Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.16 @ 01:31:48

Player: Lee

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (112)     560
Value Destroyed (2895)     2895
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (259)                259
              TOTAL SCORE: 6314

 Bonus
-------
High Alert Combat Kills    259

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     295/380
System Corruption          0%
Temperature                Critical (510)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
            Nuclear Core
            Nuclear Core
>           --- PROPULSION (4) ---
      Light Treads
      Light Treads
      Light Treads
     Medium Treads
>           --- UTILITY (4) ------
      Large Storage Unit
      Large Storage Unit
            Weight Redist. System
   Advanced Targeting Computer
>           --- WEAPON (3) -------
   Advanced Beam Cannon
   Advanced Beam Cannon
      Heavy Ion Cannon
>           --- INVENTORY (15) ---
   Improved Heat Sink
   Improved EM Shotgun
   Improved Medium Laser
            Pulse Rifle
  Precision Beam Rifle
      Heavy Missile Launcher
      Heavy Missile Launcher

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
      Micro Nuclear Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
      Light Treads
     Medium Treads
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
   Advanced Weight Redist. System
   Advanced Targeting Computer
>           --- WEAPON -----------
   Advanced Beam Cannon
      Heavy Ion Cannon
   Advanced EMP Blaster
>           --- INVENTORY --------
            Nuclear Core
            Nuclear Core
      Light Treads
      Light Treads
      Light Treads
            Weight Redist. System
   Improved EM Shotgun
   Improved Medium Laser
            Pulse Rifle
  Precision Beam Rifle
   Advanced Beam Cannon
   Advanced Beam Cannon
   Improved Light Cannon
      Heavy Missile Launcher
      Heavy Missile Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             47   | 4   3   13  3   8   16  
  Power                    8    | 1   .   1   .   3   3   
    Engine                 4    | 1   .   1   .   2   .   
    Core                   4    | .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   5   2   2   4   
    Treads                 14   | 2   .   4   2   2   4   
    Leg                    1    | .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   1   2   .   .   5   
    Device                 4    | .   .   .   .   .   4   
    Storage                4    | 1   1   2   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | .   2   5   1   3   4   
    Energy Gun             4    | .   1   1   1   1   .   
    Energy Cannon          4    | .   .   1   .   .   3   
    Ballistic Gun          4    | .   1   2   .   1   .   
    Ballistic Cannon       2    | .   .   1   .   .   1   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   2   .   
Parts Lost                 16   | .   .   1   5   2   8   
  Power                    4    | .   .   .   1   1   2   
  Propulsion               7    | .   .   .   4   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   1   .   1   3   
  Highest Loss Streak      8    | .   .   1   2   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   89  99  72  93  96  
  Engine                   8    | .   14  11  2   13  6   
  Core                     1    | .   .   .   .   1   7   
  Treads                   33   | .   28  44  25  36  29  
  Device                   1    | .   .   .   .   .   7   
  Storage                  19   | .   20  22  22  18  15  
  Processor                1    | .   .   .   .   .   6   
  Energy Gun               5    | .   12  8   6   3   .   
  Energy Cannon            7    | .   .   .   11  9   14  
  Ballistic Gun            6    | .   12  10  4   6   .   
  Launcher                 1    | .   .   .   .   5   5   
Peak Build Rating          36   | 4   7   16  15  21  36  
  Average Rating           16   | 2   6   11  12  19  31  
  On Entrance              9    | .   4   7   15  12  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             72   | 10  24  54  54  67  72  
  Greatest Support         97   | 40  40  80  80  80  97  
  Greatest Overweight (x)  2    | 1   .   .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  
  Average Capacity         13   | 7   8   11  15  15  15  
  Most Carried             15   | 6   9   15  15  14  15  
  Average Carried          11   | 4   6   9   14  11  13  
  Final Capacity           15   | 8   10  15  15  15  15  
  Final Carried            15   | 6   9   14  15  13  7   

