Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.21 @ 03:12:33

Player: swetpototo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (812)      812
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2692

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     85/100
System Corruption          0%
Temperature                Hot (220)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Wheel
                Cooling System
  High-capacity Battery (250)
         Medium Matter Pod (100)

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Huge Storage Unit
       Advanced Visual Processing Unit
                ECM Suite
>               --- WEAPON -----------
                Lightning Gun
                Lightning Gun
>               --- INVENTORY --------
                Wheel
                Cooling System
                Huge Storage Unit
  High-capacity Battery
  High-capacity Battery
          Small Matter Pod
         Medium Matter Pod
         Medium Matter Pod
       Improved EM Shotgun
                Beam Rifle
       Improved Medium Laser
       Advanced Beam Cannon
          Light Cannon
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Hover Unit               Improved Hover Unit
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 7   7   12  23  
  Power                    6    | 1   1   3   1   
    Engine                 5    | 1   .   3   1   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   3   7   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   .   6   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   .   3   1   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   1   3   4   
    Device                 4    | 1   .   2   1   
    Storage                4    | 1   1   .   2   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   5   3   11  
    Energy Gun             11   | 1   .   .   10  
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          4    | 1   3   .   .   
    Ballistic Cannon       3    | .   .   3   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  4    | .   .   1   3   
Parts Lost                 13   | .   6   1   6   
  Power                    2    | .   1   .   1   
  Propulsion               4    | .   2   1   1   
  Utility                  1    | .   1   .   .   
  Weapon                   6    | .   2   .   4   
  Highest Loss Streak      4    | .   4   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   93  72  91  
  Engine                   8    | .   7   9   8   
  Core                     1    | .   4   .   .   
  Leg                      23   | .   25  .   32  
  Hover                    3    | .   .   15  .   
  Device                   10   | .   14  8   8   
  Storage                  14   | .   14  11  16  
  Processor                5    | .   .   9   8   
  Energy Gun               8    | .   2   .   15  
  Ballistic Gun            6    | .   19  .   .   
  Ballistic Cannon         3    | .   .   12  1   
  Slashing Weapon          1    | .   .   7   .   
  Special Melee Weapon     1    | .   4   .   .   
Naked Turns                10   | .   .   .   10  
Heaviest Build             108  | 13  19  23  108 
  Greatest Support         80   | 20  20  21  80  
  Greatest Overweight (x)  7    | 2   4   7   7   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 25   | 8   10  10  25  
  Average Capacity         15   | 7   8   10  22  
  Most Carried             14   | 4   9   10  14  
  Average Carried          9    | 1   7   8   11  
  Final Capacity           10   | 8   10  10  5   
  Final Carried            10   | 4   8   10  4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1017 | 282 141 200 394 
  Remotely                 .    | .   .   .   .   
Salvage Created            1118 | 82  231 199 606 
  Parts                    54   | 6   17  6   25  
Haulers Intercepted        3    | .   1   .   2   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   6   6   8   
  Melee                    1    | .   .   1   .   
  Guns                     10   | .   6   .   4   
  Cannons                  5    | .   .   5   .   
  AOE                      3    | .   .   .   3   
Classes Destroyed          10   | 2   4   2   2   
  Worker                   2    | .   .   1   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   3    | .   1   .   2   
  Recycler                 2    | 1   .   .   1   
  Operator                 1    | .   .   1   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    12   | .   3   3   6   
  Duelist                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           8    | 2   8   6   4   
  Combat Bots Only         5    | .   5   4   3   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        355  | .    136  58   161  
  Missed                   100  | .    37   24   39   
Damage Taken               2675 | .    821  273  1581 
  Core                     872  | .    242  73   557  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   798  | .    266  88   444  
Core Remaining (%)         61   | 100  3    81   .    
Volleys Fired              64   | 4    21   12   27   
  Largest                  2    | 2    2    2    2    
  Hottest                  110  | 60   40   70   110  
Shots Fired                111  | 8    40   18   45   
  Gun                      93   | 8    40   .    45   
  Cannon                   18   | .    .    18   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  62   | 4    40   18   .    
  Thermal                  11   | .    .    .    11   
  Explosive                .    | .    .    .    .    
