Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 22:28:51

Player: Mr Goldstein

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (10)      50
Value Destroyed (270)      270
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1868)               1868
              TOTAL SCORE: 9308

 Bonus
-------
Pacifist                   1325
Follower Combat Kills      543

 Cogmind 
---------
Core Integrity             0/1300
Matter                     215/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (16) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Remote Datajack

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
           Reaction Control System
  Improved Medium Armor Plating
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
  Improved Light Armor Plating
  Improved Light Armor Plating
     Heavy Missile Launcher
           Remote Datajack
[Rating: 8]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Improved Light Armor Plating
  Device                   Reaction Control System
  Protection               Improved Light Armor Plating
Weapon                     Backup Laser III
  Energy Gun               Backup Laser III
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             10   | .   .   .   .   .   .   .   1   .   .   .   1   .   1   2   1   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   1   1   .   
    Device                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   2   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     2    | .   .   .   .   .   .   7   2   7   5   .   .   3   2   3   2   2   .   .   
  Protection               1    | .   .   .   .   .   .   .   2   7   5   .   .   .   .   .   .   2   .   .   
Naked Turns                948  | .   41  30  28  51  154 1   73  .   23  44  60  37  69  21  68  97  55  96  
Heaviest Build             7    | .   .   .   .   .   .   2   3   3   3   .   2   2   2   7   1   3   3   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   .   .   2   2   4   5   5   4   4   4   4   4   4   4   2   1   
  Average Carried          2    | .   .   .   .   .   1   2   2   4   4   4   4   4   3   4   3   2   1   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   .   .   2   2   4   5   4   4   4   4   4   4   4   2   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory
 Mutant | -6/Waste
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -3/Research
 Mutant | -3/Testing

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
-----------                Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Matter Collected           192  | 180 .   .   .   .   .   .   .   1   .   .   11  .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            105  | .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   47  24  .   .   
  Parts                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   6   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   .   .   6   10  .   .   .   3   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Combat Hostiles Destroyed  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   2   .   .   
  AOE                      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   2   .   .   
Classes Destroyed          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   2   .   .   
Best Kill Streak           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   2   .   .   
  Combat Bots Only         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   2   .   .   
Max Kills in Single Turn   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
--------                   Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Damage Taken               3848 | .   21  42  135 56  228 .   19  29  404 .   .   35  542 14  188 634 812 689 
  Core                     3142 | .   21  42  135 56  228 .   18  29  214 .   .   29  526 14  150 378 613 689 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         68   | 100 91  .   55  89  .   .   .   .   30  .   .   .   .   33  85  67  .   .   
Volleys Fired              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   
  Largest                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Hottest                  39   | .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   39  39  .   .   
Shots Fired                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Miss Streak        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Core Hits                11   | .   .   .   .   .   1   .   1   .   .   .   .   .   3   .   4   1   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1115 | .   .   .   .   .   30  .   28  .   .   .   .   .   206 .   520 304 12  15  
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               989  | .   .   .   .   .   .   .   .   .   .   .   .   .   202 .   513 274 .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  126  | .   .   .   .   .   30  .   28  .   .   .   .   .   4   .   7   30  12  15  
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                989  | .   .   .   .   .   .   .   .   .   .   .   .   .   202 .   513 274 .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   2   2   2   2   2   .   .   .   .   .   2   .   .   2   
  Average Corruption       2    | .   .   .   .   .   2   2   2   2   2   .   .   .   .   .   2   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   2   
    Message Errors         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Matter Fused           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Alerts                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            77   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  57  .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  56  .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      56   | .   .   .   .   .   14  .   12  .   .   .   .   .   2   .   3   14  5   6   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   31   | .   .   .   .   .   7   .   9   .   .   .   .   .   1   .   2   5   2   5   
Targets Rammed             31   | .   .   .   .   .   7   .   9   .   .   .   .   .   1   .   2   5   2   5   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        252  | .   .   .   .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   
  Average Temperature      138  | .   .   .   .   .   .   .   .   .   138 .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   219  | .   12  15  .   .   12  .   .   .   87  .   .   9   .   .   .   12  9   63  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Peak Influence             360  | .   .   15  20  37  256 89  74  .   .   124 43  237 .   .   322 360 209 243 
  Initial                  189  | .   .   .   5   7   16  89  62  .   .   124 43  30  .   .   121 157 189 126 
  Average                  128  | .   .   12  19  16  126 89  67  .   .   124 43  131 .   .   209 217 197 162 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   1   1   
  Low Security (%)         75   | 100 100 100 100 100 72  100 100 .   .   100 100 90  .   .   46  48  53  69  
  Level 1                  24   | .   .   .   .   .   27  .   .   .   .   .   .   9   .   .   53  51  46  30  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   .   .   1   .   .   .   1   .   .   1   .   .   .   1   1   2   
  Investigation            2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Distress Signals           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   3   3   6   5   13  .   4   1   9   1   .   4   7   5   11  16  8   17  
  Peak Tracking Total      11   | .   3   4   6   5   6   .   3   1   6   1   .   2   5   5   7   9   7   11  
  Tactical Retreats        15   | .   .   .   .   .   3   .   .   .   1   .   .   .   3   .   2   3   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Traps Triggered            7    | .   .   1   .   .   2   .   .   .   .   1   .   1   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
----------                 Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Machines Accessed          6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   3   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   11  .   .   .   4   
  Successful               13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   11  .   .   .   1   
  Failed                   5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   11  .   .   .   1   
  Record                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
------------               Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
--------                   Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Total Allies               43   | .   .   .   .   .   .   20  .   .   2   .   20  .   .   .   .   .   .   1   
  Largest Group            20   | .   .   .   .   .   .   20  6   1   2   .   20  9   .   .   .   .   .   1   
  Highest-Rated Group      722  | .   .   .   .   .   .   496 105 35  48  .   722 294 .   .   .   .   .   142 
  Highest-Rated Ally       142  | .   .   .   .   .   .   35  35  35  35  .   50  50  .   .   .   .   .   142 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               68   | .   .   .   .   .   .   .   13  4   11  .   .   34  .   .   .   .   .   6   
  Total Damage             2266 | .   .   .   .   .   .   .   745 99  293 .   .   645 .   .   .   .   .   484 
  Kills                    24   | .   .   .   .   .   .   .   9   2   5   .   .   6   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
-------------              Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Turns Passed               1498 | 11  41  30  28  51  154 30  98  142 106 44  62  82  131 42  130 156 64  96  
Spaces Moved               2782 | 22  82  59  56  102 290 59  171 282 184 87  120 133 249 75  244 294 118 155 
  Core                     2782 | 22  82  59  56  102 290 59  171 282 184 87  120 133 249 75  244 294 118 155 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  51  50  50  50  50  
  Slowest Speed            150  | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  150 50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   22  9   23  15  12  65  5   54  31  3   81  5   53  8   9   16  5   27  
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   .   .   1   1   1   .   .   .   1   1   .   .   .   .   
Scrap Searched             3    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
Spaces Dug                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
Terrain Destroyed          48   | .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   12  8   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      48   | .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   12  8   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Fac Fac Res Tes 
Total                      2869 | 21  81  58  55  101 299 58  183 282 198 87  121 148 253 77  249 301 123 174 
  Wait                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Move                     2768 | 21  81  58  55  101 290 58  171 281 183 87  119 132 248 74  243 293 118 155 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  6    | .   .   .   .   .   2   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Fast Attach              4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   
  Attach                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   2   .   
  Detach                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     6    | .   .   .   .   .   .   .   1   .   2   .   1   1   .   1   .   .   .   .   
  Fire                     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      29   | .   .   .   .   .   7   .   8   .   .   .   .   .   1   .   2   5   1   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   
  Rewire                   26   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   14  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Low / Ext)
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 4 exits: *Fac x3 / [*Upp])
-4/Factory
-3/Research
-3/Testing

