Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.15 @ 12:01:51 // Winter2019/RPGLIKE Player: Farfid Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (224) 1120 Value Destroyed (9859) 9859 Prototype IDs (38) 760 Alien Tech Used (3) 600 Bonus (15393) 15393 TOTAL SCORE: 36432 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2238 Follower Combat Kills 1584 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -329 Cogmind --------- Core Integrity 929/2000 Matter 280/300 Energy 634/640 System Corruption 0% Temperature Cool (6) Movement Flying (10) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Nuclear Pulse Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (10) ----- Advanced Power Amplifier Advanced Heat Sink Advanced Coolant Injector Inertial Stasis Machine Makeshift Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Particle Charger Advanced Reaction Control System > --- WEAPON (1) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- System Restoration Module Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Linear Gravjet Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Coolant Injector Inertial Stasis Machine Makeshift Sensor Array Experimental Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Advanced Reaction Control System Improved Powered Armor > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- System Restoration Module Terrabomb Sigix Containment Pod [Rating: 155] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Gravmag Array Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Experimental Q-thruster Utility Experimental Signal Interpreter Device Advanced Heat Sink Storage Improved Matter Compressor Processor Experimental Signal Interpreter Protection Layered Medium Armor Plating Artifact Stasis Generator Weapon Heavy Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Slots Evolved 16 | 2 . 2 . . 1 . 1 . 2 1 . 1 1 2 1 . . . 1 . 1 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Propulsion 6 | 1 . 1 . . . . . . 1 . . . 1 1 . . . . 1 . . Utility 8 | 1 . 1 . . 1 . 1 . . 1 . 1 . 1 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 4 5 6 . 2 8 4 6 . 7 16 . 1 5 11 12 11 7 11 11 23 12 Power 16 | 1 . 1 . . . . 2 . 1 3 . . . 2 . . . . . 4 2 Engine 7 | 1 . . . . . . 2 . 1 2 . . . . . . . . . . 1 Core 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . 2 . . . . . 4 1 Propulsion 42 | 2 . 1 . . 4 1 2 . 1 4 . . . . 5 7 1 2 3 5 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . Hover 27 | . . . . . 3 1 2 . 1 4 . . . . 4 6 1 2 3 . . Flight 12 | . . . . . 1 . . . . . . . . . 1 1 . . . 5 4 Utility 83 | . 5 2 . 2 4 3 2 . 5 5 . 1 5 9 5 4 5 7 6 10 3 Device 60 | . 3 1 . 1 3 2 2 . 4 2 . 1 4 7 3 2 4 6 5 7 3 Storage 1 | . . . . . . . . . . . . . . . 1 . . . . . . Processor 12 | . 1 1 . 1 1 . . . . 3 . . . 1 1 1 1 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 9 | . 1 . . . . 1 . . 1 . . . 1 1 . 1 . . 1 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . Weapon 21 | 1 . 2 . . . . . . . 4 . . . . 2 . 1 2 2 4 3 Energy Gun 4 | 1 . 1 . . . . . . . . . . . . . . . . . 2 . Energy Cannon 15 | . . 1 . . . . . . . 4 . . . . 1 . 1 1 2 2 3 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 1 . . 1 1 . . 1 2 . . 1 . 3 4 2 2 2 5 1 Parts Lost 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . 1 . . . . Utility 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . 1 . 1 . . Average Slot Usage (%) 89 | . 97 86 100 100 93 99 95 100 84 95 85 82 83 79 81 85 92 92 92 95 94 Engine 3 | . 16 3 . . . . 7 9 7 13 7 6 6 2 . . . . . . 2 Core 5 | . . 9 12 12 11 10 1 . . . 7 6 6 5 5 5 5 5 5 4 . Reactor 2 | . . . . . . . . . . . . . . 2 5 5 5 5 5 5 9 Wheel 4 | . 33 31 37 37 8 . . . . . . . . . . . . . . . . Hover 17 | . . . . . 22 32 26 27 23 24 14 13 12 11 15 20 26 24 30 27 1 Device 31 | . 23 27 25 25 26 32 32 36 30 28 28 27 32 33 32 32 35 36 34 35 35 Processor 10 | . 1 . 12 12 13 10 9 9 7 11 14 13 12 11 10 10 10 14 10 10 9 Protection 4 | . 5 . . . . 1 9 9 7 7 7 6 5 5 5 4 4 . 2 5 1 Energy Gun 1 | . 16 10 . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . 2 12 12 11 10 9 9 7 7 7 6 6 5 5 5 5 5 5 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 7 9 11 11 11 12 15 20 20 35 45 40 43 50 59 59 59 63 51 61 70 79 Greatest Support 180 | 37 37 47 47 47 47 32 34 34 45 61 61 61 61 61 103 116 131 148 180 180 102 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 1 1 1 1 1 1 1 1 1 2 2 2 2 3 3 3 3 3 3 3 4 5 Average Capacity 2 | . 1 1 1 1 1 1 1 1 1 2 2 2 2 3 3 3 3 3 3 3 4 Most Carried 4 | . 1 1 1 1 1 1 1 1 2 2 2 2 3 3 3 3 3 3 3 4 4 Average Carried 2 | . . . 1 1 1 . . 1 1 1 1 1 2 2 2 2 2 2 3 3 3 Final Capacity 5 | 1 1 1 1 1 1 1 1 1 2 2 2 2 3 3 3 3 3 3 3 4 5 Final Carried 4 | . 