Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.17 @ 12:33:46 Player: vincent Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (130) 650 Value Destroyed (4797) 4797 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 9845 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Coolant Injector Improved Targeting Computer Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Targeting Computer Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Cannon Cooled Plasma Cannon > --- INVENTORY -------- Light Treads Improved Utility Shielding Improved Light Armor Plating Shock Absorption System Improved EM Pulse Cannon Assault Cannon Assault Cannon Flak Cannon Advanced Assault Cannon Gauss Cannon [Rating: 53] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 2 | . . . . . 1 . . . 1 Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . . 1 . 1 1 1 . . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 68 | 7 3 . 11 7 15 12 6 2 5 Power 12 | 2 . . 3 1 3 1 1 . 1 Engine 5 | 2 . . 2 . 1 . . . . Core 7 | . . . 1 1 2 1 1 . 1 Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . 2 2 4 1 2 2 2 Treads 13 | 2 . . 2 2 4 1 2 . . Leg 2 | . . . . . . . . 2 . Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 . 2 1 7 7 . . . Device 9 | . 2 . 1 . 4 2 . . . Storage 2 | 1 . . . . 1 . . . . Processor 4 | . . . . 1 1 2 . . . Hackware . | . . . . . . . . . . Protection 5 | . . . 1 . 1 3 . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 1 . 4 3 1 3 3 . 2 Energy Gun 4 | 2 . . 1 1 . . . . . Energy Cannon 3 | . . . . . 1 1 1 . . Ballistic Gun 5 | . 1 . 2 . . 1 . . 1 Ballistic Cannon 5 | . . . . 2 . 1 2 . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 1 . . . Parts Lost 35 | . . 2 4 4 2 2 7 7 7 Power 5 | . . . 1 1 . . . 2 1 Propulsion 12 | . . . 1 2 1 . 4 1 3 Utility 8 | . . 1 1 . 1 1 . 3 1 Weapon 10 | . . 1 1 1 . 1 3 1 2 Highest Loss Streak 7 | . . 2 3 1 1 2 4 7 4 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 7 | 1 4 4 6 6 9 8 7 7 5 Power . | . . . . . . . . . . Propulsion 1 | 1 2 2 2 1 1 . . . . Utility 2 | . 1 1 1 1 2 2 3 3 3 Weapon 3 | . 1 1 1 3 5 5 4 4 1 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . . . 3 . 5 1 1 . 7 Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . . . . 1 . 4 Weapon 10 | . . . 1 . 5 1 . . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 86 97 99 99 99 91 61 19 Engine 4 | . 14 11 9 . 3 2 . . . Core 8 | . . . . 9 11 10 13 3 . Treads 22 | . 28 22 31 26 22 26 18 7 1 Device 16 | . 22 21 15 9 13 19 20 10 1 Storage 6 | . 5 11 11 9 7 6 6 6 1 Processor 5 | . . . . 8 8 6 6 6 1 Protection 5 | . . . 5 9 6 5 6 4 1 Energy Gun 6 | . 16 9 3 1 7 6 3 . . Energy Cannon 4 | . . . . . 6 7 8 8 1 Ballistic Gun 3 | . 11 11 11 9 . . . . 1 Ballistic Cannon 4 | . . . . 9 7 4 6 6 1 Peak Build Rating 53 | 6 7 8 14 21 39 53 53 50 35 Average Rating 30 | 4 6 7 10 17 32 45 50 30 12 On Entrance 22 | . 6 7 6 14 21 36 53 50 27 Avg Prop Armor Cover (%) 7 | . . . . . . . . 8 7 Naked Turns 298 | . . . . . . . . . 298 Heaviest Build 61 | 14 16 16 26 30 49 54 61 43 29 Greatest Support 92 | 40 40 40 60 60 62 92 92 35 35 Greatest Overweight (x) 2 | . . . . . 1 . 1 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 6 8 8 8 9 10 10 10 6 Most Carried 10 | 4 5 5 8 8 10 10 10 9 9 Average Carried 7 | 1 4 4 6 6 9 8 7 7 5 Final Capacity 10 | 8 5 8 8 8 10 10 10 10 5 Final Carried 10 | 3 5 5 8 8 9 10 9 7 4 Class Distribution -------------------- 43% | Gunner 24% | Scavenger-Gunner 22% | Mutant 4% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 2182 | 41 219 60 151 478 446 309 382 5 91 Remotely 109 | . . . 109 . . . . . . Salvage Created 4241 | . 246 60 77 979 1091 705 791 . 292 Parts 243 | . 24 4 11 65 54 36 35 . 14 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 6 | . . . 