Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 18:35:04 Player: SALT Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (182) 910 Value Destroyed (7129) 7129 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 14919 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 210 Met Data Miner 300 Friendly Fire -134 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 429/450 System Corruption 8% Temperature Cool (9) Movement Core (250) Ox4 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector Energy Well Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Recalibrator > --- WEAPON (4) ------- Improved Remote Datajack Makeshift Sword > --- INVENTORY (5) ---- Improved Kinecellerator Stasis Canceller Advanced Thermal Shield Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Target Analyzer Core Analyzer Transmission Jammer > --- WEAPON ----------- Heavy Laser Advanced Plasma Cannon KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Light Fission Core Energy Well Improved Kinecellerator Advanced Thermal Shield Recalibrator Gauss Rifle KE Penetrator Remote Datajack Makeshift Sword [Rating: 91] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . 1 . . Utility 7 | . . . 1 1 1 . . . . 1 . . 2 1 . . Weapon 2 | . . . . 1 1 . . . . . . . . . . . Parts Attached 159 | 6 . 8 21 11 30 2 4 . 5 15 5 1 29 6 12 4 Power 20 | 1 . . 1 1 4 . . . 2 1 2 . 6 1 1 . Engine 8 | 1 . . 1 . 2 . . . . . 1 . 3 . . . Core 11 | . . . . 1 2 . . . 2 1 1 . 3 . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 . . Propulsion 39 | 2 . 4 9 2 7 1 . . 1 4 . . 4 1 4 . Treads 14 | . . . 3 2 2 1 . . . 3 . . 2 1 . . Leg 21 | 2 . 4 6 . 5 . . . 1 . . . 2 . 1 . Wheel 2 | . . . . . . . . . . 1 . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . 2 . Utility 48 | 1 . 3 6 3 10 1 1 . 2 2 1 1 11 1 2 3 Device 23 | . . 3 2 1 5 . . . . 2 . 1 6 1 1 1 Storage 6 | 1 . . 1 . . . . . 1 . . . 2 . 1 . Processor 11 | . . . . 1 2 1 1 . 1 . 1 . 3 . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 8 | . . . 3 1 3 . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 52 | 2 . 1 5 5 9 . 3 . . 8 2 . 8 3 5 1 Energy Gun 18 | 1 . 1 1 1 1 . 1 . . 2 1 . 3 2 4 . Energy Cannon 6 | . . . 1 1 3 . . . . . . . 1 . . . Ballistic Gun 21 | 1 . . 1 2 5 . 1 . . 4 1 . 4 1 1 . Ballistic Cannon 3 | . . . 1 . . . 1 . . 1 . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 1 . . 1 . . . Parts Lost 58 | . . . 1 2 16 2 . . 5 2 . . 2 3 13 12 Power 6 | . . . . . . . . . 2 . . . . 1 3 . Propulsion 15 | . . . . 1 4 1 . . . . . . 1 2 2 4 Utility 17 | . . . 1 1 6 1 . . . . . . 1 . 2 5 Weapon 20 | . . . . . 6 . . . 3 2 . . . . 6 3 Highest Loss Streak 10 | . . . 1 1 8 2 . . 3 1 . . 1 2 7 10 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . Average Backups 8 | 3 7 8 7 9 9 9 9 9 9 9 9 10 9 9 7 7 Power 1 | . 1 1 1 1 2 2 2 2 1 . . . 1 2 . . Propulsion . | 2 4 3 1 1 1 . . . . 1 1 1 . . . . Utility 4 | . . . 1 2 3 4 5 5 5 6 5 5 4 3 4 5 Weapon 2 | . 2 3 3 4 2 3 2 2 1 . 2 3 2 3 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 28 | . . 6 4 4 4 . . . . 2 2 . 2 1 . 3 Power 3 | . . 1 1 . 1 . . . . . . . . . . . Propulsion 9 | . . 4 2 1 1 . . . . 1 . . . . . . Utility 11 | . . . 1 1 2 . . . . 1 2 . 1 . . 3 Weapon 4 | . . 1 . 2 . . . . . . . . 1 . