Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.21 @ 16:49:52 Player: Luigi Panache Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (318) 1590 Value Destroyed (15666) 15666 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3614) 3614 TOTAL SCORE: 30990 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 234 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 134 Met Warlord at Research 2000 Friendly Fire -154 Cogmind --------- Core Integrity 0/1600 Matter 288/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (300) Ox5 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Quantum Reactor Cooled Gravmag System Cooled Gravmag System Large Storage Unit Heavy Machine Gun KE Penetrator Gamma Bomb Array Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Coolant Network Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Weapon Cycler Phase Shifter System Shield System Guard > --- WEAPON ----------- Gamma Rifle Phase Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Heavy Treads Improved Heavy Siege Treads Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Large Storage Unit Arc Projector Heavy Machine Gun KE Penetrator Improved Proton Missile Launcher Gamma Bomb Array Gamma Bomb Array Missile Launcher Missile Launcher Flail CR-A16's Pointy Stick [Rating: 169] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Ballistic Gun Gauss Rifle Launcher Gamma Bomb Array Impact Weapon Flail Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Slots Evolved 19 | . 1 . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 . Utility 12 | . 1 . 1 2 2 . . . . 1 . . . . 2 . . . . 2 . . . 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 285 | 7 5 2 23 35 13 9 . . 8 13 . . 1 2 21 5 1 . 6 18 33 2 24 20 20 17 Power 28 | 1 1 1 2 3 1 1 . . 1 . . . . . 1 1 . . . 5 3 . 2 2 1 2 Engine 9 | 1 1 1 1 . 1 1 . . . . . . . . 1 . . . . 1 . . . 1 . . Core 8 | . . . 1 3 . . . . 1 . . . . . . 1 . . . 1 1 . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . 3 2 . 2 1 1 2 Propulsion 46 | 2 . . 2 8 1 2 . . 2 2 . . . . 5 . . . 1 . 10 . 4 2 3 2 Treads 35 | 2 . . . 2 1 2 . . 2 2 . . . . 5 . . . 1 . 7 . 4 2 3 2 Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . 6 . . . . . . . . . . . . . . . . 3 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 105 | 2 3 . 10 15 7 4 . . 1 8 . . 1 . 9 1 . . 3 8 2 . 8 9 7 7 Device 35 | . . . 3 4 2 1 . . . 4 . . 1 . 4 . . . 2 3 . . 4 3 3 1 Storage 10 | 1 . . 4 1 3 . . . . . . . . . . . . . . . . . . 1 . . Processor 19 | . . . 2 2 . 1 . . . 2 . . . . . . . . 1 . . . 1 4 1 5 Hackware 9 | . . . . 2 . . . . . . . . . . . . . . . 3 . . 1 1 2 . Protection 32 | 1 3 . 1 6 2 2 . . 1 2 . . . . 5 1 . . . 2 2 . 2 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 106 | 2 1 1 9 9 4 2 . . 4 3 . . . 2 6 3 1 . 2 5 18 2 10 7 9 6 Energy Gun 25 | . . . 5 5 . . . . . . . . . . . . . . . 1 2 . 5 3 4 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 65 | 2 1 1 4 4 4 1 . . 4 2 . . . 1 5 3 1 . 2 3 13 . 3 2 3 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 2 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . 1 1 . . . . 1 2 1 . . 2 . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 2 . . . . . . . . 1 . 1 . . . . . 1 . 2 1 . . Parts Lost 106 | . . 8 . 3 . 2 . . 3 1 . . . . 4 2 1 3 1 16 14 . 8 11 6 23 Power 14 | . . 2 . . . . . . . . . . . . . 1 . . . 4 2 . . 1 1 3 Propulsion 14 | . . 2 . 1 . . . . 1 . . . . . . . . 1 . 2 3 . . . . 4 Utility 40 | . . 2 . 1 . 2 . . 1 . . . . . 2 . . 1 . 5 5 . 4 4 3 10 Weapon 38 | . . 2 . 1 . . . . 1 1 . . . . 2 1 1 1 1 5 4 . 4 6 2 6 Highest Loss Streak 16 | . . 8 . 1 . 1 . . 1 1 . . . . 1 2 1 3 1 5 4 . 2 6 3 16 Average Slot Usage (%) 89 | . 99 47 79 98 99 99 100 100 97 99 100 100 100 100 88 89 87 87 89 87 77 62 69 79 81 75 Engine 2 | . 12 4 1 . 6 7 7 7 3 . . . . . 2 1 . . . . 1 . . 3 1 . Core 2 | . . . 4 8 . . . . 3 6 6 6 6 6 2 2 5 5 5 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 2 5 8 4 5 5 Treads 10 | . 25 10 . 1 13 14 14 14 12 18 18 18 18 18 11 11 11 11 11 9 6 10 8 8 11 8 Hover 1 | . . . . 14 . . . . . . . . . . . . . . . . 4 . . . . . Device 10 | . . . 5 8 12 6 7 7 3 10 12 12 13 18 18 16 16 16 23 15 4 . 5 11 16 10 Storage 15 | . 12 12 15 16 15 21 21 21 21 18 18 18 18 18 16 16 16 16 16 15 15 15 12 8 11 10 Processor 10 | . . . 3 6 7 7 7 7 7 11 12 12 12 12 11 11 11 11 12 15 13 10 11 21 16 19 Hackware 3 | . . . . 5 14 10 . . . . . . . . . . . . . 9 11 10 4 5 1 2 Protection 9 | . 24 8 9 11 7 10 21 21 24 13 12 12 10 6 8 12 11 10 5 4 5 . 3 . 1 1 Energy Gun 2 | . . . 13 16 . . . . . . . . . . . . . . . . . . 2 4 5 . Ballistic Gun 14 | . 25 11 10 7 21 20 21 21 20 17 18 18 18 17 15 14 15 15 13 13 11 10 9 8 5 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 17 20 20 49 59 112 128 128 128 128 119 107 107 107 105 124 127 125 125 113 115 119 116 141 144 165 164 Greatest Support 230 | 40 40 40 23 42 42 42 42 42 42 70 70 70 70 70 105 102 102 102 102 102 103 103 155 145 230 230 Greatest Overweight (x) 35 | . . 