Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.08 @ 04:01:20 Player: Ms Vella Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (3433) 3433 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 7291 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 189 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 120/300 System Corruption 2% Temperature Critical (720) Movement Walking (196) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Signal Interpreter Reactive Plating System Shield > --- WEAPON (2) ------- Cooled Plasma Cannon Ion Burst Cannon > --- INVENTORY (15) --- Enhanced Nuclear Core Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Advanced Targeting Computer Target Analyzer Energy Filter Improved Light Armor Plating System Shield Recalibrator EM Pulse Gun Heavy Ion Cannon Missile Launcher Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Improved Light Armor Plating Reactive Plating Hacking Suite System Shield > --- WEAPON ----------- Cooled Plasma Cannon Ion Burst Cannon > --- INVENTORY -------- Enhanced Nuclear Core Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Advanced Targeting Computer Target Analyzer Energy Filter Improved Light Armor Plating System Shield Recalibrator EM Pulse Gun Heavy Ion Cannon Missile Launcher Axe [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . 2 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 71 | . 8 1 7 13 . . 26 16 Power 5 | . 1 . 1 1 . . 2 . Engine 3 | . 1 . 1 1 . . . . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 21 | . 1 1 1 3 . . 12 3 Treads . | . . . . . . . . . Leg 21 | . 1 1 1 3 . . 12 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | . 2 . 4 3 . . 4 5 Device 5 | . . . 1 2 . . 2 . Storage 4 | . 1 . 2 . . . . 1 Processor 2 | . . . 1 . . . 1 . Hackware 2 | . . . . . . . . 2 Protection 5 | . 1 . . 1 . . 1 2 Artifact . | . . . . . . . . . Weapon 27 | . 4 . 1 6 . . 8 8 Energy Gun 2 | . . . . . . . 2 . Energy Cannon 8 | . . . . 2 . . 2 4 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 11 | . 3 . 1 1 . . 4 2 Launcher 5 | . . . . 3 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 5 | . . . . . . . 3 2 Parts Lost 9 | . . . 1 1 . . 5 2 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 6 | . . . 1 1 . . 2 2 Weapon 2 | . . . . . . . 2 . Highest Loss Streak 4 | . . . 1 1 . . 4 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 85 95 100 100 99 99 Engine 7 | . 14 14 11 11 11 11 . . Core 3 | . . . . . . . 8 7 Leg 24 | . 27 28 22 22 22 22 27 23 Device 4 | . . . 11 11 11 11 8 . Storage 10 | . 14 14 11 11 11 11 9 7 Processor 10 | . . . 4 11 11 11 17 15 Hackware 3 | . . . . . . . . 14 Protection 11 | . 13 14 4 6 11 11 9 14 Energy Cannon 7 | . . . . 7 22 22 6 9 Ballistic Cannon 11 | . 26 28 20 6 . . 9 3 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 12 38 38 59 54 54 54 51 57 Greatest Support 52 | 20 20 20 20 31 31 31 49 52 Greatest Overweight (x) 3 | . 3 1 2 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . 1 Largest Inventory Capacity 20 | 8 15 15 20 15 15 15 15 15 Average Capacity 14 | 8 8 15 16 15 15 15 15 15 Most Carried 15 | 6 10 14 15 15 15 15 15 15 Average Carried 13 | 6 7 12 13 14 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 14 15 15 15 15 15 15 Class Distribution -------------------- 54% | Mutant 25% | Hacker-Mutant 12% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2085 | 200 250 125 98 146 . 15 761 490 Remotely . | . . . . . . . . . Salvage Created 2617 | . 183 57 175 139 . . 959 1104 Parts 150 | . 12 4 9 14 . . 48 63 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 77 | . 6 2 4 14 . . 20 31 Cannons 56 | . 6 2 4 3 . . 19 22 AOE 20 | . . . . 11 . . . 9 Classes Destroyed 16 | . 3 . 2 3 . . 4 4 Worker 3 | . . . . . . . 2 1 Builder 3 | . . . . . . . 1 2 Hauler 1 | . . . 1 . . . . . Recycler 2 | . 1 . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 5 | . 2 . 2 . . . 1 . Swarmer 15 | . . . . 9 . . . 6 Grunt 40 | . 6 2 3 2 . . 16 11 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . 1 . . . 3 2 Demolisher 2 | . . . . 2 . . . . Specialist 4 | . . . . . . . . 4 Hunter 4 | . . . . . . . 