Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.04 @ 11:09:35

Player: Johnerson

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (69)      345
Value Destroyed (1612)     1612
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (86)                 86
              TOTAL SCORE: 3763

 Bonus
-------
High Alert Combat Kills    86

 Cogmind 
---------
Core Integrity             0/550
Matter                     270/300
Energy                     240/240
System Corruption          18%
Temperature                Cool (37)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Wheel
>          --- UTILITY (5) ------
           Trap Scanner
           Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Pulse Rifle
  Improved Light Cannon
>          --- INVENTORY (5) ----
           Nuclear Core
           Beam Rifle
  Improved Grenade Launcher
           Datajack
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Trap Scanner
           Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
     Heavy Mace
>          --- INVENTORY --------
           Weight Redist. System
     Light Armor Plating
           Pulse Rifle
  Improved Grenade Launcher
           Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             75   | 8   12  32  23  
  Power                    6    | 1   1   1   3   
    Engine                 4    | 1   1   1   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   2   5   6   
    Treads                 1    | .   .   .   1   
    Leg                    3    | .   .   .   3   
    Wheel                  6    | 2   .   2   2   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   2   3   .   
  Utility                  17   | 2   3   7   5   
    Device                 6    | 1   2   2   1   
    Storage                1    | 1   .   .   .   
    Processor              5    | .   1   3   1   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   2   3   
    Artifact               .    | .   .   .   .   
  Weapon                   37   | 3   6   19  9   
    Energy Gun             11   | 2   1   4   4   
    Energy Cannon          7    | .   .   7   .   
    Ballistic Gun          6    | 1   3   2   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               7    | .   2   3   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   3    | .   .   3   .   
  Unidentified Prototypes  4    | .   .   4   .   
  Corrupted Parts          3    | .   .   1   2   
    System Corruption      18   | .   .   3   15  
Parts Lost                 14   | .   2   2   10  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  4    | .   1   .   3   
  Weapon                   3    | .   1   1   1   
  Highest Loss Streak      5    | .   2   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   98  98  91  
  Engine                   8    | .   14  11  2   
  Core                     1    | .   .   .   2   
  Treads                   2    | .   .   .   6   
  Wheel                    10   | .   16  15  1   
  Flight                   10   | .   11  5   14  
  Device                   11   | .   14  13  6   
  Storage                  1    | .   8   .   .   
  Processor                20   | .   3   22  27  
  Protection               6    | .   .   7   8   
  Energy Gun               8    | .   6   9   8   
  Energy Cannon            3    | .   .   8   .   
  Ballistic Gun            3    | .   16  .   .   
  Launcher                 2    | .   5   1   .   
  Impact Weapon            2    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 14  16  19  20  
  Greatest Support         26   | 3   26  22  22  
  Greatest Overweight (x)  5    | 4   4   1   5   
  Average Overweight (x)   .    | 3   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 7   6   5   5   
  Most Carried             8    | 8   8   5   5   
  Average Carried          5    | 6   6   4   4   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            7    | 7   5   5   5   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1079 | 280  168  400  231  
  Remotely                 .    | .    .    .    .    
Salvage Created            2358 | 153  239  1126 840  
  Parts                    141  | 12   27   62   40   
Haulers Intercepted        7    | .    .    5    2    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  42   | .   10  16  16  
  Melee                    5    | .   .   .   5   
  Guns                     11   | .   2   6   3   
  Cannons                  2    | .   .   2   .   
  AOE                      21   | .   8   8   5   
Classes Destroyed          10   | 3   4   3   .   
  Worker                   5    | 1   .   1   3   
  Builder                  1    | .   1   .   .   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   7    | .   .   5   2   
  Recycler                 6    | 1   .   2   3   
  Watcher                  5    | .   1   4   .   
  Swarmer                  9    | .   6   .   3   
  Grunt                    21   | .   4   10  7   
  Brawler                  3    | .   .   2   1   
  Sentry                   9    | .   .   4   5   
Best Kill Streak           7    | 2   6   7   7   
  Combat Bots Only         6    | .   5   6   4   
Max Kills in Single Turn   4    | 1   4   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   2   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2270 | .    216  294  1760 
  Core                     644  | .    22   65   557  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  91   83   .    
Volleys Fired              129  | 23   33   42   31   
  Largest                  2    | 1    2    2    2    
  Hottest                  118  | 40   80   118  113  
Shots Fired                175  | 23   45   71   36   
  Gun                      125  | 23   41   34   27   
  Cannon                   37   | .    .    31   6    
  Launcher                 13   | .    4    6    3    
  Special                  .    | .    .    .    .    
  Kinetic                  45   | .    34   6    5    
  Thermal                  66   | 20   2    31   13   
  Explosive                13   | .    4    6    3    
  Electromagnetic          51   | 3    5    28   15   
  Robot Hit Streak         30   | 8    17   21   30   
  Robot Miss Streak        5    | 1    5    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           167  | 18   30   56   63   
  Core Hits                99   | 6    18   44   31   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 5    | .    .    .    5    
  Critical Strikes         7    | .    .    .    7    
    Burn                   1    | .    .    .    1    
    Smash                  6    | .    .    .    6    
Melee Attacks              35   | .    .    2    33   
  Impact                   33   | .    .    .    33   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            9    | .    .    2    7    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5352 | 199  610  1678 2865 
  Guns                     1516 | 199  250  593  474  
  Cannons                  476  | .    .    371  105  
  Explosions               1872 | .    360  714  798  
  Melee                    1488 | .    .    .    1488 
  Ramming                  .    | .    .    .    .    
  Kinetic                  273  | .    169  20   84   
  Thermal                  1185 | 161  26   515  483  
  Explosive                1449 | .    360  570  519  
