Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 23:54:18 Player: ErikJake Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (1584) 1584 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 12749 Bonus ------- Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1583/1600 Matter 290/300 Energy 535/550 System Corruption 1% Temperature Cool (23) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Quantum Reactor > --- PROPULSION (10) -- Cooled Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (11) ----- Large Storage Unit Advanced Visual Processing Unit Advanced ECM Suite Advanced Force Field Advanced Point Defense System Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (15) --- Micro Fission Core Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Field Propulsion Drive Field Propulsion Drive Q-thruster Q-thruster Faulty Electron Diverter Advanced Coolant Injector Transmission Jammer Layered Light Armor Plating Improved Shock Absorption System Enhanced Nova Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced ECM Suite Advanced Force Field Advanced Point Defense System Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Ionic Axe > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Field Propulsion Drive Field Propulsion Drive Q-thruster Q-thruster Electron Diverter Advanced Coolant Injector Transmission Jammer Layered Light Armor Plating Improved Shock Absorption System Enhanced Nova Cannon Enhanced Hardcell Cannon [Rating: 149] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Nuclear Pulse Array Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Advanced ECM Suite Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Ionic Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 8 | . . . . . 1 2 . 1 1 1 1 1 Utility 9 | . . . . . 3 . 2 . 1 1 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 98 | 8 9 3 4 1 18 12 11 8 3 12 1 8 Power 15 | 1 3 1 . . 1 2 2 1 . 2 . 2 Engine 8 | 1 3 1 . . 1 1 1 . . . . . Core 5 | . . . . . . 1 1 1 . 2 . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 28 | 2 1 2 2 . 4 4 2 4 . 5 . 2 Treads . | . . . . . . . . . . . . . Leg 6 | 2 1 2 1 . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 21 | . . . . . 4 4 2 4 . 5 . 2 Utility 36 | 2 1 . 2 . 6 4 7 3 3 3 1 4 Device 12 | 1 . . . . 2 2 3 2 . . . 2 Storage 4 | 1 1 . 1 . . . . . . 1 . . Processor 6 | . . . 1 . 3 1 1 . . . . . Hackware 9 | . . . . . . . 2 1 2 1 1 2 Protection 5 | . . . . . 1 1 1 . 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 3 4 . . 1 7 2 . . . 2 . . Energy Gun 4 | 2 2 . . . . . . . . . . . Energy Cannon 4 | . . . . 1 3 . . . . . . . Ballistic Gun 3 | 1 . . . . 1 1 . . . . . . Ballistic Cannon 3 | . 1 . . . 1 . . . . 1 . . Launcher 2 | . 1 . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 1 . 1 . 1 Parts Lost 21 | . 2 . . . 14 1 3 . . . . 1 Power 3 | . . . . . 3 . . . . . . . Propulsion 5 | . . . . . 3 1 1 . . . . . Utility 7 | . . . . . 4 . 2 . . . . 1 Weapon 6 | . 2 . . . 4 . . . . . . . Highest Loss Streak 8 | . 1 . . . 8 1 2 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 11 | 2 7 8 8 12 15 9 9 8 8 13 12 14 Power 2 | . 1 2 1 2 1 1 3 2 2 3 4 4 Propulsion 3 | 1 3 3 3 5 5 2 1 4 3 4 3 4 Utility 2 | . . 1 1 2 2 2 2 1 3 5 4 4 Weapon 2 | . 2 2 1 2 5 2 1 . . . 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . . 1 1 . 3 1 1 . 2 2 . 11 Power 2 | . . . . . . . . . . . . 2 Propulsion 6 | . . 1 . . 1 . 1 . . . . 3 Utility 9 | . . . 1 . . 1 . . 2 1 . 4 Weapon 4 | . . . . . 1 . . . . 1 . 2 Tool/Special 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 88 | . 99 100 100 100 74 98 88 80 83 75 73 82 Engine 6 | . 