Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.17 @ 22:45:49 Player: Mr Goldstein Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (369) 1845 Value Destroyed (11350) 11350 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (4624) 4624 TOTAL SCORE: 24139 Bonus ------- High Alert Combat Kills 2738 Follower Combat Kills 1668 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -682 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 91/100 System Corruption 20% Temperature Cool (66) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gauss Rifle Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Target Analyzer Heart of Steel > --- WEAPON ----------- Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY -------- Wheel Compact Wheel Improved Heat Sink High-capacity Battery High-capacity Matter Pod Improved Salvage Targeting Computer Core Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Long-range Tractor Beam Long-range Tractor Beam High-powered Shotgun High-powered Shotgun Enhanced Autogun Enhanced Autogun Gauss Rifle Assault Cannon Gauss Cannon Rocket Launcher Mini Grenade Launcher Powered Hammer CR-A16's Pointy Stick [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Riot Gun Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . . Utility 7 | . . . 1 . 1 . 2 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 258 | 7 18 . 31 3 40 25 32 1 12 6 4 43 5 2 2 7 20 Power 18 | 2 4 . 2 . 3 1 1 . 1 . . 1 . . . 1 2 Engine 12 | 2 4 . 2 . 1 1 . . . . . 1 . . . 1 . Core 5 | . . . . . 2 . 1 . 1 . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 52 | 2 5 . 8 1 17 . 5 . 2 . . . 3 . 1 . 8 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 52 | 2 5 . 8 1 17 . 5 . 2 . . . 3 . 1 . 8 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 90 | 1 5 . 10 . 11 10 16 1 1 . . 27 . . 1 2 5 Device 44 | . 3 . 3 . 1 4 9 1 . . . 21 . . . . 2 Storage 4 | 1 2 . . . . . 1 . . . . . . . . . . Processor 11 | . . . . . 2 3 3 . . . . 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 31 | . . . 7 . 8 3 3 . 1 . . 5 . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 98 | 2 4 . 11 2 9 14 10 . 8 6 4 15 2 2 . 4 5 Energy Gun 4 | . 1 . 1 . . . . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun 62 | 2 1 . 6 2 9 10 7 . 3 6 2 7 2 1 . 2 2 Ballistic Cannon 10 | . 2 . 3 . . . 1 . 2 . . 2 . . . . . Launcher 15 | . . . 1 . . . 2 . 3 . 2 4 . 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . 4 . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . 3 . . . . . . . . 2 . . . . 2 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . 4 System Corruption 16 | . . . . . . . . . . . . . . . . . 16 Parts Lost 91 | . 6 . 12 1 20 4 15 . 6 . . . 3 1 . 3 20 Power 12 | . 1 . 1 . 2 1 1 . 1 . . . 1 . . 1 3 Propulsion 34 | . 3 . 5 1 10 . 2 . 1 . . . 1 1 . 1 9 Utility 30 | . 1 . 3 . 5 3 11 . 1 . . . . . . 1 5 Weapon 15 | . 1 . 3 . 3 . 1 . 3 . . . 1 . . . 3 Highest Loss Streak 12 | . 2 . 4 1 5 3 5 . 4 . . . 2 1 . 2 12 To Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 96 100 96 98 92 79 82 84 83 84 84 83 79 78 73 72 81 Engine 6 | . 14 14 10 11 7 8 3 . . . . 5 6 6 6 5 3 Core 2 | . . . . . . . 3 7 6 7 7 6 . . . . 1 Wheel 20 | . 25 28 31 31 32 18 14 15 14 15 15 13 11 11 6 6 10 Device 10 | . 12 14 12 11 3 3 14 15 15 15 15 12 13 13 13 12 6 Storage 8 | . 14 14 11 11 9 9 8 7 7 7 7 6 6 6 6 6 5 Processor 11 | . . . . . 8 8 14 15 15 15 15 19 20 20 20 20 29 Protection 7 | . . . 8 11 12 14 5 7 7 7 7 5 6 6 6 5 8 Ballistic Gun 12 | . 12 . 14 22 17 16 12 7 6 14 14 10 7 13 13 12 5 Ballistic Cannon 4 | . 15 28 6 . . . 2 7 6 . . 2 5 . . . . Naked Turns 1 | . . . . . . . . . . . . . . . . . 