Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 22:24:15

Player: Minty

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (121)     605
Value Destroyed (3564)     3564
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 7989

 Bonus
-------
High Alert Combat Kills    580
Follower Combat Kills      35
Friendly Fire              -315

 Cogmind 
---------
Core Integrity             0/700
Matter                     60/300
Energy                     78/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
  Experimental Optical Array
      Advanced Sensor Array
      Advanced Targeting Computer
      Advanced Target Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               0b10 Decoder Chip [Skirmisher]
     Makeshift Hacking Suite
     Makeshift System Shield
     Makeshift System Shield
      Advanced System Shield

 Peak State 
------------
>              --- POWER ------------
     Makeshift Power Source
>              --- PROPULSION -------
     Makeshift Flight Unit
     Makeshift Flight Unit
>              --- UTILITY ----------
  Experimental Optical Array
      Advanced Sensor Array
      Improved Signal Interpreter
      Advanced Targeting Computer
      Advanced Target Analyzer
>              --- WEAPON -----------
          Mini Assault Cannon
          Mini Assault Cannon
          Mini Assault Cannon
>              --- INVENTORY --------
     Makeshift System Shield
     Makeshift System Shield
      Advanced System Shield
         Heavy Missile Launcher
         Heavy Missile Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Nuclear Core
Propulsion                 Makeshift Flight Unit
  Treads                   Spiked Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Makeshift Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             120  | .   25  2   18  22  19  7   6   12  9   
  Power                    9    | .   1   .   1   2   3   .   1   1   .   
    Engine                 6    | .   1   .   1   2   .   .   1   1   .   
    Core                   3    | .   .   .   .   .   3   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | .   5   1   4   6   6   2   .   .   2   
    Treads                 2    | .   .   .   .   .   .   .   .   .   2   
    Leg                    1    | .   .   .   1   .   .   .   .   .   .   
    Wheel                  8    | .   3   .   3   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   2   1   .   4   6   2   .   .   .   
  Utility                  25   | .   6   .   4   4   4   2   .   5   .   
    Device                 7    | .   2   .   2   1   1   .   .   1   .   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   
    Processor              8    | .   2   .   .   1   1   .   .   4   .   
    Hackware               7    | .   .   .   1   2   2   2   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | .   13  1   9   10  6   3   5   6   7   
    Energy Gun             10   | .   2   .   4   4   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   8   .   1   .   .   .   .   .   2   
    Ballistic Cannon       22   | .   .   .   1   3   5   2   2   5   4   
    Launcher               17   | .   3   1   3   3   1   1   3   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   1   .   .   3   .   
Parts Lost                 40   | .   2   .   9   9   7   2   2   1   8   
  Power                    4    | .   .   .   1   1   1   .   .   .   1   
  Propulsion               22   | .   2   .   5   5   3   2   2   .   3   
  Utility                  5    | .   .   .   2   1   .   .   .   1   1   
  Weapon                   9    | .   .   .   1   2   3   .   .   .   3   
  Highest Loss Streak      7    | .   2   .   6   4   7   2   2   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   96  100 62  83  91  87  86  81  73  
  Engine                   6    | .   14  14  6   7   1   .   3   7   5   
  Core                     1    | .   .   .   .   .   3   7   3   .   .   
  Wheel                    4    | .   23  .   7   1   .   .   .   .   .   
  Flight                   13   | .   3   28  6   15  28  24  20  15  5   
  Device                   6    | .   4   14  11  3   1   7   7   6   7   
  Storage                  1    | .   12  .   .   .   .   .   .   .   .   
  Processor                14   | .   9   14  11  9   7   7   7   27  29  
  Hackware                 9    | .   .   .   .   20  28  23  23  2   .   
  Energy Gun               1    | .   2   .   2   8   .   .   .   .   .   
