Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.10 @ 17:47:01

Player: Haruame

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (93)      465
Value Destroyed (3316)     3316
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 5793

 Bonus
-------
High Alert Combat Kills    152

 Cogmind 
---------
Core Integrity             0/550
Matter                     37/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Walking (210) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Aluminum Leg
                Carbon-fiber Leg
          Large Storage Unit
                Drone Bay (1/2)
                Pulse Rifle
       Advanced Beam Cannon
                Minigun
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Drone Bay
>               --- WEAPON -----------
                Pulse Rifle
          Heavy Assault Rifle
                Gauss Rifle
>               --- INVENTORY --------
       Improved Ion Engine
                Nuclear Core
                Aluminum Leg
          Large Storage Unit
       Improved Medium Armor Plating
                Pulse Rifle
       Advanced Beam Cannon
          Heavy Assault Rifle
                Minigun
                Minigun
                Minigun
                Rocket Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Pulse Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             122  | .   7   18  26  71  
  Power                    16   | .   1   3   3   9   
    Engine                 14   | .   1   3   2   8   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               35   | .   1   9   5   20  
    Treads                 1    | .   .   .   .   1   
    Leg                    33   | .   1   9   5   18  
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | .   2   2   6   7   
    Device                 6    | .   1   1   .   4   
    Storage                4    | .   1   .   2   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   1   3   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   54   | .   3   4   12  35  
    Energy Gun             8    | .   2   1   1   4   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          28   | .   .   3   6   19  
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   .   1   4   
    Special Weapon         4    | .   1   .   2   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   7   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   
Parts Lost                 35   | .   1   3   7   24  
  Power                    4    | .   .   .   2   2   
  Propulsion               15   | .   .   1   4   10  
  Utility                  3    | .   .   .   1   2   
  Weapon                   13   | .   1   2   .   10  
  Highest Loss Streak      7    | .   1   2   2   7   
Average Slot Usage (%)     96   | .   94  97  95  97  
  Engine                   9    | .   14  11  10  8   
  Treads                   1    | .   .   .   .   1   
  Leg                      35   | .   28  42  40  31  
  Device                   9    | .   8   8   .   14  
  Storage                  10   | .   14  11  11  8   
  Processor                1    | .   .   .   3   1   
  Protection               2    | .   .   2   6   1   
  Energy Gun               3    | .   10  8   .   4   
  Ballistic Gun            18   | .   14  12  17  19  
  Slashing Weapon          1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             58   | 11  15  26  48  58  
  Greatest Support         60   | 20  20  60  60  55  
  Greatest Overweight (x)  4    | .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 12   | .   8   8   12  12  
  Average Capacity         10   | .   6   8   10  11  
  Most Carried             12   | .   8   8   12  12  
  Average Carried          10   | .   6   7   10  11  
  Final Capacity           12   | 6   8   8   12  12  
  Final Carried            11   | 6   8   8   11  8   

