Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.05 @ 14:30:13 Player: Vectis Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (4068) 4068 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 7594 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 54 Entered Garrisons 200 Friendly Fire -19 Cogmind --------- Core Integrity 0/550 Matter 57/300 Energy 89/280 System Corruption 2% Temperature Cool (12) Movement Treading (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (26) --- Improved Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Large Storage Unit Large Storage Unit Medium Battery (200) High-capacity Matter Pod (200) Improved Medium Armor Plating Hacking Suite Hacking Suite Heavy Particle Gun Beamcaster Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Beamcaster Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Medium Battery High-capacity Matter Pod Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Katana [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 104 | 7 17 2 30 4 27 17 Power 12 | 1 3 1 5 . 1 1 Engine 11 | 1 3 1 4 . 1 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 33 | 2 3 1 10 2 9 6 Treads 32 | 2 3 . 10 2 9 6 Leg 1 | . . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 3 . 4 . 9 2 Device 1 | . . . . . . 1 Storage 14 | 2 3 . 3 . 6 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . . 1 . 3 1 Artifact . | . . . . . . . Weapon 39 | 2 8 . 11 2 8 8 Energy Gun 7 | . . . 5 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 26 | 2 8 . 4 1 6 5 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 2 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 23 | . 1 2 4 2 2 12 Power 3 | . 1 1 . . . 1 Propulsion 11 | . . 1 2 2 1 5 Utility 1 | . . . . . . 1 Weapon 8 | . . . 2 . 1 5 Highest Loss Streak 7 | . 1 2 1 1 1 7 Average Slot Usage (%) 99 | . 99 98 99 99 99 97 Engine 9 | . 13 13 6 11 9 7 Core 1 | . . . 4 . . . Treads 28 | . 27 20 32 32 26 26 Storage 28 | . 28 28 30 33 27 27 Protection 3 | . . . 2 . 9 7 Energy Gun 4 | . . . 9 . 3 8 Ballistic Gun 20 | . 27 28 12 21 22 17 Naked Turns . | . . . . . . . Heaviest Build 108 | 17 39 39 62 65 106 108 Greatest Support 62 | 40 40 40 62 60 60 60 Greatest Overweight (x) 4 | . . 1 1 1 1 4 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 26 | 8 16 16 22 22 26 26 Average Capacity 18 | 5 9 16 20 22 22 26 Most Carried 24 | 5 16 16 22 22 24 24 Average Carried 17 | 2 8 15 20 21 21 22 Final Capacity 26 | 8 16 16 22 22 26 26 Final Carried 24 | 4 16 16 22 21 24 15 Class Distribution -------------------- 37% | Mutant 36% | Hauler-Mutant 25% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 3136 | 294 597 33 967 282 869 94 Remotely . | . . . . . . . Salvage Created 6160 | 95 702 49 2249 870 1682 513 Parts 364 | 3 45 3 142 42 101 28 Haulers Intercepted 12 | . 2 . 6 . 4 . Recyclers Shooed 6 | . . . 2 1 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 116 | . 17 1 45 15 26 12 Guns 99 | . 17 1 38 11 26 6 AOE 17 | . . . 7 4 . 6 Classes Destroyed 14 | 1 6 . 5 . 2 . Worker 2 | . 1 . 1 . . . Builder 5 | . . . 3 . 2 . Tunneler 2 | . . . 1 . 1 . Hauler 12 | . 2 . 6 . 4 . Recycler 10 | 1 . . 2 4 3 . Mechanic 1 | . . . 1 . . . Operator 2 | . 1 . . . 1 . Watcher 3 | . 1 . 1 . 1 . Swarmer 37 | . 6 . 17 4 7 3 Grunt 55 | . 11 1 20 10 7 6 Brawler 2 | . . . . . 1 1 Duelist 3 | . . . 1 1 1 . Sentry 15 | . . . 7 . 7 1 Hunter 4 | . . . . . 3 1 Best Kill Streak 7 | 1 5 1 7 4 5 6 Combat Bots Only 6 | . 5 1 6 4 3 6 Max Kills in Single Turn 4 | 1 1 1 4 2 2 2 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . . 4 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 6343 | . 677 251 1337 408 1081 2589 Core 908 | . 98 77 150 9 142 432 Absorbed by Shields 143 | . . . . . . 143 Core Remaining (%) 63 | 100 . 30 . 60 . . Volleys Fired 380 | 4 71 10 145 40 79 31 Largest 3 | 2 2 2 2 2 3 3 Hottest 158 | 40 40 40 85 46 106 158 Shots Fired 854 | 8 142 20 282 76 235 91 Gun 842 | 8 142 20 278 72 235 87 Cannon . | . . . . . . . Launcher 12 | . . . 4 4 . 4 Special . | . . . . . . . Kinetic 661 | 8 142 20 159 72 200 60 Thermal 62 | . . . . . 35 27 Explosive . | . . . . . . . Electromagnetic 131 | . . . 123 4 . 4 Robot Hit Streak 24 | 4 12 8 21 13 24 16 Robot Miss Streak 4 | 1 3 2 4 2 3 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . . . 4 2 2 2 Max Gunslinging Chain 1 | . . . 1 1 1 1 Shots Hit Robots 623 | 5 100 16 200 58 174 70 Core Hits 257 | 2 41 5 90 28 66 25 Critical Hits 3 | . . . 1 . 1 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks 3 | . . . . . 3 . Impact . | . . . . . . . Slashing 3 | . . . . . 3 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9783 | 50 957 124 3509 998 2756 1389 Guns 8846 | 50 957 124 2882 846 2756 1231 Cannons . | . . . . . . . Explosions 931 | . . . 621 152 . 158 Melee . | . . . . . . . Ramming 6 | . . . 