Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.28 @ 01:48:32 Player: MrZloHex Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (132) 660 Value Destroyed (4201) 4201 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (861) 861 TOTAL SCORE: 8902 Bonus ------- High Alert Combat Kills 861 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- Kinetic Spear > --- INVENTORY (5) ---- Component Analysis Suite Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Weapon Cycler > --- WEAPON ----------- Heavy Ion Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Component Analysis Suite Remote Datajack [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Weapon Shielding Weapon Rocket Launcher Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 1 1 Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 . 1 Parts Attached 101 | 7 4 25 21 21 23 Power 12 | 1 . 2 4 3 2 Engine 9 | 1 . 2 4 1 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 26 | 2 . 8 4 7 5 Treads 4 | . . . . . 4 Leg 22 | 2 . 8 4 7 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 2 2 7 4 5 5 Device 13 | 1 . 6 3 2 1 Storage 3 | 1 1 . . 1 . Processor 6 | . 1 1 . 1 3 Hackware 2 | . . . . 1 1 Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 38 | 2 2 8 9 6 11 Energy Gun 1 | 1 . . . . . Energy Cannon 10 | . . 2 2 4 2 Ballistic Gun 4 | 1 . . . . 3 Ballistic Cannon 7 | . 1 2 2 . 2 Launcher 13 | . 1 4 5 1 2 Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 28 | . . . 2 4 22 Power 3 | . . . . . 3 Propulsion 10 | . . . . 2 8 Utility 7 | . . . 2 2 3 Weapon 8 | . . . . . 8 Highest Loss Streak 9 | . . . 1 3 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 100 99 99 97 75 Engine 7 | . 14 10 8 2 . Core 1 | . . . . 4 5 Leg 27 | . 28 33 26 28 9 Device 13 | . 7 15 14 14 11 Storage 9 | . 14 11 9 7 5 Processor 7 | . 6 6 9 3 12 Protection 2 | . . . 3 7 . Energy Gun 1 | . 11 . . . . Energy Cannon 8 | . . 9 8 10 8 Ballistic Cannon 4 | . 8 9 . . 2 Launcher 8 | . 2 2 17 10 4 Peak Build Rating 44 | 7 10 14 21 33 44 Average Rating 19 | 5 8 13 17 28 36 On Entrance 13 | . 7 10 13 21 30 Naked Turns . | . . . . . . Heaviest Build 43 | 11 20 28 30 36 43 Greatest Support 88 | 20 20 30 30 40 88 Greatest Overweight (x) 14 | 1 . 1 2 1 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 9 Most Carried 10 | 1 8 10 10 10 9 Average Carried 8 | . 5 9 8 9 5 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 1 8 10 8 10 2 Class Distribution -------------------- 33% | Mutant 13% | Scavenger-Bomber 13% | Scavenger-Skirmisher 12% | Skirmisher 11% | Scavenger-Mutant 7% | Bomber 6% | Hacker-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Bomber | -7/Factory Hacker-Bomber | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2946 | 272 121 561 1106 351 535 Remotely 186 | 164 22 . . . . Salvage Created 3979 | 56 235 749 1716 395 828 Parts 272 | 3 25 65 108 20 51 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . 1 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 96 | . 7 19 46 9 15 Melee 1 | . . . . . 1 Guns 9 | . 5 . . . 4 Cannons 35 | . 1 12 7 5 10 AOE 49 | . 1 6 38 4 . Classes Destroyed 16 | 1 5 2 6 1 1 Worker 4 | . . 2 1 1 . Builder 15 | . 1 1 11 . 2 Tunneler 2 | . 1 . 1 . . Hauler 1 | . . . 1 . . Recycler 8 | 1 . 3 2 1 1 Mechanic 1 | . . . 1 . . Watcher 12 | . 2 4 2 2 2 Swarmer 19 | . 3 8 3 2 3 Grunt 50 | . 4 8 30 3 5 Brawler 2 | . . . 