Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 13:56:50 Player: zacyquack Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (889) 889 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3814 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 181/290 System Corruption 0% Temperature Critical (515) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Lightpack 2.0 Improved Utility Shielding > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (40) --- Light Nuclear Core Light Nuclear Core Visual Processing Unit Transport Network Coupler Targeting Computer Improved Melee Analysis Suite Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Hacking Suite System Shield Field Laser Field Laser Field Laser Heavy Particle Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Heavy Hammer Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Lightpack 2.0 Transport Network Coupler Core Shielding > --- WEAPON ----------- Field Laser Field Laser > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Visual Processing Unit Transport Network Coupler Targeting Computer Improved Melee Analysis Suite Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Improved Utility Shielding Hardened Medium Armor Plating Hacking Suite System Shield Field Laser Field Laser Field Laser Heavy Particle Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Heavy Hammer Heavy Flail [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Transport Network Coupler Device Tractor Beam Storage Lightpack 2.0 Processor Transport Network Coupler Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 30 | 6 6 . . . 18 Power 5 | 1 1 . . . 3 Engine 5 | 1 1 . . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . . . 4 Treads 6 | 2 . . . . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 . . . 5 Device 1 | . . . . . 1 Storage 3 | 1 1 . . . 1 Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 10 | 2 2 . . . 6 Energy Gun 4 | . 2 . . . 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 3 . . . 15 Power 3 | . 1 . . . 2 Propulsion 6 | . . . . . 6 Utility 2 | . . . . . 2 Weapon 7 | . 2 . . . 5 Highest Loss Streak 9 | . 2 . . . 9 To Critical Strikes . | . . . . . . Average Backups 13 | 2 4 8 8 9 22 Power 2 | . 1 1 1 1 3 Propulsion 1 | . . 2 2 2 1 Utility 6 | . 1 4 4 5 10 Weapon 4 | 1 1 1 1 1 7 Tool/Special . | . . . . . . Unused Backups 28 | . 1 . . . 27 Power 5 | . . . . . 5 Propulsion . | . . . . . . Utility 11 | . . . . . 11 Weapon 12 | . 1 . . . 11 Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 94 100 100 100 66 Engine 11 | . 13 14 14 14 9 Treads 20 | . 28 28 28 28 13 Storage 11 | . 14 14 14 14 9 Processor 10 | . 11 14 14 14 8 Protection 3 | . . . . . 8 Energy Gun 2 | . 5 . . . 1 Energy Cannon 3 | . . . . . 7 Ballistic Gun 15 | . 19 28 28 28 8 Peak Build Rating 53 | 6 8 8 11 11 53 Average Rating 26 | 4 6 8 9 11 47 On Entrance 7 | . 6 8 8 11 11 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 30 | 12 29 27 27 27 30 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 9 | . . . . . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 40 | 8 15 15 15 15 40 Average Capacity 26 | 6 14 15 15 15 40 Most Carried 30 | 5 8 8 11 11 30 Average Carried 13 | 2 4 8 9 11 22 Final Capacity 40 | 8 15 15 15 15 40 Final Carried 23 | 2 8 8 11 11 23 Class Distribution -------------------- 53% | Mutant 46% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 584 | 270 136 . . . 178 Remotely 10 | . . . . . 10 Salvage Created 1459 | 75 463 . . . 921 Parts 64 | 2 34 . . . 28 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 2 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 21 | . 11 . . . 10 Guns 15 | . 10 . . . 5 Cannons 4 | . . . . . 4 AOE 1 | . 1 . . . . Classes Destroyed 7 | 1 5 . . . 1 Hauler 1 | . 1 . . . . Recycler 5 | 1 . . . . 4 Operator 1 | . 1 . . . . Watcher 5 | . 2 . . . 3 Swarmer 5 | . 5 . . . . Grunt 11 | . 6 . . . 5 Sentry 5 | . . . . . 5 Best Kill Streak 7 | 1 7 . . . 3 Combat Bots Only 6 | . 6 . . . 2 Max Kills in Single Turn 1 | 1 1 . . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 255 | . 83 . . . 172 Missed 57 | . 22 . . . 35 Hits 198 | . 61 . . . 137 Projectile 198 | . 61 . . . 137 Critical Strikes 7 | . 1 . . . 6 Damage Taken 2892 | . 552 . . . 2340 Core 654 | . 