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 92 | . 85 97 99 99 90 96 100 100 96 89 100 100 99 92 73 59 Engine 4 | . 14 14 11 1 1 7 7 7 2 . 1 6 4 5 1 . Core 4 | . . . . 7 5 . . . 4 11 11 6 6 3 . . Treads 9 | . . . 1 26 11 3 7 7 6 2 20 20 15 9 1 . Leg 8 | . 28 28 30 . 8 16 15 15 16 8 . . 1 4 2 2 Device 13 | . . 12 11 12 11 15 9 7 7 11 11 6 11 20 21 10 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 5 5 7 10 Processor 16 | . . . . 7 9 11 20 23 23 20 21 26 28 21 16 20 Protection 1 | . . . 10 7 4 1 . . . . . . . . . . Energy Gun 5 | . 14 14 5 2 3 . 4 7 7 2 6 6 6 5 10 3 Energy Cannon 5 | . . . . 8 8 23 12 7 6 . . . 2 4 . . Ballistic Gun 10 | . 14 14 6 15 12 7 7 7 4 10 13 13 12 10 6 . Ballistic Cannon 1 | . . . 6 . . . . . . 5 6 6 . . . . Peak Build Rating 91 | 6 7 11 23 29 46 46 45 42 45 66 66 67 85 91 80 70 Average Rating 51 | 3 6 9 19 25 35 43 42 42 42 59 65 66 80 87 66 48 On Entrance 42 | . 6 7 11 23 29 46 44 42 42 43 66 66 67 84 74 67 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 60 | 12 12 15 33 41 55 55 48 40 40 49 49 45 59 60 48 26 Greatest Support 90 | 20 20 20 69 69 66 49 32 32 60 90 90 90 90 50 50 20 Greatest Overweight (x) 16 | 3 . . 1 . 3 1 1 1 1 16 . . 1 2 14 7 Average Overweight (x) . | 1 . . . . . 1 1 1 . . . . . . 2 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 8 8 8 9 10 10 10 10 9 10 10 10 10 10 10 10 9 Average Carried 8 | 3 7 7 7 9 9 9 9 9 9 9 9 10 9 9 7 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 9 10 10 10 9 9 7 10 10 10 9 9 9 4 Class Distribution -------------------- 41% | Gunner 23% | Scavenger-Gunner 16% | Mutant 12% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Derelict-Gunner | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Matter Collected 4731 | 82 . 280 438 273 812 293 178 . 143 431 329 105 984 169 214 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7879 | . . 215 698 768 1285 419 74 . 143 515 185 218 2204 542 536 77 Parts 383 | . . 11 46 53 50 16 6 . . 34 9 7 91 29 29 2 Haulers Intercepted 3 | . . . . 1 . . . . . . . . 2 . . . Recyclers Shooed 5 | . . . . . . . . . . 2 . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . 16 6 . . . 9 7 . . 27 2 Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 142 | . . 6 19 14 26 7 5 . 5 8 4 4 27 6 10 1 Melee 8 | . . . 2 . 4 . . . . 1 . . . . . 1 Guns 85 | . . 6 10 7 11 2 1 . 2 5 4 3 20 4 10 . Cannons 44 | . . . 7 7 11 5 1 . 1 2 . 1 7 2 . . AOE 5 | . . . . . . . 3 . 2 . . . . . . . Classes Destroyed 15 | . . 1 6 3 2 1 . . . . . . 2 . . . Worker 9 | . . . 1 2 2 . . . . 3 . . 1 . . . Builder 11 | . . . 1 . . . . . . 2 . . 4 4 . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 3 | . . . . 1 . . . . . . . . 2 . . . Recycler 6 | . . . . . 2 . . . . 1 . . 2 1 . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . Watcher 9 | . . . 3 1 . . . . . . . . 4 1 . . Swarmer 30 | . . . 3 3 11 . 4 . . 3 . . 1 . 5 . Grunt 57 | . . 6 12 3 7 4 . . 3 . 2 4 15 1 . . Brawler 10 | . . . 2 2 1 2 . . 1 . 1 . . . . 1 Duelist 2 | . . . . . . . . . . . . . 2 . . . Sentry 14 | . . . 2 5 3 . . . . 1 . . 2 1 . . Hunter 13 | . . . . 1 1 . 1 . . 2 1 . 3 2 2 . Programmer 13 | . . . . . 3 . . . . 2 . . 4 2 2 . Behemoth 3 | . . . . . . 1 . . 1 . . . . . 1 . Best Kill Streak 8 | . . 3 8 5 6 3 4 . 4 4 3 4 5 6 5 1 Combat Bots Only 6 | . . 