4 22 7 . Energy Cannon 3 | . . . . . 7 Ballistic Gun 4 | . 28 14 . 1 . Ballistic Cannon 4 | . . 2 . 8 4 Peak Build Rating 32 | 6 9 16 17 28 32 Average Rating 21 | 4 8 10 16 23 27 On Entrance 11 | . 6 9 16 15 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 59 | 11 23 36 36 48 59 Greatest Support 60 | 20 20 30 30 60 60 Greatest Overweight (x) 13 | 2 1 1 1 12 13 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 15 Most Carried 15 | 3 8 10 13 15 15 Average Carried 11 | 1 5 9 11 10 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 3 8 10 13 15 11 Scrap Suit Usage (%) 20 | . . . . 77 . Parts Cannibalized 5 | . . . . 5 . Class Distribution -------------------- 59% | Mutant 18% | Scavenger-Mutant 16% | Infiltrator-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1743 | 284 . 245 113 682 419 Remotely . | . . . . . . Salvage Created 1959 | 109 88 275 101 754 632 Parts 113 | 12 3 15 12 41 30 Haulers Intercepted 4 | . 2 1 . 1 . Recyclers Shooed 5 | . 1 2 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 45 | . . 4 8 18 15 Guns 17 | . . 2 4 11 . Cannons 22 | . . 2 . 6 14 AOE 5 | . . . 4 1 . Classes Destroyed 16 | 2 1 3 1 4 5 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Tunneler 2 | 2 . . . . . Hauler 4 | . 2 1 . 1 . Recycler 3 | 1 . 1 . 1 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 1 | . . . . . 1 Swarmer 14 | . . . 8 5 1 Grunt 16 | . . 2 . 6 8 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 6 | . . 1 . 4 1 Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Thug 2 | . . . . . 2 Best Kill Streak 5 | 2 1 3 4 5 4 Combat Bots Only 5 | . . 2 4 5 3 Max Kills in Single Turn 4 | 2 1 1 4 2 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 488 | . . 41 26 184 237 Missed 142 | . . 11 4 49 78 Hits 346 | . . 30 22 135 159 Melee 16 | . . 9 . . 7 Projectile 330 | . . 21 22 135 152 Critical Strikes 11 | . . 2 . 3 6 Part Disruptions 1 | . . . . . 1 Damage Taken 5017 | . . 553 183 1784 2497 Core 1087 | . . 122 32 222 711 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 50 | . . . . 50 . Core Remaining (%) 80 | 100 100 . 61 59 . Volleys Fired 193 | 3 7 33 7 77 66 Largest 2 | 2 2 2 2 2 2 Hottest 134 | 60 40 70 101 112 134 Shots Fired 353 | 6 14 66 14 138 115 Gun 148 | 6 14 50 14 64 . Cannon 202 | . . 16 . 74 112 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 216 | 3 14 54 . 91 54 Thermal 84 | 3 . 12 7 32 30 Explosive 3 | . . . . . 3 Electromagnetic 50 | . . . 7 15 28 Robot Hit Streak 12 | 1 5 12 4 7 8 Robot Miss Streak 7 | 3 3 3 4 5 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 222 | 2 9 43 8 79 81 Core Hits 121 | 3 4 12 7 38 57 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 11 | . . 2 . 8 1 Burn 3 | . . . . 3 . Destroy 2 | . . 2 . . . Blast 6 | . . . . 5 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5166 | 52 94 548 368 1805 2299 Guns 1296 | 52 94 331 128 691 . Cannons 3394 | . . 209 . 1057 2128 Explosions 445 | . . . 240 48 157 Melee . | . . . . . . Ramming 31 | . . 8 . 9 14 Kinetic 3098 | 40 94 463 . 1291 1210 Thermal 1333 | 12 . 77 294 339 611 Explosive 59 | . . . . . 59 Electromagnetic 645 | . . . 74 166 405 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . . . 21 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 60 | . . . . . 60 Message Errors 14 | . . . . . 14 Matter Fused 19 | . . . . . 19 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 8 | . . . . . 8 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Alerts 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 93 | . . 5 33 14 41 Projectiles 51 | . . 5 . 14 32 Explosions 42 | . . . 33 . 9 Melee . | . . . . . . Knockbacks 30 | . . 3 . 12 15 Impact 2 | . . 1 . . 1 Kinetic 28 | . . 2 . 12 14 Secondary . | . . . . . . Self-Inflicted Damage 36 | . . . 11 1 24 Shots 2 | . . . 1 . 1 Rammed 2 | . . . . 1 1 Targets Rammed 5 | . . 1 . 3 1 Kicked 3 | . . 1 . 2 . Crushed . | . . . . . . Highest Temperature 455 | . 12 46 234 455 270 Average Temperature 74 | . 5 16 105 109 57 Received Heat Transfer 1407 | . . 129 . 648 630 Effects 9 | . . . . 8 1 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 5 | . . . . 5 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2278 | 25 . 175 411 901 766 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 1 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 157 | 10 7 69 110 157 93 Initial 59 | . . . . 42 59 Average 34 | 1 . 14 32 58 30 Influence Increases 1474 | 15 14 173 224 595 453 Destroy 0b10 Robot/C 900 | . . 80 160 360 300 Destroy 0b10 Robot/NC 75 | 15 10 10 . 20 20 Destroy Leader 180 | . 4 22 20 82 52 Successful Hack 28 | . . . . . 28 Disable Machine 150 | . . 15 30 75 30 Destroy Structure 66 | . . 1 14 28 23 Lose Combat Pursuer 75 | . . 45 . 30 . Influence Decreases 1474 | 15 14 173 114 573 585 Entered New Map 141 | . . . . 68 73 Time Decay 1035 | 15 14 163 104 385 354 Lost Part 298 | . . 10 10 120 158 Squads Dispatched 16 | . 