Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.25 @ 19:35:35 Player: Unmode Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (235) 1175 Value Destroyed (10138) 10138 Prototype IDs (45) 900 Alien Tech Used (2) 400 Bonus (10910) 10910 TOTAL SCORE: 33623 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2956 Follower Combat Kills 271 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Scanned by Researcher 500 Win 3000 Friendly Fire -217 Cogmind --------- Core Integrity 1315/1600 Matter 188/300 Energy 749/1300 System Corruption 8% Temperature Cool (2) Movement Treading (360) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Spiked Medium Treads > --- UTILITY (14) ----- Advanced Cooling System High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Improved Transmission Jammer Experimental Hacking Suite > --- WEAPON (3) ------- Vortex Cannon RU-N14's Throwing Claymores v3 > --- INVENTORY (20) --- Experimental Matter Compressor (240) Advanced Terrain Scanner Improved Force Field Advanced Hacking Suite Transdimensional Reconstructor Compact HERF Cannon Nova Cannon Null Cannon Micro-nuke Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Armor Integrity Analyzer Improved Transmission Jammer Experimental Phase Shifter Improved Force Field Experimental Hacking Suite Ghost Barrier > --- WEAPON ----------- Null Cannon Improved Potential Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Spiked Medium Treads Spiked Medium Treads Experimental Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Advanced Hacking Suite Transdimensional Reconstructor Compact HERF Cannon Vortex Cannon Vortex Cannon Nova Cannon Micro-nuke Launcher RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 Heavy Mace [Rating: 207] Favorites ----------- Power Reinforced Antimatter Reactor Engine Improved Ion Engine Power Core Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 2 Utility 12 | . . 2 . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . 2 2 . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 407 | 7 10 18 6 27 37 14 17 5 10 19 8 17 16 9 29 6 15 10 20 17 5 2 7 4 6 14 17 35 Power 18 | 1 . 1 . 2 1 . . . . 2 . 1 1 . 1 . . . 1 2 . . 1 . . 1 1 2 Engine 5 | 1 . 1 . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . Core 7 | . . . . 2 1 . . . . 2 . . . . . . . . 1 1 . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 2 Propulsion 43 | 3 . 4 1 7 4 . 1 . . 1 1 2 4 . 1 . 3 1 2 1 . . . . . . 2 5 Treads 30 | 1 . 2 1 5 3 . 1 . . 1 1 2 2 . . . 3 . 2 . . . . . . . 1 5 Leg 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | . . 1 . 2 1 . . . . . . . 2 . 1 . . 1 . 1 . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 173 | 1 2 5 2 5 14 3 8 . 6 5 3 7 8 4 16 4 7 5 11 10 4 2 5 2 4 10 7 13 Device 118 | . 1 3 1 2 6 2 5 . 6 5 3 6 4 4 13 4 7 2 7 6 3 2 4 2 2 7 2 9 Storage 11 | 1 1 . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . 4 2 Processor 11 | . . 1 . 1 2 . 1 . . . . 1 4 . 1 . . . . . . . . . . . . . Hackware 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Protection 30 | . . 1 . 1 6 1 2 . . . . . . . . . . 2 4 3 1 . 1 . 2 3 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 173 | 2 8 8 3 13 18 11 8 5 4 11 4 7 3 5 11 2 5 4 6 4 1 . 1 2 2 3 7 15 Energy Gun 19 | 1 . 1 . 1 6 2 1 4 2 1 . . . . . . . . . . . . . . . . . . Energy Cannon 32 | . . . . 2 2 . 2 . . 1 . 1 . . 4 . . 1 2 . . . . 1 1 1 6 8 Ballistic Gun 29 | 1 4 4 1 5 2 2 . . . 2 1 2 2 . 2 . 1 . . . . . . . . . . . Ballistic Cannon 29 | . . . . 5 1 . . . . 4 2 2 . 3 3 . 2 2 2 1 . . 1 . 1 . . . Launcher 22 | . 4 . 1 . 3 4 1 1 1 1 . 1 1 . . 1 . . . 1 . . . . . 1 . 1 Special Weapon 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 4 Impact Weapon 36 | . . 3 1 . 4 3 4 . 1 2 1 1 . 2 2 1 2 . 2 2 1 . . 1 . . 1 2 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 1 1 . . . . 1 . . 4 . . . 1 4 . 1 . . 3 . . . 5 1 Parts Lost 33 | . . 7 2 5 . . 3 . . 1 2 1 . . 1 . . . . . . . . . . . . 11 Power 4 | . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 Propulsion 8 | . . 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . 3 Utility 16 | . . 1 2 2 . . 3 . . 1 1 . . . . . . . . . . . . . . . . 6 Weapon 5 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 5 | . . 4 2 2 . . 2 . . 1 2 1 . . 1 . . . . . . . . . . . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 90 94 95 97 92 91 78 91 92 92 92 90 92 92 94 93 88 88 93 94 94 93 94 95 94 86 77 Engine 2 | . 14 10 11 . . . . . . . . 4 5 6 5 5 5 5 3 . . . . . . . . . Core 2 | . . . . 8 7 7 7 7 7 6 6 1 . . . . . . 1 9 5 5 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 5 5 8 10 9 8 5 4 Treads 9 | . . 5 11 18 10 7 7 7 7 13 12 13 12 13 11 11 11 . 1 10 10 10 10 10 9 8 6 5 Wheel 6 | . . 5 11 7 9 7 7 7 7 6 6 6 6 6 5 5 5 10 10 5 5 5 5 5 4 4 4 7 Device 14 | . 13 16 9 10 11 14 13 15 14 19 19 19 16 12 10 17 16 15 10 10 10 10 9 10 13 17 17 18 Storage 6 | . 