14 14 14 14 8 1 . 2 . . . . Core 3 | . . . . . . 5 6 7 10 8 8 4 Leg 9 | . 28 28 24 14 5 . . . . . . . Wheel 2 | . . . 3 14 5 . . . . . . . Flight 14 | . . . . . 9 37 32 19 21 19 21 23 Device 12 | . 14 14 13 14 9 13 16 19 11 4 7 15 Storage 8 | . 14 14 14 14 9 7 6 5 5 4 4 4 Processor 3 | . . . . . 10 7 6 5 5 4 4 4 Hackware 7 | . . . . . . . 4 2 13 19 17 20 Protection 1 | . . . . . . 6 6 5 5 4 4 . Energy Gun 4 | . 10 14 14 13 2 . . . . . . . Ballistic Gun 1 | . 12 . . . . 2 . . . . . . Ballistic Cannon 4 | . 4 14 14 14 6 . . . . . . . Launcher 1 | . . . . . . 4 . 2 5 3 . 2 Slashing Weapon 2 | . . . . . . 6 6 5 5 4 4 4 Peak Build Rating 149 | 7 8 8 13 9 24 42 48 78 89 116 124 149 Average Rating 58 | 4 7 7 9 8 17 39 43 73 88 109 123 146 On Entrance 41 | . 7 7 8 8 8 23 41 45 78 89 115 116 Avg Prop Armor Cover (%) 8 | . . . 8 8 8 . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 13 22 21 49 51 59 28 28 42 42 61 63 76 Greatest Support 82 | 20 20 20 20 16 18 30 30 45 51 61 69 82 Greatest Overweight (x) 16 | . 1 1 3 3 16 . 1 1 . . . . Average Overweight (x) . | . . . . 3 1 . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 10 10 10 10 15 15 15 Average Capacity 13 | 6 8 10 14 20 17 10 10 10 10 14 15 15 Most Carried 20 | 4 10 10 11 14 20 10 10 10 10 15 15 15 Average Carried 11 | 2 7 9 10 12 15 9 9 9 9 14 13 14 Final Capacity 20 | 8 10 10 20 20 10 10 10 10 10 15 15 15 Final Carried 15 | 4 8 10 11 14 10 9 9 10 10 15 15 15 Class Distribution -------------------- 41% | Mutant 35% | Hacker-Sprinter 8% | Ninja 4% | Scout 3% | Infiltrator-Ninja 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Ninja | -7/Factory Ninja | -6/Factory Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2254 | 243 207 159 . 147 434 41 301 58 57 239 199 169 Remotely . | . . . . . . . . . . . . . Salvage Created 2024 | 13 371 184 . 104 410 50 225 58 86 197 199 127 Parts 135 | 5 29 6 . 5 25 4 11 6 9 13 9 13 Haulers Intercepted 3 | . 1 . . . . . 1 . . 1 . . Recyclers Shooed 4 | . 1 1 . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 39 | . 13 4 . 3 13 3 . . . 3 . . Guns 6 | . 3 . . 2 . 1 . . . . . . Cannons 20 | . 7 2 . 1 10 . . . . . . . AOE 12 | . 3 2 . . 2 2 . . . 3 . . Classes Destroyed 13 | 1 7 . . 1 2 . 1 . . 1 . . Worker 4 | . 1 . . . 1 . . . . . 1 1 Builder 10 | . 1 . . . 1 . 1 . 1 1 . 5 Tunneler 1 | 1 . . . . . . . . . . . . Hauler 3 | . 1 . . . . . 1 . . 1 . . Recycler 2 | . 1 . . . . . . . . . 1 . Mechanic 1 | . . . . . . . 1 . . . . . Operator 10 | . 1 . . . 1 . 2 2 2 1 1 . Swarmer 17 | . 8 . . . 4 3 . . . 2 . . Cutter 1 | . . . . . . . . . . 1 . . Grunt 18 | . 5 4 . 2 7 . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . Best Kill Streak 9 | 1 9 2 . 2 4 3 1 1 1 3 1 2 Combat Bots Only 6 | . 6 2 . 2 4 3 . . . 3 . . Max Kills in Single Turn 2 | 1 2 1 . 1 2 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 1 . . 2 1 . . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 381 | . 71 11 . 10 95 15 18 4 6 103 2 46 Missed 145 | . 22 6 . 1 17 6 11 2 4 52 . 24 Hits 236 | . 49 5 . 9 78 9 7 2 2 51 2 22 Melee 7 | . . . . . . . . . . 7 . . Projectile 229 | . 49 5 . 9 78 9 7 2 2 44 2 22 AOE 1 | . . . . . . . . . . 1 . . Critical Strikes 14 | . 1 . . . 4 1 . . . 6 1 1 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 3813 | . 528 62 . 103 1338 136 107 18 46 1206 54 215 Core 896 | . 145 17 . 20 423 14 . 9 . 229 22 17 Absorbed by Shields 126 | . . . . . . . . 19 . . . 107 Regen/Repaired (Parts) 33 | . . . . . . . 33 . . . . . Core Remaining (%) 82 | 100 . . . 27 23 98 100 99 100 82 98 98 Volleys Fired 132 | 1 51 9 . 18 39 3 . . . 