1 1 2 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 29 . . Prevented 4 | . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 103 | . 9 1 6 24 23 15 21 . 4 Melee 3 | . . . . . . . . . 3 Guns 29 | . 9 1 5 6 5 3 . . . Cannons 55 | . . . . 9 17 9 19 . 1 AOE 12 | . . . 1 9 . 2 . . . Classes Destroyed 17 | . 3 1 3 4 2 2 2 . . Worker 6 | . . . 1 3 1 1 . . . Builder 5 | . . . . 3 . . . . 2 Tunneler 1 | . . . 1 . . . . . . Hauler 2 | . . . . 2 . . . . . Recycler 1 | . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . Watcher 11 | . 3 . . 3 4 1 . . . Swarmer 27 | . 6 . 5 5 3 . 8 . . Grunt 48 | . 3 . . 16 10 9 9 . 1 Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . . . 2 . . . . . Sentry 11 | . . 1 . 1 5 . 2 . 2 Demolisher 1 | . . . 1 . . . . . . Hunter 3 | . . . . . . 2 . . 1 Programmer 8 | . . . . . 5 3 . . . Behemoth 1 | . . . . . . . 1 . . Thief 1 | . . . . . . . 1 . . Best Kill Streak 14 | . 3 1 4 14 5 3 10 . 5 Combat Bots Only 10 | . 3 1 3 7 3 3 10 . 3 Max Kills in Single Turn 3 | . 2 1 1 3 1 2 2 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . 1 3 . 2 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 722 | . 49 42 31 71 139 63 156 35 136 Missed 262 | . 18 12 6 21 62 29 59 11 44 Hits 460 | . 31 30 25 50 77 34 97 24 92 Melee 1 | . . . . . . . 1 . . Projectile 459 | . 31 30 25 50 77 34 96 24 92 AOE 6 | . . . 6 . . . . . . Critical Strikes 19 | . . . . 4 1 4 2 . 8 Damage Taken 5982 | . 198 344 304 660 723 596 1280 387 1490 Core 1448 | . 30 57 24 60 62 44 92 17 1062 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 14 | . . . . . 14 . . . . Ignored by Resistances 1708 | . 65 94 91 191 220 166 362 106 413 Regen/Repaired (Parts) 197 | . . . . . 111 86 . . . Core Remaining (%) 88 | 100 88 . 79 89 91 . . 82 . Volleys Fired 272 | . 31 17 16 56 68 35 38 2 9 Largest 3 | . 2 2 2 3 3 3 3 3 3 Hottest 214 | . 90 70 60 90 166 166 206 214 133 Shots Fired 578 | . 62 20 25 104 154 86 109 6 12 Gun 263 | . 62 20 23 49 59 33 8 . 9 Cannon 300 | . . . . 42 95 53 101 6 3 Launcher 15 | . . . 2 13 . . . . . Special . | . . . . . . . . . . Kinetic 257 | . 24 17 12 89 35 16 52 2 10 Thermal 280 | . 31 3 . 2 119 70 53 2 . Explosive 15 | . . . 2 13 . . . . . Electromagnetic 26 | . 7 . 11 . . . 4 2 2 Robot Hit Streak 32 | . 13 19 9 15 32 24 20 21 12 Robot Miss Streak 6 | . 2 1 2 6 4 2 2 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 449 | . 40 18 15 75 127 70 78 5 21 Core Hits 291 | . 18 3 11 73 90 48 31 1 16 Critical Kills 3 | . . . . 1 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . 5 . . 1 4 2 2 . . Burn 10 | . 5 . . . 3 2 . . . Meltdown 2 | . . . . . 1 . 1 . . Destroy 1 | . . . . 1 . . . . . Blast 1 | . . . . . . . 1 . . Melee Attacks 11 | . . . . . . . . . 11 Impact . | . . . . . . . . . . Slashing 11 | . . . . . . . . . 11 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11550 | . 448 161 194 2255 2804 2171 2541 235 741 Guns 3161 | . 448 161 155 617 935 568 88 . 189 Cannons 6395 | . . . . 751 1794 1083 2453 235 79 Explosions 1462 | . . . 28 884 41 509 . . . Melee 465 | . . . . . . . . . 465 Ramming 67 | . . . 11 3 34 11 . . 8 Kinetic 3951 | . 138 123 49 1332 766 352 912 61 218 Thermal 5430 | . 240 38 . 36 1963 1509 1504 140 . Explosive 1252 | . . . 28 884 41 299 . . . Electromagnetic 385 | . 70 . 106 . . . 125 34 50 Impact . | . . . . . . . . . . Slashing 465 | . . . . . . . . . 465 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 1 1 1 1 Average Corruption 1 | . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . . . 9 . 12 . 2 Message Errors 5 | . . . . . 1 . 3 . 1 Matter Fused 6 | . . . . . 3 . 3 . . Heat Flow Errors 3 | . . . . . 1 . 2 . . Energy Discharges 1 | . . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 2 . 2 . . Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots 16 | . . . . . . . 14 2 . Effects 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Overflow Damage 185 | . . . . 22 10 43 87 . 23 Projectiles 123 | . . . . . 10 26 87 . . Explosions 39 | . . . . 22 . 17 . . . Melee 23 | . . . . . . . . . 23 Knockbacks 36 | . . . . 14 11 4 6 . 1 Impact 3 | . . . . . 2 . . . 1 Kinetic 31 | . . . . 13 9 4 5 . . Secondary 2 | . . . . 1 . . 1 . . Self-Inflicted Damage 257 | . . . . 141 . 112 . . 4 Shots 7 | . . . . 5 . 2 . . . Rammed 11 | . . . . 2 5 1 . . 3 Targets Rammed 13 | . . . 1 2 5 2 . . 3 Kicked . | . . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . . Highest Temperature 475 | . 180 35 14 123 475 176 317 125 18 Average Temperature 76 | . 61 20 5 33 110 65 88 70 12 Received Heat Transfer 1518 | . 48 108 18 396 192 216 255 60 225 Effects 4 | . . . . . 4 . . . . Shutdowns 3 | . . . . . 3 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted 3 | . . . . . 1 1 1 . . Combat Hostiles 3 | . . . . . 1 1 1 . . Parts Melted 24 | . 4 . . . 15 3 2 . . Heat Transferred 10160 | . 1073 111 . 74 3959 2622 2161 160 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Maximum Alert Level 2 | . . . . 2 1 . . . 1 Low Security (%) 93 | 100 100 100 100 52 98 100 . . 78 Level 1 4 | . . . . 33 1 . . . 21 Level 2 1 | . . . . 13 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 447 | . 70 20 75 447 231 129 . . 245 Initial 154 | . . . . . 154 89 . . . Average 40 | . 9 1 18 190 23 36 . . 87 Influence Increases 3371 | . 241 30 207 787 717 494 490 . 405 Destroy 0b10 Robot/C 2060 | . 180 20 140 480 460 300 400 . 80 Destroy 0b10 Robot/NC 135 | . 15 . 10 60 30 10 . . 10 Destroy Leader 466 | . 46 10 30 100 148 72 30 . 30 Successful Hack 33 | . . . . . 13 20 . . . Disable Machine 117 | . . . . 54 18 45 . . . Destroy Structure 155 | . . . 12 78 18 47 . . . Partial Spotted 30 | . . . . . 15 . . . 15 Lose Combat Pursuer 375 | . . . 15 15 15 . 60 . 270 Influence Decreases 3156 | . 241 30 207 390 903 581 614 . 190 Entered New Map 421 | . . . . . 243 122 56 . . Time Decay 2555 | . 241 20 177 350 640 439 528 . 160 Lost Part 180 | . . 10 30 40 20 20 30 . 30 Squads Dispatched 29 | . 2 . . 8 9 7 . . 3 Investigation 9 | . 2 . . 3 2 2 . . . Extermination 7 | . . . . . 4 2 . . 1 Reinforcement 4 | . . . . 2 . . . . 2 Assault . | . . . . . . . . . . Garrison 9 | . . . . 3 3 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 6 | . 1 . . 1 3 . . . 1 Communications Jammed 2 | . . . . . . 2 . . . Distress Signals . | . . . . . . . . . . Times Spotted 165 | . 15 4 12 29 34 16 28 1 26 Peak Tracking Total 11 | . 3 2 3 6 3 3 11 1 8 Tactical Retreats 14 | . 1 1 1 1 1 . 1 . 8 ECM-based Alert Blocks 2 | . 1 1 . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 5 | . 1 . . 2 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 15 | . . . . 6 2 5 2 . . Max in Single Turn 3 | . . . . 2 2 3 1 . . Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 17 | . 2 1 . 3 6 4 1 . . Terminals 9 | . 2 1 . 3 2 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 47 | . 5 4 . 7 14 10 7 . . Successful 25 | . 2 1 . 2 8 5 7 . . Failed 22 | . 3 3 . 5 6 5 . . . Catastrophic 2 | . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 28 | . 5 4 . 7 5 . 7 . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 7 | . . . . . 2 5 . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 7 | . . . . . 4 3 . . . Garrison Access 2 | . . . . . 1 1 . . . Terminal Hacks 13 | . 2 1 . 2 1 . 7 . . Record 10 | . 1 . . 1 1 . 7 . . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . 2 3 . . . Scan Component 3 | . . . . . 1 2 . . . Repair 2 | . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . 3 1 . . . Retrieve Study 4 | . . . . . 