Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 22:24:15 Player: Minty Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (3564) 3564 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7989 Bonus ------- High Alert Combat Kills 580 Follower Combat Kills 35 Friendly Fire -315 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 78/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Optical Array Advanced Sensor Array Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Skirmisher] Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Advanced System Shield Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Experimental Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Makeshift System Shield Makeshift System Shield Advanced System Shield Heavy Missile Launcher Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Makeshift Flight Unit Treads Spiked Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 3 | . . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 120 | . 25 2 18 22 19 7 6 12 9 Power 9 | . 1 . 1 2 3 . 1 1 . Engine 6 | . 1 . 1 2 . . 1 1 . Core 3 | . . . . . 3 . . . . Reactor . | . . . . . . . . . . Propulsion 26 | . 5 1 4 6 6 2 . . 2 Treads 2 | . . . . . . . . . 2 Leg 1 | . . . 1 . . . . . . Wheel 8 | . 3 . 3 2 . . . . . Hover . | . . . . . . . . . . Flight 15 | . 2 1 . 4 6 2 . . . Utility 25 | . 6 . 4 4 4 2 . 5 . Device 7 | . 2 . 2 1 1 . . 1 . Storage 2 | . 2 . . . . . . . . Processor 8 | . 2 . . 1 1 . . 4 . Hackware 7 | . . . 1 2 2 2 . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 60 | . 13 1 9 10 6 3 5 6 7 Energy Gun 10 | . 2 . 4 4 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . 8 . 1 . . . . . 2 Ballistic Cannon 22 | . . . 1 3 5 2 2 5 4 Launcher 17 | . 3 1 3 3 1 1 3 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . 3 . Parts Lost 40 | . 2 . 9 9 7 2 2 1 8 Power 4 | . . . 1 1 1 . . . 1 Propulsion 22 | . 2 . 5 5 3 2 2 . 3 Utility 5 | . . . 2 1 . . . 1 1 Weapon 9 | . . . 1 2 3 . . . 3 Highest Loss Streak 7 | . 2 . 6 4 7 2 2 1 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 96 100 62 83 91 87 86 81 73 Engine 6 | . 14 14 6 7 1 . 3 7 5 Core 1 | . . . . . 3 7 3 . . Wheel 4 | . 23 . 7 1 . . . . . Flight 13 | . 3 28 6 15 28 24 20 15 5 Device 6 | . 4 14 11 3 1 7 7 6 7 Storage 1 | . 12 . . . . . . . . Processor 14 | . 9 14 11 9 7 7 7 27 29 Hackware 9 | . . . . 20 28 23 23 2 . Energy Gun 1 | . 2 . 2 8 . . . . . Ballistic Gun 4 | . 23 21 2 . . . . . 3 Ballistic Cannon 8 | . . . 1 4 15 9 14 15 11 Launcher 4 | . . 7 8 9 2 5 3 3 2 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 13 89 8 14 18 20 20 20 22 22 Greatest Support 30 | 20 26 8 30 20 21 25 25 16 28 Greatest Overweight (x) 4 | . 3 . 2 4 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | . 25 5 5 5 5 5 5 5 5 Average Capacity 5 | . 9 5 5 5 5 5 5 5 5 Most Carried 12 | . 12 5 5 5 5 5 5 5 5 Average Carried 5 | . 7 4 4 4 4 4 5 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 3 5 5 5 5 Class Distribution -------------------- 29% | Mutant 15% | Derelict-Skirmisher 14% | Hacker-Sprinter 12% | Hacker-Mutant 5% | Hacker-Skirmisher 4% | Derelict-Scout 3% | Scavenger-Mutant 3% | Scout 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 3179 | 200 472 . 371 657 448 244 373 21 393 Remotely 615 | . . . 185 430 . . . . . Salvage Created 2790 | . 538 11 615 719 407 170 113 . 217 Parts 179 | . 40 2 57 46 18 1 2 . 13 Haulers Intercepted 3 | . 1 . 1 . 1 . . . . Recyclers Shooed 3 | . 1 . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 1 2 . 11 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 16 1 21 24 9 4 6 . 8 Guns 11 | . 6 1 2 1 . . . . 1 Cannons 16 | . . . 