Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.21 @ 10:47:11 Player: Olafz Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (104) 520 Value Destroyed (3934) 3934 Prototype IDs (42) 840 Alien Tech Used (4) 800 Bonus (2028) 2028 TOTAL SCORE: 17822 Bonus ------- High Alert Combat Kills 141 Registered with UFD 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -213 Cogmind --------- Core Integrity 0/1600 Matter 142/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Myomer Leg Centrium Leg Core Stripper Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Advanced Melee Analysis Suite Powered Hammer Power Sword Companion Sword [Rating: 140] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved VTOL Module Treads Advanced Treads Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Improved VTOL Module Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Heavy Armor Plating Weapon Companion Sword Energy Gun Backup Laser III Energy Cannon Heavy Disruptor Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Companion Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Utility 12 | . . 2 . . . . 3 . . . . 2 . . . . 2 . . . . 1 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 213 | 6 1 24 8 21 . 17 11 . . 2 . 35 . 4 8 1 7 3 1 1 1 35 16 3 . 8 Power 23 | 1 . 4 1 1 . 1 1 . . . . 4 . 1 1 . . . . 1 . 4 3 . . . Engine 7 | 1 . 1 . . . . 1 . . . . 2 . 1 . . . . . . . 1 . . . . Core 9 | . . 3 1 1 . 1 . . . . . 2 . . . . . . . 1 . . . . . . Reactor 7 | . . . . . . . . . . . . . . . 1 . . . . . . 3 3 . . . Propulsion 66 | 2 . 8 2 9 . 6 2 . . . . 8 . 1 3 . 1 2 . . 1 11 5 2 . 3 Treads 9 | . . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . Leg 16 | 2 . 8 2 1 . . . . . . . . . . . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . 2 . . . . . . . . . 5 5 . . . Flight 29 | . . . . . . 5 2 . . . . 6 . 1 3 . 1 2 . . 1 6 . 2 . . Utility 79 | 1 1 5 3 7 . 6 6 . . 2 . 18 . 1 3 1 5 1 1 . . 12 3 1 . 2 Device 33 | . 1 2 1 1 . 6 1 . . . . 9 . 1 1 . 2 1 . . . 3 1 1 . 2 Storage 7 | 1 . . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . Processor 14 | . . . . . . . 4 . . 2 . 3 . . . . . . 1 . . 3 1 . . . Hackware 7 | . . . . 1 . . . . . . . 1 . . . 1 1 . . . . 3 . . . . Protection 18 | . . 3 2 5 . . 1 . . . . 3 . . 2 . 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 . 7 2 4 . 4 2 . . . . 5 . 1 1 . 1 . . . . 8 5 . . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 13 | 2 . 7 2 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 2 . . . Slashing Weapon 14 | . . . . . . 2 1 . . . . 3 . . 1 . . . . . . 4 3 . . . Piercing Weapon 5 | . . . . . . . . . . . . 1 . 1 . . . . . . . 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . 2 . 1 . . . . . 2 . . 6 . . . . . . 5 1 1 . 2 Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . System Corruption 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 77 | . . 6 4 10 . . . . . . . 6 . 2 . . 1 2 . . . 14 17 2 7 6 Power 6 | . . . . . . . . . . . . 1 . 1 . . . . . . . 1 3 . . . Propulsion 30 | . . 3 1 5 . . . . . . . 2 . 1 . . 1 . . . . 9 4 2 2 . Utility 31 | . . 3 2 2 . . . . . . . 2 . . . . . 2 . . . 4 8 . 4 4 Weapon 10 | . . . 1 3 . . . . . . . 1 . . . . . . . . . . 2 . 1 2 Highest Loss Streak 7 | . . 2 1 5 . . . . . . . 2 . 2 . . 1 2 . . . 6 7 2 7 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 97 92 90 85 88 80 98 100 100 100 100 90 82 86 88 86 84 82 70 82 84 75 82 51 40 18 Engine 1 | . 14 4 . . . . 1 6 6 6 6 4 . 3 2 . . . . 3 . . . . . . Core 4 | . . 6 9 9 9 9 4 . . . . . 5 1 . . . . . . 5 . . . . . Treads 7 | . . . . 21 36 22 . . . . . . . . . . . . . . . . . . . . Leg 5 | . 28 21 29 6 . . . . . . . . . . . . . . . . . . . . . 2 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 2 21 7 3 . Flight 11 | . . . . . . 13 33 33 33 33 33 20 17 16 20 23 21 21 21 21 21 15 . 6 3 . Device 7 | . 11 15 19 2 . 6 16 6 6 6 6 6 17 17 12 5 4 5 . . . 4 6 7 7 6 Storage 6 | . 14 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 3 . . . Processor 12 | . . . . . . . 11 26 26 26 33 28 29 29 29 29 26 23 23 26 26 22 25 23 19 8 Hackware 5 | . . . . 7 9 9 4 . . . . 4 . . . 3 10 10 10 10 10 13 10 . . . Protection 5 | . . 10 5 11 9 5 6 6 6 5 . 3 . . 2 5 6 5 5 5 5 . . . . . Ballistic Gun 5 | . 28 22 17 11 8 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 2 6 6 6 6 6 5 5 5 5 . . 