  Ballistic Gun            4    | .   23  21  2   .   .   .   .   .   3   
  Ballistic Cannon         8    | .   .   .   1   4   15  9   14  15  11  
  Launcher                 4    | .   .   7   8   9   2   5   3   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 13  89  8   14  18  20  20  20  22  22  
  Greatest Support         30   | 20  26  8   30  20  21  25  25  16  28  
  Greatest Overweight (x)  4    | .   3   .   2   4   1   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   25  5   5   5   5   5   5   5   5   
  Average Capacity         5    | .   9   5   5   5   5   5   5   5   5   
  Most Carried             12   | .   12  5   5   5   5   5   5   5   5   
  Average Carried          5    | .   7   4   4   4   4   4   5   4   5   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   
  Final Carried            6    | 6   5   5   5   5   3   5   5   5   5   

 Class Distribution 
--------------------
 29% | Mutant
 15% | Derelict-Skirmisher
 14% | Hacker-Sprinter
 12% | Hacker-Mutant
  5% | Hacker-Skirmisher
  4% | Derelict-Scout
  3% | Scavenger-Mutant
  3% | Scout
  3% | Hacker-Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
     Hacker-Sprinter | -8/Materials
     Hacker-Sprinter | -7/Factory
       Hacker-Mutant | -7/Lower Caves
       Hacker-Mutant | -7/Lower Caves
 Derelict-Skirmisher | -7/Zion
 Derelict-Skirmisher | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Matter Collected           3179 | 200 472 .   371 657 448 244 373 21  393 
  Remotely                 615  | .   .   .   185 430 .   .   .   .   .   
Salvage Created            2790 | .   538 11  615 719 407 170 113 .   217 
  Parts                    179  | .   40  2   57  46  18  1   2   .   13  
Haulers Intercepted        3    | .   1   .   1   .   1   .   .   .   .   
Recyclers Shooed           3    | .   1   .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   1   2   .   11  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  89   | .   16  1   21  24  9   4   6   .   8   
  Guns                     11   | .   6   1   2   1   .   .   .   .   1   
  Cannons                  16   | .   .   .   1   4   3   .   2   .   6   
  AOE                      62   | .   10  .   18  19  6   4   4   .   1   
Classes Destroyed          15   | .   7   .   3   1   2   1   1   .   .   
  Worker                   8    | .   3   .   2   1   2   .   .   .   .   
  Builder                  4    | .   1   .   2   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   1   .   1   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   1   .   .   .   .   
  Mechanic                 3    | .   .   .   1   2   .   .   .   .   .   
  Operator                 3    | .   1   .   1   1   .   .   .   .   .   
  Watcher                  7    | .   3   .   2   1   1   .   .   .   .   
  Swarmer                  25   | .   6   1   4   8   3   .   .   .   3   
  Grunt                    45   | .   10  .   14  10  4   3   4   .   .   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   1   
  Sentry                   11   | .   .   .   3   6   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   2   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           14   | .   8   1   14  12  5   4   3   .   3   
  Combat Bots Only         12   | .   6   1   8   12  3   4   3   .   3   
Max Kills in Single Turn   6    | .   6   1   4   3   4   2   2   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   5   .   3   3   3   2   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        419   | .    39   6    67   65   103  12   23   .    104  
  Missed                   151   | .    9    1    24   24   47   3    10   .    33   
Damage Taken               4204  | .    372  90   833  916  478  166  225  .    1124 
  Core                     1395  | .    101  18   330  240  124  57   104  .    421  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   24    | .    .    .    .    24   .    .    .    .    .    
Core Remaining (%)         56    | 100  .    52   17   56   .    .    .    .    .    