6 . . . Kinetic 6657 | 50 957 124 1681 846 2197 802 Thermal 1355 | . . . 308 59 559 429 Explosive . | . . . . . . . Electromagnetic 1765 | . . . 1514 93 . 158 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 1 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 10 | . . . . . 7 3 Message Errors 3 | . . . . . 2 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 107 | . . . 58 . . 49 Shots 4 | . . . 2 . . 2 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 423 | . 12 18 194 2 241 423 Average Temperature 62 | . 6 10 55 2 39 155 Received Heat Transfer 1824 | . 282 108 399 198 225 612 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 2 1 Heat Transferred 2387 | . . . 400 100 1073 814 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . . 7 2 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 587 | 5 353 38 587 413 384 456 Average Influence 195 | 2 177 21 242 298 156 287 Maximum Alert Level 2 | . 1 . 2 2 1 2 Low Security (%) 55 | 100 57 100 47 . 79 22 Level 1 37 | . 42 . 38 86 20 52 Level 2 6 | . . . 13 13 . 24 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 4 . 7 . 4 . Investigation 10 | . 3 . 5 . 2 . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . Assault 1 | . . . 1 . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 11 | . 2 . 8 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 178 | . 29 8 74 14 34 19 Peak Tracking Total 19 | . 5 19 6 4 5 9 Tactical Retreats 12 | . 2 1 5 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 9 | . 3 1 . . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . 4 . Reprogrammed 6 | . . . 6 . . . Reused 3 | . . . 3 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . 3 . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 4 | . 1 . 2 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 35 | . 10 1 12 . 12 . Terminals 23 | . 7 . 8 . 8 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . Recycling Units 5 | . 2 . 2 . 1 . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 114 | . 26 1 51 . 36 . Successful 77 | . 12 1 36 . 28 . Failed 36 | . 13 . 15 . 8 . Catastrophic 5 | . 2 . 1 . 2 . Database Lockouts 2 | . 2 . . . . . Manual 53 | . 20 . 20 . 13 . Terminals 75 | . 21 . 34 . 20 . Fabricators . | . . . . . . . Repair Stations 13 | . 3 . 2 . 8 . Recycling Units 6 | . 2 . 2 . 2 . Scanalyzers 18 | . . . 13 . 5 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 28 | . 5 1 13 . 9 . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 4 | . 1 . 3 . . . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 5 | . . . 2 . 3 . Locate Traps 3 | . 1 . 2 . . . Disarm Traps 1 | . . . . . 1 . Reprogram Traps 1 | . . . 1 . . . Recall Investigation 2 | . 1 . 1 . . . Hauler Manifests 2 | . . . 1 . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . . . 6 . Scan Component 4 | . 1 . . . 3 . Repair 4 | . 1 . . . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 17 | . . . 12 . 5 . Insert Component 8 | . . . 6 . 2 . Analyze 9 | . . . 6 . 3 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 23 | . 5 . 11 . 7 . Terminals 17 | . 3 . 8 . 6 . Track 6 | . 1 . 3 . 2 . Botnet 7 | . 1 . 3 . 3 . Disrupt 3 | . 1 . 1 . 1 . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . 2 . 1 . Tunnel 5 | . 2 . 2 . 1 . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 8 . 10 . 9 . Full Trace Events 3 | . . . 2 . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . . 10 . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . . . 3 . Time 154 | . 26 . . . 128 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . . 6 . 2 . Part Schematics Acquired 8 | . . . 6 . 2 . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 42 | . . 42 42 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 27 | . . . 27 . . . Total Damage 460 | . . . 460 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 7275 | 114 1611 557 2108 795 1735 355 Spaces Moved 3209 | 63 784 287 912 360 674 129 Core 14 | 14 . . . . . . Treads 3195 | 49 784 287 912 360 674 129 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 155 180 180 180 Average Speed 168 | 135 160 169 162 180 180 180 Slowest Speed 240 | 160 160 180 180 180 180 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 7 94 70 73 74 70 38 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . 2 . 2 . 1 . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 35 | . . . 25 4 5 1 Melee 3 | . . . . . 3 . Projectile 2 | . . . . . 2 . AOE 30 | . . . 25 4 . 1 Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 4338 | 81 1019 342 1267 430 1020 179 Wait 494 | 2 117 37 108 26 203 1 Move 3204 | 62 783 286 911 359 674 129 Hop . | . . . . . . . Pick Up 76 | 6 17 4 33 1 15 . Fast Attach 28 | 5 7 1 11 . 3 1 Attach 30 | 2 1 1 8 2 5 11 Detach 1 | . . . . . . 1 Swap 47 | . 9 . 12 2 19 5 Drop 74 | . 14 3 38 . 19 . Fire 380 | 4 71 10 145 40 79 31 Melee 3 | . . . . . 