Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.26 @ 03:12:44 Player: Togure Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (82) 410 Value Destroyed (2663) 2663 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8533 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 185/300 Energy 22/100 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor Heart of Steel > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Gravmag Array > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Improved Sensor Array Improved Terrain Scan Processor Improved Medium Armor Plating Powered Armor > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Antigrav System Improved Thermal Shield Advanced Reclamation Unit Heart of Steel Improved Medium Laser Advanced EMP Blaster Heavy Rocket Launcher [Rating: 84] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Titanium Leg Treads Improved Heavy Treads Leg Titanium Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . 2 2 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 4 | . . 1 . 1 . . . . . . 1 1 Utility 4 | . . 1 . 1 1 . . 1 . . . . Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 99 | 6 15 5 2 24 5 1 . 7 3 3 9 19 Power 18 | 1 2 1 . 2 2 1 . 1 1 . 2 5 Engine 13 | 1 2 1 . 1 2 1 . 1 1 . 2 1 Core 5 | . . . . 1 . . . . . . . 4 Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 5 2 2 9 1 . . 4 . . 1 7 Treads 5 | . . . . . . . . 1 . . . 4 Leg 22 | 2 5 2 2 9 1 . . 1 . . . . Wheel . | . . . . . . . . . . . . . Hover 4 | . . . . . . . . 2 . . 1 1 Flight 2 | . . . . . . . . . . . . 2 Utility 22 | 1 3 2 . 5 1 . . 2 2 . 2 4 Device 8 | . 1 . . 1 . . . 1 . . 2 3 Storage 4 | 1 1 . . 2 . . . . . . . . Processor 2 | . . . . . . . . 1 1 . . . Hackware . | . . . . . . . . . . . . . Protection 8 | . 1 2 . 2 1 . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 5 . . 8 1 . . . . 3 4 3 Energy Gun 3 | . 2 . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 19 | 2 3 . . 7 1 . . . . 3 3 . Ballistic Cannon 2 | . . . . 1 . . . . . . 1 . Launcher 2 | . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 2 Parts Lost 38 | . 5 1 . 5 . . . 1 3 . 1 22 Power 6 | . . . . 1 . . . . 1 . . 4 Propulsion 10 | . 2 . . 2 . . . 1 . . . 5 Utility 10 | . . . . 1 . . . . 2 . . 7 Weapon 12 | . 3 1 . 1 . . . . . . 1 6 Highest Loss Streak 17 | . 2 1 . 2 . . . 1 2 . 1 17 Average Slot Usage (%) 87 | . 94 100 88 93 92 92 92 87 79 80 77 69 Engine 9 | . 14 11 11 2 7 7 7 13 12 13 11 6 Core 2 | . . . . 6 . . . . . . . 6 Treads 1 | . . . . . . . . . . . . 11 Leg 19 | . 27 33 33 35 30 30 30 16 . . . . Hover 3 | . . . . . . . . 4 13 13 11 2 Device 4 | . 1 . . 5 7 7 7 6 3 . 3 8 Storage 15 | . 15 22 22 19 15 15 15 13 13 13 11 9 Processor 3 | . . . . . . . . 4 8 13 9 5 Protection 6 | . 8 11 11 6 7 7 7 6 6 6 5 2 Ballistic Gun 17 | . 24 22 11 12 23 23 23 20 20 20 15 8 Ballistic Cannon 2 | . . . . 4 . . . . . . 5 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 9 13 23 22 29 44 46 46 52 52 46 62 66 Greatest Support 196 | 20 20 37 51 66 55 55 55 56 56 56 56 196 Greatest Overweight (x) 9 | . . . . . . . . 2 . . 1 9 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 12 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 8 10 10 10 10 10 10 10 10 9 Most Carried 12 | 6 7 8 8 12 10 10 10 10 10 10 10 10 Average Carried 8 | 3 5 7 8 9 9 9 10 9 9 9 9 8 Final Capacity 10 | 6 8 8 8 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 7 8 8 10 10 10 10 10 10 10 10 2 Class Distribution -------------------- 39% | Mutant 20% | Tank 16% | Scavenger-Tank 12% | Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Matter Collected 3027 | 178 428 81 . 424 134 59 . 159 302 144 239 879 Remotely . | . . . . . . . . . . . . . Salvage Created 3231 | . 824 152 . 424 117 . . 183 185 132 239 975 Parts 187 | . 32 8 . 40 8 . . 15 8 7 19 50 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 5 7 . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Combat Hostiles Destroyed 66 | . 18 3 . 17 1 . . 3 6 2 4 12 Guns 57 | . 18 3 . 14 1 . . 3 6 2 2 8 Cannons 9 | . . . . 3 . . . . . . 2 4 Classes Destroyed 13 | . 4 2 . 1 2 . . 2 1 . . 