Volleys Fired              205   | .    33   2    43   43   29   13   17   .    25   
  Largest                  3     | .    2    2    2    3    3    3    3    .    3    
  Hottest                  144   | .    80   43   95   131  144  126  144  .    135  
Shots Fired                375   | .    64   4    66   81   49   19   32   .    60   
  Gun                      126   | .    59   4    20   28   .    .    .    .    15   
  Cannon                   156   | .    .    .    10   23   44   12   25   .    42   
  Launcher                 93    | .    5    .    36   30   5    7    7    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  239   | .    57   4    17   23   44   12   25   .    57   
  Thermal                  25    | .    .    .    4    21   .    .    .    .    .    
  Explosive                93    | .    5    .    36   30   5    7    7    .    3    
  Electromagnetic          18    | .    2    .    9    7    .    .    .    .    .    
  Robot Hit Streak         12    | .    6    3    9    11   12   6    7    .    10   
  Robot Miss Streak        6     | .    6    3    4    3    2    3    3    .    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           240   | .    46   2    36   58   25   12   18   .    43   
  Core Hits                213   | .    44   2    46   52   22   10   17   .    20   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    .    .    2    4    2    2    1    .    5    
    Burn                   5     | .    .    .    1    4    .    .    .    .    .    
    Blast                  10    | .    .    .    .    .    2    2    1    .    5    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11043 | .    1482 28   2363 2444 1233 774  1410 .    1309 
  Guns                     1578  | .    640  28   195  333  .    .    .    .    382  
  Cannons                  2463  | .    .    .    122  354  557  210  431  .    789  
  Explosions               7002  | .    842  .    2046 1757 676  564  979  .    138  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3575  | .    614  28   210  354  557  210  431  .    1171 
  Thermal                  365   | .    .    .    111  254  .    .    .    .    .    
  Explosive                6833  | .    733  .    1986 1757 676  564  979  .    138  
  Electromagnetic          270   | .    135  .    56   79   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    1    1    .    1    1    1    1    2    .    
  Average Corruption       1     | .    1    1    .    1    1    1    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    5    .    .    1    3    2    5    .    .    
    Message Errors         2     | .    .    .    .    1    1    .    .    .    .    
    Matter Fused           6     | .    3    .    .    .    1    1    1    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      3     | .    2    .    .    .    .    .    1    .    .    
    Data Loss (major)      2     | .    .    .    .    .    1    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            292   | .    .    .    76   168  .    40   8    .    .    
  Projectiles              43    | .    .    .    .    7    .    36   .    .    .    
  Explosions               249   | .    .    .    76   161  .    4    8    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15    | .    .    .    1    6    1    3    1    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    1    5    1    3    1    .    2    
  Secondary                2     | .    .    .    .    1    .    .    .    .    1    
Self-Inflicted Damage      598   | .    37   .    260  270  .    31   .    .    .    
  Shots                    22    | .    2    .    10   9    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351   | .    18   18   70   243  248  190  351  .    184  
  Average Temperature      74    | .    6    7    16   60   92   76   161  .    62   
  Received Heat Transfer   1257  | .    162  12   261  387  132  81   90   .    132  
  Effects                  4     | .    .    .    .    .    1    .    3    .    .    
    Interference           3     | .    .    .    .    .    1    .    2    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    4    .    .    .    .    .    
  Heat Transferred         1086  | .    .    .    235  851  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Peak Influence             1146 | .    375  165  798  1146 995  .    .    .    .    
  Initial                  365  | .    .    145  64   336  365  .    .    .    .    
  Average                  430  | .    124  163  359  595  740  .    .    .    .    
Maximum Alert Level        4    | .    1    .    3    4    3    .    .    .    .    
  Low Security (%)         32   | .    70   100  43   .    .    .    .    .    .    
  Level 1                  20   | .    29   .    14   34   4    .    .    .    .    
  Level 2                  19   | .    .    .    28   20   32   .    .    .    .    
  Level 3                  27   | .    .    .    13   43   62   .    .    .    .    
  Level 4                  .    | .    .    .    .    1    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    3    .    6    2    8    .    .    .    1    
  Investigation            14   | .    2    .    5    .    6    .    .    .    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    1    .    1    1    1    .    .    .    .    
