Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 16:27:18 Player: Sir Cheese Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1187) 1187 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3317 Bonus ------- None Cogmind --------- Core Integrity 352/550 Matter 300/300 Energy 445/445 System Corruption 16% Temperature Cool (0) Movement Walking (180) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Heavy Ion Engine > --- PROPULSION (3) --- VSS Leg VSS Leg > --- UTILITY (4) ------ Medium Storage Unit Light Armor Plating > --- WEAPON (2) ------- Katana > --- INVENTORY (10) --- Improved Ion Engine Advanced Visual Processing Unit Hardened Medium Armor Plating Heavy EM Shotgun Enhanced Autogun Enhanced Autogun EMP Blaster Rocket Launcher Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Improved Ion Engine Advanced Visual Processing Unit Enhanced Autogun Enhanced Autogun EMP Blaster Rocket Launcher Improved Grenade Launcher Datajack Katana [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 45 | 8 7 16 6 8 Power 7 | 1 2 3 . 1 Engine 6 | 1 2 2 . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 11 | 2 2 5 1 1 Treads 6 | 2 2 2 . . Leg 4 | . . 3 1 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 11 | 3 2 2 1 3 Device 4 | 2 . . 1 1 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware 1 | . . 1 . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 16 | 2 1 6 4 3 Energy Gun 8 | 1 . 4 1 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 1 3 Parts Lost 8 | . 1 1 . 6 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 5 | . 1 1 . 3 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . 1 1 . 2 To Critical Strikes . | . . . . . Average Backups 7 | 1 6 8 9 9 Power 1 | . 1 1 1 1 Propulsion . | . . 1 . . Utility 1 | . 2 . 1 1 Weapon 4 | . 3 4 6 6 Tool/Special . | . . . . . Unused Backups 18 | . 3 6 5 4 Power 4 | . 1 . 2 1 Propulsion 2 | . . 2 . . Utility 4 | . 1 1 1 1 Weapon 7 | . 1 3 2 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 99 98 95 93 Engine 10 | . 14 6 9 9 Core 3 | . . 4 6 7 Treads 13 | . 28 11 . . Leg 11 | . . 10 26 23 Device 8 | . 10 7 7 7 Storage 11 | . 14 11 9 9 Processor 4 | . 3 11 1 . Hackware 6 | . . 10 9 9 Protection 4 | . . 3 9 9 Energy Gun 11 | . 14 10 10 10 Ballistic Gun 7 | . 12 5 4 . Impact Weapon 1 | . 1 4 . . Slashing Weapon 1 | . . . 1 7 Peak Build Rating 35 | 9 10 25 33 35 Average Rating 18 | 5 8 19 30 30 On Entrance 14 | . 7 10 23 32 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 40 | 12 17 27 33 40 Greatest Support 40 | 40 40 40 36 36 Greatest Overweight (x) 10 | . . 1 . 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 7 | 1 6 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 7 10 10 10 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 947 | 258 90 246 152 201 Remotely . | . . . . . Salvage Created 1688 | 76 356 506 465 285 Parts 108 | 8 20 36 26 18 Haulers Intercepted 4 | . . 2 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 31 | . 6 13 7 5 Melee 3 | . . . 1 2 Guns 22 | . 6 7 6 3 AOE 6 | . . 6 . . Classes Destroyed 9 | 2 3 3 1 . Tunneler 1 | 1 . . . . Hauler 4 | . . 2 2 . Recycler 1 | 1 . . . . Operator 1 | . 1 . . . Watcher 4 | . 3 1 . . Swarmer 7 | . . 7 . . Grunt 14 | . 6 4 4 . Duelist 1 | . . . 1 . Sentry 9 | . . 2 2 5 Best Kill Streak 9 | 2 2 9 3 2 Combat Bots Only 9 | . 2 9 2 2 Max Kills in Single Turn 3 | 1 1 3 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 147 | . 49 43 37 18 Missed 36 | . 6 11 11 8 Hits 111 | . 43 32 26 10 Projectile 111 | . 43 32 26 10 Critical Strikes 7 | . 1 1 4 1 Damage Taken 2011 | . 559 378 399 675 Core 417 | . 