1 Worker 3 | . . . . . 1 . . . . . . 2 Builder 4 | . . . . 1 1 . . . . . 1 1 Hauler 1 | . 1 . . . . . . . . . . . Recycler 5 | . 1 . . . 1 . . . . . . 3 Operator 1 | . . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . 1 . . 1 . Swarmer 24 | . 3 . . 12 . . . . 5 . . 4 Grunt 22 | . 15 1 . 2 . . . . . 2 1 1 Brawler 1 | . . 1 . . . . . . . . . . Sentry 9 | . . 1 . 3 . . . 2 . . . 3 Hunter 5 | . . . . . 1 . . . . . 1 3 Programmer 4 | . . . . . . . . 1 . . 2 1 Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | . 5 2 . 4 2 . . 1 5 2 2 3 Combat Bots Only 5 | . 5 2 . 4 1 . . 1 5 2 2 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 . . 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Damage Taken 8650 | . 1060 144 . 1252 158 . . 327 500 136 328 4745 Core 1747 | . 208 11 . 224 . . . 7 35 50 49 1163 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 16 . 97 59 . . 100 . . 89 95 . Volleys Fired 296 | . 114 11 . 57 9 . . 10 17 5 16 57 Largest 4 | . 2 2 . 2 3 . . 3 3 3 4 3 Hottest 132 | . 60 40 . 62 73 . . 73 73 71 132 109 Shots Fired 627 | . 181 22 . 100 27 . . 29 51 15 59 143 Gun 545 | . 181 22 . 74 27 . . 29 51 15 43 103 Cannon 80 | . . . . 26 . . . . . . 16 38 Launcher 2 | . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 610 | . 175 22 . 100 27 . . 29 51 15 59 132 Thermal 15 | . 6 . . . . . . . . . . 9 Explosive 1 | . . . . . . . . . . . . 1 Electromagnetic 1 | . . . . . . . . . . . . 1 Robot Hit Streak 33 | . 19 10 . 9 5 . . 6 5 6 8 33 Robot Miss Streak 16 | . 3 1 . 3 2 . . 3 5 3 16 8 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 2 | . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . Shots Hit Robots 428 | . 133 17 . 62 18 . . 22 25 10 27 114 Core Hits 207 | . 51 9 . 24 7 . . 11 14 7 16 68 Critical Hits 9 | . 2 1 . 1 . . . . . . 1 4 Critical Kills 4 | . 1 1 . 1 . . . . . . 1 . Critical Parts Destroyed 5 | . 1 . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6019 | . 988 134 . 859 245 . . 346 423 128 413 2483 Guns 4891 | . 988 134 . 696 245 . . 346 423 128 263 1668 Cannons 877 | . . . . 146 . . . . . . 140 591 Explosions 224 | . . . . . . . . . . . . 224 Melee . | . . . . . . . . . . . . . Ramming 27 | . . . . 17 . . . . . . 10 . Kinetic 5567 | . 926 134 . 842 245 . . 346 423 128 403 2120 Thermal 201 | . 62 . . . . . . . . . . 139 Explosive 93 | . . . . . . . . . . . . 93 Electromagnetic 131 | . . . . . . . . . . . . 131 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . 3 3 3 . . . . . . . 3 7 Average Corruption 3 | . 2 2 3 . . . . . . . 3 5 Corruption Purged . | . . . . . . . . . . . . . Effects 24 | . 14 1 5 . . . . . . . 2 2 Message Errors 3 | . 1 . 1 . . . . . . . . 1 Matter Fused 13 | . 7 1 4 . . . . . . . 1 . Heat Flow Errors 2 | . 1 . . . . . . . . . . 1 Energy Discharges 2 | . 1 . . . . . . . . . 1 . Data Loss (minor) 2 | . 2 . . . . . . . . . . . Targeting Errors 2 | . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 51 | . . . . . . . . . . . . 51 Projectiles . | . . . . . . . . . . . . . Explosions 51 | . . . . . . . . . . . . 51 Melee . | . . . . . . . . . . . . . Knockbacks 17 | . . . . 1 . . . . . . 7 9 Impact . | . . . . . . . . . . . . . Kinetic 16 | . . . . 1 . . . . . . 7 8 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 70 | . . . . . . . . . . . 5 65 Shots 2 | . . . . . . . . . . . . 2 Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . 2 . . . . . . 1 . Kicked 2 | . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 356 | . 164 17 . 22 18 . . 126 233 154 234 356 Average Temperature 83 | . 19 9 . 5 5 . . 48 89 75 95 129 Received Heat Transfer 1225 | . 465 45 . 171 12 . . 90 52 51 54 285 Effects 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 446 | . 150 . . . . . . . . . . 296 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Peak Influence 326 | . 220 196 72 194 87 . . 158 . . 146 326 Average Influence 94 | . 125 126 72 69 40 . . 42 . . 86 171 Maximum Alert Level 1 | . 1 . . . . . . . . . . 1 Low Security (%) 84 | 100 79 100 100 100 100 . . 100 . . 100 71 Level 1 15 | . 20 . . . . . . . . . . 28 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 5 1 . 