2 . . Duelist 1 | . . . 1 . . Protector 3 | . . . 1 . 2 Sentry 13 | . . 3 8 1 1 Specialist 1 | . . . . . 1 Hunter 4 | . . . 1 1 2 Programmer 3 | . . . . 2 1 Best Kill Streak 12 | 1 3 4 12 7 5 Combat Bots Only 7 | . 2 4 7 5 3 Max Kills in Single Turn 5 | 1 2 3 5 2 2 Gunslinging . | . . . . . . Exploded 4 | . 1 3 4 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 564 | . 19 87 93 72 293 Missed 180 | . 6 31 36 23 84 Damage Taken 4754 | . 134 476 755 489 2900 Core 1130 | . 41 36 154 32 867 Absorbed by Shields 93 | . . 93 . . . Redirected to Shielding 104 | . . . 27 77 . Ignored by Resistances 1389 | . 39 166 218 151 815 Regen/Repaired (Parts) 178 | . . 18 160 . . Core Remaining (%) 88 | 100 83 91 72 95 . Volleys Fired 190 | 2 21 50 52 17 48 Largest 4 | 2 2 2 3 3 4 Hottest 211 | 60 79 107 134 176 211 Shots Fired 425 | 4 40 97 135 38 111 Gun 56 | 4 24 . . . 28 Cannon 245 | . 13 85 52 22 73 Launcher 119 | . 3 12 83 14 7 Special 5 | . . . . 2 3 Kinetic 119 | 2 21 47 . . 49 Thermal 182 | 2 16 38 52 22 52 Explosive 119 | . 3 12 83 14 7 Electromagnetic . | . . . . . . Robot Hit Streak 31 | 4 10 8 14 8 31 Robot Miss Streak 3 | . 2 3 3 2 2 Penetration Max 3 | . . . . . 3 Secondary Targets . | . . . . . . Shots Hit Robots 276 | 4 24 59 79 22 88 Core Hits 255 | 2 19 32 128 23 51 Critical Kills 7 | . . 1 1 . 5 Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 13 | . . 1 1 . 11 Meltdown 2 | . . 1 1 . . Destroy 10 | . . . . . 10 Blast 1 | . . . . . 1 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10679 | 40 414 1680 5178 919 2448 Guns 475 | 40 176 . . . 259 Cannons 3915 | . 101 1181 702 319 1612 Explosions 6181 | . 137 499 4459 600 486 Melee 40 | . . . . . 40 Ramming 68 | . . . 17 . 51 Kinetic 1494 | 17 149 688 . . 640 Thermal 2896 | 23 128 493 702 319 1231 Explosive 6100 | . 137 499 4378 600 486 Electromagnetic 81 | . . . 81 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 40 | . . . . . 40 Highest Corruption 4 | . . . 2 2 4 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . 14 5 5 Message Errors 5 | . . . 3 1 1 Matter Fused 3 | . . . 3 . . Heat Flow Errors 5 | . . . 3 1 1 Energy Discharges 4 | . . . 2 1 1 Data Loss (minor) 4 | . . . 2 1 1 Misfires 1 | . . . . 1 . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 183 | . . 46 41 20 76 Projectiles 90 | . . 14 . . 76 Explosions 93 | . . 32 41 20 . Melee . | . . . . . . Knockbacks 7 | . 1 3 . . 3 Impact . | . . . . . . Kinetic 7 | . 1 3 . . 3 Secondary . | . . . . . . Self-Inflicted Damage 200 | . . 56 101 19 24 Shots 16 | . . 3 11 1 1 Rammed 18 | . . . . . 18 Targets Rammed 23 | . . . 4 . 19 Kicked 4 | . . . 4 . . Crushed 1 | . . . . . 1 Highest Temperature 549 | 20 121 172 248 293 549 Average Temperature 95 | 15 37 51 73 98 197 Received Heat Transfer 1382 | . 105 188 441 48 600 Effects 11 | . . . . . 11 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 4 | . . 2 1 . 1 Heat Transferred 4559 | 50 300 888 1249 518 1554 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1245 | 5 223 218 1245 575 282 Initial 421 | . 2 7 21 421 166 Average 380 | 2 65 94 867 417 187 Maximum Alert Level 4 | . 1 1 4 2 1 Low Security (%) 46 | 100 96 87 4 . 56 Level 1 16 | . 3 12 . 41 43 Level 2 15 | . . . 19 58 . Level 3 13 | . . . 45 . . Level 4 8 | . . . 29 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 28 | . 1 5 11 5 6 Investigation 13 | . 1 3 5 2 2 Extermination 5 | . . . . 