Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 14:49:48 Player: Nathan Oldroyd Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2124) 2124 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (783) 783 TOTAL SCORE: 7112 Bonus ------- Follower Combat Kills 7 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 120/550 Energy 96/100 System Corruption 3% Temperature Warning (303) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Matter Compressor > --- WEAPON (4) ------- Phase Cannon > --- INVENTORY (15) --- Micro Nuclear Core Light Angular Momentum Engine Gauss Rifle Flak Gun Flak Gun Mini Grenade Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Structural Scanner Layered Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Phase Cannon Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Aluminum Leg Carbon-fiber Leg Heat Sink Matter Compressor Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Mini Grenade Launcher Missile Launcher Mining Laser [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun High-powered Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 4 | . . 1 . . . . 2 . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 87 | 7 5 13 . 1 3 23 2 4 29 Power 10 | 1 1 1 . . . 3 . 1 3 Engine 4 | 1 . 1 . . . 1 . . 1 Core 6 | . 1 . . . . 2 . 1 2 Reactor . | . . . . . . . . . . Propulsion 17 | 3 . 3 . . 1 6 . 1 3 Treads 7 | . . . . . . 6 . 1 . Leg 9 | 2 . 3 . . 1 . . . 3 Wheel 1 | 1 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 . 4 . 1 . 2 2 1 8 Device 8 | . . . . . . 1 1 . 6 Storage 8 | 1 . 3 . 1 . 1 1 . 1 Processor 1 | . . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . . 1 1 Artifact . | . . . . . . . . . . Weapon 41 | 2 4 5 . . 2 12 . 1 15 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon 4 | . . . . . . 1 . . 3 Ballistic Gun 25 | 2 2 4 . . 2 7 . 1 7 Ballistic Cannon 3 | . . . . . . . . . 3 Launcher 7 | . 2 1 . . . 3 . . 1 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 31 | . . 2 . . 4 7 . 1 17 Power 5 | . . 1 . . . 1 . 1 2 Propulsion 12 | . . 1 . . 2 3 . . 6 Utility 6 | . . . . . . 1 . . 5 Weapon 8 | . . . . . 2 2 . . 4 Highest Loss Streak 11 | . . 2 . . 4 7 . 1 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 85 95 100 100 98 97 100 82 96 Engine 5 | . 6 5 11 11 11 3 . . . Core 3 | . 7 5 . . . 5 7 4 5 Treads 12 | . . . . . . 29 30 27 20 Leg 17 | . 28 33 33 33 31 5 . . 4 Device 5 | . . . . . . 1 7 . 14 Storage 19 | . 14 26 22 22 22 16 23 23 15 Processor 5 | . . 3 11 11 11 9 7 . . Protection 2 | . . . . . . . . 6 5 Ballistic Gun 19 | . 26 21 22 22 21 17 23 19 15 Ballistic Cannon 2 | . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 12 15 36 33 34 34 42 47 66 83 Greatest Support 82 | 20 20 30 30 30 30 82 82 82 82 Greatest Overweight (x) 2 | 1 . 1 1 1 1 1 . 1 2 Average Overweight (x) . | . . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 15 15 Most Carried 15 | 6 8 10 12 12 12 13 12 15 15 Average Carried 11 | 4 7 8 11 11 11 9 11 13 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 14 | 6 8 10 11 12 9 13 12 14 8 Class Distribution -------------------- 49% | Mutant 45% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Matter Collected 2406 | 258 134 427 14 . 53 423 . 47 1050 Remotely 914 | . . . . . . 92 . . 822 Salvage Created 2290 | . 223 422 18 . 43 505 . 76 1003 Parts 139 | . 17 22 2 . 1 27 . 3 67 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 4 | . . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 52 | . 9 9 1 . 1 13 . 2 17 Guns 24 | . 4 5 1 . 1 6 . 