 Class Distribution 
--------------------
 67% | Mutant
 13% | Scavenger-Gunner
 12% | Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Matter Collected           1452 | 234  99   416  153  179  371  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4250 | .    203  924  940  997  1186 
  Parts                    265  | .    18   74   57   54   62   
Haulers Intercepted        10   | .    2    3    3    1    1    
Recyclers Shooed           5    | .    .    1    3    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  67   | .   3   21  12  13  18  
  Guns                     29   | .   3   13  7   6   .   
  Cannons                  25   | .   .   6   5   2   12  
  AOE                      11   | .   .   2   .   4   5   
Classes Destroyed          12   | .   4   3   2   2   1   
  Worker                   11   | .   1   2   1   4   3   
  Builder                  7    | .   .   .   1   2   4   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   10   | .   2   3   3   1   1   
  Recycler                 5    | .   .   .   4   1   .   
  Operator                 2    | .   .   2   .   .   .   
  Watcher                  9    | .   2   3   .   2   2   
  Swarmer                  19   | .   3   9   4   .   3   
  Grunt                    32   | .   .   6   3   10  13  
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   13   | .   .   6   5   1   1   
  Hunter                   2    | .   .   .   .   1   1   
Best Kill Streak           14   | .   4   6   4   14  6   
  Combat Bots Only         9    | .   3   4   4   9   4   
Max Kills in Single Turn   4    | .   1   2   1   4   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Hostile Shots Fired        351  | .    17   86   77   42   129  
  Missed                   105  | .    5    30   19   16   35   
Damage Taken               3666 | .    247  571  552  512  1784 
  Core                     1020 | .    74   40   55   52   799  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   879  | .    71   173  160  148  327  
Core Remaining (%)         84   | 100  70   .    76   90   .    
Volleys Fired              200  | .    23   65   55   20   37   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  201  | .    60   63   113  136  201  
Shots Fired                426  | .    46   128  96   53   103  
  Gun                      223  | .    46   103  54   20   .    
  Cannon                   172  | .    .    25   42   20   85   
  Launcher                 31   | .    .    .    .    13   18   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  181  | .    23   90   43   18   7    
  Thermal                  140  | .    .    .    42   20   78   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          105  | .    23   38   11   15   18   
  Robot Hit Streak         37   | .    8    22   37   15   18   
  Robot Miss Streak        5    | .    4    5    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           314  | .    27   99   79   36   73   
  Core Hits                157  | .    12   39   27   34   45   
  Critical Kills           3    | .    1    .    .    2    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         5    | .    2    1    .    2    .    
    Meltdown               1    | .    .    .    .    1    .    
    Destroy                3    | .    2    .    .    1    .    
    Blast                  1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7806 | .    463  1740 1435 1540 2628 
  Guns                     2467 | .    380  1148 698  241  .    
  Cannons                  3040 | .    .    493  718  350  1479 
  Explosions               2266 | .    83   95   .    949  1139 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  33   | .    .    4    19   .    10   
  Kinetic                  2161 | .    148  1177 503  209  124  
  Thermal                  2895 | .    61   95   718  635  1386 
  Explosive                22   | .    22   .    .    .    .    
  Electromagnetic          2695 | .    232  464  195  696  1108 
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    .    
    Message Errors         2    | .    .    .    .    2    .    
    Matter Fused           1    | .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            126  | .    5    9    .    71   41   
  Projectiles              27   | .    .    9    .    .    18   
  Explosions               99   | .    5    .    .    71   23   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    1    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    1    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      384  | .    138  28   .    197  21   
  Shots                    14   | .    3    1    .    8    2    
  Rammed                   3    | .    .    .    2    .    1    
Targets Rammed             5    | .    .    1    3    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    1    1    .    .    
Highest Temperature        654  | .    12   53   288  339  654  
  Average Temperature      159  | .    12   21   85   125  253  
  Received Heat Transfer   1431 | .    .    282  204  234  711  
  Effects                  46   | .    .    .    1    7    38   
    Shutdowns              15   | .    .    .    .    1    14   
    Energy Bleed           6    | .    .    .    .    1    5    
    Interference           9    | .    .    .    1    5    3    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         5    | .    .    .    .    .    5    
    Damage (core)          6    | .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              8    | .    3    1    2    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             9    | .    .    .    1    3    5    
  Heat Transferred         4770 | .    100  150  1295 979  2246 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      11   | .    1    1    .    6    3    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Peak Influence             693  | .   189 568 412 693 567 
  Initial                  269  | .   .   67  145 106 269 
  Average                  299  | .   109 305 293 364 371 
Maximum Alert Level        2    | .   .   2   2   2   2   
  Low Security (%)         25   | 100 100 18  9   51  .   
  Level 1                  49   | .   .   50  81  2   62  
  Level 2                  24   | .   .   30  9   45  37  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   2   2   2   3   
  Investigation            2    | .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   2   .   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   2   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Distress Signals           3    | .   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              97   | .   10  33  12  17  25  
  Peak Tracking Total      6    | .   5   6   4   4   6   
  Tactical Retreats        4    | .   .   2   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Traps Triggered            7    | .   2   1   3   1   .   
  Indirectly               1    | .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac 
Machines Disabled          18   | .   4   .   .   9   5   
  Max in Single Turn       3    | .   2   .   .   3   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Mat Sto Mat Fac 
Turns Passed               3134 | 57  306 932 775 376 688 
Spaces Moved               1364 | 37  143 430 267 175 312 
  Core                     14   | 14  .   .   .   .   .   
  Treads                   1350 | 23  143 430 267 175 312 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            171  | 119 160 160 222 160 160 
  Slowest Speed            320  | 160 160 160 320 160 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   33  38  48  28  13  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          176  | .   40  6   .   123 7   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   1   .   .   3   
  AOE                      172  | .   40  5   .   123 4   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Total                      1773 | 49  174 552 351 227 420 
  Wait                     93   | .   .   17  17  19  40  
  Move                     1359 | 36  142 429 266 174 312 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  47   | 9   6   15  4   5   8   
  Fast Attach              4    | 1   .   .   2   .   1   
  Attach                   27   | 3   3   4   .   6   11  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     16   | .   .   9   1   2   4   
  Drop                     22   | .   .   12  3   1   6   
  Fire                     200  | .   23  65  55  20  37  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   .   1   3   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 13)
  364 | -10/Materials | Entered another Materials area
  364 | -9/Materials  | Evolved 2 slots: Propulsion x2
  924 | -9/Materials  | Discovered new exit (range 16)
 1112 | -9/Materials  | Discovered new exit (range 11)
 1296 | -9/Materials  | Entered Storage
 1478 | -9/Storage    | Garrison activated, responded to threat
 1922 | -9/Storage    | Learned location of Armory (-3)
 2056 | -9/Storage    | Discovered new exit (range 5)
 2071 | -9/Storage    | Entered Materials
 2071 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2329 | -8/Materials  | Destroyed 9 combat bots
 2424 | -8/Materials  | Discovered new exit (range 15)
 2447 | -8/Materials  | Entered Factory
 2447 | -7/Factory    | Evolved 2 slots: Utility x2
 2916 | -7/Factory    | Build established: Gunner
 3062 | -7/Factory    | Core integrity fell below 50%
 3112 | -7/Factory    | Lost 8 parts (2p3n3w)
 3133 | -7/Factory    | Core integrity fell below 20%
 3136 | -7/Factory    | Core destroyed

