Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.06 @ 12:36:08 // AFD2020/Player2

Player: Yog-Sothoth

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (320)      320
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (414)                414
              TOTAL SCORE: 2499

 Bonus
-------
Follower Combat Kills      414

 Cogmind 
---------
Core Integrity             402/550
Matter                     300/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
    Carbon-fiber Leg
>   --- UTILITY (4) ------
    Weight Redist. System
    Visual Processing Unit
    Signal Interpreter
>   --- WEAPON (2) -------
    Flail
>   --- INVENTORY (4) ----
    Cooling System
    Weight Redist. System
    Transmission Jammer

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Carbon-fiber Leg
>       --- UTILITY ----------
        Weight Redist. System
        Visual Processing Unit
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
        Datajack
        Flail
>       --- INVENTORY --------
        Cooling System
  Small Storage Unit
        Weight Redist. System
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 6   8   10  1   
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   2   1   
    Treads                 .    | .   .   .   .   
    Leg                    1    | .   .   .   1   
    Wheel                  2    | 2   .   .   .   
    Hover                  1    | .   .   1   .   
    Flight                 2    | .   1   1   .   
  Utility                  10   | 1   3   6   .   
    Device                 4    | .   .   4   .   
    Storage                1    | 1   .   .   .   
    Processor              5    | .   3   2   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   2   2   .   
    Energy Gun             4    | 2   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   3   3   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      3    | .   .   3   2   
Average Slot Usage (%)     90   | .   96  91  65  
  Engine                   11   | .   14  11  4   
  Wheel                    9    | .   23  .   .   
  Flight                   7    | .   4   12  .   
  Device                   12   | .   .   22  17  
  Processor                23   | .   26  22  18  
  Energy Gun               14   | .   25  8   .   
  Impact Weapon            2    | .   .   2   9   
  Special Melee Weapon     6    | .   .   10  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             10   | 10  10  10  7   
  Greatest Support         26   | 26  26  14  21  
  Greatest Overweight (x)  2    | 2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   
  Average Capacity         4    | 5   4   4   4   
  Most Carried             6    | 6   6   4   4   
  Average Carried          3    | 4   3   3   3   
  Final Capacity           6    | 6   4   4   4   
  Final Carried            6    | 6   4   3   3   

 Class Distribution 
--------------------
 57% | Mutant
 33% | Scout
  8% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
    Scout | -9/Materials
 Assassin | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           440  | 226 104 110 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            336  | .   227 58  51  
  Parts                    22   | .   16  5   1   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  9    | .   4   4   1   
  Guns                     8    | .   4   4   .   
Classes Destroyed          4    | .   3   1   .   
  Hauler                   1    | .   1   .   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    6    | .   4   1   1   
Best Kill Streak           3    | .   3   3   1   
  Combat Bots Only         3    | .   2   3   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               556  | .   69  234 253 
  Core                     256  | .   26  82  148 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         84   | 100 83  69  .   
Volleys Fired              42   | .   20  22  .   
  Largest                  2    | .   2   1   .   
  Hottest                  130  | .   130 65  .   
Shots Fired                52   | .   30  22  .   
  Gun                      52   | .   30  22  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  42   | .   20  22  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          10   | .   10  .   .   
  Robot Hit Streak         13   | .   13  10  .   
  Robot Miss Streak        5    | .   5   5   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           57   | .   26  24  7   
  Core Hits                54   | .   25  28  1   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              9    | .   .   2   7   
  Impact                   7    | .   .   .   7   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            2    | .   .   2   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           748  | .   303 282 163 
  Guns                     585  | .   303 282 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    163  | .   .   .   163 
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  453  | .   171 282 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          132  | .   132 .   .   
  Impact                   163  | .   .   .   163 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            31   | .   .   .   31  
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    31   | .   .   .   31  
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      28   | .   28  .   .   
  Shots                    1    | .   1   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        207  | .   207 177 .   
  Average Temperature      58   | .   61  55  .   
  Received Heat Transfer   245  | .   30  80  135 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              3    | .   3   .   .   
  Impact Corruptions       1    | .   .   .   1   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         565  | .   210 355 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             336  | .   128 305 336 
  Initial                  92   | .   .   20  92  
  Average                  131  | .   61  190 183 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         70   | 100 100 42  65  
  Level 1                  29   | .   .   57  34  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           8    | .   1   4   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   13  13  5   
  Peak Tracking Total      6    | .   4   6   6   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             3    | .   .   3   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          13   | .   6   5   2   
  Terminals                11   | .   4   5   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   18  14  7   
  Successful               28   | .   14  10  4   
  Failed                   11   | .   4   4   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                36   | .   15  14  7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             25   | .   11  10  4   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        3    | .   .   1   2   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   .   .   1   
  Scanalyzer Index         1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             2    | .   1   1   .   
  Reprogram Traps          1    | .   .   1   .   
  Maintenance Status       1    | .   1   .   .   
  Patrol Status            2    | .   1   1   .   
  Transport Status         2    | .   1   .   1   
  Hauler Manifests         2    | .   1   1   .   
  Registered Components    2    | .   1   1   .   
  Zone Layout              3    | .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   3   5   2   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               1    | .   .   1   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   
  no_distress              1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      65   | .   58  63  65  
  Highest-Rated Ally       65   | .   58  63  65  
Total Orders               .    | .   .   .   .   
Ally Attacks               42   | .   5   24  13  
  Total Damage             1396 | .   80  509 807 
  Kills                    20   | .   2   11  7   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1541 | 58  606 701 176 
Spaces Moved               1094 | 49  418 511 116 
  Core                     124  | 11  .   87  26  
  Treads                   .    | .   .   .   .   
  Legs                     90   | .   .   .   90  
  Wheels                   456  | 38  418 .   .   
  Hover                    77   | .   .   77  .   
  Flight                   347  | .   .   347 .   
  Fastest Speed            37   | 50  90  37  50  
  Average Speed            70   | 86  92  43  104 
  Slowest Speed            150  | 150 100 60  120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 3   63  45  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1795 | 61  610 964 160 
  Wait                     587  | .   145 409 33  
  Move                     1085 | 48  417 504 116 
  Hop                      3    | .   .   3   .   
  Pick Up                  23   | 7   7   7   2   
  Fast Attach              10   | 5   3   2   .   
  Attach                   8    | 1   2   4   1   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   3   4   .   
  Drop                     21   | .   13  7   1   
  Fire                     42   | .   20  22  .   
  Melee                    9    | .   .   2   7   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 16)
  326 | -10/Materials | Identified exit to Mines
  496 | -10/Materials | Discovered new exit (range 11)
  518 | -10/Materials | Discovered new exit (range 17)
  654 | -10/Materials | Identified exit to Materials
  665 | -10/Materials | Entered another Materials area
  665 | -9/Materials  | Accompanied by 1 ally
  665 | -9/Materials  | Evolved 2 slots: Utility x2
  959 | -9/Materials  | Discovered new exit (range 17)
 1154 | -9/Materials  | Discovered new exit (range 17)
 1194 | -9/Materials  | Build established: Scout
 1215 | -9/Materials  | Lost 3 parts (2n1w)
 1347 | -9/Materials  | Identified exit to Materials
 1366 | -9/Materials  | Entered another Materials area
 1366 | -8/Materials  | Accompanied by 1 ally
 1366 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1534 | -8/Materials  | Garrison activated, responded to threat
 1542 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  Found 6 active transport squads.
  Downloaded coordinate data.
Acquired Carbon-fiber Leg.
Acquired Transmission Jammer.
Dropped Sml. Storage Unit.
Connecting with Garrison Access...
Lgt. Ion Engine destroyed.
W-25 Informer distress signal alerts nearby ally. <x2>
ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M010.
Player 2: "I guess if we're not here when they arrive then we
  don't have to bother with them."
Player 2 swaps in Rocket Launcher.
Player 2: "I don't know about you, but I'm getting excited!"
Sensor Array destroyed.
ALERT: Activating Garrison Access M001.
Destroyed Lgt. Nuclear Core.
G-47 Trooper system corrupted by crushing effect.
G-47 Trooper system terminally corrupted.
Datajack destroyed.