131 88 49 149 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 47 | . . . 47 . Core Remaining (%) 75 | 100 47 78 . . Volleys Fired 108 | 4 39 28 29 8 Largest 2 | 2 2 2 2 2 Hottest 106 | 70 70 83 106 100 Shots Fired 192 | 8 78 48 45 13 Gun 188 | 8 78 44 45 13 Cannon . | . . . . . Launcher 4 | . . 4 . . Special . | . . . . . Kinetic 76 | 4 39 16 17 . Thermal 60 | 4 39 7 10 . Explosive . | . . . . . Electromagnetic 56 | . . 25 18 13 Robot Hit Streak 13 | 3 6 6 6 13 Robot Miss Streak 5 | 1 5 4 3 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 125 | 5 43 27 33 17 Core Hits 67 | 3 21 20 15 8 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 2 . 4 . Burn 1 | . 1 . . . Destroy 1 | . 1 . . . Sever 4 | . . . 4 . Melee Attacks 41 | . 2 3 10 26 Impact 5 | . 2 3 . . Slashing 36 | . . . 10 26 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2217 | 46 434 593 700 444 Guns 1522 | 46 427 395 477 177 Cannons . | . . . . . Explosions 194 | . . 194 . . Melee 451 | . . . 184 267 Ramming 50 | . 7 4 39 . Kinetic 517 | 22 188 159 148 . Thermal 423 | 24 239 60 100 . Explosive . | . . . . . Electromagnetic 776 | . . 370 229 177 Impact . | . . . . . Slashing 451 | . . . 184 267 Piercing . | . . . . . Highest Corruption 16 | . . . . 16 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 20 | . . . . 20 Projectiles . | . . . . . Explosions . | . . . . . Melee 20 | . . . . 20 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 17 | . . 17 . . Shots 1 | . . 1 . . Rammed 2 | . 2 . . . Targets Rammed 7 | . 2 2 3 . Kicked 5 | . . 2 3 . Crushed . | . . . . . Highest Temperature 364 | 50 272 140 364 84 Average Temperature 103 | 24 79 45 180 36 Received Heat Transfer 783 | . 333 99 288 63 Effects 5 | . . . 5 . Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . 2 . Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 1258 | 74 777 185 222 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . 1 . . Low Security (%) 93 | 100 100 76 100 100 Level 1 6 | . . 23 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 262 | 5 99 262 137 121 Initial 100 | . 3 24 100 49 Average 51 | 1 23 69 85 60 Influence Increases 1050 | 10 208 379 187 266 Destroy 0b10 Robot/C 620 | . 120 260 140 100 Destroy 0b10 Robot/NC 55 | 10 20 15 10 . Destroy Leader 176 | . 36 56 34 50 Successful Hack 30 | . 14 . . 16 Disable Machine 15 | . . . . 15 Destroy Structure 19 | . 3 3 3 10 Lose Combat Pursuer 135 | . 15 45 . 75 Influence Decreases 975 | 5 154 201 307 308 Entered New Map 242 | . 2 35 137 68 Time Decay 601 | 5 142 156 170 128 Lost Part 80 | . 10 10 . 60 Purge Threat 52 | . . . . 52 Squads Dispatched 4 | . 1 1 . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 13 18 9 9 Peak Tracking Total 9 | . 2 9 4 6 Tactical Retreats 5 | . 1 2 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 15 | . 5 3 1 6 Terminals 13 | . 4 3 . 6 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 14 7 3 22 Successful 21 | . 5 4 2 10 Failed 25 | . 9 3 1 12 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual 19 | . 12 4 . 3 Terminals 41 | . 12 7 . 22 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 2 3 . 10 Record 1 | . . 1 . . Open Door 2 | . . . . 2 Branch Access Points 1 | . . . . 1 Alert Level 1 | . . 1 . . Unreport Threat 2 | . . . . 2 Locate Traps 4 | . 1 1 . 2 Surveillance Status 1 | . 1 . . . Extermination Status 1 | . . . . 1 Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 1 . . Terminals 2 | . 1 1 . . Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Monitor 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 3 1 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1264 | 11 482 376 298 97 Terrain 386 | 10 . 