Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 06:02:32 Player: TurnLeft25 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (137) 685 Value Destroyed (7260) 7260 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3985) 3985 TOTAL SCORE: 19710 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1844 Follower Combat Kills 341 Aligned with FarCom 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 41/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Magnetic Acceleration Cannon Heavy Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Coolant Injector Experimental Energy Well Improved Targeting Computer Core Analyzer Improved Heavy Armor Plating Graphene Brace Hardlight Generator > --- WEAPON ----------- Quantum Rifle Firepult Magnetic Acceleration Cannon > --- INVENTORY -------- Medium Treads Improved Medium Treads Heavy Hardcell Cannon Micro-nuke Launcher [Rating: 141] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Micro-nuke Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Slots Evolved 14 | . . . . . 4 2 . . . 2 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . 1 . . . . . . . 1 . . 1 . Utility 8 | . . . . . 3 1 . . . 2 1 . . . . . 1 . Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . Parts Attached 141 | 6 3 2 1 2 7 3 7 . 8 12 4 . 2 44 11 4 17 8 Power 14 | 1 . 1 . . 1 . . . . 1 . . . 6 2 . 2 . Engine 3 | 1 . 1 . . 1 . . . . . . . . . . . . . Core 7 | . . . . . . . . . . 1 . . . 4 2 . . . Reactor 4 | . . . . . . . . . . . . . . 2 . . 2 . Propulsion 27 | 2 . . . . . 1 1 . 3 1 . . 1 10 2 2 3 1 Treads 15 | 2 . . . . . 1 1 . 3 1 . . 1 5 . . . 1 Leg 12 | . . . . . . . . . . . . . . 5 2 2 3 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 59 | 1 3 . 1 2 3 1 3 . 4 5 2 . 1 19 3 1 7 3 Device 27 | . . . . 1 1 . 1 . 1 2 1 . 1 11 3 1 4 . Storage 7 | 1 1 . 1 . . . . . . 1 . . . . . . . 3 Processor 7 | . 1 . . . 1 1 . . 1 2 . . . . . . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 17 | . 1 . . 1 1 . 2 . 2 . 1 . . 8 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 . 1 . . 3 1 3 . 1 5 2 . . 9 4 1 5 4 Energy Gun 7 | . . . . . 1 . 1 . . . 1 . . 1 1 . 2 . Energy Cannon 7 | . . . . . . 1 . . . . 1 . . 3 1 . 1 . Ballistic Gun 13 | 2 . 1 . . 2 . 2 . 1 2 . . . 2 . 1 . . Ballistic Cannon 5 | . . . . . . . . . . 2 . . . 1 1 . 1 . Launcher 9 | . . . . . . . . . . 1 . . . 2 1 . 1 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . . . . 2 . . . 1 . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . System Corruption 10 | . . . . . . . . . . . . . . . 10 . . . Parts Lost 59 | . . . . . . 1 . . 9 2 . . 2 15 4 5 9 12 Power 5 | . . . . . . . . . . . . . . 1 . 1 1 2 Propulsion 14 | . . . . . . . . . 2 . . . 1 4 . 2 2 3 Utility 27 | . . . . . . 1 . . 5 2 . . 1 5 4 2 2 5 Weapon 13 | . . . . . . . . . 2 . . . . 5 . . 4 2 Highest Loss Streak 11 | . . . . . . 1 . . 8 2 . . 2 11 3 3 6 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 93 100 100 100 95 97 89 92 80 82 88 94 89 89 95 77 82 71 Engine 4 | . 14 14 14 14 9 7 7 7 7 4 . . . . . . . . Core 2 | . . . . . . . . . . 1 5 5 5 5 8 5 . . Reactor 1 | . . . . . . . . . . . . . . 4 1 . 5 8 Treads 13 | . 28 28 28 28 18 23 15 15 12 12 11 11 7 11 . . . . Leg 4 | . . . . . . . . . . . . . . 