76 . . . 578 Absorbed by Shields . | . . . . . . Redirected to Shielding 62 | . . . . . 62 Core Remaining (%) 84 | 100 . . . 69 . Volleys Fired 143 | 5 63 . . . 75 Largest 2 | 2 2 . . . 2 Hottest 150 | 40 80 . . . 150 Shots Fired 254 | 10 107 . . . 137 Gun 198 | 10 107 . . . 81 Cannon 56 | . . . . . 56 Launcher . | . . . . . . Special . | . . . . . . Kinetic 137 | 10 68 . . . 59 Thermal 78 | . . . . . 78 Explosive . | . . . . . . Electromagnetic 39 | . 39 . . . . Robot Hit Streak 12 | 2 5 . . . 12 Robot Miss Streak 6 | 2 6 . . . 4 Penetration Max . | . . . . . . Secondary Targets 7 | . 6 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 140 | 4 51 . . . 85 Core Hits 58 | 2 24 . . . 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2091 | 28 610 . . . 1453 Guns 1297 | 28 587 . . . 682 Cannons 768 | . . . . . 768 Explosions 20 | . 20 . . . . Melee . | . . . . . . Ramming 6 | . 3 . . . 3 Kinetic 659 | 28 272 . . . 359 Thermal 1111 | . 20 . . . 1091 Explosive . | . . . . . . Electromagnetic 315 | . 315 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 7 1 3 . . Message Errors 3 | . 2 . 1 . . Matter Fused 1 | . 1 . . . . Energy Discharges 2 | . 1 . 1 . . Data Loss (minor) 2 | . . 1 1 . . Data Loss (major) 2 | . 2 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 30 | . . . . . 30 Projectiles 30 | . . . . . 30 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . 1 . . . 2 Targets Rammed 3 | . 1 . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 648 | . 234 . . . 648 Average Temperature 197 | . 128 . . . 215 Received Heat Transfer 1257 | . 114 . . . 1143 Effects 28 | . . . . . 28 Shutdowns 6 | . . . . . 6 Energy Bleed 5 | . . . . . 5 Interference 5 | . . . . . 5 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 7 | . . . . . 7 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . . 3 Heat Transferred 2011 | . 50 . . . 1961 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 124 | 5 124 5 . . 98 Initial 5 | . . 5 . . . Average 25 | . 44 1 . . 16 Influence Increases 705 | 5 307 . . . 393 Destroy 0b10 Robot/C 420 | . 220 . . . 200 Destroy 0b10 Robot/NC 60 | 5 20 . . . 35 Destroy Leader 112 | . 36 . . . 76 Successful Hack 32 | . 9 . . . 23 Disable Machine 30 | . . . . . 30 Destroy Structure 21 | . 7 . . . 14 Lose Combat Pursuer 30 | . 15 . . . 15 Influence Decreases 688 | 5 293 14 . . 376 Entered New Map 9 | . . 9 . . . Time Decay 484 | 5 234 5 . . 240 Lost Part 166 | . 30 . . . 136 Purge Threat 29 | . 29 . . . . Squads Dispatched 6 | . 2 . . . 4 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 17 . . . 23 Peak Tracking Total 5 | . 3 . . . 5 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 10 | . 5 . 1 . 4 Terminals 6 | . 4 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 34 | . 13 . 1 . 20 Successful 17 | . 5 . 1 . 11 Failed 16 | . 8 . . . 8 Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . . . . . 1 Manual 18 | . 6 . 1 . 11 Terminals 21 | . 10 . . . 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 3 . . . 2 Scanalyzers 7 | . . . . . 7 Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 . 1 . 3 Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 5 | . . . . . 5 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Retrieve Study 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 Terminals 3 | . 1 . . . 2 Botnet 1 | . . . . . 1 Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 . . . 3 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . . 3 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . . . . . 6 Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 2110 | . 592 58 329 31 1100 Optics 58 | . 58 . . . . T.N.C. 2052 | . 534 58 329 31 1100 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2341 | 84 720 58 329 31 1119 Spaces Moved 1056 | 42 337 37 206 20 414 Core 19 | 8 . . . . 11 Treads 1037 | 34 337 37 206 20 403 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 176 | 139 160 160 160 160 202 Slowest Speed 500 | 160 160 160 160 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 44 10 59 10 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . 4 . . . 12 Melee . | . . . . . . Projectile 12 | . . . . . 12 AOE 4 | . 4 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1309 | 60 423 36 206 19 565 Wait 13 | . . . . . 