Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 17:31:18 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2174) 2174 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-951) -951 TOTAL SCORE: 3933 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 7 Entered Garrisons 200 Friendly Fire -1169 Cogmind --------- Core Integrity 446/550 Matter 500/500 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit High-capacity Matter Pod Insulated Plating > --- WEAPON (3) ------- Advanced Beam Rifle Ion Cannon Improved Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Surge Thruster Surge Thruster Compact Battery (200) Authchip [Propulsion] Authchip [Propulsion] Heavy Laser Scatter Rocket Array Ripper Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Insulated Plating > --- WEAPON ----------- Ion Cannon Minigun Scatter Rocket Array > --- INVENTORY -------- Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Compact Battery Authchip [Propulsion] Authchip [Propulsion] Advanced Beam Rifle Improved Assault Rifle Maul [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Insulated Plating Weapon Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Scatter Rocket Array Impact Weapon Maul Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 71 | 7 5 12 31 10 6 . Power 9 | 1 1 2 4 . 1 . Engine 9 | 1 1 2 4 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 29 | 2 1 5 13 5 3 . Treads 7 | . . . 7 . . . Leg 22 | 2 1 5 6 5 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 2 1 1 2 1 1 . Device 2 | 1 1 . . . . . Storage 4 | 1 . 1 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 25 | 2 2 4 12 4 1 . Energy Gun 5 | 2 . . 1 2 . . Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 12 | . 2 3 6 1 . . Ballistic Cannon 2 | . . . 2 . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . Corrupted Parts 3 | . . 3 . . . . System Corruption 4 | . . 4 . . . . Parts Lost 1 | . . . 1 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 1 | . . . 1 . . . To Critical Strikes . | . . . . . . . Average Backups 9 | 3 8 8 9 9 9 10 Power 1 | . 1 1 1 1 . 1 Propulsion 2 | 2 2 . 2 2 2 3 Utility 2 | . 2 3 2 3 3 3 Weapon 2 | . 1 3 3 2 3 3 Tool/Special . | . . . . . . . Unused Backups 26 | . 8 4 6 1 1 6 Power 3 | . 1 . 1 . . 1 Propulsion 8 | . 4 . 2 . . 2 Utility 8 | . 2 2 1 1 . 2 Weapon 7 | . 1 2 2 . 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 100 99 98 99 99 100 Engine 10 | . 14 11 11 9 8 9 Treads 2 | . . . 9 . . . Leg 35 | . 28 43 33 36 35 36 Device 5 | . 14 11 8 . . . Storage 15 | . 14 11 13 18 18 18 Protection 3 | . . . . 9 9 9 Energy Gun 5 | . 6 . 2 8 9 9 Energy Cannon 4 | . . 3 . 8 9 9 Ballistic Gun 13 | . 21 18 15 9 7 9 Ballistic Cannon 1 | . . . 3 . . . Peak Build Rating 31 | 8 10 13 19 28 31 29 Average Rating 18 | 5 8 11 13 26 29 29 On Entrance 14 | . 8 10 11 17 27 29 Avg Prop Armor Cover (%) 6 | . . . 6 . . . Naked Turns . | . . . . . . . Heaviest Build 42 | 13 15 23 28 42 42 36 Greatest Support 80 | 20 20 40 80 54 54 52 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 10 | 8 8 10 10 10 10 10 Average Carried 9 | 3 7 8 9 9 9 10 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 8 8 10 10 10 10 10 Class Distribution -------------------- 44% | Scavenger-Mutant 37% | Tank 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Matter Collected 2618 | 262 227 563 936 350 271 9 Remotely . | . . . . . . . Salvage Created 3204 | 14 219 484 1038 950 483 16 Parts 197 | 6 13 34 73 46 24 1 Haulers Intercepted 5 | . 1 1 3 . . . Recyclers Shooed 9 | . . . 