2 . . . . . 4 4 . Slashing Weapon 2 | . . . . . . 2 5 6 6 6 6 4 . . 1 5 5 5 5 5 5 5 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 14 15 22 23 36 36 25 26 26 26 26 24 32 32 33 32 31 40 42 25 32 32 46 54 5 5 18 Greatest Support 90 | 20 20 20 50 84 84 84 26 26 26 26 26 38 32 41 33 31 40 42 33 33 34 76 90 68 7 60 Greatest Overweight (x) 1 | . . 1 1 1 . . . . . . . 1 . . 1 . 1 1 . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 15 15 15 15 15 15 15 5 5 5 Average Capacity 9 | 6 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 11 15 15 15 15 13 13 5 5 5 Most Carried 15 | 3 6 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 14 15 15 15 15 15 13 4 4 5 Average Carried 8 | 1 3 7 7 7 8 7 6 8 8 7 8 9 9 8 9 9 9 13 15 14 15 12 7 3 3 3 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 3 6 8 8 8 8 8 8 8 8 8 8 9 10 8 10 10 13 15 15 15 15 15 9 3 4 4 Class Distribution -------------------- 32% | Mutant 19% | Scout 15% | Scavenger-Mutant 10% | Hacker-Sprinter 8% | Sprinter 8% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Mutant | -3/Section 7 Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 3043 | 45 46 729 119 775 33 111 94 85 . . 20 360 8 40 65 40 35 60 . 20 . 155 203 . . . Remotely 587 | . 46 541 . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5024 | . 46 1152 302 1312 . . 115 . . . . 572 . 185 306 . 467 . . . . 352 191 . . 24 Parts 261 | . 3 68 11 67 . . 5 . . . . 30 . 9 2 . 16 . . . . 29 17 . . 4 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 2 . 2 . . . . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 1 . . . . . 4 1 . . 2 . . . . . . . . Prevented 4 | . . . . . . . . 1 . . . . . 1 1 . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 74 | . 1 21 5 19 . . 2 . . . . 10 . 5 . . 3 . . . . 4 4 . . . Melee 26 | . . . . . . . 2 . . . . 9 . 4 . . 3 . . . . 4 4 . . . Guns 38 | . 1 21 5 11 . . . . . . . . . . . . . . . . . . . . . . AOE 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | . 1 6 1 5 . . . . . . . 2 . 1 . . . . . . . . . . . . Worker 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Builder 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 9 | . . 3 . 3 . . . . . . . 1 . . . . 2 . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Watcher 10 | . . 3 1 2 . . 2 . . . . 1 . . . . . . . . . 1 . . . . Swarmer 15 | . . 3 . 1 . . 2 . . . . 3 . 4 . . . . . . . . 2 . . . Cutter 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Grunt 29 | . 1 10 5 13 . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . 8 . 3 . . . . . . . 2 . . . . 1 . . . . 1 . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Programmer 10 | . . . . . . . . . . . . 3 . . . . 2 . . . . 3 2 . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | . 1 5 3 12 . . 1 . . . . 4 . 4 . . 4 . . . . 2 1 . . 2 Combat Bots Only 7 | . 1 4 3 7 . . 1 . . . . 4 . 4 . . 2 . . . . 2 1 . . . Max Kills in Single Turn 3 | . 1 1 1 3 . . 1 . . . . 1 . 1 . . 1 . . . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . 1 . 1 . . 1 . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Hostile Shots Fired 1126 | . 3 137 50 162 . . 8 14 3 . 10 77 4 29 . . 46 19 10 . 12 158 191 13 14 166 Missed 396 | . 2 19 17 48 . . 3 10 3 . 7 34 2 11 . . 16 11 5 . 5 73 55 6 4 65 Damage Taken 14422 | . 12 1546 532 2029 . . 79 59 . . 56 911 36 321 . . 596 127 99 . 166 1813 3185 66 628 2161 Core 4444 | . . 214 76 317 . . 13 32 . . 20 215 . 51 . . 81 23 24 . 61 604 626 . 447 1640 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 253 | . . . . . . . 9 7 . . . 87 . . . . 43 14 15 . 37 41 . . . . Regen/Repaired (Parts) 41 | . . . . . . . 41 . . . . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 100 46 . . . 28 . . . . 92 . . . . 73 . . . . 83 . . 6 69 . Volleys Fired 177 | . 1 82 29 60 . . . . . . . . . . . . . . . . . . . . . 5 Largest 2 | . 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . 1 Hottest 110 | . 40 46 48 59 . . . . . . . . . . . . . . . . . . . . . 110 Shots Fired 315 | . 2 164 53 91 . . . . . . . . . . . . . . . . . . . . . 5 Gun 297 | . 2 164 53 78 . . . . . . . . . . . . . . . . . . . . . . Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Launcher 15 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 297 | . 2 164 53 78 . