Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.02 @ 18:54:49 Player: AntiGoose Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2003) 2003 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5408 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 582/640 System Corruption 0% Temperature Critical (642) Movement Treading (490) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Ion Engine Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Battery Structural Scanner Visual Processing Unit ECM Suite > --- WEAPON (4) ------- Ion Cannon Heavy Machine Gun Flak Cannon Gauss Cannon > --- INVENTORY (20) --- Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Particle Charger Shock Rifle EM Pulse Cannon Proton Cannon Particle Cannon Shotgun Rocket Launcher Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Structural Scanner Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Particle Cannon Enhanced Autogun Flak Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Particle Charger Shock Rifle EM Pulse Cannon Ion Cannon Ion Cannon Shotgun Flak Cannon Rocket Launcher Remote Datajack Mining Laser [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 43 | 6 7 13 5 3 9 Power 3 | 1 1 . 1 . . Engine 2 | 1 1 . . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 11 | 2 1 6 1 . 1 Treads 11 | 2 1 6 1 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 4 1 . 1 2 Device 3 | . 2 . . . 1 Storage 3 | 1 1 . . . 1 Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 1 6 3 2 6 Energy Gun 1 | 1 . . . . . Energy Cannon 5 | . . 2 . 1 2 Ballistic Gun 6 | 1 1 1 1 1 1 Ballistic Cannon 5 | . . 1 1 . 3 Launcher 3 | . . 2 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 2 | . . . . 1 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 1 | . . . . 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 94 99 100 96 Engine 9 | . 14 11 9 7 6 Core 4 | . . . 8 7 6 Treads 24 | . 28 20 27 23 22 Device 9 | . 10 11 9 7 9 Storage 10 | . 14 11 9 7 13 Processor 9 | . 2 7 9 15 9 Energy Gun 3 | . 14 4 . . . Energy Cannon 7 | . . 6 9 10 9 Ballistic Gun 9 | . 13 13 6 7 3 Ballistic Cannon 5 | . . 6 2 7 11 Launcher 3 | . . 1 9 3 . Naked Turns . | . . . . . . Heaviest Build 83 | 12 49 62 69 72 83 Greatest Support 84 | 40 40 44 62 62 84 Greatest Overweight (x) 19 | . 2 19 1 1 1 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 Most Carried 14 | 2 6 12 12 14 13 Average Carried 8 | . 2 5 9 12 11 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 14 | 1 3 8 11 14 12 Class Distribution -------------------- 72% | Skirmisher 19% | Mutant 7% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1379 | 260 25 350 297 186 261 Remotely . | . . . . . . Salvage Created 1916 | . 127 406 297 570 516 Parts 123 | . 8 44 20 32 19 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 6 15 6 11 11 Guns 20 | . 6 10 1 2 1 Cannons 23 | . . 5 3 5 10 AOE 5 | . . . 2 3 . Classes Destroyed 10 | . 2 4 2 1 1 Worker 5 | . . 1 . 2 2 Builder 6 | . . . 2 3 1 Operator 3 | . . 2 . . 1 Watcher 6 | . 1 4 1 . . Swarmer 17 | . 6 11 . . . Grunt 22 | . . 3 2 9 8 Duelist 1 | . . . . . 1 Sentry 5 | . . 1 3 1 . Hunter 1 | . . . 1 . . Programmer 3 | . . . . 1 2 Best Kill Streak 7 | . 6 7 3 5 5 Combat Bots Only 6 | . 6 5 1 3 3 Max Kills in Single Turn 3 | . 1 2 2 3 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 223 | . 38 46 31 25 83 Missed 63 | . 15 19 8 8 13 Damage Taken 2541 | . 130 167 227 233 1784 Core 1007 | . 17 23 42 35 890 Absorbed by Shields . | . . . . . . Ignored by Resistances 523 | . 46 59 66 71 281 Core Remaining (%) 94 | 100 93 94 92 95 . Volleys Fired 115 | . 19 29 19 16 32 Largest 4 | . 2 3 3 4 4 Hottest 235 | . 70 137 115 197 235 Shots Fired 327 | . 38 84 48 54 103 Gun 146 | . 38 63 18 11 16 Cannon 164 | . . 19 20 38 87 Launcher 17 | . . 2 10 5 . Special . | . . . . . . Kinetic 190 | . 19 58 19 26 68 Thermal 114 | . 19 24 19 23 29 Explosive 17 | . . 2 10 5 . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 17 | . 9 11 16 7 17 Robot Miss Streak 9 | . 3 4 1 5 9 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 2 | . . 2 . . . Shots Hit Robots 195 | . 25 37 32 27 74 Core Hits 149 | . 7 32 13 41 56 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 2 . 1 2 Burn 3 | . 1 2 . . . Meltdown 1 | . . . . 1 . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4228 | . 299 560 713 872 1784 Guns 1049 | . 299 293 127 88 242 Cannons 2454 | . . 243 274 500 1437 Explosions 717 | . . 24 312 276 105 Melee . | . . . . . . Ramming 8 | . . . . 8 . Kinetic 2056 | . 159 308 127 320 1142 Thermal 1445 | . 140 228 274 268 535 Explosive 525 | . . 24 312 189 . Electromagnetic 194 | . . . . 87 107 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . . 1 . 19 Projectiles 19 | . . . . . 19 Explosions 1 | . . . 1 . . Melee . | . . . . . . Knockbacks 28 | . . 2 . 6 20 Impact . | . . . . . . Kinetic 25 | . . 2 . 4 19 Secondary 3 | . . . . 2 1 Self-Inflicted Damage 33 | . . 8 . 25 . Shots 2 | . . 1 . 1 . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 642 | . 