Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.28 @ 18:20:47 Player: morimori Result: Destroyed by as-10768 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (596) 596 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-225) -225 TOTAL SCORE: 931 Bonus ------- Friendly Fire -225 Cogmind --------- Core Integrity 0/250 Matter 263/300 Energy 250/250 System Corruption 1% Temperature Cool (99) Movement Rolling (215) Ox9 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- Particle Gun Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Wheel Wheel Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Battery (200) Large Matter Pod (150) Seismic Detector Targeting Computer Hacking Suite Salvaging Laser Salvaging Laser Salvaging Laser Particle Gun Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Salvaging Laser Salvaging Laser > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Compact Wheel Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod Seismic Detector Targeting Computer Hacking Suite Salvaging Laser Salvaging Laser Particle Gun Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Light Armor Plating Weapon Salvaging Laser Energy Gun Salvaging Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 30 | 8 14 8 Power 9 | 1 5 3 Engine 7 | 1 4 2 Core 2 | . 1 1 Reactor . | . . . Propulsion 7 | 2 3 2 Treads 2 | 1 1 . Leg . | . . . Wheel 5 | 1 2 2 Hover . | . . . Flight . | . . . Utility 6 | 2 3 1 Device 2 | 1 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 8 | 3 3 2 Energy Gun 6 | 2 3 1 Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 21 | 4 19 24 Power 2 | 1 3 3 Propulsion 5 | 2 5 5 Utility 7 | . 7 9 Weapon 5 | . 4 6 Tool/Special . | . . . Unused Backups 34 | . 14 20 Power 3 | . 2 1 Propulsion 12 | . 7 5 Utility 12 | . 4 8 Weapon 7 | . 1 6 Tool/Special . | . . . Average Slot Usage (%) 99 | . 100 99 Engine 13 | . 13 14 Treads 14 | . 14 14 Wheel 14 | . 14 14 Device 9 | . 13 3 Storage 14 | . 14 14 Protection 4 | . . 10 Energy Gun 18 | . 22 12 Ballistic Gun 9 | . 5 15 Peak Build Rating 14 | 7 14 12 Average Rating 10 | 5 10 10 On Entrance 5 | . 7 10 Avg Prop Armor Cover (%) 11 | 9 12 9 Naked Turns . | . . . Heaviest Build 93 | 14 90 93 Greatest Support 20 | 20 20 10 Greatest Overweight (x) 9 | 1 8 9 Average Overweight (x) 5 | . 4 8 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 23 | 7 23 25 Most Carried 25 | 7 25 25 Average Carried 21 | 4 20 24 Final Capacity 25 | 8 25 25 Final Carried 24 | 7 24 24 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1275 | 393 548 334 Remotely . | . . . Salvage Created 1269 | 193 808 268 Parts 80 | 14 54 12 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 30 | . 14 16 Guns 30 | . 14 16 Classes Destroyed 9 | 3 5 1 Worker 2 | 2 . . Tunneler 3 | 3 . . Hauler 2 | . 2 . Recycler 3 | 1 2 . Watcher 2 | . 2 . Swarmer 7 | . 4 3 Grunt 8 | . 6 2 Federalist 5 | . 5 . Assembled 11 | . . 11 Best Kill Streak 4 | 3 4 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | 2 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 161 | . 90 71 Missed 48 | . 25 23 Hits 113 | . 65 48 Melee 2 | . . 2 Projectile 111 | . 65 46 Critical Strikes 1 | . 1 . Damage Taken 1298 | . 703 595 Core 253 | . 199 54 Absorbed by Shields . | . . . Regen/Repaired (Parts) 238 | . 238 . Core Remaining (%) 100 | 100 . . Volleys Fired 151 | 11 81 59 Largest 2 | 2 2 2 Hottest 85 | 60 60 85 Shots Fired 303 | 22 162 119 Gun 303 | 22 162 119 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 137 | 11 43 83 Thermal 166 | 11 119 36 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 23 | 4 23 6 Robot Miss Streak 4 | 3 2 4 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 196 | 13 122 61 Core Hits 80 | 7 45 28 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2164 | 162 1215 787 Guns 2164 | 162 1215 787 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1026 | 63 421 542 Thermal 1138 | 99 794 245 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 10 | . 4 6 Message Errors 3 | . 2 1 Matter Fused 2 | . . 2 Heat Flow Errors 2 | . 1 1 Energy Discharges 1 | . . 1 Misfires 1 | . . 1 Alerts 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 255 | 20 255 231 Average Temperature 51 | 20 45 59 Received Heat Transfer 672 | . 402 270 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 2994 | 225 2175 594 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 107 | 15 107 80 Initial 10 | . . 10 Average 13 | 2 19 6 Influence Increases 487 | 30 322 135 Destroy 0b10 Robot/C 300 | . 200 100 Destroy 0b10 Robot/NC 60 | 30 30 . Destroy Leader 58 | . 38 20 Successful Hack 24 | . 24 . Disable Machine 15 | . . 15 Lose Combat Pursuer 30 | . 30 . Influence Decreases 487 | 30 295 162 Entered New Map 17 | . . 17 Time Decay 456 | 30 295 131 Lost Part 14 | . . 14 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 48 | . 30 18 Peak Tracking Total 6 | . 6 3 Tactical Retreats 4 | . 3 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 9 | . 7 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 19 2 Successful 14 | . 13 1 Failed 7 | . 6 1 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 8 | . 