Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.02 @ 23:43:54 Player: Xero Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (157) 785 Value Destroyed (8841) 8841 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5675) 5675 TOTAL SCORE: 20061 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4727 Follower Combat Kills 255 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -1507 Cogmind --------- Core Integrity 0/1000 Matter 165/300 Energy 61/150 System Corruption 13% Temperature Cool (9) Movement Hovering (77) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Combat Gravmag System Combat Gravmag System > --- UTILITY (6) ------ Advanced Cooling System Matter Filter Weapon Cycler EM Disruption Field Corruption Screen > --- WEAPON (4) ------- Heavy Proton Missile Launcher > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Advanced Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor 0b10 Alert Chip Improved Medium Armor Plating Advanced Force Field Remote Shield > --- WEAPON ----------- Gauss Rifle Coil Gun Railgun Fusion Bomb Launcher > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Armored Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Advanced Cooling System Coolant Injector Target Analyzer Core Analyzer Weapon Cycler Phase Shifter Hardened Medium Armor Plating EM Disruption Field Corruption Screen High-powered Shock Rifle Minigun Flak Gun Scythe [Rating: 107] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Cesium-ion Thruster Utility 0b10 Alert Chip Device Advanced Force Field Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Slots Evolved 10 | . . . . . 4 2 2 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . . . 2 . 1 . . . . Utility 4 | . . . . . 1 1 . . . . 2 Weapon 2 | . . . . . 1 1 . . . . . Parts Attached 192 | 10 16 1 1 2 10 5 6 34 4 35 68 Power 19 | 2 1 1 . 1 . . 1 6 . 1 6 Engine 8 | 2 1 . . . . . . 4 . 1 . Core 6 | . . 1 . 1 . . 1 2 . . 1 Reactor 5 | . . . . . . . . . . . 5 Propulsion 44 | 4 9 . . . 4 . 1 6 2 6 12 Treads 33 | 2 4 . . . 4 . 1 6 2 6 8 Leg 8 | 2 5 . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . 1 Utility 40 | 2 5 . 1 . 3 2 3 3 . 1 20 Device 12 | 1 . . . . . . . 1 . . 10 Storage 7 | 1 3 . . . 1 . . . . . 2 Processor 7 | . 1 . 1 . 2 . . . . . 3 Hackware . | . . . . . . . . . . . . Protection 14 | . 1 . . . . 2 3 2 . 1 5 Artifact . | . . . . . . . . . . . . Weapon 89 | 2 1 . . 1 3 3 1 19 2 27 30 Energy Gun 23 | . . . . . . . 1 3 1 9 9 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 29 | 2 1 . . 1 2 3 . 7 . 5 8 Ballistic Cannon . | . . . . . . . . . . . . Launcher 21 | . . . . . . . . 3 1 7 10 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . 1 Slashing Weapon 14 | . . . . . . . . 6 . 6 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . 1 Parts Lost 27 | . . . . . . . . 2 . . 25 Power 4 | . . . . . . . . . . . 4 Propulsion 7 | . . . . . . . . 1 . . 6 Utility 7 | . . . . . . . . . . . 7 Weapon 9 | . . . . . . . . 1 . . 8 Highest Loss Streak 12 | . . . . . . . . 2 . . 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 100 99 98 96 99 95 85 82 Engine 6 | . 14 9 . . . . . 10 6 11 2 Core 4 | . . 4 14 14 9 7 9 2 6 1 1 Treads 25 | . 10 28 28 28 35 30 33 32 28 19 16 Leg 1 | . 17 . . . . . . . . . . Device 2 | . 