14 11 16 15 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 5 9 Processor 18 | . . 6 1 2 15 15 19 23 23 20 20 20 22 26 28 23 23 23 23 21 21 21 21 21 19 17 17 15 Hackware 3 | . . . . . . . . . . . . . . . 4 5 5 5 5 9 10 10 10 10 9 8 8 6 Protection 3 | . . 2 11 4 10 7 4 . . . . . . . . . . 1 6 5 5 5 5 5 9 11 5 1 Energy Gun 3 | . 14 7 . 2 10 16 15 2 18 9 6 2 . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . 1 1 . 2 . . . 2 1 . . 4 5 . 1 6 5 5 5 5 5 4 5 6 7 Ballistic Gun 2 | . 9 13 18 9 2 1 . . . 1 4 5 8 6 5 . 1 2 . . . . . . . . . . Ballistic Cannon 3 | . . . . 13 5 . . . . 3 4 5 3 6 2 5 5 3 2 5 . . . 5 4 4 1 . Impact Weapon 3 | . . . 2 . 1 3 3 6 3 3 . 3 6 3 3 4 4 5 3 4 5 5 5 4 4 2 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 14 20 23 27 71 70 68 66 60 60 71 71 68 66 66 77 78 78 91 92 112 121 105 124 128 123 153 151 144 Greatest Support 141 | 20 20 20 12 60 40 28 28 28 28 28 28 28 40 28 28 40 28 56 56 28 28 28 28 28 28 28 56 141 Greatest Overweight (x) 5 | . . 1 2 5 5 2 2 2 2 2 2 2 5 2 2 2 2 2 3 3 4 3 4 4 4 5 5 4 Average Overweight (x) 2 | . . . 1 3 3 2 2 1 1 2 2 2 2 2 2 1 2 1 1 2 3 3 3 3 4 4 4 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 10 10 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 9 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 5 8 8 9 16 19 19 19 20 19 19 19 19 19 20 19 19 19 19 19 19 20 20 19 20 19 19 19 16 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 9 10 10 20 20 20 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Class Distribution -------------------- 21% | Hacker-Assassin 18% | Mutant 14% | Assassin 14% | Scavenger-Mutant 8% | Gunner 5% | Scavenger-Gunner 3% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Warlord Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Zhirov Hacker-Assassin | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Assassin | -2/Research Hacker-Assassin | -2/Testing Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Matter Collected 7821 | 303 118 474 223 825 611 432 329 . 300 322 125 410 181 85 307 356 187 118 200 431 244 40 . 127 . 303 250 520 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9154 | 153 164 474 59 943 737 215 190 . 402 171 . 259 . 67 395 55 42 . 42 453 159 74 . 173 43 91 . 3793 Parts 373 | 10 16 32 1 45 45 7 12 . 10 6 . 5 . 8 8 . 1 . . 10 1 . . 1 . 3 . 152 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 4 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 6 17 . 7 . . 4 . 8 . . 4 . . . . . . 1 . . . . Prevented 5 | . . . . . . . 2 . . . . . . . . . . . . . 1 2 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Combat Hostiles Destroyed 164 | . 8 9 4 20 10 7 5 . 5 3 1 4 . 5 4 . . . 1 2 . . . 1 . 5 . 70 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 28 | . 3 9 . 4 4 1 1 . 2 1 . 1 . 1 1 . . . . . . . . . . . . . Cannons 60 | . . . . 16 2 . . . . . 1 1 . 1 3 . . . 1 2 . . . 1 . 1 . 31 AOE 70 | . 5 . 4 . 3 6 3 . 3 2 . 2 . 3 . . . . . . . . . . . 4 . 35 Classes Destroyed 21 | 2 4 1 1 3 2 1 1 . . . . 1 . . . . . . . . . . . . . . . 5 Worker 11 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 8 Builder 21 | . 1 4 . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . 12 Tunneler 7 | 4 . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 13 | 1 . . 1 2 4 . . . . . . . . . 1 . . . . 2 . . . . . . . 2 Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Mechanic 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Watcher 14 | . 1 . . 2 2 . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . 2 Swarmer 35 | . 5 . . . 3 . 3 . . . . 1 . 5 . . . . . . . . . . . 4 . 14 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 57 | . 3 7 . 14 . 5 1 . 4 3 . 1 . . . . . . . . . . . . . . . 19 Brawler 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 Duelist 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 13 | . . 2 . 4 2 . . . . . . 1 . . 1 . . . 1 . . . . 1 . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 13 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 10 Programmer 25 | . . . . . 4 . . . . . . . . . 2 . . . . 2 . . . . . 1 . 16 Behemoth 5 | . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Samaritan 5 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . 2 . . . . Assembled 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 19 | 2 4 3 4 6 7 4 3 . 3 3 1 3 . 5 2 . . . 1 3 . . . 1 1 4 . 19 Combat Bots Only 15 | . 3 3 4 4 4 4 3 . 3 3 1 3 . 5 2 . . . 1 2 . . . 1 . 4 . 15 Max Kills in Single Turn 5 | 1 3 1 2 2 2 2 2 . 2 1 1 2 . 3 1 1 1 . 1 1 1 1 . 1 1 2 . 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 . 2 2 2 . 2 1 . 2 . 3 . . . . . . . . . . . 2 . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Damage Taken 9833 | . 287 736 321 980 437 251 509 . 60 158 451 340 . 179 699 . . . 95 422 . . . . 113 180 310 3305 Core 1074 | . 