2 21 18 19 14 Device 13 | . . . . . 9 7 7 7 9 14 19 23 22 17 23 22 22 19 Storage 7 | . 14 14 14 14 9 7 7 7 7 6 5 5 5 5 5 5 4 2 Processor 9 | . 3 . . . 9 15 15 15 8 17 17 17 17 8 5 5 7 8 Protection 8 | . 4 14 14 14 18 12 11 15 13 3 2 5 5 12 8 . . 3 Energy Gun 3 | . . . . . 4 3 4 7 7 6 7 5 5 3 3 5 2 2 Energy Cannon 1 | . . . . . . 3 2 . . . 2 5 5 4 1 . 2 3 Ballistic Gun 11 | . 28 28 28 28 18 15 15 15 11 7 5 5 5 6 10 10 3 . Ballistic Cannon 2 | . . . . . . . . . . 4 5 5 5 3 4 5 3 2 Naked Turns 7 | . . . . . . . . . . . . . . . . . . 7 Heaviest Build 166 | 11 17 19 19 19 32 36 49 49 49 41 49 49 49 91 91 57 101 166 Greatest Support 126 | 40 40 40 40 40 40 60 90 90 92 92 92 92 90 112 95 95 126 126 Greatest Overweight (x) 12 | . . . . . . . . . . . . . . 1 . . 1 12 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 4 9 9 10 8 9 9 10 8 9 9 10 9 9 9 9 7 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 10 10 10 10 10 10 10 9 10 10 10 9 8 10 8 10 4 Class Distribution -------------------- 33% | Scavenger-Gunner 23% | Mutant 16% | Scavenger-Tank 11% | Tank 4% | Skirmisher 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Matter Collected 3316 | 227 79 59 . 15 143 85 20 50 300 372 166 132 44 611 465 147 384 17 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6513 | . 79 152 . . 262 146 . . 1024 437 409 358 82 785 527 158 1046 1048 Parts 226 | . 10 5 . . 12 4 . . 40 19 9 15 7 27 21 5 27 25 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . . . 1 2 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . . . 15 6 . 24 5 . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Combat Hostiles Destroyed 119 | . 3 2 . . 4 3 . . 18 7 3 7 2 13 11 4 15 27 Guns 50 | . 3 2 . . 4 3 . . 18 6 2 4 . 3 2 2 1 . Cannons 21 | . . . . . . . . . . 1 1 3 2 2 5 2 3 2 AOE 31 | . . . . . . . . . . . . . . 5 4 . 4 18 Classes Destroyed 15 | . 2 2 . . 1 . . . 4 1 . 1 . . . . 1 3 Worker 3 | . . . . . . . . . . 1 . . . 2 . . . . Builder 3 | . . . . . . . . . 1 1 . . . . . . 1 . Tunneler 2 | . . . . . . . . . . . . . . . . . 2 . Recycler 5 | . . 1 . . 1 . . . . 1 2 . . . . . . . Watcher 5 | . 2 . . . 1 . . . 1 1 . . . . . . . . Swarmer 11 | . 3 . . . 2 . . . . . . 1 . . 3 2 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 53 | . . 2 . . . 3 . . 8 4 2 3 . 6 7 1 6 11 Brawler 7 | . . . . . . . . . 2 . . . . . . . . 5 Duelist 7 | . . . . . . . . . 2 . . . . 1 . . . 4 Protector 2 | . . . . . . . . . . . . . . . . . . 2 Sentry 11 | . . . . . 2 . . . 4 . 1 1 . . . 1 2 . Hunter 11 | . . . . . . . . . . . . 2 2 3 . . 4 . Programmer 14 | . . . . . . . . . 2 3 . . . 3 1 . 3 2 Striker 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 27 | . 3 1 . . 4 3 . . 8 4 5 5 2 5 7 3 12 27 Combat Bots Only 27 | . 3 1 . . 2 3 . . 8 3 3 5 2 5 7 3 9 27 Max Kills in Single Turn 15 | . 1 1 . . 3 1 . . 3 2 1 1 1 3 3 1 2 15 Gunslinging 1 | . . . . . 1 . . . 1 . . . . . . . . . Exploded 11 | . . . . . . . . . . . . . . 2 3 . 1 11 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Hostile Shots Fired 959 | . 25 8 . . 12 27 . . 238 34 8 30 18 202 62 38 105 152 Missed 264 | . 8 4 . . 4 7 . . 66 13 . 10 . 45 20 12 37 38 Damage Taken 13211 | . 181 130 . . 114 306 . . 2391 377 207 349 335 3648 868 495 1330 2480 Core 2385 | . 