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Electromagnetic 15 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 28 | . 1 11 18 28 . . . . . . . . . . . . . . . . . . . . . 2 Robot Miss Streak 7 | . . 7 2 3 . . . . . . . . . . . . . . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 375 | . 1 128 45 69 . . 8 . . . . 36 . 18 5 . 17 . . 1 . 27 17 . 1 2 Core Hits 180 | . 1 57 20 51 . . 4 . . . . 14 . 6 2 . 5 . . 1 . 8 6 . . 5 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . Critical Strikes 12 | . . . 2 2 . . 1 . . . . 5 . 1 . . . . . . . 1 . . . . Destroy 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Sever 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Melee Attacks 359 | . . . . . . . 17 9 1 . 1 113 1 26 5 3 36 2 1 11 . 45 56 1 31 . Impact 78 | . . . . . . . 4 . . . . 25 1 7 5 . 1 . . . . . 3 1 31 . Slashing 247 | . . . . . . . 13 9 1 . 1 81 . . . 3 35 2 1 11 . 37 53 . . . Piercing 34 | . . . . . . . . . . . . 7 . 19 . . . . . . . 8 . . . . Sneak Attacks 6 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 20 | . . . . . . . 3 . . . . 8 . 4 . . . . . . . 4 1 . . . Damage Inflicted 11486 | . 15 1805 746 2449 . . 335 . . . . 1477 . 716 521 . 891 . . 47 . 1245 864 . 43 332 Guns 3555 | . 15 1781 728 1031 . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1709 | . . . . 1382 . . . . . . . . . . . . . . . . . . . . . 327 Melee 6136 | . . . . . . . 335 . . . . 1477 . 716 521 . 891 . . 47 . 1245 864 . 40 . Ramming 86 | . . 24 18 36 . . . . . . . . . . . . . . . . . . . . 3 5 Kinetic 3555 | . 15 1781 728 1031 . . . . . . . . . . . . . . . . . . . . . . Thermal 362 | . . . . 362 . . . . . . . . . . . . . . . . . . . . . . Explosive 398 | . . . . 71 . . . . . . . . . . . . . . . . . . . . . 327 Electromagnetic 949 | . . . . 949 . . . . . . . . . . . . . . . . . . . . . . Impact 1401 | . . . . . . . 43 . . . . 586 . 211 521 . . . . . . . . . 40 . Slashing 3798 | . . . . . . . 292 . . . . 737 . . . . 891 . . 47 . 967 864 . . . Piercing 937 | . . . . . . . . . . . . 154 . 505 . . . . . . . 278 . . . . Highest Corruption 23 | . . . . 13 13 . . . . . . 3 3 3 3 3 2 2 2 2 . 4 23 23 9 8 Average Corruption 6 | . . . . 10 13 . . . . . . 2 3 3 3 3 2 2 2 2 . 3 10 23 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 103 | . . . . 22 10 . . . . . . 18 2 3 1 2 2 . 1 . . 6 27 3 2 4 Message Errors 27 | . . . . 6 2 . . . . . . 8 . 1 . 1 . . . . . 2 4 . 2 1 Matter Fused 21 | . . . . 5 3 . . . . . . 6 . . 1 . . . . . . 1 5 . . . Heat Flow Errors 10 | . . . . 2 2 . . . . . . 1 1 1 . . . . . . . . 1 . . 2 Energy Discharges 16 | . . . . 2 2 . . . . . . 1 . . . . . . 1 . . 2 6 1 . 1 Parts Rejected 4 | . . . . 1 . . . . . . . 1 . . . . . . . . . . 2 . . . Data Loss (minor) 14 | . . . . 5 . . . . . . . 1 1 1 . 1 1 . . . . 1 2 1 . . Data Loss (major) 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 969 | . . . . 33 . . 27 . . . . 102 . 54 232 . 190 . . . . 189 142 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 33 | . . . . 33 . . . . . . . . . . . . . . . . . . . . . . Melee 936 | . . . . . . . 27 . . . . 102 . 54 232 . 190 . . . . 189 142 . . . Knockbacks 5 | . . 1 . . . . . . . . . 3 . . 1 . . . . . . . . . . . Impact 5 | . . 1 . . . . . . . . . 3 . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 196 | . . . . 140 . . . . . . . . . . . . . . . . . . . . 1 55 Shots 6 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . 1 Rammed 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 Targets Rammed 17 | . . 4 2 9 . . . . . . . . . . . . . . . . . . . . 1 1 Kicked 13 | . . 4 2 7 . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . . 11 . 156 253 . 2 2 2 2 24 432 226 79 . . . . . . 4 253 188 . . 164 Average Temperature 48 | . . 3 . 29 114 . 1 2 2 2 8 187 123 44 . . . . . . 4 92 115 . . 44 Received Heat Transfer 2415 | . 6 573 270 846 . . . . . . 27 63 18 27 . . 54 21 30 . 30 246 177 . 18 9 Effects 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . . . . . . 1 . 1 1 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . Parts Fried 6 | . . . . 3 . . . . . . . 3 . . . . . . . . . . . . . . Impact Corruptions 17 | . . . . . . . . . . . . 3 . 2 12 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 550 | . . . . 550 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 799 | . 