3 . . . . . . 1 6 6 6 Storage 8 | . 14 14 14 14 9 7 6 6 6 6 10 Processor 9 | . 1 . 5 14 17 15 13 11 6 6 9 Protection 5 | . 9 14 8 . . 6 6 6 6 6 4 Energy Gun 2 | . . . . . . . 1 3 13 3 3 Ballistic Gun 21 | . 27 28 28 28 26 29 24 18 13 18 14 Launcher 1 | . . . . . . . . 3 . . 2 Naked Turns 3 | . . . . . . . . . . . 3 Heaviest Build 121 | 13 32 32 32 29 51 61 68 102 102 109 121 Greatest Support 168 | 40 40 40 40 40 80 80 100 103 165 165 168 Greatest Overweight (x) 17 | 2 7 . . . . . . 1 . 1 17 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 15 15 18 20 20 20 20 20 19 Most Carried 20 | 6 14 14 15 15 16 17 20 20 20 20 20 Average Carried 16 | 4 9 14 14 15 14 14 19 19 18 19 16 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 6 14 14 15 15 16 17 20 20 17 20 . Class Distribution -------------------- 32% | Mutant 26% | Skirmisher 18% | Scavenger-Mutant 10% | Commander-Mutant 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Commander-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Matter Collected 5277 | 402 173 168 . 89 201 111 121 861 . 1275 1876 Remotely . | . . . . . . . . . . . . Salvage Created 7550 | 199 214 55 . 72 172 137 106 1275 . 1265 4055 Parts 357 | 14 12 3 . 6 16 6 8 64 . 50 178 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Combat Hostiles Destroyed 148 | . 7 1 . 2 5 2 2 24 . 29 76 Melee 2 | . . . . . . . . . . . 2 Guns 76 | . 7 1 . 2 5 2 2 10 . 17 30 AOE 63 | . . . . . . . . 13 . 12 38 Classes Destroyed 16 | 2 2 . . . 2 . 1 3 . 1 5 Worker 10 | . . . . . . . . . . . 10 Builder 2 | . . . . . . . . . . . 2 Tunneler 7 | 6 . . . . . . . . . . 1 Recycler 1 | 1 . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . 3 Watcher 2 | . . . . . 1 . . . . . 1 Swarmer 26 | . 3 . . . 3 . . 6 . 6 8 Saboteur 1 | . . . . . . . . . . . 1 Grunt 71 | . 4 1 . 2 1 . . 5 . 9 49 Brawler 2 | . . . . . . . . . . 1 1 Duelist 7 | . . . . . . . . 1 . . 6 Protector 1 | . . . . . . . . . . . 1 Sentry 13 | . . . . . 1 2 . 1 . 7 2 Specialist 4 | . . . . . . . . . . 2 2 Hunter 14 | . . . . . . . . 7 . 3 4 Programmer 11 | . . . . . . . 2 3 . 1 5 Thug 1 | . . . . . . . . 1 . . . Infiltrator 1 | . . . . . . . . 1 . . . Best Kill Streak 10 | 4 5 1 . 2 3 2 1 4 . 5 10 Combat Bots Only 9 | . 5 1 . 2 3 2 1 4 . 5 9 Max Kills in Single Turn 7 | 1 1 1 . 1 1 1 1 2 . 3 7 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . . . . 2 . 3 4 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Damage Taken 8863 | . 142 58 . 80 155 141 160 1201 17 846 6063 Core 1345 | . 14 14 . 8 12 . 32 45 . 206 1014 Absorbed by Shields 1423 | . . . . . . . . 73 18 634 698 Reduced by Siege Mode 121 | . . . . . . . . . . . 121 Regen/Repaired (Parts) 132 | . 42 . . . . 90 . . . . . Core Remaining (%) 89 | 100 . . . 85 97 100 . . . 66 . Volleys Fired 280 | 17 21 4 . 4 13 5 3 49 . 56 108 Largest 4 | 2 2 2 . 2 3 4 4 4 . 4 4 Hottest 200 | 40 40 40 . 40 60 83 125 200 . 200 170 Shots Fired 694 | 34 42 8 . 8 39 20 12 122 2 148 259 Gun 619 | 34 42 8 . 8 39 20 12 103 2 130 221 Cannon . | . . . . . . . . . . . . Launcher 75 | . . . . . . . . 19 . 18 38 Special . | . . . . . . . . . . . . Kinetic 513 | 34 42 8 . 8 39 20 10 88 . 93 171 Thermal 49 | . . . . . . . . 9 1 10 29 Explosive 36 | . . . . . . . . . . 