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 33% | Scavenger-Gunner
 21% | Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  
Matter Collected           2665 | 183  157  289  706  1330 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3832 | .    225  484  1213 1910 
  Parts                    227  | .    10   28   69   120  
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  81   | .   5   10  27  39  
  Guns                     73   | .   5   10  25  33  
  Cannons                  1    | .   .   .   1   .   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          12   | .   2   1   4   5   
  Worker                   1    | .   .   .   .   1   
  Builder                  2    | .   .   .   .   2   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 4    | .   .   .   1   3   
  Watcher                  4    | .   1   .   .   3   
  Swarmer                  11   | .   .   .   4   7   
  Grunt                    37   | .   5   5   11  16  
  Brawler                  3    | .   .   .   1   2   
  Duelist                  3    | .   .   .   1   2   
  Protector                2    | .   .   .   .   2   
  Sentry                   23   | .   .   5   10  8   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           9    | .   2   2   6   9   
  Combat Bots Only         7    | .   2   2   6   7   
Max Kills in Single Turn   5    | .   1   1   1   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  
Damage Taken               6047 | .    264  571  1220 3992 
  Core                     765  | .    38   91   73   563  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         81   | 100  84   .    59   .    
Volleys Fired              259  | .    30   31   90   108  
  Largest                  3    | .    2    2    2    3    
  Hottest                  146  | .    100  88   124  146  
Shots Fired                575  | .    55   54   161  305  
  Gun                      529  | .    50   54   129  296  
  Cannon                   13   | .    .    .    13   .    
  Launcher                 9    | .    .    .    2    7    
  Special                  24   | .    5    .    17   2    
  Kinetic                  447  | .    25   40   123  259  
  Thermal                  119  | .    30   14   36   39   
  Explosive                9    | .    .    .    2    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    14   15   13   14   
  Robot Miss Streak        6    | .    1    5    3    6    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        2    | .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           371  | .    42   41   101  187  
  Core Hits                183  | .    13   20   39   111  
  Critical Hits            4    | .    1    .    1    2    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 3    | .    1    .    1    1    
Melee Attacks              44   | .    .    .    .    44   
  Impact                   .    | .    .    .    .    .    
  Slashing                 44   | .    .    .    .    44   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7324 | .    490  572  1762 4500 
  Guns                     5737 | .    490  572  1563 3112 
  Cannons                  176  | .    .    .    176  .    
  Explosions               1319 | .    .    .    23   1296 
  Melee                    92   | .    .    .    .    92   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  4774 | .    242  446  1460 2626 
  Thermal                  1139 | .    248  126  279  486  
  Explosive                1319 | .    .    .    23   1296 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 92   | .    .    .    .    92   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    
  Average Corruption       1    | .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  5    | .    .    .    5    .    
    Message Errors         2    | .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    2    .    
    Targeting Errors       1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    19   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    19   | .    .    .    .    19   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    40   7    
  Shots                    2    | .    .    .    1    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        288  | .    150  36   288  120  
  Average Temperature      33   | .    57   9    37   20   
  Received Heat Transfer   2106 | .    144  210  336  1416 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             6    | .    .    .    4    2    
  Heat Transferred         2479 | .    633  255  518  1073 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             746  | .   150 160 237 746 
  Initial                  83   | .   .   2   62  83  
  Average                  195  | .   34  45  123 280 
Maximum Alert Level        3    | .   .   .   1   3   
  Low Security (%)         61   | .   100 100 94  33  
  Level 1                  30   | .   .   .   5   51  
  Level 2                  7    | .   .   .   .   13  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          23   | .   2   3   9   9   
  Investigation            8    | .   1   1   3   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   1   2   3   1   
  Assault                  4    | .   .   .   .   4   
  Garrison                 4    | .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           10   | .   .   .   3   7   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              148  | .   8   14  33  93  
  Peak Tracking Total      10   | .   2   3   4   10  
  Tactical Retreats        6    | .   .   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            3    | .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          12   | .   .   .   2   10  
  Max in Single Turn       5    | .   .   .   1   5   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          16   | .   .   2   7   7   
  Terminals                12   | .   .   2   7   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                46   | .   .   7   15  24  
  Successful               27   | .   .   2   9   16  
  Failed                   19   | .   .   5   6   8   
    Catastrophic           4    | .   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   .   6   2   .   
  Terminals                29   | .   .   7   15  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   13  
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   .   2   9   3   
  Record                   1    | .   .   1   .   .   
  Open Door                3    | .   .   .   3   .   
  Branch Access Points     2    | .   .   .   1   1   
  Alert Level              2    | .   .   .   1   1   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Disarm Traps             1    | .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   1   
  Zone Layout              2    | .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   9   
  Scan Component           5    | .   .   .   .   5   
  Repair                   4    | .   .   .   .   4   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   3   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   .   1   5   4   
  Full Trace Events        6    | .   .   .   3   3   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   4   
  Time                     140  | .   .   .   .   140 
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               29   | .   .   .   .   29  
  EXPLORE                  15   | .   .   .   .   15  
  RETURN                   14   | .   .   .   .   14  
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             20   | .   .   .   .   20  
  Drone Recoveries         19   | .   .   .   .   19  