3 2 Reinforcement 7 | . . 2 3 . 2 Assault 2 | . . . 2 . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 14 30 54 15 25 Peak Tracking Total 8 | . 3 6 6 6 8 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . . 1 3 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 20 | . 1 4 12 3 . Max in Single Turn 2 | . 1 1 2 2 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 23 | . 2 8 8 3 2 Terminals 13 | . 2 5 3 2 1 Fabricators . | . . . . . . Repair Stations 3 | . . 1 2 . . Recycling Units 1 | . . . 1 . . Scanalyzers 5 | . . 2 2 1 . Garrison Access 1 | . . . . . 1 Total Hacks 102 | . 13 36 38 10 5 Successful 73 | . 6 27 31 7 2 Failed 29 | . 7 9 7 3 3 Catastrophic 5 | . 1 2 . 2 . Database Lockouts . | . . . . . . Manual 5 | . 1 2 1 1 . Terminals 50 | . 13 18 9 7 3 Fabricators . | . . . . . . Repair Stations 18 | . . 3 15 . . Recycling Units 6 | . . . 6 . . Scanalyzers 26 | . . 15 8 3 . Garrison Access 2 | . . . . . 2 Terminal Hacks 31 | . 6 12 6 5 2 Record 12 | . 3 2 2 3 2 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 1 1 1 . . Level Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . Terminal Index 1 | . . 1 . . . Repair Station Index 1 | . . . 1 . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . . 1 . . . Patrol Status 1 | . . . 1 . . Zone Layout 6 | . . 4 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . . 2 12 . . Scan Component 8 | . . 1 7 . . Repair 6 | . . 1 5 . . Recycling Unit Hacks 5 | . . . 5 . . Recycle Component 2 | . . . 2 . . Process 1 | . . . 1 . . Retrieve Matter 2 | . . . 2 . . Scanalyzer 23 | . . 13 8 2 . Insert Component 13 | . . 7 5 1 . Analyze 10 | . . 6 3 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 2 8 8 3 2 Full Trace Events 16 | . 1 6 7 1 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 10 | . . 6 3 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . 1 5 . . Time 192 | . . 32 160 . . Parts Recycled 2 | . . . 2 . . Recycled Matter 1094 | . . . 1094 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 10 | . . 6 3 1 . Part Schematics Acquired 10 | . . 6 3 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 1 1 Non-combat . | . . . . . . Combat 2 | . . . . 1 1 Robot Hacks Applied 3 | . . . . 2 1 parse_system 3 | . . . . 2 1 Relay Couplers Released 4 | . . . 4 . . Machine Destruction 4 | . . . 4 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6969 | 70 813 2107 2034 1162 783 Spaces Moved 4357 | 46 606 1327 1228 857 293 Core 23 | 3 . . . . 20 Treads 86 | . . . . . 86 Legs 4248 | 43 606 1327 1228 857 187 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 124 | 116 120 120 120 123 174 Slowest Speed 750 | 120 120 190 260 190 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 65 66 52 17 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 707 | . 15 75 478 85 54 Melee . | . . . . . . Projectile 6 | . 1 . . . 5 AOE 701 | . 14 75 478 85 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5528 | 55 654 1740 1668 930 481 Wait 780 | . 5 321 346 15 93 Move 4352 | 45 605 1326 1227 856 293 Hop . | . . . . . . Pick Up 41 | 1 13 7 9 10 1 Fast Attach 41 | 7 3 5 10 4 12 Attach 17 | . . 3 3 3 8 Detach . | . . . . . . Swap 43 | . 1 17 8 14 3 Drop 40 | . 6 11 9 11 3 Fire 190 | 2 21 50 52 17 48 Melee 1 | . . . . . 1 Ram 10 | . . . . . 10 Kick 4 | . . . 4 . . Crush 9 | . . . . . 