13 Move 1051 | 41 336 36 205 19 414 Hop . | . . . . . . Pick Up 58 | 8 13 . 1 . 36 Fast Attach . | . . . . . . Attach 25 | 6 5 . . . 14 Detach . | . . . . . . Swap 10 | . 3 . . . 7 Drop 6 | . 2 . . . 4 Fire 143 | 5 63 . . . 75 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 1 . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / [*Min]) -10/Mines (discovered 2 exits: *Exi / Sub) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 12) 682 | -10/Materials | Discovered new exit (range 17) 805 | -10/Materials | Entered Mines 828 | -10/Mines | Identified exit to Subcaves 831 | -10/Mines | Learned location of 1 exit from Materials 855 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 855 | -10/Mines | Discovered new exit (range 5) 863 | -10/Mines | Entered Exiles 903 | -10/Exiles | Met 8R-AWN 929 | -10/Exiles | Met EX-HEX 974 | -10/Exiles | Met EX-BIN 993 | -10/Exiles | Aligned with FarCom system 995 | -10/Exiles | Given EX-Vault access code 1033 | -10/Exiles | Opened EX-Vault 1044 | -10/Exiles | Found Lightpack 2.0 1076 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1122 | -10/Exiles | Met EX-DEC 1178 | -10/Exiles | Discovered new exit (range 10) 1192 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1192 | -10/Exiles | Entered Mines 1207 | -9/Mines | Discovered new exit (range 10) 1223 | -9/Mines | Entered Materials 1223 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1224 | -8/Materials | Identified exit to Storage 1460 | -8/Materials | Central database locked down 1517 | -8/Materials | Build established: Hauler-Mutant 1803 | -8/Materials | Identified exit to Factory 2168 | -8/Materials | Garrison activated, responded to threat 2312 | -8/Materials | Core integrity fell below 50% 2336 | -8/Materials | Core integrity fell below 20% 2343 | -8/Materials | Core destroyed Last Messages --------------- 02320_ U-05 Engineer builds a Wall. 02321_ Power failure, Imp. Ion Engine shutdown. 02321_ Overheating: Matter decay (-45). 02323_ Overheating: System interference. 02323_ Transport Network Coupler temporarily disabled. 02324_ Overheating: Energy bleed (-14). 02329_ Power failure, Imp. Ion Engine shutdown. 02330_ Discarded Transport Network Coupler. 02332_ Imp. Ion Engine destroyed. 02335_ Overheating: Imp. Utility Shielding damaged (-68). 02336_ Overheating: System interference. 02336_ Assault Cannon temporarily disabled. 02338_ Critical hit (Burn: +37). 02338_ Hrd. Medium Armor Plating destroyed. 02339_ Power failure, Imp. Deuterium Engine shutdown. 02340_ G-47 Trooper knocked back. 02343_ Overheating: Core damaged (-60). 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""" #???????????????? | | # "" ]= ?????????????????? | | # > ]???????????????????? | | # = % ?????????????????????? | | # !% ??????????????????????? | | # = ###########/####?????????????????????? | | ?## !%##### g @ #?????????????????????? | | ??# *#??# ! """ Y #?????????????????????? | | ??# %#???? """ g % #?????????????????????? | | ??# ##??# """ g % #?????????????????????? | | ### ###?#[ g #?????????????????????? | | # ##########+##### #???????????????? | | # #???????????????? | | # [! #???????????????? | | # [% % #???????????????? | | # ]! #???????????????? | | # ! ?????????????? | | # %! ##########+############??????????????? | | ###[=*###????????? ?????????????????????????? | | ??# %"#########???" ????????????????????????? | | ??# # g #???" "???????????????????????? | | ??# #^ """"" #???? ""??????????????????????? | | ??# # %%""" #?????""??????????????????????? | | ??# # %%%"" #?????????????????????????????? | | ??# # %"""" #?????????????????????????????? | | ??# +% %%""" #?????????????????????????????? | | ??# # %%%"" #?????????????????????????????? | | ??# # %%%"" #?????????????????????????????? | | ??# # % ####??????????????????????????? | | ??# ###########%#??????????????????????????? | | ??# #?# #######????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Particle Cannon | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed SixProtonCloak Manual? 0 Play Time 00:21:22 Cumulative 22.5 hours Start 2026.04.12 @ 13:35:59 End 2026.04.12 @ 13:56:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f8e843a-28a1-4f05-a916-fa0537b7c4c8