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  
Turns Passed               8913 | .    538  1018 2467 4890 
Spaces Moved               3110 | 1    204  314  847  1744 
  Core                     .    | .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     3109 | 1    204  314  847  1743 
  Wheels                   1    | .    .    .    .    1    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  120  
  Average Speed            140  | 120  120  120  127  153  
  Slowest Speed            240  | 120  120  120  150  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 2    26   19   66   70   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 45   | .    5    .    15   25   
Terrain Destroyed          132  | .    5    .    32   95   
  Melee                    23   | .    .    .    .    23   
  Projectile               27   | .    5    .    17   5    
  AOE                      82   | .    .    .    15   67   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  
Total                      7041 | .    432  908  2060 3641 
  Wait                     3389 | .    180  518  1065 1626 
  Move                     3106 | .    203  313  846  1744 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  51   | .    6    9    18   18   
  Fast Attach              37   | .    1    7    4    25   
  Attach                   21   | .    1    3    5    12   
  Detach                   4    | .    .    .    .    4    
  Swap                     64   | .    5    8    17   34   
  Drop                     66   | .    6    19   15   26   
  Fire                     259  | .    30   31   90   108  
  Melee                    44   | .    .    .    .    44   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 4)
  539 | -10/Materials | Entered another Materials area
  539 | -9/Materials  | Evolved 2 slots: Propulsion x2
  854 | -9/Materials  | Build established: Scavenger-Mutant
 1264 | -9/Materials  | Discovered new exit (range 5)
 1468 | -9/Materials  | Discovered new exit (range 4)
 1557 | -9/Materials  | Entered Storage
 1609 | -9/Storage    | Garrison activated, responded to threat
 1792 | -9/Storage    | Build established: Mutant
 3048 | -9/Storage    | Build established: Scavenger-Mutant
 3982 | -9/Storage    | Identified exit to Recycling
 4002 | -9/Storage    | Discovered new exit (range 16)
 4024 | -9/Storage    | Entered Materials
 4024 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4244 | -8/Materials  | Lost 3 parts (2n1w)
 4534 | -8/Materials  | Lost 4 parts (2n2w)
 5115 | -8/Materials  | Build established: Scavenger-Gunner
 6950 | -8/Materials  | Build established: Scavenger-Mutant
 7742 | -8/Materials  | Discovered new exit (range 13)
 7797 | -8/Materials  | Discovered new exit (range 53)
 7864 | -8/Materials  | Build established: Scavenger-Gunner
 8194 | -8/Materials  | Build established: Scavenger-Mutant
 8390 | -8/Materials  | Repaired Hcp. Storage Unit
 8424 | -8/Materials  | First assault squad dispatched
 8459 | -8/Materials  | Repaired Imp. Heat Sink?
 8572 | -8/Materials  | Repaired Minigun
 8612 | -8/Materials  | Repaired Minigun
 8860 | -8/Materials  | Core integrity fell below 50%
 8865 | -8/Materials  | Garrison activated, responded to threat
 8886 | -8/Materials  | Destroyed 7 combat bots
 8899 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 8909 | -8/Materials  | Core integrity fell below 20%
 8914 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08869_ U-05 Engineer builds a Wall. <x2>
08895_ Nuclear Reactor explodes.
08895_ A-02 Transporter destroyed.
08900_ Nuclear Core destroyed.
08900_ Aluminum Leg destroyed.
08901_ Carbon-fiber Leg destroyed.
08902_ U-05 Engineer builds a Wall.
08903_ Aluminum Leg destroyed.
08903_ Hvy. Assault Rifle destroyed.
08905_ U-05 Engineer lays Concrete.
08905_ Rocket Launcher destroyed.
08906_ U-05 Engineer lays Concrete.
08906_ G-47 Trooper destroyed.
08906_ U-05 Engineer lays Concrete. <x4>
08908_ Minigun destroyed.
08908_ U-05 Engineer builds a Door.
08909_ U-05 Engineer lays Concrete. <x2>
08911_ U-05 Engineer builds a Wall.
08912_ U-05 Engineer destroyed.
08914_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#         #   #        #   """ |
| ????????????????????###########   ##########       |
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| ????????????????????# """""  +                     |
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| ????????????????????#        ##   ##  """""##    # |
| ???????????????????##        ##   ##  """""##    # |
| ??????########?????##        ##   ##  """""##    # |
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| ??????#      # """  #?????????#   ##       ?#    # |
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| ##########+### """  ###########   ##       ##    # |
|       +      +    = #        ##   ###########    # |
|   """ ####      =*gg# "" !   ##   #?????????#    # |
|   """ #??#      =*g g        ##   #?????????#      |
|   """ #??#      mgg          ##   #?????????#      |
|   """ ####        g          ##   #?????????#      |
|       +                      ;#   #?????????#      |
|       ####          #    *=  ;#   #?????????#      |
|       #??#            !=%@%!% #   #?????????#      |
|       #??#           =%!%[%%[ #   ###########      |
| ##+#######    !!!    ######+###                    |
|               !%!    *!! %!!%*                     |
| <             !!!    =%!%=!%!%"                    |
|                      !* ! """"                     |
| ##+#######   ###########  "G                       |
|      [ %##   ###########[ """   #################  |
|         ##   #   """  ##        #???????#          |
| """ """ ##   +  """"" ##  /     #???????#     " "" |
| """ """ ##   #  """"" ##       !#???????##      "" |
| """ """ ##   #  """"" ##        #????????#  """ "" |
|         ##   #   """  ##   ######????????##        |
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| ?????????#   #?????????#   #      #???????????#    |
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| ?????????#   ??#########   ####+###############    |
| ?????????#                * =         # !!!  ##  " |
| ??????????                 =!         # !!   ##  " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              DeliverySurgeBox
  Manual?         0
Play Time         01:46:25
  Cumulative      17.6 hours
  Start           2021.02.10 @ 11:20:03
  End             2021.02.10 @ 17:47:01
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f886029a-381a-47a9-b76e-ae1c866d3a3d