15 16 . . . 30 . . 158 73 19 27 47 558 104 23 151 1164 Absorbed by Shields 250 | . . . . . . . . . . . . . . . . . 60 190 Reduced by Siege Mode 226 | . . . . . . . . . 162 25 17 12 10 . . . . . Redirected to Shielding 88 | . 12 8 . . 4 29 . . . . 7 10 18 . . . . . Ignored by Resistances 372 | . . . . . . . . . . . 29 20 . 323 . . . . Regen/Repaired (Parts) 669 | . . . . . . . 115 . 361 193 . . . . . . . . Core Remaining (%) 83 | 100 . . . 87 100 . . . 73 91 . . 90 . . 40 . . Volleys Fired 250 | 1 11 5 . . 12 8 . . 60 28 9 10 4 37 14 13 32 6 Largest 4 | 2 2 2 . . 3 3 . . 3 3 4 4 4 4 4 4 4 3 Hottest 397 | 40 40 40 . . 90 130 . . 147 167 248 248 248 310 215 218 397 348 Shots Fired 676 | 2 22 10 . . 30 22 . . 147 84 36 41 15 68 59 51 75 14 Gun 475 | 2 22 10 . . 30 15 . . 147 56 18 20 7 46 35 38 29 . Cannon 187 | . . . . . . 7 . . . 28 18 21 8 20 22 13 44 6 Launcher 14 | . . . . . . . . . . . . . . 2 2 . 2 8 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 440 | 2 22 10 . . 24 15 . . 86 56 18 21 8 50 43 39 46 . Thermal 207 | . . . . . . 7 . . 61 28 18 20 7 16 5 12 27 6 Explosive 14 | . . . . . . . . . . . . . . 2 2 . 2 8 Electromagnetic 15 | . . . . . 6 . . . . . . . . . 9 . . . Robot Hit Streak 33 | 1 8 9 . . 12 8 . . 33 22 17 9 9 8 8 4 9 13 Robot Miss Streak 7 | 1 2 1 . . 3 2 . . 2 7 2 5 1 6 4 4 4 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . Secondary Targets 9 | . 2 1 . . 1 . . . 5 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . 1 . . . . . . . . . Shots Hit Robots 459 | 1 14 9 . . 16 15 . . 127 61 28 25 12 42 30 23 44 12 Core Hits 402 | . 7 5 . . 11 6 . . 49 45 18 19 10 44 24 8 59 97 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 2 . . . . . . . 1 . Critical Strikes 15 | . . . . . . . . . 6 4 1 . . . 1 1 2 . Burn 9 | . . . . . . . . . 4 4 1 . . . . . . . Destroy 3 | . . . . . . . . . 2 . . . . . . . 1 . Blast 3 | . . . . . . . . . . . . . . . 1 1 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18303 | 23 144 106 . . 215 306 . . 2910 1588 751 655 310 1697 1544 646 2024 5384 Guns 7161 | 23 141 94 . . 210 168 . . 2892 1014 333 293 93 579 402 509 410 . Cannons 3489 | . . . . . . 130 . . . 458 418 362 217 375 546 137 583 263 Explosions 7567 | . . . . . . . . . . 92 . . . 730 596 . 1028 5121 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 86 | . 3 12 . . 5 8 . . 18 24 . . . 13 . . 3 . Kinetic 6265 | 23 141 94 . . 114 168 . . 1567 986 316 270 136 720 624 476 630 . Thermal 6686 | . . . . . . 130 . . 1325 578 435 385 174 600 185 170 1370 1334 Explosive 4900 | . . . . . . . . . . . . . . 364 465 . 21 4050 Electromagnetic 366 | . . . . . 96 . . . . . . . . . 270 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 9 4 1 1 1 6 17 17 . 19 Average Corruption 5 | . . . . . . . . . 6 2 1 1 1 3 12 17 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 86 | . . . . . . . . . 11 8 1 5 1 20 29 8 . 3 Message Errors 17 | . . . . . . . . . 1 . 1 . . 3 9 2 . 1 Matter Fused 16 | . . . . . . . . . 2 2 . 2 . 1 6 2 . 1 Heat Flow Errors 7 | . . . . . . . . . 2 1 . . . 3 1 . . . Energy Discharges 10 | . . . . . . . . . 1 3 . . . 4 1 1 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . 1 Parts Fused 4 | . . . . . . . . . . . . . . 