376 . . Seismic 878 | 1 482 . 298 97 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1952 | 97 679 523 359 294 Spaces Moved 1087 | 45 337 321 216 168 Core 2 | 1 . . . 1 Treads 515 | 44 337 134 . . Legs 570 | . . 187 216 167 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 90 90 90 Average Speed 126 | 157 160 121 90 109 Slowest Speed 550 | 160 160 180 90 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 27 | 5 51 26 20 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 20 | . 2 3 3 12 Terrain Destroyed 20 | . 2 3 3 12 Melee 20 | . 2 3 3 12 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1431 | 61 404 411 331 224 Wait 48 | . 1 . 47 . Move 1083 | 44 336 320 215 168 Hop . | . . . . . Pick Up 44 | 5 9 17 10 3 Fast Attach 21 | 6 1 6 2 6 Attach 10 | 1 . 5 3 1 Detach 4 | . . 2 2 . Swap 22 | 1 6 8 3 4 Drop 43 | . 8 20 7 8 Fire 108 | 4 39 28 29 8 Melee 41 | . 2 3 10 26 Ram . | . . . . . Kick 5 | . . 2 3 . Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 12) 637 | -10/Materials | Core integrity fell below 50% 671 | -10/Materials | Discovered new exit (range 9) 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Utility x2 1111 | -9/Materials | Discovered new exit (range 15) 1215 | -9/Materials | Destroyed 9 combat bots 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1346 | -8/Materials | Repaired Lgt. Nuclear Core 1627 | -8/Materials | Discovered new exit (range 15) 1659 | -8/Materials | Entered Storage 1663 | -8/Storage | Identified exit to Recycling 1906 | -8/Storage | Crushed by falling debris 1952 | -8/Storage | Crushed by falling debris 1952 | -8/Storage | System corruption reached 10% 1953 | -8/Storage | Self-destructed Last Messages --------------- Imp. Heat Sink destroyed. System corrupted by crushing effect (+4). System corrupted: Matter fused (-9). Sneak attack on U-05 Engineer. Destroyed Wheel. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer destroyed. Y-45 Defender destroyed. Acquired 9 matter. System corrupted: Matter fused (-10). Acquired Imp. Ion Engine. Acquired 20 matter. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Crushed by falling debris. Hvy. EM Shotgun destroyed. System corrupted by crushing effect (+3). Hacking Suite destroyed. System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ##?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?#################??>????????????? | | #?# # """" #????###????????? | | #?# # """" ##""""@#????????? | | ### # """" ###=!###????????? | | # # """ # """ ##T|%##?????????? | | ### """ # ###=%#??????????? | | #### """ # *%! #?# !#??????????? | | #??#####+## ![ ###!!#??????????? | | ####### # !!! ## #??????????? | | #! = ]%=### ##?????????? | | ####### ########+## #?????????? | | #####?## ##????# #?????????? | | #"""#??# #?????# #?????????? | | #"T"#### ####??# ### #?????????? | | # #??# ??######?????????? | | """ # #??# ?????????????????? | | """ + #??# ?????????????????? | | """ # #??# ?????????????????? | | # #??# ?????????????????? | | ## ##??# ?????????????????? | | ######## ##??# ??????????????????? | | #????# ?? ??????????????????? | | #????# ?? ??????????????????? | | #????# ##??#+??????????????????? | | #????# ##??????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 57 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 6% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredDeflectorCutter Manual? 0 Play Time 00:28:51 Cumulative 45.6 hours Start 2026.01.28 @ 15:58:04 End 2026.01.28 @ 16:27:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 18 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 18194a1c-d2d8-4e44-a8a6-e37d80f7cb7d