Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.31 @ 01:40:10 Player: Frisko Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3182) 3182 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 7451 Bonus ------- Friendly Fire -6 Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Visual Processing Unit Enhanced Optical Array Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Fusion Compressor Fusion Compressor Carbon-fiber Leg Wheel Gatling Laser EM Pulse Cannon Gauss Rifle Coil Gun Assault Cannon Rocket Launcher Rocket Launcher Improved Datajack Improved Datajack Scythe Great Axe Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Thermal Generator Improved Heat Sink Huge Storage Unit Visual Processing Unit Enhanced Optical Array Matter Filter Transmission Jammer > --- WEAPON ----------- Heavy Laser Beamcaster Scythe > --- INVENTORY -------- Light Ion Engine Light Ion Engine Carbon-fiber Leg Improved Cryofiber Web Power Shielding EM Pulse Cannon EM Pulse Cannon Gauss Rifle Coil Gun Assault Cannon Assault Cannon Rocket Launcher Rocket Launcher Great Axe [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . Utility 5 | . . . 2 . . . 1 1 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 77 | 2 4 2 . . 3 . 9 22 35 Power 8 | . . 1 . . . . 1 2 4 Engine 4 | . . 1 . . . . 1 1 1 Core 4 | . . . . . . . . 1 3 Reactor . | . . . . . . . . . . Propulsion 18 | . 2 . . . . . 3 5 8 Treads 4 | . . . . . . . 3 1 . Leg 4 | . . . . . . . . . 4 Wheel 10 | . 2 . . . . . . 4 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 1 1 . . 1 . 4 8 10 Device 13 | . . . . . . . 1 5 7 Storage 3 | 1 . 1 . . 1 . . . . Processor 2 | . . . . . . . . 1 1 Hackware 2 | . . . . . . . 1 1 . Protection 6 | . 1 . . . . . 2 1 2 Artifact . | . . . . . . . . . . Weapon 25 | 1 1 . . . 2 . 1 7 13 Energy Gun 12 | . 1 . . . . . 1 6 4 Energy Cannon 3 | . . . . . 1 . . . 2 Ballistic Gun 4 | 1 . . . . . . . 1 2 Ballistic Cannon 3 | . . . . . 1 . . . 2 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 54 | . . . . . . . 1 15 38 Power 6 | . . . . . . . . 2 4 Propulsion 17 | . . . . . . . 1 4 12 Utility 16 | . . . . . . . . 5 11 Weapon 15 | . . . . . . . . 4 11 Highest Loss Streak 11 | . . . . . . . 1 3 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 17 | 4 3 3 14 20 20 21 22 23 16 Power 2 | 1 2 1 2 2 2 2 2 3 1 Propulsion 1 | 1 . . 3 4 4 4 2 1 1 Utility 1 | . . . . . . . 1 1 2 Weapon 12 | 1 1 1 9 14 14 14 16 17 10 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . . . . . . . . 8 10 Power 3 | . . . . . . . . . 3 Propulsion 3 | . . . . . . . . 1 2 Utility . | . . . . . . . . . . Weapon 10 | . . . . . . . . 7 3 Tool/Special 2 | . . . . . . . . . 2 Average Slot Usage (%) 87 | . 67 99 77 77 84 88 94 93 76 Engine 6 | . . 13 11 11 11 11 9 3 3 Core 1 | . . . . . . . . 2 1 Treads 6 | . . . . . . . 17 17 . Leg 2 | . . . . . . . . . 10 Wheel 13 | . 19 28 22 22 22 22 7 11 5 Device 8 | . . . . . . . 6 12 15 Storage 13 | . 14 14 11 11 18 22 18 15 8 Processor 3 | . . . . . . . . 3 10 Hackware 2 | . . . . . . . 6 6 . Protection 6 | . 9 14 11 11 11 11 10 3 1 Energy Gun 9 | . 9 14 11 11 3 . 7 12 8 Energy Cannon 1 | . . . . . 7 11 1 . . Ballistic Gun 3 | . 14 14 11 11 3 . . . 1 Ballistic Cannon 2 | . . . . . 7 11 9 1 . Slashing Weapon 1 | . . . . . . . . . 4 Peak Build Rating 57 | 2 6 7 12 12 16 18 35 42 57 Average Rating 27 | 1 5 6 10 12 14 16 31 34 37 On Entrance 14 | . 2 6 7 12 12 16 18 35 36 Avg Prop Armor Cover (%) 12 | . . . . . . . 7 13 13 Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 7 12 92 92 92 103 103 113 119 108 Greatest Support 80 | 3 20 20 20 20 20 20 60 80 67 Greatest Overweight (x) 34 | 2 2 4 4 4 5 5 11 3 34 Average Overweight (x) 2 | 1 . 