Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.28 @ 12:17:56 Player: PYNTER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (3737) 3737 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 8030 Bonus ------- High Alert Combat Kills 223 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 584/600 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Micro Nuclear Core Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Battery (300) Energy Well (500) Compact Matter Pod (150) Weight Redist. System Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Proton Cannon Flak Gun Great Axe > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Battery Energy Well Compact Matter Pod Weight Redist. System [Rating: 61] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Katana Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 1 . 1 . Weapon 2 | . . . . . 2 . . Parts Attached 131 | 6 1 5 8 35 45 9 22 Power 27 | 1 . 1 3 11 8 2 1 Engine 20 | 1 . 1 3 9 4 1 1 Core 7 | . . . . 2 4 1 . Reactor . | . . . . . . . . Propulsion 40 | 2 . 2 1 10 13 2 10 Treads 3 | . . . . . 3 . . Leg 16 | . . . . 4 6 . 6 Wheel 5 | 2 . . . . 1 2 . Hover 12 | . . 2 1 6 3 . . Flight 4 | . . . . . . . 4 Utility 30 | 1 1 1 3 4 11 2 7 Device 16 | . 1 . 1 3 7 1 3 Storage 5 | 1 . . 2 . 1 . 1 Processor 4 | . . 1 . 1 2 . . Hackware 1 | . . . . . 1 . . Protection 4 | . . . . . . 1 3 Artifact . | . . . . . . . . Weapon 34 | 2 . 1 1 10 13 3 4 Energy Gun 10 | 1 . . 1 3 3 1 1 Energy Cannon 8 | . . . . 3 3 2 . Ballistic Gun 8 | 1 . 1 . 2 2 . 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 2 . . Special Weapon 2 | . . . . . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . 2 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . Parts Lost 60 | . . . . 18 18 2 22 Power 9 | . . . . 5 1 . 3 Propulsion 21 | . . . . 7 6 . 8 Utility 8 | . . . . 3 2 . 3 Weapon 22 | . . . . 3 9 2 8 Highest Loss Streak 13 | . . . . 10 5 2 13 Average Slot Usage (%) 82 | . 95 84 83 88 79 85 79 Engine 9 | . 14 12 11 13 6 6 8 Core 4 | . . . . 2 7 5 2 Leg 4 | . . . . 1 8 . 2 Wheel 3 | . 28 8 . . . 13 13 Hover 9 | . . 19 22 20 4 . . Device 10 | . 10 14 11 15 7 13 8 Storage 6 | . 14 1 10 7 5 6 9 Processor 8 | . . 12 11 9 9 6 5 Hackware 1 | . . . . . 2 . . Energy Gun 3 | . 14 1 5 2 4 3 . Energy Cannon 3 | . . . . 2 3 4 8 Ballistic Gun 4 | . 14 13 11 3 2 10 5 Special Weapon 1 | . . . . . 3 . . Slashing Weapon 5 | . . . . 8 5 6 5 Naked Turns . | . . . . . . . . Heaviest Build 74 | 12 13 13 17 29 54 67 74 Greatest Support 66 | 32 32 32 27 47 66 62 62 Greatest Overweight (x) 16 | 3 . . . 3 5 1 16 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 Average Capacity 7 | 5 6 4 5 5 8 10 10 Most Carried 10 | 5 5 4 6 6 10 10 10 Average Carried 6 | 2 3 3 4 4 7 9 8 Final Capacity 10 | 6 6 4 6 4 10 10 10 Final Carried 10 | 4 3 4 5 4 10 9 10 Class Distribution -------------------- 49% | Mutant 18% | Hacker-Mutant 14% | Scavenger-Mutant 12% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Matter Collected 2291 | 158 17 108 100 705 693 229 281 Remotely . | . . . . . . . . Salvage Created 3693 | . 17 . 72 856 1470 400 878 Parts 170 | . 2 . 7 39 65 19 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 2 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 69 | . . . 1 15 30 5 18 Melee 21 | . . . . 12 7 . 2 Guns 29 | . . . 1 3 14 2 9 Cannons 11 | . . . . . 3 3 5 AOE 6 | . . . . . 6 . . Classes Destroyed 14 | . 1 . 1 6 5 1 . Worker 3 | . . . . 1 1 1 . Builder 1 | . . . . . . 1 . Tunneler 1 | . . . . 1 . . . Recycler 2 | . . . . . 1 1 . Operator 1 | . . . . 