3 5 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 53 | . 6 10 20 10 7 . Melee 1 | . . . . . 1 . Guns 30 | . 6 6 11 4 3 . Cannons 14 | . . 3 5 4 2 . AOE 7 | . . 1 4 2 . . Classes Destroyed 12 | 1 3 2 2 1 2 1 Worker 1 | . . . . 1 . . Builder 1 | . . . 1 . . . Tunneler 2 | 1 . . . 1 . . Hauler 5 | . 1 1 3 . . . Recycler 8 | . . 1 2 5 . . Operator 1 | . . . . . . 1 Swarmer 12 | . 3 4 4 . 1 . Cutter 1 | . . . . . 1 . Grunt 23 | . 3 4 6 5 5 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . 1 . Sentry 16 | . . 2 9 5 . . Wasp 5 | . . . . . 5 . Thug 1 | . . . . . 1 . Best Kill Streak 5 | 1 2 4 5 3 3 1 Combat Bots Only 4 | . 2 3 4 3 3 . Max Kills in Single Turn 6 | 1 1 1 4 3 6 1 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 2 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Hostile Shots Fired 201 | . 21 30 92 19 39 . Missed 65 | . 10 7 26 5 17 . Hits 136 | . 11 23 66 14 22 . Melee 9 | . . . . . 9 . Projectile 127 | . 11 23 66 14 13 . Critical Strikes 10 | . . 1 2 2 5 . Damage Taken 1991 | . 109 262 1008 236 376 . Core 267 | . 12 28 123 23 81 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 95 . 62 . . . Volleys Fired 175 | 2 18 31 82 28 11 3 Largest 3 | 1 2 2 2 3 3 3 Hottest 146 | 50 40 76 79 146 144 144 Shots Fired 352 | 2 36 44 157 73 31 9 Gun 272 | 2 36 27 137 44 20 6 Cannon 75 | . . 17 17 28 10 3 Launcher 5 | . . . 3 1 1 . Special . | . . . . . . . Kinetic 224 | . 36 27 127 21 10 3 Thermal 106 | 2 . . 27 51 20 6 Explosive 5 | . . . 3 1 1 . Electromagnetic 17 | . . 17 . . . . Robot Hit Streak 15 | 1 6 10 15 8 12 1 Robot Miss Streak 4 | 1 2 2 4 3 2 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 225 | 1 22 31 107 41 21 2 Core Hits 127 | 1 11 15 38 26 36 . Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 2 1 3 1 Burn 6 | . . . 2 1 3 . Meltdown 1 | . . . . . . 1 Melee Attacks 6 | . . . 5 . 1 . Impact 5 | . . . 5 . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5041 | 12 264 566 1967 1012 1180 40 Guns 2789 | 12 260 261 1395 530 313 18 Cannons 1061 | . . 263 248 300 228 22 Explosions 1176 | . . 40 322 182 632 . Melee . | . . . . . . . Ramming 15 | . 4 2 2 . 7 . Kinetic 2160 | . 260 261 1338 150 133 18 Thermal 1467 | 12 . 40 305 680 408 22 Explosive 1136 | . . . 322 182 632 . Electromagnetic 263 | . . 263 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 4 4 . . . Average Corruption 3 | . 1 3 4 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . 4 13 32 . . . Message Errors 17 | . . 2 15 . . . Matter Fused 9 | . 2 4 3 . . . Heat Flow Errors 6 | . . 2 4 . . . Energy Discharges 6 | . 1 1 4 . . . Parts Rejected 2 | . 1 . 1 . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 5 | . . 2 3 . . . Misfires 1 | . . . 1 . . . Weapon Failures 2 | . . 1 1 . . . Overload Shots . | . . . . . . . Overflow Damage 49 | . . . 48 . 1 . Projectiles . | . . . . . . . Explosions 49 | . . . 48 . 1 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 113 | . . . 39 28 46 . Shots 6 | . . . 3 1 2 . Rammed 1 | . . . 1 . . . Targets Rammed 5 | . 1 1 2 . 1 . Kicked 4 | . 1 1 1 . 1 . Crushed . | . . . . . . . Highest Temperature 495 | 20 2 237 238 495 323 174 Average Temperature 86 | 12 2 62 65 116 96 89 Received Heat Transfer 759 | . 27 129 405 117 81 . Effects 2 | . . . 1 . 1 . Energy Bleed 1 | . . . 1 . . . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . . . 2 . 5 . Heat Transferred 3232 | 37 . 50 925 1258 925 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Maximum Alert Level 2 | . . 