1 1 1 1 1 1 1 1 2 2 1 2 3 2 3 2 2 3 3 4 3 Class Distribution -------------------- 42% | Scavenger-Scout 20% | Mutant 18% | Scavenger-Mutant 8% | Commander-Scout 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Commander-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Armory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Generator-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Matter Collected 1976 | 220 70 60 . 20 79 120 82 . 109 160 . 10 31 129 120 110 70 116 115 206 149 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9681 | . 266 403 129 331 153 515 698 . 399 349 476 716 . 1160 801 783 996 166 238 746 356 Parts 510 | . 20 27 10 18 27 17 30 . 20 26 18 15 . 43 67 35 43 23 12 47 12 Haulers Intercepted 11 | . . 4 . 2 1 . . . . . . . . . 1 1 . . 1 . 1 Recyclers Shooed 4 | . 1 . . . . . . . . . . . . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 154 | . . . . . . 20 29 . 19 . 11 19 . 56 . . . . . . . Prevented 15 | . . . . . . . 3 . 2 . 3 . . 7 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Combat Hostiles Destroyed 151 | . 6 3 4 5 2 10 15 . 7 7 11 11 . 14 20 8 14 3 1 9 1 Guns 7 | . 4 3 . . . . . . . . . . . . . . . . . . . Cannons 128 | . . . 2 5 2 9 15 . 6 7 10 9 . 13 15 7 14 3 1 9 1 AOE 10 | . 2 . 2 . . . . . 1 . 1 . . . 4 . . . . . . Classes Destroyed 23 | . 5 3 . 2 1 2 . . . . 3 . . 1 3 . . . . 3 . Worker 9 | . . 2 2 . . . . . . 1 . . . . 1 . . 3 . . . Builder 9 | . . 1 . . 2 . . . . 1 . . . 1 . 2 . 1 1 . . Tunneler 7 | . 1 . 2 . 1 . . . . . . . . . . . . . 2 . 1 Hauler 11 | . . 4 . 2 1 . . . . . . . . . 1 1 . . 1 . 1 Recycler 4 | . 1 . . . . . . . . . . . . 2 1 . . . . . . Minesweeper 4 | . . . . . . 1 . . 1 . . 1 . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Watcher 20 | . 1 2 . 1 1 . . . . . . . . 2 3 3 1 1 1 2 2 Swarmer 26 | . 2 . 3 . . 3 3 . . . 4 . . . 9 . 2 . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . Grunt 55 | . 4 3 1 3 . 4 10 . 4 . 4 10 . 5 . . 3 . . 4 . Brawler 3 | . . . . . . . . . . . 2 1 . . . . . . . . . Duelist 8 | . . . . . . 1 1 . . . . . . 1 1 . 4 . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sentry 27 | . . . . 1 1 1 . . . 5 . . . 5 2 4 3 1 1 2 1 Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hunter 8 | . . . . 1 . 1 . . 2 . . . . 1 1 2 . . . . . Programmer 19 | . . . . . 1 . 1 . 1 2 . . . 1 5 2 2 2 . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 3 | . . . . . . 3 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 2 4 3 3 3 3 4 . 2 2 7 4 . 4 5 3 7 4 2 5 1 Combat Bots Only 7 | . 2 3 3 3 1 3 4 . 2 2 7 4 . 4 5 2 4 2 1 4 1 Max Kills in Single Turn 5 | . 2 2 2 1 1 1 1 . 1 1 1 1 . 1 5 2 1 4 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 2 . . . . . 1 . 1 . . . 4 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Damage Taken 9809 | . 258 64 142 430 110 440 220 . 328 530 752 616 . 793 1031 955 1377 306 148 1205 104 Core 7122 | . 203 51 119 363 87 348 163 . 206 366 512 448 . 565 744 704 983 245 124 806 85 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 5953 | . 133 39 73 233 87 309 123 . 192 326 435 384 . 478 609 574 878 222 82 711 65 Core Remaining (%) 69 | 100 98 . 80 66 . . . . 98 . . . . 100 73 . 30 33 . 38 46 Volleys Fired 1037 | . 31 35 27 36 19 55 65 . 44 48 54 58 . 105 112 72 63 28 32 98 55 Largest 1 | . 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 Hottest 225 | . 40 68 68 68 68 68 68 . 68 100 90 90 . 90 90 90 120 120 120 225 120 Shots Fired 1036 | . 31 35 27 36 19 56 64 . 43 48 54 58 . 105 112 72 63 28 32 98 55 Gun 74 | . 31 27 . . . . . . . . . . . . . . . . . 16 . Cannon 962 | . . 8 27 36 19 56 64 . 43 48 54 58 . 105 112 72 63 28 32 82 55 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 978 | . . 8 27 36 19 56 64 . 43 48 54 58 . 105 112 72 63 28 32 98 55 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 58 | . 31 27 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 50 | . 5 17 11 29 43 46 26 . 17 13 19 50 . 47 30 40 41 15 25 12 23 Robot Miss Streak 2 | . 2 1 1 2 . 1 1 . 2 1 1 1 . 1 2 1 1 . 1 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 751 | . 24 31 16 33 14 47 52 . 38 25 48 54 . 89 64 54 54 13 21 50 24 Core Hits 325 | . 14 14 8 14 8 20 24 . 12 14 17 22 . 34 33 22 23 11 7 20 8 Critical Hits 43 | . . 1 3 6 2 8 6 . 5 1 3 . . 3 2 . . . 1 1 1 Critical Kills 16 | . . 1 2 3 1 4 . . . 1 1 . . 1 1 . . . . 1 . Critical Parts Destroyed 25 | . . . 1 3 1 4 6 . 4 . 2 . . 2 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31062 | . 412 657 692 738 333 1152 1277 . 991 1130 1802 2143 . 3680 4027 2828 3073 1238 1092 2492 1305 Guns 732 | . 316 416 . . . . . . . . . . . . . . . . . . . Cannons 28053 | . . 157 338 738 333 1152 1277 . 991 945 1802 2143 . 3680 3156 2524 3073 855 1092 2492 1305 Explosions 2268 | . 96 84 354 . . . . . . 