  Assault                  2    | .    .    .    .    1    1    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Distress Signals           10   | .   2   .   2   4   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   21  3   29  32  27  4   8   .   19  
  Peak Tracking Total      15   | .   6   3   6   6   11  4   4   .   15  
  Tactical Retreats        15   | .   1   .   5   2   5   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Traps Triggered            8    | .   1   .   2   1   3   .   .   .   1   
  Indirectly               1    | .   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   .   1   9   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   2   2   .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Machines Disabled          15   | .   6   .   3   5   .   .   1   .   .   
  Max in Single Turn       3    | .   3   .   1   2   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Machines Accessed          25   | .   5   .   5   5   9   1   .   .   .   
  Terminals                18   | .   5   .   5   3   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                114  | .   18  .   16  29  50  1   .   .   .   
  Successful               62   | .   9   .   5   22  25  1   .   .   .   
  Failed                   52   | .   9   .   11  7   25  .   .   .   .   
    Catastrophic           3    | .   1   .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   7   .   14  10  27  .   .   .   .   
  Terminals                88   | .   18  .   16  17  37  .   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   7   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   10  .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             26   | .   7   .   1   6   11  1   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   2   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   1   2   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   
  Investigation Status     2    | .   1   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   5   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   
  Process                  3    | .   .   .   .   .   3   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   10  .   .   .   .   .   
  Insert Component         4    | .   .   .   .   4   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   6   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   2   .   4   4   8   .   .   .   .   
  Terminals                17   | .   2   .   4   4   7   .   .   .   .   
    Track                  4    | .   1   .   2   .   1   .   .   .   .   
    Assimilate             2    | .   .   .   .   1   1   .   .   .   .   
    Botnet                 8    | .   1   .   2   1   4   .   .   .   .   
    Detonate               1    | .   .   .   .   1   .   .   .   .   .   
    Operators              2    | .   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   .   5   4   9   .   .   .   .   
  Full Trace Events        11   | .   3   .   5   .   3   .   .   .   .   
  Feedback Events          2    | .   1   .   .   .   1   .   .   .   .   
    Corruption             2    | .   1   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   4   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   47  .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   5   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   
  Recycled Matter          64   | .   .   .   .   .   64  .   .   .   .   
  Retrieved Matter         27   | .   .   .   .   .   27  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   4   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   4   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Total Allies               5    | .   .   .   .   .   1   .   4   .   .   
  Largest Group            4    | .   .   .   .   .   1   .   4   .   .   
  Highest-Rated Group      106  | .   .   .   .   .   26  .   106 .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   26  .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   .   21  .   .   
  Total Damage             308  | .   .   .   .   .   .   .   308 .   .   
  Kills                    2    | .   .   .   .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Turns Passed               3911 | .   597 33  611 526 478 157 382 670 457 
Spaces Moved               4843 | 1   483 49  662 582 998 328 670 810 260 
  Core                     348  | .   .   .   299 4   .   .   .   .   45  
  Treads                   128  | .   .   .   .   .   .   .   .   .   128 
  Legs                     77   | 1   7   .   1   68  .   .   .   .   .   
  Wheels                   474  | .   368 .   91  15  .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   3816 | .   108 49  271 495 998 328 670 810 87  
  Fastest Speed            26   | 120 37  37  37  29  26  29  37  52  50  
  Average Speed            58   | 120 82  37  58  57  31  34  45  79  132 
  Slowest Speed            250  | 120 135 37  200 250 109 37  142 142 235 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            32   | .   4   .   .   10  16  2   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       46   | 2   63  16  42  45  37  58  72  81  50  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   1   .   
  Known Exits Taken        7    | .   1   1   1   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   .   .   .   1   .   .   .   .   .   
Scrap Searched             9    | .   .   .   .   .   .   1   3   1   4   
Spaces Dug                 9    | .   .   .   .   .   9   .   .   .   .   