3 6 3 4 3 4 . 4 4 3 4 4 2 5 1 Max Kills in Single Turn 4 | . . 1 1 2 1 1 2 . 2 2 1 1 2 4 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . Exploded 2 | . . . . . . . 2 . 1 . . . . . . . Melee 1 | . . . 1 . 1 . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Hostile Shots Fired 1158 | . . 31 80 80 327 28 23 . 43 86 12 26 178 56 130 58 Missed 340 | . . 12 19 23 96 8 8 . 14 22 3 7 54 21 36 17 Hits 818 | . . 19 61 57 231 20 15 . 29 64 9 19 124 35 94 41 Melee 21 | . . . 4 4 6 1 . . . . . . 3 . . 3 Projectile 797 | . . 19 57 53 225 19 15 . 29 64 9 19 121 35 94 38 AOE 2 | . . . . . 2 . . . . . . . . . . . Critical Strikes 24 | . . . 2 5 7 1 1 . . 2 2 . 1 . . 3 Damage Taken 14259 | . . 269 878 905 3732 393 263 . 602 928 172 362 2115 680 1881 1079 Core 2446 | . . 57 98 31 425 59 32 . 74 148 18 36 294 85 497 592 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 77 75 94 . . . . 15 . . 76 70 . . . Volleys Fired 369 | . . 22 56 38 74 17 7 . 12 25 7 10 66 13 21 1 Largest 4 | . . 2 2 3 4 4 4 . 4 4 4 4 4 4 4 2 Hottest 282 | . . 85 98 169 263 263 218 . 218 177 177 177 239 245 282 138 Shots Fired 1138 | . . 41 107 113 230 68 28 . 35 65 28 40 260 52 69 2 Gun 801 | . . 41 52 74 160 18 11 . 15 46 21 30 223 39 69 2 Cannon 319 | . . . 55 38 70 50 10 . 10 19 7 10 37 13 . . Launcher 18 | . . . . 1 . . 7 . 10 . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 618 | . . 22 76 54 119 18 7 . 7 63 21 30 147 26 28 . Thermal 502 | . . 19 31 58 111 50 14 . 18 2 7 10 113 26 41 2 Explosive 18 | . . . . 1 . . 7 . 10 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . . 10 10 9 11 9 3 . 12 11 12 17 15 11 8 1 Robot Miss Streak 10 | . . 3 10 6 8 3 4 . 4 4 2 1 3 4 3 1 Penetration Max 1 | . . . . . . . . . . 1 1 . 1 1 . . Secondary Targets 6 | . . 2 . . 1 . . . . . . . . . 3 . Max Gunslinging Chain 2 | . . 1 . . 1 . . . . . . . . . 2 . Shots Hit Robots 751 | . . 36 70 61 140 42 13 . 27 52 19 32 175 32 47 5 Core Hits 392 | . . 27 35 29 46 18 9 . 27 23 16 11 106 21 21 3 Critical Kills 7 | . . . . . . . . . . . . . 4 1 2 . Critical Parts Destroyed 11 | . . . . . 1 . . . . 3 . 2 4 1 . . Critical Strikes 35 | . . . 2 1 4 . . . . 5 1 4 10 4 4 . Burn 10 | . . . . 1 2 . . . . . . 1 2 2 2 . Destroy 18 | . . . . . 1 . . . . 3 . 2 8 2 2 . Blast 4 | . . . 1 . . . . . . 1 1 1 . . . . Sever 3 | . . . 1 . 1 . . . . 1 . . . . . . Melee Attacks 47 | . . . 8 . 21 . . . . 12 . . . . 1 5 Impact . | . . . . . . . . . . . . . . . . . Slashing 47 | . . . 8 . 21 . . . . 12 . . . . 1 5 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19169 | . . 382 1513 1367 3170 989 497 . 1173 1601 504 726 4473 1445 1180 149 Guns 10439 | . . 370 593 692 1404 171 143 . 314 736 388 526 3469 466 1123 44 Cannons 5654 | . . . 665 626 1201 818 77 . 187 435 116 200 983 346 . . Explosions 1743 | . . . 112 49 . . 277 . 672 . . . . 633 . . Melee 1299 | . . . 143 . 564 . . . . 430 . . . . 57 105 Ramming 34 | . . 12 . . 1 . . . . . . . 21 . . . Kinetic 7455 | . . 122 888 372 913 171 52 . 145 1133 344 531 1982 302 500 . Thermal 9273 | . . 248 372 946 1692 818 168 . 356 38 160 195 2470 1143 623 44 Explosive 998 | . . . . 49 . . 277 . 672 . . . . . . . Electromagnetic 110 | . . . 110 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1299 | . . . 