3 1 . . . Data Loss (minor) 11 | . . . . . . . . . 2 1 . 1 . 2 5 . . . Data Loss (major) 7 | . . . . . . . . . 1 1 . 1 . 1 3 . . . Misfires 7 | . . . . . . . . . 1 . . 1 . 2 3 . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . . 1 . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 96 | . . . . . . . . . . . 3 2 . 14 27 . . 50 Projectiles 5 | . . . . . . . . . . . 3 2 . . . . . . Explosions 91 | . . . . . . . . . . . . . . 14 27 . . 50 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 35 | . . . . . . . . . . 14 7 3 2 3 2 1 3 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . . . . 13 7 3 2 2 2 1 3 . Secondary 2 | . . . . . . . . . . 1 . . . 1 . . . . Self-Inflicted Damage 727 | . . . . . . . . . 48 . 79 . . 137 57 . 256 150 Shots 38 | . . . . . . . . . 1 . 2 . . 8 1 . 19 7 Rammed 17 | . 1 3 . . 1 3 . . 4 4 . . . 1 . . . . Targets Rammed 20 | . 1 4 . . 1 3 . . 4 4 . . . 2 . . 1 . Kicked 2 | . . . . . . . . . . . . . . 1 . . 1 . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . Highest Temperature 967 | . . 9 . . 3 229 . . 238 150 192 157 139 967 100 17 201 195 Average Temperature 148 | . . 9 . . 3 97 . . 64 51 98 65 59 292 42 17 104 127 Received Heat Transfer 2731 | . 30 51 . . 36 198 . . 966 144 99 45 . 488 198 121 114 241 Effects 30 | . . . . . . 3 . . . . . . . 27 . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . Interference 12 | . . . . . . 3 . . . . . . . 9 . . . . Matter Decay 2 | . . . . . . . . . . . . . . 2 . . . . Short Circuit 4 | . . . . . . . . . . . . . . 4 . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . . . . Damage (major) 6 | . . . . . . . . . . . . . . 6 . . . . Damage (core) 2 | . . . . . . . . . . . . . . 2 . . . . Siege Activations 11 | . . . . . . . . . 5 2 1 2 1 . . . . . Total Turns 269 | . . . . . . . . . 149 56 34 20 10 . . . . . Longest Duration 41 | . . . . . . . . . 41 41 34 10 10 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 17 | . . . . . . . . . . . . . . 3 . . 7 7 Combat Hostiles 17 | . . . . . . . . . . . . . . 3 . . 7 7 Parts Melted 64 | . . . . . . . . . 4 1 1 1 . 15 1 . 33 8 Heat Transferred 22049 | . . . . . . 250 . . 1970 1136 900 700 300 2680 247 222 6905 6739 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Peak Influence 2260 | . 129 132 . . 179 148 51 62 478 200 146 . . 257 . . 285 2260 Initial 176 | . . . . . . 81 51 35 27 176 4 . . 69 . . 68 150 Average 166 | . 67 26 . . 106 100 51 50 283 98 39 . . 82 . . 134 1889 Maximum Alert Level 5 | . . . . . . . . . 2 1 . . . 1 . . 1 5 Low Security (%) 83 | 100 100 100 . 100 100 100 100 100 19 99 100 . . 94 . . 64 . Level 1 11 | . . . . . . . . . 71 . . . . 5 . . 35 . Level 2 . | . . . . . . . . . 9 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 38 | . 1 1 . . . . . . 5 3 . . . 9 . . 7 12 Investigation 6 | . . . . . . . . . 1 . . . . 5 . . . . Extermination 7 | . . . . . . . . . 2 2 . . . 2 . . 1 . Reinforcement 8 | . 1 . . . . . . . 1 1 . . . 2 . . 3 . Assault 14 | . . 1 . . . . . . 1 . . . . . . . . 12 Garrison 3 | . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Distress Signals 8 | . . . . . 3 . . . 4 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 205 | . 9 6 . . 7 3 . . 28 10 3 7 2 19 11 4 23 73 Peak Tracking Total 29 | . 