  Electromagnetic          38   | 4    .    .    34   
  Robot Hit Streak         18   | 3    18   7    14   
  Robot Miss Streak        1    | 1    1    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           93   | 5    42   14   32   
  Core Hits                51   | 2    18   8    23   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    2    1    
    Blast                  2    | .    .    2    .    
    Corrupt                1    | .    .    .    1    
Melee Attacks              9    | .    7    2    .    
  Impact                   .    | .    .    .    .    
  Slashing                 4    | .    2    2    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    2    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1974 | 67   422  260  1225 
  Guns                     1052 | 67   345  .    640  
  Cannons                  232  | .    .    232  .    
  Explosions               514  | .    .    .    514  
  Melee                    97   | .    69   28   .    
  Ramming                  79   | .    8    .    71   
  Kinetic                  601  | 24   345  232  .    
  Thermal                  164  | .    .    .    164  
  Explosive                278  | .    .    .    278  
  Electromagnetic          755  | 43   .    .    712  
  Impact                   .    | .    .    .    .    
  Slashing                 97   | .    69   28   .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            72   | .    .    .    72   
  Projectiles              .    | .    .    .    .    
  Explosions               68   | .    .    .    68   
  Melee                    4    | .    .    .    4    
Knockbacks                 3    | .    .    1    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    40   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             11   | .    6    .    5    
  Kicked                   11   | .    6    .    5    
  Crushed                  .    | .    .    .    .    
Highest Temperature        224  | .    31   2    224  
  Average Temperature      38   | .    12   2    51   
  Received Heat Transfer   1611 | .    555  174  882  
  Effects                  1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              3    | .    .    .    3    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         235  | .    .    .    235  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             236  | 10  161 170 236 
  Initial                  61   | .   5   .   61  
  Average                  57   | 2   48  46  74  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         99   | 100 100 100 99  
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   1   4   
  Investigation            5    | .   1   1   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   13  10  32  
  Peak Tracking Total      17   | .   6   6   17  
  Tactical Retreats        6    | .   .   1   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   
Objects Rigged             4    | .   .   .   4   
  Exploded                 2    | .   .   .   2   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   .   .   7   
  Max in Single Turn       3    | .   .   .   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          14   | .   5   3   6   
  Terminals                13   | .   5   3   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                49   | .   11  6   32  
  Successful               32   | .   4   3   25  
  Failed                   17   | .   7   3   7   
    Catastrophic           6    | .   5   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   7   .   2   
  Terminals                33   | .   11  6   16  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              16   | .   .   .   16  
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   4   3   8   
  Robot Analysis           2    | .   .   .   2   
  Prototype ID Bank        1    | .   .   1   .   
  Alert Level              3    | .   2   .   1   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             2    | .   .   .   2   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Prototypes    2    | .   .   1   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 16   | .   .   .   16  
  Insert Component         7    | .   .   .   7   
  Analyze                  9    | .   .   .   9   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Detonate               1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     1    | .   .   1   .   
Hacking Detections         10   | .   3   2   5   
  Full Trace Events        6    | .   2   1   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   7    | .   .   .   7   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           7    | .   .   .   7   
  Part Schematics Acquired 7    | .   .   .   7   
  Parts Damaged            1    | .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   3   .   .   
  Non-combat               2    | .   2   .   .   
  Combat                   1    | .   1   .   .   
Robot Hacks Applied        3    | .   3   .   .   
  parse_system             2    | .   2   .   .   
  no_distress              1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       2    | .   .   .   2   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1792 | 97  559 324 812 
Spaces Moved               939  | 62  363 187 327 
  Core                     93   | 10  25  38  20  
  Treads                   .    | .   .   .   .   
  Legs                     671  | 52  338 .   281 
  Wheels                   .    | .   .   .   .   
  Hover                    175  | .   .   149 26  
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 52  50  
  Average Speed            149  | 115 126 143 185 
  Slowest Speed            400  | 150 250 400 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 3   57  23  33  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          28   | .   .   .   28  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      28   | .   .   .   28  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1196 | 76  423 218 479 
  Wait                     82   | .   .   .   82  
  Move                     936  | 61  362 186 327 
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 4   10  1   1   
  Fast Attach              29   | 7   2   8   12  
  Attach                   12   | .   1   3   8   
  Detach                   10   | .   .   3   7   
  Swap                     8    | .   4   1   3   
  Drop                     19   | .   10  2   7   
  Fire                     64   | 4   21  12  27  
  Melee                    9    | .   7   2   .   