20 402 378 799 280 . 247 . . . . 547 . . . . 258 . . . . 521 430 381 250 293 Initial 273 | . . 8 156 159 273 . . . . . . 75 . . . . . . . . . 40 188 241 208 118 Average 269 | . 7 232 231 463 279 . 62 . . . . 316 . . . . 84 . . . . 258 293 293 227 146 Maximum Alert Level 3 | . . 2 1 3 1 . 1 . . . . 2 . . . . 1 . . . . 2 2 1 1 1 Low Security (%) 31 | 100 100 30 22 22 . . 94 . . . . 20 . . . . 85 . . . . 36 9 . . 90 Level 1 54 | . . 64 77 28 100 . 5 . . . . 57 . . . . 14 . . . . 47 84 100 99 9 Level 2 9 | . . 5 . 21 . . . . . . . 21 . . . . . . . . . 15 5 . . . Level 3 4 | . . . . 26 . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . 3 1 4 . . 1 . . . . 7 . . . . . . . . . 6 5 . 1 . Investigation 6 | . . 2 1 . . . . . . . . 1 . . . . . . . . . 1 1 . . . Extermination 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Reinforcement 14 | . . 1 . 2 . . 1 . . . . 2 . . . . . . . . . 4 3 . 1 . Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 15 | . . 2 2 2 . . 1 . . . . 1 . . . . 1 . . . . 1 2 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 321 | . 1 36 18 38 . . 9 4 5 . 9 40 3 6 . . 11 14 8 14 5 40 33 10 4 13 Peak Tracking Total 15 | . 1 5 9 6 . . 6 4 3 . 9 6 3 4 . . 4 10 4 8 4 15 12 5 4 10 Tactical Retreats 56 | . . 7 1 2 . . 3 1 3 . 2 9 2 1 . . 4 3 1 . 3 4 8 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 10 | . . 1 1 5 . . . . . . . 1 . . . . 1 . . . . . 1 . . . Indirectly 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . 2 . . . . . . . . . 1 . 4 1 . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 12 | . . . . 7 . . . . 1 . . . . 1 1 . . . . . . . 1 1 . . Max in Single Turn 2 | . . . . 2 . . . . 1 . . . . 1 1 . . . . . . . 1 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 53 | . 1 5 2 4 3 5 7 . . . . 7 . 1 6 . 2 . . 8 . 1 1 . . . Terminals 27 | . 1 5 2 4 2 . 5 . . . . 6 . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 176 | . 5 12 8 7 26 35 15 . . . . 16 . 1 19 . 4 . . 22 . 3 3 . . . Successful 132 | . 2 2 2 4 21 35 8 . . . . 7 . 1 19 . 4 . . 22 . 2 3 . . . Failed 44 | . 3 10 6 3 5 . 7 . . . . 9 . . . . . . . . . 1 . . . . Catastrophic 8 | . . 3 . . 1 . 1 . . . . 3 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 4 12 8 2 6 . 4 . 1 . . 13 . . . . 1 . . . . 1 . . . . Terminals 67 | . 5 12 8 7 7 . 10 . . . . 13 . . . . 2 . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 2 . . . . . . . . . . . . . . . 3 . . . Garrison Access 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Terminal Hacks 112 | . 1 1 . 4 19 35 4 . . . . 4 . 1 19 . 1 . . 22 . 1 . . . . Record 78 | . . . . . 19 30 1 . . . . 3 . . 7 . . . . 17 . 1 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . . . . 4 1 . . . . 1 . . 4 . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . . 1 . . . . . . . 4 . 1 . . 4 . . . . . . Open Door 6 | . . . . 3 . 1 . . . . . . . 1 . . . . . 1 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . Scan Component 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Repair 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 1 2 . 2 . 2 . . . . 3 . . . . 1 . . . . 1 . . . . Terminals 13 | . 1 1 2 . 2 . 2 . . . . 3 . . . . 1 . . . . 1 . . . . Botnet 13 | . 1 1 2 . 2 . 2 . . . . 3 . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 4 2 1 2 . 6 . . . . 6 . . . . 1 . . . . 1 . . . . Full Trace Events 5 | . . 1 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . . 4 . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 88 | . . . . . . . 38 . . . . . . . . . 50 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 10 | . . . . . . 4 1 . . . . 1 . . 4 . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . 1 1 2 . . 3 . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 174 | . . . . . . . . . . . . 60 . . . . 25 . . . . 39 32 7 11 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Items 173 | . . . . . . . . . . . . 60 . . . . 25 . . . . 38 32 7 11 . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 10157 | 51 151 1318 391 1003 297 1748 248 184 80 264 50 1115 116 173 103 95 338 119 82 364 194 543 656 86 212 176 Spaces Moved 15291 | 35 120 636 223 549 187 2873 613 667 321 1006 190 2157 326 299 209 311 598 348 243 935 257 962 628 188 159 251 Core 221 | 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 217 Treads 1271 | . . . . 