Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.20 @ 13:56:35 // Halloween2020/ForbiddenLore Player: Gregor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (3922) 3922 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 8752 Bonus ------- High Alert Combat Kills 375 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 421/700 Matter 288/300 Energy 100/100 System Corruption 5% Temperature Cool (30) Movement Core (550) Ox10 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Deuterium Engine Improved Treads Armored Treads Advanced Treads High-capacity Matter Pod (200) Kinecellerator Improved Propulsion Shielding Improved Weapon Shielding Skeleton Box Minigun Assault Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Core Analyzer Matter Filter Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Treads Armored Treads Advanced Treads High-capacity Matter Pod Kinecellerator Core Shielding Improved Propulsion Shielding Improved Weapon Shielding Improved Medium Armor Plating Skeleton Box Proton Missile Launcher [Rating: 40] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Welding Torch Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 3 | . . . . . 3 . . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 106 | 7 16 2 . 2 39 34 2 1 3 Power 9 | 1 3 . . 1 1 3 . . . Engine 9 | 1 3 . . 1 1 3 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 3 . . 1 16 9 1 . . Treads 32 | 2 3 . . 1 16 9 1 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 3 . . . 14 10 . . . Device 4 | . . . . . 3 1 . . . Storage 5 | 1 2 . . . 1 1 . . . Processor 4 | . 1 . . . 1 2 . . . Hackware . | . . . . . . . . . . Protection 15 | . . . . . 9 6 . . . Artifact . | . . . . . . . . . . Weapon 37 | 3 7 2 . . 8 12 1 1 3 Energy Gun 4 | 1 . . . . . 2 . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 26 | 2 7 1 . . 8 6 1 . 1 Ballistic Cannon 5 | . . . . . . 3 . 1 1 Launcher 1 | . . . . . . 1 . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 24 | . . . . . 4 8 . 1 11 Power 2 | . . . . . . 1 . . 1 Propulsion 5 | . . . . . . 1 . . 4 Utility 9 | . . . . . 2 4 . . 3 Weapon 8 | . . . . . 2 2 . 1 3 Highest Loss Streak 11 | . . . . . 2 3 . 1 11 Average Slot Usage (%) 99 | . 98 100 100 100 99 98 99 100 96 Engine 9 | . 13 14 14 14 9 6 7 7 7 Treads 28 | . 27 28 28 28 26 29 29 30 29 Device 2 | . . . . . 5 3 . . . Storage 10 | . 14 14 14 14 9 8 7 7 7 Processor 9 | . 12 14 14 14 9 7 7 7 7 Protection 13 | . . . . . 21 16 23 23 22 Ballistic Gun 19 | . 27 28 28 28 17 13 15 15 13 Ballistic Cannon 2 | . . . . . . 6 7 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 11 27 27 27 32 61 82 82 82 81 Greatest Support 87 | 40 40 40 40 40 66 87 83 83 83 Greatest Overweight (x) 3 | . . . . . 3 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 12 12 12 12 12 Average Capacity 11 | 5 9 10 10 10 11 12 12 12 12 Most Carried 12 | 4 10 10 10 10 12 12 12 12 12 Average Carried 10 | 1 8 9 9 9 11 11 11 11 11 Final Capacity 12 | 6 10 10 10 10 12 12 12 12 12 Final Carried 12 | 4 9 10 10 10 12 12 12 11 12 Class Distribution -------------------- 55% | Mutant 41% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 4224 | 241 422 98 . 44 1297 1502 347 230 43 Remotely . | . . . . . . . . . . Salvage Created 5218 | . 563 342 . 153 1872 1897 176 154 61 Parts 267 | . 41 13 . 9 94 95 8 5 2 Haulers Intercepted 9 | . 2 . . . 5 2 . . . Recyclers Shooed 4 | . . . . . 1 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 11 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 91 | . 11 5 . 3 28 31 6 6 1 Guns 69 | . 11 5 . 3 28 13 3 5 1 Cannons 15 | . . . . . . 11 3 1 . AOE 7 | . . . . . . 7 . . . Classes Destroyed 14 | . 