1 . . 6 9 Investigation 2 | . . . . 1 1 Extermination 5 | . . . . . 5 Reinforcement 6 | . 1 . . 2 3 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . . 2 . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 1 9 8 30 36 Peak Tracking Total 5 | . 1 3 4 5 5 Tactical Retreats 6 | . . 2 . 2 2 ECM-based Alert Blocks 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 10 | . . 1 2 5 2 Max in Single Turn 2 | . . 1 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 6 | . . 1 . . 5 Terminals 6 | . . 1 . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . . 1 . . 11 Successful 7 | . . 1 . . 6 Failed 5 | . . . . . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . . 1 . . 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 1 . . 6 Open DSF 2 | . . . . . 2 Branch Access Points 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Patrol Status 1 | . . 1 . . . Recall Investigation 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 4678 | . 62 436 336 1395 2449 Optics 4616 | . . 436 336 1395 2449 Terrain 934 | . 62 . . 224 648 Structural 1925 | . . . . . 1925 Jamming 293 | . . . . . 293 ECM 1716 | . . . . . 1716 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5272 | 65 174 853 336 1395 2449 Spaces Moved 2291 | 39 110 366 170 546 1060 Core 88 | 13 . . . 9 66 Treads 979 | . . . . 131 848 Legs 1224 | 26 110 366 170 406 146 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 185 | 110 125 150 184 199 199 Slowest Speed 700 | 150 190 190 190 650 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 26 27 31 34 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . 16 30 43 Melee . | . . . . . . Projectile 25 | . . . . 18 7 AOE 64 | . . . 16 12 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2944 | 51 131 603 178 700 1281 Wait 316 | . . 185 . 28 103 Move 2286 | 38 109 365 169 545 1060 Hop . | . . . . . . Pick Up 42 | 2 7 5 2 12 14 Fast Attach 17 | 6 . 3 . 6 2 Attach 20 | . 1 1 . 9 9 Detach 2 | . . . . 1 1 Swap 41 | 2 6 7 . 13 13 Drop 22 | . 1 3 . 6 12 Fire 193 | 3 7 33 7 77 66 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick 3 | . . 1 . 2 . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 14) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 1051 | -9/Materials | Discovered new exit (range 8) 1093 | -9/Materials | Entered Mines 1244 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1248 | -9/Mines | Found Scrap Suit 1409 | -9/Mines | Discovered new exit (range 10) 1429 | -9/Mines | Entered Materials 1429 | -8/Materials | Evolved 2 slots: Utility x2 1430 | -8/Materials | Identified exit to Storage 2434 | -8/Materials | Garrison activated, responded to threat 2507 | -8/Materials | Lost 3 parts (2n1u) 2727 | -8/Materials | Discovered new exit (range 18) 2824 | -8/Materials | Entered Factory 2824 | -7/Factory | Evolved 2 slots: Utility x2 2942 | -7/Factory | Build established: Scavenger-Mutant 3226 | -7/Factory | Allied Derelicts emerged from ambush trap array 3536 | -7/Factory | Identified exit to Lower Caves 3782 | -7/Factory | Build established: Infiltrator-Mutant 4367 | -7/Factory | System corruption reached 10% 4408 | -7/Factory | Lost 8 parts (1p3n4u) 4921 | -7/Factory | Core integrity fell below 50% 4935 | -7/Factory | Lost 5 parts (1p1n2u1w) 5183 | -7/Factory | Build established: Mutant 5265 | -7/Factory | Core integrity fell below 20% 5273 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05189_ K-01 Serf cleans the Power Conduit. 05189_ Connecting with Fabricator... 05191_ T1WG6#GVTOKU HTQZ0P5ZGRL1KP/LTQ2ITZEQG 05194_ K-01 Serf cleans the Power Conduit. 05206_ System corrupted: Energy discharge (-49). 05214_ K-01 Serf cleans the Power Conduit. 05223_ YBG7XDTRLJB=SNBZSGM9X QL 05229_ ECM Suite destroyed. 05234_ K-01 Serf cleans the Power Conduit. 05237_ K-01 Serf cleans the Fabricator. 05241_ Hvy. Ion Cannon destroyed. 05247_ K-01 Serf cleans the Fabricator. 05248_ K-01 Serf cleans the Power Conduit. 05250_ LNGMF4 QZULZATDYB|JW#>A02AWZ 05252_ K-01 Serf cleans the Power Conduit. 05257_ Lgt. Nuclear Core destroyed. 05258_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 05263_ K-01 Serf cleans the Garrison Access. 05265_ System corrupted: Heat flow error (+190). 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""" #???????????? | | ?? ????#????????????????# ?? #???????????? | | ??? ????????????????????# ???????????????? | | ?????????????????????????####### ??????????????? | | ?????#?????????????????????????? ?????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????? ??????????????? | | ?#???????????????????????????????????????????????? | | ??????????????????????????????????H??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeServoInsulator Manual? 0 Play Time 00:40:16 Cumulative 9.7 hours Start 2025.12.01 @ 03:04:19 End 2025.12.01 @ 03:41:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99aa8103-a3aa-4bf1-9449-f584a05dea0e