11 . . Largest 2 | 2 2 2 . 2 2 2 . . . 1 . . Hottest 112 | 60 70 70 . 98 112 50 . . . 51 . . Shots Fired 243 | 2 99 18 . 36 69 6 . . . 12 . 1 Gun 96 | 2 70 9 . 9 3 3 . . . . . . Cannon 129 | . 26 9 . 27 63 . . . . 4 . . Launcher 18 | . 3 . . . 3 3 . . . 8 . 1 Special . | . . . . . . . . . . . . . Kinetic 135 | 1 66 9 . 18 34 3 . . . 4 . . Thermal 67 | 1 25 . . 9 32 . . . . . . . Explosive 18 | . 3 . . . 3 3 . . . 8 . 1 Electromagnetic 23 | . 5 9 . 9 . . . . . . . . Robot Hit Streak 7 | 1 7 5 . 3 7 5 . . . 3 . . Robot Miss Streak 7 | . 5 2 . 4 7 . . . . 4 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 162 | 1 57 12 . 7 43 4 10 4 6 7 3 8 Core Hits 108 | 1 27 7 . 4 38 6 3 2 1 13 2 4 Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 3 | . . . . 1 1 . 1 . . . . . Meltdown 1 | . . . . . 1 . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . Melee Attacks 364 | . . . . . 17 28 50 16 32 72 28 121 Impact 17 | . . . . . 17 . . . . . . . Slashing 347 | . . . . . . 28 50 16 32 72 28 121 Piercing . | . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . 1 . 3 1 4 2 2 8 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5612 | 10 1054 249 . 97 1167 194 523 218 409 641 318 732 Guns 619 | 10 410 98 . 65 18 18 . . . . . . Cannons 1258 | . 270 51 . 32 905 . . . . . . . Explosions 1206 | . 372 96 . . 184 133 . . . 421 . . Melee 2507 | . . . . . 60 43 523 218 409 220 302 732 Ramming 22 | . 2 4 . . . . . . . . 16 . Kinetic 1035 | . 480 51 . 32 454 18 . . . . . . Thermal 722 | 10 147 96 . . 469 . . . . . . . Explosive 1078 | . 372 . . . 184 133 . . . 389 . . Electromagnetic 248 | . 53 98 . 65 . . . . . 32 . . Impact 60 | . . . . . 60 . . . . . . . Slashing 2447 | . . . . . . 43 523 218 409 220 302 732 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 . . . 5 1 1 Average Corruption 1 | . . . . . . 1 . . . 3 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 16 | . . . . . . 1 . . . 11 . 4 Message Errors 1 | . . . . . . . . . . 1 . . Matter Fused 6 | . . . . . . 1 . . . 3 . 2 Energy Discharges 3 | . . . . . . . . . . 3 . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . . . 1 . 1 Misfires 2 | . . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 611 | . 5 . . . 62 . 75 31 152 26 88 172 Projectiles 11 | . 5 . . . 6 . . . . . . . Explosions 7 | . . . . . 6 . . . . 1 . . Melee 593 | . . . . . 50 . 75 31 152 25 88 172 Knockbacks 24 | . 2 . . . 21 . . . . . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 21 | . 2 . . . 19 . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . Self-Inflicted Damage 159 | . . . . . 80 . . . . 46 8 25 Shots 6 | . . . . . 3 . . . . 2 . 1 Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 3 | . 1 1 . . . . . . . . 1 . Kicked 2 | . 1 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 649 | 20 198 63 . 238 649 130 3 89 . 339 263 118 Average Temperature 65 | 15 71 29 . 97 213 31 2 44 . 69 92 6 Received Heat Transfer 884 | . 189 36 . 12 594 . 9 4 . 27 . 13 Effects 37 | . . . . . 31 . . . . 2 4 . Shutdowns 2 | . . . . . 1 . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . 1 1 . Interference 10 | . . . . . 7 . . . . . 3 . Matter Decay 1 | . . . . . 1 . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . Damage (minor) 3 | . . . . . 3 . . . . . . . Damage (major) 16 | . . . . . 16 . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . . . 1 . . Impact Corruptions 2 | . . . . . 2 . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 4 | . 1 . . . 3 . . . . . . . Heat Transferred 1347 | 25 432 150 . . 740 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . 1 . . . . . . . . 