Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.06 @ 12:36:08 // AFD2020/Player2 Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (320) 320 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 2499 Bonus ------- Follower Combat Kills 414 Cogmind --------- Core Integrity 402/550 Matter 300/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Weight Redist. System Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Flail > --- INVENTORY (4) ---- Cooling System Weight Redist. System Transmission Jammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Weight Redist. System Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Datajack Flail > --- INVENTORY -------- Cooling System Small Storage Unit Weight Redist. System [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Weapon Spread Laser Energy Gun Spread Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 25 | 6 8 10 1 Power 3 | 1 2 . . Engine 3 | 1 2 . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 2 1 Treads . | . . . . Leg 1 | . . . 1 Wheel 2 | 2 . . . Hover 1 | . . 1 . Flight 2 | . 1 1 . Utility 10 | 1 3 6 . Device 4 | . . 4 . Storage 1 | 1 . . . Processor 5 | . 3 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 2 2 . Energy Gun 4 | 2 2 . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 3 3 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 3 | . . 3 2 Average Slot Usage (%) 90 | . 96 91 65 Engine 11 | . 14 11 4 Wheel 9 | . 23 . . Flight 7 | . 4 12 . Device 12 | . . 22 17 Processor 23 | . 26 22 18 Energy Gun 14 | . 25 8 . Impact Weapon 2 | . . 2 9 Special Melee Weapon 6 | . . 10 9 Naked Turns . | . . . . Heaviest Build 10 | 10 10 10 7 Greatest Support 26 | 26 26 14 21 Greatest Overweight (x) 2 | 2 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 4 4 4 Most Carried 6 | 6 6 4 4 Average Carried 3 | 4 3 3 3 Final Capacity 6 | 6 4 4 4 Final Carried 6 | 6 4 3 3 Class Distribution -------------------- 57% | Mutant 33% | Scout 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Assassin | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 440 | 226 104 110 . Remotely . | . . . . Salvage Created 336 | . 227 58 51 Parts 22 | . 16 5 1 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 9 | . 4 4 1 Guns 8 | . 4 4 . Classes Destroyed 4 | . 3 1 . Hauler 1 | . 1 . . Watcher 3 | . 2 1 . Swarmer 3 | . . 3 . Grunt 6 | . 4 1 1 Best Kill Streak 3 | . 3 3 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 556 | . 69 234 253 Core 256 | . 26 82 148 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 83 69 . Volleys Fired 42 | . 20 22 . Largest 2 | . 2 1 . Hottest 130 | . 130 65 . Shots Fired 52 | . 30 22 . Gun 52 | . 30 22 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 42 | . 20 22 . Explosive . | . . . . Electromagnetic 10 | . 10 . . Robot Hit Streak 13 | . 13 10 . Robot Miss Streak 5 | . 5 5 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 57 | . 26 24 7 Core Hits 54 | . 25 28 1 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 9 | . . 2 7 Impact 7 | . . . 7 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 748 | . 303 282 163 Guns 585 | . 303 282 . Cannons . | . . . . Explosions . | . . . . Melee 163 | . . . 163 Ramming . | . . . . Kinetic . | . . . . Thermal 453 | . 171 282 . Explosive . | . . . . Electromagnetic 132 | . 132 . . Impact 163 | . . . 163 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 31 | . . . 31 Projectiles . | . . . . Explosions . | . . . . Melee 31 | . . . 31 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 28 | . 28 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 207 | . 207 177 . Average Temperature 58 | . 61 55 . Received Heat Transfer 245 | . 30 80 135 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 3 . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 565 | . 210 355 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 336 | . 128 305 336 Initial 92 | . . 20 92 Average 131 | . 61 190 183 Maximum Alert Level 1 | . . 1 1 Low Security (%) 70 | 100 100 42 65 Level 1 29 | . . 57 34 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 13 13 5 Peak Tracking Total 6 | . 