7 . . 1 2 4 . . . Worker 8 | . 1 1 . . 2 4 . . . Builder 4 | . . . . . 2 2 . . . Tunneler 3 | . 2 1 . . . . . . . Hauler 9 | . 2 . . . 5 2 . . . Recycler 12 | . 1 1 . . 3 7 . . . Operator 1 | . . . . . . 1 . . . Watcher 4 | . 2 . . . 2 . . . . Swarmer 23 | . 8 1 . . 4 3 3 4 . Grunt 45 | . 3 4 . 2 18 14 3 1 . Brawler 2 | . . . . 1 . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 11 | . . . . . 6 4 . 1 . Hunter 2 | . . . . . . 2 . . . Programmer 5 | . . . . . . 5 . . . Thug 2 | . . . . . . 1 . . 1 Best Kill Streak 8 | . 5 2 . 3 7 8 3 3 1 Combat Bots Only 5 | . 4 2 . 3 5 5 3 3 1 Max Kills in Single Turn 8 | . 1 1 . 1 2 8 1 1 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 5 | . . . . . . 5 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 6317 | . 420 175 . 79 1748 2347 428 236 884 Core 497 | . 43 36 . 11 128 164 8 17 90 Absorbed by Shields 256 | . . . . . 120 136 . . . Core Remaining (%) 80 | 100 . . . 64 76 . . . . Volleys Fired 369 | . 55 13 . 4 155 110 13 12 7 Largest 3 | . 2 2 . 2 2 3 3 3 3 Hottest 147 | . 46 46 . 46 46 147 94 94 117 Shots Fired 872 | . 110 26 . 8 309 325 41 37 16 Gun 744 | . 110 26 . 8 309 227 27 24 13 Cannon 124 | . . . . . . 94 14 13 3 Launcher 4 | . . . . . . 4 . . . Special . | . . . . . . . . . . Kinetic 859 | . 110 26 . 8 309 315 41 37 13 Thermal 6 | . . . . . . 6 . . . Explosive . | . . . . . . . . . . Electromagnetic 7 | . . . . . . 4 . . 3 Robot Hit Streak 37 | . 12 22 . 5 37 22 10 31 6 Robot Miss Streak 6 | . 4 1 . 1 5 6 4 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 628 | . 66 21 . 6 236 228 33 25 13 Core Hits 301 | . 27 11 . 4 84 137 23 13 2 Critical Hits 11 | . 1 1 . . 6 . 1 1 1 Critical Kills 3 | . . . . . 3 . . . . Critical Parts Destroyed 8 | . 1 1 . . 3 . 1 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10119 | . 637 308 . 71 3454 4469 557 454 169 Guns 7096 | . 632 308 . 71 3454 1970 267 245 149 Cannons 1974 | . . . . . . 1455 290 209 20 Explosions 1032 | . . . . . . 1032 . . . Melee . | . . . . . . . . . . Ramming 17 | . 5 . . . . 12 . . . Kinetic 8978 | . 632 308 . 71 3454 3340 557 454 162 Thermal 85 | . . . . . . 85 . . . Explosive 765 | . . . . . . 765 . . . Electromagnetic 274 | . . . . . . 267 . . 7 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 5 Average Corruption 3 | . . . . . . 2 5 5 5 Corruption Purged . | . . . . . . . . . . Effects 110 | . . . . . . 55 24 24 7 Message Errors 21 | . . . . . . 14 1 5 1 Matter Fused 26 | . . . . . . 12 8 5 1 Heat Flow Errors 11 | . . . . . . 6 1 3 1 Energy Discharges 14 | . . . . . . 6 5 3 . Data Loss (minor) 15 | . . . . . . 5 4 4 2 Data Loss (major) 2 | . . . . . . . 1 1 . Misfires 5 | . . . . . . 1 2 1 1 Targeting Errors 14 | . . . . . . 10 2 2 . Weapon Failures 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 126 | . . . . . . 119 7 . . Projectiles 7 | . . . . . . . 7 . . Explosions 119 | . . . . . . 119 . . . Melee . | . . . . . . . . . . Knockbacks 42 | . . . . . . 35 5 1 1 Impact 1 | . . . . . . 1 . . . Kinetic 39 | . . . . . . 32 5 1 1 Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage 101 | . . . . . . 101 . . . Shots 1 | . . . . . . 1 . . . Rammed 4 | . 1 . . . . 3 . . . Targets Rammed 4 | . 1 . . . . 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 343 | . 9 5 . 16 113 302 343 234 228 Average Temperature 67 | . 4 3 . 6 33 67 131 94 72 Received Heat Transfer 1630 | . 90 99 . 30 915 364 78 27 27 Effects 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 175 | . . . . . . 175 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 973 | . 238 107 . 90 333 973 . . . Initial 126 | . . 7 . . 35 126 . . . Average 262 | . 