3 4 . . 3 3 . . 7 3 3 5 2 4 4 3 8 29 Tactical Retreats 3 | . . . . . . . . . 1 . . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Traps Triggered 5 | . 1 1 . . . 1 . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Machines Disabled 18 | . . . . . . . . . 4 3 3 . . 3 4 . 1 . Max in Single Turn 3 | . . . . . . . . . 2 3 3 . . 1 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Machines Accessed 25 | . . 3 2 . 1 2 . . 4 4 2 . . 6 . . 1 . Terminals 11 | . . 1 . . 1 1 . . 3 2 1 . . 1 . . 1 . Fabricators 4 | . . . . . . 1 . . . 1 1 . . 1 . . . . Repair Stations 5 | . . . . . . . . . 1 1 . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 66 | . . 4 24 . 2 2 . . 7 7 2 . . 17 . . 1 . Successful 43 | . . 3 24 . 1 2 . . 3 3 2 . . 4 . . 1 . Failed 23 | . . 1 . . 1 . . . 4 4 . . . 13 . . . . Catastrophic 7 | . . 1 . . . . . . 2 1 . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 7 | . . 2 1 . . . . . 2 . . . . 1 . . 1 . Terminals 17 | . . 2 . . 2 1 . . 5 3 1 . . 2 . . 1 . Fabricators 8 | . . . . . . 1 . . . 2 1 . . 4 . . . . Repair Stations 13 | . . . . . . . . . 2 2 . . . 9 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 33 | . . 3 24 . 1 1 . . 1 1 1 . . . . . 1 . Record 23 | . . . 23 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 . . . 1 . . . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . 1 . . 1 . . . . Network Status 3 | . . . . . . 1 . . . . 1 . . 1 . . . . Repair Station Hacks 7 | . . . . . . . . . 2 2 . . . 3 . . . . Scan Component 5 | . . . . . . . . . 1 1 . . . 3 . . . . Repair 2 | . . . . . . . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . . . 1 2 . . 3 4 . . . 6 . . . . Full Trace Events 5 | . . . . . . . . . 1 . . . . 4 . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 1 . . . . . . . . Time 84 | . . . . . . . . . 56 28 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Total Allies 24 | . . 4 . . . . 20 . . . . . . . . . . . Largest Group 20 | . . 4 4 4 4 . 20 20 7 . . . . . . . . . Highest-Rated Group 525 | . . 71 71 71 71 . 525 525 204 . . . . . . . . . Highest-Rated Ally 35 | . . 31 31 31 31 . 35 35 35 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 83 | . . 10 . . 18 . . 16 39 . . . . . . . . . Total Damage 1267 | . . 106 . . 200 . . 206 755 . . . . . . . . . Kills 14 | . . 3 . . 3 . . 3 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Turns Passed 8914 | 53 411 795 383 133 286 239 346 154 598 1316 297 561 58 1308 612 113 977 274 Spaces Moved 4852 | 34 228 464 238 82 143 129 203 94 187 710 158 340 24 570 442 53 618 135 Core 16 | 14 . . . . . . . . . . . . . . . . . 2 Treads 3461 | 20 228 464 238 82 143 129 203 94 187 710 158 340 24 440 . . . 1 Legs 1375 | . . . . . . . . . . . . . . 130 442 53 618 132 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 152 152 152 152 160 120 120 120 116 50 Average Speed 151 | 114 160 160 160 160 160 160 160 160 157 152 152 152 160 190 120 120 117 151 Slowest Speed 650 | 160 160 160 160 160 160 160 160 160 160 152 152 152 160 240 120 120 190 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 52 89 61 31 15 3 87 3 54 21 6 53 2 17 57 13 15 24 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . 1 . . . . . . . . . . 2 . . . Spaces Dug 60 | . . . . . . . . . . . . . . . . . 