Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 10:43:54 Player: gigi283 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3139) 3139 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 6934 Bonus ------- High Alert Combat Kills 135 Entered Garrisons 200 Cogmind --------- Core Integrity 585/700 Matter 200/300 Energy 88/100 System Corruption 1% Temperature Cool (0) Movement Walking (185) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (15) --- Light Nuclear Core Large Storage Unit Large Matter Pod (150) Experimental Sensor Array Improved Signal Interpreter Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Powered Armor > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Particle Cannon Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Large Storage Unit Large Matter Pod Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Grenade Launcher Rocket Launcher Datajack Plasma Cutter [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 . . 2 . Utility 2 | . . . . 2 . . Weapon 1 | . . 1 . . . . Parts Attached 112 | 6 21 31 15 23 13 3 Power 20 | 1 5 5 3 3 2 1 Engine 9 | 1 . 4 2 1 . 1 Core 11 | . 5 1 1 2 2 . Reactor . | . . . . . . . Propulsion 43 | 2 7 14 6 8 5 1 Treads 4 | . . 4 . . . . Leg 32 | 2 7 9 3 7 3 1 Wheel 7 | . . 1 3 1 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 1 2 7 1 1 Device 5 | . . . 2 2 1 . Storage 3 | 1 1 1 . . . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 5 | . 1 . . 4 . . Artifact . | . . . . . . . Weapon 34 | 2 7 11 4 5 5 . Energy Gun 8 | . 4 2 . . 2 . Energy Cannon 4 | . . 3 . 1 . . Ballistic Gun 6 | 2 . 2 1 1 . . Ballistic Cannon 7 | . 3 3 . 1 . . Launcher 5 | . . . 2 1 2 . Special Weapon 1 | . . . . . 1 . Impact Weapon 2 | . . 1 1 . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Parts Lost 28 | . . 2 7 4 9 6 Power 4 | . . 1 1 1 . 1 Propulsion 11 | . . . 3 2 4 2 Utility 2 | . . . . . 1 1 Weapon 11 | . . 1 3 1 4 2 Highest Loss Streak 8 | . . 1 6 3 8 4 To Critical Strikes 2 | . . . 2 . . . Average Slot Usage (%) 93 | . 86 99 91 97 82 79 Engine 4 | . 2 8 1 4 . 5 Core 4 | . 10 2 4 3 6 . Treads 3 | . . 9 1 . . . Leg 21 | . 26 21 19 18 23 22 Wheel 4 | . . 1 9 7 1 5 Device 3 | . . . 5 9 9 3 Storage 10 | . 14 10 11 9 7 7 Processor 2 | . . . . 9 7 15 Protection 7 | . 5 11 5 9 4 . Energy Gun 4 | . 9 6 . . 4 7 Energy Cannon 10 | . . 13 18 9 4 . Ballistic Gun 3 | . 8 1 3 3 . . Ballistic Cannon 6 | . 7 8 7 5 . . Launcher 1 | . . . 3 3 2 5 Impact Weapon 1 | . . 1 . 2 . . Slashing Weapon 1 | . . . . 3 4 . Naked Turns . | . . . . . . . Heaviest Build 54 | 14 32 41 38 54 51 38 Greatest Support 69 | 20 20 60 40 47 69 32 Greatest Overweight (x) 10 | . 9 3 3 4 10 2 Average Overweight (x) . | . . 1 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 14 15 15 15 15 Most Carried 15 | 3 14 15 15 15 15 10 Average Carried 12 | 1 9 14 13 14 13 7 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 14 15 12 15 10 7 Class Distribution -------------------- 35% | Mutant 25% | Tank 14% | Scavenger-Gunner 11% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 2535 | 151 246 1071 342 581 144 . Remotely . | . . . . . . . Salvage Created 3823 | . 259 1538 215 1223 535 53 Parts 251 | . 31 106 15 74 24 1 Haulers Intercepted 8 | . 1 4 . 3 . . Recyclers Shooed 6 | . . 3 . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 94 | . 9 32 19 24 7 3 Melee 13 | . . 1 1 8 3 . Guns 20 | . 8 9 . 2 . 1 Cannons 36 | . 1 22 4 8 1 . AOE 21 | . . . 11 5 3 2 Classes Destroyed 16 | . 4 4 3 4 1 . Worker 9 | . . 1 2 3 3 . Builder 2 | . . . . 1 1 . Tunneler 3 | . . . 