1 4 3 . 2 . 6 AOE 62 | . 10 . 18 19 6 4 4 . 1 Classes Destroyed 15 | . 7 . 3 1 2 1 1 . . Worker 8 | . 3 . 2 1 2 . . . . Builder 4 | . 1 . 2 1 . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 3 | . 1 . 1 . 1 . . . . Recycler 2 | . . . 1 . 1 . . . . Mechanic 3 | . . . 1 2 . . . . . Operator 3 | . 1 . 1 1 . . . . . Watcher 7 | . 3 . 2 1 1 . . . . Swarmer 25 | . 6 1 4 8 3 . . . 3 Grunt 45 | . 10 . 14 10 4 3 4 . . Brawler 2 | . . . . . 1 . 1 . . Duelist 2 | . . . . . . 1 . . 1 Sentry 11 | . . . 3 6 . . . . 2 Hunter 3 | . . . . . 1 . . . 2 Butcher 1 | . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 14 | . 8 1 14 12 5 4 3 . 3 Combat Bots Only 12 | . 6 1 8 12 3 4 3 . 3 Max Kills in Single Turn 6 | . 6 1 4 3 4 2 2 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 5 | . 5 . 3 3 3 2 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 419 | . 39 6 67 65 103 12 23 . 104 Missed 151 | . 9 1 24 24 47 3 10 . 33 Damage Taken 4204 | . 372 90 833 916 478 166 225 . 1124 Core 1395 | . 101 18 330 240 124 57 104 . 421 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 24 | . . . . 24 . . . . . Core Remaining (%) 56 | 100 . 52 17 56 . . . . . Volleys Fired 205 | . 33 2 43 43 29 13 17 . 25 Largest 3 | . 2 2 2 3 3 3 3 . 3 Hottest 144 | . 80 43 95 131 144 126 144 . 135 Shots Fired 375 | . 64 4 66 81 49 19 32 . 60 Gun 126 | . 59 4 20 28 . . . . 15 Cannon 156 | . . . 10 23 44 12 25 . 42 Launcher 93 | . 5 . 36 30 5 7 7 . 3 Special . | . . . . . . . . . . Kinetic 239 | . 57 4 17 23 44 12 25 . 57 Thermal 25 | . . . 4 21 . . . . . Explosive 93 | . 5 . 36 30 5 7 7 . 3 Electromagnetic 18 | . 2 . 9 7 . . . . . Robot Hit Streak 12 | . 6 3 9 11 12 6 7 . 10 Robot Miss Streak 6 | . 6 3 4 3 2 3 3 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 240 | . 46 2 36 58 25 12 18 . 43 Core Hits 213 | . 44 2 46 52 22 10 17 . 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | . . . 2 4 2 2 1 . 5 Burn 5 | . . . 1 4 . . . . . Blast 10 | . . . . . 2 2 1 . 5 Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11043 | . 1482 28 2363 2444 1233 774 1410 . 1309 Guns 1578 | . 640 28 195 333 . . . . 382 Cannons 2463 | . . . 122 354 557 210 431 . 789 Explosions 7002 | . 842 . 2046 1757 676 564 979 . 138 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3575 | . 614 28 210 354 557 210 431 . 1171 Thermal 365 | . . . 111 254 . . . . . Explosive 6833 | . 733 . 1986 1757 676 564 979 . 138 Electromagnetic 270 | . 135 . 56 79 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 1 1 . 1 1 1 1 2 . Average Corruption 1 | . 1 1 . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . 5 . . 1 3 2 5 . . Message Errors 2 | . . . . 1 1 . . . . Matter Fused 6 | . 3 . . . 1 1 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . 2 . . . . . 1 . . Data Loss (major) 2 | . . . . . 1 . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 292 | . . . 76 168 . 40 8 . . Projectiles 43 | . . . . 7 . 36 . . . Explosions 249 | . . . 76 161 . 4 8 . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . 1 6 1 3 1 . 3 Impact . | . . . . . . . . . . Kinetic 13 | . . . 1 5 1 3 1 . 2 Secondary 2 | . . . . 1 . . . . 1 Self-Inflicted Damage 598 | . 37 . 260 270 . 31 . . . Shots 22 | . 2 . 10 9 . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 351 | . 18 18 70 243 248 190 351 . 184 Average Temperature 74 | . 6 7 16 60 92 76 161 . 62 Received Heat Transfer 1257 | . 162 12 261 387 132 81 90 . 132 Effects 4 | . . . . . 1 . 3 . . Interference 3 | . . . . . 1 . 2 . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 4 . . . . . Heat Transferred 1086 | . . . 235 851 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 1146 | . 