1 1 . . 1 . . 1 3 Investigation . | . . . . . . . . . . . . . Extermination 4 | . . . . . 1 . . 1 . . 1 1 Reinforcement 9 | . 5 1 . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Distress Signals 16 | . 6 1 . . . . . . . . . 9 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 128 | . 31 8 . 23 4 . . 5 8 4 11 34 Peak Tracking Total 9 | . 5 5 . 5 2 . . 1 3 4 2 9 Tactical Retreats 9 | . 1 . . 2 . . . . . 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Traps Triggered 8 | . 2 2 . 2 . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Machines Disabled 3 | . . . . . . . . . 1 . . 2 Max in Single Turn 1 | . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Machines Accessed 4 | . 1 . . 1 . . . 1 . 1 . . Terminals 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 7 | . 2 . . 3 . . . 1 . 1 . . Successful 7 | . 2 . . 3 . . . 1 . 1 . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . . 1 . 1 . . Record 1 | . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Turns Passed 5894 | 73 1022 210 190 1211 306 386 7 632 380 140 620 717 Spaces Moved 3962 | 55 510 119 144 672 186 289 6 425 528 147 577 304 Core 21 | 16 . . . . . . . . . . . 5 Treads 217 | . . . . . . . . 11 . . . 206 Legs 2085 | 39 510 119 144 672 186 289 6 120 . . . . Wheels . | . . . . . . . . . . . . . Hover 1637 | . . . . . . . . 294 528 147 577 91 Flight 2 | . . . . . . . . . . . . 2 Fastest Speed 50 | 50 120 120 123 122 122 122 122 56 56 56 56 60 Average Speed 106 | 99 120 122 129 125 122 122 122 119 56 56 76 147 Slowest Speed 760 | 120 120 123 130 130 122 122 122 185 56 56 111 760 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 74 13 43 41 7 43 3 17 74 22 18 9 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 . . 1 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 21 | . . . . 2 . . . . . . 1 18 Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . 2 . . . . . . 1 . AOE 18 | . . . . . . . . . . . . 18 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Total 5159 | 73 772 166 146 945 248 322 5 534 577 192 723 456 Wait 679 | 1 114 26 1 166 39 31 . 72 24 36 105 64 Move 3946 | 54 509 118 143 671 185 288 5 424 527 142 576 304 Hop 2 | . . . . . . . . . . 2 . . Pick Up 77 | 12 12 4 . 13 5 1 . 11 4 1 7 7 Fast Attach 14 | . 4 . . 4 . . . . 1 . 2 3 Attach 44 | 6 3 2 . 8 2 . . 5 2 . 4 12 Detach 2 | . . . . . . . . . . . 1 1 Swap 41 | . 8 3 2 12 3 1 . 2 . 3 3 4 Drop 55 | . 8 2 . 12 5 1 . 10 2 3 8 4 Fire 296 | . 114 11 . 57 9 . . 10 17 5 16 57 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . Kick 2 | . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 7) 401 | -10/Materials | Discovered new exit (range 10) 643 | -10/Materials | Core integrity fell below 50% 750 | -10/Materials | Discovered new exit (range 6) 831 | -10/Materials | Repaired Lgt. Assault Rifle 858 | -10/Materials | Discovered new exit (range 16) 1060 | -10/Materials | Core integrity fell below 20% 1096 | -10/Materials | Entered another Materials area 1096 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1232 | -9/Materials | Discovered new exit (range 16) 1279 | -9/Materials | Build established: Scavenger-Mutant 1306 | -9/Materials | Entered Mines 1445 | -9/Mines | Discovered new exit (range 14) 1496 | -9/Mines | Entered Materials 1496 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -8/Materials | Build established: Mutant 2703 | -8/Materials | Discovered new exit (range 4) 2707 | -8/Materials | Entered Factory 2707 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2980 | -7/Factory | Discovered new exit (range 8) 2992 | -7/Factory | Build established: Tank 3013 | -7/Factory | Entered Lower Caves 3044 | -7/Lower Caves | Learned Factory terminal intel 3383 | -7/Lower Caves | Discovered new exit (range 13) 3399 | -7/Lower Caves | Entered another Lower Caves area 3399 | -7/Lower Caves | Discovered new exit (range 6) 3406 | -7/Lower Caves | Entered Factory 3406 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3407 | -6/Factory | Loaded intel: 20 terminal locations 3856 | -6/Factory | Build established: Skirmisher 