1 1 1 2 1 Low Security (%) 75 | 100 100 79 90 97 21 . Level 1 16 | . . 20 9 2 43 100 Level 2 7 | . . . . . 34 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 490 | 5 139 242 218 207 490 228 Initial 228 | . . 51 59 81 115 228 Average 144 | . 27 146 108 86 312 222 Influence Increases 2011 | 5 192 385 659 370 395 5 Destroy 0b10 Robot/C 1080 | . 120 200 400 200 160 . Destroy 0b10 Robot/NC 90 | 5 5 10 30 35 . 5 Destroy Leader 320 | . 22 52 156 60 30 . Allied During Kill 12 | . . . . . 12 . Successful Hack 33 | . . 12 21 . . . Disable Machine 45 | . . 15 . 30 . . Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 101 | . . 6 37 45 13 . Lose Combat Pursuer 180 | . 45 90 15 . 30 . Influence Decreases 1798 | 5 69 366 607 386 103 262 Entered New Map 573 | . . 72 83 113 63 242 Time Decay 1175 | 5 69 294 514 273 . 20 Lost Part 10 | . . . 10 . . . Lost Ally 40 | . . . . . 40 . Squads Dispatched 8 | . 1 1 3 3 . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 1 2 . . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Distress Signals 8 | . . . 6 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 10 18 29 13 21 1 Peak Tracking Total 6 | . 3 4 5 3 6 1 Tactical Retreats 9 | . 2 4 1 . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Traps Triggered 10 | . 1 . 4 . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Disabled 4 | . . 1 . 2 1 . Max in Single Turn 1 | . . 1 . 1 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Accessed 12 | . 2 2 7 1 . . Terminals 10 | . 2 2 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 22 | . 3 6 12 1 . . Successful 10 | . . 3 6 1 . . Failed 12 | . 3 3 6 . . . Catastrophic 4 | . 2 1 1 . . . Database Lockouts . | . . . . . . . Manual 6 | . 3 3 . . . . Terminals 19 | . 3 6 10 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 8 | . . 3 5 . . . Part Schematic 2 | . . 1 1 . . . Prototype ID Bank 1 | . . 1 . . . . Open Door 3 | . . . 3 . . . Alert Level 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 8 | . 2 1 5 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 48 | . . . . . 48 . Highest-Rated Ally 16 | . . . . . 16 . Initial Warlord ECA Mod 3 | . . . . . . 3 Total Orders . | . . . . . . . Ally Attacks 32 | . . . . . 32 . Total Damage 297 | . . . . . 297 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Active Infowar (turns) 2262 | 21 463 658 1120 . . . Terrain 24 | . 22 2 . . . . Seismic 2238 | 21 441 656 1120 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Turns Passed 4633 | 112 463 659 1400 928 1024 47 Spaces Moved 2517 | 74 299 369 746 321 677 31 Core 5 | 5 . . . . . . Treads 119 | . . . 119 . . . Legs 2393 | 69 299 369 627 321 677 31 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 121 | 115 120 120 126 120 120 120 Slowest Speed 240 | 120 120 120 240 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 39 22 60 11 56 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 55 | . . . 42 . 13 . Terrain Destroyed 114 | . . 6 43 52 13 . Melee 5 | . . . 5 . . . Projectile 5 | . . . 1 4 . . AOE 104 | . . 6 37 48 13 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Total 3752 | 95 370 547 1034 812 860 34 Wait 701 | 5 29 102 91 431 43 . Move 2510 | 73 298 368 745 320 675 31 Hop . | . . . . . . . Pick Up 59 | 8 8 12 18 7 6 . Fast Attach 19 | 7 1 . 9 1 1 . Attach 14 | . . 4 4 3 3 . Detach 3 | . . 2 . 1 . . Swap 77 | . 5 11 44 10 7 . Drop 75 | . 10 16 34 11 4 . Fire 175 | 2 18 31 82 28 11 3 Melee 6 | . . . 5 . 1 . Ram . | . . . . . . . Kick 4 | . 1 1 1 . 1 . Crush 1 | . . . 