375 165 798 1146 995 . . . . Initial 365 | . . 145 64 336 365 . . . . Average 430 | . 124 163 359 595 740 . . . . Maximum Alert Level 4 | . 1 . 3 4 3 . . . . Low Security (%) 32 | . 70 100 43 . . . . . . Level 1 20 | . 29 . 14 34 4 . . . . Level 2 19 | . . . 28 20 32 . . . . Level 3 27 | . . . 13 43 62 . . . . Level 4 . | . . . . 1 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 3 . 6 2 8 . . . 1 Investigation 14 | . 2 . 5 . 6 . . . 1 Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . 1 1 1 . . . . Assault 2 | . . . . 1 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 10 | . 2 . 2 4 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 21 3 29 32 27 4 8 . 19 Peak Tracking Total 15 | . 6 3 6 6 11 4 4 . 15 Tactical Retreats 15 | . 1 . 5 2 5 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 8 | . 1 . 2 1 3 . . . 1 Indirectly 1 | . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 10 | . . . . 1 9 . . . . Reused 2 | . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 4 | . . 2 2 . . . . . . Triggered 2 | . . . 2 . . . . . . Most Traps Carried 2 | . . 2 2 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 15 | . 6 . 3 5 . . 1 . . Max in Single Turn 3 | . 3 . 1 2 . . 1 . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 25 | . 5 . 5 5 9 1 . . . Terminals 18 | . 5 . 5 3 5 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 114 | . 18 . 16 29 50 1 . . . Successful 62 | . 9 . 5 22 25 1 . . . Failed 52 | . 9 . 11 7 25 . . . . Catastrophic 3 | . 1 . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 58 | . 7 . 14 10 27 . . . . Terminals 88 | . 18 . 16 17 37 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 7 | . . . . . 7 . . . . Scanalyzers 10 | . . . . 10 . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 26 | . 7 . 1 6 11 1 . . . Part Schematic 2 | . . . . . 2 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 2 . . 2 . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 2 | . . . . . 2 . . . . Machine Index 1 | . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 1 | . . . 1 . . . . . . Reprogram Traps 3 | . . . . 1 2 . . . . Maintenance Status 1 | . . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . . Investigation Status 2 | . 1 . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . Recycle Component 1 | . . . . . 1 . . . . Process 3 | . . . . . 3 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer 10 | . . . . 10 . . . . . Insert Component 4 | . . . . 4 . . . . . Analyze 6 | . . . . 6 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 18 | . 2 . 4 4 8 . . . . Terminals 17 | . 2 . 4 4 7 . . . . Track 4 | . 1 . 2 . 1 . . . . Assimilate 2 | . . . . 1 1 . . . . Botnet 8 | . 1 . 2 1 4 . . . . Detonate 1 | . . . . 1 . . . . . Operators 2 | . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 5 . 5 4 9 . . . . Full Trace Events 11 | . 3 . 5 . 3 . . . . Feedback Events 2 | . 1 . . . 1 . . . . Corruption 2 | . 1 . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . 4 2 . . . . Parts Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . 47 . . . . Total Part Build Rating 5 | . . . . . 5 . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter 64 | . . . . . 64 . . . . Retrieved Matter 27 | . . . . . 27 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 5 | . . . . . 1 . 4 . . Largest Group 4 | . . . . . 1 . 4 . . Highest-Rated Group 106 | . . . . . 26 . 106 . . Highest-Rated Ally 31 | . . . . . 26 . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . . . 21 . . Total Damage 308 | . . . . . . . 308 . . Kills 2 | . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 3911 | . 