18 18 Electromagnetic 96 | . . . . . . . 2 25 1 27 41 Robot Hit Streak 37 | 10 15 7 . 15 11 21 29 31 2 37 32 Robot Miss Streak 4 | 1 2 1 . . 2 . . 1 1 3 4 Penetration Max 1 | . . . . . . . . 1 . 1 1 Secondary Targets 8 | . . . . . . . . 3 . . 5 Max Gunslinging Chain 1 | . . . . . . . . 1 . . 1 Shots Hit Robots 507 | 24 32 7 . 8 27 19 8 92 1 93 196 Core Hits 385 | 8 13 3 . 5 10 6 5 57 . 77 201 Critical Kills 5 | . . . . . . 1 . . . 1 3 Critical Parts Destroyed 8 | . 1 . . . . . . 1 . . 6 Critical Strikes 14 | . 1 . . . . 1 . 1 . 1 10 Destroy 13 | . 1 . . . . 1 . 1 . 1 9 Sever 1 | . . . . . . . . . . . 1 Melee Attacks 74 | . . . . . 4 . . 30 . 28 12 Impact 10 | . . . . . 4 . . . . . 6 Slashing 64 | . . . . . . . . 30 . 28 6 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21986 | 319 399 85 . 97 325 247 113 3131 21 3274 13975 Guns 8920 | 319 399 85 . 97 325 247 113 1457 21 1834 4023 Cannons . | . . . . . . . . . . . . Explosions 12638 | . . . . . . . . 1674 . 1440 9524 Melee 427 | . . . . . . . . . . . 427 Ramming 1 | . . . . . . . . . . . 1 Kinetic 7258 | 319 399 85 . 97 325 247 108 1177 . 1325 3176 Thermal 2567 | . . . . . . . . 395 21 178 1973 Explosive 7439 | . . . . . . . . 255 . 1440 5744 Electromagnetic 4294 | . . . . . . . 5 1304 . 331 2654 Impact 272 | . . . . . . . . . . . 272 Slashing 155 | . . . . . . . . . . . 155 Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 1 4 4 4 13 Average Corruption 3 | . . . . . . . 1 2 4 4 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 147 | . . . . . . . 1 42 8 75 21 Message Errors 33 | . . . . . . . . 13 . 14 6 Matter Fused 40 | . . . . . . . . 13 2 22 3 Heat Flow Errors 12 | . . . . . . . . 3 . 7 2 Energy Discharges 23 | . . . . . . . 1 3 1 12 6 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 14 | . . . . . . . . 4 1 6 3 Data Loss (major) 6 | . . . . . . . . 1 2 3 . Misfires 9 | . . . . . . . . 3 2 3 1 Alerts 5 | . . . . . . . . 2 . 3 . Weapon Failures 4 | . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 481 | . . . . . . . . 23 . 65 393 Projectiles . | . . . . . . . . . . . . Explosions 481 | . . . . . . . . 23 . 65 393 Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 452 | . . . . . . . . 141 . 39 272 Shots 14 | . . . . . . . . 4 . 1 9 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 567 | . 6 6 . 25 7 54 144 549 55 567 555 Average Temperature 134 | . 2 3 . 15 4 27 77 131 30 145 138 Received Heat Transfer 2838 | . 84 42 . 57 54 48 . 63 . 215 2275 Effects 49 | . . . . . . . . 9 . 25 15 Shutdowns 18 | . . . . . . . . 2 . 8 8 Energy Bleed 3 | . . . . . . . . 1 . 2 . Interference 14 | . . . . . . . . 5 . 7 2 Matter Decay 2 | . . . . . . . . 1 . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 5 | . . . . . . . . . . 2 3 Damage (major) 5 | . . . . . . . . . . 3 2 Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations 3 | . . . . . . . . . . . 3 Total Turns 65 | . . . . . . . . . . . 65 Longest Duration 26 | . . . . . . . . . . . 26 Robots Corrupted 7 | . . . . . . . . 1 . . 6 Combat Hostiles 7 | . . . . . . . . 1 . . 6 Parts Fried 17 | . . . . . . . . 11 . 1 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 2900 | . . . . . . . . 650 50 400 1800 Parts Sabotaged 7 | . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . 3 . . 6 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Peak Influence 2343 | 35 211 30 . 40 107 123 32 1515 737 2343 2269 Initial 1066 | . 19 . . . 13 27 6 14 689 455 1066 Average 710 | 12 46 10 . 38 22 30 20 559 715 1416 1495 Maximum Alert Level 5 | . 1 . . . . . . 4 3 5 5 Low Security (%) 45 | 100 99 100 . 100 100 100 100 36 . . . Level 1 . | . . . . . . . . 3 . . . Level 2 6 | . . . . . . . . 22 37 6 . Level 3 13 | . . . . . . . . 24 62 25 6 Level 4 18 | . . . . . . . . 13 . 35 48 Level 5 12 | . . . . . . . . . . 32 29 High Security 2 | . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . . . . . 2 1 1 . . . 26 Investigation 2 | . . . . . 2 . . . . . . Extermination 3 | . . . . . . 1 1 . . . 1 Reinforcement 4 | . . . . . . . . . . . 4 Assault 18 | . . . . . . . . . . . 18 Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Distress Signals 2 | . . . . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 201 | . 17 3 . 2 10 6 2 33 2 25 101 Peak Tracking Total 17 | . 4 2 . 2 4 2 1 5 2 6 17 Tactical Retreats 12 | . 1 . . . 3 1 . 1 . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Traps Triggered 4 | . . . . . 1 . 1 1 . . 1 Indirectly 1 | . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Machines Disabled 43 | . . . . . . . . 11 1 9 22 Max in Single Turn 4 | . . . . . . . . 2 1 2 4 Garrison Access 2 | . . . . . . . . . . . 2 Garrison Relay 9 | . . . . . . . . 4 . 5 . Phase Generator 1 | . . . . . . . . 1 . . . Machines Repaired 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Machines Accessed 24 | . 7 . 1 . 3 1 3 1 3 3 2 Terminals 15 | . 4 . . . 3 . 2 1 2 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 2 Total Hacks 71 | . 16 . 23 . 5 5 6 2 4 6 4 Successful 53 | . 12 . 23 . 2 4 3 1 3 2 3 Failed 18 | . 4 . . . 3 1 3 1 1 4 1 Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 4 . 1 . 5 . 4 . 1 . 3 Terminals 28 | . 8 . . . 5 . 4 2 3 6 . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . 2 . . . . 5 . . . . . Recycling Units 6 | . 6 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 2 . 1 . 4 Terminal Hacks 29 | . 2 . 23 . . . . 1 1 2 . Record 23 | . . . 23 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . 4 . . . . . Scan Component 3 | . 1 . . . . 2 . . . . . Repair 3 | . 1 . . . . 2 . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . 3 Unlock Access 2 | . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . 2 Coupler Status 1 | . . . . . . . . . . . 1 Unauthorized Hacks 8 | . 3 . . . 2 . 2 . 1 . . Terminals 8 | . 3 . . . 2 . 2 . 1 . . Track 1 | . 1 . . . . . . . . . . Assimilate 4 | . 1 . . . . . 2 . 1 . . Operators 1 | . 1 . . . . . . . . . . Sabotage 2 | . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 4 . . . 1 1 3 1 . 2 2 Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 2 . . . . . Time 78 | . 26 . . . . 52 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 8 | . 8 . . . . . . . . . . Retrieved Matter 8 | . 8 . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . . 1 . 1 . Watcher Feeds 1 | . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 43 | . . . . . . . 4 16 . 20 3 Machine Destruction 36 | . . . . . . . . 16 . 20 . Programmers 7 | . . . . . . . 4 . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . 9 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Total Allies 13 | . . . . . . . . 4 . 9 . Largest Group 9 | . . . . . . . . 2 1 9 6 Highest-Rated Group 366 | . . . . . . . . 160 80 366 248 Highest-Rated Ally 80 | . . . . . . . . 80 80 80 43 Total Orders 15 | . . . . . . . . . . 15 . STAY 9 | . . . . . . . . . . 9 . FOLLOW 6 | . . . . . . . . . . 6 . Ally Attacks 30 | . . . . . . . . 9 4 3 14 Total Damage 877 | . . . . . . . . 306 161 99 311 Kills 7 | . . . . . . . . 2 2 1 2 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Turns Passed 14162 | 275 965 347 511 281 1527 787 1024 2760 303 3112 2270 Spaces Moved 7261 | 171 545 204 317 149 639 414 564 1457 178 1658 965 Core 25 | 18 1 . . . . . . . . . 6 Treads 6728 | 7 212 204 317 149 639 414 564 1457 178 1658 929 Legs 478 | 146 332 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 6 Flight 24 | . . . . . . . . . . . 24 Fastest Speed 35 | 50 120 160 160 160 160 160 160 160 162 161 35 Average Speed 159 | 119 146 160 160 160 160 160 160 163 163 162 161 Slowest Speed 900 | 160 400 160 160 160 160 160 160 240 165 232 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . . . Exploration Rate (%) 38 | 9 83 31 53 31 27 6 11 90 4 99 19 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 4 | . . . . . 3 . . . . . 1 Terrain Destroyed 708 | . . . . . 3 . . 87 . 327 291 Melee 4 | . . . . . 3 . . . . . 1 Projectile 12 | . . . . . . . . . . 8 4 AOE 692 | . . . . . . . . 87 . 319 286 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Total 9181 | 203 667 217 320 184 1108 526 682 1701 192 1928 1453 Wait 1173 | . 60 8 . 27 426 100 85 98 3 101 265 Move 7250 | 170 544 203 316 148 638 413 563 1456 178 1656 965 Hop . | . . . . . . . . . . . . Pick Up 78 | 4 15 . 1 1 10 3 14 12 2 5 11 Fast Attach 57 | 9 4 1 1 1 3 2 1 8 . 7 20 Attach 57 | . 3 . . . 4 2 3 8 2 5 30 Detach 10 | 2 . . . . . . . . . 3 5 Swap 78 | 1 9 . . 1 3 1 2 18 2 23 18 Drop 83 | . 11 1 . 2 7 . 11 21 5 9 16 Fire 280 | 17 21 4 . 4 13 5 3 49 . 56 108 Melee 74 | . . . . . 4 . . 30 . 28 12 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis 2 | . . . . . . . . . . . 2 Rewire 38 | . . . 2 . . . . 1 . 35 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 14) 276 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 5) 524 | -10/Materials | Identified exit to Materials 734 | -10/Materials | Discovered exit to Materials (range 14) 788 | -10/Materials | Repaired Assault Rifle 990 | -10/Materials | Discovered exit to Materials (range 16) 1207 | -10/Materials | Discovered new exit (range 16) 1241 | -10/Materials | Entered Mines 1283 | -10/Mines | Learned location of Zion (-6) 1298 | -10/Mines | Met a Derelict bent on vengeance 1579 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1579 | -10/Mines | Discovered new exit (range 5) 1588 | -10/Mines | Entered Exiles 1630 | -10/Exiles | Met 8R-AWN 1657 | -10/Exiles | Met EX-HEX 1738 | -10/Exiles | Met EX-DEC 1829 | -10/Exiles | Met EX-BIN 1853 | -10/Exiles | Aligned with FarCom system 1854 | -10/Exiles | Given EX-Vault access code 1896 | -10/Exiles | Opened EX-Vault 1902 | -10/Exiles | Found Prototype Device 1903 | -10/Exiles | Identified Chronowheel 1903 | -10/Exiles | Activated Chronowheel 1903 | -10/Exiles | Spacetime reconverged on