40 155 53 138 27 66 27 . . . 32 5 . 31 106 . . . 23 46 . . . . 12 10 18 285 Absorbed by Shields 639 | . . . . . . . . . . . . . . . . . . . . . . . . . 123 187 . 329 Reduced by Siege Mode 135 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 Redirected to Shielding 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Regen/Repaired (Parts) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Core Remaining (%) 85 | 100 84 . 48 74 . . . . 82 . . . . 92 . . . . 87 . . . . 96 99 . 98 82 Volleys Fired 436 | 11 27 44 12 59 32 15 13 . 11 8 8 12 . 5 22 . 2 3 11 11 7 3 . 1 1 11 17 90 Largest 3 | 2 2 2 2 3 3 3 3 . 3 3 3 3 . 3 3 . 3 1 3 3 1 1 . 3 1 3 1 3 Hottest 330 | 70 70 76 43 163 183 150 202 . 183 166 154 169 . 118 173 . 123 53 201 216 98 98 . 201 98 188 98 330 Shots Fired 855 | 22 47 88 16 156 79 24 35 . 23 15 22 22 . 12 56 . 6 3 21 23 7 3 . 3 1 15 17 139 Gun 367 | 22 40 88 10 47 57 13 27 . 18 8 7 7 . 4 17 . 2 . . . . . . . . . . . Cannon 423 | . . . . 109 17 . 5 . . 4 15 14 . 7 39 . 4 3 21 23 7 3 . 3 1 8 17 123 Launcher 54 | . 7 . 6 . 5 11 3 . 5 3 . 1 . 1 . . . . . . . . . . . 7 . 5 Special 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Kinetic 364 | 11 20 67 10 130 13 4 . . . 2 15 15 . 11 34 . 6 3 7 12 . . . 1 . 3 . . Thermal 415 | 11 20 21 . 26 61 9 32 . 18 10 7 6 . . 22 . . . 11 11 7 3 . 1 1 4 17 117 Explosive 65 | . 7 . 6 . 5 11 3 . 5 3 . 1 . 1 . . . . . . . . . . . 7 . 16 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 11 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . 6 Robot Hit Streak 27 | 5 6 21 23 10 12 13 13 . 11 12 27 12 . 13 10 . 7 . 8 11 . . . 6 . 3 . 22 Robot Miss Streak 13 | 3 4 2 4 13 4 2 1 . 1 1 1 . . 5 3 . 1 . 3 4 . . . 2 . 3 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 579 | 13 20 70 10 123 50 11 31 . 22 13 18 14 . 9 45 1 5 . 5 22 3 1 . 4 1 5 . 83 Core Hits 398 | 6 15 25 12 100 29 15 7 . 17 10 4 8 . 7 15 . 2 . 7 8 . . . 3 . 6 . 102 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 11 | . . . . . 1 . 2 . . . . . . . 4 . 1 . . 1 1 . . 1 . . . . Critical Strikes 35 | . 3 1 . 2 4 . 6 . 1 . 2 . . . 5 . 1 . 1 1 1 . . 2 . . . 5 Burn 15 | . 3 1 . 2 3 . 4 . 1 . 1 . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 5 | . . . . . 1 . . . . . . . . . 3 . 1 . . . . . . . . . . . Blast 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Smash 6 | . . . . . . . 2 . . . . . . . 1 . . . . 1 1 . . 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sunder 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 Melee Attacks 213 | . . 6 2 . 17 2 9 . 6 9 2 10 1 7 23 6 5 3 10 18 11 6 . 7 9 11 12 21 Impact 213 | . . 6 2 . 17 2 9 . 6 9 2 10 1 7 23 6 5 3 10 18 11 6 . 7 9 11 12 21 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . 1 . . . . 2 . . 1 1 1 . . 6 1 1 . 2 . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36012 | 158 667 877 426 1972 1430 937 1139 . 1148 451 576 643 . 389 1258 87 152 . 204 1097 363 98 . 270 48 743 . 20879 Guns 4213 | 158 268 833 71 501 828 159 438 . 300 60 132 103 . 42 279 . 41 . . . . . . . . . . . Cannons 13398 | . . . . 1471 261 . 134 . . 96 444 210 . 68 776 . 67 . 204 472 . . . 90 . 120 . 8985 Explosions 15318 | . 399 . 355 . 341 778 295 . 626 295 . 132 . 279 . . . . . . . . . . . 623 . 11195 Melee 2602 | . . 44 . . . . 272 . 222 . . 198 . . 200 87 44 . . 625 363 98 . 180 48 . . 221 Ramming 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Kinetic 4694 | 81 118 572 71 1587 213 39 . . . 20 444 249 . 110 636 . 108 . 100 280 . . . 16 . 50 . . Thermal 20851 | 77 150 261 . 385 876 120 572 . 300 136 132 64 . . 419 . . . 34 192 . . . . . . . 17133 Explosive 6896 | . 399 . 355 . 341 778 295 . 626 295 . 132 . 279 . . . . . . . . . . . 623 . 2773 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2602 | . . 44 . . . . 272 . 222 . . 198 . . 200 87 44 . . 625 363 98 . 180 48 . . 221 Slashing 478 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 488 | . . . . . . . . . . . . . . . . . . . 70 . . . . 74 . 70 . 274 Highest Corruption 8 | . . . 7 . 1 1 1 1 1 . . . . . 1 . . . . 4 . . . . . . 2 8 Average Corruption 3 | . . . 6 . 1 1 1 1 1 . . . . . 1 . . . . 2 . . . . . . 1 6 Corruption Purged 6 | . . . . . . . . . 1 . . . . . 1 . . . . 4 . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . Effects 70 | . . . 9 . . 8 8 . 1 . . . . . 1 . . . . 6 . . . . . . . 37 Message Errors 15 | . . . 2 . . 3 1 . . . . . . . 1 . . . . 2 . . . . . . . 6 Matter Fused 19 | . . . 3 . . 2 2 . . . . . . . . . . . . 2 . . . . . . . 10 Heat Flow Errors 10 | . . . 1 . . . 2 . . . . . . . . . . . . 1 . . . . . . . 6 Energy Discharges 6 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 4 Data Loss (minor) 8 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . 5 Data Loss (major) 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Misfires 4 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5087 | . 