Terrain Destroyed          640  | .   15  .   220 251 34  34  44  .   42  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               25   | .   .   .   2   4   11  1   5   .   2   
  AOE                      615  | .   15  .   218 247 23  33  39  .   40  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Total                      5509 | .    615  61   820  685  1106 350  714  838  320  
  Wait                     229  | .    35   2    78   30   60   1    2    2    19   
  Move                     4771 | .    474  48   661  561  966  323  669  809  260  
  Hop                      31   | .    4    .    .    10   15   2    .    .    .    
  Pick Up                  48   | .    20   2    6    8    7    2    .    3    .    
  Fast Attach              59   | .    10   .    10   13   8    2    .    8    8    
  Attach                   26   | .    5    1    3    5    8    2    .    2    .    
  Detach                   22   | .    4    .    3    4    5    2    .    4    .    
  Swap                     36   | .    10   1    5    4    3    3    6    3    1    
  Drop                     60   | .    20   3    9    7    5    .    2    7    7    
  Fire                     205  | .    33   2    43   43   29   13   17   .    25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   18   | .    .    .    .    .    .    .    18   .    .    
  Trap                     4    | .    .    2    2    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Discovered new exit (range 15)
  317 | -10/Materials      | Build established: Mutant
  383 | -10/Materials      | Discovered new exit (range 9)
  559 | -10/Materials      | Discovered new exit (range 14)
  597 | -10/Materials      | Identified exit to Mines
  598 | -10/Materials      | Entered Mines
  599 | -10/Mines          | Assembled infested the area
  604 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  615 | -10/Mines          | Found a hidden stash of uninstalled traps
  630 | -10/Mines          | Discovered new exit (range 5)
  631 | -10/Mines          | Identified exit to Materials
  631 | -10/Mines          | Entered Materials
  631 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  916 | -9/Materials       | Discovered new exit (range 11)
 1133 | -9/Materials       | Core integrity fell below 50%
 1175 | -9/Materials       | Core integrity fell below 20%
 1196 | -9/Materials       | Destroyed 8 combat bots
 1209 | -9/Materials       | Lost 6 parts (1p3n1u1w)
 1239 | -9/Materials       | Identified exit to Materials
 1242 | -9/Materials       | Entered another Materials area
 1242 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1352 | -8/Materials       | Repaired Tractor Beam
 1456 | -8/Materials       | Lost 4 parts (3n1w)
 1528 | -8/Materials       | Discovered new exit (range 3)
 1642 | -8/Materials       | First assault squad dispatched
 1656 | -8/Materials       | Destroyed 12 combat bots
 1768 | -8/Materials       | Entered Factory
 1768 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1866 | -7/Factory         | Fabricated Adv. Sensor Array (x1)
 1932 | -7/Factory         | P-60 Hacker assimilated allied Administrator 4a
 1936 | -7/Factory         | Lost 7 parts (1p3n3w)
 2030 | -7/Factory         | Identified exit to Lower Caves
 2168 | -7/Factory         | First assault squad dispatched
 2246 | -7/Factory         | Entered Lower Caves
 2250 | -7/Lower Caves     | Learned Factory stockpile data
 2325 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2387 | -7/Lower Caves     | Discovered new exit (range 9)
 2390 | -7/Lower Caves     | Identified exit to Lower Caves
 2403 | -7/Lower Caves     | Entered another Lower Caves area
 2404 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2539 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 2779 | -7/Lower Caves     | Discovered new exit (range 14)
 2785 | -7/Lower Caves     | Identified exit to Zion
 2785 | -7/Lower Caves     | Entered Zion
 2825 | -7/Zion            | Discovered new exit (range 13)
 2833 | -7/Zion            | System corruption cleaned by Quarantine Array
 2855 | -7/Zion            | Found Prototype Processor
 2855 | -7/Zion            | Identified Exp. Core Analyzer
 2869 | -7/Zion            | Found Prototype Processor
 2869 | -7/Zion            | Identified Exp. Melee Analysis Suite
 2890 | -7/Zion            | System corruption cleaned by Quarantine Array
 2902 | -7/Zion            | Learned 4 Factory zone layouts
 2905 | -7/Zion            | Learned location of Quarantine (-3)
 3044 | -7/Zion            | Given A8's code to call for help
 3191 | -7/Zion            | Learned 4 Factory zone layouts
 3227 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 3410 | -7/Zion            | Build established: Derelict-Skirmisher
 3454 | -7/Zion            | Identified exit to Proximity Caves
 3455 | -7/Zion            | Entered Proximity Caves
 3457 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3591 | -6/Proximity Caves | Core integrity fell below 50%
 3708 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 3824 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 3839 | -6/Proximity Caves | Spotted B-75 Beast
 3875 | -6/Proximity Caves | Core integrity fell below 20%
 3900 | -6/Proximity Caves | Discovered new exit (range 20)
 3911 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w)
 3912 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03851_ Imp. Signal Interpreter destroyed.