371 187 713 . . . . . . . . . . . . . . . . . . . . Legs 1223 | 32 120 636 223 178 . . . . . . . . . . . . . . . . . . . . . 34 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 713 | . . . . . . . . . . . . . . . . . . . . . . 74 628 11 . . Flight 11863 | . . . . . . 2160 613 667 321 1006 190 2157 326 299 209 311 598 348 243 935 257 888 . 177 158 . Fastest Speed 24 | 50 120 120 120 120 152 27 24 24 24 24 24 24 34 34 27 27 27 27 32 32 31 27 58 39 45 50 Average Speed 50 | 114 120 156 125 142 152 58 24 24 24 24 24 30 34 34 32 27 29 30 32 32 31 35 63 41 45 59 Slowest Speed 190 | 120 120 190 190 190 152 155 27 24 24 24 24 98 34 40 110 27 99 99 32 32 32 120 74 58 50 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . 1 . . 2 . 3 . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 50 | 4 23 76 28 89 49 94 17 66 52 87 37 53 62 58 63 67 26 79 45 94 64 34 64 14 5 8 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 12 | . . . . . . 5 . . . 2 . . . 1 3 . . . . 1 . . . . . . Known Exits Taken 19 | . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 27 | . . . . . . 4 . 4 . 5 4 . 2 1 . 3 . 2 1 . 1 . . . . . Spaces Dug 167 | . . . . . . . . 9 . . 1 52 1 2 . 3 15 2 1 6 . 15 31 . 29 . Terrain Destroyed 248 | . . . . 33 . . . 9 . . 1 52 1 2 . 3 15 2 1 6 . 15 31 . 29 48 Melee 167 | . . . . . . . . 9 . . 1 52 1 2 . 3 15 2 1 6 . 15 31 . 29 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 81 | . . . . 33 . . . . . . . . . . . . . . . . . . . . . 48 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total 16959 | 43 124 806 279 671 201 2941 694 676 321 1030 192 2493 329 335 236 317 710 357 244 981 369 1095 804 193 245 273 Wait 719 | . . 25 16 24 13 23 47 1 . 14 . 175 2 12 . 1 47 . . 34 107 33 89 . 54 2 Move 15256 | 34 119 635 223 548 186 2872 612 666 320 1005 189 2156 325 298 208 310 595 347 242 931 256 955 627 187 159 251 Hop 5 | . . . . . . . . . . . . . . . . . 1 . . 1 . 3 . . . . Pick Up 80 | 3 3 14 . . . 9 6 . . 4 1 12 1 . 2 . 5 1 . 1 2 7 7 . 1 1 Fast Attach 98 | 6 1 5 5 15 . 8 1 . . 1 . 14 . 1 7 1 1 . 1 . . 17 8 2 . 4 Attach 65 | . . 4 1 2 . 6 5 . . . . 9 . 3 1 . 4 1 . . . 16 7 2 . 4 Detach 43 | . . . . 2 . 4 1 . . 1 . 2 . 1 5 1 1 3 . . . 11 6 1 . 4 Swap 54 | . . 15 2 4 . 3 5 . . 1 . 12 . . 1 . 2 2 . 1 1 4 1 . . . Drop 103 | . . 22 2 7 2 16 4 . . 4 1 20 . . 7 1 1 1 . 2 3 8 1 . . 1 Fire 177 | . 1 82 29 60 . . . . . . . . . . . . . . . . . . . . . 5 Melee 318 | . . . . . . . 13 9 1 . 1 93 1 20 5 3 35 2 1 11 . 41 50 1 31 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 12 | . . 4 1 7 . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . 18 . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x3 / *Upp x2 / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 7) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 481 | -9/Materials | Discovered new exit (range 11) 1095 | -9/Materials | Build established: Scavenger-Mutant 1310 | -9/Materials | Identified exit to Mines 1454 | -9/Materials | Core integrity fell below 50% 1492 | -9/Materials | Discovered new exit (range 16) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Propulsion x2 1905 | -8/Materials | Discovered new exit (range 6) 1912 | -8/Materials | Entered Storage 2243 | -8/Storage | Core integrity fell below 50% 2244 | -8/Storage | Lost 5 parts (2n1u2w) 2329 | -8/Storage | Discovered new exit (range 6) 2419 | -8/Storage | Garrison activated, responded to threat 2461 | -8/Storage | System corruption reached 10% 2468 | -8/Storage | Met 01-MTF 2475 | -8/Storage | Destroyed 7 combat bots 2649 | -8/Storage | Identified exit to Recycling 2769 | -8/Storage | Build established: Mutant 2915 | -8/Storage | Entered Recycling 2915 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2916 | -8/Recycling | Met a Zionite searching for Scraptown 3147 | -8/Recycling | Scanned before Scraplab entrance 3208 | -8/Recycling | Discovered new exit (range 3) 3212 | -8/Recycling | Entered Scraptown 3212 | -8/Scraptown | System corruption cleaned by C-Scrubber 3663 | -8/Scraptown | Discovered new exit (range 11) 3925 | -8/Scraptown | Visited Spacefarers 3968 | -8/Scraptown | Visited TADAMA 4190 | -8/Scraptown | Visited SPCMW 4244 | -8/Scraptown | Visited Junk Repository 4351 | -8/Scraptown | Visited Fellowship of the Rings 4359 | -8/Scraptown | Visited UFD Registry 4359 | -8/Scraptown | Registered with UFD as "Biotorch" 4366 | -8/Scraptown | Visited Comm Corps 4465 | -8/Scraptown | Visited Curators Association 4475 | -8/Scraptown | Visited Scrap Suit Storage 4486 | -8/Scraptown | Visited Junk Repository 4555 | -8/Scraptown | Visited Sword Containment 4570 | -8/Scraptown | Visited Analyses Database 4580 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4581 | -8/Scraptown | Found DCF Scrap (31 items) 4598 | -8/Scraptown | Visited Cartography Club 4610 | -8/Scraptown | Build established: Sprinter 4641 | -8/Scraptown | Learned location of Proximity Caves (-6) 4641 | -8/Scraptown | Learned location of Archives (-5) 4641 | -8/Scraptown | Learned location of Hub_04(d) (-5) 4641 | -8/Scraptown | Learned location of Armory (-4) 4641 | -8/Scraptown | Learned 12 Materials zone layouts 4641 | -8/Scraptown | Learned 8 Factory zone layouts 4641 | -8/Scraptown | Learned 8 Access zone layouts 4641 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 4641 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 4641 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 4641 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 4641 | -8/Scraptown | Learned location of 1 exit from Upper Caves 4641 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 4668 | -8/Scraptown | Discovered new exit (range 3) 4693 | -8/Scraptown | Visited Science Testing Area 4701 | -8/Scraptown | Visited Chapter 10 4710 | -8/Scraptown | Visited Derelict Rescue Squad 4960 | -8/Scraptown | Entered Factory 4960 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4961 | -6/Factory | Identified exit to Factory 5062 | -6/Factory | Repaired Scythe 5204 | -6/Factory | Discovered new exit (range 15) 5208 | -6/Factory | Identified exit to Lower Caves 5208 | -6/Factory | Entered Lower Caves 5380 | -6/Lower Caves | Discovered new exit (range 7) 5392 | -6/Lower Caves | Identified exit to Lower Caves 5392 | -6/Lower Caves | Entered another Lower Caves area 5400 | -6/Lower Caves | Encountered a Warlord checkpoint 5402 | -6/Lower Caves | Learned location of 1 exit from Factory 5414 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5469 | -6/Lower Caves | Discovered new exit (range 10) 5472 | -6/Lower Caves | Identified exit to Zion 5472 | -6/Lower Caves | Entered Zion 5501 | -6/Zion | Build established: Scout 5505 | -6/Zion | Learned location of Quarantine (-3) 5570 | -6/Zion | Turned away by Imprinter 5633 | -6/Zion | Learned location of Warlord (-4) 5643 | -6/Zion | Learned Factory emergency access door positions 5714 | -6/Zion | Discovered new exit (range 20) 5735 | -6/Zion | Identified exit to Proximity Caves 5736 | -6/Zion | Entered Proximity Caves 5775 | -5/Proximity Caves | Learned location of 1 exit from Factory 5777 | -5/Proximity Caves | Learned Factory non-interactive machine intel 5786 | -5/Proximity Caves | Entered Factory 5786 | -5/Factory | Evolved 2 slots: Utility x2 5787 | -5/Factory | Identified exit to Upper Caves 5788 | -5/Factory | Identified exit to Factory 5790 | -5/Factory | Loaded intel: 234 non-interactive machine locations 5883 | -5/Factory | Garrison activated, responded to threat 6052 | -5/Factory | Discovered new exit (range 6) 6053 | -5/Factory | Identified exit to Extension 6289 | -5/Factory | Discovered exit to Factory (range 17) 6686 | -5/Factory | Search patrols dispatched 6891 | -5/Factory | Spotted B-75 Beast 6901 | -5/Factory | Entered Upper Caves 6902 | -5/Upper Caves | Identified exit to Upper Caves 6941 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7017 | -5/Upper Caves | Entered another Upper Caves area 7018 | -5/Upper Caves | Identified exit to Zhirov 7053 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 7085 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7097 | -5/Upper Caves | Discovered exit to Factory (range 13) 7168 | -5/Upper Caves | Learned 4 Factory zone layouts 7185 | -5/Upper Caves | Learned Factory interactive machine intel 7190 | -5/Upper Caves | Entered Zhirov 7190 | -5/Zhirov | Discovered new exit (range 3) 7208 | -5/Zhirov | Learned location of Testing (-2) 7208 | -5/Zhirov | Learned location of Command (-1) 7271 | -5/Zhirov | Found Alien