185 . . . . 862 304 . 383 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 9 | . . . . . . . . . . . . . . . 9 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 29598 | . 96 241 692 738 333 1152 1277 . 991 945 1802 2143 . 3680 3988 2703 3073 855 1092 2492 1305 Explosive 710 | . . . . . . . . . . 185 . . . . 17 125 . 383 . . . Electromagnetic 745 | . 316 416 . . . . . . . . . . . . 13 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 4 6 6 6 6 . 1 1 1 1 2 . 3 5 . 4 . Average Corruption 3 | . . . . . 4 4 6 6 6 . 1 1 1 1 1 . 2 4 . 3 . Corruption Purged 2 | . . . . . . . . . . . . . . . . . . 2 . . . Effects 104 | . . . . . 6 22 28 1 23 . . . 1 1 3 . 2 9 . 8 . Message Errors 19 | . . . . . 2 2 4 . 8 . . . . 1 . . . 1 . 1 . Matter Fused 20 | . . . . . 1 8 3 . 5 . . . . . . . . 2 . 1 . Heat Flow Errors 14 | . . . . . . 3 2 . 2 . . . . . . . 1 3 . 3 . Energy Discharges 12 | . . . . . 2 4 1 1 . . . . . . . . . 2 . 2 . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . . 1 5 . 1 . . . 1 . 1 . . 1 . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . . Misfires 3 | . . . . . . 1 2 . . . . . . . . . . . . . . Targeting Errors 20 | . . . . . . 3 7 . 6 . . . . . 2 . 1 . . 1 . Weapon Failures 4 | . . . . . . . 3 . 1 . . . . . . . . . . . . Overload Shots 16 | . . . . . . . . . . . . . . . . . . . . 16 . Overflow Damage 1601 | . . . 68 9 . 77 12 . 27 26 57 159 . 214 340 92 199 180 30 69 42 Projectiles 1313 | . . . . 9 . 77 12 . 27 11 57 159 . 214 182 92 199 133 30 69 42 Explosions 288 | . . . 68 . . . . . . 15 . . . . 158 . . 47 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 152 | . . 22 24 . . . . . . 56 . . . . 50 . . . . . . Shots 5 | . . 1 2 . . . . . . 1 . . . . 1 . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 310 | . . . 14 . 3 243 211 . 166 90 210 271 . 210 33 310 195 217 151 198 75 Average Temperature 50 | . . . 7 . 3 62 102 . 59 25 60 80 . 36 6 57 61 85 43 66 29 Received Heat Transfer 2214 | . 108 21 48 81 12 75 99 . 45 126 198 318 . 222 147 90 279 30 45 243 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . 3 2 . . . . 1 . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . 1 . . . . . 2 . 1 1 1 . . . . . Combat Hostiles 6 | . . . . . . 1 . . . . . 2 . 1 1 1 . . . . . Parts Melted 49 | . . 1 2 4 . 2 . . 2 4 2 3 . 8 4 5 1 2 4 . 5 Heat Transferred 31053 | . 100 359 1005 1221 518 1813 1924 . 1443 1337 2300 2700 . 3950 3750 2800 1874 481 777 1850 851 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Peak Influence 1896 | . 186 186 366 417 350 . . . . 467 . . . . 1896 1870 1683 1022 662 632 834 Initial 1100 | . . 29 13 142 189 . . . . 24 . . . . 102 1100 888 878 526 259 314 Average 651 | . 88 122 213 265 273 . . . . 239 . . . . 1030 1467 1307 941 571 431 601 Maximum Alert Level 5 | . . . 1 2 1 . . . . 2 . . . . 5 5 5 3 2 2 3 Low Security (%) 21 | 100 100 100 11 29 10 . . . . 43 . . . . 7 . . . . . . Level 1 23 | . . . 88 58 90 . . . . 36 . . . . 10 . . . . 43 18 Level 2 18 | . . . . 11 . . . . . 19 . . . . 9 . . . 100 56 54 Level 3 15 | . . . . . . . . . . . . . . . 28 . 30 100 . . 26 Level 4 12 | . . . . . . . . . . . . . . . 25 51 52 . . . . Level 5 6 | . . . . . . . . . . . . . . . 7 48 17 . . . . High Security 2 | . . . . . . . . . . . . . . . 10 . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 1 . 1 1 . . . . 1 . . . . 9 2 1 3 1 5 1 Investigation 6 | . 2 1 . 1 . . . . . . . . . . . . . . . 1 1 Extermination 7 | . . . . . 1 . . . . 1 . . . . 2 . 1 1 . 1 . Reinforcement 5 | . 1 . . . . . . . . . . . . . . . . 1 . 3 . Assault 10 | . . . . . . . . . . . . . . . 7 2 . 1 . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Distress Signals 12 | . . 1 . 1 . . . . . 2 . 1 . 1 . . 5 . . 1 . Communications Jammed 62 | . . . . . . . . . . . . . . 19 14 29 . . . . . Distress Signals 61 | . . . . . . . . . . . . . . 19 14 28 . . . . . Times Spotted 280 | . 13 6 5 11 3 12 20 . 9 12 15 14 . 26 43 16 39 10 3 16 7 Peak Tracking Total 13 | . 3 5 3 5 1 3 4 . 2 3 5 4 . 5 13 6 10 4 1 5 2 Tactical Retreats 22 | . 2 . . . . 2 4 . 1 3 2 2 . . 2 1 2 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Traps Triggered 6 | . . . . 1 . 1 . . . . . . . . 1 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . 3 1 . . . 1 . . 1 . . . . . . . Triggered 4 | . . . . . . 1 1 . 1 . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Machines Disabled 84 | . . . 14 1 . . . . . 5 1 . . 5 25 23 2 2 . 4 2 Max in Single Turn 13 | . . . 6 1 . . . . . 1 1 . . 1 7 13 . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Machines Accessed 31 | . 3 2 . 4 2 1 1 4 . 4 . . . 3 2 . 1 3 . . 1 Terminals 15 | . 1 2 . 4 2 1 1 . . 3 . . . 1 . . . . . . . Fabricators 3 | . . . . . . . . . . 1 . . . 1 . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 Total Hacks 78 | . 