03854_ Adv. Assault Cannon destroyed.
03857_ R-10 Processor collects Coolant Injector.
03857_ Acquired 61 matter.
03865_ B-75 Beast Imp. Medium Treads blasted off.
03865_ R-10 Processor collects Imp. Medium Treads.
03877_ Mak. Shrapnel Gun destroyed.
03880_ Spk. Medium Treads destroyed.
03880_ Knocked back.
03883_ Dropped Mni. Assault Cannon.
03883_ Knocked back.
03884_ Acquired 6 matter.
03900_ EXIT=FOUND
03901_ Triggered Alarm Trap.
03901_ An alarm sounds.
03901_ ALERT: Alarm triggered, dispatching investigation squad.
03902_ H-66 Slayer springs to life.
03902_ Slug penetrates Reinforced Barrier. <x2>
03902_ G-50 Soldier springs to life.
03912_ Slug penetrates Reinforced Barrier.

 Map 
-----
+----------------------------------------------------+
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| ??????????????# ?#?   ?????        "?????????????? |
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| ??????????????#  #     ??????      "?????????????? |
| #?????????????#  #     ???????##""##?????????????? |
| #?????????????#  #     #?????????????????????????? |
| #?????????????#  #     #?????????????????????????? |
| #?????????????#  #     #?????????????????????????? |
| #????????######  #######?????????????????????????? |
| #????????#            #??????????????????????????? |
| #????????#            #??????????????????????????? |
| #????????#            #??????????????????????????? |
| #????????#            #??????????????????????????? |
| ##########    """"    #??????????????????????????? |
|               """"         ??????????????????????? |
|               """"            ???????????????????? |
| ##########    """"    #######  #?????????????????? |
| #####????#            #??????????????????????????? |
|     #????             #??????????????????????????? |
|   % ##??##            #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           1
Offensive Hacking          20
Defensive Hacking          22

 Item Schematics 
-----------------
           Hacking Suite | -8/Materials | Scanalyzed
           System Shield | -8/Materials | Scanalyzed
   Hvy. Missile Launcher | -8/Materials | Scanalyzed
 Imp. Signal Interpreter | -8/Materials | Scanalyzed
     Imp. Cooling System | -7/Factory   | Hacked
               Drone Bay | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Sensor Array | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveDisruptorProjector
  Manual?         0
Play Time         00:37:25
  Cumulative      737.0 hours
  Start           2024.05.23 @ 21:49:28
  End             2024.05.23 @ 22:24:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          803
  Rogue           528
  Adventurer      123
  Explorer        152
Win Type          -
  Total           26
  Types           20/0/4/1/0/0/0/1/0
Lore%             83
Gallery%          92
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3cdd347e-4a90-4234-a423-b4fe7a7e7823