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 15) 607 | -10/Materials | Central database locked down 697 | -10/Materials | Repaired Lgt. Treads 769 | -10/Materials | Discovered new exit (range 16) 1618 | -10/Materials | Discovered new exit (range 15) 1649 | -10/Materials | Discovered new exit (range 13) 1726 | -10/Materials | Entered Mines 1729 | -10/Mines | Met a Derelict bent on vengeance 1766 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2009 | -10/Mines | Core integrity fell below 50% 2067 | -10/Mines | Learned Materials interactive machine intel 2091 | -10/Mines | Discovered new exit (range 6) 2271 | -10/Mines | Discovered new exit (range 8) 2275 | -10/Mines | Assembled infested the area 2283 | -10/Mines | Entered Materials 2283 | -9/Materials | Accompanied by 2 allies 2283 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2284 | -9/Materials | Loaded intel: 18 interactive machine locations 2288 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2332 | -9/Materials | Discovered new exit (range 16) 2550 | -9/Materials | Identified exit to Mines 3061 | -9/Materials | Build established: Hauler-Mutant 3352 | -9/Materials | Discovered new exit (range 15) 4059 | -9/Materials | Discovered new exit (range 16) 4283 | -9/Materials | First assault squad dispatched 4391 | -9/Materials | Entered Mines 5164 | -9/Mines | Discovered new exit (range 12) 5186 | -9/Mines | Entered Materials 5186 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5382 | -8/Materials | Repaired Imp. Assault Rifle 5434 | -8/Materials | Repaired Imp. Assault Rifle 5462 | -8/Materials | Repaired Lrg. Storage Unit 5743 | -8/Materials | Build established: Hauler-Tank 6278 | -8/Materials | Discovered new exit (range 12) 6886 | -8/Materials | Garrison activated, responded to threat 6921 | -8/Materials | Identified exit to Garrison 6921 | -8/Materials | Entered Garrison 6942 | -8/Garrison | Triggered checkpoint 7107 | -8/Garrison | Spotted B-75 Beast 7107 | -8/Garrison | Spotted B-75 Beast 7134 | -8/Garrison | Triggered checkpoint 7134 | -8/Garrison | Triggered checkpoint 7159 | -8/Garrison | Core integrity fell below 50% 7195 | -8/Garrison | Lost 3 parts (1n1u1w) 7214 | -8/Garrison | Triggered checkpoint 7236 | -8/Garrison | Core integrity fell below 20% 7272 | -8/Garrison | Lost 7 parts (1p3n3w) 7276 | -8/Garrison | Triggered checkpoint 7276 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 07194_ Power failure, Deuterium Engine shutdown. 07195_ Slug penetrates B-75 Beast. 07205_ B-75 Beast destroyed. 07208_ Stasis field depleted. 07208_ Lgt. Treads destroyed. 07211_ Slug penetrates B-75 Beast. 07214_ Slug penetrates Reinforced Barrier. 07214_ Beams of light sweep through the air. An alarm sounds. 07218_ Slug penetrates B-75 Beast. 07220_ System corrupted: Heat flow error (+108). 07221_ Gauss Rifle destroyed. 07221_ Lgt. Treads destroyed. 07221_ Deuterium Engine destroyed. 07222_ Triggered Stasis Trap. 07222_ A bubble of rippling energy engulfs the area. 07222_ Field strength at 70. 07229_ Stasis field depleted. 07230_ Imp. Assault Rifle destroyed. 07241_ Lgt. Treads destroyed. 07276_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????# #?????????????????????????????? | | #??????????????? #?????????????????????????????? | | ?????????????? #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ??????########### ##################????????????? | | ??????# @ ????????? | | ??????# B Y ????????? | | ??????# B Y ^ ????????? | | ??????# ###+#############s ##########?????????? | | ??????# ^^#???????????????? ss#??????????????????? | | ??????# ^ #?????????????????###??????????????????? | | ??????# ??????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ###### ###????????????????????????????????????? | | #*% # = #??????????????????????????????????????? | | # ! # %= #??????????????????????????????????????? | | *=/ #??????????????????????????????????????? | | %[ %! ???????????????????????????????? | | *! #?????????????????????????????? | | #= ## ##########?????????????????????????????? | | #%=[ ## #??????????????????????????????????????? | | [ % ??????????????????????????????????????? | | =%!= ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | # ## #??????????????????????????????????????? | | # #? #??????????????????????????????????????? | | ? ??????????????????????????????????????? | | ? ??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Autogun | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted System Shield | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingUtilityModule Manual? 0 Play Time 00:53:31 Cumulative 162.8 hours Start 2020.07.05 @ 13:32:58 End 2020.07.05 @ 14:30:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0 Lore% 75 Gallery% 69 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71e91edd-88f6-43d3-94bb-69d26bf3c41d