1 Heaviest Build 129 | 12 95 93 101 101 109 104 107 107 106 102 100 127 116 105 105 108 129 Greatest Support 58 | 26 26 26 44 42 58 56 56 56 56 56 56 56 56 44 26 26 52 Greatest Overweight (x) 12 | . 5 3 9 3 4 3 3 1 3 1 1 2 6 6 6 6 12 Average Overweight (x) 1 | . 2 3 2 2 1 1 1 1 1 1 1 1 1 2 5 5 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 2 21 23 25 20 25 25 25 25 25 24 25 25 25 25 25 25 25 Average Carried 22 | 1 14 21 23 20 23 24 22 25 21 22 24 22 23 25 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 18 23 25 20 25 25 25 25 21 24 25 22 25 25 24 25 3 Class Distribution -------------------- 85% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 12849 | 194 724 34 1664 230 2283 1043 1870 106 443 94 159 3110 143 104 . 239 409 Remotely 2204 | . . . . . 71 . 79 106 443 94 159 701 143 104 . 239 65 Salvage Created 15531 | . 1303 21 2488 403 3373 2009 2109 45 694 . 144 923 87 225 . 359 1348 Parts 808 | . 99 5 146 29 162 114 101 . 27 . 5 36 9 8 . 14 53 Haulers Intercepted 20 | . 2 . 6 . 5 5 2 . . . . . . . . . . Recyclers Shooed 24 | . 3 . . 1 2 4 2 . . . . 8 . . . . 4 Parts Field Recycled 56 | . . . . . . . . . . . . 56 . . . . . Retrieved Matter 747 | . . . . . . . . . . . . 747 . . . . . Parts Self-Destructed 122 | . . . . . . . . . 25 . 23 . 18 12 . 44 . Prevented 6 | . . . . . . . . . . . 6 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 277 | . 25 . 54 12 51 28 47 . 19 . 3 12 2 5 . 7 12 Guns 195 | . 17 . 30 10 51 28 34 . 7 . 2 1 2 3 . 4 6 Cannons 57 | . 8 . 24 . . . 6 . 8 . . 5 . . . . 6 AOE 25 | . . . . 2 . . 7 . 4 . 1 6 . 2 . 3 . Classes Destroyed 17 | . 10 . 3 . 2 1 1 . . . . . . . . . . Worker 27 | . 6 . 2 . 7 3 3 . . . . 2 . . . . 4 Builder 10 | . 1 . 2 . 3 2 1 . . . . 1 . . . . . Tunneler 9 | . 1 1 . 1 6 . . . . . . . . . . . . Hauler 20 | . 2 . 6 . 5 5 2 . . . . . . . . . . Recycler 32 | . 4 . 3 . 7 6 4 . . . . 3 . . . . 5 Mechanic 4 | . 1 . . . . 1 2 . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . Watcher 12 | . 3 . 2 . 4 . 1 . . . . 1 . . . . 1 Swarmer 56 | . 6 . 8 4 5 7 13 . 3 . . 5 1 . . 1 3 Grunt 147 | . 19 . 33 7 34 8 23 . 13 . . 3 . 1 . 5 1 Brawler 8 | . . . 1 1 . 2 1 . 2 . 1 . . . . . . Duelist 14 | . . . 3 . 2 2 2 . . . 1 1 . 3 . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . Sentry 31 | . . . 9 . 5 6 4 . 1 . 1 . 1 1 . 1 2 Specialist 4 | . . . . . 4 . . . . . . . . . . . . Hunter 6 | . . . . . 1 2 1 . . . . 2 . . . . . Programmer 10 | . . . . . . . 3 . . . . 1 . . . . 6 Z-Courier 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 14 | . 4 1 6 4 7 14 8 . 4 . 2 4 2 4 . 3 5 Combat Bots Only 7 | . 4 . 5 4 6 6 7 . 4 . 2 4 2 4 . 3 3 Max Kills in Single Turn 3 | . 1 1 2 3 1 2 2 . 3 . 1 2 1 2 . 2 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . 2 . . 2 . 3 . 1 2 . 2 . 2 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 15286 | . 739 . 1891 266 2854 1151 2748 . 1349 . 130 585 495 208 . 543 2327 Core 2736 | . 169 . 243 29 360 143 429 . 183 . . 59 . 46 . 67 1008 Absorbed by Shields 357 | . . . 237 . . . 120 . . . . . . . . . . Redirected to Shielding 104 | . . . 1 . 37 . . . . . . . . . . . 66 Regen/Repaired (Parts) 2580 | . . . 298 . 266 220 444 . . 1352 . . . . . . . Core Remaining (%) 43 | 100 . 32 . 32 . 8 . . . . 12 . . . . 79 . Volleys Fired 974 | . 133 2 154 26 217 103 154 3 32 . 10 46 7 7 . 17 63 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 155 | . 78 78 78 55 58 50 76 76 78 . 63 92 92 58 . 58 155 Shots Fired 1927 | . 259 4 308 52 437 201 302 6 62 . 20 87 15 14 . 34 126 Gun 1575 | . 181 . 196 51 437 201 267 3 29 . 14 55 9 12 . 31 89 Cannon 323 | . 78 4 112 . . . 28 3 29 . . 26 6 . . . 37 Launcher 29 | . . . . 1 . . 7 . 4 . 6 6 . 2 . 3 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1824 | . 