5 4 . 7 4 3 1 24 . 9 . . . 8 7 . 1 4 . . 1 Successful 51 | . 4 1 . 4 3 3 1 24 . 3 . . . 4 2 . . 1 . . 1 Failed 27 | . 1 3 . 3 1 . . . . 6 . . . 4 5 . 1 3 . . . Catastrophic 6 | . . 2 . 1 1 . . . . 1 . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . 4 . . 3 1 . . . . . . . . 4 38 9 10 2 9 37 20 Terminals 32 | . 3 4 . 7 4 3 1 . . 6 . . . 4 . . . . . . . Fabricators 7 | . . . . . . . . . . 3 . . . 3 . . 1 . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . Garrison Access 7 | . . . . . . . . . . . . . . . 5 . . 1 . . 1 Terminal Hacks 39 | . 2 1 . 3 2 3 1 24 . 1 . . . 2 . . . . . . . Record 15 | . . . . . . 3 1 11 . . . . . . . . . . . . . Part Schematic 8 | . . . . . . . . 7 . 1 . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . 1 1 . . 3 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . 2 . . 1 1 . . . . . . . . 1 . . . . . . 1 Terminals 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . Tunnel 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 2 . 4 2 . . . . 3 . . . 2 2 . 1 3 . . . Full Trace Events 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . . . . . . . 3 . . . . . . 5 . . . . 13 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . 7 . 1 . . . . . . 16 . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . Matter 212 | . . . . . . . . . . 212 . . . . . . . . . . . Time 53 | . . . . . . . . . . 53 . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . . . . . . . Programmers 2 | . . . . . . . . . . 2 . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . . . 4 . . 11 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Total Allies 44 | . . . 1 . . . . . 1 . 4 . 11 11 8 1 3 . 1 . 3 Largest Group 14 | . . . 1 1 . . . . 1 . 4 4 11 11 14 1 3 . 1 1 3 Highest-Rated Group 512 | . . . 31 31 . . . . 94 . 91 91 339 339 458 25 288 . 268 268 512 Highest-Rated Ally 268 | . . . 31 31 . . . . 94 . 31 31 40 41 42 25 96 . 268 268 268 Zionite Dispatches 8 | . . . . . . . . . . . . . . . 3 1 1 . 1 . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . . . . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 292 | . . . 4 7 . . . . 27 . . 11 . 73 86 . 65 . 2 11 6 Total Damage 10472 | . . . 62 101 . . . . 930 . . 161 . 1813 2872 . 2494 . 252 1154 633 Kills 52 | . . . 1 2 . . . . 2 . . 1 . 11 18 . 15 . 1 . 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . 3 1 . 2 . 1 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 28 | . . . . . . . . . . . . . . . 7 2 1 . 2 11 5 Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . 1 . . . . 3 . Unaware Analyses 4 | . . . . . . . . . . . . . . . 1 . . . . 1 2 Trap Installations 3 | . . . . . . . . . . . . . . . 1 1 . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Turns Passed 10834 | 39 506 287 343 321 390 940 556 41 590 458 397 492 649 1074 1189 539 342 426 439 541 275 Spaces Moved 12559 | 35 409 192 307 231 476 1398 666 79 771 548 317 505 879 889 1613 537 348 514 537 574 734 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 1191 | 31 409 192 307 231 21 . . . . . . . . . . . . . . . . Hover 10399 | . . . . . 455 1398 666 79 771 548 317 505 879 889 1613 537 348 514 537 343 . Flight 965 | . . . . . . . . . . . . . . . . . . . . 231 734 Fastest Speed 10 | 50 100 93 93 93 52 52 52 52 48 48 56 56 56 56 48 38 38 45 43 10 10 Average Speed 52 | 94 100 97 93 93 59 52 52 52 51 49 56 56 56 56 52 48 38 46 44 29 10 Slowest Speed 112 | 100 100 100 93 93 93 52 52 52 112 56 56 56 56 56 56 56 45 48 48 65 16 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 62 23 86 32 11 95 72 68 77 16 46 66 88 77 49 15 33 15 14 68 24 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 28 | . 2 . 1 . . 1 . 1 . . . . 1 1 15 . . . . 4 2 Known Exits Taken 12 | . 1 . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 13 | . . . 3 . . 4 1 . 1 . 1 1 2 . . . . . . . . Spaces Dug 112 | . . . . . . . . . . 9 2 . . 2 24 13 5 11 9 16 21 Terrain Destroyed 631 | . 3 3 39 . . . . . 1 69 7 4 . 6 245 141 10 44 10 21 28 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 156 | . . . . . . . . . 1 12 7 4 . 6 31 15 10 11 10 21 28 AOE 475 | . 3 3 39 . . . . . . 57 . . . . 214 126 . 33 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Total 15737 | 39 474 258 337 301 562 1558 811 78 916 687 483 656 1037 1362 1852 744 493 668 703 840 878 Wait 1247 | 1 14 13 4 21 46 61 50 . 70 38 43 56 144 139 67 93 39 97 105 83 63 Move 12534 | 34 408 191 306 230 475 1397 665 78 770 547 316 504 878 888 1613 536 347 513 536 569 733 Hop 2 | . . . . . . . . . . . . . . . . . . . . 2 . Pick Up 37 | . 1 2 . . . 6 1 . 2 1 2 4 3 5 3 1 2 1 . 2 1 Fast Attach 126 | 4 4 5 . . 7 4 4 . 5 15 . . 3 6 10 11 6 7 11 15 9 Attach 6 | . . . . . . . . . . . . 1 . 1 1 . . . . 