60 . Terrain Destroyed 324 | . . . . . . . . . 20 17 7 3 . 43 67 14 68 85 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 43 | . . . . . . . . . 5 . . 3 . 4 10 14 7 . AOE 281 | . . . . . . . . . 15 17 7 . . 39 57 . 61 85 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Tes Total 5916 | 45 253 507 242 83 179 148 228 98 363 882 193 360 34 745 489 70 807 190 Wait 442 | . . 24 . . 5 . . 5 92 115 18 11 5 38 9 . 120 . Move 4835 | 33 227 463 237 81 142 129 202 93 186 709 157 339 23 569 441 52 617 135 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 109 | 5 10 5 1 . 7 3 4 . 10 6 4 . . 26 5 . 17 6 Fast Attach 33 | 2 . . . . . 1 4 . . 7 . . 1 10 4 1 . 3 Attach 73 | 4 1 . . . 5 2 . . 8 2 3 . 1 26 2 2 16 1 Detach 5 | . . . . . . . . . . . . . . 4 . . 1 . Swap 35 | . 2 2 1 2 2 . 3 . . 3 1 . . 8 5 1 1 4 Drop 78 | . 1 4 3 . 5 2 12 . 2 8 1 . . 25 7 1 2 5 Fire 250 | 1 11 5 . . 12 8 . . 60 28 9 10 4 37 14 13 32 6 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . 1 . . 1 . Crush 18 | . 1 4 . . 1 3 . . 4 4 . . . 1 . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . 30 Rewire 6 | . . . . . . . 3 . 1 . . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Waste -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 5) 465 | -10/Materials | Entered Mines 497 | -10/Mines | Met a Derelict bent on vengeance 577 | -10/Mines | Discovered new exit (range 7) 631 | -10/Mines | Met a Derelict testing a Signal Generator 641 | -10/Mines | Found Signal Generator 746 | -10/Mines | Learned 2 Materials zone layouts 840 | -10/Mines | Discovered new exit (range 12) 1082 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1122 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1163 | -10/Mines | Found the Drone Emporium 1176 | -10/Mines | Found Prototype Device 1234 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1234 | -10/Mines | Discovered new exit (range 5) 1260 | -10/Mines | Entered Exiles 1260 | -10/Exiles | Accompanied by 4 allies 1299 | -10/Exiles | Met 8R-AWN 1328 | -10/Exiles | Met EX-HEX 1374 | -10/Exiles | Met EX-BIN 1395 | -10/Exiles | Aligned with FarCom system 1396 | -10/Exiles | Given EX-Vault access code 1435 | -10/Exiles | Opened EX-Vault 1447 | -10/Exiles | Found Firepult 1480 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1525 | -10/Exiles | Met EX-DEC 1536 | -10/Exiles | Learned location of Zion (-6) 1622 | -10/Exiles | Discovered new exit (range 14) 1643 | -10/Exiles | Left Exiles lab with Firepult 1643 | -10/Exiles | Entered Mines 1643 | -9/Mines | Accompanied by 4 allies 1691 | -9/Mines | Identified Sensor Drone Bay 1758 | -9/Mines | Discovered new exit (range 11) 1776 | -9/Mines | Entered Materials 1776 | -8/Materials | Accompanied by 4 allies 1776 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1955 | -8/Materials | Lost 4 allies 2030 | -8/Materials | Discovered new exit (range 16) 2062 | -8/Materials | Entered Factory 2062 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2263 | -7/Factory | Identified exit to Storage 2263 | -7/Factory | Identified exit to Lower Caves 2301 | -7/Factory | Sucked down chute 2301 | -7/Factory | Entered Waste 2302 | -7/Waste | Joined by Warlord forces that had cleared the area 