4012 | -6/Factory | Found Powered Armor 4035 | -6/Factory | Discovered new exit (range 5) 4038 | -6/Factory | Entered Lower Caves 4113 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4167 | -6/Lower Caves | Encountered a Warlord checkpoint 4410 | -6/Lower Caves | Discovered new exit (range 15) 4418 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4418 | -6/Lower Caves | Entered another Lower Caves area 4449 | -6/Lower Caves | Spotted B-75 Beast 4482 | -6/Lower Caves | Discovered new exit (range 12) 4508 | -6/Lower Caves | Found Prototype Device 4558 | -6/Lower Caves | Entered Factory 4558 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4579 | -5/Factory | Build established: Tank 4948 | -5/Factory | Build established: Scavenger-Tank 5162 | -5/Factory | Discovered new exit (range 15) 5178 | -5/Factory | Entered another Factory area 5178 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5229 | -4/Factory | Discovered new exit (range 15) 5859 | -4/Factory | Core integrity fell below 50% 5860 | -4/Factory | Identified Heart of Steel 5867 | -4/Factory | Core integrity fell below 20% 5895 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05863_ R-10 Processor destroyed. 05863_ Y-64 Sentinel destroyed. 05863_ Penetrated by Slug. 05864_ R-10 Processor collects Imp. Target Analyzer. 05864_ K-01 Serf collects debris. 05866_ U-05 Engineer lays Concrete. 05869_ System corrupted: Heat flow error (+228). 05869_ Med. Storage Unit destroyed. 05870_ K-01 Serf collects debris. 05871_ R-10 Processor collects Hpw. Shotgun. 05871_ K-01 Serf collects debris. 05871_ Penetrated by Slug. 05873_ U-05 Engineer builds a Wall. 05873_ K-01 Serf collects debris. 05875_ R-10 Processor collects Terrain Scan Processor. 05876_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05887_ Construction Platform disabled. 05891_ WSN&2QXDG4GCJXZA%NUP8=SV|DAGAF>N T9BOVC 05893_ Antigrav System destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #?????? ????????????????????????#"* | | #?????? ????????????????????????#" | | #?????? ????????????????????????#" | | # #???????????????????????????????## | | + ! #????????????????????????????????# | | #! ! % ! #? #### ?????????????????????????# | | ####+######### #????????????????????????# | | #??????# #????????????????????????# | | #??????# #????????????????????????# | | #??????# #????????????????????????# | | ###### #??????# #????????????????????????# | | ##????# #??????+ +????????????????????? | | ??????# #??????# #????????????????????## #### | | ??????# #??????# #?????????????????????#????? | | ??????# #??????# #??????????????????????????? | | ####?# #??????# #??????????????????????????? | | # ## #####??# ###????????????????????????? | | !=* #* = #### #????????????????????????? | | =*%[ # #????????????????????????? | | %=%% [ %! #????????????????????????? | | [=*= #% #????????????????????????? | | ==[% # ####### #????????????????????????? | | * ### !##########h######?????????????????????? | | #??# %#?# Y g #?????????????????????? | | #??# [#?#! """""""pg#?????????????????????? | | #??# #?# """""""@ #?????????????????????? | | #####??# #?# """"""" #?????????????????????? | | ???????# #?# "" """"p #?????????????????????? | | ???????# #?# p #?????????????????????? | | ??????? ?###############?????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ?????? ????????????????????????????????????? | | ?????? ????????????????????????????????????? | | ?????? ????????????????????????????????????? | | ?????? ????????????????????????????????????? | | ???????##+##?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 40 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 625 Resistance: TH 25 Utility Shielding 33 Reclamation Efficiency 20 Evasion (%) 53 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Leap Before You Look Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed BarrageHypercooledFlail Manual? 0 Play Time 02:22:18 Cumulative 13.9 hours Start 2020.02.25 @ 23:08:18 End 2020.02.26 @ 03:12:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f863dd96-6bda-40b8-a940-54a6a876dcb5