1 2 Detach 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Swap 33 | . 1 1 . 2 1 1 2 . 2 1 . . 2 4 1 . 1 4 . 8 2 Drop 154 | . 3 6 . 1 6 9 6 . 7 17 3 2 7 13 12 10 9 6 9 16 12 Fire 1037 | . 31 35 27 36 19 55 65 . 44 48 54 58 . 105 112 72 63 28 32 98 55 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . . 19 . Rewire 192 | . . . . . . . . . . . 38 . . 154 . . . . . . . Trap 6 | . . . . . . 3 1 . . . 1 . . 1 . . . . . . . Miscellaneous 342 | . 12 5 . 11 8 22 17 . 16 20 26 31 . 46 32 21 26 12 10 27 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 3 | -11/Scrapyard | Upgraded with Utility slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 546 | -10/Materials | Entered another Materials area 548 | -9/Materials | Reached level 2 549 | -9/Materials | Upgraded with Utility slot (x1) 684 | -9/Materials | Reached level 3 692 | -9/Materials | Upgraded with Propulsion slot (x1) 806 | -9/Materials | Discovered new exit (range 12) 833 | -9/Materials | Entered Mines 873 | -9/Mines | Reached level 4 914 | -9/Mines | Found a hidden stash of uninstalled traps 946 | -9/Mines | Discovered new exit (range 11) 1024 | -9/Mines | Build established: Scavenger-Mutant 1068 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1104 | -9/Mines | Received a Mining Laser from a helpful Derelict 1135 | -9/Mines | Discovered new exit (range 13) 1176 | -9/Mines | Entered Materials 1176 | -8/Materials | Accompanied by 1 ally 1178 | -8/Materials | Reached level 5 1421 | -8/Materials | Reached level 6 1458 | -8/Materials | Core integrity fell below 50% 1484 | -8/Materials | Discovered new exit (range 3) 1497 | -8/Materials | Entered Factory 1499 | -7/Factory | Reached level 7 1536 | -7/Factory | Upgraded with Utility slot (x1) 1576 | -7/Factory | Discovered new exit (range 5) 1887 | -7/Factory | Entered Lower Caves 1908 | -7/Lower Caves | Learned location of Zion (-6) 1924 | -7/Lower Caves | Reached level 8 1968 | -7/Lower Caves | Learned Factory emergency access door positions 2022 | -7/Lower Caves | Learned 8 Factory zone layouts 2045 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2102 | -7/Lower Caves | Discovered new exit (range 12) 2233 | -7/Lower Caves | Build established: Mutant 2401 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2711 | -7/Lower Caves | Found Alien Artifact 2711 | -7/Lower Caves | Identified Core Expander 2711 | -7/Lower Caves | Installed Core Expander, added new Utility slot 2827 | -7/Lower Caves | Entered another Lower Caves area 2829 | -7/Lower Caves | Reached level 9 2833 | -7/Lower Caves | Upgraded with Utility slot (x1) 2978 | -7/Lower Caves | Learned Factory stockpile data 2999 | -7/Lower Caves | Attracted the attention of an 0b10 base 3197 | -7/Lower Caves | Reached level 10 3294 | -7/Lower Caves | Discovered new exit (range 13) 3383 | -7/Lower Caves | Entered Data Miner 3383 | -7/Data Miner | Discovered new exit (range 6) 3393 | -7/Data Miner | Met Data Miner 3407 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3407 | -7/Data Miner | Learned location of Section 7 (-2) 3413 | -7/Data Miner | Received God Mode back door access code from Data Miner 3424 | -7/Data Miner | Entered Proximity Caves 3426 | -6/Proximity Caves | Reached level 11 3427 | -6/Proximity Caves | Upgraded with Power slot (x1) 3427 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 3438 | -6/Proximity Caves | Escorted by Enhanced Grunt 3553 | -6/Proximity Caves | Build established: Scavenger-Mutant 3556 | -6/Proximity Caves | Spotted B-75 Beast 3572 | -6/Proximity Caves | Allies destroyed B-75 Beast 3776 | -6/Proximity Caves | Reached level 12 3784 | -6/Proximity Caves | Found Prototype Device 3784 | -6/Proximity Caves | Identified Exp. Thermal Shield 3970 | -6/Proximity Caves | Discovered new exit (range 12) 3973 | -6/Proximity Caves | Learned Factory trap positions 4014 | -6/Proximity Caves | Entered Factory 4015 | -6/Factory | Identified exit to Factory 4015 | -6/Factory | Identified exit to Lower Caves 4016 | -6/Factory | Loaded intel: 114 trap records 4016 | -6/Factory | Reached level 13 4023 | -6/Factory | Upgraded with Utility slot (x1) 4035 | -6/Factory | Spotted B-75 Beast 4261 | -6/Factory | Found Prototype Processor 4261 | -6/Factory | Identified Exp. Signal Interpreter 4263 | -6/Factory | Found Exp. Signal Interpreter 4416 | -6/Factory | Discovered exit to Factory (range 10) 4422 | -6/Factory | Reached level 14 4442 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 4468 | -6/Factory | Build established: Scavenger-Scout 4472 | -6/Factory | Entered Lower Caves 4589 | -6/Lower Caves | Encountered a Warlord checkpoint 4709 | -6/Lower Caves | Reached level 15 4740 | -6/Lower Caves | Destroyed 7 combat bots 4755 | -6/Lower Caves | Learned location