 History 
---------
 Turn | Location       | Event
    2 | -11/Junkyard   | Met Revision 17
    3 | -11/Junkyard   | Discovered new exit (range 15)
   12 | -11/Junkyard   | Entered Materials
   45 | -10/Materials  | Discovered new exit (range 16)
   53 | -10/Materials  | Entered another Materials area
   53 | -9/Materials   | Evolved 2 slots: Utility x2
   78 | -9/Materials   | Discovered new exit (range 10)
   83 | -9/Materials   | Entered Mines
   95 | -9/Mines       | Met a Derelict bent on vengeance
  104 | -9/Mines       | Discovered new exit (range 15)
  106 | -9/Mines       | Discovered new exit (range 9)
  111 | -9/Mines       | Entered Materials
  111 | -8/Materials   | Evolved 2 slots: Utility x2
  158 | -8/Materials   | Discovered new exit (range 10)
  162 | -8/Materials   | Entered Factory
  162 | -7/Factory     | Evolved 2 slots: Utility x2
  305 | -7/Factory     | Build established: Mutant
  316 | -7/Factory     | Sucked down chute
  316 | -7/Factory     | Entered Waste
  317 | -7/Waste       | Joined by Warlord forces that had cleared the area
  338 | -7/Waste       | Discovered new exit (range 15)
  346 | -7/Waste       | Entered Factory
  346 | -7/Factory     | Accompanied by 6 allies
  372 | -7/Factory     | Assembled infested ambush trap array
  438 | -7/Factory     | Discovered new exit (range 11)
  444 | -7/Factory     | Entered Lower Caves
  444 | -7/Lower Caves | Accompanied by 1 ally
  445 | -7/Lower Caves | Encountered a Warlord checkpoint
  523 | -7/Lower Caves | Learned location of 1 exit from Factory
  540 | -7/Lower Caves | Learned Factory security intel
  582 | -7/Lower Caves | Discovered new exit (range 9)
  586 | -7/Lower Caves | Entered another Lower Caves area
  586 | -7/Lower Caves | Accompanied by 1 ally
  589 | -7/Lower Caves | Encountered a Warlord checkpoint
  606 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  626 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  665 | -7/Lower Caves | Core integrity fell below 50%
  689 | -7/Lower Caves | Discovered new exit (range 7)
  692 | -7/Lower Caves | Entered Factory
  692 | -6/Factory     | Evolved 2 slots: Utility x2
  693 | -6/Factory     | Identified exit to Lower Caves
  694 | -6/Factory     | Identified exit to Extension
  736 | -6/Factory     | Sucked down chute
  736 | -6/Factory     | Entered Waste
  737 | -6/Waste       | Joined by Warlord forces that had cleared the area
  766 | -6/Waste       | Discovered new exit (range 14)
  798 | -6/Waste       | Entered Factory
  798 | -6/Factory     | Accompanied by 9 allies
  880 | -6/Factory     | Entered Lower Caves
  958 | -6/Lower Caves | Learned location of 2 exits from Factory
  972 | -6/Lower Caves | Encountered a Warlord checkpoint
  977 | -6/Lower Caves | Learned location of 1 exit from Factory
  992 | -6/Lower Caves | Core integrity fell below 50%
 1005 | -6/Lower Caves | Discovered new exit (range 14)
 1011 | -6/Lower Caves | Entered another Lower Caves area
 1021 | -6/Lower Caves | Learned location of 1 exit from Research
 1021 | -6/Lower Caves | Learned Research stockpile data
 1021 | -6/Lower Caves | Learned Research security intel
 1021 | -6/Lower Caves | Learned Armory terminal intel
 1052 | -6/Lower Caves | Discovered new exit (range 3)
 1053 | -6/Lower Caves | Entered Factory
 1053 | -5/Factory     | Evolved 2 slots: Utility x2
 1054 | -5/Factory     | Identified exit to Factory
 1111 | -5/Factory     | Discovered new exit (range 14)
 1183 | -5/Factory     | Entered another Factory area
 1183 | -4/Factory     | Evolved 2 slots: Utility x2
 1184 | -4/Factory     | Identified exit to Research
 1339 | -4/Factory     | Entered Research
 1339 | -3/Research    | Evolved 2 slots: Utility x2
 1340 | -3/Research    | Identified exit to Testing
 1403 | -3/Research    | Entered Testing
 1418 | -3/Testing     | Core integrity fell below 50%
 1443 | -3/Testing     | Spotted PG-Z3QERMKR9N
 1458 | -3/Testing     | Rewired PG-Z3QERMKR9N
 1462 | -3/Testing     | Core integrity fell below 20%
 1499 | -3/Testing     | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
01455_ Attempting to rewire PG-Z3QERMKR9N. <x2>
01456_ Slug penetrates Wall.
01457_ Attempting to rewire PG-Z3QERMKR9N.
01458_ Slug penetrates H-77 Assassin.
01458_ Slug penetrates Wall.
01458_ Attempting to rewire PG-Z3QERMKR9N.
01458_ PG-Z3QERMKR9N rewired.
01459_ Slug penetrates Wall.
01460_ Wall collapses.
01462_ Slammed into G-67 Veteran.
01462_ Destabilizing: System corrupted (+2).
01463_ C-55 Analyst suffers critical hit (Destroy).
01463_ Penetrated by Slug.
01464_ System corrupted: IFF burst signal emitted.
01476_ Slammed into K-01 Serf.
01476_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01486_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  T001.
01487_ X4SRKAAC4YJ&SHXE>N7KL QF
01497_ Slammed into G-67 Veteran. <x3>