2 5 Cannons 12 | . . . . . . 3 . . 9 AOE 16 | . 5 4 . . . 4 . . 3 Classes Destroyed 10 | . 3 3 . . 1 2 . 1 . Worker 12 | . . 2 . . . 1 . . 9 Builder 11 | . . . . . . 1 . . 10 Hauler 1 | . . . . . . 1 . . . Recycler 5 | . 1 2 . . . . . . 2 Swarmer 17 | . 6 4 1 . . 4 . . 2 Grunt 18 | . 3 3 . . . 5 . . 7 Duelist 2 | . . 1 . . . . . . 1 Sentry 5 | . . 1 . . . 3 . . 1 Hunter 5 | . . . . . 1 1 . 1 2 Programmer 5 | . . . . . . . . 1 4 Best Kill Streak 8 | . 7 4 1 . 1 5 . 1 8 Combat Bots Only 6 | . 6 4 1 . 1 5 . 1 5 Max Kills in Single Turn 4 | . 3 4 1 . 1 3 . 1 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 4 . . . 2 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 430 | . 23 32 4 . 22 103 . 76 170 Missed 112 | . 7 12 . . 4 25 . 24 40 Damage Taken 6232 | . 184 353 63 . 281 1182 . 1215 2954 Core 1316 | . 33 46 . . 47 212 . 110 868 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 86 . . . 76 61 . 84 . Volleys Fired 147 | . 12 22 2 . 14 34 . 4 59 Largest 4 | . 2 2 2 . 2 3 . 3 4 Hottest 227 | . 50 50 43 . 43 148 . 84 227 Shots Fired 410 | . 20 40 4 . 27 99 . 12 208 Gun 255 | . 17 39 4 . 27 62 . 12 94 Cannon 133 | . . . . . . 26 . . 107 Launcher 18 | . 3 1 . . . 7 . . 7 Special 4 | . . . . . . 4 . . . Kinetic 326 | . 17 39 4 . 27 62 . 12 165 Thermal 58 | . . . . . . 30 . . 28 Explosive 18 | . 3 1 . . . 7 . . 7 Electromagnetic 8 | . . . . . . . . . 8 Robot Hit Streak 20 | . 13 20 2 . 11 15 . 4 9 Robot Miss Streak 6 | . 2 2 1 . 2 4 . 5 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 256 | . 16 33 2 . 22 65 . 8 110 Core Hits 178 | . 13 20 1 . 4 31 . 14 95 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 7 | . . . . . . 1 . . 6 Destroy 3 | . . . . . . 1 . . 2 Blast 4 | . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6299 | . 464 678 46 . 190 1324 . 137 3460 Guns 2929 | . 183 493 46 . 190 483 . 137 1397 Cannons 1671 | . . . . . . 349 . . 1322 Explosions 1630 | . 281 185 . . . 467 . . 697 Melee . | . . . . . . . . . . Ramming 45 | . . . . . . 1 . . 44 Kinetic 3926 | . 183 493 46 . 190 483 . 137 2394 Thermal 897 | . . . . . . 373 . . 524 Explosive 1361 | . 281 185 . . . 467 . . 428 Electromagnetic 70 | . . . . . . . . . 70 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . . . . . . . 26 Message Errors 7 | . . . . . . . . . 7 Matter Fused 6 | . . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . 2 Alerts 2 | . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 202 | . . 28 . . . 43 . . 131 Projectiles 70 | . . . . . . . . . 70 Explosions 132 | . . 28 . . . 43 . . 61 Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . . . . . 12 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . . . 11 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 334 | . 15 . . . . 60 . . 259 Shots 10 | . 1 . . . . 2 . . 7 Rammed 6 | . . . . . . 1 . . 5 Targets Rammed 10 | . . . . . . 1 . . 9 Kicked . | . . . . . . . . . . Crushed 4 | . . . . . . . . . 4 Highest Temperature 763 | . 2 18 . . . 219 . . 763 Average Temperature 166 | . 2 13 . . . 88 . . 213 Received Heat Transfer 1306 | . 54 90 . . . 423 . . 739 Effects 40 | . . . . . . . . . 40 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 4 | . . . . . . . . . 4 Interference 9 | . . . . . . . . . 9 Matter Decay 6 | . . . . . . . . . 6 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . 2 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 1336 | . . . . . . 790 . . 546 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Peak Influence 544 | . 331 274 154 . 30 232 109 171 544 Initial 139 | . . 