3 4 4 4 5 3 1 3 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 8 23 25 25 25 25 25 25 25 Most Carried 25 | 6 7 5 20 21 21 23 24 25 25 Average Carried 17 | 4 3 3 15 20 20 21 22 23 16 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Final Carried 24 | 6 3 4 20 21 20 23 23 24 17 Class Distribution -------------------- 47% | Mutant 30% | Scavenger-Mutant 17% | Hacker-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1828 | 182 . 131 25 3 . 149 200 507 631 Remotely . | . . . . . . . . . . Salvage Created 3499 | . . 99 66 . . 241 323 1764 1006 Parts 147 | . . 11 4 . . 7 13 69 43 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 68 | . . 6 4 . . 5 7 28 18 Guns 48 | . . 6 4 . . . 5 22 11 Cannons 13 | . . . . . . 5 1 3 4 AOE 4 | . . . . . . . 1 1 2 Classes Destroyed 14 | . . 1 . . . 3 2 7 1 Worker 6 | . . . . . . . . 5 1 Builder 5 | . . . . . . 1 . 2 2 Tunneler 1 | . . . . . . . . 1 . Recycler 2 | . . . . . . . . 2 . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . 1 . . Watcher 3 | . . . . . . . . 2 1 Swarmer 15 | . . 6 4 . . . . 5 . Grunt 30 | . . . . . . 4 5 14 7 Brawler 2 | . . . . . . 1 . 1 . Duelist 2 | . . . . . . . . 1 1 Sentry 6 | . . . . . . . 2 2 2 Hunter 6 | . . . . . . . . 2 4 Programmer 7 | . . . . . . . . 3 4 Best Kill Streak 5 | . . 3 4 . . 3 3 5 3 Combat Bots Only 4 | . . 3 4 . . 3 3 3 2 Max Kills in Single Turn 2 | . . 2 1 . . 1 1 2 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . . . . 1 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 827 | . . 29 6 . . 26 45 286 435 Missed 244 | . . 9 . . . 5 12 89 129 Hits 583 | . . 20 6 . . 21 33 197 306 Melee 16 | . . . . . . 1 . 5 10 Projectile 567 | . . 20 6 . . 20 33 192 296 Critical Strikes 16 | . . 1 . . . . 2 3 10 Actively Blocked 1 | . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 6949 | . . 125 35 . . 285 401 2327 3776 Core 1258 | . . 36 . . . 90 37 234 861 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 32 | . . . . . . . . . 32 Ignored by Resistances 1986 | . . 40 12 . . 80 119 660 1075 Core Remaining (%) 84 | 100 . 85 . . . 77 93 66 . Volleys Fired 250 | . . 11 5 1 . 17 23 107 86 Largest 3 | . . 2 2 2 . 2 2 2 3 Hottest 203 | . . 60 60 60 . 100 106 149 203 Shots Fired 474 | . . 22 10 2 . 34 45 204 157 Gun 354 | . . 22 10 2 . . 21 166 133 Cannon 116 | . . . . . . 34 24 38 20 Launcher 4 | . . . . . . . . . 4 Special . | . . . . . . . . . . Kinetic 153 | . . 11 5 1 . 17 23 50 46 Thermal 184 | . . . . . . . 21 77 86 Explosive 4 | . . . . . . . . . 4 Electromagnetic 133 | . . 11 5 1 . 17 1 77 21 Robot Hit Streak 30 | . . 3 5 . . 30 11 24 17 Robot Miss Streak 3 | . . 2 1 . . 2 2 3 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 5 | . . 2 . . . . . 1 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 1 Shots Hit Robots 361 | . . 8 5 . . 29 29 161 129 Core Hits 190 | . . 6 4 . . 10 14 76 80 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 14 | . . . . . . 4 1 5 4 Burn 6 | . . . . . . . . 3 3 Destroy 1 | . . . . . . . . 1 . Blast 4 | . . . . . . 2 1 . 1 Corrupt 3 | . . . . . . 2 . 1 . Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7805 | . . 142 57 . . 724 650 3523 2709 Guns 4979 | . . 111 57 . . . 298 2602 1911 Cannons 2061 | . . . . . . 718 323 579 441 Explosions 467 | . . . . . . . 29 143 295 Melee 62 | . . . . . . . . . 62 Ramming 236 | . . 31 . . . 6 . 199 . Kinetic 2166 | . . 41 24 . . 305 302 807 687 Thermal 3290 | . . . . . . . 327 1557 1406 Explosive 295 | . . . . . . . . . 295 Electromagnetic 1756 | . . 70 33 . . 413 21 960 259 Impact . | . . . . . . . . . . Slashing 62 | . . . . . . . . . 62 Piercing . | . . . . . . . . . . Highest Corruption 17 | . . 