3 8 4 2 3 3 3 6 1 1 1 1 1 1 1 1 3 1 35 32 1 1 1 . 22 Average Overweight (x) 1 | . . 1 1 1 1 2 3 3 3 1 1 1 1 1 1 1 1 . . . 1 1 . . . . Largest Inventory Capacity 26 | 8 8 8 20 16 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Average Capacity 23 | 7 8 8 11 16 17 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 24 21 26 25 Most Carried 26 | 2 1 1 16 16 18 26 21 21 23 26 26 26 26 26 26 26 25 25 23 21 26 26 26 19 20 26 Average Carried 20 | . 1 . 9 15 16 20 20 21 21 25 26 26 26 26 25 25 25 25 21 18 19 25 23 17 18 22 Final Capacity 26 | 8 8 8 16 16 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 20 26 26 10 Final Carried 26 | 2 1 . 16 16 18 20 21 21 23 26 26 26 26 26 26 25 25 25 21 14 26 25 17 18 20 10 Class Distribution -------------------- 15% | Hacker-Mutant 14% | Hacker-Skirmisher 13% | Hacker-Tank 12% | Scavenger-Skirmisher 12% | Hauler-Skirmisher 10% | Hauler-Tank 8% | Hacker-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Data Miner Hauler-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Machinist-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Warlord Hauler-Skirmisher | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Gunner | -4/Armory Hacker-Mutant | -4/Lab Hacker-Mutant | -3/Research Hacker-Tank | -2/Research Hacker-Mutant | -1/Access Hacker-Skirmisher | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Matter Collected 9758 | 151 280 . 500 676 311 527 181 . 389 332 . 105 . 30 823 290 190 13 147 937 1229 . 1196 424 363 664 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17070 | . 315 . 459 2536 334 786 217 . 624 380 . . . . 1310 183 379 51 109 2026 1619 . 2178 909 1359 1296 Parts 877 | . 24 . 32 139 30 33 11 . 25 18 . . . . 58 11 18 . 4 111 71 . 106 44 84 58 Haulers Intercepted 7 | . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . 1 2 . . . . . . . . . . 2 . . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Combat Hostiles Destroyed 258 | . 7 . 8 34 5 14 6 . 11 8 . . . . 14 5 10 1 2 30 25 . 29 14 21 14 Guns 240 | . 7 . 7 34 5 14 6 . 11 8 . . . . 14 5 10 1 2 28 24 . 23 6 21 14 AOE 9 | . . . . . . . . . . . . . . . . . . . . 2 . . 3 4 . . Classes Destroyed 19 | . 3 . 2 5 2 1 . . . . . . . . . . . . . 1 1 . 2 2 . . Worker 11 | . . . . 2 . . . . . . . . . . 2 . . . . 5 . . 1 . . 1 Builder 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 7 | . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . Recycler 12 | . . . . 6 . . . . . . . . . . 3 . . . . 1 . . . . . 2 Operator 7 | . . . . 3 . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 20 | . 2 . 3 5 3 . . . . 1 . . . . 3 . . . . . 1 . 1 . . 1 Swarmer 58 | . 2 . 2 2 . 2 3 . 3 3 . . . . 1 3 7 . . 3 4 . 4 7 8 4 Grunt 81 | . 5 . 5 21 1 3 3 . 3 4 . . . . 2 . 1 1 . 16 6 . 7 . 3 . Brawler 7 | . . . . . 1 2 . . 1 . . . . . 1 . . . . . . . 2 . . . Duelist 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . Sentry 28 | . . . 1 9 . . . . 2 1 . . . . 1 . 1 . . 2 4 . 3 . 2 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 26 | . . . . 1 . . . . 1 . . . . . 4 2 1 . . . 4 . 4 3 2 4 Programmer 42 | . . . . . 3 . . . . . . . . . 4 . . . 2 9 5 . 9 . 6 4 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Savage 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 . 3 7 3 3 3 . 6 3 . . . . 3 3 7 1 2 8 3 . 7 8 5 4 Combat Bots Only 8 | . 2 . 2 6 3 3 3 . 6 3 . . . . 3 3 7 1 2 6 3 . 6 8 5 3 Max Kills in Single Turn 4 | . 1 . 2 3 1 2 2 . 1 2 . . . . 1 1 2 1 1 4 1 . 2 4 1 2 Gunslinging 2 | . . . 1 2 . . . . . 1 . . . . . . 1 . . . . . 1 . . . Exploded 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 4 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Damage Taken 25002 | . 158 805 289 1042 111 463 208 . 942 333 . . . . 1914 514 468 1047 172 2551 2882 5 2731 1943 1068 5356 Core 3564 | . . 221 109 132 11 9 11 . 45 43 . . . . 118 9 23 141 35 243 214 . 438 147 31 1584 Absorbed by Shields 586 | . . . . . . . . . . . . . . . . . . . . 76 . . . 400 28 82 Core Remaining (%) 72 | 100 . 11 72 76 . . . . 89 . . . . 94 . . . . 67 . . 60 66 89 . . Volleys Fired 804 | 1 27 9 44 95 15 29 8 . 22 25 . . . . 54 16 15 2 8 99 101 6 94 25 67 42 Largest 4 | 1 2 2 3 3 3 3 3 . 3 3 . . . . 3 3 3 3 3 3 3 1 3 4 4 4 Hottest 226 | 20 40 40 183 183 84 84 84 . 84 84 . . . . 89 84 84 89 84 84 113 36 165 220 226 206 Shots Fired 2042 | 1 54 17 92 260 45 87 24 . 60 74 . . . . 157 48 43 6 23 221 244 6 240 60 140 140 Gun 2026 | 1 54 17 92 260 45 87 24 . 60 74 . . . . 157 48 43 6 23 221 244 . 235 55 140 140 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . . . . . . . . . . . . . . . . . . . 6 5 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1649 | 1 54 17 65 83 45 87 24 . 