143 . 564 . . . . 430 . . . . 57 105 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 3 4 6 10 10 10 10 3 . . 1 . . 8 Average Corruption 5 | . . . 1 3 4 9 10 10 10 2 . . 1 . . 6 Corruption Purged 4 | . . . . . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 166 | . . . 6 9 34 30 39 5 26 2 . . 14 . . 1 Message Errors 35 | . . . 2 . 10 7 5 2 4 1 . . 4 . . . Matter Fused 43 | . . . . 4 8 7 13 3 6 . . . 2 . . . Heat Flow Errors 20 | . . . 1 1 2 2 7 . 5 . . . 2 . . . Energy Discharges 16 | . . . . 1 3 4 4 . 3 . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Parts Fused 4 | . . . 1 . 1 . 1 . . . . . 1 . . . Data Loss (minor) 23 | . . . 1 1 5 5 6 . 2 . . . 3 . . . Data Loss (major) 7 | . . . . 1 2 . 2 . 2 . . . . . . . Misfires 3 | . . . . . . 1 . . 1 1 . . . . . . Alerts 9 | . . . 1 . 2 3 1 . 1 . . . 1 . . . Weapon Failures 5 | . . . . 1 1 1 . . 2 . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . 1 . Overflow Damage 410 | . . . . 1 58 1 . . . 137 . 2 23 188 . . Projectiles 106 | . . . . 1 9 1 . . . 41 . 2 23 29 . . Explosions 159 | . . . . . . . . . . . . . . 159 . . Melee 145 | . . . . . 49 . . . . 96 . . . . . . Knockbacks 12 | . . . 5 . . . . . . 3 1 3 . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 12 | . . . 5 . . . . . . 3 1 3 . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 202 | . . . 108 . . . 48 . . . . . . 46 . . Shots 5 | . . . 3 . . . 1 . . . . . . 1 . . Rammed 2 | . . . . . 1 . . . . . . . 1 . . . Targets Rammed 5 | . . 2 . . 1 . . . . . . . 2 . . . Kicked 2 | . . 2 . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . . Highest Temperature 512 | . . 82 160 434 512 206 342 . 155 30 170 246 340 165 194 46 Average Temperature 104 | . . 31 32 134 163 38 123 . 51 20 80 132 100 65 61 23 Received Heat Transfer 2743 | . . 159 327 414 519 117 . . 156 18 117 171 444 87 54 160 Effects 12 | . . . . . 5 . 2 . . . . . 5 . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . . . Energy Bleed 3 | . . . . . 2 . . . . . . . 1 . . . Interference 6 | . . . . . . . 2 . . . . . 4 . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 27 | . . . . 2 9 2 . . . . . 1 8 4 1 . Heat Transferred 16112 | . . 390 700 1643 3323 1550 350 . 750 30 165 550 4033 1344 1210 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Maximum Alert Level 2 | . . . 1 1 . . . . . . . . 2 1 . . Low Security (%) 84 | 100 100 100 58 96 100 . . . . 100 . . 71 66 . . Level 1 14 | . . . 41 3 . . . . . . . . 23 33 . . Level 2 1 | . . . . . . . . . . . . . 5 . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 484 | . . 101 301 210 139 . . . . 110 . . 484 255 . . Initial 235 | . . . 10 103 92 . . . . 8 . . . 235 . . Average 89 | . . 44 139 69 78 . . . . 13 . . 119 145 . . Influence Increases 4742 | . . 300 596 503 759 170 120 . 172 288 100 90 954 325 245 120 Destroy 0b10 Robot/C 3000 | . . 220 400 280 560 140 100 . 100 160 80 80 540 120 200 20 Destroy 0b10 Robot/NC 205 | . . . 25 25 20 . . . . 30 . . 70 30 5 . Destroy Leader 674 | . . 50 86 94 120 30 20 . 20 50 20 10 92 32 40 10 Allied During Kill 60 | . . 22 9 . 7 . . . 22 . . . . . . . Successful Hack 41 | . . 8 8 7 5 . . . . . . . 8 5 . . Disable Machine 225 | . . . 45 15 15 . . . . . . . 90 60 . . Destroy Structure 207 | . . . 8 22 2 . . . . 