 Map 
-----
+----------------------------------------------------+
|         /               #????????????????????????? |
|         #######         #????????????????????????? |
|         #?????#         #????????????????????????? |
| +#####+##?????#         #???? #??????????????????? |
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|   #### ########         # """ """????????????????? |
|                         + "S   R"????????????????? |
|   #######/########/##   # """ """????????????????? |
|   #??????????????  ?#   #??"" #??????????????????? |
|   #????????????? "??#   #???? #??????????????????? |
|   #????????????"" ??#   #????????????????????????? |
|   #????????????"????#   #????????????????????????? |
|   #?????????????????#   ###??????????????????????? |
|   #?????????????????#     #??????????????????????? |
|   +?????????????????##### #??????????????????????? |
|   #?????????????????????# #??????????????????????? |
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|   #?????????????????????# #??????????????????????? |
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| ???????????????????#  ??# #??????????????????????? |
| ???????????????????#    #g#??????????????????????? |
| ???????????????????#    g@#??????????????????????? |
| ???????????????????#    #g#??????????????????????? |
| ???????????????????#    #  ??????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                58

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricSupercompositeSaw
  Manual?         0
Play Time         00:18:02
  Cumulative      214.3 hours
  Start           2023.05.15 @ 22:12:22
  End             2023.05.15 @ 22:28:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          629
  Rogue           629
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             82
Gallery%          80
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db294c88-d1ec-42c0-8985-decc5598fcdf