7 1 Terminals 9 | . 7 2 Fabricators . | . . . Repair Stations 9 | . 9 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Part Schematic 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 8 | . 8 . Scan Component 4 | . 4 . Repair 4 | . 4 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 2 | . 2 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 5 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 4 | . 4 . Time 104 | . 104 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1637 | 26 1269 342 Seismic 1637 | 26 1269 342 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 3825 | 145 2117 1563 Spaces Moved 1386 | 85 915 386 Core 10 | 10 . . Treads 65 | 19 46 . Legs . | . . . Wheels 1311 | 56 869 386 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 95 200 Average Speed 188 | 104 185 212 Slowest Speed 480 | 160 480 215 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 5 97 41 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 2358 | 114 1229 1015 Wait 686 | 4 133 549 Move 1384 | 84 914 386 Hop . | . . . Pick Up 54 | 7 43 4 Fast Attach 7 | 7 . . Attach 3 | . . 3 Detach . | . . . Swap 34 | 1 24 9 Drop 39 | . 34 5 Fire 151 | 11 81 59 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Met a group of wandering Federalists 235 | -10/Materials | Angered wandering Federalists 378 | -10/Materials | Build established: Mutant 900 | -10/Materials | Core integrity fell below 50% 986 | -10/Materials | Repaired Salvaging Laser 1027 | -10/Materials | Repaired Lgt. Treads 1055 | -10/Materials | Repaired Seismic Detector 1083 | -10/Materials | Repaired Assault Rifle 1131 | -10/Materials | Discovered new exit (range 8) 1291 | -10/Materials | Build established: Scavenger-Mutant 1443 | -10/Materials | Discovered new exit (range 12) 1443 | -10/Materials | Discovered new exit (range 8) 1686 | -10/Materials | Build established: Mutant 1918 | -10/Materials | Discovered new exit (range 8) 2263 | -10/Materials | Entered Mines 2303 | -10/Mines | Assembled infested the area 2310 | -10/Mines | Met a Derelict bent on vengeance 2900 | -10/Mines | Core integrity fell below 20% 2991 | -10/Mines | Learned Materials garrison access intel 3826 | -10/Mines | Destroyed by as-10768 with Assembled Heavy Rifle Last Messages --------------- 03221_ Acquired 1 matter. 03303_ as-38840 destroyed. 03306_ Acquired 6 matter. 03312_ System corrupted: Matter fused (-7). 03317_ Laser Drill disabled. 03317_ as-44376 destroyed. 03320_ Acquired 6 matter. 03324_ Acquired 2 matter. 03335_ as-48402 destroyed. 03344_ Acquired 14 matter. 03383_ as-78226 destroyed. 03390_ Acquired 3 matter. 03395_ as-54567 destroyed. 03398_ Acquired 17 matter. 03401_ Acquired 2 matter. 03446_ System corrupted: Heat flow error (+106). 03508_ Acquired 6 matter. 03546_ System corrupted: Energy discharge (-100). 03660_ System corrupted: Matter fused (-10). 03807_ as-40681 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????###????????????????????????????? | | ?????????????## ##??????????????????????????? | | ?????????????# #####??????????????????????? | | ###??????????# = ######?????????????????? | | #??????????## = #?????????????????? | | #!#???????????## * #?????????????????? | | #*#????????????## == ###% #?????????????????? | | # ######????????## ###?# #?????????????????? | | #![[* #?????????####?### ##?????######?????? | | ###### ###???????????## ##???## ##????? | | ?????# #???????????# ##??# ##???? | | ##???### #???????????# a #### #???? | | #?????# #???????????## @ a ## """ #???? | | ##????# #??###???????###### """ #????? | | ##???# #??# #????????????## """ ##???? | | ! ##??# #??#!#?????????????## ##??? | | %! ####!#??#%#??????????????## ## ##?? | | "" #??#!#???????????????# ## ### #?? | | "" ### #??#*#?????????????### ## #?## #?? | | "" #### #### #????????###??# #??# #?? | | ##?# # #???????## #### #####??## ##?? | | ##??# """# #??????## #???????## #??? | | ##???# """# #????### ### #????????# #??? | | *###### ""!# ###?## #?# #????????# #??? | | =! %/ = %%= #?# ### #????????# #??? | | ####### %=[### #?# ## #######??# #??? | | ??????#T#####?# #?## ! =%* #??# #??? | | ??????###?????# #### * ##!## #??# #??? | | ####??????????# !%| ## ## #??# #??? | | ##?????????######## " != ## ## #??# #??? | | ## ##???????????????## ### ## #??# #??? | | ?# #????????????????#########?# ## #??# #??? | | ?# ##?????????????????????????# ## #??# #??? | | ## ##????????????????????????# ## #??# #??? | | # ##???????????????####???## ##?# #??? | | #??????????????## ###?# ### #??? | | #?????????????## ## "" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Salvaging Laser | 2% | -10/Materials Lgt. Treads | 34% | -10/Materials Seismic Detector | 10% | -10/Materials Assault Rifle | 21% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalPulseSteel Manual? 0 Play Time 00:24:26 Cumulative 495.1 hours Start 2026.02.28 @ 17:59:13 End 2026.02.28 @ 18:20:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/0/0/0/1/0/0/0 Lore% 69 Gallery% 70 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5997dea-b6dc-4dfe-b864-0ad9fa7a1b2b