Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.28 @ 17:21:45 Player: lumberblack Result: Destroyed by as-82417 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (1639) 1639 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1797) 1797 TOTAL SCORE: 8011 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 105 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -133 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 89/100 System Corruption 0% Temperature Cool (45) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Zionite Biocell (600) Experimental Reaction Control System Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- High-capacity Storage Unit Experimental Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Ripper Longsword +1 > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Experimental Heat Sink Experimental Heat Sink Lightpack 2.0 Zionite Biocell Zionite Biocell Zionite Metafield Generator Improved Sensor Array Advanced Terrain Scan Processor Improved Reaction Control System Improved Propulsion Shielding Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Makeshift Hacking Suite Long-range Tractor Beam [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Longsword +1 Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 5 | . . . . . 4 1 . . . . Utility 1 | . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 111 | 2 23 9 3 1 14 8 4 7 8 32 Power 4 | . . . . . 1 1 . . . 2 Engine 2 | . . . . . 1 1 . . . . Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 20 | 2 3 2 . . 3 2 . 1 2 5 Treads 5 | 2 3 . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 7 | . . 2 . . . . . . . 5 Flight 8 | . . . . . 3 2 . 1 2 . Utility 36 | . 2 2 . . 4 2 2 6 2 16 Device 14 | . 1 . . . . 1 1 3 . 8 Storage 4 | . . 1 . . 1 . . . . 2 Processor 4 | . 1 1 . . . 1 . . 1 . Hackware 1 | . . . . . 1 . . . . . Protection 13 | . . . . . 2 . 1 3 1 6 Artifact . | . . . . . . . . . . . Weapon 51 | . 18 5 3 1 6 3 2 . 4 9 Energy Gun 3 | . 2 . . . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 13 | . 7 2 2 . 2 . . . . . Ballistic Cannon 6 | . 3 1 . . 2 . . . . . Launcher 7 | . . . . 1 . 1 1 . . 4 Special Weapon 10 | . 6 2 1 . . 1 . . . . Impact Weapon 2 | . . . . . . . . . 2 . Slashing Weapon 9 | . . . . . 2 1 . . 2 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . 9 Parts Lost 15 | . . . . . . . . 1 . 14 Power 1 | . . . . . . . . . . 1 Propulsion 9 | . . . . . . . . 1 . 8 Utility 4 | . . . . . . . . . . 4 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 8 | . . . . . . . . 1 . 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 67 | . 63 59 76 71 70 76 76 74 76 74 Engine 2 | . . . . . 8 7 7 7 7 1 Treads 13 | . 27 25 . . . . . . . . Hover 5 | . . 2 28 28 . . . . . 25 Flight 9 | . . . . . 26 30 30 28 30 4 Device 3 | . 6 . . . . 7 6 5 1 10 Storage 4 | . . 1 14 14 9 7 7 7 7 2 Processor 9 | . 7 14 14 14 . 7 7 7 7 1 Protection 1 | . . . . . 8 . . 1 5 6 Energy Gun 1 | . 7 . . . . . . . . . Ballistic Gun 2 | . 8 1 8 . 1 . . . . . Ballistic Cannon 1 | . 4 2 . . 6 . . . . . Launcher 1 | . . . . 13 . 2 4 7 1 1 Special Weapon 4 | . . 11 11 . . 4 . . . . Slashing Weapon 3 | . . . . . 8 7 7 7 7 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 8 5 24 24 24 62 59 62 61 61 61 Greatest Support 74 | 40 40 40 24 24 62 68 68 68 68 74 Greatest Overweight (x) 18 | . 1 . . . . 18 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 5 15 15 15 20 20 20 20 20 20 Average Capacity 11 | 5 5 5 15 15 19 20 20 20 20 10 Most Carried 20 | 6 5 8 15 15 20 20 20 20 20 20 Average Carried 10 | 2 4 5 12 14 19 19 20 19 19 9 Final Capacity 20 | 5 5 15 15 15 20 20 20 20 20 5 Final Carried 20 | 3 5 8 15 13 20 20 20 20 20 2 Class Distribution -------------------- 71% | Mutant 21% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2502 | 238 603 270 35 102 415 95 96 49 259 340 Remotely . | . . . . . . . . . . . Salvage Created 2218 | 126 610 141 . 114 446 113 84 174 . 410 Parts 137 | 8 35 4 . 13 30 8 7 12 . 20 Haulers Intercepted 3 | . 1 . . . 1 1 . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 6 10 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 64 | . 