259 4 308 51 437 201 295 6 58 . 14 81 15 12 . 31 52 Thermal 37 | . . . . . . . . . . . . . . . . . 37 Explosive 29 | . . . . 1 . . 7 . 4 . 6 6 . 2 . 3 . Electromagnetic 37 | . . . . . . . . . . . . . . . . . 37 Robot Hit Streak 35 | . 10 2 17 10 25 21 35 14 15 . 17 25 8 3 . 8 17 Robot Miss Streak 7 | . 7 1 5 3 5 3 5 1 2 . 1 1 1 2 . 2 3 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . . . . Secondary Targets 20 | . 2 . 5 . 6 4 1 . . . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . . . . . . . . 1 1 Shots Hit Robots 1415 | . 160 2 200 34 324 153 264 5 49 . 18 67 13 6 . 26 94 Core Hits 757 | . 71 1 85 18 148 66 179 3 45 . 14 41 9 17 . 20 40 Critical Kills 11 | . 1 . . . 4 3 1 . 1 . . 1 . . . . . Critical Parts Destroyed 13 | . 1 . . . 4 1 1 . . . . 3 . . . 1 2 Critical Strikes 47 | . 3 . 1 . 8 4 9 . 6 . . 7 1 . . 1 7 Destroy 22 | . 2 . . . 8 4 2 . 1 . . 2 . . . 1 2 Blast 18 | . 1 . 1 . . . 7 . 5 . . 3 1 . . . . Corrupt 5 | . . . . . . . . . . . . . . . . . 5 Smash 2 | . . . . . . . . . . . . 2 . . . . . Melee Attacks 11 | . . . . . . 7 . . . . . 4 . . . . . Impact 11 | . . . . . . 7 . . . . . 4 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 31539 | . 1887 46 4001 763 6218 2692 6269 118 1478 . 924 2166 290 787 . 1076 2824 Guns 21901 | . 987 . 2432 684 6217 2680 4891 59 646 . 239 794 160 145 . 529 1438 Cannons 5663 | . 900 46 1569 . . . 762 59 572 . . 394 130 . . . 1231 Explosions 3705 | . . . . 79 . . 616 . 260 . 685 721 . 642 . 547 155 Melee 269 | . . . . . . 12 . . . . . 257 . . . . . Ramming 1 | . . . . . 1 . . . . . . . . . . . . Kinetic 25690 | . 1887 46 4001 684 6217 2680 5653 118 1218 . 239 1188 290 145 . 529 795 Thermal 1386 | . . . . . . . . . . . . . . . . . 1386 Explosive 3550 | . . . . 79 . . 616 . 260 . 685 721 . 642 . 547 . Electromagnetic 643 | . . . . . . . . . . . . . . . . . 643 Impact 269 | . . . . . . 12 . . . . . 257 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 6 6 6 6 6 6 . 2 2 2 2 2 20 Average Corruption 4 | . . . . . 3 6 5 6 6 6 . 1 2 2 2 2 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 248 | . . . . . 60 36 50 24 12 8 . 9 10 7 1 5 26 Message Errors 56 | . . . . . 9 8 14 5 3 2 . 2 1 2 . 2 8 Matter Fused 56 | . . . . . 15 6 8 8 3 2 . 4 4 1 . . 5 Heat Flow Errors 28 | . . . . . 11 6 3 3 1 . . 1 2 1 . . . Energy Discharges 26 | . . . . . 3 5 6 3 2 1 . 2 2 . 1 1 . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . Parts Fused 3 | . . . . . . . . . 1 . . . . 1 . 1 . Data Loss (minor) 40 | . . . . . 7 6 11 3 1 3 . . . 1 . 1 7 Data Loss (major) 13 | . . . . . 7 1 1 1 . . . . . 1 . . 2 Misfires 11 | . . . . . 4 1 4 . . . . . 1 . . . 1 Alerts 6 | . . . . . 3 1 1 1 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . 2 2 . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 352 | . 12 . 26 . . . 4 . 1 . 19 149 . . . . 141 Projectiles 107 | . 12 . 26 . . . . . 1 . . 1 . . . . 67 Explosions 116 | . . . . . . . 4 . . . 19 19 . . . . 74 Melee 129 | . . . . . . . . . . . . 129 . . . . . Knockbacks 54 | . 9 . 20 . . . 10 . 8 . . 7 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 51 | . 9 . 18 . . . 9 . 8 . . 7 . . . . . Secondary 3 | . . . 2 . . . 1 . . . . . . . . . . Self-Inflicted Damage 48 | . . . . 3 . . . . . . 35 . . 10 . . . Shots 3 | . . . . 1 . . . . . . 1 . . 1 . . . Rammed 1 | . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 386 | . 386 . 330 . 364 198 214 259 116 . . 254 140 243 . . 9 Average Temperature 52 | . 75 . 47 . 72 29 27 125 29 . . 32 72 139 . . 4 Received Heat Transfer 4765 | . 354 . 627 48 1161 450 850 . 522 . 9 72 18 99 . 219 336 Effects 5 | . 1 . . . 1 . . 3 . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . Interference 4 | . 