 Last Messages 
---------------
03128_ Power failure, Nuclear Core shutdown.
03128_ Slammed into K-01 Serf.
03128_ K-01 Serf destroyed.
03128_ K-01 Serf collects debris. <x2>
03129_ Lgt. Deuterium Engine melted.
03129_ W-25 Informer destroyed.
03130_ Overheating: Matter decay (-75).
03130_ Acquired 75 matter.
03131_ K-01 Serf collects debris. <x3>
03133_ Overheating: Core damaged (-126).
03133_ Penetrated by Slug.
03134_ Power failure, Nuclear Core shutdown.
03134_ Acquired Imp. Heat Sink.
03135_ Overheating: Med. Treads damaged (-30).
03135_ Overheating: Lgt. Treads damaged (-21).
03135_ Overheating: Adv. Targeting Computer
  damaged (-11).
03135_ Overheating: Lgt. Treads damaged (-34).
03135_ K-01 Serf collects debris. <x2>
03136_ Overheating: Core damaged (-126).

 Map 
-----
+----------------------------------------------------+
| #     #??????????????????????????????????????????? |
| #     #??????????????????????????????????????????? |
| #     #???????????"??????????????????????????????? |
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| #     #??????????? ??????????????????????????????? |
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| #     #?????????# ##?????????????????????????????? |
| #     #?????????# #?????????????###??????????????? |
| #     ########### ##############  ## ????????????? |
| #                                     ???????????? |
| #                          t      =   ???????????? |
| +                               =     ???????????? |
| #                    %%         %      ??????????? |
| #                     %=          h   ???????????? |
| #####+####+###########!%*         #??????????????? |
| ???  ?????   ????????# =          #??????????????? |
| ? ""???????   ???????#            #??????????????? |
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| ?????????????????????# =%         +??????????????? |
| ?????????????????????#!%k! ########??????????????? |
| ??????????????########=! @ #?????????????????????? |
| ??????????????#    [[=[=%! #?????????????????????? |
| ??????????????#    *k%=%*= #?????????????????????? |
| ??????????????#   =%=k%%   #?????????????????????? |
| ?????????????##    =% =    #?????????????????????? |
| ?????????????##    %[      #?????????????????????? |
| ??????????????#  =% ########?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BraceCargoSpear
  Manual?         0
Play Time         00:31:27
  Cumulative      34.6 hours
  Start           2025.03.16 @ 00:46:44
  End             2025.03.16 @ 01:31:48
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          66
  Rogue           7
  Adventurer      59
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0e0f41c-9126-42dc-8fc0-1b35952c9bd0