54 132 323 370 642 Average Temperature 148 | . 15 51 92 123 304 Received Heat Transfer 753 | . . 6 72 171 504 Effects 52 | . . . 1 4 47 Shutdowns 15 | . . . . 1 14 Energy Bleed 5 | . . . . . 5 Interference 11 | . . . . 3 8 Matter Decay 5 | . . . . . 5 Short Circuit 5 | . . . . . 5 Damage (minor) 4 | . . . 1 . 3 Damage (major) 2 | . . . . . 2 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 5 | . 1 2 . 2 . Heat Transferred 2838 | . 481 666 444 444 803 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 286 | . 210 286 202 189 186 Initial 50 | . . 11 50 . 20 Average 86 | . 57 131 106 50 84 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 86 | 100 81 76 74 100 100 Level 1 13 | . 18 23 25 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 2 2 6 2 Investigation 2 | . . 1 . 1 . Extermination 1 | . . . . 1 . Reinforcement 5 | . . 1 1 1 2 Assault . | . . . . . . Garrison 4 | . . . 1 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 13 20 6 11 15 Peak Tracking Total 7 | . 7 4 2 3 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 2 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . 5 1 2 1 Max in Single Turn 4 | . . 4 1 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . 2 3 1 1 . Terminals 7 | . 2 3 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 8 9 3 2 . Successful 9 | . 5 2 2 . . Failed 13 | . 3 7 1 2 . Catastrophic 4 | . 1 3 . . . Database Lockouts . | . . . . . . Manual 7 | . . 7 . . . Terminals 22 | . 8 9 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 2 2 . . Prototype ID Bank 1 | . . . 1 . . Alert Level 2 | . 2 . . . . Dispatch Records 1 | . . . 1 . . Security Status 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Recall Assault 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . . 1 Used . | . . . . . . Hacking Detections 6 | . 1 3 1 1 . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4536 | 77 760 1006 924 976 793 Spaces Moved 1757 | 41 340 349 301 377 349 Core 7 | 2 . 5 . . . Treads 1750 | 39 340 344 301 377 349 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 225 161 241 157 Average Speed 222 | 154 200 250 237 241 193 Slowest Speed 1000 | 160 320 1000 241 241 241 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 58 34 31 15 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . 14 . . Terrain Destroyed 100 | . . 21 41 28 10 Melee . | . . . . . . Projectile 7 | . . . 1 . 6 AOE 93 | . . 21 40 28 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2149 | 55 382 423 476 411 402 Wait 157 | . 2 4 143 7 1 Move 1752 | 40 339 348 300 376 349 Hop . | . . . . . . Pick Up 56 | 8 11 19 7 6 5 Fast Attach . | . . . . . . Attach 26 | 6 4 6 2 3 5 Detach 1 | . . 1 . . . Swap 17 | . 3 7 3 . 4 Drop 22 | 1 4 9 2 . 6 Fire 115 | . 19 29 19 16 32 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 300 | -10/Materials | Discovered new exit (range 7) 560 | -10/Materials | Discovered new exit (range 15) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1125 | -9/Materials | Build established: Skirmisher 1695 | -9/Materials | Discovered new exit (range 17) 1844 | -9/Materials | Entered another Materials area 1844 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1963 | -8/Materials | Garrison activated, responded to threat 2708 | -8/Materials | Met 7R-MNS 2729 | -8/Materials | Discovered new exit (range 17) 2768 | -8/Materials | Entered Factory 2768 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2769 | -7/Factory | Caught up to 7R-MNS 2979 | -7/Factory | Garrison activated, responded to threat 3708 | -7/Factory | Discovered new exit (range 9) 3742 | -7/Factory | Identified exit to Factory 3744 | -7/Factory | Entered another Factory area 3744 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3745 | -6/Factory | Caught up to 7R-MNS 4108 | -6/Factory | Core integrity fell below 50% 4156 | -6/Factory | Core integrity fell below 20% 4491 | -6/Factory | Build established: Infiltrator-Skirmisher 4538 | -6/Factory | Core destroyed Last Messages --------------- Critical hit (Burn: +37). Adv. Treads destroyed. G-50 Soldier knocked back. Power failure, Nuclear Core shutdown. G-50 Soldier Carbon-fiber Leg blasted off. Power failure, Ion Engine shutdown. Overheating: System interference. Hvy. Machine Gun temporarily disabled. G-50 Soldier destroyed. Overheating: Matter decay (-4). Power failure, Nuclear Core shutdown. Overheating: Arm. Treads damaged (-6). R-10 Processor collects Carbon-fiber Leg. Overheating: Hcp. Storage Unit damaged (-163). G-50 Soldier destroyed. R-10 Processor knocked back. Arm. Treads broken. Overheating: Short circuit. Overheating: Core damaged (-127). 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""" """ # *# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed SystemScatterFirepult Manual? 0 Play Time 00:33:38 Cumulative 3.6 hours Start 2024.07.02 @ 18:22:15 End 2024.07.02 @ 18:54:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 2 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71f59027-9af9-4e3c-8865-9b8cdcd5a508