597 33 611 526 478 157 382 670 457 Spaces Moved 4843 | 1 483 49 662 582 998 328 670 810 260 Core 348 | . . . 299 4 . . . . 45 Treads 128 | . . . . . . . . . 128 Legs 77 | 1 7 . 1 68 . . . . . Wheels 474 | . 368 . 91 15 . . . . . Hover . | . . . . . . . . . . Flight 3816 | . 108 49 271 495 998 328 670 810 87 Fastest Speed 26 | 120 37 37 37 29 26 29 37 52 50 Average Speed 58 | 120 82 37 58 57 31 34 45 79 132 Slowest Speed 250 | 120 135 37 200 250 109 37 142 142 235 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 32 | . 4 . . 10 16 2 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 2 63 16 42 45 37 58 72 81 50 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 7 | . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . Scrap Searched 9 | . . . . . . 1 3 1 4 Spaces Dug 9 | . . . . . 9 . . . . Terrain Destroyed 640 | . 15 . 220 251 34 34 44 . 42 Melee . | . . . . . . . . . . Projectile 25 | . . . 2 4 11 1 5 . 2 AOE 615 | . 15 . 218 247 23 33 39 . 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 5509 | . 615 61 820 685 1106 350 714 838 320 Wait 229 | . 35 2 78 30 60 1 2 2 19 Move 4771 | . 474 48 661 561 966 323 669 809 260 Hop 31 | . 4 . . 10 15 2 . . . Pick Up 48 | . 20 2 6 8 7 2 . 3 . Fast Attach 59 | . 10 . 10 13 8 2 . 8 8 Attach 26 | . 5 1 3 5 8 2 . 2 . Detach 22 | . 4 . 3 4 5 2 . 4 . Swap 36 | . 10 1 5 4 3 3 6 3 1 Drop 60 | . 20 3 9 7 5 . 2 7 7 Fire 205 | . 33 2 43 43 29 13 17 . 25 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 18 | . . . . . . . 18 . . Trap 4 | . . 2 2 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 9) 559 | -10/Materials | Discovered new exit (range 14) 597 | -10/Materials | Identified exit to Mines 598 | -10/Materials | Entered Mines 599 | -10/Mines | Assembled infested the area 604 | -10/Mines | Assisted by a Guerilla fighting off Assembled 615 | -10/Mines | Found a hidden stash of uninstalled traps 630 | -10/Mines | Discovered new exit (range 5) 631 | -10/Mines | Identified exit to Materials 631 | -10/Mines | Entered Materials 631 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 916 | -9/Materials | Discovered new exit (range 11) 1133 | -9/Materials | Core integrity fell below 50% 1175 | -9/Materials | Core integrity fell below 20% 1196 | -9/Materials | Destroyed 8 combat bots 1209 | -9/Materials | Lost 6 parts (1p3n1u1w) 1239 | -9/Materials | Identified exit to Materials 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1352 | -8/Materials | Repaired Tractor Beam 1456 | -8/Materials | Lost 4 parts (3n1w) 1528 | -8/Materials | Discovered new exit (range 3) 1642 | -8/Materials | First assault squad dispatched 1656 | -8/Materials | Destroyed 12 combat bots 1768 | -8/Materials | Entered Factory 1768 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1866 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1932 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 1936 | -7/Factory | Lost 7 parts (1p3n3w) 2030 | -7/Factory | Identified exit to Lower Caves 2168 | -7/Factory | First assault squad dispatched 2246 | -7/Factory | Entered Lower Caves 2250 | -7/Lower Caves | Learned Factory stockpile data 2325 | -7/Lower Caves | Encountered a Warlord checkpoint 2387 | -7/Lower Caves | Discovered new exit (range 9) 2390 | -7/Lower Caves | Identified exit to Lower Caves 2403 | -7/Lower Caves | Entered another Lower Caves area 2404 | -7/Lower Caves | Encountered a Warlord checkpoint 2539 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2779 | -7/Lower Caves | Discovered new exit (range 14) 2785 | -7/Lower Caves | Identified exit to Zion 2785 | -7/Lower Caves | Entered Zion 2825 | -7/Zion | Discovered