1 . . Low Security (%) 89 | 100 80 100 . 100 100 100 100 100 100 29 100 100 Level 1 10 | . 19 . . . . . . . . 70 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 276 | 5 276 150 . 32 130 75 55 16 19 271 167 134 Initial 152 | . . 98 . . . 10 7 7 . 3 152 88 Average 54 | . 59 64 . 1 41 13 10 2 3 165 143 60 Influence Increases 2867 | 5 437 136 . 40 393 145 226 54 93 588 165 585 Destroy 0b10 Robot/C 760 | . 260 80 . 40 260 60 . . . 60 . . Destroy 0b10 Robot/NC 155 | 5 25 . . . 15 . 25 10 15 15 15 30 Destroy Leader 136 | . 62 20 . . 40 10 2 . . 2 . . Successful Hack 251 | . 30 . . . . 5 29 20 17 39 15 96 Disable Machine 60 | . 30 . . . 15 . . . . 15 . . Destroy Structure 875 | . 30 6 . . 33 40 35 24 46 232 75 354 Partial Spotted 240 | . . . . . 15 15 45 . 15 60 30 60 Lose Combat Pursuer 390 | . . 30 . . 15 15 90 . . 165 30 45 Influence Decreases 2740 | 5 184 323 66 40 369 154 225 68 88 324 289 605 Entered New Map 436 | . . 155 66 . . 14 8 9 2 4 119 59 Time Decay 2110 | 5 174 168 . 40 238 137 187 59 86 320 170 526 Lost Part 184 | . 10 . . . 131 3 30 . . . . 10 Lost Ally 10 | . . . . . . . . . . . . 10 Squads Dispatched 32 | . 2 . . . 2 2 5 2 3 4 3 9 Investigation 5 | . . . . . . . 3 . . . 1 1 Extermination 15 | . . . . . . 2 2 . 1 2 1 7 Reinforcement 12 | . 2 . . . 2 . . 2 2 2 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . . . . . 3 . 1 1 1 2 1 . Communications Jammed 4 | . . . . . . . 1 . . 1 2 . Distress Signals 4 | . . . . . . . 1 . . 1 2 . Times Spotted 153 | . 17 5 . 3 25 8 13 9 7 33 10 23 Peak Tracking Total 16 | . 3 2 . 1 6 4 4 4 4 16 5 5 Tactical Retreats 30 | . . 1 . . 1 1 3 1 . 10 2 11 ECM-based Alert Blocks 42 | . . . . . . . 3 2 . 18 . 19 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . 1 . . . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . 2 . . . 1 . . . . 1 . . Max in Single Turn 2 | . 2 . . . 1 . . . . 1 . . Garrison Access 4 | . . . . . . . . . . 1 1 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 73 | . 5 . 1 . 4 8 12 4 6 11 6 16 Terminals 50 | . 3 . . . 2 6 8 3 6 7 5 10 Fabricators 2 | . . . . . . 1 . . . . . 1 Repair Stations 4 | . 1 . . . . . 2 . . . . 1 Recycling Units 2 | . 1 . . . . . . . . 1 . . Scanalyzers 8 | . . . . . 2 . 1 1 . 2 . 2 Garrison Access 6 | . . . . . . 1 1 . . 1 1 2 Total Hacks 162 | . 16 . 1 . 7 12 28 7 17 23 11 40 Successful 68 | . 8 . 1 . 2 3 11 4 4 8 3 24 Failed 93 | . 8 . . . 4 9 17 3 13 15 8 16 Catastrophic 28 | . . . . . 2 6 8 2 3 2 4 1 Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 38 | . . . 2 . 2 8 2 3 7 4 7 3 Terminals 118 | . 12 . . . 2 10 18 5 17 16 10 28 Fabricators 2 | . . . . . . 1 . . . . . 1 Repair Stations 11 | . 3 . . . . . 7 . . . . 1 Recycling Units 3 | . 1 . . . . . . . . 2 . . Scanalyzers 18 | . . . . . 5 . 2 2 . 4 . 5 Garrison Access 9 | . . . . . . 1 1 . . 1 1 5 Terminal Hacks 41 | . 6 . 1 . . 2 4 2 4 4 2 16 Record 3 | . . . . . . . 1 . . . . 2 Robot Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . 1 1 1 . 1 Branch Access Points 5 | . . . . . . . 1 1 . 1 1 1 Emergency Access Points 1 | . . . . . . . . . 1 . . . Locate Traps 10 | . 1 . . . . . 1 . 1 . 1 6 Dispatch Records 1 | . 1 . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . 2 Recall Reinforcements 2 | . . . . . . . . . . 2 . . Recall Assault 1 | . . . . . . . . . . . . 1 Hauler Manifests 2 | . 1 . . . . 1 . . . . . . Zone Layout 4 | . 1 . . . . . . . 1 . . 2 Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . 1 Network Status 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 6 | . 1 . . . . . 5 . . . . . Scan Component 4 | . 1 . . . . . 3 . . . . . Repair 2 | . . . . . . . 