  Electromagnetic          957  | 38   55   573  291  
  Impact                   1488 | .    .    .    1488 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         18   | .    .    3    18   
  Average Corruption       10   | .    .    3    15   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  13   | .    .    3    10   
    Message Errors         1    | .    .    .    1    
    Matter Fused           3    | .    .    1    2    
    Heat Flow Errors       2    | .    .    1    1    
    Energy Discharges      4    | .    .    1    3    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            608  | .    .    5    603  
  Projectiles              .    | .    .    .    .    
  Explosions               31   | .    .    5    26   
  Melee                    577  | .    .    .    577  
Knockbacks                 4    | .    .    .    4    
  Impact                   3    | .    .    .    3    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      317  | .    12   112  193  
  Shots                    8    | .    1    3    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        265  | .    54   222  265  
  Average Temperature      50   | .    10   56   56   
  Received Heat Transfer   867  | .    108  84   675  
  Effects                  1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              9    | .    .    1    8    
  Impact Corruptions       13   | .    .    .    13   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         2183 | 375  74   816  918  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | .    .    4    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             496  | 25  422 430 496 
  Initial                  133  | .   .   39  133 
  Average                  225  | 7   207 231 335 
Maximum Alert Level        2    | .   2   2   2   
  Low Security (%)         41   | 100 60  38  4   
  Level 1                  51   | .   22  56  84  
  Level 2                  7    | .   17  4   10  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           6    | .   .   2   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              80   | .   20  25  35  
  Peak Tracking Total      9    | .   6   5   9   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   1   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          15   | .   7   5   3   
  Terminals                14   | .   7   4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                64   | .   31  15  18  
  Successful               41   | .   22  9   10  
  Failed                   23   | .   9   6   8   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   9   10  7   
  Terminals                63   | .   31  14  18  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             32   | .   18  6   8   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  2    | .   2   .   .   
  Terminal Index           1    | .   .   .   1   
  Alert Level              9    | .   4   2   3   
  Unreport Threat          3    | .   1   1   1   
  Locate Traps             3    | .   2   1   .   
  Dispatch Records         2    | .   1   1   .   
  Maintenance Status       4    | .   2   1   1   
  Patrol Status            1    | .   .   .   1   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              3    | .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   4   3   2   
  Terminals                8    | .   4   2   2   
    Botnet                 8    | .   4   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
    Recyclers              1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   5   3   3   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               1    | .   .   1   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   
  no_distress              1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2969 | 457  496  1079 937  
Spaces Moved               2157 | 160  576  1005 416  
  Core                     193  | 160  17   2    14   
  Treads                   333  | .    .    .    333  
  Legs                     52   | .    .    .    52   
  Wheels                   927  | .    158  769  .    
  Hover                    .    | .    .    .    .    
  Flight                   652  | .    401  234  17   
  Fastest Speed            37   | 50   37   37   107  
  Average Speed            97   | 234  57   76   147  
  Slowest Speed            300  | 250  250  107  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            12   | .    6    6    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 11   85   58   40   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          118  | .    31   53   34   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      118  | .    31   53   34   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2790 | 220  696  1235 639  
  Wait                     322  | 17   59   123  123  
  Move                     2132 | 159  563  994  416  
  Hop                      10   | .    6    4    .    
  Pick Up                  38   | 10   10   12   6    
  Fast Attach              29   | 7    2    9    11   
  Attach                   13   | .    3    6    4    
  Detach                   10   | .    1    8    1    
  Swap                     33   | 1    7    17   8    
  Drop                     39   | 3    12   18   6    
  Fire                     129  | 23   33   42   31   
  Melee                    35   | .    .    2    33   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   27 | -11/Scrapyard | Discovered new exit (range 15)
  458 | -11/Scrapyard | Entered Materials
  459 | -10/Materials | Build established: Mutant
  576 | -10/Materials | Discovered new exit (range 16)
  787 | -10/Materials | Discovered new exit (range 10)
  860 | -10/Materials | Identified exit to Materials
  893 | -10/Materials | Discovered exit to Materials (range 9)
  924 | -10/Materials | Identified exit to Mines
  943 | -10/Materials | Discovered exit to Materials (range 15)
  954 | -10/Materials | Entered another Materials area
  954 | -9/Materials  | Evolved 2 slots: Utility x2
  989 | -9/Materials  | Discovered new exit (range 11)
 1297 | -9/Materials  | Discovered new exit (range 10)
 1997 | -9/Materials  | Identified exit to Materials
 2033 | -9/Materials  | Entered another Materials area
 2033 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2454 | -8/Materials  | Lost 4 parts (1p2u1w)
 2758 | -8/Materials  | Core integrity fell below 50%
 2774 | -8/Materials  | Core integrity fell below 20%
 2794 | -8/Materials  | System corruption reached 10%
 2818 | -8/Materials  | Lost 5 parts (1p3n1u)
 2970 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02896_ K-01 Serf collects debris. <x3>
02906_ K-01 Serf cleans the Material Processor.
02907_ K-01 Serf collects debris.
02909_ K-01 Serf cleans the Material Processor.
02917_ System corrupted: Aluminum Leg rejected.
02931_ K-01 Serf cleans the Material Processor.
02934_ System corrupted: Energy discharge (-86).
02940_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 1-Y
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Index(Terminals)
Found 11 terminals.
  Downloaded coordinate data.
02943_ Acquired Imp. Light Cannon.
02951_ G-47 Trooper knocked back.
02961_ U 3 H0ZSZIZXGXCBZFI|A8LMS%O5
02966_ L-31 Rogue suffers critical hit (Burn).
02969_ System corrupted: Pulse Rifle failed to cycle.