2 . . . . . 8 17 Average Corruption 6 | . . 2 . . . . . 5 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 100 | . . 2 . . . . . 45 53 Message Errors 24 | . . . . . . . . 11 13 Matter Fused 25 | . . 1 . . . . . 14 10 Heat Flow Errors 14 | . . . . . . . . 7 7 Energy Discharges 8 | . . . . . . . . 4 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 14 | . . 1 . . . . . 5 8 Data Loss (major) 5 | . . . . . . . . 3 2 Misfires 5 | . . . . . . . . . 5 Alerts 3 | . . . . . . . . 1 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 103 | . . . . . . 13 11 57 22 Projectiles 53 | . . . . . . 13 11 29 . Explosions . | . . . . . . . . . . Melee 50 | . . . . . . . . 28 22 Knockbacks 22 | . . . . . . 3 4 12 3 Impact 2 | . . . . . . . . 2 . Kinetic 19 | . . . . . . 3 4 10 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 160 | . . 15 . . . 3 . 142 . Shots 1 | . . . . . . . . 1 . Rammed 10 | . . 1 . . . 1 . 8 . Targets Rammed 10 | . . 1 . . . 1 . 8 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 410 | . . 36 . . . 410 249 315 402 Average Temperature 107 | . . 13 . . . 187 97 83 126 Received Heat Transfer 1767 | . . . . . . 180 324 771 492 Effects 8 | . . . . . . 4 . 1 3 Shutdowns 1 | . . . . . . 1 . . . Interference 5 | . . . . . . 2 . . 3 Matter Decay 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 5 | . . . . . . . . 5 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Melted 22 | . . . . . . . . 12 10 Heat Transferred 6587 | . . . . . . . 642 3083 2862 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 167 | . . 70 80 23 . 61 63 167 75 Initial 23 | . . . . 23 . . 13 . . Average 25 | . . 12 26 2 . 20 22 47 13 Influence Increases 2015 | . . 140 90 . . 157 225 852 551 Destroy 0b10 Robot/C 1360 | . . 120 80 . . 100 140 560 360 Destroy 0b10 Robot/NC 95 | . . . . . . 5 5 60 25 Destroy Leader 336 | . . 20 10 . . 20 40 144 102 Successful Hack 28 | . . . . . . . 10 18 . Disable Machine 54 | . . . . . . . 18 18 18 Destroy Structure 22 | . . . . . . 2 12 7 1 Partial Spotted 30 | . . . . . . . . 15 15 Lose Combat Pursuer 90 | . . . . . . 30 . 30 30 Influence Decreases 2015 | . . 140 20 70 . 116 266 852 551 Entered New Map 75 | . . . . 47 . . 28 . . Time Decay 1546 | . . 140 20 23 . 116 228 625 394 Lost Part 302 | . . . . . . . 10 135 157 Purge Threat 92 | . . . . . . . . 92 . Squads Dispatched 28 | . . . . . . . 2 16 10 Investigation 8 | . . . . . . . 1 6 1 Extermination 6 | . . . . . . . . 3 3 Reinforcement 5 | . . . . . . . 1 1 3 Assault . | . . . . . . . . . . Garrison 9 | . . . . . . . . 6 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . . . . . . . . 2 . Communications Jammed 17 | . . . . . . . . . 17 Distress Signals 17 | . . . . . . . . . 17 Times Spotted 106 | . 2 6 4 . . 7 11 36 40 Peak Tracking Total 12 | . 2 3 3 . . 3 3 4 12 Tactical Retreats 5 | . . . . . . 2 . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . . . . . . . . 3 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 6 | . . . . . . . 2 2 2 Max in Single Turn 1 | . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 12 | . . . . . 1 . 2 7 2 Terminals 8 | . . . . . . . 2 5 1 Fabricators 2 | . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . . . . . 23 . 5 22 5 Successful 40 | . . . . . 23 . 3 13 1 Failed 15 | . . . . . . . 2 9 4 Catastrophic 4 | . . . . . . . . 3 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 2 . . . . Terminals 23 | . . . . . . . 5 16 2 Fabricators 6 | . . . . . . . . 3 3 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 35 | . . . . . 23 . 3 8 1 Record 26 | . . . . . 23 . 1 2 . Prototype ID Bank 1 | . . . . . . . 1 . . Open DSF 2 | . . . . . . . . 