3 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 2 1 . 3 4 3 1 . . Full Trace Events 6 | . 1 . . 1 1 2 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 42 | . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Part Studies Acquired 4 | . . . . . 3 1 . . . Parts Repaired 2 | . . . . . 1 1 . . . Time 57 | . . . . . 32 25 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . 2 . . . . . . Total Damage 22 | . . . 22 . . . . . . Kills 1 | . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Active Infowar (turns) 9547 | . 1406 306 630 721 2870 1274 2315 25 . Sensors 8551 | . 934 306 630 721 2400 1220 2315 25 . Terrain 470 | . . . . . 470 . . . . Seismic 54 | . . . . . . 54 . . . Jamming 3164 | . . . . . 98 738 2315 13 . ECM 1694 | . 1406 288 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 10511 | 73 1442 306 630 721 3181 1274 2315 51 518 Spaces Moved 5161 | 42 513 129 334 298 1336 577 1297 30 605 Core 510 | 10 . . . . . . . . 500 Treads 4520 | 32 513 129 334 298 1336 577 1297 4 . Legs 121 | . . . . . . . . 26 95 Wheels 10 | . . . . . . . . . 10 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 152 150 120 50 Average Speed 149 | 133 160 160 160 160 158 155 167 140 62 Slowest Speed 260 | 160 160 160 160 160 240 156 212 260 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 57 11 79 33 24 12 99 8 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . 1 . Scrap Searched 4 | . . . 2 . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 190 | . . . 18 74 21 61 16 . . Melee . | . . . . . . . . . . Projectile 17 | . . . . 1 . . 16 . . AOE 173 | . . . 18 73 21 61 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total 7452 | 59 1077 212 407 440 2259 881 1362 34 721 Wait 1773 | . 526 65 26 67 784 227 11 1 66 Move 5152 | 41 512 128 333 297 1335 576 1296 29 605 Hop . | . . . . . . . . . . Pick Up 93 | 10 4 1 15 8 25 15 7 . 8 Fast Attach . | . . . . . . . . . . Attach 56 | 6 1 1 7 6 9 11 7 2 6 Detach 1 | . . . . . . . . . 1 Swap 30 | 1 2 . 4 2 14 6 1 . . Drop 51 | 1 1 . 5 2 19 9 2 . 12 Fire 272 | . 31 17 16 56 68 35 38 2 9 Melee 11 | . . . . . . . . . 11 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush 10 | . . . 1 2 5 2 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 1291 | -10/Materials | Discovered new exit (range 15) 1516 | -10/Materials | Entered another Materials area 1516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1812 | -9/Materials | Discovered new exit (range 6) 1822 | -9/Materials | Entered Mines 1854 | -9/Mines | Lost 3 parts (1p1u1w) 1931 | -9/Mines | Assembled infested the area 1989 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2080 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2166 | -9/Mines | Received a Mining Laser from a helpful Derelict 2266 | -9/Mines | Learned 2 Materials zone layouts 2334 | -9/Mines | Build established: Scavenger-Mutant 2383 | -9/Mines | Discovered new exit (range 5) 2452 | -9/Mines | Entered Materials 2452 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2453 | -8/Materials | Identified exit to Factory 2750 | -8/Materials | Build established: Scavenger-Gunner 2788 | -8/Materials | Garrison activated, responded to threat 2857 | -8/Materials | Destroyed 7 combat bots 3085 | -8/Materials | Discovered exit to Factory (range 14) 3173 | -8/Materials | Entered Factory 3173 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3278 | -7/Factory | Fabricated Flak Gun (x2) 4916 | -7/Factory | Repaired Med. Armor Plating 5210 | -7/Factory | Build established: Gunner 5565 | -7/Factory | Build established: Skirmisher 6028 | -7/Factory | Build established: Gunner 6317 | -7/Factory | Discovered new exit (range 15) 6354 | -7/Factory | Entered another Factory area 6354 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6625 | -6/Factory | Repaired Adv. Beam Cannon 6872 | -6/Factory | Garrison activated, responded to threat 7571 | -6/Factory | Discovered new exit (range 14) 7628 | -6/Factory | Entered Lower Caves 7888 | -6/Lower Caves | Spotted B-75 Beast 8037 | -6/Lower Caves | Lost 4 parts (3n1w) 8038 | -6/Lower Caves | Destroyed B-75 Beast 8107 | -6/Lower Caves | Attracted the attention of an 0b10 base 8166 | -6/Lower Caves | Destroyed 10 combat bots 8353 | -6/Lower Caves | Identified exit to Lower Caves 8403 | -6/Lower Caves | Learned Factory garrison access intel 8610 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9327 | -6/Lower Caves | Learned location of Armory (-3) 9327 | -6/Lower Caves | Learned 8 Research zone layouts 9327 | -6/Lower Caves | Learned Extension emergency access door positions 9327 | -6/Lower Caves | Learned Armory emergency access door positions 9327 | -6/Lower Caves | Learned Armory security intel 9943 | -6/Lower Caves | Entered another Lower Caves area 9943 | -6/Lower Caves | Spotted B-75 Beast 9987 | -6/Lower Caves | Discovered new exit (range 7) 9994 | -6/Lower Caves | Entered Factory 9994 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9995 | -5/Factory | Loaded intel: 4 garrison access locations 10004 | -5/Factory | Lost 7 parts (2p1n3u1w) 10185 | -5/Factory | Lost 4 parts (1n1u2w) 10238 | -5/Factory | Core integrity fell below 50% 10362 | -5/Factory | Lost 3 parts (1p2n) 10450 | -5/Factory | Build established: Mutant 10488 | -5/Factory | Core integrity fell below 20% 10488 | -5/Factory | Discovered new exit (range 16) 10512 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Wall collapses. K-01 Serf collects debris. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5Q. Slug penetrates U-05 Engineer. U-05 Engineer builds a Wall. Penetrated by Slug. O-16 Technician distress signal alerts nearby ally. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. HM,R4LX=K4GZ7P,VS5UV& Critical hit (Burn: +37). System corrupted: Substantial component data lost. EXIT=FOUND Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????#????????????????????????????? | | ??####;#############??????????????? | | ??#; % # #??????????????? | | ???# % ; #??????????????? | | ???# @ ; H #??????????????? | | ???# ; #??????????????? | | ???# #% #??????????????? | | ???# ; #??????????????? | | ???# # #??????????????? | | ???# # #??????????????? | | ???########### #??????????????? | | ?????????????# #??????????????? | | ?????????????# % +??????????????? | | ?????????????# #????????????### | | ?????????????# #????????????# | | ?????????????# " ! ?????# # | | ?????????????# # "" #???# # | | ?????????????# # "" #???# # | | ?????????????# #?"T "???????# # | | ?????????????# +??" ????????# # | | ?????????????# #????????????# # | | ?????????????# #????????????# # | | ????########?# #????????????# # | | ???? ?# % #????????????# # | | ?????! # #????????????# # | | ????!! """ # #????????????# # | | ????! """ " #????????????# # | | ???? ] """ # #????????????# # | | ????? "" # #????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Flak Gun | x2 | -7/Factory | Preloaded Repaired ---------- Med. Armor Plating | 7% | -7/Factory Adv. Beam Cannon | 33% | -6/Factory Studied --------- Gauss Cannon | -7/Factory | Hacked Assault Cannon | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Imp. EM Pulse Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Item+ Just What I Needed Overkill Throw Away The Key Challenges ------------ None Game ------ Seed DeflectorMetamassArchive Manual? 0 Play Time 01:53:13 Cumulative 15.7 hours Start 2026.01.08 @ 22:39:51 End 2026.01.17 @ 12:33:46 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 19900ab6-af13-4d8b-b476-eb6ceed12677