2401 | -7/Waste | Build established: Skirmisher 2603 | -7/Waste | Discovered new exit (range 20) 2647 | -7/Waste | Entered Factory 2647 | -7/Factory | Accompanied by 20 allies 2735 | -7/Factory | Lost 13 allies 2760 | -7/Factory | Build established: Tank 2793 | -7/Factory | Discovered exit to Storage (range 5) 2801 | -7/Factory | Entered Storage 2801 | -7/Storage | Accompanied by 7 allies 2935 | -7/Storage | Lost 7 allies 3181 | -7/Storage | Destroyed 8 combat bots 3184 | -7/Storage | Lost 8 parts (2n4u2w) 3294 | -7/Storage | Repaired Hvy. Treads 3364 | -7/Storage | Discovered new exit (range 16) 3399 | -7/Storage | Entered Factory 3399 | -6/Factory | Evolved 2 slots: Utility x2 3799 | -6/Factory | Build established: Scavenger-Gunner 4557 | -6/Factory | Repaired Hvy. Treads 4661 | -6/Factory | Found Prototype Launcher 4661 | -6/Factory | Identified Scatter Rocket Array 4669 | -6/Factory | Found Scatter Rocket Array 4671 | -6/Factory | Found Scatter Rocket Array 4710 | -6/Factory | Discovered new exit (range 4) 4715 | -6/Factory | Entered another Factory area 4715 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4823 | -5/Factory | Identified exit to DSF 5000 | -5/Factory | Discovered new exit (range 9) 5012 | -5/Factory | Entered Upper Caves 5432 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5539 | -5/Upper Caves | Discovered new exit (range 15) 5567 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 5573 | -5/Upper Caves | Entered another Upper Caves area 5623 | -5/Upper Caves | Discovered new exit (range 5) 5631 | -5/Upper Caves | Entered Factory 5631 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6016 | -4/Factory | Build established: Scavenger-Tank 6528 | -4/Factory | Lost 11 parts (1p3n4u3w) 6791 | -4/Factory | Lost 4 parts (1n1u2w) 6927 | -4/Factory | Discovered new exit (range 7) 6939 | -4/Factory | Entered Upper Caves 7071 | -4/Upper Caves | Encountered a Warlord checkpoint 7181 | -4/Upper Caves | Attracted the attention of an 0b10 base 7185 | -4/Upper Caves | Core integrity fell below 50% 7221 | -4/Upper Caves | System corruption reached 10% 7227 | -4/Upper Caves | Lost 3 parts (3u) 7229 | -4/Upper Caves | Destroyed 7 combat bots 7480 | -4/Upper Caves | Build established: Scavenger-Gunner 7538 | -4/Upper Caves | Discovered new exit (range 11) 7551 | -4/Upper Caves | Entered another Upper Caves area 7553 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7645 | -4/Upper Caves | Lost 3 parts (2n1u) 7650 | -4/Upper Caves | Discovered new exit (range 13) 7664 | -4/Upper Caves | Entered Research 7664 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7964 | -3/Research | Lost 6 parts (1p1n1u3w) 8148 | -3/Research | Garrison activated, responded to threat 8184 | -3/Research | Destroyed 9 combat bots 8185 | -3/Research | Lost 3 parts (1n1u1w) 8483 | -3/Research | Identified exit to Armory 8483 | -3/Research | Identified exit to Testing 8641 | -3/Research | Entered Testing 8642 | -3/Testing | Maximum security lockdown engaged 8711 | -3/Testing | Build established: Scavenger-Tank 8786 | -3/Testing | Spotted Striker 8800 | -3/Testing | Destroyed Striker 8821 | -3/Testing | Destroyed 27 combat bots 8824 | -3/Testing | Lost 3 parts (2n1u) 8869 | -3/Testing | Scanned by Researcher 8884 | -3/Testing | Spotted Investigator 8896 | -3/Testing | System corruption reached 10% 8908 | -3/Testing | Core integrity fell below 50% 8913 | -3/Testing | Core integrity fell below 20% 8915 | -3/Testing | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08899_ Investigator is analyzing... 