1 1 Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . 3 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . . . . . 1 7 1 Full Trace Events 7 | . . . . . . . 1 5 1 Feedback Events 2 | . . . . . . . . 1 1 Corruption 2 | . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 73 | . . . . . . . . 73 . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 45 | . . . . 45 45 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 2715 | . . . . . . . . 995 1720 Optics 2551 | . . . . . . . . 831 1720 Terrain 164 | . . . . . . . . 164 . Jamming 1195 | . . . . . . . . 342 853 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 6088 | 44 90 762 116 311 285 395 481 1884 1720 Spaces Moved 2552 | 32 97 506 55 106 176 179 181 781 439 Core 68 | 32 11 . . . . . . . 25 Treads 355 | . . . . . . . 96 251 8 Legs 222 | . . . . . . . . . 222 Wheels 1907 | . 86 506 55 106 176 179 85 530 184 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 140 140 140 155 155 105 105 Average Speed 167 | 106 87 132 140 140 151 155 214 157 251 Slowest Speed 1750 | 150 150 140 140 140 155 155 330 330 1750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 17 74 4 31 51 30 20 25 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 23 | . . . . . . 3 13 6 1 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . 3 7 . . AOE 13 | . . . . . . . 6 6 1 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total 3895 | 41 101 576 84 267 194 262 230 1232 908 Wait 882 | 2 . 53 9 160 16 63 8 266 305 Move 2543 | 31 96 505 54 105 175 178 180 780 439 Hop . | . . . . . . . . . . Pick Up 93 | 6 1 3 16 1 . 3 7 30 26 Fast Attach 2 | 2 . . . . . . . . . Attach 64 | . 4 1 . . 1 . 7 19 32 Detach 1 | . . . . . . . . . 1 Swap 28 | . . 1 . . 2 . 2 9 14 Drop 21 | . . 1 . . . . 3 13 4 Fire 250 | . . 11 5 1 . 17 23 107 86 Melee 1 | . . . . . . . . . 1 Ram 10 | . . 1 . . . 1 . 8 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 12) 45 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 11) 135 | -10/Materials | Entered Mines 169 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 301 | -10/Mines | Build established: Mutant 316 | -10/Mines | Learned location of Storage (-9) 631 | -10/Mines | Discovered new exit (range 10) 732 | -10/Mines | Learned 4 Materials zone layouts 897 | -10/Mines | Entered Materials 897 | -9/Materials | Evolved 2 slots: Utility x2 897 | -9/Materials | Discovered new exit (range 9) 898 | -9/Materials | Identified exit to Materials 1013 | -9/Materials | Entered Mines 1312 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1312 | -9/Mines | Discovered new exit (range 5) 1324 | -9/Mines | Entered Exiles 1324 | -9/Exiles | Accompanied by 2 allies 1354 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1372 | -9/Exiles | Met 8R-AWN 1408 | -9/Exiles | Met EX-HEX 1471 | -9/Exiles | Met EX-DEC 1485 | -9/Exiles | Learned location of Zion (-6) 1583 | -9/Exiles | Discovered new exit (range 15) 1609 | -9/Exiles | Entered Mines 1930 | -8/Mines | Discovered exit to Materials (range 5) 2004 | -8/Mines | Entered Materials 2004 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2420 | -8/Materials | Build established: Hacker-Mutant 2425 | -8/Materials | Discovered new exit (range 13) 2485 | -8/Materials | Entered Factory 2485 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2778 | -7/Factory | Garrison activated, responded to threat 2939 | -7/Factory | Lost 3 parts (1p1u1w) 3366 | -7/Factory | Garrison activated, responded to threat 3498 | -7/Factory | Lost 3 parts (1p2n) 3822 | -7/Factory | Build established: Scavenger-Mutant 4365 | -7/Factory | Discovered new exit (range 4) 4369 | -7/Factory | Entered another Factory area 4369 