2 . . . 14 14 230 . 77 . . 193 . . 180 82 . . . 340 303 90 . 179 24 47 . 3312 Projectiles 1689 | . . . . . . . . . . . . . . . 32 . . . . 8 . . . . . 10 . 1639 Explosions 1587 | . 2 . . . 14 14 . . . . . . . . . . . . . . . . . . . 37 . 1520 Melee 1811 | . . . . . . . 230 . 77 . . 193 . . 148 82 . . . 332 303 90 . 179 24 . . 153 Knockbacks 66 | . . . . 47 3 . . . 1 1 . 1 . 3 3 . . . . 5 . 1 . . 1 . . . Impact 8 | . . . . . . . . . 1 . . 1 . . 2 . . . . 2 . 1 . . 1 . . . Kinetic 58 | . . . . 47 3 . . . . 1 . . . 3 1 . . . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 408 | . 8 . 120 . 54 44 . . . . . 3 . . . . . . . . . . . . . 70 . 109 Shots 13 | . 1 . 3 . 3 2 . . . . . 1 . . . . . . . . . . . . . 1 . 2 Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | 45 171 206 248 437 255 135 222 . 102 18 72 28 202 48 134 . 56 . 288 299 128 128 . 189 84 159 . 181 Average Temperature 64 | 15 49 65 74 119 60 77 62 . 50 12 26 12 109 23 34 . 29 . 101 111 46 57 . 98 45 68 . 37 Received Heat Transfer 1932 | . 102 372 42 504 30 99 78 . 48 63 72 66 . . 45 . . . 18 . . . . . 44 . 27 322 Effects 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Total Turns 596 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 596 Longest Duration 280 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 29 | . . . . . . . . . . . . 1 . . 7 1 . . . 14 2 . . 2 . . . 2 Impact Corruptions 76 | . . . . . . . 9 . 4 . . 7 . . 3 8 . . . 10 15 2 . 13 1 . . 4 Robots Melted 5 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 5 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 3 Parts Melted 20 | . 3 3 . . 4 . . . 1 1 . . . . . . . . . 1 . . . . . . . 7 Heat Transferred 18678 | 222 666 777 . 740 1739 222 1323 . 629 261 296 111 . . 800 . . . 50 250 . . . . . . . 10592 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Peak Influence 2246 | 25 383 224 260 535 432 . . . . 85 . . . . 406 . . . . 111 . . . . 25 258 225 2246 Initial 209 | . 16 161 87 101 209 . . . . 6 . . . . 69 . . . . 12 . . . . . 13 144 20 Average 317 | 9 177 157 216 325 218 . . . . 53 . . . . 229 . . . . 54 . . . . 9 96 110 982 Maximum Alert Level 5 | . 1 1 1 2 2 . . . . . . . . . 2 . . . . . . . . . . 1 1 5 Low Security (%) 53 | 100 59 82 36 21 33 . . . . 100 . . . . 39 . . . . 100 . . . . 100 68 88 12 Level 1 28 | . 40 17 63 38 65 . . . . . . . . . 59 . . . . . . . . . . 31 11 15 Level 2 6 | . . . . 39 1 . . . . . . . . . 1 . . . . . . . . . . . . 13 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 2 . 6 4 . . . . 1 . . . . 3 . . . . 1 . . . . 1 1 3 19 Investigation 7 | . . 1 . 3 . . . . . . . . . . 2 . . . . . . . . . . . . 1 Extermination 10 | . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 4 Reinforcement 14 | . 1 1 . 3 2 . . . . . . . . . . . . . . . . . . . 1 1 2 3 Assault 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 Construction Impeded 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Distress Signals 12 | . 2 1 . 1 1 . . . . . . . . . . . . 1 . 1 . . . . . 2 . 3 Communications Jammed 30 | . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . 12 Distress Signals 30 | . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . 12 Times Spotted 252 | . 15 15 9 34 17 9 6 . 6 5 1 4 . 5 12 . . . 1 4 . . . 1 3 4 5 96 Peak Tracking Total 16 | . 5 4 6 5 5 4 3 . 4 3 1 3 . 5 3 . . . 1 3 . . . 1 2 4 5 16 Tactical Retreats 8 | . . 1 . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Traps Triggered 5 | . . 1 . 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . . 2 10 . . 1 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Disabled 21 | . 2 1 . 1 4 . . . . . . . . . 1 . 1 . . 1 . . . . . 1 2 7 Max in Single Turn 2 | . 1 1 . 1 2 . . . . . . . . . 1 . 1 . . 1 . . . . . 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Accessed 51 | . 2 5 . 2 5 . . 4 . 3 1 1 . . 6 1 2 5 . 2 2 . 4 . 2 1 2 1 Terminals 22 | . 2 5 . 2 4 . . . . 1 . . . . 3 . . . . 1 1 . . . 1 . 1 1 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 1 1 . Total Hacks 138 | . 3 13 . 6 10 . . 28 . 5 1 1 . . 19 1 2 10 . 5 2 . 17 . 5 1 6 3 Successful 86 | . 1 7 . 2 1 . . 28 . . 1 1 . . 7 1 2 10 . 1 2 . 17 . 1 1 2 1 Failed 52 | . 2 6 . 4 9 . . . . 5 . . . . 12 . . . . 4 . . . . 4 . 4 2 Catastrophic 13 | . 1 2 . . 3 . . . . 2 . . . . 1 . . . . 3 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . . 10 . 2 3 . . . . 2 . . . . 11 . . 1 . . . . . . 2 . 3 9 Terminals 51 | . 3 13 . 6 7 . . . . 2 . . . . 9 . . . . 2 1 . . . 2 . 3 3 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . Garrison Access 18 | . . . . . 3 . . . . 2 . . . . 6 . . . . . . . . . 3 1 3 . Terminal Hacks 72 | . 1 4 . 2 . . . 28 . . 1 1 . . 3 1 2 10 . . 2 . 17 . . . . . Record 26 | . . . . . . . . 11 . . . . . . . . 1 8 . . 1 . 5 . . . . . Part Schematic 15 | . . 1 . . . . . 9 . . . . . . 1 . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . 1 . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . Open Door 7 | . . . . . . . . . . . 1 1 . . . 1 1 2 . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Unauthorized Hacks 7 | . . 3 . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 Terminals 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Track 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 5 . 2 5 . . . . 3 . . . . 6 . . . . 1 . . . . 1 . 1 2 Full Trace Events 3 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 1 . . . . . 9 . . . . 12 . 2 . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Total Allies 5 | . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Largest Group 3 | . . . 3 2 . . . . 1 1 . . . . . . . . . . . . . . . . 1 . Highest-Rated Group 165 | . . . 40 32 . . . . 96 96 . . . . . . . . . . . . . . . . 165 . Highest-Rated Ally 165 | . . . 16 16 . . . . 96 96 . . . . . . . . . . . . . . . . 165 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 50 | . . . 10 24 . . . . 11 4 . . . . . . . . . . . . . . . . 1 . Total Damage 871 | . . . 136 251 . . . . 310 174 . . . . . . . . . . . . . . . . . . Kills 10 | . . . 4 3 . . . . 2 1 . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 20 | . . . 1 . . . 2 . 1 . 1 3 2 2 . 2 1 . 2 . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Turns Passed 21169 | 177 336 674 199 939 1147 586 1179 202 748 577 515 940 1832 399 790 933 842 730 664 670 912 979 223 684 272 673 685 1662 Spaces Moved 12393 | 105 194 275 137 408 599 402 836 116 587 366 355 593 1367 258 419 490 494 582 421 397 593 538 144 448 145 357 353 414 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 567 | 5 . 76 . 41 . . . . . . . . 1 . . 216 . . . . . . . . . . . 228 Legs 422 | 95 194 133 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 11399 | . . 66 137 367 599 402 836 116 587 366 355 593 1366 258 419 274 494 582 421 397 593 538 144 448 145 357 353 186 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 120 110 130 130 115 115 130 130 130 130 130 130 130 130 115 115 130 145 145 145 145 160 160 130 130 Average Speed 138 | 118 120 163 114 155 145 130 130 115 115 130 130 130 130 130 130 178 130 115 118 140 145 145 145 146 160 163 162 176 Slowest Speed 360 | 160 120 240 120 240 165 130 130 130 130 130 130 130 240 130 130 240 130 130 145 145 160 145 160 160 160 175 175 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 6 47 34 38 35 17 69 94 71 88 10 59 81 87 50 18 75 77 78 64 11 81 71 60 66 5 12 45 11 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . . . . Known Exits Taken 15 | . . . . . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . Scrap Searched 27 | . . . 2 . . 2 2 . 1 . 1 3 3 1 . 3 3 . 1 . 3 1 . 1 . . . . Spaces Dug 273 | . 7 3 2 . 47 46 5 . 12 7 1 10 . 6 18 4 2 3 8 9 12 4 . 5 8 9 15 30 Terrain Destroyed 963 | . 38 3 47 8 57 79 28 . 36 16 3 17 . 15 23 4 4 5 19 17 15 7 . 5 9 74 23 411 Melee 137 | . . 3 2 . 12 2 5 . 3 7 1 8 . 5 17 4 2 3 8 9 8 4 . 5 8 7 9 5 Projectile 103 | . . . . 8 2 . . . . . 2 5 . 1 6 . 2 2 11 8 7 3 . . 1 4 14 27 AOE 723 | . 38 . 45 . 43 77 23 . 33 9 . 4 . 9 . . . . . . . . . . . 63 . 379 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Total 15240 | 132 247 402 159 593 786 436 880 183 627 436 386 730 1417 302 573 536 681 636 545 457 617 722 157 459 169 407 431 1134 Wait 1457 | 2 12 46 . 54 62 1 4 59 9 18 13 80 . 14 58 31 147 18 77 4 . 174 . . 3 7 3 561 Move 12364 | 104 193 274 136 407 598 401 835 115 586 365 354 592 1366 257 418 489 493 581 420 396 592 537 143 447 144 356 352 413 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 7 3 9 2 24 17 1 2 . 1 7 . 6 11 4 10 2 7 8 3 6 1 . 1 . 3 3 8 5 Fast Attach 80 | 7 . 4 . 8 1 1 . 4 1 6 1 7 11 2 3 . 2 3 1 2 . . 5 . . 2 6 3 Attach 66 | . 1 9 2 7 4 . 3 . . 3 2 2 2 . 3 1 . 2 2 2 . . . . 3 2 4 12 Detach 14 | 1 . 2 . 2 . . . . . . . 2 4 . . . . 1 . . . . . . . 1 1 . Swap 263 | . 9 5 4 12 32 13 14 1 9 10 5 8 3 7 23 5 14 5 17 13 5 2 3 4 3 10 7 20 Drop 184 | . 2 3 1 20 23 2 . 4 3 10 1 11 19 6 12 2 11 12 4 5 1 . 5 . 3 4 17 3 Fire 436 | 11 27 44 12 59 32 15 13 . 11 8 8 12 . 5 22 . 2 3 11 11 7 3 . 1 1 11 17 90 Melee 213 | . . 6 2 . 17 2 9 . 6 9 2 10 1 7 23 6 5 3 10 18 11 6 . 