of 1 exit from Factory 4771 | -6/Lower Caves | Discovered new exit (range 10) 4776 | -6/Lower Caves | Identified exit to Lower Caves 4795 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4869 | -6/Lower Caves | Entered another Lower Caves area 4869 | -6/Lower Caves | Accompanied by 4 allies 4932 | -6/Lower Caves | Discovered exit to Factory (range 11) 5051 | -6/Lower Caves | Upgraded with Utility slot (x1) 5083 | -6/Lower Caves | Reached level 16 5240 | -6/Lower Caves | Spotted B-75 Beast 5282 | -6/Lower Caves | Discovered new exit (range 16) 5290 | -6/Lower Caves | Identified exit to Zion 5361 | -6/Lower Caves | Entered Zion 5379 | -6/Zion | Gained Derelict followers 5396 | -6/Zion | Discovered new exit (range 16) 5431 | -6/Zion | System corruption cleaned by Quarantine Array 5601 | -6/Zion | Given the Hacking Drone Bay 5658 | -6/Zion | Found Prototype Device 5658 | -6/Zion | Identified Phasing AFG 5702 | -6/Zion | Gained Derelict followers 5737 | -6/Zion | Reached level 17 5746 | -6/Zion | Imprinted 5748 | -6/Zion | Declared Zion's savior 5763 | -6/Zion | Upgraded with Propulsion slot (x1) 5925 | -6/Zion | Identified exit to Proximity Caves 5928 | -6/Zion | Build established: Scout 6010 | -6/Zion | Entered Proximity Caves 6010 | -5/Proximity Caves | Accompanied by 11 allies 6086 | -5/Proximity Caves | Reached level 18 6091 | -5/Proximity Caves | Upgraded with Utility slot (x1) 6118 | -5/Proximity Caves | Learned location of 1 exit from Factory 6129 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6231 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 6245 | -5/Proximity Caves | Spotted B-75 Beast 6263 | -5/Proximity Caves | Allies destroyed B-75 Beast 6397 | -5/Proximity Caves | Reached level 19 6447 | -5/Proximity Caves | Discovered exit to Factory (range 16) 6611 | -5/Proximity Caves | Build established: Scavenger-Scout 6751 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6778 | -5/Proximity Caves | Reached level 20 6788 | -5/Proximity Caves | Upgraded with Propulsion slot (x1) 7084 | -5/Proximity Caves | Entered Factory 7084 | -5/Factory | Accompanied by 11 allies 7085 | -5/Factory | Identified exit to Factory 7173 | -5/Factory | Reached level 21 7245 | -5/Factory | Build established: Commander-Scout 7247 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7248 | -5/Factory | Zion Hacker squad teleported in 7290 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7329 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7384 | -5/Factory | First assault squad dispatched 7406 | -5/Factory | Incoming assault squad redirected 7498 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7499 | -5/Factory | Zion Fire squad teleported in 7504 | -5/Factory | Zion Heavy Resupply teleported in 7677 | -5/Factory | Reached level 22 7727 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7919 | -5/Factory | Retrieved Zion intel report: Guard Positions 7941 | -5/Factory | Reached level 23 7943 | -5/Factory | Upgraded with Utility slot (x1) 7980 | -5/Factory | Retrieved Zion intel report: Trap Installations 8146 | -5/Factory | High security lockdown imminent 8166 | -5/Factory | Build established: Scavenger-Scout 8226 | -5/Factory | High security lockdown engaged 8273 | -5/Factory | Entered another Factory area 8359 | -4/Factory | Reached level 24 8449 | -4/Factory | Retrieved Zion intel report: Branch Access 8449 | -4/Factory | Identified exit to Upper Caves 8449 | -4/Factory | Identified exit to Extension 8449 | -4/Factory | Identified exit to Armory 8560 | -4/Factory | Retrieved Zion intel report: Trap Installations 8561 | -4/Factory | Zion Hover Resupply teleported in 8601 | -4/Factory | Core integrity fell below 50% 8773 | -4/Factory | First assault squad dispatched 8794 | -4/Factory | Incoming assault squad redirected 8794 | -4/Factory | Reached level 25 8812 | -4/Factory | Entered Armory 8842 | -4/Armory | Zion Light squad teleported in 9021 | -4/Armory | Retrieved Zion intel report: Component Schematics 9039 | -4/Armory | Reached level 26 9091 | -4/Armory | Discovered new exit (range 16) 9110 | -4/Armory | Core integrity fell below 20% 9154 | -4/Armory | Identified exit to Research 9154 | -4/Armory | Entered Research 9155 | -3/Research | Core integrity fell below 50% 9156 | -3/Research | Reached level 27 9233 | -3/Research | Discovered new exit (range 22) 9281 | -3/Research | Found Prototype Launcher 9281 | -3/Research | Identified Hellfire Missile Launcher 9448 | -3/Research | First assault squad dispatched 9469 | -3/Research | Incoming assault squad redirected 9471 | -3/Research | Core integrity fell below 20% 9506 | -3/Research | Discovered new exit (range 24) 9522 | -3/Research | Identified exit to Research 