3 . . 94 78 . . Lose Combat Pursuer 330 | . . . 15 60 30 . . . 30 45 . . 60 . . 90 Influence Decreases 4722 | . . 272 379 544 830 265 158 . 158 198 198 96 472 571 400 181 Entered New Map 730 | . . . 18 142 112 50 8 . . 6 40 2 . 247 88 17 Time Decay 3473 | . . 232 331 382 538 202 150 . 132 192 158 94 452 294 262 54 Lost Part 439 | . . . 10 20 160 13 . . 26 . . . 20 30 50 110 Lost Ally 80 | . . 40 20 . 20 . . . . . . . . . . . Squads Dispatched 15 | . . . 1 . 9 . . . . 1 . . 4 . . . Investigation . | . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . 3 . . . . 1 . . 3 . . . Reinforcement 2 | . . . 1 . . . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . 6 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Distress Signals 5 | . . . 1 2 1 . . . . . . . 1 . . . Communications Jammed 19 | . . . . . . . . . . . . . 19 . . . Distress Signals 19 | . . . . . . . . . . . . . 19 . . . Times Spotted 190 | . . 8 25 23 32 6 5 . 7 11 3 4 39 7 10 10 Peak Tracking Total 6 | . . 3 6 6 5 3 4 . 4 3 3 4 5 2 5 5 Tactical Retreats 17 | . . . 1 4 2 . . . 2 2 . . 3 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Traps Triggered 10 | . . . 1 3 3 . . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Machines Disabled 15 | . . . 3 1 1 . . . . . . . 6 4 . . Max in Single Turn 4 | . . . 2 1 1 . . . . . . . 3 4 . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Machines Accessed 27 | . . 1 5 3 4 . 2 4 . 4 . . 3 1 . . Terminals 16 | . . 1 5 3 3 . . . . 2 . . 1 1 . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . Total Hacks 84 | . . 3 15 11 4 . 5 31 . 7 . . 7 1 . . Successful 59 | . . 3 4 6 1 . 5 31 . 3 . . 5 1 . . Failed 25 | . . . 11 5 3 . . . . 4 . . 2 . . . Catastrophic 6 | . . . 1 . 3 . . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 11 | . . 2 4 3 1 . . . . . . . 1 . . . Terminals 40 | . . 3 15 11 3 . . . . 4 . . 3 1 . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 4 | . . . . . . . . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 2 . . . . . . Terminal Hacks 52 | . . 3 3 4 1 . 5 31 . 2 . . 2 1 . . Record 16 | . . . . . . . 4 11 . 1 . . . . . . Part Schematic 13 | . . . . . . . . 13 . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . Alert Level 5 | . . 1 1 1 . . . . . 1 . . 1 . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 4 | . . . 1 2 . . . . . . . . 1 . . . Terminals 4 | . . . 1 2 . . . . . . . . 1 . . . Track 2 | . . . 1 1 . . . . . . . . . . . . Assimilate 2 | . . . . 1 . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . 1 4 3 3 . . . . 3 . . 2 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Total Allies 7 | . . 4 . . 1 . . . 1 . . . 1 . . . Largest Group 3 | . . 3 1 . 1 . . . 1 . . . 1 . . . Highest-Rated Group 96 | . . 40 31 . 32 . . . 96 . . . 10 . . . Highest-Rated Ally 96 | . . 31 31 . 32 . . . 96 . . . 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 60 | . . 26 22 . 11 . . . 1 . . . . . . . Total Damage 789 | . . 283 294 . 212 . . . . . . . . . . . Kills 8 | . . 5 1 . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Active Infowar (turns) 5590 | . . . . . . . . . . . 118 230 2260 641 2208 133 Optics 5569 | . . . . . . . . . . . 118 230 2239 641 2208 133 Triangulation 268 | . . . . . . . . . . . . . 268 . . . Jamming 3240 | . . . . . . . . . . . . . 