1 . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 1 . . . . . . . . 2 . . . . 2 Impact Corruptions 3 | . . . 1 . . . . . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1227 | . 300 101 1070 625 1137 1012 1227 . . . . 437 . . . . 543 Initial 480 | . . 96 . 417 212 480 459 . . . . 224 . . . . 322 Average 541 | . 142 98 576 521 764 718 967 . . . . 160 . . . . 389 Maximum Alert Level 4 | . 1 . 3 2 4 3 4 . . . . 2 . . . . 2 Low Security (%) 23 | 100 81 100 7 . . . . . . . . 61 . . . . . Level 1 15 | . 18 . 13 . 17 . . . . . . 34 . . . . 40 Level 2 28 | . . . 48 100 27 43 20 . . . . 4 . . . . 59 Level 3 23 | . . . 30 . 38 56 38 . . . . . . . . . . Level 4 9 | . . . . . 17 . 40 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . 1 . 1 . . . . . . . . . . . . Squads Dispatched 58 | . 6 . 12 . 13 6 12 . . . 1 4 . 1 . . 3 Investigation 28 | . 5 . 9 . 8 2 3 . . . . 1 . . . . . Extermination 8 | . . . . . . . 3 . . . . 3 . . . . 2 Reinforcement 7 | . 1 . 1 . 2 1 1 . . . . . . . . . 1 Assault 8 | . . . 2 . . 2 2 . . . 1 . . 1 . . . Garrison 7 | . . . . . 3 1 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 18 | . 2 . 3 1 3 3 3 . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 442 | . 46 2 75 10 74 34 65 . 21 . 17 28 9 10 . 23 28 Peak Tracking Total 11 | . 3 2 6 4 8 6 7 . 5 . 9 6 7 8 . 11 7 Tactical Retreats 22 | . . . 6 1 1 1 1 . 3 . 3 2 . 2 . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 11 | . 2 . 2 . 3 1 2 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 22 | . . . 3 2 2 5 . . . . 1 6 . . . 1 2 Max in Single Turn 2 | . . . 1 1 1 1 . . . . . 2 . . . . 2 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . Machines Repaired 4 | . 1 . 1 . 2 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 59 | . 7 . 9 . 12 8 8 3 1 1 . 4 . 1 4 1 . Terminals 28 | . 5 . 8 . 6 4 3 1 . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations 7 | . . . 1 . 2 2 2 . . . . . . . . . . Recycling Units 7 | . 2 . . . 2 1 1 . . . . 1 . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 1 . . . . 1 . . . . . Total Hacks 174 | . 18 . 26 . 33 19 20 6 1 5 . 5 . 1 33 7 . Successful 124 | . 8 . 16 . 21 13 12 6 1 5 . 1 . 1 33 7 . Failed 49 | . 9 . 10 . 12 6 8 . . . . 4 . . . . . Catastrophic 8 | . . . 1 . 3 . 2 . . . . 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 72 | . 17 . 14 . 18 6 4 . . 1 . 12 . . . . . Terminals 70 | . 14 . 18 . 16 9 5 1 . . . . . . . 7 . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations 28 | . . . 8 . 6 8 6 . . . . . . . . . . Recycling Units 11 | . 4 . . . 2 1 2 . . . . 2 . . . . . Scanalyzers 12 | . . . . . 7 . 5 . . . . . . . . . . Garrison Access 6 | . . . . . 2 1 2 . . . . 1 . . . . . Terminal Hacks 77 | . 5 . 5 . 6 5 3 6 1 5 . . . 1 33 7 . Record 23 | . . . . . . . . 5 . . . . . . 11 7 . Part Schematic 16 | . . . . . . . . . . 5 . . . . 11 . . Robot Schematic 8 | . . . . . . . . . . . . . . . 8 . . Robot Analysis 10 | . 4 . 1 . 3 2 . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . 1 . . . . . . . . . 3 . . Open Door 3 | . . . . . . . . 1 1 . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 20 | . . . 6 . 4 6 4 . . . . . . . . . . Scan Component 10 | . . . 3 . 2 3 2 . . . . . . . . . . Repair 10 | . . . 3 . 2 3 2 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer 10 | . . . . . 6 . 4 . . . . . . . . . . Insert Component 5 | . . . . . 3 . 2 . . . . . . . . . . Analyze 5 | . . . . . 3 . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 14 | . 3 . 5 . 4 1 . . . . . 1 . . . . . Terminals 8 | . 1 . 5 . 2 . . . . . . . . . . . . Sabotage 8 | . 1 . 5 . 2 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 2 1 . . . . . . . . . . . Tunnel 5 | . 