7 9 11 12 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Rewire 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Arm / [Qua]) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 14) 178 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 13) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Lost 4 parts (1p1n1u1w) 1088 | -9/Materials | Discovered new exit (range 18) 1188 | -9/Materials | Entered Mines 1199 | -9/Mines | Assembled infested the area 1204 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1245 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1263 | -9/Mines | Core integrity fell below 50% 1323 | -9/Mines | Learned Materials stockpile data 1380 | -9/Mines | Discovered new exit (range 6) 1387 | -9/Mines | Entered Materials 1387 | -8/Materials | Accompanied by 2 allies 1387 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2258 | -8/Materials | Build established: Scavenger-Gunner 2264 | -8/Materials | Discovered new exit (range 16) 2326 | -8/Materials | Entered Factory 2326 | -7/Factory | Evolved 2 slots: Utility x2 3415 | -7/Factory | Discovered new exit (range 15) 3473 | -7/Factory | Entered Lower Caves 4049 | -7/Lower Caves | Discovered new exit (range 9) 4059 | -7/Lower Caves | Entered another Lower Caves area 4262 | -7/Lower Caves | Discovered new exit (range 13) 4320 | -7/Lower Caves | Build established: Mutant 4563 | -7/Lower Caves | Spotted B-75 Beast 4586 | -7/Lower Caves | Destroyed B-75 Beast 4733 | -7/Lower Caves | Learned Factory emergency access door positions 4744 | -7/Lower Caves | Encountered a Warlord checkpoint 4748 | -7/Lower Caves | Learned 8 Factory zone layouts 4816 | -7/Lower Caves | Discovered new exit (range 10) 4858 | -7/Lower Caves | Build established: Gunner 5238 | -7/Lower Caves | Entered Data Miner 5238 | -7/Data Miner | Discovered new exit (range 6) 5270 | -7/Data Miner | Met Data Miner 5292 | -7/Data Miner | Build established: Mutant 5300 | -7/Data Miner | Learned location of Section 7 (-3) 5300 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5311 | -7/Data Miner | Received God Mode back door access code from Data Miner 5440 | -7/Data Miner | Entered Proximity Caves 5482 | -6/Proximity Caves | Escorted by Enhanced Grunt 5704 | -6/Proximity Caves | Learned 4 Factory zone layouts 5740 | -6/Proximity Caves | Build established: Gunner 6002 | -6/Proximity Caves | Spotted B-75 Beast 6114 | -6/Proximity Caves | Build established: Mutant 6125 | -6/Proximity Caves | Discovered new exit (range 5) 6188 | -6/Proximity Caves | Entered Factory 6188 | -6/Factory | Accompanied by 1 ally 6188 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6189 | -6/Factory | Identified exit to Factory 6626 | -6/Factory | Discovered new exit (range 13) 6650 | -6/Factory | Build established: Scavenger-Mutant 6765 | -6/Factory | Entered Lower Caves 6932 | -6/Lower Caves | Identified exit to Lower Caves 7009 | -6/Lower Caves | Spotted B-75 Beast 7034 | -6/Lower Caves | Destroyed B-75 Beast 7107 | -6/Lower Caves | Encountered a Warlord checkpoint 7280 | -6/Lower Caves | Entered another Lower Caves area 7308 | -6/Lower Caves | Learned location of 1 exit from Factory 7322 | -6/Lower Caves | Encountered a Warlord checkpoint 7326 | -6/Lower Caves | Build established: Scavenger-Gunner 7427 | -6/Lower Caves | Discovered exit to Factory (range 16) 7487 | -6/Lower Caves | Spotted B-75 Beast 7498 | -6/Lower Caves | Destroyed B-75 Beast 7529 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7636 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7717 | -6/Lower Caves | Learned Factory trap positions 7924 | -6/Lower Caves | Discovered new exit (range 16) 7943 | -6/Lower Caves | Build established: Scavenger-Mutant 8220 | -6/Lower Caves | Entered Zion 8265 | -6/Zion | Discovered new exit (range 11) 8719 | -6/Zion | Received a visual enhancement algorithm 8793 | -6/Zion | Learned location of Warlord (-5) 8793 | -6/Zion | Learned Factory stockpile data 8868 | -6/Zion | Identified exit to Deep Caves 9383 | -6/Zion | Found Prototype Processor 9383 | -6/Zion | Identified Exp. Targeting Computer 9386 | -6/Zion | Found Prototype Processor 9386 | -6/Zion | Identified Exp. Terrain Scan Processor 9390 | -6/Zion | Found Prototype Processor 9390 | -6/Zion | Identified Exp. Target Analyzer 9394 | -6/Zion | Found Prototype Processor 9394 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9401 | -6/Zion | Found Prototype Hackware 9619 | -6/Zion | Build established: Mutant 9829 | -6/Zion | Found Prototype Processor 10052 | -6/Zion | Entered Proximity Caves 10287 | -5/Proximity Caves | Learned 12 Factory zone layouts 10315 | -5/Proximity Caves | Learned Factory emergency access door positions 10451 | -5/Proximity Caves | Entered Factory 10451 | -5/Factory | Evolved 2 slots: Utility x2 10452 | -5/Factory | Identified exit to Factory 10454 | -5/Factory | Loaded intel: 70 trap records 10917 | -5/Factory | Identified Spectral Analyzer 10917 | -5/Factory | Identified Exp. Hacking Suite 10966 | -5/Factory | Identified exit to Upper Caves 11119 | -5/Factory | Incoming investigation squad redirected 11189 | -5/Factory | Build established: Assassin 11241 | -5/Factory | Entered Upper Caves 11284 | -5/Upper Caves | Learned location of 1 exit from Factory 12063 | -5/Upper Caves | Identified exit to Upper Caves 12174 | -5/Upper Caves | Entered another Upper Caves area 12286 | -5/Upper Caves | Discovered exit to Factory (range 15) 12583 | -5/Upper Caves | Identified