1 3 Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . . . . 1 Best Kill Streak 11 | . 3 2 3 6 . . 4 11 Combat Bots Only 9 | . 2 2 2 6 . . 3 9 Max Kills in Single Turn 3 | . 1 1 1 3 . . 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 3790 | . 418 18 142 259 . . 1211 1742 Core 1200 | . 121 . 48 19 . . 297 715 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 210 | . . . 89 . . . . 121 Core Remaining (%) 70 | 100 . 51 . . . 83 46 . Volleys Fired 210 | . 29 3 18 16 . . 69 75 Largest 2 | . 2 2 2 1 . . 2 2 Hottest 205 | . 78 78 78 65 . . 107 205 Shots Fired 361 | . 58 6 36 16 . . 138 107 Gun 2 | . . . . . . . 2 . Cannon 340 | . 58 6 36 5 . . 136 99 Launcher 19 | . . . . 11 . . . 8 Special . | . . . . . . . . . Kinetic 199 | . 58 6 36 . . . 69 30 Thermal 141 | . . . . 5 . . 67 69 Explosive 19 | . . . . 11 . . . 8 Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 13 | . 6 7 8 10 . . 13 11 Robot Miss Streak 3 | . 3 . 2 1 . . 3 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 247 | . 39 4 26 15 . . 91 72 Core Hits 137 | . 10 3 8 15 . . 42 59 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 2 . 2 . . . 1 . Meltdown 1 | . . . . . . . 1 . Blast 4 | . 2 . 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8517 | . 977 95 598 880 . 2 2131 3834 Guns 40 | . . . . . . . 40 . Cannons 6433 | . 977 95 598 134 . . 2064 2565 Explosions 2013 | . . . . 746 . . . 1267 Melee . | . . . . . . . . . Ramming 31 | . . . . . . 2 27 2 Kinetic 3138 | . 977 95 598 . . . 1007 461 Thermal 3609 | . . . . 186 . . 1057 2366 Explosive 1699 | . . . . 694 . . . 1005 Electromagnetic 40 | . . . . . . . 40 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . . . 18 Message Errors 2 | . . . . . . . . 2 Matter Fused 10 | . . . . . . . . 10 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots 8 | . . . . . . . . 8 Overflow Damage 291 | . 31 . 15 73 . . 32 140 Projectiles 129 | . 31 . 15 3 . . 32 48 Explosions 162 | . . . . 70 . . . 92 Melee . | . . . . . . . . . Knockbacks 31 | . 9 2 3 . . . 16 1 Impact . | . . . . . . . . . Kinetic 29 | . 9 2 3 . . . 14 1 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 100 | . . . . 30 . . . 70 Shots 4 | . . . . 2 . . . 2 Rammed . | . . . . . . . . . Targets Rammed 6 | . . . . . . 1 3 2 Kicked 6 | . . . . . . 1 3 2 Crushed . | . . . . . . . . . Highest Temperature 839 | . 518 90 6 48 . . 600 839 Average Temperature 192 | . 198 46 2 22 . . 178 221 Received Heat Transfer 1329 | . 258 15 63 36 . . 702 255 Effects 82 | . 11 . . . . . 31 40 Shutdowns 18 | . 3 . . . . . 5 10 Energy Bleed 11 | . 2 . . . . . 3 6 Interference 12 | . . . . . . . 4 8 Matter Decay 7 | . 2 . . . . . 2 3 Short Circuit 3 | . 1 . . . . . 1 1 Damage (minor) 5 | . 1 . . . . . 2 2 Damage (major) 18 | . . . . . . . 12 6 Damage (core) 8 | . 2 . . . . . 2 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 6 | . . . . . . . 1 5 Heat Transferred 4723 | . . . . 235 . . 1739 2749 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 446 | . 140 50 181 425 . . 307 446 Initial 80 | . . 46 . 4 . . . 80 Average 123 | . 49 16 51 345 . . 101 212 Maximum Alert Level 2 | . . . . 2 . . 1 2 Low Security (%) 72 | 100 100 100 100 2 . 100 83 43 Level 1 23 | . . . . 56 . . 16 55 Level 2 3 | . . . . 40 . . . 1 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . . . . . 6 10 Investigation 5 | . 1 . . . . . 3 1 Extermination 3 | . . . . . . . . 3 Reinforcement 9 | . . . . . . . 3 6 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 12 | . . . 3 . . . 5 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 11 2 15 13 . . 35 45 Peak Tracking Total 7 | . 2 2 7 6 . . 5 5 Tactical Retreats 1 | . . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . . . . . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . 3 . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 10 | . 1 . . 2 . . 3 4 Max in Single Turn 3 | . 1 . . 2 . . 1 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 19 | . 4 . 2 1 1 . 7 4 Terminals 12 | . 4 . 1 . . . 6 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 13 . 4 1 1 . 22 11 Successful 36 | . 9 . 4 1 1 . 13 8 Failed 16 | . 4 . . . . . 