2255 641 344 . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 1 2 . 1 . 2 . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Turns Passed 13735 | 117 29 564 860 1004 1656 735 1094 145 667 894 498 230 2260 641 2208 133 Spaces Moved 6841 | 61 23 364 510 511 704 355 558 77 402 615 290 122 1096 240 845 68 Core 185 | 41 . . . . . . . . . 1 . . . . 136 7 Treads 2906 | . . . 28 511 357 . . . . 68 290 122 1096 240 194 . Legs 3254 | 20 23 364 482 . 347 355 558 77 402 157 . . . . 467 2 Wheels 486 | . . . . . . . . . . 389 . . . . 47 50 Hover . | . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . 1 9 Fastest Speed 50 | 50 120 120 120 160 116 190 190 190 110 113 160 160 160 165 125 110 Average Speed 174 | 167 120 120 123 160 181 190 190 190 151 120 160 160 176 241 250 153 Slowest Speed 850 | 200 120 120 240 160 330 192 190 190 190 850 160 160 245 330 750 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 5 65 50 47 29 58 71 68 53 15 47 20 28 7 87 21 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . . . 1 . . 1 . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 21 | . . 1 . . . 1 9 . 2 . 5 . . . 3 . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 239 | . . . 5 19 . . 61 . 45 3 3 1 49 49 4 . Melee . | . . . . . . . . . . . . . . . . . Projectile 59 | . . . 2 12 . . . . . 3 3 1 17 17 4 . AOE 180 | . . . 3 7 . . 61 . 45 . . . 32 32 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Total 7836 | 74 24 462 633 617 905 376 574 76 430 702 312 133 1271 270 888 89 Wait 157 | . . 45 13 26 10 . . . 5 13 . . 36 1 1 7 Move 6825 | 60 22 363 509 510 703 354 557 76 401 614 289 121 1095 239 844 68 Hop . | . . . . . . . . . . . . . . . . . Pick Up 85 | 8 2 8 8 14 13 2 . . 2 9 3 . 7 3 6 . Fast Attach 76 | 4 . 1 6 4 20 1 2 . 2 12 3 1 11 2 6 1 Attach 47 | 2 . . 4 5 8 1 . . 3 3 . . 6 3 6 6 Detach 2 | . . . . . . . . . . 1 . . . . . 1 Swap 65 | . . 7 11 6 9 . 3 . 2 1 2 . 18 3 3 . Drop 131 | . . 14 18 14 20 1 4 . 3 12 8 1 30 6 . . Fire 369 | . . 22 56 38 74 17 7 . 12 25 7 10 66 13 21 1 Melee 47 | . . . 8 . 21 . . . . 12 . . . . 1 5 Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . . . . . . Crush 3 | . . . . . 1 . . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 27 | . . . . . 26 . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 147 | -10/Materials | Entered Mines 152 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 273 | -10/Mines | Learned location of Recycling (-9) 355 | -10/Mines | Build established: Mutant 405 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 597 | -10/Mines | Escorted by a lone wolf Derelict 691 | -10/Mines | Discovered new exit (range 15) 711 | -10/Mines | Entered Materials 711 | -9/Materials | Accompanied by 1 ally 711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1565 | -9/Materials | Discovered new exit (range 4) 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2049 | -8/Materials | Build established: Gunner 2567 | -8/Materials | Discovered new exit (range 5) 2575 | -8/Materials | Entered Factory 2575 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2647 | -7/Factory | Garrison activated, responded to threat 2834 | -7/Factory | Garrison activated, responded to threat 2987 | -7/Factory | Lost 8 parts (2n2u4w) 3145 | -7/Factory | Lost 5 parts (2n2u1w) 3443 | -7/Factory | Build established: Scavenger-Gunner 3507 | -7/Factory | Core integrity fell below 50% 3812 | -7/Factory | Build established: Gunner 4200 | -7/Factory | Discovered new exit (range 13) 4231 | -7/Factory | Entered Lower Caves 4397 | -7/Lower Caves | System corruption reached 10% 4446 | -7/Lower Caves | Identified exit to Lower Caves 4578 | -7/Lower Caves | Spotted B-75 Beast 4603 | -7/Lower Caves | Destroyed B-75 Beast 4798 | -7/Lower Caves | Encountered a Warlord checkpoint 4966 | -7/Lower Caves | Entered another Lower Caves area 5516 | -7/Lower Caves | Learned 4 Factory zone layouts 5524 | -7/Lower Caves | Learned Factory terminal intel 5911 | -7/Lower Caves | Entered an active Warlord outpost 5956 | -7/Lower Caves | Learned location of 1 exit from Research 5956 | -7/Lower Caves | Learned Factory trap positions 5956 | -7/Lower Caves | Learned Extension stockpile data 6038 | -7/Lower Caves | Encountered a Warlord checkpoint 6043 | -7/Lower Caves | Discovered new exit (range 9) 6060 | -7/Lower Caves | Entered Data Miner 6060 | -7/Data Miner | Discovered new exit (range 6) 6097 | -7/Data Miner | Met Data Miner 6131 | -7/Data Miner | Learned location of Section 7 (-3) 6131 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6165 | -7/Data Miner | Received God Mode back door access code from Data Miner 6205 | -7/Data Miner | Entered Proximity Caves 6207 | -6/Proximity Caves | Learned Factory emergency access door positions 6412 | -6/Proximity Caves | Escorted by Enhanced Grunt 6628 | -6/Proximity Caves | Spotted B-75 Beast 6825 | -6/Proximity Caves | Core integrity fell below 20% 6836 | -6/Proximity Caves | Destroyed B-75 Beast 6865 | -6/Proximity Caves | Discovered new exit (range 3) 6866 | -6/Proximity Caves | Lost 3 parts (1p2w) 6872 | -6/Proximity Caves | Entered Factory 6872 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6874 | -6/Factory | Loaded intel: 111 trap records 6876 | -6/Factory | Loaded intel: 26 terminal locations 7731 | -6/Factory | Discovered new exit (range 13) 7766 | -6/Factory | Entered Lower Caves 7835 | -6/Lower Caves | Learned location of Zion (-6) 7882 | -6/Lower Caves | Learned Factory stockpile data 8193 | -6/Lower Caves | Encountered a Warlord checkpoint 8218 | -6/Lower Caves | Discovered new exit (range 12) 8264 | -6/Lower Caves | Entered another Lower Caves area 8406 | -6/Lower Caves | Build established: Derelict-Gunner 8489 | -6/Lower Caves | Discovered new exit (range 3) 8494 | -6/Lower Caves | Entered Factory 8494 | -5/Factory | Evolved 2 slots: Utility x2 8793 | -5/Factory | Build established: Gunner 9901 | -5/Factory | Build established: Scavenger-Gunner 10698 | -5/Factory | Discovered new exit (range 17) 10754 | -5/Factory | Entered another Factory area 10754 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10759 | -4/Factory | Identified exit to DSF 11268 | -4/Factory | Discovered new exit (range 21) 11395 | -4/Factory | Entered Upper Caves 11692 | -4/Upper Caves | Spotted B-86 Titan 11750 | -4/Upper Caves | Lost 3 parts (2p1n) 11758 | -4/Upper Caves | Destroyed B-86 Titan 12142 | -4/Upper Caves | Lost 7 parts (1p1u5w) 12369 | -4/Upper Caves | Build established: Mutant 12390 | -4/Upper Caves | Learned location of Quarantine (-3) 12485 | -4/Upper Caves | Learned Research stockpile data 12828 | -4/Upper Caves | Build established: Derelict-Gunner 13505 | -4/Upper Caves | Core integrity fell below 50% 13597 | -4/Upper Caves | Discovered new exit (range 5) 13603 | -4/Upper Caves | Entered another Upper Caves area 13661 | -4/Upper Caves | Spotted B-86 Titan 13685 | -4/Upper Caves | Core integrity fell below 20% 13736 | -4/Upper Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- Penetrated by Slug. Imp. Coolant Injector destroyed. VO-XSV(k) breaks down the debris. Penetrated by Slug. B-86 Titan activates siege mode. Slug penetrates Wall. VTOL Module destroyed. Imp. Core Shielding destroyed. System corrupted by crushing effect (+5). Core Analyzer destroyed. System corrupted by crushing effect (+3). Dispersion Rifle destroyed. Critical hit (Burn: +37). B-60 Warrior destroyed. System corrupted: Mak. Sword rejected. Acquired Mak. Sword. Penetrated by Slug. Rnf. Fission Core fries itself beyond repair. Med. Storage Unit destroyed. Imp. Treads fries itself beyond repair. Map ----- +----------------------------------------------------+ | ### #???????# ??????????????????? | | ## ##??????? ###?????????????????? | | ###???????? #??????????????????? | | ##????????? #??????????????????? | | ##??????????## #??????????????????? | | ##??#####?????# ## ??????????????????? | | ## #???? #????? ##? ?????????????????? | | ## #???? #????? #??# ????????????????? | | # ##???? #????? #???# ???????????????? | | ##????? ##???? #????#### ??????????????? | | #?????? ##??# #????????# ??????????????? | | # #??????# #??# #????????????????????????? | | # ##?????# #??### #????????????????????????? | | # ####??# #????? #?????????????? ##???????? | | ##?# ?????? ###??????????? #???????? | | #?# ??????? ##????????? ? ?#?????? | | # #?# "????????? ##??????? #?????? | | ## ### #????????? #?????? #????? | | ?##### ##" #????????? ##??? #????? | | ????## #?????????# #?? ???????? | | ????# "#######??# #?? #?????????? | | ????### "## #### #?? #??????????? | | ??????## ## #???????????? | | ??????#; g g g #??????????????????? | | ???# ;##% ####??????????????????? | | ???# % ;;; @##?????????????????????? | | ???# BB #### #??????????????????????? | | ???# ##??# #??????????????????????? | | #???# #??????????????????????? | | ### #???# #??????????????????????? | | #??## #???# #??????????????????????? | | ????##### #???# #??????????????????????? | | ????????#####???# #??????????????????????? | | ????????????????# #??????????????????????? | | ?????????????????# ??????????????????????? | | ????????????????? ??????????????????????? | | ????????????????? ??????????????????????? | | ????????????????? ??????????????????????? | | ## #?????????????????? ??????????????????????? | | ?###??????????????????? ?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 180 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free EM Shield | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyRingDetector Manual? 0 Play Time 01:33:55 Cumulative 77.4 hours Start 2025.06.27 @ 17:02:35 End 2025.06.27 @ 18:35:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 43 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f21bf6ba-0452-4655-884f-9f4063c52b35