2 . . . 2 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 6 . 5 . 9 4 6 . . . . 4 . . . 1 . Full Trace Events 18 | . 4 . 3 . 7 2 2 . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . 8 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 2 . 2 . . 5 . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . . . 3 . 2 3 2 . . . . . . . . . . Time 484 | . . . 152 . 120 146 66 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 . 2 . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 1 . 2 2 . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 17 | . . . . . . . . . . 6 1 5 2 2 . 1 . Largest Group 6 | . . . . . . . . . . 6 6 5 3 3 3 3 2 Highest-Rated Group 345 | . . . . . . . . . . 345 345 220 148 148 148 224 195 Highest-Rated Ally 99 | . . . . . . . . . . 96 96 99 99 99 99 99 99 Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . . . Resource Resupply 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 233 | . . . . . . . . . . . 77 55 11 23 . 48 19 Total Damage 7970 | . . . . . . . . . . . 2334 1124 862 770 . 2106 774 Kills 57 | . . . . . . . . . . . 15 9 7 4 . 19 3 Allies Corrupted 3 | . . . . . . . . . . . . 1 . . . . 2 Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 10 | . 4 . 1 . 3 2 . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . . 2 . 1 1 . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 43 | . . . . . . . . . . . . 27 . . . . 16 Traps 29 | . . . . . . . . . . . . 21 . . . . 8 Emergency Access 14 | . . . . . . . . . . . . 6 . . . . 8 Zionite Intel Received 2 | . . . . . . . . . . . . 2 . . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 21363 | 59 2136 400 2786 568 3181 1322 2287 1029 681 1314 607 2043 696 516 156 511 1071 Spaces Moved 11519 | 54 1172 287 1236 377 1328 533 1020 860 466 1080 274 1284 472 303 81 240 452 Core 3 | 2 . . . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 11516 | 52 1172 287 1236 377 1328 533 1020 860 466 1080 274 1284 472 303 81 240 451 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 135 116 123 105 115 115 115 115 115 115 115 115 130 135 135 50 Average Speed 124 | 88 126 135 122 123 115 116 115 115 115 115 115 125 121 134 188 184 176 Slowest Speed 260 | 100 175 135 215 145 145 145 145 115 145 115 115 130 190 190 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 95 87 70 86 87 62 27 96 72 90 49 18 57 51 69 48 11 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 10 | . 2 . . . 2 1 . . . 2 1 . . . 1 1 . Known Exits Taken 7 | . 1 . . 1 1 1 1 . . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 . 1 1 . . . . 1 1 1 1 . 1 1 1 . . Scrap Searched 17 | . . 1 . 1 . . . 2 1 5 1 . 2 1 . 3 . Spaces Dug 33 | . . . . . . . . . 14 . . . . 19 . . . Terrain Destroyed 277 | . 1 . 1 11 4 . 37 2 36 . 44 31 1 31 . 31 47 Melee . | . . . . . . . . . . . . . . . . . . Projectile 24 | . 1 . 1 . 4 . 3 2 4 . . 2 1 . . . 6 AOE 253 | . . . . 11 . . 34 . 32 . 44 29 . 31 . 31 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 17028 | 61 1594 295 2282 441 2639 1096 1877 894 544 1149 550 1655 580 400 84 282 605 Wait 3951 | . 245 2 809 36 1005 405 639 30 33 61 254 224 80 59 2 15 52 Move 11500 | 53 1171 286 1235 376 1327 532 1019 859 463 1079 273 1283 471 302 80 239 452 Hop 1 | . . . . . . . . . 1 . . . . . . . . Pick Up 156 | 1 21 5 29 . 27 8 22 . 2 3 2 20 4 . . 3 9 Fast Attach 65 | 5 6 . 4 1 15 12 7 . . . . 4 1 . . 1 9 Attach 99 | 1 6 . 16 . 13 5 14 . 7 . . 22 3 . 1 2 9 Detach 22 | . . . 1 . 1 3 1 . . . . 13 2 . . . 1 Swap 94 | 1 6 . 11 2 12 8 11 1 5 6 4 17 1 2 1 4 2 Drop 106 | . 6 . 23 . 21 13 10 1 1 . 1 22 . . . 1 7 Fire 974 | . 133 2 154 26 217 103 154 3 32 . 10 46 7 7 . 17 63 Melee 11 | . . . . . . 