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4532 | -6/Factory | Garrison activated, responded to threat 4723 | -6/Factory | Lost 4 parts (1n3w) 4760 | -6/Factory | Allied Derelicts emerged from ambush trap array 4818 | -6/Factory | Lost 8 parts (1p3n3u1w) 4818 | -6/Factory | Lost 3 allies 4956 | -6/Factory | Core integrity fell below 50% 4959 | -6/Factory | Build established: Mutant 5010 | -6/Factory | Lost 6 parts (1p1n2u2w) 5099 | -6/Factory | Lost 4 parts (1n1u2w) 5710 | -6/Factory | Build established: Scavenger-Mutant 5910 | -6/Factory | System corruption reached 10% 6051 | -6/Factory | Cargo convoy interrupted 6086 | -6/Factory | Core integrity fell below 20% 6089 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06080_ M-28 Smith repairs P-60 Hacker. 06081_ K-01 Serf collects debris. 06082_ M-28 Smith repairs P-60 Hacker Gravmag System. 06082_ Penetrated by Slug. 06082_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 06082_ Penetrated by Slug. 06082_ EM Pulse Cannon destroyed. 06083_ U-05 Engineer builds a Door. 06083_ Imp. Heat Sink destroyed. 06084_ M-28 Smith repairs P-60 Hacker Imp. Heat Sink. 06084_ Assault Cannon destroyed. 06084_ Slug penetrates Wall. 06085_ Penetrated by Slug. 06085_ Flexi-carbon Leg destroyed. 06085_ Fusion Compressor destroyed. 06088_ Slug penetrates Wall. 06088_ Slug penetrates H-66 Slayer. 06088_ Slug penetrates P-60 Hacker. 06088_ P-60 Hacker suffers critical hit (Destroy). 06088_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????? ??????????????????? | | ????????????????????????? ??? "??????????????????? | | ??????????????????????# ??? ""?????????????????? | | ??????????????????????# ??? 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T #????????????? | | ?????????????????? !!?# # #????????????? | | ???????????????????!=?# x# #????????????? | | ????????????????????= # # """"#????????????? | | ???????????????????? # #h """"#????????????? | | ?????????????????? + @ /iu """"#????????????? | | ????????????????" """ # # """"#????????????? | | ???????????????"" """ # # """"#????????????? | | ?????????????? "" """?# #? """"#????????????? | | ??????????????? ??# #?? #????????????? | | ????????????########### #??? #????????????? | | ????????????# # #???#####????????????? | | ????????????# + #????????????????????? | | ????????????# //* # #????????????????????? | | ????????????# / # #????????????????????? | | ????????????# # g #????????????????????? | | ????????????# #g #????????????????????? | | ????????????# # i #????????????????????? | | ????????????# # #????????????????????? | | ????????????########### A #????????????????????? | | ??????????????????????# ##############???????? | | ??????????????????????# # #???????? | | ??????????????????????# # """ """ #???????? | | ?????????????"""??????# # """ """ #???????? | | ?????????????? ???#% # """ """ #???????? | | ?????????# """"""""" # # #???????? | | ?????????# + + """ """ #???????? | | ??????????????""""""" #% # """ """ #???????? | | ??????????????????????# # """ """ #???????? | | ??????????????????????# % # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 25 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 44 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots For Emergencies Only Jackpot No Signal Organ Harvest Serviceable Loadout Spot Them First That Tickles Total Silence Challenges ------------ None Game ------ Seed SlugAnalysisAutohacker Manual? 0 Play Time 01:40:08 Cumulative 15.0 hours Start 2025.10.30 @ 11:18:00 End 2025.10.31 @ 01:40:10 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 17 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffdc9039-e22b-4822-8270-eee3eb8b301e