1 2 . . Hauler 8 | . 1 4 . 3 . . Recycler 6 | . . 3 . 1 2 . Mechanic 1 | . . . . 1 . . Operator 3 | . . 1 . 2 . . Watcher 9 | . 3 3 . 2 1 . Swarmer 25 | . 6 10 4 5 . . Grunt 39 | . 3 15 2 13 4 2 Duelist 2 | . . . . 1 1 . Sentry 11 | . . 7 . 3 1 . Demolisher 1 | . . . 1 . . . Hunter 3 | . . . . 2 . 1 Programmer 1 | . . . . . 1 . Assembled 11 | . . . 11 . . . Best Kill Streak 15 | . 3 5 15 7 9 3 Combat Bots Only 12 | . 3 4 12 5 2 3 Max Kills in Single Turn 6 | . 1 1 3 6 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 3 1 1 Melee 1 | . . 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 569 | . 41 142 71 129 149 37 Missed 169 | . 16 41 11 37 52 12 Damage Taken 5137 | . 289 1109 987 1140 1239 373 Core 563 | . 57 125 123 143 90 25 Absorbed by Shields . | . . . . . . . Redirected to Shielding 16 | . . 16 . . . . Ignored by Resistances 67 | . . . . 67 . . Regen/Repaired (Parts) 309 | . . 253 . 56 . . Core Remaining (%) 72 | 100 77 . 38 74 . . Volleys Fired 285 | . 33 119 35 56 27 15 Largest 3 | . 2 3 3 3 2 2 Hottest 175 | . 100 175 175 152 120 95 Shots Fired 565 | . 66 247 76 120 33 23 Gun 214 | . 50 100 14 27 8 15 Cannon 305 | . 16 147 49 82 11 . Launcher 40 | . . . 13 11 8 8 Special 6 | . . . . . 6 . Kinetic 217 | . 50 89 25 53 . . Thermal 255 | . 16 113 38 56 17 15 Explosive 40 | . . . 13 11 8 8 Electromagnetic 53 | . . 45 . . 8 . Robot Hit Streak 18 | . 9 7 6 18 11 7 Robot Miss Streak 6 | . 2 5 6 5 5 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 352 | . 38 134 35 95 34 16 Core Hits 197 | . 17 53 33 60 27 7 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 5 | . . 1 3 1 . . Critical Strikes 17 | . 1 5 4 3 3 1 Burn 3 | . . 2 . . . 1 Meltdown 1 | . . . 1 . . . Destroy 1 | . . 1 . . . . Blast 3 | . 1 2 . . . . Smash 5 | . . . 3 2 . . Sever 4 | . . . . 1 3 . Melee Attacks 62 | . . 3 10 33 16 . Impact 27 | . . 3 10 14 . . Slashing 35 | . . . . 19 16 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 2 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8941 | . 566 2408 1328 2994 1100 545 Guns 1633 | . 359 762 42 272 61 137 Cannons 3559 | . 207 1578 497 1109 168 . Explosions 2087 | . . 48 562 671 398 408 Melee 1564 | . . . 227 928 409 . Ramming 66 | . . 20 . 14 32 . Kinetic 2019 | . 441 780 169 629 . . Thermal 2921 | . 125 1237 370 752 300 137 Explosive 1939 | . . . 562 671 298 408 Electromagnetic 432 | . . 371 . . 61 . Impact 690 | . . . 227 463 . . Slashing 874 | . . . . 465 409 . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . 9 . 1 Message Errors 1 | . . . . 1 . . Matter Fused 3 | . . . . 3 . . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 2 | . . . . 1 . 1 Data Loss (minor) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 296 | . . 11 133 126 26 . Projectiles 45 | . . 11 16 18 . . Explosions . | . . . . . . . Melee 251 | . . . 117 108 26 . Knockbacks 16 | . 2 6 3 5 . . Impact 3 | . . . 1 2 . . Kinetic 10 | . 2 5 1 2 . . Secondary 3 | . . 1 1 1 . . Self-Inflicted Damage 113 | . . . 1 106 6 . Shots 4 | . . . 1 3 . . Rammed 2 | . . . . . 2 . Targets Rammed 10 | . . 4 . 3 3 . Kicked 8 | . . 4 . 3 1 . Crushed . | . . . . . . . Highest Temperature 570 | . 300 570 307 180 68 187 Average Temperature 111 | . 88 136 124 43 27 102 Received Heat Transfer 1384 | . 96 324 109 351 423 81 Effects 11 | . . 11 . . . . Shutdowns 2 | . . 2 . . . . Energy Bleed 4 | . . 4 . . . . Interference 1 | . . 1 . . . . Matter Decay 1 | . . 1 . . . . Damage (minor) 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 2 . . Impact Corruptions 11 | . . . 7 4 . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 9 | . . 7 1 1 . . Heat Transferred 5576 | . 296 2566 666 1258 383 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 646 | . 227 646 291 499 278 137 Initial 251 | . . 12 251 35 142 64 Average 238 | . 101 351 185 252 181 86 Maximum Alert Level 2 | . 1 2 1 2 1 . Low Security (%) 40 | 100 75 13 54 34 56 100 Level 1 43 | . 24 53 45 45 43 . Level 2 16 | . . 33 . 20 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 3 . 6 2 . Investigation 7 | . 1 1 . 5 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 2 . 1 . . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 10 | . . 6 . 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | . 13 47 19 33 10 12 Peak Tracking Total 13 | . 3 6 8 6 4 13 Tactical Retreats 8 | . . 4 . 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 10 | . 7 . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 7 | . 1 1 1 3 1 . Max in Single Turn 1 | . 1 1 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 22 | . 5 8 . 7 2 . Terminals 18 | . 5 6 . 6 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 61 | . 16 20 . 21 4 . Successful 36 | . 9 13 . 12 2 . Failed 25 | . 7 7 . 9 2 . Catastrophic 3 | . . 1 . 2 . . Database Lockouts . | . . . . . . . Manual 35 | . 12 14 . 9 . . Terminals 50 | . 16 16 . 17 1 . Fabricators . | . . . . . . . Repair Stations 6 | . . 2 . 4 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 16 | . 5 5 . 5 1 . Record 1 | . . 1 . . . . Part Schematic 1 | . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . . . . 2 . . Zone Layout 6 | . 2 2 . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . Scan Component 2 | . . 1 . 1 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 13 | . 4 4 . 5 . . Terminals 13 | . 4 4 . 5 . . Botnet 13 | . 4 4 . 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used . | . . . . . . . Hacking Detections 17 | . 5 5 . 6 1 . Full Trace Events 6 | . 1 2 . 3 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . 1 . . Time 64 | . . 26 . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 5319 | 65 883 1846 872 1131 415 107 Spaces Moved 2403 | 45 436 765 460 497 163 37 Core 8 | 2 5 . . . 1 . Treads 193 | . . 189 4 . . . Legs 1725 | 43 431 474 258 354 130 35 Wheels 477 | . . 102 198 143 32 2 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 98 98 113 110 Average Speed 160 | 116 166 174 153 140 160 174 Slowest Speed 550 | 120 500 190 330 260 550 186 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 77 69 91 52 5 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 20 | . . 2 18 . . . Terrain Destroyed 205 | . . 6 69 113 6 11 Melee 2 | . . 2 . . . . Projectile 22 | . . 1 6 15 . . AOE 181 | . . 3 63 98 6 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 3233 | 55 520 1068 538 760 235 57 Wait 226 | . 12 93 2 114 5 . Move 2398 | 44 435 764 459 496 163 37 Hop . | . . . . . . . Pick Up 63 | 4 12 24 6 15 2 . Fast Attach 57 | 6 19 12 6 9 5 . Attach 27 | . . 6 7 4 7 3 Detach 2 | . . . 2 . . . Swap 29 | . 2 13 2 11 1 . Drop 69 | 1 7 30 9 19 1 2 Fire 285 | . 33 119 35 56 27 15 Melee 62 | . . 3 10 33 16 . Ram 2 | . . . . . 2 . Kick 8 | . . 4 . 3 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 5 | . . . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 7) 569 | -10/Materials | Discovered new exit (range 16) 851 | -10/Materials | Discovered new exit (range 15) 949 | -10/Materials | Entered another Materials area 949 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1457 | -9/Materials | Build established: Scavenger-Tank 1792 | -9/Materials | Discovered new exit (range 16) 1912 | -9/Materials | Build established: Tank 2263 | -9/Materials | Identified exit to Mines 2581 | -9/Materials | Repaired Lrg. Storage Unit 2795 | -9/Materials | Entered Mines 3145 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3199 | -9/Mines | Found Prototype Device 3199 | -9/Mines | Identified Exp. Sensor Array 3313 | -9/Mines | Learned Materials terminal intel 3351 | -9/Mines | Assembled infested the area 3375 | -9/Mines | Core integrity fell below 50% 3386 | -9/Mines | Destroyed YI-UF0 3425 | -9/Mines | Lost 6 parts (3n3w) 3430 | -9/Mines | Destroyed 12 combat bots 3594 | -9/Mines | Discovered new exit (range 10) 3667 | -9/Mines | Entered Materials 3667 | -8/Materials | Evolved 2 slots: Utility x2 3668 | -8/Materials | Loaded intel: 12 terminal locations 3917 | -8/Materials | Build established: Scavenger-Mutant 3983 | -8/Materials | Lost 3 parts (1p2n) 4254 | -8/Materials | Repaired Carbon-fiber Leg 4617 | -8/Materials | Found Powered Armor 4747 | -8/Materials | Discovered new exit (range 16) 4798 | -8/Materials | Entered Factory 4798 | -7/Factory | Evolved 2 slots: Propulsion x2 4799 | -7/Factory | Identified exit to Storage 4820 | -7/Factory | Identified exit to DSF 5043 | -7/Factory | Garrison activated, responded to threat 5115 | -7/Factory | Lost 8 parts (3n1u4w) 5147 | -7/Factory | Garrison activated, responded to threat 5213 | -7/Factory | Identified exit to Garrison 5213 | -7/Factory | Entered Garrison 5267 | -7/Garrison | Triggered checkpoint 5320 | -7/Garrison | Self-destructed Last Messages --------------- 05213_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 05216_ Dropped Imp. Sensor Array. 05219_ Dropped Lgt. Nuclear Core. 05228_ System corrupted: Energy discharge (-43). 05267_ Penetrated by Slug. 05270_ Imp. Heat Sink destroyed. 05273_ H-55 Commando destroyed. 05275_ W-25 Informer springs to life. 05275_ Plasma Cutter destroyed. 05282_ G-47 Trooper destroyed. 05283_ W-25 Informer sends out distress signal. 05288_ G-47 Trooper destroyed. 05298_ The unstable cave ceiling collapses. 05306_ Grenade Launcher destroyed. 05307_ Com. Wheel destroyed. 05309_ Imp. Deuterium Engine destroyed. 05317_ Aluminum Leg destroyed. 05318_ S-27 Virus suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????######??????????? | | ?????????????????????????? ??????# #??????????? | | ?????????????????????????? ??????# #??????????? | | ?????????????????????????? ??????# #??????????? | | ?????????????????????????? ??????# !###??????????? | | ?????????????????????????? #?????# *#????????????? | | ?????????????????????????? #?????# #????????????? | | ?????????????????????????? #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ???????????????########### ####### #????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ???????????????????######s ##########????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????#??????# #?????????????????????? | | ?????? # #####ss######????????????????? | | ?????? ; #???????????? | | ?????? ######????????????????? | | ???????# # ########?????????????????????? | | ????????????# ###?????????????????????????????? | | ?????????? ?????????????????????????????????? | | ???????? ???????????????????????????????????? | | ???????? ????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetSuperchargedPlatform Manual? 0 Play Time 01:08:38 Cumulative 33.3 hours Start 2024.07.10 @ 09:28:54 End 2024.07.10 @ 10:43:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2aefac8e-c9e1-4cb2-bebf-bcd92ae4129a