1 . . . Escape Stasis 15 | . . . . . 15 . Rewire 93 | . . . . . 93 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 9) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Propulsion x2 892 | -9/Materials | Build established: Scavenger-Mutant 975 | -9/Materials | Discovered new exit (range 17) 1235 | -9/Materials | Entered Storage 2586 | -9/Storage | Discovered new exit (range 16) 2593 | -9/Storage | Found Prototype Launcher 2593 | -9/Storage | Identified Scatter Rocket Array 2635 | -9/Storage | Entered Materials 2635 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2971 | -8/Materials | Build established: Tank 3561 | -8/Materials | Identified exit to Garrison 3563 | -8/Materials | Entered Garrison 3563 | -8/Garrison | Warlord forces raided the area 3599 | -8/Garrison | Triggered checkpoint 3600 | -8/Garrison | Triggered checkpoint 3613 | -8/Garrison | Triggered checkpoint 3652 | -8/Garrison | Lost 10 allies 3773 | -8/Garrison | Triggered checkpoint 3833 | -8/Garrison | Lost 3 allies 3840 | -8/Garrison | Discovered new exit (range 5) 3894 | -8/Garrison | Discovered new exit (range 14) 3927 | -8/Garrison | Triggered checkpoint 3984 | -8/Garrison | Warlord forces retreated 3986 | -8/Garrison | Garrison Relay disabled 4141 | -8/Garrison | Discovered new exit (range 10) 4185 | -8/Garrison | Triggered checkpoint 4445 | -8/Garrison | Discovered new exit (range 9) 4457 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4499 | -8/Garrison | Triggered checkpoint 4587 | -8/Garrison | Entered Materials 4634 | -8/Materials | Self-destructed Last Messages --------------- 04528_ ALERT: Garrison interior compromised. 04579_ Triggered Alarm Trap. 04579_ An alarm sounds. LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 04607_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04611_ O-16 Technician suffers critical hit (Meltdown). 04628_ Acquired data core, extracted dynamic key. 04628_ Decrypted 6 local trap positions from data. 04630_ Acquired 9 matter. 04634_ Connecting with Terminal... 04634_ Current location identified: Materials Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####+????????????????? | | ??????????????????????????# ^^ ????????????????? | | ??????????????????????????#^ ??^?????????????? | | ??????????????????????????+^ ^ ???? ?????????? | | ??????????????????????????# ""??? #????????? | | ??????????????????????????# """"" #????????? | | ??????????????????????????# """"" #????????? | | ??????????????????????????# """ #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# * [ #????????? | | ??????????????????######### #????????? | | ???????????????????! #????????? | | ????????????????????? 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"" #????????? | | ??????????????????????# #! #????????? | | ??????????????????????#[ !#% #????????? | | ??????????????????????# # ### #????????? | | ??????????????????????# "@/ #?# #????????? | | ??????????????????????# T #####?# ###+#######??? | | ??????????????????????# " #?????##### #??? | | ??????????????????????# #?????????# #??? | | ??????????????????????####??????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????###########??? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Imp. Titanium Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed AmuletRocketRifle Manual? 0 Play Time 01:12:53 Cumulative 33.4 hours Start 2026.01.04 @ 15:53:34 End 2026.01.04 @ 17:31:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bf90772-5a5e-4f88-a4c8-c6a5817d6d0e