60 74 . . . . 157 48 43 6 23 221 227 . 204 32 53 125 Thermal 289 | . . . 27 177 . . . . . . . . . . . . . . . . 11 . 1 2 65 6 Explosive 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Electromagnetic 98 | . . . . . . . . . . . . . . . . . . . . . 6 . 35 26 22 9 Robot Hit Streak 68 | 1 26 15 25 45 19 35 27 . 32 38 . . . . 68 37 35 40 62 64 33 . 37 22 39 52 Robot Miss Streak 5 | . 1 2 1 2 3 5 4 . 4 3 . . . . 3 3 3 . . 2 2 . 4 3 1 1 Penetration Max 1 | . . . . . . 1 . . 1 . . . . . 1 . 1 . . 1 1 . 1 1 . 1 Secondary Targets 38 | . 1 . 1 8 . 3 . . 3 1 . . . . 4 . 2 . 1 3 2 . 2 . 4 3 Max Gunslinging Chain 2 | . 1 . 1 2 . 1 . . 1 1 . . . . 1 . 1 . 1 1 1 . 1 . 1 1 Shots Hit Robots 1714 | 1 46 15 74 194 39 76 22 . 55 64 . . . . 137 39 38 5 22 183 210 . 205 48 120 121 Core Hits 866 | 1 16 13 22 95 29 71 22 . 52 20 . . . . 92 19 26 4 4 78 69 . 90 47 52 44 Critical Hits 75 | . 1 . 2 . . . . . 1 3 . . . . 6 1 . . . 19 17 . 8 1 7 9 Critical Kills 36 | . 1 . 1 . . . . . . . . . . . 2 1 . . . 11 8 . 4 . 3 5 Critical Parts Destroyed 37 | . . . . . . . . . 1 3 . . . . 4 . . . . 8 8 . 4 1 4 4 Melee Attacks 44 | . . . . . . . . . . 1 . . . 1 1 2 . . . 1 2 12 . . 24 . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 43 | . . . . . . . . . . . . . . 1 1 2 . . . 1 2 12 . . 24 . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37672 | 12 497 160 948 3480 789 1794 498 . 1371 1109 . . . . 3201 488 826 149 579 4808 4689 . 5271 1526 2938 2539 Guns 35212 | 12 497 145 947 3418 789 1794 498 . 1371 1109 . . . . 2944 488 826 110 579 4134 4627 . 4778 852 2832 2462 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2127 | . . . . 45 . . . . . . . . . . 257 . . . . 602 62 . 487 674 . . Melee 106 | . . . . . . . . . . . . . . . . . . . . . . . . . 106 . Ramming 227 | . . 15 1 17 . . . . . . . . . . . . . 39 . 72 . . 6 . . 77 Kinetic 28999 | 12 497 145 586 772 789 1794 498 . 1371 1109 . . . . 2944 488 826 110 579 4134 4432 . 4231 479 961 2242 Thermal 5533 | . . . 361 2646 . . . . . . . . . . . . . . . 602 170 . 148 23 1453 130 Explosive 364 | . . . . 45 . . . . . . . . . . 257 . . . . . 62 . . . . . Electromagnetic 2443 | . . . . . . . . . . . . . . . . . . . . . 25 . 886 1024 418 90 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 106 | . . . . . . . . . . . . . . . . . . . . . . . . . 106 . Highest Corruption 18 | . 2 2 . 1 1 4 4 4 4 . . . . . . . . 1 2 6 14 14 9 . 3 18 Average Corruption 3 | . 1 2 . 1 1 1 4 4 4 . . . . . . . . 1 1 5 8 14 3 . 2 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 284 | . 2 1 . 14 . 15 24 4 24 . . . . . . . . . 1 37 72 14 39 . 2 35 Message Errors 58 | . 2 . . 7 . 5 4 1 6 . . . . . . . . . . 8 7 5 8 . . 5 Matter Fused 61 | . . . . . . 4 10 2 6 . . . . . . . . . . 7 20 2 3 . . 7 Heat Flow Errors 24 | . . . . . . 2 4 . 3 . . . . . . . . . . 1 6 . 3 . . 5 Energy Discharges 28 | . . . . 2 . 2 3 . 4 . . . . . . . . . . 3 6 1 4 . 1 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Data Loss (minor) 26 | . . 1 . 1 . 2 2 1 2 . . . . . . . . . 1 2 4 . 9 . . 1 Data Loss (major) 11 | . . . . . . . . . . . . . . . . . . . . 4 4 2 . . . 1 Misfires 4 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 1 Targeting Errors 62 | . . . . 1 . . 1 . 3 . . . . . . . . . . 8 21 4 11 . 1 12 Weapon Failures 7 | . . . . 3 . . . . . . . . . . . . . . . . 3 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 260 | . . . . . . . . . . . . . . . 25 . . . . 148 . . 71 16 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 257 | . . . . . . . . . . . . . . . 25 . . . . 145 . . 71 16 . . Melee 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 273 | . . 4 . 51 . . . . . . . . . . . . . . . 129 . 5 72 12 . . Shots 8 | . . . . 1 . . . . . . . . . . . . . . . 2 . 1 2 2 . . Rammed 30 | . . 14 . 3 . . . . . . . . . . . . . 4 . 5 . . 1 . . 3 Targets Rammed 31 | . . 14 1 3 . . . . . . . . . . . . . 4 . 5 . . 1 . . 3 Kicked 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 964 | . 54 12 595 475 36 248 300 . 424 168 . . . . 49 . . . . 97 243 . 763 . 436 964 Average Temperature 128 | . 22 6 154 134 12 79 110 . 163 45 . . . . 29 . . . . 60 69 . 143 . 159 276 Received Heat Transfer 4227 | . 123 57 138 738 9 185 99 . 219 189 . . . . 252 . 54 417 . 826 477 . 336 . 36 72 Effects 89 | . . . 10 11 . . 2 . 4 . . . . . . . . . . . . . 24 . 2 36 Shutdowns 24 | . . . 1 2 . . . . 2 . . . . . . . . . . . . . 8 . 2 9 Energy Bleed 14 | . . . 3 6 . . . . . . . . . . . . . . . . . . 1 . . 4 Interference 9 | . . . 1 2 . . 2 . . . . . . . . . . . . . . . 2 . . 2 Matter Decay 6 | . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . 2 Short Circuit 8 | . . . . 1 . . . . 2 . . . . . . . . . . . . . 2 . . 3 Damage (minor) 11 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . 6 Damage (major) 11 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . 6 Damage (core) 6 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . Parts Fried 16 | . . . . . . . . . . . . . . . . . . . . . . . 11 4 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 24 | . . . 2 9 . . . . . . . . . . . . . . . . 4 . . . 8 1 Heat Transferred 9306 | . . . 777 5254 . . . . . . . . . . . . . . . 450 370 . 87 37 2146 185 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Peak Influence 517 | . 218 31 207 517 124 . . . . 431 . . . . 169 . . . . 356 262 . 240 295 298 366 Initial 27 | . . 16 3 . 4 . . . . 24 . . . . . . . . . . 21 . . . . 27 Average 93 | . 109 12 59 133 42 . . . . 95 . . . . 64 . . . . 100 78 . 86 67 100 200 Maximum Alert Level 2 | . 1 . 1 2 . . . . . 2 . . . . . . . . . 1 1 . 1 1 1 1 Low Security (%) 86 | 100 99 100 95 74 100 . . . . 87 . . . . 100 . . . . 93 91 . 84 82 89 46 Level 1 11 | . . . 4 16 . . . . . 7 . . . . . . . . . 6 8 . 15 17 10 53 Level 2 1 | . . . . 8 . . . . . 4 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . 1 6 2 . . . 1 3 . . . . 6 . . . . 10 3 . 5 2 5 3 Investigation 7 | . . . . 1 . . . . . 2 . . . . 1 . . . . 2 . . . . . 1 Extermination 18 | . . . . . 2 . . . . 1 . . . . 2 . . . . 4 2 . 3 . 2 2 Reinforcement 17 | . . . 1 5 . . . . . . . . . . . . . . . 4 1 . 2 2 2 . Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . . . . . . . . . . . 2 . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Distress Signals 24 | . 1 . 2 5 . . . . . . . . . . 1 . . . . 2 2 . 1 7 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 419 | . 10 13 13 57 8 14 7 . 15 13 . . . . 21 5 10 19 2 51 40 . 37 21 28 35 Peak Tracking Total 14 | . 4 6 2 6 2 5 4 . 7 3 . . . . 5 2 3 9 2 8 5 . 4 11 6 14 Tactical Retreats 26 | . 1 . . 5 . . 1 . . 2 . . . . 1 . . 6 . 1 4 . 1 1 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Traps Triggered 19 | . 5 . 1 2 1 . . . . 1 . . . . 2 . . . . 3 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 26 | . . . . . . . . . . . . . . . . . . 26 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Machines Disabled 24 | . . . 1 2 . 1 . . 1 1 . . . . 6 . . . . 6 3 1 . . . 2 Max in Single Turn 4 | . . . 1 1 . 1 . . 1 1 . . . . 4 . . . . 3 1 1 . . . 2 Garrison Access 5 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Machines Accessed 71 | . 6 . 1 12 10 3 . 4 . 4 1 1 . . 6 1 . 2 . 4 6 . 2 1 3 4 Terminals 30 | . 6 . 1 7 5 . . . . . . . . . 1 . . . . 3 2 . 1 . 2 2 Fabricators 9 | . . . . . 2 . . . . 1 . . . . 3 . . . . 1 2 . . . . . Repair Stations 10 | . . . . 1 3 . . . . 1 . . . . 1 . . . . . 2 . . . . 2 Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 1 . Total Hacks 225 | . 24 . 2 49 36 9 . 26 . 10 5 1 . . 14 1 . 2 . 10 13 . 4 2 6 11 Successful 166 | . 15 . 2 34 32 9 . 26 . 4 5 1 . . 10 1 . 2 . 5 12 . . 1 3 4 Failed 59 | . 9 . . 15 4 . . . . 6 . . . . 4 . . . . 5 1 . 4 1 3 7 Catastrophic 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 13 . 1 29 19 . . . . 1 . . . . 1 . . . . 3 2 1 . . 5 3 Terminals 107 | . 24 . 2 32 25 . . . . . . . . . 1 . . . . 7 3 . 2 . 5 6 Fabricators 27 | . . . . . 5 . . . . 3 . . . . 10 . . . . 3 6 . . . . . Repair Stations 26 | . . . . 6 6 . . . . 3 . . . . 2 . . . . . 4 . . . . 5 Recycling Units 4 | . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers 7 | . . . . 6 . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 3 . . . . . 3 . . . . 1 . . . . . . . . 2 1 . Terminal Hacks 95 | . 12 . 2 15 12 9 . 26 . . 5 1 . . 1 1 . 2 . 3 2 . . . 2 2 Record 25 | . . . . . 1 7 . 11 . . 5 . . . . . . . . . . . . . . 1 Part Schematic 16 | . 3 . . 4 2 . . 7 . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 7 | . . . . . . 2 . . . . . 1 . . . 1 . 2 . . 1 . . . . . Level Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Machine Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Index 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . . . . 4 2 . . . . . . . . . . . . . . 1 1 . . . 2 . Zone Layout 6 | . 2 . . 2 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . 4 . . . . 2 . . . . 5 . . . . 2 4 . . . . . Load Schematic 7 | . . . . . 1 . . . . 1 . . . . 2 . . . . 1 2 . . . . . Build 10 | . . . . . 3 . . . . 1 . . . . 3 . . . . 1 2 . . . . . Repair Station Hacks 20 | . . . . 6 6 . . . . 1 . . . . 2 . . . . . 4 . . . . 1 Scan Component 11 | . . . . 3 3 . . . . 1 . . . . 1 . . . . . 2 . . . . 1 Repair 9 | . . . . 3 3 . . . . . . . . . 1 . . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 1 . Seal Access 4 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 1 . Unauthorized Hacks 23 | . 3 . . 5 10 . . . . 1 . . . . 1 . . . . . 2 . . . . 1 Terminals 17 | . 3 . . 4 9 . . . . . . . . . . . . . . . . . . . . 1 Track 8 | . 1 . . 2 5 . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . . 2 3 . . . . . . . . . . . . . . . . . . . . 1 Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . Prioritize 4 | . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 5 . 1 7 9 . . . . 4 . . . . 4 . . . . 4 3 . 2 . 1 4 Full Trace Events 5 | . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 3 . . 7 2 . . 7 . . . . . . . . . . . . . . . . . . Parts Built 12 | . . . . . 4 . . . . 1 . . . . 3 . . . . 1 3 . . . . . Matter 2203 | . . . . . 372 . . . . 285 . . . . 808 . . . . 285 453 . . . . . Time 633 | . . . . . 104 . . . . 76 . . . . 217 . . . . 76 160 . . . . . Total Part Build Rating 57 | . . . . . 10 . . . . 5 . . . . 24 . . . . 5 13 . . . . . Parts Repaired 9 | . . . . 3 3 . . . . . . . . . 1 . . . . . 2 . . . . . Time 357 | . . . . 158 89 . . . . . . . . . 38 . . . . . 72 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 4 . . . . . . . . . 2 . . . . . . . . 4 . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Programmers 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 6 | . . . . . . . . . 2 . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Total Allies 7 | . . . . . . . . . 3 . . . . . . . . 4 . . . . . . . . Largest Group 3 | . . . . . . . . . 2 . . . . . . . . 3 . . . . . . . . Highest-Rated Group 136 | . . . . . . . . . 94 . . . . . . . . 136 . . . . . . . . Highest-Rated Ally 94 | . . . . . . . . . 94 . . . . . . . . 49 . . . . . . . . Total Orders 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 6 . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . RETURN 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Ally Attacks 34 | . . . . . . . . . 15 . . . . . . . . 19 . . . . . . . . Total Damage 1276 | . . . . . . . . . 444 . . . . . . . . 832 . . . . . . . . Kills 8 | . . . . . . . . . 4 . . . . . . . . 4 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 . . . 1 . . 1 . 2 1 . . . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . . . 2 . . . . . . . 11 . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . 2 . . . . . . . 4 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Turns Passed 24534 | 85 477 98 879 2443 1399 1560 1140 172 798 1084 564 705 919 499 1528 635 546 999 464 1298 1457 218 1691 969 1077 830 Spaces Moved 10743 | 47 231 31 463 995 663 729 433 80 299 481 247 332 501 235 575 315 271 548 236 470 486 52 542 567 532 382 Core 100 | 3 . 20 73 . . . . . . . . . . . . . . . . 1 2 . . . . 1 Treads 9224 | 44 231 11 . 91 663 729 433 80 299 481 247 332 501 235 575 315 271 548 236 469 359 52 542 567 532 381 Legs 420 | . . . 390 30 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 999 | . . . . 874 . . . . . . . . . . . . . . . . 125 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 120 106 172 192 217 217 205 183 183 183 183 183 165 177 177 157 157 157 92 185 152 145 145 161 Average Speed 177 | 152 160 161 152 175 175 196 217 217 232 183 183 183 183 183 173 177 177 176 169 176 179 185 158 148 153 179 Slowest Speed 1800 | 160 160 200 450 300 192 217 217 217 290 183 183 183 183 183 183 177 177 230 177 1800 1650 185 185 165 161 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 53 13 38 75 13 73 69 69 51 11 49 49 71 49 16 55 56 68 49 15 33 6 31 26 15 16 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 6 | . . . . 1 . 1 . 1 . . 2 . 1 . . . . . . . . . . . . . Known Exits Taken 26 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . 2 1 . 1 . . 1 . 2 . . . . 2 . . . . . . . Spaces Dug 9 | . . . . . . . . . . 1 . . . 1 1 2 . . . 1 . . . . 3 . Terrain Destroyed 211 | . . . . 27 . . . . . 2 . . . 1 1 2 . . . 33 7 59 5 . 3 71 Melee 9 | . . . . . . . . . . 1 . . . 1 1 2 . . . 1 . . . . 3 . Projectile 21 | . . . . . . . . . . 1 . . . . . . . . . 13 5 . 2 . . . AOE 181 | . . . . 27 . . . . . . . . . . . . . . . 19 2 59 3 . . 71 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Total 14604 | 56 288 55 569 1501 865 792 616 79 349 625 359 430 505 301 985 352 304 571 283 761 855 142 1176 643 673 469 Wait 2490 | . 26 . 12 315 162 15 175 . 6 97 113 99 . 64 317 13 18 6 32 162 213 71 505 25 23 21 Move 10713 | 46 230 30 462 994 662 728 432 79 294 480 246 331 500 234 574 314 270 547 235 469 485 51 541 566 531 382 Hop 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Pick Up 79 | 2 . . 13 22 6 5 1 . . 3 . . 1 . 3 . . . 1 1 14 . 3 1 2 1 Fast Attach 144 | 7 4 1 18 18 5 3 . . 1 4 . . 1 . 10 1 1 . 2 6 14 . 11 15 12 10 Attach 54 | . 1 1 . 5 2 1 . . 2 2 . . . . 5 2 . . 4 9 6 1 6 3 2 2 Detach 9 | . . . 5 . . . . . . 2 . . 1 . . . . . . . . . 1 . . . Swap 88 | . . . 5 12 6 5 . . 5 7 . . . 2 6 2 . . . 3 13 1 7 3 6 5 Drop 107 | . . . 9 37 7 6 . . 1 2 . . 2 . 13 2 . . 1 . 7 . 6 5 6 3 Fire 804 | 1 27 9 44 95 15 29 8 . 22 25 . . . . 54 16 15 2 8 99 101 6 94 25 67 42 Melee 44 | . . . . . . . . . . 1 . . . 1 1 2 . . . 1 2 12 . . 24 . Ram 17 | . . 14 . 3 . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . . . . . . . . 4 . 5 . . 1 . . 3 Escape Stasis 10 | . . . . . . . . . . 2 . . . . 2 . . . . 6 . . . . . . Rewire 28 | . . . . . . . . . 16 . . . . . . . . 12 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Acc / Qua) -1/Access -1/Command (discovered 1 exit: *Sur) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 266 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Hacker-Mutant 345 | -10/Materials | Identified exit to Materials 345 | -10/Materials | Discovered exit to Materials (range 11) 563 | -10/Materials | Entered Mines 564 | -10/Mines | Assembled infested the area 632 | -10/Mines | Core integrity fell below 50% 637 | -10/Mines | Discovered exit to Materials (range 11) 646 | -10/Mines | Core integrity fell below 20% 652 | -10/Mines | Lost 8 parts (2p2n2u2w) 661 | -10/Mines | Entered Materials 661 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1389 | -9/Materials | Identified exit to Materials 1403 | -9/Materials | Build established: Hacker-Tank 1540 | -9/Materials | Entered another Materials area 1540 | -8/Materials | Evolved 2 slots: Utility x2 2075 | -8/Materials | Identified exit to Storage 2075 | -8/Materials | Discovered exit to Storage (range 7) 2620 | -8/Materials | Repaired Adv. Beam Rifle 2681 | -8/Materials | Repaired Adv. Beam Rifle 2721 | -8/Materials | Repaired Nuclear Core 3202 | -8/Materials | Identified exit to Factory 3202 | -8/Materials | Discovered exit to Factory (range 16) 3940 | -8/Materials | Discovered exit to Factory (range 16) 3983 | -8/Materials | Entered Factory 3983 | -7/Factory | Evolved 2 slots: Utility x2 4075 | -7/Factory | Identified exit to Factory 4075 | -7/Factory | Discovered exit to Factory (range 8) 4224 | -7/Factory | Build established: Hacker-Skirmisher 4286 | -7/Factory | Identified exit to Lower Caves 4286 | -7/Factory | Discovered exit to Lower Caves (range 9) 4350 | -7/Factory | Repaired Hrd. Medium Armor Plating 4393 | -7/Factory | Discovered exit to Lower Caves (range 5) 4496 | -7/Factory | Repaired Imp. Light Armor Plating 4952 | -7/Factory | Fabricated Gauss Rifle? 5077 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5107 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5162 | -7/Factory | Repaired Imp. Terrain Scanner 5382 | -7/Factory | Entered Lower Caves 5465 | -7/Lower Caves | Learned Armory emergency access door positions 5465 | -7/Lower Caves | Learned Factory stockpile data 5465 | -7/Lower Caves | Learned Research garrison access intel 5465 | -7/Lower Caves | Learned Extension garrison access intel 5647 | -7/Lower Caves | Encountered a Warlord checkpoint 6550 | -7/Lower Caves | Attacked by a faux Warlord 6745 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6872 | -7/Lower Caves | Build established: Hauler-Tank 6929 | -7/Lower Caves | Identified exit to Lower Caves 6929 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 6942 | -7/Lower Caves | Entered another Lower Caves area 7203 | -7/Lower Caves | Attracted the attention of an 0b10 base 7409 | -7/Lower Caves | Learned 4 Factory zone layouts 7647 | -7/Lower Caves | Identified exit to Data Miner 8082 | -7/Lower Caves | Entered Data Miner 8082 | -7/Data Miner | Identified exit to Proximity Caves 8082 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 8124 | -7/Data Miner | Met Data Miner 8176 | -7/Data Miner | Learned location of Section 7 (-2) 8176 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8206 | -7/Data Miner | Received God Mode back door access code from Data Miner 8254 | -7/Data Miner | Entered Proximity Caves 8374 | -6/Proximity Caves | Escorted by Enhanced Grunt 8389 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8979 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9019 | -6/Proximity Caves | Discovered exit to Factory (range 12) 9052 | -6/Proximity Caves | Entered Factory 9052 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9330 | -6/Factory | Identified exit to Lower Caves 9330 | -6/Factory | Discovered exit to Lower Caves (range 4) 9456 | -6/Factory | Fabricated Exp. Terrain Scan Processor (x1) 9633 | -6/Factory | Build established: Scavenger-Tank 9736 | -6/Factory | Incoming investigation squad redirected 9761 | -6/Factory | Identified exit to Factory 9761 | -6/Factory | Discovered exit to Factory (range 15) 9948 | -6/Factory | Incoming investigation squad redirected 10136 | -6/Factory | Entered Lower Caves 10354 | -6/Lower Caves | Build established: Scavenger-Skirmisher 10378 | -6/Lower Caves | Learned location of Armory (-4) 10378 | -6/Lower Caves | Learned Factory security intel 10615 | -6/Lower Caves | Encountered a Warlord checkpoint 10639 | -6/Lower Caves | Identified exit to Lower Caves 10639 | -6/Lower Caves | Discovered exit to Lower Caves (range 19) 10681 | -6/Lower Caves | Learned Factory stockpile data 10700 | -6/Lower Caves | Entered another Lower Caves area 11221 | -6/Lower Caves | Identified exit to Zion 11221 | -6/Lower Caves | Discovered exit to Zion (range 20) 11405 | -6/Lower Caves | Entered Zion 11453 | -6/Zion | Identified exit to Proximity Caves 11453 | -6/Zion | Discovered exit to Proximity Caves (range 20) 11737 | -6/Zion | Found CR-A16's Pointy Stick 11892 | -6/Zion | Given A8's code to call for help 12141 | -6/Zion | Given the Hacking Drone Bay 12142 | -6/Zion | Found Prototype Device 12142 | -6/Zion | Identified Hacking Drone Bay 12324 | -6/Zion | Entered Proximity Caves 12503 | -5/Proximity Caves | Learned 4 Factory zone layouts 12781 | -5/Proximity Caves | Discovered exit to Factory (range 20) 12823 | -5/Proximity Caves | Entered Factory 12823 | -5/Factory | Evolved 2 slots: Utility x2 12930 | -5/Factory | Fabricated Biometal Heavy Treads? 13002 | -5/Factory | Fabricated Combat Drone Bay (x1) 13216 | -5/Factory | Spotted B-75 Beast 13238 | -5/Factory | Garrison activated, responded to threat 13305 | -5/Factory | Build established: Machinist-Skirmisher 14037 | -5/Factory | Build established: Hauler-Skirmisher 14086 | -5/Factory | Incoming investigation squad redirected 14275 | -5/Factory | Repaired Imp. Light Armor Plating 14310 | -5/Factory | Identified exit to Upper Caves 14310 | -5/Factory | Identified exit to Extension 14351 | -5/Factory | Entered Upper Caves 14405 | -5/Upper Caves | Encountered a Warlord checkpoint 14956 | -5/Upper Caves | Identified exit to Upper Caves 14956 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 14963 | -5/Upper Caves | Learned Factory terminal intel 14986 | -5/Upper Caves | Entered another Upper Caves area 14987 | -5/Upper Caves | Identified exit to Warlord 15041 | -5/Upper Caves | Identified exit to Factory 15041 | -5/Upper Caves | Discovered exit to Factory (range 15) 15096 | -5/Upper Caves | Destroyed 7 combat bots 15146 | -5/Upper Caves | Learned Factory stockpile data 15211 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15532 | -5/Upper Caves | Entered Warlord 15726 | -5/Warlord | Warlord's base attacked by MAIN.C 16076 | -5/Warlord | Warlord forces counterattacked 16184 | -5/Warlord | Met Warlord 16424 | -5/Warlord | Opened side exit 16467 | -5/Warlord | Spotted Striker 16518 | -5/Warlord | Identified exit to Proximity Caves 16518 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 16531 | -5/Warlord | Entered Proximity Caves 16561 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 16964 | -4/Proximity Caves | Discovered exit to Factory (range 14) 16995 | -4/Proximity Caves | Entered Factory 16995 | -4/Factory | Evolved 2 slots: Utility x2 16997 | -4/Factory | Loaded intel: 19 terminal locations 17308 | -4/Factory | Identified exit to Upper Caves 17308 | -4/Factory | Identified exit to Armory 17439 | -4/Factory | Build established: Hacker-Skirmisher 17487 | -4/Factory | Incoming investigation squad redirected 17597 | -4/Factory | Lost 3 parts (2u1w) 17826 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 18211 | -4/Factory | Build established: Hacker-Mutant 18293 | -4/Factory | Entered Armory 18324 | -4/Armory | Lost 5 parts (1p2n2w) 18543 | -4/Armory | Fabricated Gauss Rifle (x2) 18918 | -4/Armory | Build established: Hacker-Gunner 18957 | -4/Armory | Fabricated Lgt. Regenerative Plating (x1) 19134 | -4/Armory | Lost 4 parts (1u3w) 19152 | -4/Armory | Repaired Gauss Rifle 19255 | -4/Armory | Found Gamma Bomb Array 19258 | -4/Armory | Found Gamma Bomb Array 19261 | -4/Armory | Found Gamma Bomb Array 19568 | -4/Armory | System corruption reached 10% 19729 | -4/Armory | Repaired Coil Gun 19745 | -4/Armory | Identified exit to Lab 19745 | -4/Armory | Discovered exit to Lab (range 4) 19750 | -4/Armory | Entered Lab 19750 | -4/Lab | Identified exit to Research 19750 | -4/Lab | Discovered exit to Research (range 9) 19773 | -4/Lab | Unable to decrypt terminal 19775 | -4/Lab | Unable to decrypt terminal 19846 | -4/Lab | Unable to decrypt terminal 19912 | -4/Lab | Build established: Hacker-Mutant 19968 | -4/Lab | Entered Research 19968 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 19969 | -3/Research | Loaded intel: 3 garrison access locations 20332 | -3/Research | Build established: Hacker-Gunner 20730 | -3/Research | Build established: Hacker-Tank 21079 | -3/Research | Identified exit to Research 21079 | -3/Research | Discovered exit to Research (range 23) 21267 | -3/Research | Build established: Hacker-Mutant 21563 | -3/Research | Discovered exit to Research (range 40) 21659 | -3/Research | Entered another Research area 21659 | -2/Research | Warlord forces began assault on 0b10 21659 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21769 | -2/Research | Research machine network offline 21791 | -2/Research | Lost 6 parts (1p3u2w) 22010 | -2/Research | Build established: Hacker-Tank 22175 | -2/Research | Borebot progress halted 22256 | -2/Research | Spotted Striker 22258 | -2/Research | Spotted Striker 22289 | -2/Research | Destroyed Striker 22318 | -2/Research | Lost 4 parts (1u3w) 22323 | -2/Research | Destroyed Striker 22344 | -2/Research | Destroyed 8 combat bots 22384 | -2/Research | Found Prototype Launcher 22384 | -2/Research | Identified Enh. Gamma Bomb Array 22391 | -2/Research | Borebot progress halted 22416 | -2/Research | Borebot progress halted 22457 | -2/Research | Met up with Warlord 22532 | -2/Research | Identified exit to Access 22532 | -2/Research | Discovered exit to Access (range 23) 22548 | -2/Research | Identified exit to Quarantine 22548 | -2/Research | Discovered exit to Quarantine (range 20) 22628 | -2/Research | Entered Access 22628 | -1/Access | Evolved 2 slots: Propulsion x2 22634 | -1/Access | P-80 Master assimilated allied QP-CHU(l) 22814 | -1/Access | Spotted B-99 Colossus 23381 | -1/Access | Lost 3 parts (2u1w) 23565 | -1/Access | Identified exit to Command 23565 | -1/Access | Discovered exit to Command (range 24) 23657 | -1/Access | Garrison activated, responded to threat 23705 | -1/Access | Entered Command 23783 | -1/Command | Core integrity fell below 50% 23827 | -1/Command | Lost 6 parts (1p3u2w) 24157 | -1/Command | Phase Generator disabled 24510 | -1/Command | System corruption reached 10% 24512 | -1/Command | Spotted Executioner 24512 | -1/Command | Spotted Executioner 24512 | -1/Command | Spotted Executioner 24512 | -1/Command | Spotted Executioner 24512 | -1/Command | Spotted Striker 24512 | -1/Command | Spotted Striker 24512 | -1/Command | Spotted Alpha 7 24512 | -1/Command | Spotted Alpha 7 24512 | -1/Command | Spotted B-99 Colossus 24515 | -1/Command | Spotted B-99 Colossus 24523 | -1/Command | Core integrity fell below 20% 24532 | -1/Command | Identified exit to Surface 24532 | -1/Command | Discovered exit to Surface (range 7) 24535 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 24532_ EXIT=FOUND: SURFACE 24532_ A bubble of rippling energy engulfs the area. 24532_ Field strength at 94. 24533_ Knocked back. 24533_ Triggered Stasis Trap. 24533_ Penetrated by Slug. 24533_ Slug penetrates B-99 Colossus. 24533_ Penetrated by Slug. 24533_ A bubble of rippling energy engulfs the area. 24533_ Field strength at 94. 24533_ Slug penetrates Striker. 24533_ Slug penetrates Executioner. 24533_ Slug penetrates Striker. 24533_ Slug penetrates Executioner. 24533_ Slug penetrates Striker. 24533_ Slug penetrates Executioner. 24533_ Penetrated by Slug. 24533_ Hcp. Storage Unit destroyed. 24534_ Quantum Reactor destroyed. 24535_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# """"""" | | ????????????????????????????????????????# """"T" | | ????????????????????????????????????????#! | | ???????????????????????????????????????##[* | | ???????????????????????????????????????# [ %! | | ???????????????????????????????????????##= ! | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????#####+##+# | | ????????????#############???????????????????# | | ????????????# ???????##????#?????# | | ????????????# #######;#??? #### ## | | ????????????# ^BB# ; ; ; ### ## | | ????????????# BB E ^ ;=;;;""### | | ????????????# E /[[ | | ????????????# "" [^K E /] | | ????????????# <" ]^K 7 p p/ | | ????????????# ^ ]@/p / k | | ????????????# [BBE p7 ;# ####"""""### | | ????????????# BB; # # #### #?????? ?? | | ????????????# ;####"###??# #??????????? | | ????????????# ##??###????# #??????????? | | ????????????####;####;###???????????# #??????????? | | ???????????????#????##??????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1085 Additional Mass Support 12 Corruption Prevention 12 Armor Coverage 825 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 40 Melee Accuracy 16 Target Analysis 6 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 42 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Gravmag System | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Hrd. Light Armor Plating | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Exp. Terrain Scan Processor | x1 | -6/Factory Biometal Heavy Treads | x2 | -5/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory Gauss Rifle | x2 | -4/Armory Lgt. Regenerative Plating | x1 | -4/Armory Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed CorruptionStasisGun Manual? 0 Play Time 03:01:12 Cumulative 164.9 hours Start 2020.12.20 @ 10:32:35 End 2020.12.21 @ 16:49:52 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 136 Rogue 39 Adventurer 52 Explorer 45 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6b1562a-2ff9-4eb1-b41c-3ed617e06bb8