9580 | -3/Research | Entered another Research area 9581 | -2/Research | Core integrity fell below 50% 9582 | -2/Research | Reached level 28 9584 | -2/Research | Upgraded with Propulsion slot (x1) 9770 | -2/Research | Discovered new exit (range 16) 9777 | -2/Research | Retrieved Zion intel report: Trap Installations 9831 | -2/Research | Retrieved Zion intel report: Branch Access 9831 | -2/Research | Identified exit to Quarantine 9832 | -2/Research | Zion Experimental squad teleported in 9833 | -2/Research | Found Imp. Powered Armor 9851 | -2/Research | Garrison activated, responded to threat 10019 | -2/Research | Entered Quarantine 10019 | -2/Quarantine | Accompanied by 1 ally 10021 | -2/Quarantine | Reached level 29 10030 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 10034 | -2/Quarantine | Spotted Alpha 7 10056 | -2/Quarantine | Destroyed Alpha 7 10061 | -2/Quarantine | Found Prototype Device 10061 | -2/Quarantine | Identified Exp. ECM Suite 10074 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 10144 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 10147 | -2/Quarantine | Met incapacitated Sigix Warrior 10147 | -2/Quarantine | Lockdown squad dispatched 10147 | -2/Quarantine | Reached level 30 10148 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 10149 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 10211 | -2/Quarantine | Spotted Lightning 10284 | -2/Quarantine | Scanned by Researcher 10294 | -2/Quarantine | Found Alien Artifact 10294 | -2/Quarantine | Identified Terrabomb 10294 | -2/Quarantine | Used Terrabomb 10345 | -2/Quarantine | Found Terrabomb 10373 | -2/Quarantine | Core integrity fell below 20% 10435 | -2/Quarantine | Found Alien Artifact 10435 | -2/Quarantine | Identified Stasis Generator 10476 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 10498 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 10521 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 10530 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 10536 | -2/Quarantine | Discovered new exit (range 12) 10537 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 10537 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 10560 | -2/Quarantine | Identified exit to Access 10560 | -2/Quarantine | Entered Access 10561 | -1/Access | Core integrity fell below 50% 10562 | -1/Access | Reached level 31 10562 | -1/Access | Reached level 32 10562 | -1/Access | Upgraded with Power slot (x1) 10617 | -1/Access | Retrieved Zion intel report: Active Terminals 10618 | -1/Access | Zion Experimental squad teleported in 10629 | -1/Access | Retrieved Zion intel report: Unaware Analyses 10653 | -1/Access | Retrieved Zion intel report: Component Stockpiles 10725 | -1/Access | Retrieved Zion intel report: Unaware Analyses 10779 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 10780 | -1/Access | Zion Heavy squad teleported in 10813 | -1/Access | Used Terrabomb 10816 | -1/Access | Reached level 33 10821 | -1/Access | Discovered new exit (range 4) 10827 | -1/Access | Identified exit to Surface 10835 | *** | Destroyed 0B10! Last Messages --------------- [ 3 : Explosive Resupply ] [ 4 : Y2-FJ3(p)/Hacker(3) ] [ 5 : X5-IN3(p)/Hacker(3) ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 10780_ 1C-U71(Z): "Let's skip the pep talk and get straight to the action!" 10812_ Dropped System Restoration Module. 10813_ Terrabomb activated. 10814_ Slug penetrates U9-R8B(Z). 10814_ Slug penetrates Z-Experimental. 10816_ Reached level 33. 10816_ Y-72 Warden destroyed. 10818_ Upgraded: Heat Dissipation (+6) 10818_ Upgraded: Inventory Capacity (+1) 10818_ Acquired System Restoration Module. [Achievement: Dodgeball, But With Guns] 10821_ Main Access Shell breached. 10821_ EXIT=FOUND 10827_ EXIT=IDENTIFIED: SURFACE [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?## ###### ??? ? ??????????????????????????????? | | ### ###### ? #?????????????????????????????? | | ### #####? ? ??????????????????????????????? | | ### ####?# ? u" ??????????????????????????? | | ### ##########""""" ????????????????????????? | | # ####### ??????????????????Y??? | | # #####""""" " ???????????????????? | | # u " " ?????????????????? | | + " " ????????????????? | | #u " " ???????????????? | | # ]] " " = ???????????????? | | # ]] "" """""""??????????????? | | # " ??????????????? | | ### " ?????????????? | | ### " ?????????????? | | " ?????????????? | | u " ????????????? | | #"#"""""""" " ????????????? | | " " " ";; ???????????? | | " " """""""";;"""""""""""""""???????????? | | " " "" """ """"??? ?? ????????? | | " " "" "" "?""?BB????#???????? | | " " " """"" ""?"?BB????????????? | | ####""""""" " Z Z " """" ? ????????????? | | ] "" " "" " ""?"