1 . . . Watcher 5 | . 1 . 1 1 2 . . Swarmer 13 | . . . . . 3 3 7 Grunt 37 | . . . . 8 18 2 9 Brawler 2 | . . . . . 2 . . Duelist 2 | . . . . 1 . . 1 Protector 1 | . . . . . 1 . . Sentry 9 | . . . 1 3 4 . 1 Hunter 3 | . . . . 3 . . . Programmer 2 | . . . . . 2 . . Best Kill Streak 8 | . 1 . 1 8 5 5 5 Combat Bots Only 8 | . . . 1 8 5 4 5 Max Kills in Single Turn 3 | . 1 . 1 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 . . Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Damage Taken 7150 | . . 36 11 2004 2071 608 2420 Core 1882 | . . 12 11 543 454 169 693 Absorbed by Shields 58 | . . . . . . . 58 Core Remaining (%) 65 | 100 . 95 97 1 35 . . Volleys Fired 153 | . 1 . 3 31 66 15 37 Largest 3 | . 2 . 2 1 3 3 3 Hottest 180 | . 70 . 70 75 180 178 178 Shots Fired 281 | . 2 . 4 31 120 39 85 Gun 167 | . 2 . 4 20 68 31 42 Cannon 99 | . . . . 11 37 8 43 Launcher 8 | . . . . . 8 . . Special 7 | . . . . . 7 . . Kinetic 120 | . 1 . 3 16 40 23 37 Thermal 62 | . 1 . . 11 37 8 5 Explosive 8 | . . . . . 8 . . Electromagnetic 88 | . . . 1 4 32 8 43 Robot Hit Streak 39 | . 1 . 7 26 39 20 27 Robot Miss Streak 3 | . . . . 3 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 289 | . 1 . 3 79 107 31 68 Core Hits 208 | . 1 . 3 26 95 29 54 Critical Hits 4 | . . . . 1 3 . . Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 2 | . . . . 1 1 . . Melee Attacks 77 | . . . . 54 15 . 8 Impact . | . . . . . . . . Slashing 77 | . . . . 54 15 . 8 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . 4 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8749 | . 13 . 73 2388 3636 792 1847 Guns 2809 | . 13 . 73 361 1271 461 630 Cannons 2015 | . . . . 200 654 210 951 Explosions 1307 | . . . . . 1112 121 74 Melee 2541 | . . . . 1827 522 . 192 Ramming 5 | . . . . . 5 . . Kinetic 2180 | . . . 57 255 912 399 557 Thermal 1136 | . 13 . . 200 593 183 147 Explosive 1031 | . . . . . 1031 . . Electromagnetic 1856 | . . . 16 106 573 210 951 Impact . | . . . . . . . . Slashing 2541 | . . . . 1827 522 . 192 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged . | . . . . . . . . Effects 14 | . . . . . 14 . . Message Errors 7 | . . . . . 7 . . Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 4 | . . . . . 4 . . Overload Shots . | . . . . . . . . Overflow Damage 526 | . . . . 305 175 19 27 Projectiles 72 | . . . . 20 6 19 27 Explosions 169 | . . . . . 169 . . Melee 285 | . . . . 285 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 515 | . . . . . 241 128 146 Shots 10 | . . . . . 6 2 2 Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 502 | . 30 . 6 301 502 60 225 Average Temperature 131 | . 18 . 4 98 202 10 83 Received Heat Transfer 2340 | . . . . 801 954 63 522 Effects 16 | . . . . . 16 . . Shutdowns 7 | . . . . . 7 . . Energy Bleed 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 15 | . . . . . 4 2 9 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 2 1 . Heat Transferred 1756 | . 37 . . 296 977 248 198 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Peak Influence 770 | . 25 8 87 275 466 428 770 Average Influence 195 | . 10 8 42 113 159 300 571 Maximum Alert Level 3 | . . . . 1 2 2 3 Low Security (%) 58 | 100 100 100 100 75 56 42 . Level 1 26 | . . . . 24 41 30 9 Level 2 12 | . . . . . 2 27 71 Level 3 2 | . . . . . . . 19 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . . 3 8 2 . Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . . 2 . . Reinforcement 6 | . . . . 2 3 1 . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . 2 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 1 . 