Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:38:33

Player: R.A.T

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (404)      404
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1814

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     16/300
Energy                     81/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Weight Redist. System
    Targeting Computer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
            Ion Engine
>           --- PROPULSION -------
      Light Treads
>           --- UTILITY ----------
            Cooling System
            Targeting Computer
      Light Armor Plating
>           --- WEAPON -----------
            Autogun
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
            Aluminum Leg
            Weight Redist. System
      Light Armor Plating
            Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 7   12  4   11  1   
  Power                    5    | 1   2   .   2   .   
    Engine                 5    | 1   2   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   2   2   .   
    Treads                 1    | .   .   1   .   .   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   4   .   3   1   
    Device                 5    | 1   2   .   1   1   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   6   2   4   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   2   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   4   .   2   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 18   | .   1   1   16  .   
  Power                    5    | .   1   .   4   .   
  Propulsion               3    | .   .   .   3   .   
  Utility                  4    | .   .   .   4   .   
  Weapon                   6    | .   .   1   5   .   
  Highest Loss Streak      8    | .   1   1   8   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   98  78  70  22  
  Engine                   14   | .   12  14  16  .   
  Treads                   5    | .   .   9   4   .   
  Leg                      9    | .   28  9   .   .   
  Hover                    1    | .   .   .   4   .   
  Device                   12   | .   14  14  9   11  
  Storage                  1    | .   8   .   .   .   
  Processor                11   | .   5   14  11  11  
  Protection               2    | .   .   .   5   .   
  Ballistic Gun            15   | .   18  15  14  .   
  Launcher                 3    | .   9   .   3   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 8   31  10  20  .   
  Greatest Support         20   | 20  20  20  20  .   
  Greatest Overweight (x)  4    | .   1   .   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  5   5   5   
  Average Capacity         5    | 5   10  5   5   5   
  Most Carried             6    | 5   6   5   5   .   
  Average Carried          3    | 3   4   4   2   .   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 2   5   4   1   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           447  | 331 .   45  71  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            278  | 68  39  .   171 .   
  Parts                    26   | 5   7   2   12  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   2   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  14   | 1   5   1   7   .   
  Guns                     7    | 1   2   1   3   .   
  AOE                      7    | .   3   .   4   .   
Classes Destroyed          5    | 2   1   1   1   .   
  Worker                   2    | 1   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   
  Swarmer                  6    | .   3   .   3   .   
  Grunt                    8    | 1   2   1   4   .   
Best Kill Streak           4    | 1   3   1   4   .   
  Combat Bots Only         3    | 1   3   1   3   .   
Max Kills in Single Turn   3    | 1   2   1   3   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        261  | 11   43   29   176  2    
  Missed                   82   | 2    17   6    56   1    
Damage Taken               2044 | 97   328  275  1334 10   
  Core                     550  | 22   60   60   398  10   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         67   | 91   .    43   .    .    
Volleys Fired              53   | 11   16   13   13   .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  120  | 40   53   120  53   .    
Shots Fired                90   | 22   32   15   21   .    
  Gun                      71   | 22   18   14   17   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 18   | .    14   .    4    .    
  Special                  1    | .    .    1    .    .    
  Kinetic                  71   | 22   18   14   17   .    
  Thermal                  1    | .    .    1    .    .    
  Explosive                18   | .    14   .    4    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         7    | 3    3    7    7    .    
  Robot Miss Streak        5    | 3    5    2    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           45   | 9    12   11   13   .    
  Core Hits                37   | 5    11   6    15   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1314 | 92   404  130  688  .    
  Guns                     435  | 92   101  82   160  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               789  | .    301  .    488  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  66   | .    2    24   40   .    
  Kinetic                  435  | 92   101  82   160  .    
  Thermal                  24   | .    .    24   .    .    
  Explosive                789  | .    301  .    488  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    .    .    45   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               45   | .    .    .    45   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      189  | .    62   .    127  .    
  Shots                    4    | .    2    .    2    .    
  Rammed                   31   | .    .    17   14   .    
Targets Rammed             33   | .    1    18   14   .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        8    | 6    .    .    8    .    
  Average Temperature      5    | 6    .    .    5    .    
  Received Heat Transfer   717  | 54   120  150  393  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             251  | 25  251 102 153 63  
  Initial                  97   | .   16  97  7   63  
  Average                  61   | 8   155 59  33  63  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         91   | 100 52  100 100 100 
  Level 1                  8    | .   47  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   4   .   
  Investigation            5    | .   1   .   4   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | 1   9   2   16  3   
  Peak Tracking Total      8    | 1   3   2   8   3   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          5    | .   2   .   3   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          7    | .   4   .   3   .   
  Terminals                5    | .   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   13  .   10  .   
  Successful               16   | .   9   .   7   .   
  Failed                   7    | .   4   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                17   | .   10  .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   6   .   5   .   
  Record                   5    | .   3   .   2   .   
  Alert Level              2    | .   1   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Recycle Component        2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   4   .   3   .   
  Full Trace Events        5    | .   2   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1899 | 209 341 680 668 1   
Spaces Moved               1191 | 138 181 441 431 .   
  Core                     149  | 19  .   .   130 .   
  Treads                   384  | .   .   219 165 .   
  Legs                     522  | 119 181 222 .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    136  | .   .   .   136 .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  .   
  Average Speed            136  | 110 144 139 137 .   
  Slowest Speed            250  | 120 190 160 250 .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 6   31  90  41  4   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          128  | .   67  .   61  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      128  | .   67  .   61  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1364 | 175 230 481 477 1   
  Wait                     7    | 7   .   .   .   .   
  Move                     1187 | 137 180 440 430 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 10  12  2   8   .   
  Fast Attach              4    | 2   1   1   .   .   
  Attach                   25   | 5   6   3   10  1   
  Detach                   2    | .   1   1   .   .   
  Swap                     6    | .   5   .   1   .   
  Drop                     15   | 3   8   3   1   .   
  Fire                     53   | 11  16  13  13  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      8    | .   .   .   8   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    24   | .   .   18  6   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  113 | -11/Scrapyard | Discovered new exit (range 8)
  210 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  535 | -10/Materials | Discovered new exit (range 5)
  551 | -10/Materials | Entered Mines
  591 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  830 | -10/Mines     | Discovered new exit (range 13)
 1100 | -10/Mines     | Discovered new exit (range 12)
 1138 | -10/Mines     | Core integrity fell below 50%
 1231 | -10/Mines     | Entered Materials
 1231 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1232 | -9/Materials  | Identified exit to Mines
 1558 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1828 | -9/Materials  | Core integrity fell below 50%
 1854 | -9/Materials  | Lost 8 parts (2p1n2u3w)
 1864 | -9/Materials  | Core integrity fell below 20%
 1899 | -9/Materials  | Entered Mines
 1900 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01865_ W-16 Scout sends out distress signal.
01865_ K-01 Serf collects debris.
01866_ W-16 Scout sends out distress signal.
01876_ Sensor Array destroyed.
01883_ Cld. Ion Engine destroyed.
01884_ Slammed into K-01 Serf.
01887_ Connecting with Terminal...
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Alarm Trap
  Map updated.
>>Traps(Reprogram)
Reprogrammed 6 Alarm Traps.
01887_ Connecting with Terminal...
01887_ ALERT: Suspicious activity at Terminal
  M011. Dispatching Investigation squad.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            400
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Oops
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PulseIonicPit
  Manual?         0
Play Time         00:29:34
  Cumulative      0.4 hours
  Start           2024.03.31 @ 20:06:51
  End             2024.03.31 @ 20:38:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f25e346e-3a4d-4d73-a026-9430655f5963