139 94 . . 11 104 76 89 Average 108 | . 141 185 114 . 3 163 104 105 105 Maximum Alert Level 2 | . 1 1 . . . 1 . . 2 Low Security (%) 80 | 100 59 65 100 . 100 41 100 100 84 Level 1 18 | . 40 34 . . . 58 . . 11 Level 2 1 | . . . . . . . . . 4 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 1 . . . 2 . 1 9 Investigation 1 | . . . . . . 1 . . . Extermination 4 | . . . . . . . . . 4 Reinforcement 8 | . 2 1 . . . . . 1 4 Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Distress Signals 6 | . 2 1 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 17 13 3 . 1 18 . 6 33 Peak Tracking Total 8 | . 5 5 2 . 1 5 . 4 8 Tactical Retreats 11 | . 1 1 . . . 3 . 3 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 8 | . . . . . . 1 . . 7 Max in Single Turn 5 | . . . . . . 1 . . 5 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 13 | . 1 . 1 4 . 3 2 . 2 Terminals 7 | . 1 . . . . 2 2 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 67 | . 2 . 1 49 . 8 2 . 5 Successful 58 | . 2 . 1 49 . 3 1 . 2 Failed 9 | . . . . . . 5 1 . 3 Catastrophic 5 | . . . . . . 1 1 . 3 Database Lockouts . | . . . . . . . . . . Manual 9 | . 1 . . 1 . 4 1 . 2 Terminals 15 | . 2 . . . . 6 2 . 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 55 | . 1 . 1 49 . 2 1 . 1 Record 52 | . . . . 49 . 2 . . 1 Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 2 | . 1 . . . . . . . 1 Terminals 2 | . 1 . . . . . . . 1 Botnet 2 | . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . . . . 2 1 . 1 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 1 . . . . . Highest-Rated Group 77 | . . . 77 15 . . . . . Highest-Rated Ally 31 | . . . 31 15 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . . Total Damage 82 | . . . 82 . . . . . . Kills 1 | . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Turns Passed 6942 | 72 343 546 410 1258 758 798 388 210 2159 Spaces Moved 3402 | 49 231 267 210 660 344 372 237 115 917 Core 9 | 9 . . . . . . . . . Treads 1542 | . . . . . . 372 237 115 818 Legs 1851 | 40 231 267 210 660 344 . . . 99 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 157 163 161 163 Average Speed 176 | 112 120 159 190 190 190 162 163 164 190 Slowest Speed 260 | 190 120 190 190 190 190 250 163 241 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 37 28 42 90 69 28 5 79 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug 21 | . . 13 . . . . . . 8 Terrain Destroyed 231 | . 23 13 . . . 34 . . 161 Melee . | . . . . . . . . . . Projectile 42 | . . . . . . 1 . . 41 AOE 189 | . 23 13 . . . 33 . . 120 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Total 4006 | 63 276 345 218 664 423 477 239 126 1175 Wait 304 | . 22 33 4 2 63 39 . . 141 Move 3393 | 48 230 266 209 659 343 371 236 114 917 Hop . | . . . . . . . . . . Pick Up 38 | 7 4 7 2 . . 9 1 2 6 Fast Attach 16 | 5 . 3 . . . 3 . 3 2 Attach 32 | 2 . 5 . . 3 7 2 1 12 Detach 5 | 1 . 1 . . . . . 1 2 Swap 39 | . 5 5 . 1 . 13 . . 15 Drop 18 | . 3 3 1 . . . . 1 10 Fire 147 | . 12 22 2 . 14 34 . 4 59 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 10 | . . . . . . 1 . . 9 Escape Stasis 2 | . . . . . . . . . 2 Rewire 2 | . . . . 