Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 18:34:10 // Halloween2020/ForbiddenLore Player: dark Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1246) 1246 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 2938 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/400 Matter 193/300 Energy 223/280 System Corruption 0% Temperature Cool (509) Movement Hovering (112) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Hover Unit Hover Unit Hover Unit > --- UTILITY (3) ------ Small Storage Unit Light Armor Plating Makeshift Hacking Suite > --- WEAPON (2) ------- Improved Lightning Gun Flak Cannon > --- INVENTORY (6) ---- Light Angular Momentum Engine Flight Unit Improved Targeting Computer Hacking Suite Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Advanced Sensor Array Improved Terrain Scan Processor Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Shrapnel Gun Improved Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Flak Cannon [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Makeshift Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 57 | 7 1 9 30 10 Power 5 | 1 . 1 2 1 Engine 3 | 1 . . 1 1 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 18 | 3 . 2 12 1 Treads 5 | . . . 5 . Leg 1 | 1 . . . . Wheel 2 | 2 . . . . Hover 4 | . . . 3 1 Flight 6 | . . 2 4 . Utility 10 | 1 1 3 4 1 Device 2 | . . 2 . . Storage 2 | 1 . . 1 . Processor 1 | . . 1 . . Hackware 1 | . . . 1 . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 24 | 2 . 3 12 7 Energy Gun 2 | . . . 1 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 10 | . . 2 5 3 Launcher 6 | . . . 5 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 4 | . . . 2 2 Parts Lost 10 | . . . 10 . Power 2 | . . . 2 . Propulsion 6 | . . . 6 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 3 . Average Slot Usage (%) 85 | . 98 83 80 98 Engine 7 | . 14 . 9 7 Core 4 | . . 14 1 3 Treads 6 | . . . 12 . Wheel 2 | . 28 . . . Hover 7 | . . . 2 32 Flight 9 | . . 28 4 . Device 3 | . . 12 . . Storage 4 | . 14 . 2 11 Processor 7 | . . 12 8 . Hackware 7 | . . . 11 11 Protection 7 | . 13 . 8 10 Energy Gun 1 | . . . 2 2 Energy Cannon 4 | . . . 6 5 Ballistic Gun 5 | . 28 14 1 . Ballistic Cannon 6 | . . 1 8 9 Naked Turns . | . . . . . Heaviest Build 26 | 13 16 16 25 26 Greatest Support 66 | 26 26 8 66 18 Greatest Overweight (x) 4 | . . 1 4 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 4 | 4 6 4 4 6 Most Carried 6 | 4 6 6 6 6 Average Carried 4 | 2 4 3 4 5 Final Capacity 6 | 6 6 4 6 6 Final Carried 6 | 3 6 4 6 6 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1319 | 229 90 141 641 218 Remotely . | . . . . . Salvage Created 1247 | . 207 62 727 251 Parts 100 | . 8 2 72 18 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 38 | . 3 2 27 6 Melee 1 | . . . 1 . Guns 7 | . 3 . 2 2 Cannons 15 | . . 2 10 3 AOE 15 | . . . 14 1 Classes Destroyed 9 | . 2 . 7 . Worker 3 | . . . 3 . Builder 2 | . . . 2 . Hauler 1 | . . . 1 . Recycler 3 | . 1 . 1 1 Operator 1 | . . . 1 . Watcher 3 | . . . 2 1 Swarmer 14 | . . . 14 . Grunt 16 | . 3 2 7 4 Sentry 8 | . . . 6 2 Best Kill Streak 11 | . 3 1 11 3 Combat Bots Only 8 | . 2 1 8 2 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1660 | . 255 23 1006 376 Core 480 | . 49 . 287 144 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 . 80 . . Volleys Fired 95 | . 13 4 52 26 Largest 2 | . 2 2 2 2 Hottest 112 | . 40 68 112 112 Shots Fired 160 | . 26 7 83 44 Gun 68 | . 26 4 22 16 Cannon 77 | . . 3 48 26 Launcher 15 | . . . 13 2 Special . | . . . . . Kinetic 103 | . 26 7 46 24 Thermal 26 | . . . 24 2 Explosive 15 | . . . 13 2 Electromagnetic 16 | . . . . 16 Robot Hit Streak 12 | . 9 3 8 12 Robot Miss Streak 7 | . 1 2 7 5 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 117 | . 20 5 58 34 Core Hits 107 | . 8 3 75 21 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3175 | . 252 59 2135 729 Guns 756 | . 252 36 208 260 Cannons 1110 | . . 23 680 407 Explosions 1297 | . . . 1235 62 Melee . | . . . . . Ramming 12 | . . . 12 . Kinetic 1474 | . 252 59 776 387 Thermal 194 | . . . 112 82 Explosive 1235 | . . . 1235 . Electromagnetic 260 | . . . . 260 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 25 | . . . 22 3 Projectiles 3 | . . . . 3 Explosions 22 | . . . 22 . Melee . | . . . . . Knockbacks 18 | . . 1 11 6 Impact . | . . . . . Kinetic 18 | . . 1 11 6 Secondary . | . . . . . Self-Inflicted Damage 95 | . . . 41 54 Shots 3 | . . . 2 1 Rammed 4 | . . . 4 . Targets Rammed 4 | . . . 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 522 | . 48 48 432 522 Average Temperature 108 | . 24 22 109 143 Received Heat Transfer 576 | . 144 12 279 141 Effects 10 | . . . 5 5 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . . 1 Interference 4 | . . . 3 1 Damage (minor) 2 | . . . 1 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 309 | . . . 222 87 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 512 | . 99 50 512 166 Initial 38 | . . 38 . 12 Average 70 | . 32 25 109 36 Maximum Alert Level 2 | . . . 2 . Low Security (%) 89 | 100 100 100 79 100 Level 1 7 | . . . 15 . Level 2 2 | . . . 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 1 2 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 4 | . 3 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 5 1 50 12 Peak Tracking Total 8 | . 