9 3 Catastrophic 3 | . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . Manual 30 | . 12 . 1 . . . 14 3 Terminals 33 | . 13 . 2 . . . 16 2 Fabricators 4 | . . . . . . . . 4 Repair Stations 7 | . . . 2 . . . . 5 Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 6 . 1 1 1 . 3 1 Record 1 | . . . . . 1 . . . Robot Schematic 1 | . 1 . . . . . . . Robot Analysis 5 | . 4 . . . . . 1 . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 3 | . 1 . 1 . . . 1 . Terminal Index 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 6 | . . . 2 . . . . 4 Scan Component 4 | . . . 1 . . . . 3 Repair 2 | . . . 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . Insert Component 3 | . . . . . . . 3 . Analyze 3 | . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 3 . 1 . . . 4 1 Terminals 8 | . 3 . 1 . . . 4 . Botnet 7 | . 2 . 1 . . . 4 . Search 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 Liberate 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 . 1 . . . 7 4 Full Trace Events 3 | . . . . . . . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . Robots Built 3 | . . . . . . . . 3 Authchips . | . . . . . . . . . Time 40 | . . . . . . . . 40 Total Robot Build Rating 3 | . . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 Time 51 | . . . 32 . . . . 19 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 11 | . . 1 . . . . 1 9 Largest Group 3 | . . 1 . . . . 1 3 Highest-Rated Group 93 | . . 31 . . . . 16 93 Highest-Rated Ally 31 | . . 31 . . . . 16 31 Total Orders . | . . . . . . . . . Ally Attacks 75 | . . . . . . . 13 62 Total Damage 677 | . . . . . . . 90 587 Kills 6 | . . . . . . . 1 5 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 4 . . . . . 1 . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 7160 | 2 673 1254 425 543 757 323 1364 1819 Spaces Moved 3202 | 2 305 651 158 256 399 165 528 738 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 3202 | 2 305 651 158 256 399 165 528 738 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 190 190 190 190 190 120 196 Average Speed 191 | 120 181 190 207 190 190 190 190 196 Slowest Speed 330 | 120 330 190 260 190 190 190 196 196 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 2 36 100 19 46 91 41 44 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 141 | . 2 . 1 81 . . 10 47 Melee . | . . . . . . . . . Projectile 18 | . 2 . 1 . . . 10 5 AOE 123 | . . . . 81 . . . 42 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3857 | 1 372 662 218 297 398 175 747 987 Wait 277 | . 8 . 32 . . 6 93 138 Move 3195 | 1 304 650 157 255 398 164 528 738 Hop . | . . . . . . . . . Pick Up 39 | . 10 5 1 4 . 2 10 7 Fast Attach 17 | . 3 . 4 3 . . 4 3 Attach 14 | . 1 . 1 2 . . 6 4 Detach 6 | . 2 . . 1 . . 2 1 Swap 40 | . 4 1 2 8 . . 16 9 Drop 50 | . 11 . 3 8 . 2 16 10 Fire 210 | . 29 3 18 16 . . 69 75 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 5 | . . . . . . 1 2 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap 3 | . . 3 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 381 | -10/Materials | Identified exit to Mines 676 | -10/Materials | Entered Mines 703 | -10/Mines | Learned location of Zion (-7) 728 | -10/Mines | Found a hidden stash of uninstalled traps 758 | -10/Mines | Met a Derelict bent on vengeance 779 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 910 | -10/Mines | Learned Materials stockpile data 1047 | -10/Mines | Received a Mining Laser from a helpful Derelict 1634 | -10/Mines | Discovered new exit (range 5) 1888 | -10/Mines | Discovered new exit (range 10) 1930 | -10/Mines | Entered Materials 1930 | -9/Materials | Evolved 2 slots: Utility x2 2230 | -9/Materials | Repaired Imp. Light Cannon 2325 | -9/Materials | Identified exit to Mines 2355 | -9/Materials | Entered Mines 2416 | -9/Mines | Learned location of 1 exit from Proximity Caves 2489 | -9/Mines | Assembled infested the area 2504 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2682 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2684 | -9/Mines | Discovered new exit (range 5) 2898 | -9/Mines | Entered Exiles 2929 | -9/Exiles | Discovered new exit (range 16) 2948 | -9/Exiles | Met 8R-AWN 2982 | -9/Exiles | Met EX-HEX 3077 | -9/Exiles | Met EX-DEC 3114 | -9/Exiles | Visited The Gauntlet 3394 | -9/Exiles | Met EX-BIN 3632 | -9/Exiles | Discovered new exit (range 14) 3655 | -9/Exiles | Entered Mines 3963 | -8/Mines | Discovered new exit (range 7) 3978 | -8/Mines | Entered Materials 3978 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3979 | -8/Materials | Identified exit to Factory 4282 | -8/Materials | Build established: Skirmisher 5013 | -8/Materials | Lost 4 parts (1p1u2w) 5339 | -8/Materials | Core integrity fell below 50% 5342 | -8/Materials | Entered Factory 5342 | -7/Factory | Evolved 2 slots: Utility x2 5435 | -7/Factory | Repaired Reactive Plating 5586 | -7/Factory | Fabricated G-34 Mercenary? 5646 | -7/Factory | Build established: Hacker-Mutant 6050 | -7/Factory | Destroyed 9 combat bots 6165 | -7/Factory | Cargo convoy interrupted 6243 | -7/Factory | Allied Derelicts emerged from ambush trap array 6915 | -7/Factory | Core integrity fell below 50% 7129 | -7/Factory | Discovered new exit (range 10) 7154 | -7/Factory | Core integrity fell below 20% 7162 | -7/Factory | Core destroyed Last Messages --------------- 07149_ Overheating: Imp. Light Armor Plating damaged (-3). 07150_ H-61 Shepherd heat short circuits Unknown Device. 07152_ Overheating: Enh. Nuclear Core damaged (-16). 07153_ Power failure, Enh. Nuclear Core shutdown. 07153_ Overheating: Matter decay (-52). 07154_ Overheating: Core damaged (-126). 07154_ H-61 Shepherd heat damages core (-17). 07154_ Penetrated by Slug. 07154_ Imp. Light Armor Plating destroyed. 07154_ H-61 Shepherd destroyed. 07155_ U-05 Engineer lays Concrete. 07157_ Overheating: System interference. 07157_ Ion Burst Cannon temporarily disabled. 07157_ U-05 Engineer lays Concrete. 07159_ Power failure, Enh. Nuclear Core shutdown. 07159_ Overheating: Energy bleed (-17). 07159_ U-05 Engineer lays Concrete. 07161_ Slug penetrates B-48 Gladiator. 07161_ U-05 Engineer lays Concrete. 07162_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#"###### ?????????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ?????????????????## #?????????????????? | | ?????????????##?##; #?????????????????? | | ???????????###;##;; #?????????????????? | | ???????????# =;! #?????????????????? | | ???????????# =%[% #?????????????????? | | ???????????# [ = #?????????????????? | | ???????????# < ;##?????????????????? | | ????????????? % ??????????????????? | | ??????????????? ! ???????????????????? | | ????????????????#; ####?????????????????? | | ????????????????# ; b #T ###########???????? | | ??????????????????# = b ??????? | | ??????????????????# %u h ??????? | | ??????????????????# @ w ??????? | | ??????????????????### b#;##########?????????? | | ????????????????????# % #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ;????????????????????? | | ????????????????????# ;#???????????????????? | | ????????????????????# ##???????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# u#????????????????????? | | ????????????????????# #????????????????????? | | ?????????????######## #????????????????????? | | ?????????????# !# #????????????????????? | | ?????????????# T # ####?????????????????? | | ?????????????# + ?????????? | | ?????????????# [[ = # ##+#########????????????? | | ?????????????# [[ # #???????????????????????? | | ?????????????# [ # #???????????????????????? | | ?????????????######## #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #?? ???????????????????? | | ????????????????????# #? ?? ?????????????????? | | ????????????????????# ##+##/#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ G-34 Mercenary | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingDeepWarhead Manual? 0 Play Time 00:52:40 Cumulative 868.4 hours Start 2022.04.08 @ 02:42:57 End 2022.04.08 @ 04:01:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 168 Rogue 1 Adventurer 167 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 79 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(100)|SATURATION(100)|LOW_CONTRAST(13,24,33) Steam 1 RUN: 40495b48-a878-43ce-81db-63fcde5d8a10