08899_ Imp. Heavy Armor Plating destroyed. 08900_ Adv. Coolant Injector destroyed. 08900_ System corrupted by crushing effect (+1). 08902_ System corrupted: Graphene Brace rejected. 08902_ Held in stasis. 08902_ Investigator is analyzing... 08903_ Imp. Medium Treads destroyed. 08905_ Held in stasis. 08905_ Investigator is analyzing... 08905_ Mic. Antimatter Reactor destroyed. 08905_ System corrupted by crushing effect (+5). 08908_ Core Analyzer blown off. 08908_ E-15 Imp destroyed. 08908_ Held in stasis. 08908_ Investigator is analyzing... 08911_ M-36 Artificer repairs Investigator. 08911_ Held in stasis. 08914_ Investigator is analyzing... Map ----- +----------------------------------------------------+ | #???????# #?????# #??########### ??????????? | | ######### #?????# #??#] # #????????? | | ##"!""" # ####### #??# ?? #????????? | | ### ##" " # #### """" ??? #????????? | | ??# #??"! + + """" ??? #????????? | | ??# #??" ! # # ## """" ??? #????????? | | ??? #??" # ! """" ??? ????????? | | ??? #??#""" # ## """"???# #????????? | | ??? ???###### = # ???# #????????? | | ????????????# ### #####??# #????????? | | ????????????# # # =##"##### #????????? | | ????????????# # ! + #????????? | | ????????????# = * =! # #????????? | | ????????????# ## =[ # #????????? | | ??????????# # = #= #????????? | | ??????????# # b g ! g ! =%"##???????? | | ??????????+ # ########b%" "#???????? | | ??????????# #########%" ##???????? | | ??????????# ### ###?# "%% #????????? | | ??????????# ??####????# #????????? | | ??????????# ?????###### #????????? | | ??????????# g b l ib ]! #????????? | | ??????????# ?????####g###i##########????????? | | ???????????? ? ???????#gg =%= #???????????? | | ???????????????? ?g?????# bgcg g #???????????? | | ????????????????????????#@lb m #???????????? | | ????????????????????? ;!l=ggi g #???????????? | | ????????????????????##### """g""" #???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????+ """ """ #???????????? | | ????????????????????????# b #???????????? | | ????????????????????????# """ " " #???????????? | | ????????????????????????# """ "R" #???????????? | | ????????????????????????# "?" ????#???????????? | | ????????????????????????? ?? ???????????????? | | ?????????????????????????#???####????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Coolant Potential 100 Energy Generation 39 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 900 Resistance: TH 25 Core Shielding 30 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 9 Recoil Reduction 8 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Oh No You Don't! Quick And Dirty Tank We Are Legion Challenges ------------ None Game ------ Seed ContainmentQuantumBay Manual? 0 Play Time 01:06:08 Cumulative 27.3 hours Start 2024.05.08 @ 19:57:50 End 2024.05.09 @ 06:02:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dec069ff-2170-4999-8e86-81e3167005bb