an earlier point 1907 | -10/Exiles | Found Prototype Processor 1907 | -10/Exiles | Identified 0b10 Alert Chip 1943 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2081 | -10/Exiles | Discovered new exit (range 14) 2099 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2099 | -10/Exiles | Entered Mines 2284 | -9/Mines | Learned 2 Materials zone layouts 2308 | -9/Mines | Discovered new exit (range 8) 2380 | -9/Mines | Entered Materials 2380 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2381 | -8/Materials | Identified exit to Storage 2683 | -8/Materials | Build established: Skirmisher 3892 | -8/Materials | Discovered new exit (range 3) 3907 | -8/Materials | Entered Factory 3907 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4552 | -7/Factory | Repaired Assault Rifle 4580 | -7/Factory | Repaired Assault Rifle 4665 | -7/Factory | Discovered new exit (range 4) 4694 | -7/Factory | Entered another Factory area 4694 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4764 | -6/Factory | Identified exit to Garrison 5718 | -6/Factory | Entered Garrison 5718 | -6/Garrison | Warlord forces raided the area 5748 | -6/Garrison | Triggered checkpoint 5762 | -6/Garrison | Triggered checkpoint 5796 | -6/Garrison | Triggered checkpoint 5798 | -6/Garrison | Triggered checkpoint 5817 | -6/Garrison | Warlord forces retreated 5886 | -6/Garrison | Discovered new exit (range 14) 6286 | -6/Garrison | Build established: Mutant 6354 | -6/Garrison | Discovered new exit (range 13) 6721 | -6/Garrison | Triggered checkpoint 6775 | -6/Garrison | Garrison Relay disabled 6807 | -6/Garrison | Discovered new exit (range 11) 6812 | -6/Garrison | Rescued a captive Derelict 6813 | -6/Garrison | Rescued a captive Derelict 7032 | -6/Garrison | Triggered checkpoint 7085 | -6/Garrison | Garrison Relay disabled 7648 | -6/Garrison | Triggered checkpoint 7694 | -6/Garrison | Garrison Relay disabled 8021 | -6/Garrison | Found Fusion Bomb Launcher 8175 | -6/Garrison | Triggered checkpoint 8243 | -6/Garrison | Garrison Relay disabled 8247 | -6/Garrison | Found embedded Infiltrators 8424 | -6/Garrison | Phase Generator disabled 8444 | -6/Garrison | Installed Relay Interface Framework 8478 | -6/Garrison | Entered Factory 8478 | -6/Factory | Accompanied by 1 ally 8781 | -6/Factory | Identified exit to Garrison 8781 | -6/Factory | Entered Garrison 8781 | -6/Garrison | Accompanied by 1 ally 8811 | -6/Garrison | Triggered checkpoint 8888 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 8916 | -6/Garrison | Garrison Relay disabled 9212 | -6/Garrison | Triggered checkpoint 9242 | -6/Garrison | Triggered checkpoint 9256 | -6/Garrison | Triggered checkpoint 9392 | -6/Garrison | Triggered checkpoint 9425 | -6/Garrison | Discovered new exit (range 10) 9640 | -6/Garrison | Triggered checkpoint 9840 | -6/Garrison | Garrison Relay disabled 10087 | -6/Garrison | Build established: Scavenger-Mutant 10103 | -6/Garrison | Garrison Relay disabled 10147 | -6/Garrison | Discovered new exit (range 14) 10307 | -6/Garrison | Discovered new exit (range 10) 11062 | -6/Garrison | Build established: Commander-Mutant 11339 | -6/Garrison | Triggered checkpoint 11383 | -6/Garrison | Garrison Relay disabled 11893 | -6/Garrison | Entered