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 8) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 815 | -9/Materials | Discovered new exit (range 4) 870 | -9/Materials | Discovered new exit (range 15) 962 | -9/Materials | Entered Mines 1037 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1055 | -9/Mines | Received a Mining Laser from a helpful Derelict 1244 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1358 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1360 | -9/Mines | Discovered new exit (range 5) 1372 | -9/Mines | Entered Exiles 1372 | -9/Exiles | Accompanied by 1 ally 1416 | -9/Exiles | Met 8R-AWN 1448 | -9/Exiles | Met EX-HEX 1554 | -9/Exiles | Met EX-DEC 1621 | -9/Exiles | Met EX-BIN 1653 | -9/Exiles | Aligned with FarCom system 1655 | -9/Exiles | Given EX-Vault access code 1851 | -9/Exiles | Learned location of Zion (-7) 1931 | -9/Exiles | Discovered new exit (range 11) 2161 | -9/Exiles | Visited The Gauntlet 2630 | -9/Exiles | Entered Mines 3337 | -8/Mines | Lost 4 parts (2n2w) 3367 | -8/Mines | Discovered new exit (range 5) 3388 | -8/Mines | Entered Materials 3388 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3690 | -8/Materials | Build established: Skirmisher 3790 | -8/Materials | Garrison activated, responded to threat 3852 | -8/Materials | Lost 7 parts (1p3n1u2w) 4150 | -8/Materials | Discovered new exit (range 8) 4186 | -8/Materials | Entered Factory 4186 | -7/Factory | Evolved 2 slots: Utility x2 4278 | -7/Factory | Discovered new exit (range 12) 4573 | -7/Factory | Identified exit to DSF 4574 | -7/Factory | Entered DSF 4613 | -7/DSF | Additional patrols routed to DSF 4751 | -7/DSF | Discovered new exit (range 15) 4784 | -7/DSF | Entered Factory 4784 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6603 | -6/Factory | Core integrity fell below 50% 6836 | -6/Factory | Lost 3 parts (1p1n1w) 6853 | -6/Factory | Core integrity fell below 20% 6884 | -6/Factory | First assault squad dispatched 6927 | -6/Factory | Build established: Scavenger-Skirmisher 6943 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06933_ G-50 Soldier IFF system glitched. 06933_ Structural Scanner destroyed. 06934_ Power failure, Lgt. Fission Core shutdown. 06934_ Overheating: System interference. 06934_ Phase Cannon temporarily disabled. 06934_ Hpw. Shock Rifle temporarily disabled. 06935_ Lgt. Fission Core destroyed. 06935_ Flak Gun destroyed. 06935_ Magnetic Acceleration Cannon destroyed. 06936_ M-28 Smith repairs G-67 Veteran. 06937_ Aluminum Leg destroyed. 06937_ Hpw. Shock Rifle destroyed. 06937_ K-01 Serf collects debris. 06938_ Heat Sink destroyed. 06938_ M-28 Smith repairs G-50 Soldier. 06939_ Critical hit (Burn: +37). 06940_ Overheating: Matter decay (-19). 06940_ K-01 Serf collects debris. 06940_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 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""" ] gg#@ """l# #### #??? | | ???????????? # k ###### # ###??? | | ????????? # " ####??##########??? | | ????????? ######"T"# ## """" ##????#########???? | | ????????? ######"""# ?## """" ##????????????????? | | ?????????w????###### ?## ##????????????????? | | ???????????????##### ??## ##????????????????? | | ??????????????????## ??## ##????????????????? | | ??????????????????## ??## ##????????????????? | | ??????????????????## ??## ##????????????????? | | ????????????????????????########?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 600 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Loot Pinata More Dakka Please One Hack Too Far Serviceable Loadout Storm Trooper True Hacker Use The Force Challenges ------------ None Game ------ Seed ProcessingThermalRegenerator Manual? 0 Play Time 01:35:44 Cumulative 6.0 hours Start 2024.04.10 @ 13:07:02 End 2024.04.10 @ 14:49:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e14a7d20-575a-4c2c-8683-0eb8d1e698b0