2 . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . 2 . . Report Inventory 2 | . 1 . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . 1 . . Scanalyzer 12 | . . . . . 2 . 2 2 . 1 . 5 Retrieve Study 12 | . . . . . 2 . 2 2 . 1 . 5 Garrison Access Hacks 4 | . . . . . . . . . . 1 1 2 Seal Access 4 | . . . . . . . . . . 1 1 2 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 1 . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 60 | . 4 . . . 3 5 11 3 4 9 5 16 Full Trace Events 5 | . . . . . . . 3 . . . 1 1 Feedback Events 2 | . . . . . . . 2 . . . . . Hackware Fried 2 | . . . . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . Robots Built 1 | . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . 50 Total Robot Build Rating 5 | . . . . . . . . . . . . 5 Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 12 | . . . . . 2 . 2 2 . 1 . 5 Parts Repaired 2 | . . . . . . . 2 . . . . . Time 76 | . . . . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 23 | . . . . . . . . . . . . 23 Highest-Rated Ally 23 | . . . . . . . . . . . . 23 Total Orders 1 | . . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 8697 | 13 1028 411 1013 738 764 527 708 317 392 849 327 1610 Optics 5206 | . . . . . 477 527 708 317 392 849 326 1610 Sensors 1416 | . . . . . 475 527 414 . . . . . Traps 196 | . . . . . . . 164 32 . . . . Seismic 3539 | 13 1028 411 1008 738 341 . . . . . . . T.N.C. 5 | . . . 5 . . . . . . . . . Machine Analysis 464 | . . . . . 430 34 . . . . . . Jamming 2042 | . . . . . . . 331 182 . 99 283 1147 ECM 1336 | . . . . . . 1 96 47 26 261 28 877 Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8852 | 88 1028 411 1018 738 825 527 708 317 392 849 341 1610 Spaces Moved 12490 | 61 638 300 696 468 776 1134 1361 733 772 1690 764 3097 Core 5 | 4 . . . . 1 . . . . . . . Treads . | . . . . . . . . . . . . . Legs 1538 | 57 638 300 543 . . . . . . . . . Wheels 876 | . . . 153 468 255 . . . . . . . Hover . | . . . . . . . . . . . . . Flight 10071 | . . . . . 520 1134 1361 733 772 1690 764 3097 Fastest Speed 17 | 50 120 120 120 145 29 24 24 21 29 28 24 17 Average Speed 47 | 115 124 122 143 145 68 24 25 32 29 30 27 23 Slowest Speed 850 | 120 190 190 260 145 850 24 107 110 29 32 28 24 Overloaded Moves 19 | . . . . . . . . . . . . 19 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 77 41 86 76 40 28 29 18 17 55 24 55 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 2 | . . . . 2 . . . . . . . . Spaces Dug 317 | . . . . . 15 26 35 12 23 71 25 110 Terrain Destroyed 447 | . 35 6 . . 34 41 35 12 23 118 25 118 Melee 312 | . . . . . 15 26 35 12 23 66 25 110 Projectile 2 | . . . . . 2 . . . . . . . AOE 133 | . 35 6 . . 17 15 . . . 52 . 8 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 14561 | 73 781 323 720 490 963 1340 1650 788 892 1905 854 3782 Wait 1234 | . 69 9 . . 70 145 208 5 76 82 48 522 Move 12473 | 60 637 299 695 467 771 1133 1360 732 771 1689 763 3096 Hop 2 | . . . . . 2 . . . . . . . Pick Up 99 | 4 6 1 8 3 21 9 7 7 5 17 3 8 Fast Attach 25 | 7 1 . 2 . 3 2 4 3 . 2 . 1 Attach 60 | . 2 . 1 . 16 6 6 7 2 9 6 5 Detach 18 | . . . 1 . 3 1 4 4 . 2 3 . Swap 61 | 1 8 3 2 2 9 7 6 5 2 7 1 8 Drop 74 | . 6 1 10 . 12 6 5 9 4 14 1 6 Fire 132 | 1 51 9 . 18 39 3 . . . 11 . . Melee 364 | . . . . . 17 28 50 16 32 72 28 121 Ram 1 | . . . . . . . . . . . 1 . Kick 2 | . 1 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 Rewire 1 | . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Met a group of wandering Federalists 187 | -10/Materials | Discovered new exit (range 3) 284 | -10/Materials | Discovered new exit (range 13) 328 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 7) 898 | -10/Materials | Core integrity fell below 50% 947 | -10/Materials | Discovered new exit (range 9) 1117 | -10/Materials | Entered Mines 1409 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1409 | -10/Mines | Discovered new exit (range 5) 1528 | -10/Mines | Entered Exiles 1549 | -10/Exiles | Discovered new exit (range 15) 1562 | -10/Exiles | Met 8R-AWN 1587 | -10/Exiles | Met EX-HEX 1649 | -10/Exiles | Met EX-DEC 1688 | -10/Exiles | Visited The Gauntlet 1868 | -10/Exiles | Met EX-BIN 1888 | -10/Exiles | Aligned with FarCom system 1889 | -10/Exiles | Given EX-Vault access code 1935 | -10/Exiles | Opened EX-Vault 1949 | -10/Exiles | Found Prototype Processor 1949 | -10/Exiles | Identified Modified TNC 1960 | -10/Exiles | Found Prototype Device 1985 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2353 | -10/Exiles | Identified Army-in-a-Box 2534 | -10/Exiles | Discovered new exit (range 10) 2546 | -10/Exiles | Entered Mines 3009 | -9/Mines | Excavation squad dispatched 3009 | -9/Mines | A large section of the Mines collapsed 3227 | -9/Mines | Learned location of Zion (-7) 3269 | -9/Mines | Discovered new exit (range 11) 3284 | -9/Mines | Entered Materials 3284 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3798 | -8/Materials | Core integrity fell below 50% 3836 | -8/Materials | Lost 8 parts (1p3n2u2w) 3878 | -8/Materials | Lost 4 parts (1p1u2w) 3986 | -8/Materials | Central database locked down 4107 | -8/Materials | Discovered new exit (range 7) 4109 | -8/Materials | Entered Factory 4109 | -7/Factory | Evolved 2 slots: Propulsion x2 4162 | -7/Factory | Discovered new exit (range 6) 4165 | -7/Factory | Build established: Scout 4205 | -7/Factory | Discovered new exit (range 20) 4412 | -7/Factory | Discovered new exit (range 4) 4551 | -7/Factory | Build established: Ninja 4636 | -7/Factory | Entered another Factory area 4636 | -6/Factory | Evolved 2 slots: Utility x2 4736 | -6/Factory | Repaired Cesium-ion Thruster+? 4837 | -6/Factory | Repaired Cesium-ion Thruster+ 5011 | -6/Factory | Hacking Suite fried by hacking feedback 5103 | -6/Factory | Discovered new exit (range 16) 5284 | -6/Factory | Hacking Suite fried by hacking feedback 5320 | -6/Factory | Identified exit to Lower Caves 5320 | -6/Factory | Identified exit to Extension 5340 | -6/Factory | Discovered new exit (range 7) 5344 | -6/Factory | Entered another Factory area 5344 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5550 | -5/Factory | Identified exit to Upper Caves 5550 | -5/Factory | Identified exit to Factory 5661 | -5/Factory | Entered another Factory area 5661 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5812 | -4/Factory | Spotted B-86 Titan 5819 | -4/Factory | Identified exit to Research 5960 | -4/Factory | Build established: Hacker-Sprinter 6053 | -4/Factory | Entered Research 6053 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6157 | -3/Research | Identified exit to Testing 6211 | -3/Research | Spotted B-86 Titan 6507 | -3/Research | Spotted B-86 Titan 6839 | -3/Research | Identified exit to Research 6902 | -3/Research | Entered another Research area 6902 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6918 | -2/Research | Identified exit to Quarantine 7236 | -2/Research | Discovered new exit (range 4) 7243 | -2/Research | Entered Access 7243 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7431 | -1/Access | Identified exit to Command 7537 | -1/Access | Spotted B-99 Colossus 8054 | -1/Access | Fabricated A-15 Conveyor (x1) 8338 | -1/Access | Identified exit to Surface 8399 | -1/Access | Spotted B-99 Colossus 8853 | *** | Escaped! Last Messages --------------- 08690_ U-05 Engineer builds a Wall. 08715_ Sneak attack on U-05 Engineer. 