???? ??????????? | | "" " "Z@" " """"? ? ? ???????? | | "" " " " """" ???????????? | | ? "" " """""" """"?BB ???????????? | | ? """ "" " ?? """??BB ??????????? | | """ "" " """? ? ????????????? | | ?""" !" """""""""""###?""##??"???#??#???????? | | ???? F" *%= " """ # ???? ?????????????? | | ?? ?"" =[ """""""""" # ? ? #????????????? | | ?? ??" "" " " #""""#"?"?"?#?##?????????? | | ??? ? "" R" ! ! " " ?? ? "????#?????????? | | ???? ??? "" + " " ??? ????????????????? | | ???????+### " * " ??? " ????????????????? | | ?????????? " """? "?? ??##?#???????????? | | ?????????????#??? ? # # ?"?"???#??????????????? | | ??????????????????"? ??"????"? ?????????????????? | | ???????????????????" ???? ? ???? ???????????????? | | ????????????u?????????? ? ?????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 103 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 36 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 14 Power Amplification 30 Additional Mass Support 16 EM Shielding 4 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 82 Targeting Accuracy 13 Target Analysis 8 Energy Filtering 30 Particle Charging 20 Overload Amplification 75 Salvage Targeting 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Hacked Imp. Antigrav System | -4/Armory | Z-intel Maul | -4/Armory | Z-intel Reaction Control System | -4/Armory | Z-intel Phase Shifter | -4/Armory | Z-intel Imp. Weapon Shielding | -4/Armory | Z-intel Imp. Remote Datajack | -4/Armory | Z-intel Imp. Thermal Shield | -4/Armory | Z-intel Imp. Utility Shielding | -4/Armory | Z-intel Adv. Signal Interpreter | -4/Armory | Z-intel Disruptor Cannon | -4/Armory | Z-intel Greatsword | -4/Armory | Z-intel Point Defense System | -4/Armory | Z-intel Myomer Leg | -4/Armory | Z-intel Mni. Drone Bay | -4/Armory | Z-intel Micro-nuke Launcher | -4/Armory | Z-intel Imp. Component Analysis Suite | -4/Armory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free T-07 Excavator | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel P-70 Sage | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel O-32 Director | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel H-88 Terminator | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel M-36 Artificer | -2/Quarantine | Z-intel S-43 Plague | -2/Quarantine | Z-intel E-15 Imp | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel M-30 Cleanser | -2/Quarantine | Z-intel W-44 Eye | -2/Quarantine | Z-intel C-65 Expert | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Terrabomb Stasis Generator Achievements -------------- Cannon Specialist Dodgeball, But With Guns Payload Armed Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Qua Acc Levels Raised 32 | . . 2 1 2 1 1 2 . 2 2 1 1 1 3 3 2 1 1 1 2 3 XP Earned 52349 | 3000 1080 2060 2177 2522 2080 1666 2150 650 2323 3036 1663 1946 754 4553 4727 2625 1699 1763 2299 3156 4420 XP Spent 50970 | 3000 . 2980 1050 . 4340 . 3580 . 2740 2810 . 2550 2150 6300 4345 1510 1520 . 4445 2550 5100 Upgrades 99 | 10 . 8 2 . 10 . 11 . 5 3 . 2 2 6 6 4 4 . 8 2 16 Power Slot 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Propulsion Slot 6 | 1 . 1 . . . . . . 1 . . . 1 1 . . . . 1 . . Utility Slot 8 | 1 . 1 . . 1 . 1 . . 1 . 1 . 1 1 . . . . . . Core Integrity 28 | . . 2 . . 4 . 2 . . . . . . . 3 2 2 . 5 . 8 Heat Dissipation 10 | 1 . 1 . . . . . . 1 1 . . . . . 1 1 . 1 . 3 Energy Generation 6 | 1 . . . . . . . . . . . . . 1 1 . 1 . 1 1 . Energy Storage 3 | 1 . . . . . . 1 . . . . . . 1 . . . . . . . Mass Support 3 | 1 . . . . . . . . . . . . . . 1 1 . . . . . Inventory Capacity 5 | 1 . . . . . . . . 1 . . . 1 . . . . . . 1 1 Sensor Range 7 | . . . . . . . 6 . . . . . . . . . . . . . 1 Terrain Scan Density 2 | . . . . . . . . . . . . . . . . . . . . . 2 Ranged Accuracy 7 | 2 . 1 1 . 2 . . . . 1 . . . . . . . . . . . KI Resistance % 4 | . . 1 1 . . . . . 1 . . . . 1 . . . . . . . TH Resistance % 4 | . . . . . 2 . . . . . . 1 . 1 . . . . . . . TH Damage % 4 | 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . Protomatter Created 2683 | . 120 84 . 87 94 152 152 . 85 146 137 127 . 361 382 145 184 94 77 256 . Integrity Restored 7340 | . 234 81 . 261 192 477 362 . 331 426 555 680 . 933 624 480 576 282 231 615 . Core 6051 | . 191 47 . 261 192 334 285 . 210 362 469 429 . 651 436 480 576 282 231 615 . Parts 1289 | . 43 34 . . . 143 77 . 121 64 86 251 . 282 188 . . . . . . Protomatter Decayed 1532 | . 3 37 . . . 96 52 . . 67 . 51 . 513 482 56 124 . . 51 . Game ------ Seed DimensionalSmallInterpreter Manual? 0 Play Time 03:09:52 Cumulative 248.7 hours Start 2021.05.15 @ 08:49:01 End 2021.05.15 @ 12:01:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type 3 Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b3d24117-978e-4ece-9787-517538680dda