 Map 
-----
+----------------------------------------------------+
|      ?????#######+###     #???????????        ???? |
|      ?????# !       ##   ##??#########         ??? |
|      ?????#         ##   #???#          [/     ??? |
|      ?????# """     ##   #???#          !/     ??? |
|      ?????# """     #    #???#                 ??? |
|      ?????# """ " " #    #???#                 ??? |
|      ?????#     "G" #    #???#                 #?? |
|      ?????#      "  #    ##??#                 ??? |
|      ?????#!        #     ####                ???? |
|      ?????###########                       ?????? |
|      ???#############            ###?????????????? |
|      ???#                        #???????????????? |
|      ???#       #####     #####/##???????????????? |
|      ???#       #???# #####??     ???????????????? |
|      ???#       #???# #????#        ?????????????? |
|      ???# ##### #???# #????#         #???????????? |
|      ??    #??# #???# ######!!!  """ #???????????? |
|      ?#    #??# #???# #!   #!!   """ #???????????? |
|      ?#    ####+##### #  ! #!!   """ #???????????? |
|      ?#    ##      #  #    #   [     #???????????? |
|      ?## ####      #  #   !#         #???????????? |
|      ??##???#      +  +    #### ####?????????????? |
|      ???????#      #  #Y  !#???#?????????????????? |
|      ???????#      #  #    #?????????????????????? |
|      ???????#      #  #    #?????????????????????? |
|      ???????########  #  @=#?????????????????????? |
|      ??????????????#  ####+#?????????????????????? |
|      ??????????????#  #??#%#?????????????????????? |
|      ??????????????#  #??# #?????????????????????? |
|      ??????????????#  #??# #?????????????????????? |
|      ??????????????#  #??# #?????????????????????? |
|      ??????????????+  #??# #?????????????????????? |
|      ??????????????#  #??# #?????????????????????? |
|      ??????????????#  #??  #?????????????????????? |
|      ??????????????=   ??  +?????????????????????? |
|      ??????????????    ??  #?????????????????????? |
|      ??????????????    ??  ??????????????????????? |
|      ??????????????    ??  ??????????????????????? |
|      ??????????????#  #??  ??????????????????????? |
|      ????????????????????  ??????????????????????? |
|      ????????????????????  ??????????????????????? |
|      ????????????????????  ??????????????????????? |
|      ????????????????????  ??????????????????????? |
|      ????????????????????  ??????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   2   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   1   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   1   .   .   
Parts Attached             23   | .   10  9   4   
Parts Lost                 1    | .   .   .   1   
Damage Taken               639  | .   61  247 331 
  Core                     57   | .   15  42  .   
    Player 2/Cogmind (%)   18   | .   36  33  .   
  Absorbed by Shields      .    | .   .   .   .   
Damage Inflicted           1396 | .   80  509 807 
  Player 2/Cogmind (%)     65   | .   20  64  83  
Combat Hostiles Destroyed  16   | .   1   9   6   
  Player 2/Cogmind (%)     64   | .   20  69  85  

 Game 
------
Seed              UtilityHoverGun
  Manual?         0
Play Time         00:23:13
  Cumulative      16.1 hours
  Start           2021.01.06 @ 12:12:43
  End             2021.01.06 @ 12:36:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          28
  Rogue           0
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 802fc3f1-b965-4a92-ba2f-35f091fc1e10