Artifact 7271 | -5/Zhirov | Identified Integrated Reactor 7271 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7280 | -5/Zhirov | Found Alien Artifact 7293 | -5/Zhirov | Identified exit to Proximity Caves 7293 | -5/Zhirov | Entered Proximity Caves 7306 | -4/Proximity Caves | Learned Research stockpile data 7388 | -4/Proximity Caves | Entered Factory 7388 | -4/Factory | Evolved 2 slots: Utility x2 7389 | -4/Factory | Identified exit to Research 7389 | -4/Factory | Identified exit to Upper Caves 7391 | -4/Factory | Loaded intel: 49 interactive machine locations 7641 | -4/Factory | Discovered exit to Research (range 4) 7726 | -4/Factory | Entered Upper Caves 7776 | -4/Upper Caves | Attacked by a faux Warlord 7795 | -4/Upper Caves | Learned Research trap positions 7832 | -4/Upper Caves | Discovered new exit (range 11) 7835 | -4/Upper Caves | Identified exit to Upper Caves 7840 | -4/Upper Caves | Learned Research garrison access intel 7845 | -4/Upper Caves | Entered another Upper Caves area 7850 | -4/Upper Caves | Discovered exit to Research (range 9) 7859 | -4/Upper Caves | Build established: Hacker-Sprinter 7862 | -4/Upper Caves | Encountered a Warlord checkpoint 7925 | -4/Upper Caves | Discovered new exit (range 7) 7927 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7927 | -4/Upper Caves | Identified exit to Warlord 7927 | -4/Upper Caves | Entered Warlord 7941 | -4/Warlord | System corruption cleaned by Quarantine Array 8022 | -4/Warlord | Learned Factory fabricator intel 8022 | -4/Warlord | Learned Research terminal intel 8022 | -4/Warlord | Learned Research recycling unit intel 8022 | -4/Warlord | Learned Testing trap positions 8022 | -4/Warlord | Learned 4 Research zone layouts 8022 | -4/Warlord | Learned 4 Testing zone layouts 8064 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8075 | -4/Warlord | Rebuked by Warlord 8097 | -4/Warlord | Visited the Vortex Lab 8100 | -4/Warlord | Warlord's base attacked by MAIN.C 8287 | -4/Warlord | Discovered new exit (range 14) 8291 | -4/Warlord | Identified exit to Proximity Caves 8291 | -4/Warlord | Entered Proximity Caves 8295 | -3/Proximity Caves | Lost 7 allies 8310 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8432 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8473 | -3/Proximity Caves | Discovered exit to Research (range 19) 8485 | -3/Proximity Caves | Entered Research 8485 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8486 | -3/Research | Identified exit to Quarantine 8487 | -3/Research | Loaded intel: 87 trap records 8489 | -3/Research | Loaded intel: 23 terminal locations 8490 | -3/Research | Loaded intel: 4 recycling unit locations 8491 | -3/Research | Loaded intel: 4 garrison access locations 8493 | -3/Research | Found Enh. Force Lance 8614 | -3/Research | Lost 6 parts (1p2n3u) 8635 | -3/Research | Found Prototype Hackware 8635 | -3/Research | Identified Exp. Hacking Suite 8651 | -3/Research | Discovered exit to Quarantine (range 20) 8707 | -3/Research | Spotted B-86 Titan 8861 | -3/Research | Identified Transdimensional Reconstructor 8861 | -3/Research | Warped through subspace 8892 | -3/Research | Lost 3 parts (3n) 9005 | -3/Research | Spotted B-90 Cyclops 9028 | -3/Research | Entered Quarantine 9029 | -3/Quarantine | Core integrity fell below 50% 9051 | -3/Quarantine | Found Alien Impact Weapon 9051 | -3/Quarantine | Identified Core Stripper 9257 | -3/Quarantine | Build established: Hacker-Scout 9416 | -3/Quarantine | Crushed by falling debris 9416 | -3/Quarantine | System corruption reached 10% 9471 | -3/Quarantine | Scanned by Researcher 9487 | -3/Quarantine | Found Faulty Spectral Analyzer 9495 | -3/Quarantine | Lost 6 parts (1p1n3u1w) 9524 | -3/Quarantine | Core integrity fell below 20% 9631 | -3/Quarantine | Lost 7 parts (1p2n3u1w) 9633 | -3/Quarantine | Spotted Fortress 9681 | -3/Quarantine | Discovered new exit (range 7) 9683 | -3/Quarantine | Identified exit to Section 7 9684 | -3/Quarantine | Entered Section 7 9750 | -3/Section 7 | Found Alien Artifact 9750 | -3/Section 7 | Identified Integrity Redistributor 9750 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+70) 9758 | -3/Section 7 | Spotted B-86 Titan 9764 | -3/Section 7 | Discovered new exit (range 15) 9769 | -3/Section 7 | Identified exit to Research 9770 | -3/Section 7 | Entered Research 9770 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9797 | -2/Research | Spotted B-90 Cyclops 9847 | -2/Research | Build established: Mutant 9944 | -2/Research | Crushed by falling debris 9963 | -2/Research | Crushed by falling debris 9966 | -2/Research | Crushed by falling debris 9975 | -2/Research | Discovered new exit (range 5) 9982 | -2/Research | Entered Access 9982 | -1/Access | Evolved 2 slots: Utility x2 10012 | -1/Access | Lost 7 parts (2n4u1w) 10138 | -1/Access | Spotted B-99 Colossus 10149 | -1/Access | Core integrity fell below 50% 10150 | -1/Access | Spotted B-99 Colossus 10156 | -1/Access | Core integrity fell below 20% 10158 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- B-99 Colossus activates siege mode. The unstable cave ceiling collapses. Penetrated by Slug. Knocked back. Penetrated by Slug. Slug penetrates Wall. Slug penetrates H-88 Terminator. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. The unstable cave ceiling collapses. Knocked back. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates H-88 Terminator. Slug penetrates Sealed Heavy Doors. The unstable cave ceiling collapses. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????##"+##### #?????????????????? | | ?????????????????????# ## ##????????????????? | | ?????????????????????# ##+"####?????????????? | | ?????????????????????# = %= #?????????????? | | ?????????????????????# |= ##????????????? | | ?????????????????????# #????????????? | | ?????????????????????# ###???????????? | | ?????????????????????#### #% #???????????? | | ???#???????????????????# #???????????? | | ??## ????????########## # ###???????????? | | ??# ####### #????????????? | | ??# #????????????? | | ??# #????????????? | | ??# #### #????????????? | | ??# ####### ##% BB ########????????????? | | ??????????????## ## BB #???????????????????? | | ???????????????# ## %##???????????????????? | | ???????????????# ## ##????????????????????? | | ???????????????# ## p#?????????????????????? | | ???????????????# ##% #?????????????????????? | | ???????????????# ## #?????????????????????? | | ????????######## #; hh#?????????????????????? | | ????????# " "?????????????????????? | | ????????# " %"?????????????????????? | | ????????# " "?????????????????????? | | ????????# #####+###### @ #?????????????????????? | | ????????# ## ## #?????????????????????? | | ????????# ## ## #?????????????????????? | | ????????# ## "" ## #?????????????????????? | | ????????# ## "" ## #?????????????????????? | | ????????# ## "" ## BB?????????????????????? | | ????????# ## S ## BB#????????????????????? | | ????????# ## "" ## #????????????????????? | | ????????# ## "" #######????????????????????? | | ????????# ## "" #??????????????????????????? | | ??????#?# ## #??????????????????????????? | | ????? #?# ## #??????????????????????????? | | ##### ### ## #??????????????????????????? | | ## #??????????????????????????? | | ######+############??????????????????????????? | | # #???????????????????????????????? | | + #????###????????????????????????? | | #### #????# ????????????????????????? | | #??# ! #????# ????????????????????????? | | #??# "" #????# ????????????????????????? | | +####"" "" #????# ????????????????????????? | | #"" """""" #????# ????????????????????????? | | #"Y """""" #????# ????????????????????????? | | #"" "" #????# ????????????????????????? | | #"" "" #????# ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 33 Energy Capacity 340 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: EM 15 Core Shielding 40 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 73 Melee Accuracy 24 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 52 Defensive Hacking 11 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Q-thruster | -3/Quarantine | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Stripper Integrity Redistributor Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed SensorCoolingRifle Manual? 0 Play Time 04:22:30 Cumulative 153.3 hours Start 2024.07.20 @ 00:01:00 End 2024.07.21 @ 10:47:11 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 245 Adventurer 2 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bdb1eca-a2b6-4cb9-92b4-54767c4e689a