4 32 43 6 29 Peak Tracking Total 10 | . 1 . 3 10 5 4 6 Tactical Retreats 12 | . . . . 2 4 . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Traps Triggered 10 | . . 2 . . 4 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Disabled 20 | . . . . 1 6 10 3 Max in Single Turn 10 | . . . . 1 3 10 2 Garrison Access 1 | . . . . . 1 . . Phase Generator 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Accessed 9 | . 3 1 1 2 1 1 . Terminals 5 | . 3 . 1 1 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 14 | . 4 1 2 4 2 1 . Successful 9 | . 3 1 2 1 1 1 . Failed 5 | . 1 . . 3 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . 4 . 2 3 . . . Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . 3 1 2 1 . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 3 | . 1 . . 1 1 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Matter 190 | . . . . . 190 . . Time 47 | . . . . . 47 . . Total Part Build Rating 10 | . . . . . 10 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . find_recycling 1 | . . . . . 1 . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . 7 . . . . Total Damage 107 | . . . 107 . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Turns Passed 3601 | 54 73 152 155 906 1589 163 509 Spaces Moved 2676 | 41 67 168 224 1025 827 95 229 Core 87 | 7 . . . 13 59 . 8 Treads 54 | . . . . . 54 . . Legs 546 | . . . . 50 476 . 20 Wheels 478 | 34 67 39 . . 50 95 193 Hover 1503 | . . 129 224 962 188 . . Flight 8 | . . . . . . . 8 Fastest Speed 50 | 50 100 56 52 50 110 105 105 Average Speed 94 | 101 100 66 55 57 142 105 131 Slowest Speed 850 | 200 100 100 56 200 300 110 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 16 39 22 58 18 3 42 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 203 | . . . . 2 98 24 79 Melee . | . . . . . . . . Projectile 4 | . . . . 2 2 . . AOE 199 | . . . . . 96 24 79 Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total 3370 | 51 71 208 249 1232 1081 124 354 Wait 210 | . . 29 5 61 91 . 24 Move 2669 | 40 66 167 223 1024 826 94 229 Hop . | . . . . . . . . Pick Up 18 | 5 1 1 3 4 3 1 . Fast Attach 95 | 5 1 5 6 22 35 6 15 Attach 17 | 1 . . 2 7 2 3 2 Detach 23 | . . 3 2 9 5 3 1 Swap 19 | . . . . 6 8 . 5 Drop 50 | . 2 3 5 14 16 2 8 Fire 153 | . 1 . 3 31 66 15 37 Melee 77 | . . . . 54 15 . 8 Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 38 | . . . . . 13 . 25 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 16) 91 | -10/Materials | Discovered new exit (range 15) 128 | -10/Materials | Entered Mines 136 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 146 | -10/Mines | Learned location of Storage (-8) 189 | -10/Mines | Received a Mining Laser from a helpful Derelict 245 | -10/Mines | Discovered new exit (range 15) 253 | -10/Mines | Identified exit to Materials 280 | -10/Mines | Entered Materials 280 | -9/Materials | Accompanied by 1 ally 280 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 331 | -9/Materials | Build established: Mutant 423 | -9/Materials | Discovered new exit (range 4) 434 | -9/Materials | Identified exit to Materials 435 | -9/Materials | Entered another Materials area 435 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 778 | -8/Materials | Lost 4 parts (1p3n) 799 | -8/Materials | Core integrity fell below 50% 816 | -8/Materials | Lost 3 parts (2p1w) 824 | -8/Materials | Destroyed 8 combat bots 1182 | -8/Materials | Identified exit to Storage 1253 | -8/Materials | Core integrity fell below 20% 1282 | -8/Materials | Lost 10 parts (2p3n3u2w) 1335 | -8/Materials | Discovered new exit (range 4) 1340 | -8/Materials | Identified exit to Factory 1341 | -8/Materials | Entered Factory 1341 | -7/Factory | Evolved 2 slots: Weapon x2 1656 | -7/Factory | Build established: Hacker-Mutant 1888 | -7/Factory | Fabricated Energy Well (x2) 1985 | -7/Factory | Garrison activated, responded to threat 2158 | -7/Factory | Lost 5 parts (2n3w) 2314 | -7/Factory | Core integrity fell below 50% 2354 | -7/Factory | Lost 5 parts (1p3n1w) 2605 | -7/Factory | Build established: Mutant 2799 | -7/Factory | Discovered new exit (range 16) 2930 | -7/Factory | Entered another Factory area 2930 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3018 | -6/Factory | Garrison activated, responded to threat 3092 | -6/Factory | Identified exit to Garrison 3093 | -6/Factory | Entered Garrison 3139 | -6/Garrison | Phase Generator disabled 3254 | -6/Garrison | Triggered checkpoint 3408 | -6/Garrison | Triggered checkpoint 3416 | -6/Garrison | Triggered checkpoint 3428 | -6/Garrison | Triggered checkpoint 3474 | -6/Garrison | Lost 8 parts (3n1u4w) 3541 | -6/Garrison | Core integrity fell below 50% 3567 | -6/Garrison | Triggered checkpoint 3587 | -6/Garrison | Core integrity fell below 20% 3602 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Field strength at 85. Autogun destroyed. L-41 Fighter destroyed. Autogun destroyed. Lgt. Angular Momentum Engine destroyed. Field strength at 16. Adv. Heat Sink destroyed. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. F-cell Engine destroyed. Carbon-fiber Leg destroyed. G-50 Soldier destroyed. Great Axe destroyed. Acquired Carbon-fiber Leg. Acquired Axe. Carbon-fiber Leg destroyed. Adv. Targeting Computer destroyed. Axe destroyed. Acquired Carbon-fiber Leg. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# *%[%=%* #??# # | | ?????????????????????????# ########"%=## #??# | | ?????????????????????????# #??????# " "# #??# # | | ?????????????????????????# #??????### ## #??# | | ?????????????????????????# #????????# ## #??#= | | ????????????????????????## ########## ## #### * | | ????????????????????????# % | | ????????????????????????# # | | ????????????????????????# ######### ## ###### | | ????????????????????????# ######### ## #???# | | ????????????????????????# *= === #???# | | ??????????????????? ????# #####%### ####???## | | ??????????????#???# ###?# #???#=#?# #???????## | | ??????????????# ?# ?# #???#%#?# #????????### | | ?????????????## ## ## ##??#%#?# #??????????? | | ??????????#### ####!### #??????????? | | ??????????? #??????????? | | ???????????? #??????????? | | ?????????????# ?# ## ###########??????????? | | ???????????### ## ## ###??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# =* !#??????????????????? | | ???????????# = *%#??????????????????? | | ?????????????# ## %!##=% ###??????????????????? | | ??????????#### ##^^ ^##@=%########?????????????? | | ?????? g = #??????????? | | ?????? ss % #??????????? | | ???????####### % ### #### #??????????? | | ?????????????## ### ### ##???#????????????????? | | ??????????????#???# #?# #?????????????????????? | | ??????????????????######?# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Energy Well | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key It Was An Accident, I Swear More Dakka Please Challenges ------------ None Game ------ Seed ImprovedGhostLoader Manual? 0 Play Time 00:40:05 Cumulative 9.3 hours Start 2020.03.28 @ 11:39:38 End 2020.03.28 @ 12:17:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 11 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a8c91d87-bdb6-481d-b1c2-6c95e40563ae