4 6 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . . 3 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 6 5 2 Terminals 11 | . 4 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 18 14 7 Successful 28 | . 14 10 4 Failed 11 | . 4 4 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 36 | . 15 14 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 25 | . 11 10 4 Robot Analysis 2 | . 2 . . Prototype ID Bank 3 | . . 1 2 Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . . 1 Scanalyzer Index 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . . 1 . Maintenance Status 1 | . 1 . . Patrol Status 2 | . 1 1 . Transport Status 2 | . 1 . 1 Hauler Manifests 2 | . 1 1 . Registered Components 2 | . 1 1 . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Report Inventory 2 | . 2 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 5 2 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 1 | . . 1 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 65 | . 58 63 65 Highest-Rated Ally 65 | . 58 63 65 Total Orders . | . . . . Ally Attacks 42 | . 5 24 13 Total Damage 1396 | . 80 509 807 Kills 20 | . 2 11 7 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1541 | 58 606 701 176 Spaces Moved 1094 | 49 418 511 116 Core 124 | 11 . 87 26 Treads . | . . . . Legs 90 | . . . 90 Wheels 456 | 38 418 . . Hover 77 | . . 77 . Flight 347 | . . 347 . Fastest Speed 37 | 50 90 37 50 Average Speed 70 | 86 92 43 104 Slowest Speed 150 | 150 100 60 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . . 3 . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 63 45 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1795 | 61 610 964 160 Wait 587 | . 145 409 33 Move 1085 | 48 417 504 116 Hop 3 | . . 3 . Pick Up 23 | 7 7 7 2 Fast Attach 10 | 5 3 2 . Attach 8 | 1 2 4 1 Detach . | . . . . Swap 7 | . 3 4 . Drop 21 | . 13 7 1 Fire 42 | . 20 22 . Melee 9 | . . 2 7 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Discovered new exit (range 11) 518 | -10/Materials | Discovered new exit (range 17) 654 | -10/Materials | Identified exit to Materials 665 | -10/Materials | Entered another Materials area 665 | -9/Materials | Accompanied by 1 ally 665 | -9/Materials | Evolved 2 slots: Utility x2 959 | -9/Materials | Discovered new exit (range 17) 1154 | -9/Materials | Discovered new exit (range 17) 1194 | -9/Materials | Build established: Scout 1215 | -9/Materials | Lost 3 parts (2n1w) 1347 | -9/Materials | Identified exit to Materials 1366 | -9/Materials | Entered another Materials area 1366 | -8/Materials | Accompanied by 1 ally 1366 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1534 | -8/Materials | Garrison activated, responded to threat 1542 | -8/Materials | Self-destructed Last Messages --------------- Found 6 active transport squads. Downloaded coordinate data. Acquired Carbon-fiber Leg. Acquired Transmission Jammer. Dropped Sml. Storage Unit. Connecting with Garrison Access... Lgt. Ion Engine destroyed. W-25 Informer distress signal alerts nearby ally. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. Player 2: "I guess if we're not here when they arrive then we don't have to bother with them." Player 2 swaps in Rocket Launcher. Player 2: "I don't know about you, but I'm getting excited!" Sensor Array destroyed. ALERT: Activating Garrison Access M001. Destroyed Lgt. Nuclear Core. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. Datajack destroyed. 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Power 1 | . . 1 . Propulsion 2 | . 1 1 . Utility . | . . . . Weapon 1 | . 1 . . Parts Attached 23 | . 10 9 4 Parts Lost 1 | . . . 1 Damage Taken 639 | . 61 247 331 Core 57 | . 15 42 . Player 2/Cogmind (%) 18 | . 36 33 . Absorbed by Shields . | . . . . Damage Inflicted 1396 | . 80 509 807 Player 2/Cogmind (%) 65 | . 20 64 83 Combat Hostiles Destroyed 16 | . 1 9 6 Player 2/Cogmind (%) 64 | . 20 69 85 Game ------ Seed UtilityHoverGun Manual? 0 Play Time 00:23:13 Cumulative 16.1 hours Start 2021.01.06 @ 12:12:43 End 2021.01.06 @ 12:36:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 802fc3f1-b965-4a92-ba2f-35f091fc1e10