exit to Warlord 12919 | -5/Upper Caves | Found Alien Artifact 12919 | -5/Upper Caves | Identified Dimensional Node Initializer 12919 | -5/Upper Caves | Initialized slip node 13016 | -5/Upper Caves | Entered Warlord 13063 | -5/Warlord | Discovered new exit (range 15) 13297 | -5/Warlord | Learned location of Testing (-2) 13298 | -5/Warlord | Learned 4 Armory zone layouts 13299 | -5/Warlord | Learned Factory terminal intel 13299 | -5/Warlord | Learned Armory repair station intel 13299 | -5/Warlord | Learned Research repair station intel 13299 | -5/Warlord | Learned Research scanalyzer intel 13299 | -5/Warlord | Learned Research garrison access intel 13357 | -5/Warlord | Found Prototype Special Weapon 13358 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 13361 | -5/Warlord | Found RU-N14's Throwing Claymores v3 13449 | -5/Warlord | Visited the Vortex Lab 13457 | -5/Warlord | Found Prototype Energy Cannon 13457 | -5/Warlord | Identified Vortex Cannon 13460 | -5/Warlord | Found Vortex Cannon 13465 | -5/Warlord | Warlord's base attacked by MAIN.C 13510 | -5/Warlord | Met Warlord 13523 | -5/Warlord | Opened Warlord's prototype stash 13537 | -5/Warlord | Found Prototype Device 13537 | -5/Warlord | Identified Exp. Phase Shifter 13544 | -5/Warlord | Found Prototype Hackware 13556 | -5/Warlord | Found Prototype Reactor 13711 | -5/Warlord | Opened side exit 13741 | -5/Warlord | Identified exit to Proximity Caves 13746 | -5/Warlord | Entered Proximity Caves 13839 | -4/Proximity Caves | Learned location of 1 exit from Research 14193 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14215 | -4/Proximity Caves | Learned Research emergency access door positions 14306 | -4/Proximity Caves | Discovered exit to Factory (range 18) 14410 | -4/Proximity Caves | Entered Factory 14410 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14411 | -4/Factory | Identified exit to Extension 14412 | -4/Factory | Identified exit to Upper Caves 14413 | -4/Factory | Loaded intel: 28 terminal locations 14500 | -4/Factory | Identified Ghost Barrier 14807 | -4/Factory | Build established: Hacker-Assassin 14916 | -4/Factory | Discovered new exit (range 13) 14949 | -4/Factory | Identified exit to Research 15080 | -4/Factory | Entered Upper Caves 15433 | -4/Upper Caves | Encountered a Warlord checkpoint 15618 | -4/Upper Caves | Discovered new exit (range 19) 15851 | -4/Upper Caves | Learned Research terminal intel 15988 | -4/Upper Caves | Identified exit to Upper Caves 15992 | -4/Upper Caves | Entered another Upper Caves area 16011 | -4/Upper Caves | Discovered exit to Research (range 18) 16082 | -4/Upper Caves | Encountered a Warlord checkpoint 16807 | -4/Upper Caves | Discovered new exit (range 14) 16824 | -4/Upper Caves | Identified exit to Zhirov 16971 | -4/Upper Caves | Entered Zhirov 16971 | -4/Zhirov | Discovered new exit (range 3) 16998 | -4/Zhirov | Met Zhirov 17078 | -4/Zhirov | Found Alien Artifact 17078 | -4/Zhirov | Identified Integrated Reactor 17078 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17102 | -4/Zhirov | Found Alien Artifact 17141 | -4/Zhirov | Learned location of Quarantine (-3) 17141 | -4/Zhirov | Learned location of Command (-1) 17151 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17188 | -4/Zhirov | Identified exit to Proximity Caves 17194 | -4/Zhirov | Entered Proximity Caves 17196 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17552 | -3/Proximity Caves | Spotted B-86 Titan 17863 | -3/Proximity Caves | Discovered exit to Research (range 11) 17878 | -3/Proximity Caves | Entered Research 17878 | -3/Research | Evolved 2 slots: Utility x2 17879 | -3/Research | Identified exit to Armory 17881 | -3/Research | Loaded intel: 24 terminal locations 17882 | -3/Research | Loaded intel: 4 repair station locations 17883 | -3/Research | Loaded intel: 6 scanalyzer locations 17884 | -3/Research | Loaded intel: 4 garrison access locations 18085 | -3/Research | Discovered new exit (range 16) 18132 | -3/Research | Discovered new exit (range 16) 18149 | -3/Research | Identified exit to Research 18150 | -3/Research | Entered another Research area 18150 | -2/Research | Warlord forces began assault on 0b10 18150 | -2/Research | Evolved 2 slots: Utility x2 18151 | -2/Research | Identified exit to Testing 18219 | -2/Research | Met up with Warlord 18260 | -2/Research | Research machine network offline 18823 | -2/Research | Entered Testing 18867 | -2/Testing | Spotted PX-MCEISO1CH7 18887 | -2/Testing | Rewired PX-MCEISO1CH7 19009 | -2/Testing | Found Prototype Energy Cannon 19156 | -2/Testing | Found Prototype Energy Cannon 19156 | -2/Testing | Identified Null Cannon 19158 | -2/Testing | Identified Vortex Chain Reactor 19482 | -2/Testing | Discovered new exit (range 13) 19507 | -2/Testing | Identified exit to Access 19508 | -2/Testing | Entered Access 19508 | -1/Access | Evolved 2 slots: Propulsion x2 19728 | -1/Access | Identified Imp. Potential Cannon 19772 | -1/Access | Destroyed 7 combat bots 19815 | -1/Access | Discovered new exit (range 16) 19855 | -1/Access | Identified exit to Surface 19940 | -1/Access | Spotted B-99 Colossus 19950 | -1/Access | Destroyed B-99 Colossus 19958 | -1/Access | Spotted B-99 Colossus 19966 | -1/Access | Destroyed B-99 Colossus 20246 | -1/Access | Destroyed 9 combat bots 20474 | -1/Access | Energy Cycler disabled 20508 | -1/Access | First assault squad dispatched 20524 | -1/Access | Incoming assault squad redirected 20548 | -1/Access | Incoming assault squad redirected 20568 | -1/Access | Garrison activated, responded to threat 20591 | -1/Access | Destroyed 15 combat bots 20816 | -1/Access | Incoming assault squad redirected 20886 | -1/Access | High security lockdown imminent 20905 | -1/Access | Build established: Gunner 20966 | -1/Access | High security lockdown engaged 21166 | -1/Access | Scanned by Researcher 21168 | -1/Access | Spotted Investigator 21170 | -1/Access | Destroyed 7 combat bots 21170 | *** | Escaped! Last Messages --------------- 21167_ U-05 Engineer builds a Wall. 21167_ Stasis bubble strength at 80. 21167_ L-61 Swordsman stasis bubble strength at 125. 21167_ L-61 Swordsman stasis bubble strength at 95. 21167_ M-36 Artificer stasis bubble strength at 180. 21167_ Exp. Armor Integrity Analyzer destroyed. 21167_ G-73 Enforcer stasis bubble strength at 85. 21168_ U-05 Engineer builds a Wall. 21168_ Stasis bubble strength at 50. 21168_ L-61 Swordsman stasis bubble strength at 110. 21168_ L-61 Swordsman stasis bubble strength at 74. 21168_ M-36 Artificer stasis bubble strength at 170. 21168_ G-73 Enforcer stasis bubble strength at 62. 21169_ Critical hit (Burn: +18). 21169_ Stasis bubble strength at 20. 21169_ L-61 Swordsman stasis bubble strength at 95. 21169_ L-61 Swordsman stasis bubble strength at 53. 21169_ M-36 Artificer stasis bubble strength at 160. 21169_ G-73 Enforcer stasis bubble strength at 39. 21170_ Stasis bubble bursts. Map ----- +----------------------------------------------------+ | ?????# "#?????????????##########??????? | | ?????# "##????????????# ######## | | ?????# " ?????????????# + | | ?????# "##????????????# " ######## | | ?????# " #????????????# #??????? | | ?????# "#???????###### " #??????? | | ?????# ####??### # #??????? | | ?????# # #### # ## #??????? | | ?????# % ## # ## # #??????? | | ?????# # # # # ! #??????? | | ?????#########+/### ;;####### [=## ####### | | u % *%== | | % % * | | ???##################=g #### # | | ?????? #### #g c % # | | ????? ##### #[ u# # | | ???? " ""##### # l # # * | | ??? """ ""###### # # ## # %[ | | ?? """ ""######## % ## *= | | ?? " S######## l ### !!! ! | | # ""####### # # !!! | | # ""######## ! ## # !! | | # ""######## !%*% ; # | | # ######## =%%! % ## ### | | # ######## ==* ###### | | # ######## @*! ###### | | ##################### "] ###### | | ##### ########## llg ###### | | ## ########## i ; #### | | ## ########## m ##### | | ## ##########" gg ##### | | ## # ! ###"" g g ;################## | | ## # ###" = %= ################### | | ## # ### =% = ################### | | #####+### ### %=g ################### | | + + ### % ################### | | # # ### % ################### | | # ###+##+### % ##################? | | + = ### ##################? | | #############" # # #################?? | | # " " #################?? | | # % " " ###################??? | | # "=% ###################??? | | # ##################???? | | ? # % = #################????? | | ?? # [ % ################?????? | | ?### %[ % ###############??????? | | #### [ ##############???????? | | ?### % "################????????? | | ?### ! = #########?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 65 Energy Capacity 1900 Matter Stores 500 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1210 Jamming Range 14 Armor Coverage 750 Resistance: EM 25 Propulsion Shielding 33 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 28 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 16 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Hvy. Machine Gun | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Antigrav System | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Adv. Sensor Array | -5/Factory | Hacked Spectral Analyzer | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-82 Rainmaker | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalTerrabombMapper Manual? 0 Play Time 04:17:41 Cumulative 567.6 hours Start 2022.09.23 @ 23:04:27 End 2022.09.25 @ 19:35:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 252 Adventurer 7 Explorer 0 Win Type 0 Total 21 Types 13/0/3/5/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam X RUN: c338523c-d626-4f5d-8546-c3876f18597c