 Map 
-----
+----------------------------------------------------+
| ???????###+####?????????# #??????????????????????? |
| ???????#         ???????# #??????????????????????? |
| ???????#   ^     ???????# #??????????????????????? |
| ???????+   ^     ???????#*#??????????????????????? |
| ???????#         ##?????#%#??????????????????????? |
| ???????#         ""######+####???????????????????? |
| ???????#  ^      Y"#    !% = #???????????????????? |
| ??????##         ""# *  %    #???????????????????? |
| ??????#    """   ### %*  *   #???????????????????? |
| #######   """""    # !%      #???????????????????? |
|       #   """"     +         #???????????????????? |
|  ! =  #   """""    # %       #???????????????????? |
|       #  ^ """     # %       #???????????????????? |
|       #            #         #???????????????????? |
|       #  ^         ###########???????????????????? |
| """"  #    """    %## ###????????????????????????? |
| """"  #   """""    ####??????????????????????????? |
| """"  #   """""    #????????????#????????????????? |
|       #   """""    ###????????     ??????????????? |
| ##+####    """    =  #######       ??????????????? |
| #                      ^            ?????????????? |
| #                      ^            ?????????????? |
| #                                   ?????????????? |
| +   #######          #######        ?????????????? |
| #   #?????########+########???   ????????????????? |
| #   #??#######    %     l@#??????????????????????? |
| #   ####     #   """ g%   #??????????????????????? |
| #            #   """   ""%#??????????????????????? |
| #            #   """   T" #??????????????????????? |
| #            #     g   "" #??????????????????????? |
| ########     #            #??????????????????????? |
| ???????##   ###############??????????????????????? |
| ????????#   #####????????????????????????????????? |
| ????????#     !!#????????????????????????????????? |
| ????????#     !!#????????????????????????????????? |
| ????????#     !!#????????????????????????????????? |
| ????????#     !!#????????????????????????????????? |
| #########     //#????????????????????????????????? |
|                /#????????????????????????????????? |
|             #####????????????????????????????????? |
| = [         #????????????????????????????????????? |
| #/######+####????????????????????????????????????? |
| %%[#  ""   ??????????????????????????????????????? |
| %= # ""S    [????????????????????????????????????? |
| =  # ""      #???????????????????????????????????? |
|    #     """ #???????????????????????????????????? |
| "  #  /] """ #???????????????????????????????????? |
|    #! /] """ #???????????????????????????????????? |
| ####  ]]     #???????????????????????????????????? |
| ?###     %    ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Evasion (%)                62
Targeting Accuracy         24
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeBeamSubcomponent
  Manual?         0
Play Time         01:08:21
  Cumulative      72.3 hours
  Start           2022.11.04 @ 09:31:38
  End             2022.11.04 @ 11:09:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          48
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42067549-3f2d-4293-90a4-88adf5c63d7e