8 2 . 10 6 1 3 8 . 26 Melee 13 | . . . . . 5 . . . . 8 Guns 9 | . 8 1 . . . . . . . . Cannons 2 | . . 1 . . 1 . . . . . AOE 40 | . . . . 10 . 1 3 8 . 18 Classes Destroyed 15 | 2 6 . . . 2 . . 2 . 3 Worker 2 | . . . . . 1 1 . . . . Builder 4 | . 3 . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 3 | . 1 . . . 1 1 . . . . Recycler 7 | 1 3 1 . . 1 1 . . . . Mechanic 1 | . 1 . . . . . . . . . Watcher 6 | . 2 . . . 3 1 . . . . Swarmer 17 | . 3 . . 8 3 . 3 . . . Grunt 16 | . 5 2 . 3 . 1 . 5 . . Brawler 2 | . . . . . . . . 2 . . Sentry 3 | . . . . . 3 . . . . . Programmer 1 | . . . . . . . . 1 . . Z-Technician 4 | . . . . . . . . . . 4 Z-Light 2 | . . . . . . . . . . 2 Assembled 23 | . . . . . . . . . . 23 Best Kill Streak 15 | 2 3 2 . 5 4 4 3 4 . 15 Combat Bots Only 15 | . 3 2 . 5 4 1 3 4 . 15 Max Kills in Single Turn 4 | 1 2 1 . 3 1 2 2 1 . 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 3 . 1 2 1 . 4 Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 3466 | . 494 . . 37 126 66 16 104 . 2623 Core 838 | . 113 . . . 9 18 . 16 . 682 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 138 | . 107 . . . 31 . . . . . Core Remaining (%) 84 | 100 . . . 54 98 . . . . . Volleys Fired 170 | 6 75 16 . 7 25 5 6 17 . 13 Largest 2 | 2 2 2 . 1 1 1 1 1 . 1 Hottest 140 | 60 140 100 . 33 44 33 65 33 . 33 Shots Fired 235 | 12 129 21 . 7 25 5 6 17 . 13 Gun 139 | 12 122 5 . . . . . . . . Cannon 38 | . . 12 . . 25 . 1 . . . Launcher 46 | . . . . 7 . 4 5 17 . 13 Special 12 | . 7 4 . . . 1 . . . . Kinetic 133 | 6 85 17 . . 25 . . . . . Thermal 55 | 6 44 4 . . . . 1 . . . Explosive 46 | . . . . 7 . 4 5 17 . 13 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | 5 19 9 . 10 2 3 . 5 . 3 Robot Miss Streak 4 | 1 4 1 . . 1 . . 2 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 184 | 9 84 14 . 1 18 4 1 10 . 43 Core Hits 146 | 4 29 4 . 13 11 8 4 22 . 51 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . Critical Strikes 6 | . 4 . . . . . . . . 2 Burn 1 | . 1 . . . . . . . . . Destroy 3 | . 3 . . . . . . . . . Sever 2 | . . . . . . . . . . 2 Melee Attacks 129 | . . . . . 40 6 3 . 9 71 Impact 7 | . . . . . . . . . 7 . Slashing 122 | . . . . . 40 6 3 . 2 71 Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . 4 2 . . . 6 Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 Damage Inflicted 8579 | 103 1067 248 . 571 1115 918 247 856 . 3454 Guns 1196 | 103 1060 33 . . . . . . . . Cannons 292 | . . 215 . . 77 . . . . . Explosions 3572 | . . . . 571 . 669 174 856 . 1302 Melee 3512 | . . . . . 1038 249 73 . . 2152 Ramming 7 | . 7 . . . . . . . . . Kinetic 1148 | 47 776 248 . . 77 . . . . . Thermal 725 | 56 284 . . . . 385 . . . . Explosive 3187 | . . . . 571 . 284 174 856 . 1302 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 3512 | . . . . . 1038 249 73 . . 2152 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . . . . . . Average Corruption 1 | . 1 2 2 2 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 65 | . 19 37 3 6 . . . . . . Message Errors 13 | . 3 8 . 2 . . . . . . Matter Fused 15 | . 5 7 1 2 . . . . . . Heat Flow Errors 9 | . 1 6 2 . . . . . . . Energy Discharges 6 | . . 6 . . . . . . . . Data Loss (minor) 13 | . 5 7 . 1 . . . . . . Data Loss (major) 5 | . 3 1 . 1 . . . . . . Misfires 1 | . . 1 . . . . . . . . Alerts 2 | . 1 1 . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 671 | . . 25 . 28 131 148 64 . . 275 Projectiles 29 | . . 25 . . 4 . . . . . Explosions 110 | . . . . 28 . 52 . . . 30 Melee 532 | . . . . . 127 96 64 . . 245 Knockbacks 5 | . . 4 . . 1 . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . 4 . . 1 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 161 | . . . . 37 . 36 . . . 88 Shots 6 | . . . . 1 . 1 . . . 4 Rammed 4 | . 4 . . . . . . . . . Targets Rammed 5 | . 5 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 311 | . 145 231 271 . 202 27 36 152 311 229 Average Temperature 87 | . 39 94 139 . 90 12 11 59 127 66 Received Heat Transfer 761 | . 255 . . . 9 18 . 45 . 434 Effects 2 | . . . 1 . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . . . . Interference 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 1084 | 125 759 . . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 541 | 15 193 82 . 541 485 255 . . . . Initial 191 | . 9 24 . . 191 33 . . . . Average 81 | 5 80 10 . 306 203 97 . . . . Maximum Alert Level 2 | . . . . 2 2 1 . . . . Low Security (%) 87 | 100 100 100 . 38 55 72 . . . . Level 1 4 | . . . . 8 25 27 . . . . Level 2 7 | . . . . 52 18 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . 1 . . 1 . 1 . . . . Investigation 2 | . 1 . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 6 | . 1 4 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 86 | . 20 2 . 2 10 3 3 14 . 32 Peak Tracking Total 20 | . 4 2 . 2 3 2 1 5 . 20 Tactical Retreats 9 | . 3 . . . 2 1 . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . 2 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 3 | . . 3 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 18 | . . . . 11 . 6 . . . 1 Max in Single Turn 6 | . . . . 3 . 6 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 27 | . 10 . 1 1 11 4 . . . . Terminals 16 | . 8 . . 1 6 1 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 4 | . 1 . . . 2 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 106 | . 41 . 1 4 51 9 . . . . Successful 60 | . 22 . 1 1 34 2 . . . . Failed 45 | . 18 . . 3 17 7 . . . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 36 | . 16 . 1 4 13 1 . . 1 . Terminals 64 | . 35 . . 4 24 1 . . . . Fabricators 6 | . . . . . . 6 . . . . Repair Stations 13 | . 5 . . . 6 2 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 19 | . . . . . 19 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 25 | . 13 . 1 1 10 . . . . . Record 1 | . 1 . . . . . . . . . Robot Analysis 4 | . 1 . . 1 2 . . . . . Prototype ID Bank 4 | . 4 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . Locate Traps 5 | . 3 . . . 2 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . 4 . . . 4 1 . . . . Scan Component 5 | . 2 . . . 2 1 . . . . Repair 4 | . 2 . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 16 | . . . . . 16 . . . . . Insert Component 5 | . . . . . 5 . . . . . Analyze 11 | . . . . . 11 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 9 | . 5 . . . 3 1 . . . . Terminals 8 | . 4 . . . 3 1 . . . . Track 2 | . 2 . . . . . . . . . Assimilate 2 | . . . . . 1 1 . . . . Botnet 1 | . . . . . 1 . . . . . Disrupt 1 | . 1 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . Sabotage 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 8 . . 1 11 3 . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 2 . . . 2 . . . . . Time 151 | . 52 . . . 99 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat 1 | . . . . . . 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . find_chute 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 5 | . . 3 . . 1 1 . . . . Largest Group 3 | . . 3 3 3 1 1 . . . . Highest-Rated Group 40 | . . 40 40 40 16 18 . . . . Highest-Rated Ally 18 | . . 16 16 16 16 18 . . . . Total Orders 2 | . . . . . 2 . . . . . STAY 1 | . . . . . 1 . . . . . GUARD 1 | . . . . . 1 . . . . . Ally Attacks 43 | . . . . 36 7 . . . . . Total Damage 358 | . . . . 305 53 . . . . . Kills 7 | . . . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 4 | . 1 . . 1 2 . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 8790 | 84 1431 2975 247 610 636 276 1133 171 455 772 Spaces Moved 6884 | 40 1049 994 299 537 856 546 418 344 994 807 Core 1794 | 31 1024 737 . . . 1 . . . 1 Treads 60 | 9 25 26 . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1656 | . . 231 299 537 . . . . . 589 Flight 3374 | . . . . . 856 545 418 344 994 217 Fastest Speed 33 | 50 50 50 76 76 37 33 33 33 33 33 Average Speed 47 | 74 52 58 76 76 37 34 33 33 34 46 Slowest Speed 950 | 160 160 160 76 76 50 950 33 37 37 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . 1 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 64 | 5 96 98 70 96 70 13 55 50 86 65 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 4 | . . . . 1 . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . . 1 . Scrap Searched 11 | . . 2 . 1 . . 3 1 4 . Spaces Dug 143 | . 4 4 . 9 39 7 33 11 3 33 Terrain Destroyed 333 | . 7 4 . 33 41 47 38 99 3 61 Melee 42 | . . . . . 24 2 2 . 3 11 Projectile 29 | . 7 4 . . 17 . 1 . . . AOE 262 | . . . . 33 . 45 35 99 . 50 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 12007 | 85 1783 3360 319 734 1106 622 1401 378 1098 1121 Wait 4482 | 27 608 2303 12 182 133 15 971 10 77 144 Move 6868 | 39 1048 993 298 536 853 541 417 343 993 807 Hop 3 | . . . . . 1 2 . . . . Pick Up 100 | 3 9 18 3 2 23 9 . 1 5 27 Fast Attach 40 | . 8 2 . . 7 . . . 3 20 Attach 23 | 2 4 3 2 . 3 4 . 1 . 4 Detach 12 | . 1 1 2 1 2 1 . . . 4 Swap 48 | . 11 4 1 1 4 4 4 6 5 8 Drop 101 | 8 14 15 1 5 15 8 . . 8 27 Fire 170 | 6 75 16 . 7 25 5 6 17 . 13 Melee 122 | . . . . . 40 5 3 . 7 67 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . 5 . . . . . . . . . Escape Stasis 28 | . . . . . . 28 . . . . Rewire . | . . . . . . . . . . . Trap 5 | . . 5 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 85 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Central database locked down 818 | -10/Materials | Discovered new exit (range 5) 862 | -10/Materials | Discovered new exit (range 12) 1309 | -10/Materials | Discovered new exit (range 12) 1357 | -10/Materials | Repaired Lgt. Treads 1385 | -10/Materials | Repaired Lgt. Treads 1516 | -10/Materials | Entered Mines 1523 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1594 | -10/Mines | Found a hidden stash of uninstalled traps 1672 | -10/Mines | Assembled infested the area 4105 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4105 | -10/Mines | Discovered new exit (range 5) 4126 | -10/Mines | Learned Materials non-interactive machine intel 4131 | -10/Mines | Discovered new exit (range 13) 4380 | -10/Mines | Discovered new exit (range 6) 4390 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4491 | -10/Mines | Entered Exiles 4491 | -10/Exiles | Accompanied by 3 allies 4504 | -10/Exiles | Discovered new exit (range 15) 4513 | -10/Exiles | Met 8R-AWN 4522 | -10/Exiles | Met EX-HEX 4547 | -10/Exiles | Met EX-BIN 4558 | -10/Exiles | Aligned with FarCom system 4559 | -10/Exiles | Given EX-Vault access code 4577 | -10/Exiles | Opened EX-Vault 4583 | -10/Exiles | Found Longsword +1 4587 | -10/Exiles | Found Flying Fortress v7 4597 | -10/Exiles | Found Lightpack 2.0 4613 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4635 | -10/Exiles | Met EX-DEC 4718 | -10/Exiles | Discovered new exit (range 10) 4738 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Lightpack 2.0, Longsword +1 4738 | -10/Exiles | Entered Mines 4738 | -9/Mines | Accompanied by 3 allies 4880 | -9/Mines | Learned 2 Materials zone layouts 4969 | -9/Mines | Discovered new exit (range 8) 5230 | -9/Mines | Identified exit to Materials 5257 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5348 | -9/Mines | Entered Materials 5348 | -8/Materials | Accompanied by 1 ally 5348 | -8/Materials | Evolved 4 slots: Propulsion x4 5350 | -8/Materials | Loaded intel: 42 non-interactive machine locations 5647 | -8/Materials | Discovered new exit (range 8) 5733 | -8/Materials | Discovered new exit (range 8) 5879 | -8/Materials | Repaired Assault Cannon 5880 | -8/Materials | Repaired Broken Xenon Bombardment Thruster? 5984 | -8/Materials | Entered Factory 5984 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5986 | -7/Factory | FarCom data flow suspended 6237 | -7/Factory | Discovered new exit (range 4) 6238 | -7/Factory | Identified exit to Lower Caves 6260 | -7/Factory | Entered Lower Caves 6335 | -7/Lower Caves | Identified exit to Lower Caves 6376 | -7/Lower Caves | Build established: Sprinter 7393 | -7/Lower Caves | Entered another Lower Caves area 7540 | -7/Lower Caves | Learned Factory terminal intel 7549 | -7/Lower Caves | Spotted LH-29L(f) 7550 | -7/Lower Caves | Encountered a Master Thief 7550 | -7/Lower Caves | Spotted K6-0H7(f) 7550 | -7/Lower Caves | Spotted KV-ZQW(f) 7551 | -7/Lower Caves | Encountered a Master Thief 7551 | -7/Lower Caves | Encountered a Master Thief 