9 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 6) 256 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 794 | -10/Materials | Discovered new exit (range 4) 884 | -10/Materials | Entered another Materials area 884 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1870 | -9/Materials | Build established: Scavenger-Mutant 2082 | -9/Materials | Discovered new exit (range 14) 2122 | -9/Materials | Identified exit to Materials 2464 | -9/Materials | Repaired Imp. Ion Engine 2638 | -9/Materials | Build established: Mutant 2991 | -9/Materials | Entered another Materials area 2991 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3122 | -8/Materials | Destroyed 7 combat bots 3280 | -8/Materials | Build established: Scavenger-Skirmisher 3344 | -8/Materials | Repaired Sensor Array 3377 | -8/Materials | Repaired Particle Cannon 3411 | -8/Materials | Repaired Rocket Launcher 3538 | -8/Materials | Repaired Lgt. Deuterium Engine 3685 | -8/Materials | Repaired Rocket Launcher 3706 | -8/Materials | Build established: Skirmisher 3791 | -8/Materials | First assault squad dispatched 4037 | -8/Materials | Build established: Scavenger-Skirmisher 4353 | -8/Materials | Discovered new exit (range 15) 4533 | -8/Materials | Build established: Skirmisher 4976 | -8/Materials | Build established: Bomber 5024 | -8/Materials | Identified exit to Factory 5025 | -8/Materials | Entered Factory 5025 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5173 | -7/Factory | Discovered new exit (range 4) 5181 | -7/Factory | Identified exit to Factory 5676 | -7/Factory | Build established: Scavenger-Bomber 5844 | -7/Factory | Lost 3 parts (2n1u) 6004 | -7/Factory | Discovered exit to Factory (range 15) 6140 | -7/Factory | Discovered exit to Factory (range 15) 6187 | -7/Factory | Entered another Factory area 6187 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6469 | -6/Factory | Lost 6 parts (4n2w) 6821 | -6/Factory | Lost 7 parts (2p1u4w) 6861 | -6/Factory | Cargo convoy interrupted 6943 | -6/Factory | Core integrity fell below 50% 6952 | -6/Factory | Found Prototype Launcher 6952 | -6/Factory | Identified Mni. Smartbomb Launcher 6958 | -6/Factory | Core integrity fell below 20% 6970 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06960_ Slug penetrates H-66 Slayer. 06961_ Penetrated by Slug. 06963_ K-01 Serf collects debris. 06964_ Penetrated by Slug. 06964_ Slammed into H-66 Slayer. 06964_ Destabilizing: System corrupted (+1). 06966_ K-01 Serf collects debris. 06966_ Slammed into H-66 Slayer. 06966_ Destabilizing: System corrupted (+1). 06966_ Triggered Blade Trap. 06966_ Massive razor-sharp blades shoot up from within the floor. 06966_ Imp. KE Penetrator severed. 06966_ Mni. Smartbomb Launcher severed. 06967_ Slug penetrates Fabricator. 06967_ Penetrated by Slug. 06968_ Slammed into H-66 Slayer. 06969_ K-01 Serf collects debris. 06969_ Slammed into H-66 Slayer. 06970_ Penetrated by Slug. 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Light Cannon | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Risk Taker Significant Disruption Use The Force Challenges ------------ None Game ------ Seed BlastArcTrap Manual? 0 Play Time 01:37:59 Cumulative 6.1 hours Start 2024.10.27 @ 23:22:17 End 2024.10.28 @ 01:48:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 27x26 Zoom Use 39% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 194f3846-3ef4-4f7c-88d8-0cb216b3ba85