08715_ U-05 Engineer destroyed. 08717_ Acquired 12 matter. 08717_ Sneak attack on U-05 Engineer. 08717_ U-05 Engineer destroyed. 08722_ R-10 Processor collects Lgt. Ion Engine. 08793_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Segregator Trap Map updated. 08799_ Acquired Prototype Flight Unit. 08817_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08818_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08819_ The Access Shell folds into the floor. 08846_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ##########+##+# """ ######+# # """""" # | | ???????# # """# #########"###" | | ???????# # " # ^ #???????###??# | | ???????# = # #^ #????????????? | | ???????#! %" # #????????????? | | ???????# ]%=#############^ ^ #????????????? | | ???????# |!#?????###???# #????????????? | | ???????# / ##?????????## ######???????? | | ???????##########????????# # #???????? | | ???????# #????????# "" #???????? | | ???????# ##???????# "T #???????? | | ???????#! "" ##???????# ####### #???????? | | ???????# "" ##???######+#######?## ##???????? | | ???????+ "Y ##???# #??# ###??????? | | ???????# "" ##???# #??# ???????? | | ???????# "" ##???# ##?# ?????? | | ???????# #????# "#?# ???? | | ???????# #????# ##?# #######??? | | ???????##########????#########"###"#?# #????????? | | ?????????????????????????????#######?# #????????? | | ????????????????????########## #;##### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ???????????????????????##########????# #????????? | | ???????????????????????# ??# #????????? | | ???????????????????????# # #????????? | | ???????????????????????# w + #????????? | | ???????????????????????# """"" # #????????? | | ???????????????????????????""""" ! # ???????? | | ???????????????????????????""""" ?# ??????? | | ????????????????????????????"""" ??# ####?????? | | ????????????????????????????"""" ???# #????????? | | ????????????????????????????"""" ???# #????????? | | ???????????????????????????? ????# #????????? | | ???????????????????????????? ?????# #????????? | | ???????????????????????????####??????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? ????????? | | ??????????????????????????????????????" ????????? | | ?????????????????????????????????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 750 Point Defense Rating 240 Evasion (%) 74 Offensive Hacking 44 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ H-55 Commando | -6/Factory | Hacked Fabricated ------------ A-15 Conveyor | x1 | -1/Access | Preloaded Repaired ---------- Cesium-ion Thruster | 40% | -6/Factory Cesium-ion Thruster | 28% | -6/Factory Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Maul | -8/Materials | Hacked Katana | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Lgt. Deuterium Engine | -5/Factory | Hacked Q-thruster | -3/Research | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Enh. Nova Cannon | -1/Access | Hacked Enh. Hardcell Cannon | -1/Access | Hacked Impulse Thruster Array | -1/Access | Hacked Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Deadly Force Deductive Reasoning Maybe Next Time I'll Detach My Launcher Sixth Sense Well Done Challenges ------------ None Game ------ Seed SniperFissionBeacon Manual? 0 Play Time 03:36:30 Cumulative 43.3 hours Start 2025.11.26 @ 00:43:53 End 2025.11.26 @ 23:54:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f982c5c-ffb1-4b78-b7ce-2bfc6f44a3bd