new exit (range 13) 2833 | -7/Zion | System corruption cleaned by Quarantine Array 2855 | -7/Zion | Found Prototype Processor 2855 | -7/Zion | Identified Exp. Core Analyzer 2869 | -7/Zion | Found Prototype Processor 2869 | -7/Zion | Identified Exp. Melee Analysis Suite 2890 | -7/Zion | System corruption cleaned by Quarantine Array 2902 | -7/Zion | Learned 4 Factory zone layouts 2905 | -7/Zion | Learned location of Quarantine (-3) 3044 | -7/Zion | Given A8's code to call for help 3191 | -7/Zion | Learned 4 Factory zone layouts 3227 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3410 | -7/Zion | Build established: Derelict-Skirmisher 3454 | -7/Zion | Identified exit to Proximity Caves 3455 | -7/Zion | Entered Proximity Caves 3457 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3591 | -6/Proximity Caves | Core integrity fell below 50% 3708 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3824 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 3839 | -6/Proximity Caves | Spotted B-75 Beast 3875 | -6/Proximity Caves | Core integrity fell below 20% 3900 | -6/Proximity Caves | Discovered new exit (range 20) 3911 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 3912 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03851_ Imp. Signal Interpreter destroyed. 03854_ Adv. Assault Cannon destroyed. 03857_ R-10 Processor collects Coolant Injector. 03857_ Acquired 61 matter. 03865_ B-75 Beast Imp. Medium Treads blasted off. 03865_ R-10 Processor collects Imp. Medium Treads. 03877_ Mak. Shrapnel Gun destroyed. 03880_ Spk. Medium Treads destroyed. 03880_ Knocked back. 03883_ Dropped Mni. Assault Cannon. 03883_ Knocked back. 03884_ Acquired 6 matter. 03900_ EXIT=FOUND 03901_ Triggered Alarm Trap. 03901_ An alarm sounds. 03901_ ALERT: Alarm triggered, dispatching investigation squad. 03902_ H-66 Slayer springs to life. 03902_ Slug penetrates Reinforced Barrier. 03902_ G-50 Soldier springs to life. 03912_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????########????????????????????? | | " ??????????????#[ ]]]]#????????????????????? | | "? ????????????#[ g #??????"?????????????? | | " ? ???????????#[ g@[[#??? "?????????????? | | " ## #####+######h##### """#??????????? | | " ? ?? ? #??????????? | | ?? < #??????????? | | ?? #??????????? | | ## ###### ###+###### """#??????????? | | ??????????????# ?#? ????? "?????????????? | | ??????????????# #? ??????# "?????????????? | | ??????????????# # ?????? "?????????????? | | #?????????????# # ???????##""##?????????????? | | #?????????????# # #?????????????????????????? | | #?????????????# # #?????????????????????????? | | #?????????????# # #?????????????????????????? | | #????????###### #######?????????????????????????? | | #????????# #??????????????????????????? | | #????????# #??????????????????????????? | | #????????# #??????????????????????????? | | #????????# #??????????????????????????? | | ########## """" #??????????????????????????? | | """" ??????????????????????? | | """" ???????????????????? | | ########## """" ####### #?????????????????? | | #####????# #??????????????????????????? | | #???? #??????????????????????????? | | % ##??## #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 22 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Hacked Drone Bay | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveDisruptorProjector Manual? 0 Play Time 00:37:25 Cumulative 737.0 hours Start 2024.05.23 @ 21:49:28 End 2024.05.23 @ 22:24:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 803 Rogue 528 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cdd347e-4a90-4234-a423-b4fe7a7e7823