Factory 11893 | -5/Factory | Accompanied by 6 allies 11893 | -5/Factory | Evolved 2 slots: Utility x2 12193 | -5/Factory | First assault squad dispatched 12728 | -5/Factory | Build established: Scavenger-Mutant 13006 | -5/Factory | Garrison activated, responded to threat 13036 | -5/Factory | Cargo convoy interrupted 13099 | -5/Factory | Destroyed 8 combat bots 13149 | -5/Factory | Lost 4 parts (1p1u2w) 13808 | -5/Factory | High security lockdown imminent 13888 | -5/Factory | High security lockdown engaged 13908 | -5/Factory | Destroyed 9 combat bots 14029 | -5/Factory | Lost 4 parts (1p1n2w) 14066 | -5/Factory | Core integrity fell below 50% 14070 | -5/Factory | System corruption reached 10% 14106 | -5/Factory | Released all parts (3) 14108 | -5/Factory | Core integrity fell below 20% 14132 | -5/Factory | Lost 12 parts (1p4n4u3w) 14163 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14106_ Released Flexi-carbon Leg. 14109_ Acquired Cesium-ion Thruster. 14112_ SYTTLB| 14139_ Acquired Cmb. Gravmag System. 14141_ Dropped Cesium-ion Thruster. 14143_ Acquired Cmb. Gravmag System. 14144_ G-50 Soldier destroyed. 14150_ U5#6/4/TZF9DSAJM,FGYTAJ H/9A 14151_ G-50 Soldier IFF system glitched. 14155_ G-50 Soldier system terminally corrupted. 14158_ ALERT: Heavy assault forces dispatched. 14161_ Pressure Siphon disabled. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??## * [ Y ##????? #????????????????? | | ??# * #????? #????????????????? | | ??# # == ##???? #????????????????? | | ??# # = * # #?### #????????????????? | | ??# # [ #### #?#########??????? | | ??# # [ ! / ## #?????? | | ??# ## # #?????? | | ??## # # " [ #?????? | | ### ### # # #""= #?????? | | """"" ## # # = #"" #?????? | | """"" #### # ####### ## #"" """ ???????? | | """ #??# ### ! = [ ##"" # """""????????? | | +?? #?# ##"T == # " ""?????????? | | #?## #?# " "" ##"" ## #######??????? | | #######??# #?# ""S"" ##""p #? #??????? | | ???????### ### """" ##"" #? #??????? | | ######## ! # ##"" # #??????? | | = g## #########" # #??????? | | !* g%g= %"" + #??????? | | = ##gg= """ # #??????? | | "####### ##*i ] """ # #??????? | | /!= ######### ! /= """ #? #??????? | | *[= # #???# = #? #??????? | | ! ###???# #??#######??????? | | !! # #???# * ################? | | ###???# ! @ # #? | | ! # #???# ! [ # #? | | ! ! ###?#####+########### # #? | | ! ##??# #?????# + = #? | | ##??# ""G"" #?????# # ! #? | | ""T"" #???# " " #?????# # #? | | """"" #???# #????##+###+#################? | | #######???# """ """ #????# """""????????????? | | ??????????# """ """ #????# ""T""????????????? | | ??????????# """ """ #????# #??????????? | | ??????????#? ???#????# """"""""" #??????????? | | ???????????????##????????# #??????????? | | ?????????????????????????##############??????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 35 Energy Capacity 480 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Batter Up Collateral Damage Dramatic Entrance Infiltrator Just Browsing Just Shoot The Terminal Challenges ------------ None Game ------ Seed LightningRocketSheargun Manual? 0 Play Time 02:54:04 Cumulative 20.9 hours Start 2023.04.01 @ 14:03:47 End 2023.04.02 @ 23:43:54 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5bd835f-42d6-4d04-a7b6-5a417d0d3863