3 1 8 4 Tactical Retreats 8 | . . . 6 2 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 4 | . . 1 2 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 19 | . 1 1 12 5 Terminals 13 | . 1 . 9 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . . . 2 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 71 | . 3 1 51 16 Successful 54 | . 1 1 37 15 Failed 17 | . 2 . 14 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 43 | . 3 . 33 7 Terminals 46 | . 3 . 39 4 Fabricators . | . . . . . Repair Stations 10 | . . . . 10 Recycling Units 8 | . . . 6 2 Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 17 | . . 1 13 3 Prototype ID Bank 1 | . . . 1 . Open Door 3 | . . 1 . 2 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 2 | . . . 1 1 Fabricator Index 1 | . . . 1 . Scanalyzer Index 1 | . . . 1 . Unreport Threat 3 | . . . 3 . Locate Traps 1 | . . . 1 . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . . 8 Scan Component 4 | . . . . 4 Repair 4 | . . . . 4 Recycling Unit Hacks 5 | . . . 4 1 Report Inventory 2 | . . . 2 . Retrieve Components 3 | . . . 2 1 Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 18 | . 1 . 14 3 Terminals 14 | . 1 . 12 1 Track 1 | . . . 1 . Assimilate 1 | . . . 1 . Botnet 11 | . 1 . 9 1 Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Mechanics 1 | . . . . 1 Recycling Units 3 | . . . 2 1 Monitor 1 | . . . 1 . Recyclers 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 1 . 12 4 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . . 4 Time 140 | . . . . 140 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 22 | . . . 12 10 Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 parse_system 2 | . . . . 2 find_recycling 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 3 | . . 2 1 . Largest Group 2 | . . 2 1 . Highest-Rated Group 49 | . . 49 10 . Highest-Rated Ally 31 | . . 31 10 . Total Orders . | . . . . . Ally Attacks 6 | . . 6 . . Total Damage 88 | . . 88 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 3954 | 56 283 906 2023 686 Spaces Moved 2805 | 44 244 894 1361 262 Core 14 | 9 . . 5 . Treads 549 | . . . 549 . Legs . | . . . . . Wheels 279 | 35 244 . . . Hover 412 | . . . 150 262 Flight 1551 | . . 894 657 . Fastest Speed 34 | 50 90 37 34 112 Average Speed 80 | 82 90 37 101 112 Slowest Speed 300 | 100 90 117 300 112 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . . 6 2 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 5 40 98 84 43 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 103 | . . . 78 25 Melee . | . . . . . Projectile . | . . . . . AOE 103 | . . . 78 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 4322 | 64 281 1451 1920 606 Wait 1291 | 4 18 528 449 292 Move 2786 | 43 243 881 1357 262 Hop 7 | . . 6 1 . Pick Up 39 | 9 5 9 11 5 Fast Attach 19 | . . 2 11 6 Attach 26 | 7 1 4 14 . Detach 10 | 1 . 2 7 . Swap 12 | . . 3 5 4 Drop 29 | . 1 12 9 7 Fire 95 | . 13 4 52 26 Melee 4 | . . . . 4 Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / Min / *Sto) -9/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 16) 340 | -10/Materials | Entered Mines 394 | -10/Mines | Discovered new exit (range 10) 428 | -10/Mines | Met a Derelict shopkeep closing up shop 477 | -10/Mines | Discovered new exit (range 13) 788 | -10/Mines | Learned Materials emergency access door positions 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1256 | -9/Materials | Identified exit to Mines 1256 | -9/Materials | Identified exit to Storage 1370 | -9/Materials | Destroyed 8 combat bots 1399 | -9/Materials | Lost 3 parts (2n1u) 1507 | -9/Materials | Lost 3 parts (1p1n1w) 1637 | -9/Materials | Discovered new exit (range 6) 1682 | -9/Materials | Core integrity fell below 50% 1963 | -9/Materials | Discovered new exit (range 13) 2023 | -9/Materials | Build established: Scavenger-Mutant 2419 | -9/Materials | Build established: Mutant 3269 | -9/Materials | Entered Storage 3330 | -9/Storage | Repaired Flak Cannon 3357 | -9/Storage | Repaired Lgt. Armor Plating 3409 | -9/Storage | Repaired Lgt. Angular Momentum Engine 3436 | -9/Storage | Repaired Hover Unit 3747 | -9/Storage | Build established: Scavenger-Mutant 3932 | -9/Storage | Core integrity fell below 20% 3956 | -9/Storage | Core destroyed Last Messages --------------- Y-45 Defender destroyed. Acquired 42 matter. K-01 Serf collects debris. G-47 Trooper knocked back. Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Overheating: Energy bleed (-57). Overheating: System interference. Imp. Lightning Gun temporarily disabled. G-34 Mercenary destroyed. U-05 Engineer lays Concrete. Overheating: Lgt. Armor Plating damaged (-40). U-05 Engineer lays Concrete. Power failure, Cld. Ion Engine shutdown. U-05 Engineer builds a Door. Overheating: Core damaged (-44). 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Angular Momentum Engine | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeTransportCorpse Manual? 0 Play Time 00:40:16 Cumulative 82.3 hours Start 2020.11.13 @ 17:41:46 End 2020.11.13 @ 18:34:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 120 Rogue 86 Adventurer 11 Explorer 23 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 61 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 29895797-3985-4bca-90cc-f542b6fc7df3