34 27 . 87 135 591 . . . Maximum Alert Level 3 | . 1 . . . 1 3 . . . Low Security (%) 62 | 100 98 100 . 100 76 15 . . . Level 1 12 | . 1 . . . 23 15 . . . Level 2 6 | . . . . . . 18 . . . Level 3 18 | . . . . . . 51 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 3 . . . 4 18 . . . Investigation 5 | . 1 . . . 2 2 . . . Extermination 4 | . . . . . . 4 . . . Reinforcement 8 | . 2 . . . 2 4 . . . Assault 1 | . . . . . . 1 . . . Garrison 7 | . . . . . . 7 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 8 | . 2 . . . 6 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 25 6 . 2 49 47 8 7 2 Peak Tracking Total 5 | . 4 2 . 2 5 5 4 3 1 Tactical Retreats 10 | . 3 1 . . 5 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 7 | . 3 . . . 3 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 6 | . . . . . 1 5 . . . Max in Single Turn 3 | . . . . . 1 3 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 33 | . 8 . 1 1 10 11 2 . . Terminals 16 | . 5 . . 1 6 3 1 . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 4 | . 1 . . . 1 2 . . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access 3 | . . . . . 1 2 . . . Total Hacks 112 | . 29 . 1 2 36 42 2 . . Successful 78 | . 22 . 1 1 24 28 2 . . Failed 34 | . 7 . . 1 12 14 . . . Catastrophic 4 | . . . . 1 1 2 . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 10 . 1 2 14 3 1 . . Terminals 57 | . 21 . . 2 22 11 1 . . Fabricators 10 | . . . . . . 10 . . . Repair Stations 22 | . 5 . . . 7 10 . . . Recycling Units 5 | . 3 . . . 2 . . . . Scanalyzers 13 | . . . . . 4 9 . . . Garrison Access 3 | . . . . . 1 2 . . . Terminal Hacks 23 | . 11 . 1 . 7 2 2 . . Record 2 | . . . 1 . . . 1 . . Prototype ID Bank 4 | . 3 . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 2 | . 1 . . . . 1 . . . Unreport Threat 2 | . 1 . . . 1 . . . . Locate Traps 7 | . 3 . . . 3 1 . . . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . Fabricator Hacks 7 | . . . . . . 7 . . . Load Schematic 2 | . . . . . . 2 . . . Build 5 | . . . . . . 5 . . . Repair Station Hacks 20 | . 4 . . . 6 10 . . . Scan Component 10 | . 2 . . . 3 5 . . . Repair 10 | . 2 . . . 3 5 . . . Recycling Unit Hacks 5 | . 3 . . . 2 . . . . Report Inventory 3 | . 2 . . . 1 . . . . Retrieve Components 2 | . 1 . . . 1 . . . . Scanalyzer 13 | . . . . . 4 9 . . . Insert Component 6 | . . . . . 2 4 . . . Analyze 7 | . . . . . 2 5 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 9 | . 4 . . 1 4 . . . . Terminals 9 | . 4 . . 1 4 . . . . Botnet 9 | . 4 . . 1 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 5 . . 1 8 10 . . . Full Trace Events 3 | . . . . . 1 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . Matter 186 | . . . . . . 186 . . . Time 49 | . . . . . . 49 . . . Total Robot Build Rating 4 | . . . . . . 4 . . . Part Schematics Acquired 6 | . . . . . 2 4 . . . Parts Built 4 | . . . . . . 4 . . . Matter 292 | . . . . . . 292 . . . Time 146 | . . . . . . 146 . . . Total Part Build Rating 12 | . . . . . . 12 . . . Parts Repaired 8 | . 2 . . . 3 3 . . . Time 326 | . 52 . . . 96 178 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 6 . . . 3 . . . . Parts Scanalyzed 6 | . . . . . 2 4 . . . Part Schematics Acquired 6 | . . . . . 2 4 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 30 | . . . . . . 30 . . . Highest-Rated Ally 15 | . . . . . . 15 . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . 7 . . . Total Damage 181 | . . . . . . 181 . . . Kills 1 | . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . 1 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 11266 | 120 1705 964 500 223 2535 3066 887 1007 259 Spaces Moved 5705 | 73 900 562 311 130 1046 1472 497 575 139 Core 9 | 9 . . . . . . . . . Treads 5696 | 64 900 562 311 130 1046 1472 497 575 139 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 155 167 167 167 Average Speed 161 | 146 160 160 160 160 156 163 167 167 167 Slowest Speed 230 | 160 160 160 160 160 230 190 167 167 167 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 6 96 69 63 35 56 30 62 70 10 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 2 . . 4 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 28 | . . . . . . 28 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 28 | . . . . . . 28 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total 7006 | 83 1072 600 315 139 1631 1884 529 600 153 Wait 734 | . 77 23 1 . 360 243 16 13 1 Move 5694 | 72 899 561 310 129 1045 1471 494 574 139 Hop 1 | . . . . . . . 1 . . Pick Up 46 | 4 9 1 2 1 16 12 1 . . Fast Attach 38 | 6 8 . . . 11 9 1 . 3 Attach 17 | . . . . . 6 10 . 1 . Detach 3 | . 1 . . . . 1 . . 1 Swap 51 | 1 8 2 . 2 22 15 1 . . Drop 48 | . 14 . 2 3 16 10 1 . 2 Fire 369 | . 55 13 . 4 155 110 13 12 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . 1 . . . . 3 . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 15) 364 | -10/Materials | Discovered new exit (range 6) 378 | -10/Materials | Discovered new exit (range 15) 700 | -10/Materials | Identified exit to Mines 1221 | -10/Materials | Discovered new exit (range 10) 1568 | -10/Materials | Repaired Lgt. Treads 1595 | -10/Materials | Repaired Ion Engine 1826 | -10/Materials | Entered Mines 1827 | -10/Mines | Learned location of Storage (-7) 1839 | -10/Mines | Assembled infested the area 2054 | -10/Mines | Found a hidden stash of uninstalled traps 2782 | -10/Mines | Discovered new exit (range 5) 2790 | -10/Mines | Entered Exiles 2816 | -10/Exiles | Discovered new exit (range 14) 2834 | -10/Exiles | Met 8R-AWN 2861 | -10/Exiles | Met EX-HEX 2930 | -10/Exiles | Met EX-BIN 2957 | -10/Exiles | Aligned with FarCom system 2958 | -10/Exiles | Given EX-Vault access code 3007 | -10/Exiles | Opened EX-Vault 3039 | -10/Exiles | Found Prototype Device 3078 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3123 | -10/Exiles | Met EX-DEC 3271 | -10/Exiles | Discovered new exit (range 14) 3290 | -10/Exiles | Left Exiles lab with Skeleton Box 3290 | -10/Exiles | Entered Mines 3417 | -9/Mines | Learned Materials security intel 3491 | -9/Mines | Discovered new exit (range 14) 3513 | -9/Mines | Entered Materials 3513 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3513 | -8/Materials | Identified Skeleton Box 4844 | -8/Materials | Discovered new exit (range 16) 4925 | -8/Materials | Repaired Propulsion Shielding 4964 | -8/Materials | Repaired Adv. Treads 5004 | -8/Materials | Repaired Hvy. Assault Rifle 5508 | -8/Materials | Discovered new exit (range 13) 6048 | -8/Materials | Entered Factory 6048 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6336 | -7/Factory | Build established: Tank 6481 | -7/Factory | Garrison activated, responded to threat 6605 | -7/Factory | Garrison activated, responded to threat 6633 | -7/Factory | Lost 3 parts (1p2u) 6655 | -7/Factory | Fabricated Arm. Treads (x2) 6750 | -7/Factory | Fabricated Arm. Treads (x2) 6899 | -7/Factory | Repaired Hvy. Assault Rifle 6932 | -7/Factory | Repaired Rnf. Ion Engine 6955 | -7/Factory | P-60 Hacker assimilated allied K7-U98(g) 7127 | -7/Factory | Discovered new exit (range 16) 7325 | -7/Factory | Repaired Flak Cannon 7547 | -7/Factory | Local fabrication network quarantined 7563 | -7/Factory | Fabricated Y-45 Defender (x2) 7695 | -7/Factory | Discovered new exit (range 5) 