7 . . . . . 4 . . . . . Ram 2 | . . . . . 1 . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 47 | . . . . . . . . . . . 6 . 11 30 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 60 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 15) 480 | -10/Materials | Discovered new exit (range 10) 631 | -10/Materials | Discovered new exit (range 16) 785 | -10/Materials | Core integrity fell below 50% 953 | -10/Materials | Discovered new exit (range 12) 1099 | -10/Materials | Discovered new exit (range 12) 1307 | -10/Materials | Identified exit to Mines 1307 | -10/Materials | Central database locked down 2196 | -10/Materials | Entered Mines 2213 | -10/Mines | Learned Materials machine intel 2213 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2358 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2361 | -10/Mines | Found Prototype Device 2468 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2577 | -10/Mines | Discovered new exit (range 13) 2596 | -10/Mines | Entered Materials 2596 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2597 | -9/Materials | Loaded intel: 48 machine locations 3068 | -9/Materials | Lost 4 parts (2n1u1w) 3237 | -9/Materials | Discovered new exit (range 4) 3684 | -9/Materials | Repaired Cooling System 3933 | -9/Materials | Discovered new exit (range 7) 4564 | -9/Materials | Discovered new exit (range 12) 4809 | -9/Materials | Identified exit to Materials 4996 | -9/Materials | First assault squad dispatched 5048 | -9/Materials | Lost 3 parts (1p1n1u) 5078 | -9/Materials | Sterilization system engaged 5078 | -9/Materials | Non-combat units ordered to evacuate 5084 | -9/Materials | Core integrity fell below 50% 5099 | -9/Materials | Repaired Enh. Autogun 5168 | -9/Materials | Repaired Enh. Autogun 5178 | -9/Materials | Combat units ordered to evacuate 5378 | -9/Materials | Ambient heat levels rising (+10) 5382 | -9/Materials | Entered Mines 5417 | -9/Mines | Learned 8 Materials zone layouts 5700 | -9/Mines | Discovered exit to Materials (range 6) 5924 | -9/Mines | Discovered exit to Materials (range 6) 5950 | -9/Mines | Entered Materials 5950 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5951 | -8/Materials | Identified exit to Storage 5952 | -8/Materials | Identified exit to Factory 6516 | -8/Materials | Lost 3 parts (2n1u) 6919 | -8/Materials | Repaired Enh. Autogun 7034 | -8/Materials | Lost 5 parts (1p1n2u1w) 7212 | -8/Materials | Garrison activated, responded to threat 7350 | -8/Materials | Core integrity fell below 50% 7392 | -8/Materials | Lost 4 parts (2n1u1w) 7573 | -8/Materials | Repaired Enh. Autogun 7737 | -8/Materials | Build established: Scavenger-Mutant 8615 | -8/Materials | Sterilization system engaged 8615 | -8/Materials | Non-combat units ordered to evacuate 8715 | -8/Materials | Combat units ordered to evacuate 8915 | -8/Materials | Ambient heat levels rising (+10) 9053 | -8/Materials | Discovered exit to Storage (range 12) 9065 | -8/Materials | Ambient heat levels rising (+10) 9131 | -8/Materials | Entered Storage 9175 | -8/Storage | Repaired Lgt. Armor Plating 9308 | -8/Storage | Build established: Mutant 9416 | -8/Storage | Repaired Enh. Autogun 9497 | -8/Storage | Repaired Enh. Autogun 9531 | -8/Storage | First assault squad dispatched 9749 | -8/Storage | Garrison activated, responded to threat 10224 | -8/Storage | Core integrity fell below 20% 10279 | -8/Storage | Discovered exit to Factory (range 16) 10375 | -8/Storage | Lost 3 parts (1p2u) 10453 | -8/Storage | Entered Factory 10453 | -7/Factory | Evolved 2 slots: Utility x2 10529 | -7/Factory | Repaired Arm. Huge Wheel 10969 | -7/Factory | Destroyed 7 combat bots 11042 | -7/Factory | Garrison activated, responded to threat 11253 | -7/Factory | First assault squad dispatched 11909 | -7/Factory | Core integrity fell below 50% 11982 | -7/Factory | Lost 5 parts (1n3u1w) 12029 | -7/Factory | Repaired Arm. Huge Wheel 12402 | -7/Factory | Identified exit to Lower Caves 12740 | -7/Factory | Entered Lower Caves 12907 | -7/Lower Caves | Encountered a Warlord checkpoint 12993 | -7/Lower Caves | Learned 8 Factory zone layouts 13025 | -7/Lower Caves | Learned Factory security intel 13495 | -7/Lower Caves | Learned location of 1 exit from Research 13495 | -7/Lower Caves | Learned 8 Factory zone layouts 13495 | -7/Lower Caves | Learned Extension security intel 13495 | -7/Lower Caves | Learned Research terminal intel 13753 | -7/Lower Caves | Discovered new exit (range 11) 13769 | -7/Lower Caves | Entered another Lower Caves area 13895 | -7/Lower Caves | Spotted B-75 Beast 14032 | -7/Lower Caves | Core integrity fell below 20% 14083 | -7/Lower Caves | Lost 4 parts (1p1u2w) 14275 | -7/Lower Caves | Found Prototype Device 14417 | -7/Lower Caves | Discovered new exit (range 16) 14429 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14450 | -7/Lower Caves | Entered Zion 14495 | -7/Zion | Visited the Megawrench Repair Shop 14495 | -7/Zion | Megawrench repaired 11 parts 14631 | -7/Zion | Discovered new exit (range 11) 14679 | -7/Zion | System corruption cleaned by Quarantine Array 14750 | -7/Zion | Given A8's code to call for help 14945 | -7/Zion | Learned location of Data Miner (-6) 15054 | -7/Zion | Imprinted 15056 | -7/Zion | Declared Zion's savior 15217 | -7/Zion | Learned location of Warlord (-5) 15247 | -7/Zion | Found CR-A16's Pointy Stick 15387 | -7/Zion | Learned location of 1 exit from Factory 15434 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15441 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15764 | -7/Zion | Entered Proximity Caves 15764 | -6/Proximity Caves | Accompanied by 6 allies 15896 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 16241 | -6/Proximity Caves | Discovered new exit (range 5) 16371 | -6/Proximity Caves | Entered Factory 16371 | -6/Factory | Accompanied by 3 allies 16371 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16372 | -6/Factory | Identified exit to Factory 16440 | -6/Factory | Identified Heart of Steel 16734 | -6/Factory | Retrieved Zion intel report: Branch Access 16734 | -6/Factory | Identified exit to Lower Caves 16735 | -6/Factory | Zion Resource Resupply teleported in 17377 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 17730 | -6/Factory | Terminal network hard line cut 18276 | -6/Factory | Heart of Steel transformed into Warbot 18414 | -6/Factory | Entered Lower Caves 18414 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 18442 | -6/Lower Caves | Spotted B-75 Beast 18455 | -6/Lower Caves | Allies destroyed B-75 Beast 18484 | -6/Lower Caves | Learned Factory garrison access intel 18823 | -6/Lower Caves | Learned Factory security intel 18900 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 18942 | -6/Lower Caves | Encountered a Warlord checkpoint 19092 | -6/Lower Caves | Discovered new exit (range 9) 19110 | -6/Lower Caves | Entered another Lower Caves area 19110 | -6/Lower Caves | Accompanied by 3 allies (Warbot) 19126 | -6/Lower Caves | Discovered exit to Factory (range 14) 19130 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19467 | -6/Lower Caves | Learned 4 Factory zone layouts 19538 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19583 | -6/Lower Caves | Discovered new exit (range 14) 19626 | -6/Lower Caves | Entered Data Miner 19626 | -6/Data Miner | Accompanied by 3 allies (Warbot) 19626 | -6/Data Miner | Discovered new exit (range 6) 19663 | -6/Data Miner | Met Data Miner 19695 | -6/Data Miner | Learned location of Section 7 (-2) 19695 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19729 | -6/Data Miner | Received God Mode back door access code from Data Miner 19782 | -6/Data Miner | Entered Proximity Caves 19782 | -5/Proximity Caves | Accompanied by 3 allies (Warbot) 19785 | -5/Proximity Caves | Learned 4 Factory zone layouts 19809 | -5/Proximity Caves | Escorted by Enhanced Grunt 19881 | -5/Proximity Caves | Learned location of 2 exits from Lower Caves 19881 | -5/Proximity Caves | Learned location of 1 exit from Factory 19881 | -5/Proximity Caves | Learned Research stockpile data 19918 | -5/Proximity Caves | Learned location of Armory (-3) 20266 | -5/Proximity Caves | Discovered exit to Factory (range 14) 20293 | -5/Proximity Caves | Entered Factory 20293 | -5/Factory | Accompanied by 2 allies (Warbot) 20293 | -5/Factory | Evolved 2 slots: Utility x2 20294 | -5/Factory | Identified exit to Factory 20295 | -5/Factory | Identified exit to Upper Caves 20297 | -5/Factory | Loaded intel: 4 garrison access locations 20584 | -5/Factory | Build established: Derelict-Mutant 20864 | -5/Factory | System corruption reached 10% 21126 | -5/Factory | Lost 3 parts (1n1u1w) 21127 | -5/Factory | Cargo convoy interrupted 21157 | -5/Factory | Build established: Scavenger-Mutant 21361 | -5/Factory | Core integrity fell below 50% 21363 | -5/Factory | Released all parts (6) 21364 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 21350_ Com. Wheel destroyed. 21353_ Knocked back. 21360_ Adv. Cooling System destroyed. 21362_ Penetrated by Slug. 21362_ Wheel destroyed. 21362_ Penetrated by Slug. 21362_ Knocked back. 21363_ Released Core Analyzer. 21363_ Released Target Analyzer. 21363_ Released Adv. Targeting Computer. 21363_ Released Huge Storage Unit. 21363_ Mic. Nuclear Core crushed and broken. 21363_ Released 0b10 Decoder Chip [Scout]. 21363_ Released Imp. Target Analyzer. 21363_ Dropped Imp. Heat Sink. 21363_ Imp. Heat Sink crushed and broken. 21364_ Dropped Corrupted Hvy. Laser. 21364_ Corrupted Hvy. Laser crushed and broken. 21364_ Knocked back. 21364_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ### | | ?????????????????????????# T#? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????####+#############??????? | | ?????????# ?????? | | ?????????#% ?????? | | ?????????#[x< ????? | | ???????###!xH% ????? | | ???????# @[%H! ????? | | ???????#!![[[+###########????????? | | ???????###%%]% #??????????????? | | ?????????#!/""" ! #??????????????? | | ?????????#!]""" #??????????????? | | ?????????#= """ #??????????????? | | ?????????# i #??????????????? | | ?????????# "" "" #??????????????? | | ?????????# ""S"" #??????????????? | | ?????????# """" #??????????????? | | ?????????# #??????????????? | | ?????????########+#??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????# ############???? | | ????????????????# ? | | ????????????????# ? | | ?????????????#### """"""" """"??? | | ?????????????# """"""" ??????? | | ?????????????# """"""????????? | | ?############# """"""" ""????? | | # ! # ?? | | # # """"""" ???? | | # ! # """"""" ??????? | | ??? # """"""" ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 515 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 42 Targeting Accuracy 14 Melee Accuracy 5 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed ScrapMetafieldTendrils Manual? 0 Play Time 03:07:39 Cumulative 125.4 hours Start 2023.04.17 @ 15:26:41 End 2023.04.17 @ 22:45:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6daef069-5c5b-40c8-a77c-f6365b134cfa