7554 | -7/Lower Caves | Spotted O3-GEU(f) 7555 | -7/Lower Caves | Encountered a Master Thief 7561 | -7/Lower Caves | Discovered new exit (range 9) 7564 | -7/Lower Caves | Identified exit to Zion 7564 | -7/Lower Caves | Entered Zion 7588 | -7/Zion | Discovered new exit (range 16) 7646 | -7/Zion | Received a visual enhancement algorithm 7662 | -7/Zion | Learned location of Recycling (-7) 7680 | -7/Zion | Learned Factory emergency access door positions 7783 | -7/Zion | Given A8's code to call for help 8015 | -7/Zion | Discovered new exit (range 4) 8017 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8019 | -7/Zion | Entered Deep Caves 8105 | -7/Deep Caves | Attacked by Z-Imprinter 8123 | -7/Deep Caves | Destroyed Z-Imprinter 8228 | -7/Deep Caves | Found Prototype Device 8228 | -7/Deep Caves | Identified Zio. Metafield Generator 8428 | -7/Deep Caves | Z-Facility disabled 8461 | -7/Deep Caves | Build established: Scavenger-Mutant 8610 | -7/Deep Caves | Spotted as-82417 8634 | -7/Deep Caves | Triggered Deep Caves wall 8711 | -7/Deep Caves | Destroyed 15 combat bots 8781 | -7/Deep Caves | Core integrity fell below 50% 8789 | -7/Deep Caves | Core integrity fell below 20% 8791 | -7/Deep Caves | Destroyed by as-82417 with Assembled Focal Cannon Last Messages --------------- 08692_ Dropped Rocket Launcher. 08693_ Acquired Rocket Launcher. 08709_ Extracted 9 energy. 08709_ Acquired Zio. Biocell. 08726_ The unstable cave ceiling collapses. 08737_ as-08466 destroyed. 08756_ as-85395 destroyed. 08757_ Adv. Phase Shifter destroyed. 08759_ Acquired 17 matter. 08760_ Zio. Glidesys II destroyed. 08764_ Zio. Glidesys I destroyed. 08770_ Rocket Launcher destroyed. 08777_ Lyr. Light Armor Plating destroyed. 08782_ The unstable cave ceiling collapses. 08782_ Critical hit (Destroy). 08782_ Lyr. Light Armor Plating destroyed. 08783_ Dropped Zio. Biocell. 08785_ Zio. Light DM Reactor destroyed. 08785_ Dropped Lyr. Light Armor Plating. 08787_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????# ### ##????????????????? | | ??????????????????????## ###?????????????????????? | | ????????????????????### ####??? # ???????????? | | ????????????????????# # ???????????? | | ????????????????????# ??????????? | | ????????????????????## ??????????? | | ?????????????????????##" ??????????? | | ?????????????????????# ## ????? | | ?????????????????????# # "???? | | ????????????????????##"# "???? | | ???????????????????## # "???? | | ???????????????????# ""??? | | ???????????????????#! # ""??? | | ????##?????????????##"## """?? | | #### ???????????????##"# """"" | | ? ???????? ??????## """"" | | ?? ???????? ???????## """"" | | ??# ???????? ????###; """"" | | ??#!###?????? #???## # """" | | #?#! "#?????# #??## """" | | ### ### #???# #??#; "" | | #???# #???# " "" | | ###??## #???## """ | | #######???## ##???## ! ! """" | | #????????## ##??## !! !! """" | | #####????# #??# #!@!! """" | | # ###??? #??## G * ! """" | | ##??? #?## # """" | | ##??# ## a """ | | #### # "" | | ## # # % "" | | ##?# "" ## # "" | | #??# """ # # "" | | ##?# " "" | | ### "? | | ## ? | | ## # ### ? | | ########## ??? | | #????????## ?????????? | | ##?????????#### ?????????? | | ##?????????????## ??????????? | | #???????????????# ???????????? | | #???????????????# ### ???????????? | | ##???????????????## ###??????????????? | | ####?????????????????# #????????????????? | | ##????????????????????## #######????????????????? | | ????????????????????????###??????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 5 Launcher Accuracy 20 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Lyr. Light Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Com. Matter Pod | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed CarbideFireDissipator Manual? 0 Play Time 01:33:41 Cumulative 396.2 hours Start 2022.08.28 @ 15:33:37 End 2022.08.28 @ 17:21:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 391 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/1/2/0/0/0/0/0/0 Lore% 57 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91ae9ae3-145c-4788-a77f-7715926d7351