  Ram                      .    | .   .   .   .   
  Kick                     11   | .   6   .   5   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 14)
   98 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 6)
  546 | -10/Materials | Discovered new exit (range 15)
  606 | -10/Materials | Core integrity fell below 50%
  631 | -10/Materials | Lost 4 parts (1p2n1w)
  655 | -10/Materials | Core integrity fell below 20%
  657 | -10/Materials | Entered another Materials area
  657 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  824 | -9/Materials  | Discovered new exit (range 10)
  962 | -9/Materials  | Discovered new exit (range 8)
  981 | -9/Materials  | Entered another Materials area
  981 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1764 | -8/Materials  | Released all parts (7)
 1781 | -8/Materials  | Core integrity fell below 50%
 1789 | -8/Materials  | Core integrity fell below 20%
 1793 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01748_ Critical hit (Burn: +37).
01748_ Kicked G-47 Trooper. <x2>
01753_ Critical hit (Burn: +37).
01753_ Kicked G-47 Trooper out of the way.
01754_ Imp. EM Shotgun destroyed.
01762_ Imp. Titanium Leg destroyed.
01764_ Released Beam Rifle.
01764_ Released ECM Suite.
01764_ Released Hvy. Ion Engine.
01764_ Released Adv. Visual Processing Unit.
01764_ Released Huge Storage Unit.
01764_ Released Imp. Titanium Leg.
01764_ Released Med. Storage Unit.
01766_ W-25 Informer distress signal alerts
  nearby ally.
01775_ Processing Tank disabled.
01788_ Critical hit (Burn: +37). <x2>
01791_ Imp. Medium Laser destroyed.
01791_ G-47 Trooper suffers critical hit (Burn).
01793_ Overheating: Energy bleed (-15).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ????????????????????# ###????????????????????????? |
| ???????????????????     ?????????????????????????? |
| ???????????????????     ?????????????????????????? |
| ???????????????????     ?????????????????????????? |
| ???????????????????     ?????????????????????????? |
| ???????????????????     ?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #######################???? |
| ????????????????   +              =%%              |
| ???????????????????#   ############/##########???? |
| ???????????????????#   ###########!=%   #????????? |
| ???????????????????#   #       ! # ]!=T #????????? |
| ???????????????????# = # T    w  #]*[!! #????????? |
| ???????????????????# ^^#     " " # =!!  #????????? |
| ####################% *#       " +  !!  #????????? |
| +          %g a   %    /g@gY   " #=     #????????? |
| ############/#######   #g g  """ ########????????? |
| #????????#==[!= #??#   #  ggg ""Y#???????????????? |
| #????????# """  #??#   #  Y g g  #???????????????? |
| #????????# """  #??#[= ###########???????????????? |
| #????????# """  #??#[  #?????????????????????????? |
| #????????#      #??#%[!#?????????????????????????? |
| #????????#      #??#[[=#?????????????????????????? |
| #????????########??#=!=#?????????????????????????? |
| #??????????????????#!%!#?????????????????????????? |
| ???????????????????# =!#?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
|         ####???????     ?????????????????????????? |
|         #   ???????     ?????????????????????????? |
|         +   ???????  T  ?????????????????????????? |
|         #   ??????      ?????????????????????????? |
|         ## #??????#    !#????????????????????????? |
|         ## #??????##   ##????????????????????????? |
|         ##+#???????#   #?????????????????????????? |
| ######?##   ???????#   ??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -8/Materials | Scanalyzed
    Cooling System | -8/Materials | Scanalyzed
   Med. Matter Pod | -8/Materials | Scanalyzed
   Imp. EM Shotgun | -8/Materials | Scanalyzed
      Hcp. Battery | -8/Materials | Scanalyzed
             Wheel | -8/Materials | Scanalyzed
   Sml. Matter Pod | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionAluminumClaws
  Manual?         0
Play Time         00:26:14
  Cumulative      28.9 hours
  Start           2024.06.21 @ 02:41:46
  End             2024.06.21 @ 03:12:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          34
  Rogue           0
  Adventurer      34
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             7
Gallery%          39
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 144732d5-8d0a-486e-a155-84bfc41e9bb1