8097 | -7/Factory | First assault squad dispatched 8975 | -7/Factory | Garrison activated, responded to threat 9089 | -7/Factory | Garrison activated, responded to threat 9114 | -7/Factory | Entered Lower Caves 9267 | -7/Lower Caves | Encountered a Warlord checkpoint 9308 | -7/Lower Caves | Learned Factory terminal intel 9348 | -7/Lower Caves | Spotted B-75 Beast 9792 | -7/Lower Caves | Discovered new exit (range 13) 10001 | -7/Lower Caves | Entered another Lower Caves area 10265 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10332 | -7/Lower Caves | Learned Factory trap positions 10417 | -7/Lower Caves | Learned 4 Factory zone layouts 10566 | -7/Lower Caves | Learned location of 1 exit from Factory 10766 | -7/Lower Caves | Discovered new exit (range 14) 11008 | -7/Lower Caves | Entered Zion 11195 | -7/Zion | Attacked by Zionites 11254 | -7/Zion | 1C-UTU came to Zion's defense 11267 | -7/Zion | Self-destructed Last Messages --------------- doing?!" 11255_ Arm. Treads destroyed. 11255_ Med. Reactive Plating destroyed. 11255_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 11258_ Arm. Treads destroyed. 11258_ Imp. Medium Armor Plating destroyed. 11259_ 1C-UTU suffers critical hit. 11259_ Destroyed Adv. Reaction Control System. 11259_ 1C-UTU knocked back. 11261_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 11262_ Imp. Treads destroyed. 11263_ Arm. Treads destroyed. 11263_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 11263_ Barrage Gun destroyed. 11263_ Riot Gun destroyed. 11264_ Rnf. Ion Engine destroyed. 11265_ System corrupted: Battle Cannon jammed. 11265_ Battle Cannon destroyed. 11266_ Core Shielding destroyed. 11266_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????#######?????????????????????? | | ????????????????????#[]] #?????????????????????? | | ????????????????????#[ [[ #?????????????????????? | | ????????????????????#[ |#?????????????????????? | | ????????????????????##" "##?????????????????????? | | ?????????????????????#%! #??????????????????????? | | ????????????????????##* ##??? #????????????????? | | ????????????????????# #??? #????????????????? | | ?????????????????#### @##? #????????????????? | | ?????????????????# ## l## ##???????????????? | | ?????????????????# ##??????????????? | | ????????????????## ##?????????????? | | ???????????????## ???????????? | | ???????????????# ## ???????????? | | ??????????????## ##?## #???????????? | | ?????????###### #????? #???????????? | | ?????????# ##?????? ##???????????? | | ????????# ##????????#????????????? | | ????????# z #??????????????????????? | | ????????# ## #### ##??????????????????????? | | ????????# ??##???## ##??????????????????????? | | ????????# ?????????# ##?????????????????????? | | ??????? ??????###### ##????????????????????? | | ?????? ??????## ### #????????????????????? | | ????? ????????# ## #????????????????????? | | ????"?????????# #????????????????????? | | ??????????????# # ##???????????????????? | | ??????????????# ## ###?####????????????? | | ??????????????# ## ### ##???????????? | | ?????????????## ### #???????????? | | ???########### ##### #???????????? | | ??##"""# #?#### ## ##???????????? | | ??# """## #????## #####????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Imp. Treads | -7/Factory | Scanalyzed Rnf. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Y-45 Defender | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed BattleWeaponDetonator Manual? 0 Play Time 01:51:57 Cumulative 138.8 hours Start 2020.11.20 @ 11:59:57 End 2020.11.20 @ 13:56:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc966382-94b3-42f9-aa44-38d4ddef17b8